-- Submarine: 1560.0, 400.0, -50.0 exports('GetCayoPericoSubmarine', function() return CayoPericoSubmarine end) CayoPericoSubmarine = { interiorId = 281345, Workshop = { brig = "entity_set_brig", workshop = "entity_set_weapons", Set = function(room, refresh) CayoPericoSubmarine.Workshop.Clear(false) SetIplPropState(CayoPericoSubmarine.interiorId, room, true, refresh) end, Clear = function(refresh) SetIplPropState(CayoPericoSubmarine.interiorId, { CayoPericoSubmarine.Workshop.brig, CayoPericoSubmarine.Workshop.workshop }, false, refresh) end }, Chairs = { chairs = "entity_set_guide", Enable = function(state, refresh) SetIplPropState(CayoPericoSubmarine.interiorId, CayoPericoSubmarine.Chairs.chairs, state, refresh) end }, Lights = { on = "entity_set_hatch_lights_on", off = "entity_set_hatch_lights_off", Set = function(lights, refresh) CayoPericoSubmarine.Lights.Clear(false) SetIplPropState(CayoPericoSubmarine.interiorId, lights, true, refresh) end, Clear = function(refresh) SetIplPropState(CayoPericoSubmarine.interiorId, { CayoPericoSubmarine.Lights.on, CayoPericoSubmarine.Lights.off }, false, refresh) end }, Details = { bomb = "entity_set_demolition", torch = "entity_set_acetylene", cutter = "entity_set_plasma", fingerprint = "entity_set_fingerprint", suppressors = "entity_set_suppressors", jammer = "entity_set_jammer", Enable = function(details, state, refresh) SetIplPropState(CayoPericoSubmarine.interiorId, details, state, refresh) end }, LoadDefault = function() CayoPericoSubmarine.Workshop.Set(CayoPericoSubmarine.Workshop.brig, false) CayoPericoSubmarine.Chairs.Enable(true, false) CayoPericoSubmarine.Lights.Set(CayoPericoSubmarine.Lights.off, false) RefreshInterior(CayoPericoSubmarine.interiorId) end }