Config = {} Config.versionCheck = false -- check for updates Config.ox_lib = true -- use ox_lib, if true don't forget to load ox_lib in resource manifest Config.tickupdate = 1 -- time to update the blips from server in seconds (performance matters) Config.sirenupdate = 1 -- time to update siren state (client) in seconds (performance matters) Config.Sprite = { -- blip sprite when player on vehicle based on vehicle class [0] = {sprite = 225}, [1] = {sprite = 225}, [2] = {sprite = 225}, [3] = {sprite = 225}, [4] = {sprite = 225}, [5] = {sprite = 225}, [6] = {sprite = 225}, [7] = {sprite = 523}, [8] = {sprite = 226}, [9] = {sprite = 225}, [10] = {sprite = 67}, [11] = {sprite = 67}, [12] = {sprite = 67}, [13] = {sprite = 226}, [14] = {sprite = 410}, [15] = {sprite = 422}, [16] = {sprite = 423}, [17] = {sprite = 225}, [18] = {sprite = 672}, [19] = {sprite = 225}, [20] = {sprite = 67}, [22] = {sprite = 1}, } Config.SirenSprite = 42 Config.EnableSelfBlip = true Config.authorizedJob = { police = { -- main job name siren = true, -- allow siren blip color = 26, -- blip color id sharedjobs = { -- job that authorized to see the current blips police = true, } }, ambulance = { siren = true, color = 1, sharedjobs = { ambulance = true, police = true, -- this means police job can also see ambulance blips } } }