RageUI.BadgeStyle = { -- DEFAULT BADGE None = function() return { BadgeTexture = "", BadgeDictionary = "commonmenu" } end, BronzeMedal = function() return { BadgeTexture = "mp_medal_bronze", } end, GoldMedal = function() return { BadgeTexture = "mp_medal_gold", } end, SilverMedal = function() return { BadgeTexture = "medal_silver", } end, Alert = function() return { BadgeTexture = "mp_alerttriangle", } end, Crown = function(Selected) return { BadgeTexture = "mp_hostcrown", BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 } } end, Ammo = function(Selected) return { BadgeTexture = Selected and "shop_ammo_icon_b" or "shop_ammo_icon_a", } end, Armour = function(Selected) return { BadgeTexture = Selected and "shop_armour_icon_b" or "shop_armour_icon_a", } end, Barber = function(Selected) return { BadgeTexture = Selected and "shop_barber_icon_b" or "shop_barber_icon_a", } end, Clothes = function(Selected) return { BadgeTexture = Selected and "shop_clothing_icon_b" or "shop_clothing_icon_a", } end, Franklin = function(Selected) return { BadgeTexture = Selected and "shop_franklin_icon_b" or "shop_franklin_icon_a", } end, Bike = function(Selected) return { BadgeTexture = Selected and "shop_garage_bike_icon_b" or "shop_garage_bike_icon_a", } end, Car = function(Selected) return { BadgeTexture = Selected and "shop_garage_icon_b" or "shop_garage_icon_a", } end, Boat = function(Selected) return { BadgeTexture = Selected and "mp_specitem_boat_black" or "mp_specitem_boat", BadgeDictionary = "mpinventory" } end, Heli = function(Selected) return { BadgeTexture = Selected and "mp_specitem_heli_black" or "mp_specitem_heli", BadgeDictionary = "mpinventory" } end, Plane = function(Selected) return { BadgeTexture = Selected and "mp_specitem_plane_black" or "mp_specitem_plane", BadgeDictionary = "mpinventory" } end, BoatPickup = function(Selected) return { BadgeTexture = Selected and "mp_specitem_boatpickup_black" or "mp_specitem_boatpickup", BadgeDictionary = "mpinventory" } end, Card = function(Selected) return { BadgeTexture = Selected and "mp_specitem_keycard_black" or "mp_specitem_keycard", BadgeDictionary = "mpinventory" } end, Gun = function(Selected) return { BadgeTexture = Selected and "shop_gunclub_icon_b" or "shop_gunclub_icon_a", } end, Heart = function(Selected) return { BadgeTexture = Selected and "shop_health_icon_b" or "shop_health_icon_a", } end, Makeup = function(Selected) return { BadgeTexture = Selected and "shop_makeup_icon_b" or "shop_makeup_icon_a", } end, Mask = function(Selected) return { BadgeTexture = Selected and "shop_mask_icon_b" or "shop_mask_icon_a", } end, Michael = function(Selected) return { BadgeTexture = Selected and "shop_michael_icon_b" or "shop_michael_icon_a", } end, Star = function() return { BadgeTexture = "shop_new_star", } end, Tattoo = function(Selected) return { BadgeTexture = Selected and "shop_tattoos_icon_b" or "shop_tattoos_icon_a", } end, Trevor = function(Selected) return { BadgeTexture = Selected and "shop_trevor_icon_b" or "shop_trevor_icon_a", } end, Lock = function(Selected) return { BadgeTexture = "shop_lock", BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 } } end, Tick = function(Selected) return { BadgeTexture = "shop_tick_icon", BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 } } end, Key = function(Selected) return { BadgeTexture = Selected and "mp_specitem_cuffkeys_black" or "mp_specitem_cuffkeys", BadgeDictionary = "mpinventory" } end, Coke = function(Selected) return { BadgeTexture = Selected and "mp_specitem_coke_black" or "mp_specitem_coke", BadgeDictionary = "mpinventory" } end, Heroin = function(Selected) return { BadgeTexture = Selected and "mp_specitem_heroin_black" or "mp_specitem_heroin", BadgeDictionary = "mpinventory" } end, Meth = function(Selected) return { BadgeTexture = Selected and "mp_specitem_meth_black" or "mp_specitem_meth", BadgeDictionary = "mpinventory" } end, Weed = function(Selected) return { BadgeTexture = Selected and "mp_specitem_weed_black" or "mp_specitem_weed", BadgeDictionary = "mpinventory" } end, Package = function(Selected) return { BadgeTexture = Selected and "mp_specitem_package_black" or "mp_specitem_package", BadgeDictionary = "mpinventory" } end, Cash = function(Selected) return { BadgeTexture = Selected and "mp_specitem_cash_black" or "mp_specitem_cash", BadgeDictionary = "mpinventory" } end, RP = function(Selected) return { BadgeTexture = "mp_anim_rp", BadgeDictionary = "mphud" } end, LSPD = function() return { BadgeTexture = "mpgroundlogo_cops", BadgeDictionary = "3dtextures" } end, Vagos = function() return { BadgeTexture = "mpgroundlogo_vagos", BadgeDictionary = "3dtextures" } end, Bikers = function() return { BadgeTexture = "mpgroundlogo_bikers", BadgeDictionary = "3dtextures" } end, -- CASINO Badbeat = function() return { BadgeTexture = "badbeat", BadgeDictionary = "mpawardcasino" } end, CashingOut = function() return { BadgeTexture = "cashingout", BadgeDictionary = "mpawardcasino" } end, FullHouse = function() return { BadgeTexture = "fullhouse", BadgeDictionary = "mpawardcasino" } end, HighRoller = function() return { BadgeTexture = "highroller", BadgeDictionary = "mpawardcasino" } end, HouseKeeping = function() return { BadgeTexture = "housekeeping", BadgeDictionary = "mpawardcasino" } end, LooseCheng = function() return { BadgeTexture = "loosecheng", BadgeDictionary = "mpawardcasino" } end, LuckyLucky = function() return { BadgeTexture = "luckylucky", BadgeDictionary = "mpawardcasino" } end, PlayToWin = function() return { BadgeTexture = "playtowin", BadgeDictionary = "mpawardcasino" } end, StraightFlush = function() return { BadgeTexture = "straightflush", BadgeDictionary = "mpawardcasino" } end, StrongArmTactics = function() return { BadgeTexture = "strongarmtactics", BadgeDictionary = "mpawardcasino" } end, TopPair = function() return { BadgeTexture = "toppair", BadgeDictionary = "mpawardcasino" } end, }