local QBCore = exports['qb-core']:GetCoreObject() local isPressed = false local entity_local = 0 function SellingBlips() for _, v in pairs(Config.SellSpots) do local blip = AddBlipForCoord(v.x, v.y, v.z) SetBlipSprite(blip, 141) SetBlipDisplay(blip, 4) SetBlipScale(blip, 0.6) SetBlipColour(blip, 49) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Slagter") EndTextCommandSetBlipName(blip) end end function ShowHelpMsg(msg) BeginTextCommandDisplayHelp('STRING') AddTextComponentSubstringPlayerName(msg) EndTextCommandDisplayHelp(0, false, true, -1) end function loadAnimDict(dict) while (not HasAnimDictLoaded(dict)) do RequestAnimDict(dict) Citizen.Wait(0) end end Citizen.CreateThread(function() SellingBlips() exports['qb-target']:AddTargetModel('a_c_cow', { options = { { event = "qb-animafarm:getanimalmeat", icon = "fas fa-hands", label = "Høstning", canInteract = function(entity) if (tonumber(GetEntityHealth(entity)) < 1 ) then entity_local = entity return IsEntityDead(entity) end end, }, }, distance = 2.5, }) while true do local ped = PlayerPedId() for _, v in pairs(Config.SellSpots) do local pos = GetEntityCoords(ped) if #(vector3(pos.x, pos.y, pos.z)-vector3(v.x, v.y, v.z)) < 8 then DrawMarker(20, v.x, v.y, v.z, 0, 0, 0, 0, 0, 0, 0.5, 0.5,-0.25, 255, 60, 60, 150, 1, 1, 2, 0, 0, 0, 0) if #(vector3(pos.x, pos.y, pos.z)-vector3(v.x, v.y, v.z)) < 2 then ShowHelpMsg('Tryk ~INPUT_PICKUP~ for at sælge.') if IsControlJustPressed(0, 38) then TriggerServerEvent('qb-animafarm:server:sellmeat') end end end end Citizen.Wait(4) end end) RegisterNetEvent('qb-animafarm:getanimalmeat') AddEventHandler('qb-animafarm:getanimalmeat', function(data) loadAnimDict('amb@medic@standing@kneel@base') loadAnimDict('anim@gangops@facility@servers@bodysearch@') TaskPlayAnim(GetPlayerPed(-1),"amb@medic@standing@kneel@base","base", 8.0, -8.0, -1, 1, 0,false, false, false) TaskPlayAnim(GetPlayerPed(-1),"anim@gangops@facility@servers@bodysearch@","player_search", 8.0, -8.0, -1,48, 0, false, false, false) isPressed = true QBCore.Functions.Progressbar("harv_anim", "Høster dyr", 5000, false, false, { disableMovement = true, disableCarMovement = false, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() ClearPedTasks(GetPlayerPed(-1)) TriggerServerEvent('qb-animafarm:server:AddItems') DeleteEntity(entity_local) entity_local = 0 end, function() -- Cancel ClearPedTasks(GetPlayerPed(-1)) QBCore.Functions.Notify("Annulleret..", "error") end) end) RegisterNetEvent('qb-animafarm:client:spawnanim') AddEventHandler('qb-animafarm:client:spawnanim', function(model) model = (tonumber(model) ~= nil and tonumber(model) or GetHashKey(model)) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local forward = GetEntityForwardVector(playerPed) local x, y, z = table.unpack(coords + forward * 1.0) Citizen.CreateThread(function() RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(1) end CreatePed(5, model, x, y, z, 0.0, true, false) end) end)