QBCore = exports['qb-core']:GetCoreObject() local ActiveVan = -1 local ActiveItems = {} local LastVan = nil local totalVans = #Config.Gunvans.vehicles math.randomseed(os.time()) local function firstLaunch() if not LastVan then LastVan = os.time() end end firstLaunch() --Fordi laver du ActiveItems = Items, så laver den en REFERENCE istedet for at KOPIERE array'et over.... local function deepcopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[deepcopy(orig_key)] = deepcopy(orig_value) end setmetatable(copy, deepcopy(getmetatable(orig))) else copy = orig end return copy end -- #### Spawn Van local function spawnVan() if ActiveVan ~= -1 or Config.Debug then LastVan = os.time() if Config.perVanItems then ActiveItems = deepcopy(Config.Gunvans.vehicles[ActiveVan].items) else ActiveItems = deepcopy(Config.VanItems) end print("Van spawned at Coordinates: " .. Config.Gunvans.vehicles[ActiveVan].coords.x .. " " .. Config.Gunvans.vehicles[ActiveVan].coords.y .. " " .. Config.Gunvans.vehicles[ActiveVan].coords.z) TriggerClientEvent('_hp_gv:client:_spawnVan', -1, ActiveVan) end end -- #### Delete Van local function deleteVan() Citizen.CreateThread(function() Citizen.Wait(Config.duration * 60000) ActiveVan = -1 ActiveItems = {} TriggerClientEvent('_hp_gv:client:_destroyVan', -1) startCountdown() end) end -- #### Start Van countdown function startCountdown() Citizen.CreateThread(function() Citizen.Wait(Config.minutesBetweenVans * 60000) ActiveVan = math.random(1, totalVans) spawnVan() deleteVan() end) end startCountdown() -- #### Give Item local function GiveItem(src, item) if ActiveItems[item].iAmount <= 0 then return Config.NotifyEmpty(src, ActiveItems[item].label) end local Player = QBCore.Functions.GetPlayer(src) if Player.Functions.GetMoney('cash') < ActiveItems[item].price then return Config.NotifyNoMoney(src, ActiveItems[item].label) end Player.Functions.RemoveMoney('cash', ActiveItems[item].price, 'Gun Van') Config.InventoryExport(src, ActiveItems[item].item, 1) if ActiveItems[item].weaponType == "pistol" then Config.InventoryExport(src, "pistol_ammo", ActiveItems[item].aAmount) end if ActiveItems[item].triggerCops then Config.EmergencyTrigger() end ActiveItems[item].iAmount = ActiveItems[item].iAmount - 1 Config.Notify(src, ActiveItems[item].label) end -- #### Debug stuff if Config.Debug then QBCore.Commands.Add('gv', '', {}, false, function(source, args) TriggerClientEvent('_hp_gv:client:_destroyVan', -1) ActiveVan = math.random(1, totalVans) spawnVan() end, Config.Permission) QBCore.Commands.Add('dgv', '', {}, false, function(source, args) ActiveVan = -1 ActiveItems = {} TriggerClientEvent('_hp_gv:client:_destroyVan', -1) end, Config.Permission) end -- #### Server: Give Item RegisterNetEvent('_hp_gv:server:_giveItem') AddEventHandler('_hp_gv:server:_giveItem', function(item) local src = source local playerPed = GetPlayerPed(src) local Player = QBCore.Functions.GetPlayer(source) local playerCoords = GetEntityCoords(playerPed) local targetCoords = Config.Gunvans.vehicles[ActiveVan].coords if #(playerCoords - targetCoords) > 5.5 then Config.LogHandler(Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideRange) Config.LogHandler("Distance: " .. #(playerCoords - targetCoords) .. " - Max distance: 5.5") if #(playerCoords - targetCoords) > 10 and Config.DropPlayer then Config.LogHandler("GunVan | " .. Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideRangeKick) DropPlayer(src, Config.Lang.OutsideRangeKickPlayer) end return end if ActiveVan ~= -1 or Config.Debug then GiveItem(src, item) else Config.LogHandler("GunVan | " .. Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideBuyHours) Config.LogHandler("GunVan | " .. Config.Lang.TimeUntilNext .. " " .. Config.minutesBetweenVans * 60 - (os.time() - LastVan) .. " " .. Config.Lang.Seconds) return end end)