CachedMenu = {} function RegisterKey(fc, uniqid, description, key) RegisterCommand(uniqid .. GetCurrentResourceName(), fc, false) RegisterKeyMapping(uniqid .. GetCurrentResourceName(), description, 'keyboard', key) end -------------- -- Sending info about changing item in menu -------------- RegisterKey(function() SendNUIMessage({ type = "up" }) end, "menuapiup", "Tast op", "UP") RegisterKey(function() SendNUIMessage({ type = "down" }) end, "menuapidown", "Tast ned", "DOWN") -------------- -- Sending info about selecting item -------------- RegisterKey(function() SendNUIMessage({ type = "enter" }) end, "menuapie", "Tast E", "E") RegisterKey(function() SendNUIMessage({ type = "enter" }) end, "menuapienter", "Tast ENTER", "RETURN") -------------- -- closing menu keys -------------- RegisterKey(function() CloseAll() end, "menuapiesc", "Tast ESC", "escape") RegisterKey(function() CloseAll() end, "menuapiescaper", "Tast slet", "back") -------------- --CreateThread(function() -- Wait(200) -- local vehicles = { -- [1] = { label = "police car", model = "police"}, -- [2] = { label = "A FOCKING TANK?!", model = "rhino"}, -- [3] = { label = "a nice car!", model = "cerberus3"} -- } -- -- local menu = CreateMenu("identifier") -- -- menu.SetMenuTitle("Vehicle spawner") -- -- menu.SetProperties({ -- float = "right", -- position = "middle", -- }) -- -- for k,v in ipairs(vehicles) do -- menu.AddItem(k, v.label, nil, { model = v.model }) -- end -- -- menu.OnSelectEvent(function(index, data) -- RequestModel(data.model) -- local coords = GetEntityCoords(PlayerPedId()) -- while not HasModelLoaded(data.model) do -- Wait(33) -- end -- local vehicle = CreateVehicle(data.model, coords.x, coords.y, coords.z, GetEntityHeading(PlayerPedId()), true, true) -- SetVehicleOnGroundProperly(vehicle) -- SetModelAsNoLongerNeeded(data.model) -- TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1) -- end) -- -- menu.Open() --end)