local lastDamage = 0.0 local curDamage = 0.0 local vehicle = nil Citizen.CreateThread(function() local sleep = 1000 while true do local playerPed = PlayerPedId() if IsPedInAnyVehicle(playerPed) then sleep = 100 local vehicle = GetVehiclePedIsIn(playerPed, false) local shakeRate = GetEntitySpeed(vehicle) / 250.0 -- 250.0 Normal Shake / 100.0 High Shake / 50.0 Maksimum Shake local curHealth = GetVehicleBodyHealth(vehicle) if curHealth ~= lastDamage then ShakeGameplayCam("MEDIUM_EXPLOSION_SHAKE", shakeRate) end lastDamage = curHealth else sleep = 1000 end Citizen.Wait(sleep) end end)