-- Clear Inventory RegisterNetEvent('ps-adminmenu:server:ClearInventory', function(data, selectedData) local data = CheckDataFromKey(data) if not data or not CheckPerms(data.perms) then return end local src = source local player = selectedData["Player"].value local Player = QBCore.Functions.GetPlayer(player) if not Player then return QBCore.Functions.Notify(source, locale("not_online"), 'error', 7500) end if Config.Inventory == 'ox_inventory' then exports.ox_inventory:ClearInventory(player) else exports[Config.Inventory]:ClearInventory(player, nil) end QBCore.Functions.Notify(src, locale("invcleared", Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname), 'success', 7500) end) -- Clear Inventory Offline RegisterNetEvent('ps-adminmenu:server:ClearInventoryOffline', function(data, selectedData) local data = CheckDataFromKey(data) if not data or not CheckPerms(data.perms) then return end local src = source local citizenId = selectedData["Citizen ID"].value local Player = QBCore.Functions.GetPlayerByCitizenId(citizenId) if Player then if Config.Inventory == 'ox_inventory' then exports.ox_inventory:ClearInventory(Player.PlayerData.source) else exports[Config.Inventory]:ClearInventory(Player.PlayerData.source, nil) end QBCore.Functions.Notify(src, locale("invcleared", Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname), 'success', 7500) else MySQL.Async.fetchAll("SELECT * FROM players WHERE citizenid = @citizenid", { ['@citizenid'] = citizenId }, function(result) if result and result[1] then MySQL.Async.execute("UPDATE players SET inventory = '{}' WHERE citizenid = @citizenid", { ['@citizenid'] = citizenId }) QBCore.Functions.Notify(src, "Spillerens inventar blev tømt", 'success', 7500) else QBCore.Functions.Notify(src, locale("player_not_found"), 'error', 7500) end end) end end) -- Open Inv [ox side] RegisterNetEvent('ps-adminmenu:server:OpenInv', function(data) exports.ox_inventory:forceOpenInventory(source, 'player', data) end) -- Open Stash [ox side] RegisterNetEvent('ps-adminmenu:server:OpenStash', function(data) exports.ox_inventory:forceOpenInventory(source, 'stash', data) end) -- Open Trunk [ox side] RegisterNetEvent('ps-adminmenu:server:OpenTrunk', function(data) exports.ox_inventory:forceOpenInventory(source, 'trunk', data) end) -- Give Item RegisterNetEvent('ps-adminmenu:server:GiveItem', function(data, selectedData) local data = CheckDataFromKey(data) if not data or not CheckPerms(data.perms) then return end local target = selectedData["Player"].value local item = selectedData["Item"].value local amount = selectedData["Amount"].value local Player = QBCore.Functions.GetPlayer(target) if not item or not amount then return end if not Player then return QBCore.Functions.Notify(source, locale("not_online"), 'error', 7500) end Player.Functions.AddItem(item, amount) QBCore.Functions.Notify(source, locale("give_item", tonumber(amount) .. " " .. item, Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname), "success", 7500) end) -- Give Item to All RegisterNetEvent('ps-adminmenu:server:GiveItemAll', function(data, selectedData) local data = CheckDataFromKey(data) if not data or not CheckPerms(data.perms) then return end local item = selectedData["Item"].value local amount = selectedData["Amount"].value local players = QBCore.Functions.GetPlayers() if not item or not amount then return end for _, id in pairs(players) do local Player = QBCore.Functions.GetPlayer(id) Player.Functions.AddItem(item, amount) QBCore.Functions.Notify(source, locale("give_item_all", amount .. " " .. item), "success", 7500) end end)