--------------------------- ----rainmad scripts-------- --------------------------- local function ArtGalleryRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "artgalleryrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('artgalleryrobbery'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('ArtGalleryRobbery', ArtGalleryRobbery) local function HumaneRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "humanelabsrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('humanerobbery'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('HumaneRobbery', HumaneRobbery) local function TrainRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "trainrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('trainrobbery'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('TrainRobbery', TrainRobbery) local function VanRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "vanrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('vanrobbery'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('VanRobbery', VanRobbery) local function UndergroundRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "undergroundrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('underground'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('UndergroundRobbery', UndergroundRobbery) local function DrugBoatRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "drugboatrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('drugboatrobbery'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('DrugBoatRobbery', DrugBoatRobbery) local function UnionRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "unionrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('unionrobbery'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('UnionRobbery', UnionRobbery) local function CarBoosting(vehicle) local vehdata = vehicleData(vehicle) local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "carboosting", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-50", firstStreet = locationInfo, gender = gender, model = vehdata.name, plate = vehdata.plate, priority = 2, firstColor = vehdata.colour, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = _U('carboosting'), -- message job = {"police"} -- jobs that will get the alerts }) end exports('CarBoosting', CarBoosting) --------------------------- ---- ps-signrobbery ------- --------------------------- local function SignRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "signrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-35", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = 'Skiltetyveri begÄet', -- message job = {"police"} -- jobs that will get the alerts }) end exports('SignRobbery', SignRobbery)