//--<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>--
//--<+>-- --<+>-- --<+>-- --<+>-- ☾ AMERICAN SCRIPT ☾ --<+>-- --<+>-- --<+>-- --<+>--
//--<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>-- --<+>--
const shadow = document.querySelector('.shadow');
const counterInc = document.getElementById('chip');
const curCount = document.getElementById('current-count');
const progressbar = document.querySelector('.progress');
const gameArea = document.getElementById('game-area');
const chip = document.getElementById('chip');
var counter = 0;
var piezasencontradas = null;
var timeleft = null;
let countertext = 0;
$(document).ready(function(){
window.addEventListener('message', function(event) {
var data = event.data;
if (data.open == true) {
piezasencontradas = data.piezasencontradas
timeleft = data.timer
$('#start-container').removeClass('hidden');
const changeProgress = (progress) => {
progressbar.style.width = `${progress}%`;
if (progress >= 90) {
setTimeout(StartGame(piezasencontradas, timeleft), 1000);
}
};
setTimeout(() => changeProgress(15), 1000);
setTimeout(() => changeProgress(32), 2000);
setTimeout(() => changeProgress(65), 3600);
setTimeout(() => changeProgress(78), 4266);
setTimeout(() => changeProgress(90), 6000);
} else if (data.open == false) {
$('#start-container').addClass('hidden');
$('#game-container').addClass('hidden');
location.reload();
}
$(document).keyup(function (exit) {
if (exit.keyCode === 27) {
CloseGame();
}
})
})
})
// starts game
function StartGame() {
$('#start-container').addClass('hidden');
$('#game-container').removeClass('hidden');
document.addEventListener('mousemove', (e) => {
let x = e.clientX - (document.documentElement.clientWidth * 1.5);
let y = e.clientY - (document.documentElement.clientHeight * 1.5);
shadow.style.transform = 'translate(' + x + 'px, ' + y + 'px)';
})
var w = gameArea.offsetWidth || gameArea.style.width
var h = gameArea.offsetHeight || gameArea.style.height
$('#chip').click(function(){
this.style.top = Math.round(Math.random() * h) + "px";
this.style.left = Math.round(Math.random() * w) + "px";
AddCounter()
})
StartCountdown()
}
// starts countdown timer
function StartCountdown() {
var htmlResult = '
CHIPS FOUND'+
''+counter+'/'+piezasencontradas+'
'
$('#info-container').html(htmlResult);
}
// countdown timer
const countdown = setInterval(function() {
if (timeleft === 0) {
if (counter <= piezasencontradas) {
clearInterval(countdown);
setTimeout(CloseGame(), 1000);
}
} else {
document.getElementById("countdown").innerHTML = ''+timeleft+ 's REMAINING
';
}
timeleft -= 1;
}, 1000);
// adds counter when chip found
function AddCounter() {
var htmlResult = 'CHIPS FOUND'+
''+counter+'/'+piezasencontradas+'
'
$('#info-container').html(htmlResult);
if (counter == piezasencontradas) {
$('#game-container').addClass('hidden');
clearInterval(countdown);
$.post(`https://am_hackgame/CounterCallback`, JSON.stringify({'success': true}));
}
}
// closes game
function CloseGame() {
$.post(`https://am_hackgame/CloseGame`, JSON.stringify({'success': false}));
}
// increments counter
const handleIncrement = () => {
counter++;
curCount.innerHTML = counter;
};
counterInc.addEventListener("click", handleIncrement);
/*
class TextScramble {
constructor(el) {
this.el = el;
this.chars = "!<>-_\\/[]{}—=+*^?#________";
this.update = this.update.bind(this);
}
setText(newText) {
const oldText = this.el.innerText;
const length = Math.max(oldText.length, newText.length);
const promise = new Promise((resolve) => (this.resolve = resolve));
this.queue = [];
for (let i = 0; i < length; i++) {
const from = oldText[i] || "";
const to = newText[i] || "";
const start = Math.floor(Math.random() * 40);
const end = start + Math.floor(Math.random() * 40);
this.queue.push({ from, to, start, end });
}
cancelAnimationFrame(this.frameRequest);
this.frame = 0;
this.update();
return promise;
}
update() {
let output = "";
let complete = 0;
for (let i = 0, n = this.queue.length; i < n; i++) {
let { from, to, start, end, char } = this.queue[i];
if (this.frame >= end) {
complete++;
output += to;
} else if (this.frame >= start) {
if (!char || Math.random() < 0.28) {
char = this.randomChar();
this.queue[i].char = char;
}
output += `${char}`;
} else {
output += from;
}
}
this.el.innerHTML = output;
if (complete === this.queue.length) {
this.resolve();
} else {
this.frameRequest = requestAnimationFrame(this.update);
this.frame++;
}
}
randomChar() {
return this.chars[Math.floor(Math.random() * this.chars.length)];
}
}
const phrases = [
"Hey,",
"put here all the sentences",
"that you want to cycle",
"they will all be automatically displayed.",
"Just",
"Like",
"This.",
"Have fun :)"
];
const el = document.querySelector(".text");
const fx = new TextScramble(el);
const next = () => {
fx.setText(phrases[countertext]).then(() => {
setTimeout(next, 800);
});
countertext = (countertext + 1) % phrases.length;
};
next(); */