local QBCore = exports['qb-core']:GetCoreObject() local flightinprogress = false function flightCooldown() SetTimeout(30000, function() -- 300000 = 5 minute cooldown. flightinprogress = false end) end RegisterServerEvent('qb-skydive:flightcooldown', function() flightinprogress = true flightCooldown() end) RegisterServerEvent("qb-skydive:server:payforgroup") AddEventHandler("qb-skydive:server:payforgroup", function() local source = source local Player = QBCore.Functions.GetPlayer(source) local groupfee = Config.GroupFee local balance = Player.Functions.GetMoney('bank') if not flightinprogress then if balance >= groupfee then Player.Functions.RemoveMoney("bank", groupfee, "skydive") TriggerClientEvent('QBCore:Notify', source, " Du har betalt for en gruppe!", 'success') TriggerClientEvent('qb-skydive:client:skydivetime', source) else TriggerClientEvent('QBCore:Notify', source, " Du har ingen penge i banken.", 'error') end else TriggerClientEvent('QBCore:Notify', source, "Flyet er allerede i luften.", 'error') end end) RegisterServerEvent("qb-skydive:server:solojump") AddEventHandler("qb-skydive:server:solojump", function() local source = source local Player = QBCore.Functions.GetPlayer(source) local solofee = Config.SoloFee local balance = Player.Functions.GetMoney('bank') if not flightinprogress then if balance >= solofee then TriggerClientEvent('qb-skydive:client:skydivesolo', source) Player.Functions.RemoveMoney("bank", solofee, "skydive-solo") TriggerClientEvent('QBCore:Notify', source, " Du har betalt for et solo hop!", 'success') else TriggerClientEvent('QBCore:Notify', source, " Du har ingen penge i banken.", 'error') end else TriggerClientEvent('QBCore:Notify', source, "Flyet er allerede i luften.", 'error') end end)