local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Server:UpdateObject', function() if source ~= '' then return false end QBCore = exports['qb-core']:GetCoreObject() end) RegisterNetEvent("ps-realtor:server:updateProperty", function(type, property_id, data) -- Job check local src = source local Player = QBCore.Functions.GetPlayer(src) local PlayerData = Player.PlayerData if not PlayerData.job.name == Config.RealtorJobName then return false end data.realtorSrc = src -- Update property TriggerEvent("ps-housing:server:updateProperty", type, property_id, data) end) RegisterNetEvent("ps-realtor:server:registerProperty", function(data) -- Job check local src = source local Player = QBCore.Functions.GetPlayer(src) local PlayerData = Player.PlayerData if not PlayerData.job.name == Config.RealtorJobName then return false end data.realtorSrc = src -- Register property TriggerEvent("ps-housing:server:registerProperty", data) end) RegisterNetEvent("ps-realtor:server:addTenantToApartment", function(data) -- Job check local src = source local Player = QBCore.Functions.GetPlayer(src) local PlayerData = Player.PlayerData if not PlayerData.job.name == Config.RealtorJobName then return false end data.realtorSrc = src -- Add tenant TriggerEvent("ps-housing:server:addTenantToApartment", data) end) lib.callback.register("ps-realtor:server:getNames", function (source, data) local src = source local Player = QBCore.Functions.GetPlayer(src) local PlayerData = Player.PlayerData if not PlayerData.job.name == Config.RealtorJobName then return false end local names = {} for i = 1, #data do local target = QBCore.Functions.GetPlayerByCitizenId(data[i]) or QBCore.Functions.GetOfflinePlayerByCitizenId(data[i]) if target then names[#names+1] = target.PlayerData.charinfo.firstname .. " " .. target.PlayerData.charinfo.lastname else names[#names+1] = "Unknown" end end return names end) if Config.UseItem then QBCore.Functions.CreateUseableItem(Config.ItemName, function(source, item) local src = source local Player = QBCore.Functions.GetPlayer(src) if Player.Functions.GetItemByName(item.name) ~= nil then TriggerClientEvent("ps-realtor:client:toggleUI", src) end end) end