Main = {blip={}} CreateThread(function() -- Main:Blip(Config.Teleports.CayoPerico.Teleport, 'CP') -- Main:Blip(Config.Teleports.LosSantos.Teleport, 'LS') while true do Wait(0) Main:Teleport(Config.Teleports.CayoPerico.Teleport, 'CP') Main:Teleport(Config.Teleports.LosSantos.Teleport, 'LS') end end) function Main:Teleport(data,type) if type == 'LS' then local pos = data local pedpos = GetEntityCoords(PlayerPedId()) local dist = #(pedpos - pos) if dist < 10 then DrawMarker(2,Config.Teleports.LosSantos.Teleport, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.2, 0.2, 0.2, 255, 5, 5, 255, false, true, 2, nil, nil, false) if dist < 3 then self:Prompt(Lang.GoToCayo) if IsControlJustReleased(1, 38) then self:TpCayo() end end end end if type == 'CP' then local pos = data local pedpos = GetEntityCoords(PlayerPedId()) local dist = #(pedpos - pos) if dist < 10 then DrawMarker(2,Config.Teleports.CayoPerico.Teleport, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.2, 0.2, 0.2, 255, 5, 5, 255, false, true, 2, nil, nil, false) if dist < 3 then self:Prompt(Lang.GoToLs) if IsControlJustReleased(1, 38) then self:TpLs() end end end end end function Main:Blip(data,type) -- if type == "LS" then -- self.blip[type] = AddBlipForCoord(data.x, data.y, data.z) -- SetBlipSprite( self.blip[type], Config.Teleports.LosSantos.Blip.Sprite) -- SetBlipDisplay( self.blip[type], Config.Teleports.LosSantos.Blip.Display) -- SetBlipScale( self.blip[type], Config.Teleports.LosSantos.Blip.Size) -- SetBlipColour( self.blip[type], Config.Teleports.LosSantos.Blip.Colour) -- SetBlipAsShortRange( self.blip[type], true) -- BeginTextCommandSetBlipName("STRING") -- AddTextComponentString(Config.Teleports.LosSantos.Blip.Label) -- EndTextCommandSetBlipName( self.blip[type]) -- end if type == "CP" then self.blip[type] = AddBlipForCoord(data.x, data.y, data.z) SetBlipSprite( self.blip[type], Config.Teleports.CayoPerico.Blip.Sprite) SetBlipDisplay( self.blip[type], Config.Teleports.CayoPerico.Blip.Display) SetBlipScale( self.blip[type], Config.Teleports.CayoPerico.Blip.Size) SetBlipColour( self.blip[type], Config.Teleports.CayoPerico.Blip.Colour) SetBlipAsShortRange( self.blip[type], true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(Config.Teleports.CayoPerico.Blip.Label) EndTextCommandSetBlipName( self.blip[type]) end end function Main:TpCayo() RequestCutscene('hs4_lsa_take_nimb2', 8) local timeout = GetGameTimer() + 10000 while not HasCutsceneLoaded() and GetGameTimer() < timeout do Wait(0) end if HasCutsceneLoaded() then DoScreenFadeOut(1300) Wait(1500) StartCutscene('hs4_lsa_take_nimb2') SetEntityCoords(PlayerPedId(), Config.Teleports.CayoPerico.Spawn) SetEntityHeading(PlayerPedId(), Config.Teleports.CayoPerico.Spawn.w) DoScreenFadeIn(500) CreateThread(function() SetTimeout(100, function() if IsCutsceneActive() then local coords = GetWorldCoordFromScreenCoord(0.5, 0.5) NewLoadSceneStartSphere(coords.x, coords.y, coords.z, 1000, 0) end end) end) end end function Main:TpLs() RequestCutscene('hs4_isd_take_nimb2', 8) local timeout = GetGameTimer() + 10000 while not HasCutsceneLoaded() and GetGameTimer() < timeout do Wait(0) end if HasCutsceneLoaded() then DoScreenFadeOut(1300) Wait(1500) StartCutscene('hs4_isd_take_nimb2') SetEntityCoords(PlayerPedId(), Config.Teleports.LosSantos.Spawn) SetEntityHeading(PlayerPedId(), Config.Teleports.LosSantos.Spawn.w) DoScreenFadeIn(500) CreateThread(function() SetTimeout(100, function() if IsCutsceneActive() then local coords = GetWorldCoordFromScreenCoord(0.5, 0.5) NewLoadSceneStartSphere(coords.x, coords.y, coords.z, 1000, 0) end end) end) end end function Main:Prompt(msg) SetNotificationTextEntry('STRING') AddTextComponentString(msg) DrawNotification(true, false) end