local QBCore = exports['qb-core']:GetCoreObject() local quantity = 0 local ItemList = { ["casino_redchip"] = 1, } RegisterServerEvent("qb-casino:server:GoldSell") AddEventHandler("qb-casino:server:GoldSell", function() local src = source local price = Config.casinoChipPrice local Player = QBCore.Functions.GetPlayer(src) local xItem = Player.Functions.GetItemByName("casino_redchip") if xItem ~= nil then local quantity = 0 for k, v in pairs(Player.PlayerData.items) do if Player.PlayerData.items[k] ~= nil then if ItemList[Player.PlayerData.items[k].name] ~= nil then quantity = quantity + Player.PlayerData.items[k].amount Player.Functions.RemoveItem(Player.PlayerData.items[k].name, Player.PlayerData.items[k].amount, k) end end end price = price * quantity Player.Functions.AddMoney(Config.payment, price, "sold-casino-chips") TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['casino_redchip'], "remove", quantity) TriggerClientEvent('QBCore:Notify', src, "You sold "..quantity.." Gold chips for $"..price) TriggerEvent('qb-log:server:CreateLog', 'guedesteste', 'Dinheiro Venda | '..Player.PlayerData.name, 'default', quantity.." fichas de ouro por "..price.."€") TriggerClientEvent("doj:casinoChipMenu", src) quantity = 0 else TriggerClientEvent('QBCore:Notify', src, "You dont have any gold casino chips...", "error") TriggerClientEvent("doj:casinoChipMenu", src) end end) RegisterNetEvent("doj:server:purchaseMembership", function() local src = source local Player = QBCore.Functions.GetPlayer(src) local MembershipCheck = Player.Functions.GetItemByName('casino_member') if MembershipCheck ~= nil then TriggerClientEvent('doj:casinoMembershipMenu', src) TriggerClientEvent('QBCore:Notify', src, 'You already have a Membership', 'error') else if Player.Functions.AddItem('casino_member', 1, false, info) then TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items['casino_member'], "add", 1) TriggerClientEvent('doj:casinoMembershipMenu', src) end end end) RegisterNetEvent("doj:server:purchaseVIPMembership", function() local src = source local Player = QBCore.Functions.GetPlayer(src) local VIPMembershipCheck = Player.Functions.GetItemByName('casino_vip') if VIPMembershipCheck ~= nil then TriggerClientEvent('doj:casinoMembershipMenu', src) TriggerClientEvent('QBCore:Notify', src, 'You already have a Membership', 'error') else if Player.Functions.AddItem('casino_vip', 1, false, info) then TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items['casino_vip'], "add", 1) TriggerClientEvent('doj:casinoMembershipMenu', src) end end end) QBCore.Functions.CreateCallback('doj:server:HasCasinoMembership', function(source, cb) local Player = QBCore.Functions.GetPlayer(source) local Item = Player.Functions.GetItemByName("casino_member") if Item ~= nil then cb(true) else cb(false) end end) QBCore.Functions.CreateCallback('doj:server:HasVIPMembership', function(source, cb) local Player = QBCore.Functions.GetPlayer(source) local Item = Player.Functions.GetItemByName("casino_vip") if Item ~= nil then cb(true) else cb(false) end end) -- RegisterNetEvent("doj:server:validateMembership") -- AddEventHandler("doj:server:validateMembership", function(args) -- local src = source -- local Player = QBCore.Functions.GetPlayer(src) -- local args = tonumber(args) -- if args == 1 then -- if Player.Functions.GetItemByName("casino_member") then -- Player.Functions.RemoveItem("casino_member", 1) -- local info = { -- owner = Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, -- } -- Player.Functions.AddItem("casino_member_validated", 1, false, info) -- TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["casino_member_validated"], "add", 1) -- TriggerClientEvent('QBCore:Notify', src, "Membership has been validated", "success") -- else -- TriggerClientEvent('QBCore:Notify', src, "You need to buy a Casino Membership first", "error") -- end -- else -- if Player.Functions.GetItemByName("casino_vip") then -- Player.Functions.RemoveItem("casino_vip", 1) -- local info = { -- owner = Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, -- } -- Player.Functions.AddItem("casino_vip_validated", 1, false, info) -- TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["casino_vip_validated"], "add", 1) -- TriggerClientEvent('QBCore:Notify', src, "Membership has been validated", "success") -- else -- TriggerClientEvent('QBCore:Notify', src, "You need to buy a V.I.P Membership first", "error") -- end -- end -- end)