local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('jerzys_billing:server:sendBilling', function (data) local src = source -- Data where to send Billing & what local playerId = data[1] local ammount = data[2] local title = data[3] local text = data[4] -- Get Current Player and Player to send Billing local billedPlayer = QBCore.Functions.GetPlayer(tonumber(playerId)) local currentPlayer = QBCore.Functions.GetPlayer(source) -- Assets you need local name = currentPlayer.PlayerData.charinfo.firstname..' '..currentPlayer.PlayerData.charinfo.lastname local cId = currentPlayer.PlayerData.citizenid -- Check Current Player & Player if currentPlayer ~= nil then if billedPlayer ~= nil then TriggerClientEvent('jerzys_billing:client:sendBilling', playerId, ammount, title, text, name, cId) else TriggerClientEvent('jerzys_billing:client:error', src, {error = 'online'}) end else TriggerClientEvent('jerzys_billing:client:error', src, {error = 'player'}) end end) RegisterNetEvent('jerzys_billing:server:doneBilling',function(data) -- Data local ammount = data["ammount"]; -- Getting Billed / Billed local currentPlayer = QBCore.Functions.GetPlayer(source) -- Support fines local paidPlayer = QBCore.Functions.GetPlayerByCitizenId(data["cid"]) local currentPlayerFirstName = currentPlayer.PlayerData.charinfo.firstname -- Bank & Cash local getBank = currentPlayer.PlayerData.money["bank"] local getCash = currentPlayer.PlayerData.money["cash"] -- Check Money & Pay player if(Config.useCash == true) then if currentPlayer ~= nil then if getCash - ammount >= 0 then currentPlayer.Functions.RemoveMoney("cash", ammount, "jerzys_billing-paid") if paidPlayer ~= nil then paidPlayer.Functions.AddMoney("cash", ammount, "jerzys_billing-paid"); TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Du modtog "..ammount..",- fra: "..currentPlayerFirstName.." i kontanter!", "success") end else TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Spilleren har ikke råd til at betale!", "success") TriggerClientEvent("QBCore:Notify", currentPlayer.PlayerData.source, "Du har ikke nok penge", "error") end end else if currentPlayer ~= nil then if getBank - ammount >= 0 then currentPlayer.Functions.RemoveMoney("bank", ammount, "jerzys_billing-paid") paidPlayer.Functions.AddMoney("bank", ammount, "pjerzys_billing-paid"); TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Du modtog "..ammount..",- fra: "..currentPlayerFirstName.." på din bankkonto!", "success") else TriggerClientEvent("QBCore:Notify", paidPlayer.PlayerData.source, "Spilleren har ikke råd til at betale!", "success") TriggerClientEvent("QBCore:Notify", currentPlayer.PlayerData.source, "Du har ikke nok penge", "error") end end end end)