#Standalone menu API This menu is for my projects, it is upon you if you like it and want to use it.<br> However, it isn't really ready to use and it has only like 4 functions and single<br> type of the menu. So use it on your own decision ### MenuAPI **1. Functions (client side)** ------------ ------------ Example ```LUA local menu = CreateMenu("identifier") menu.SetMenuTitle("Healing menu") menu.SetProperties({ float = "right", position = "top", }) menu.AddItem(1 ,"heal me", function() SetEntityHealth(PlayerPedId(), 200) menu.Close() end) menu.Open() ``` Example with events ```LUA local vehicles = { [1] = { label = "police car", model = "police"}, [2] = { label = "A FOCKING TANK?!", model = "rhino"}, [3] = { label = "a nice car!", model = "cerberus3"} } local menu = CreateMenu("identifier") menu.SetMenuTitle("Vehicle spawner") menu.SetProperties({ float = "right", position = "top", }) for k,v in ipairs(vehicles) do menu.AddItem(k, v.label, nil, { model = v.model }) end menu.OnSelectEvent(function(index, data) RequestModel(data.model) local coords = GetEntityCoords(PlayerPedId()) while not HasModelLoaded(data.model) do Wait(33) end local vehicle = CreateVehicle(data.model, coords.x, coords.y, coords.z, GetEntityHeading(PlayerPedId()), true, true) SetVehicleOnGroundProperly(vehicle) SetModelAsNoLongerNeeded(data.model) TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1) end) menu.Open() ```