---@param coords vector3 The coords to check from. ---@param maxDistance number The max distance to check. ---@return { ped: number, coords: vector3 }[] function lib.getNearbyPeds(coords, maxDistance) local peds = GetGamePool('CPed') local nearby = {} local count = 0 maxDistance = maxDistance or 2.0 for i = 1, #peds do local ped = peds[i] if not IsPedAPlayer(ped) then local pedCoords = GetEntityCoords(ped) local distance = #(coords - pedCoords) if distance < maxDistance then count += 1 nearby[count] = { ped = ped, coords = pedCoords, } end end end return nearby end return lib.getNearbyPeds