exports('GetMichaelObject', function()
    return Michael
end)

Michael = {
    interiorId = 166657,
    garageId = 166401,

    Style = {
        normal = {
            "V_Michael_bed_tidy",
            "V_Michael_M_items",
            "V_Michael_D_items",
            "V_Michael_S_items",
            "V_Michael_L_Items"
        },
        moved = {
            "V_Michael_bed_Messy",
            "V_Michael_M_moved",
            "V_Michael_D_Moved",
            "V_Michael_L_Moved",
            "V_Michael_S_items_swap",
            "V_Michael_M_items_swap"
        },

        Set = function(style, refresh)
            Michael.Style.Clear(false)

            SetIplPropState(Michael.interiorId, style, true, refresh)
        end,
        Clear = function(refresh)
            SetIplPropState(Michael.interiorId, {
                Michael.Style.normal,
                Michael.Style.moved
            }, false, refresh)
        end
    },
    Bed = {
        tidy = "V_Michael_bed_tidy",
        messy = "V_Michael_bed_Messy",

        Set = function(bed, refresh)
            Michael.Bed.Clear(false)

            SetIplPropState(Michael.interiorId, bed, true, refresh)
        end,
        Clear = function(refresh)
            SetIplPropState(Michael.interiorId, {
                Michael.Bed.tidy,
                Michael.Bed.messy
            }, false, refresh)
        end
    },
    Garage = {
        scuba = "V_Michael_Scuba", -- Scuba diver gear

        Enable = function(scuba, state, refresh)
            SetIplPropState(Michael.garageId, scuba, state, refresh)
        end
    },
    Details = {
        moviePoster = "Michael_premier", -- Meltdown movie poster
        fameShamePoste = "V_Michael_FameShame", -- Next to Tracey's bed
        planeTicket = "V_Michael_plane_ticket", -- Plane ticket
        spyGlasses = "V_Michael_JewelHeist", -- On the shelf inside Michael's bedroom
        bugershot = "burgershot_yoga", -- Bag and cup in the kitchen, next to the sink

        Enable = function(details, state, refresh)
            SetIplPropState(Michael.interiorId, details, state, refresh)
        end
    },

    LoadDefault = function()
        Michael.Garage.Enable(Michael.Garage.scuba, false, true)
        Michael.Style.Set(Michael.Style.normal)
        Michael.Bed.Set(Michael.Bed.tidy)
        Michael.Details.Enable(Michael.Details.moviePoster, false)
        Michael.Details.Enable(Michael.Details.fameShamePoste, false)
        Michael.Details.Enable(Michael.Details.spyGlasses, false)
        Michael.Details.Enable(Michael.Details.planeTicket, false)
        Michael.Details.Enable(Michael.Details.bugershot, false)

        RefreshInterior(Michael.interiorId)
    end
}