local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end) local time = 1000 function loadModel(model) if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model) else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end Wait(10) end end end function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end function loadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end function loadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end function loadDrillSound() if Config.Debug then print("^5Debug^7: ^2Loading Drill Sound Banks") end RequestAmbientAudioBank("DLC_HEIST_FLEECA_SOUNDSET", 0) RequestAmbientAudioBank("DLC_MPHEIST\\HEIST_FLEECA_DRILL", 0) RequestAmbientAudioBank("DLC_MPHEIST\\HEIST_FLEECA_DRILL_2", 0) end function unloadDrillSound() if Config.Debug then print("^5Debug^7: ^2Removing Drill Sound Banks") end ReleaseAmbientAudioBank("DLC_HEIST_FLEECA_SOUNDSET") ReleaseAmbientAudioBank("DLC_MPHEIST\\HEIST_FLEECA_DRILL") ReleaseAmbientAudioBank("DLC_MPHEIST\\HEIST_FLEECA_DRILL_2") end function lookEnt(entity) if type(entity) == "vector3" then if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500) if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end Wait(1500) end else if DoesEntityExist(entity) then if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500) if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end Wait(1500) end end end end function destroyProp(entity) if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end SetEntityAsMissionEntity(entity) Wait(5) DetachEntity(entity, true, true) Wait(5) DeleteObject(entity) end function makeProp(data, freeze, synced) loadModel(data.prop) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, 0) SetEntityHeading(prop, data.coords.w+180.0) FreezeEntityPosition(prop, freeze or 0) if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end return prop end function makePed(model, coords, freeze, collision, scenario, anim) loadModel(model) local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false) SetEntityInvincible(ped, true) SetBlockingOfNonTemporaryEvents(ped, true) FreezeEntityPosition(ped, freeze or true) if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end if anim then loadAnimDict(anim[1]) TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0) end if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end return ped end function makeBlip(data) local blip = AddBlipForCoord(data.coords) SetBlipAsShortRange(blip, true) SetBlipSprite(blip, data.sprite or 1) SetBlipColour(blip, data.col or 0) SetBlipScale(blip, data.scale or 0.7) SetBlipDisplay(blip, (data.disp or 6)) BeginTextCommandSetBlipName('STRING') AddTextComponentString(tostring(data.name)) EndTextCommandSetBlipName(blip) if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end return blip end function triggerNotify(title, message, type, src) if Config.Notify == "okok" then if not src then exports['okokNotify']:Alert(title, message, 6000, type) else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end elseif Config.Notify == "qb" then if not src then TriggerEvent("QBCore:Notify", message, type) else TriggerClientEvent("QBCore:Notify", src, message, type) end elseif Config.Notify == "t" then if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true}) else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end elseif Config.Notify == "infinity" then if not src then TriggerEvent('infinity-notify:sendNotify', message, type) else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end elseif Config.Notify == "rr" then if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end end end function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end function countTable(table) local i = 0 for keys in pairs(table) do i = i + 1 end return i end function toggleItem(give, item, amount) TriggerServerEvent("jim-mining:server:toggleItem", give, item, amount) end function HasItem(items, amount) local isTable = type(items) == 'table' local isArray = isTable and table.type(items) == 'array' or false local totalItems = #items local count = 0 local kvIndex = 2 if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required items") end if isTable and not isArray then totalItems = 0 for _ in pairs(items) do totalItems += 1 end kvIndex = 1 end for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do if isTable then for k, v in pairs(items) do local itemKV = {k, v} if itemData and itemData.name == itemKV[kvIndex] and ((amount and itemData.amount >= amount) or (not isArray and itemData.amount >= v) or (not amount and isArray)) then count += 1 end end if count == totalItems then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^2FOUND^7") end return true end else -- Single item as string if itemData and itemData.name == items and (not amount or (itemData and amount and itemData.amount >= amount)) then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2FOUND^7") end return true end end end if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end return false end