-- Variables
local isEscorting = false

-- Functions
exports('IsHandcuffed', function()
    return isHandcuffed
end)

local function loadAnimDict(dict) -- interactions, job,
    while (not HasAnimDictLoaded(dict)) do
        RequestAnimDict(dict)
        Wait(10)
    end
end

local function IsTargetDead(playerId)
    local retval = false
    local hasReturned = false
    QBCore.Functions.TriggerCallback('police:server:isPlayerDead', function(result)
        retval = result
        hasReturned = true
    end, playerId)
    while not hasReturned do
      Wait(10)
    end
    return retval
end

local function HandCuffAnimation()
    local ped = PlayerPedId()
    if isHandcuffed == true then
        TriggerServerEvent("InteractSound_SV:PlayOnSource", "Cuff", 0.2)
    else
        TriggerServerEvent("InteractSound_SV:PlayOnSource", "Uncuff", 0.2)
    end

    loadAnimDict("mp_arrest_paired")
	Wait(100)
    TaskPlayAnim(ped, "mp_arrest_paired", "cop_p2_back_right", 3.0, 3.0, -1, 48, 0, 0, 0, 0)
    TriggerServerEvent("InteractSound_SV:PlayOnSource", "Cuff", 0.2)
	Wait(3500)
    TaskPlayAnim(ped, "mp_arrest_paired", "exit", 3.0, 3.0, -1, 48, 0, 0, 0, 0)
end

local function GetCuffedAnimation(playerId)
    local ped = PlayerPedId()
    local cuffer = GetPlayerPed(GetPlayerFromServerId(playerId))
    local heading = GetEntityHeading(cuffer)
    TriggerServerEvent("InteractSound_SV:PlayOnSource", "Cuff", 0.2)
    loadAnimDict("mp_arrest_paired")
    SetEntityCoords(ped, GetOffsetFromEntityInWorldCoords(cuffer, 0.0, 0.45, 0.0))

	Wait(100)
	SetEntityHeading(ped, heading)
	TaskPlayAnim(ped, "mp_arrest_paired", "crook_p2_back_right", 3.0, 3.0, -1, 32, 0, 0, 0, 0 ,true, true, true)
	Wait(2500)
end

-- Events
RegisterNetEvent('police:client:SetOutVehicle', function()
    local ped = PlayerPedId()
    if IsPedInAnyVehicle(ped, false) then
        local vehicle = GetVehiclePedIsIn(ped, false)
        TaskLeaveVehicle(ped, vehicle, 16)
    end
end)

RegisterNetEvent('police:client:PutInVehicle', function()
    local ped = PlayerPedId()
    if isHandcuffed or isEscorted then
        local vehicle = QBCore.Functions.GetClosestVehicle()
        if DoesEntityExist(vehicle) then
            for i = GetVehicleMaxNumberOfPassengers(vehicle), 0, -1 do
                if IsVehicleSeatFree(vehicle, i) then
                    isEscorted = false
                    TriggerEvent('hospital:client:isEscorted', isEscorted)
                    ClearPedTasks(ped)
                    DetachEntity(ped, true, false)

                    Wait(100)
                    SetPedIntoVehicle(ped, vehicle, i)
                    return
                end
            end
        end
    end
end)


RegisterNetEvent('police:client:SearchPlayer', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", playerId)
        TriggerServerEvent("police:server:SearchPlayer", playerId)
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:SeizeCash', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        TriggerServerEvent("police:server:SeizeCash", playerId)
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:SeizeDriverLicense', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        TriggerServerEvent("police:server:SeizeDriverLicense", playerId)
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)


RegisterNetEvent('police:client:RobPlayer', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    local ped = PlayerPedId()
    if player ~= -1 and distance < 2.5 then
        local playerPed = GetPlayerPed(player)
        local playerId = GetPlayerServerId(player)
        if IsEntityPlayingAnim(playerPed, "missminuteman_1ig_2", "handsup_base", 3) or IsEntityPlayingAnim(playerPed, "mp_arresting", "idle", 3) or IsTargetDead(playerId) then
            QBCore.Functions.Progressbar("robbing_player", Lang:t("progressbar.robbing"), math.random(5000, 7000), false, true, {
                disableMovement = true,
                disableCarMovement = true,
                disableMouse = false,
                disableCombat = true,
            }, {
                animDict = "random@shop_robbery",
                anim = "robbery_action_b",
                flags = 16,
            }, {}, {}, function() -- Done
                local plyCoords = GetEntityCoords(playerPed)
                local pos = GetEntityCoords(ped)
                if #(pos - plyCoords) < 2.5 then
                    StopAnimTask(ped, "random@shop_robbery", "robbery_action_b", 1.0)
                    TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", playerId)
                    TriggerEvent("inventory:server:RobPlayer", playerId)
                else
                    QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
                end
            end, function() -- Cancel
                StopAnimTask(ped, "random@shop_robbery", "robbery_action_b", 1.0)
                QBCore.Functions.Notify(Lang:t("error.canceled"), "error")
            end)
        end
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:JailPlayer', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        local dialog = exports['qb-input']:ShowInput({
            header = Lang:t('info.jail_time_input'),
            submitText = Lang:t('info.submit'),
            inputs = {
                {
                    text = Lang:t('info.time_months'),
                    name = "jailtime",
                    type = "number",
                    isRequired = true
                }
            }
        })
        if tonumber(dialog['jailtime']) > 0 then
            TriggerServerEvent("police:server:JailPlayer", playerId, tonumber(dialog['jailtime']))
        else
            QBCore.Functions.Notify(Lang:t("error.time_higher"), "error")
        end
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:BillPlayer', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        local dialog = exports['qb-input']:ShowInput({
            header = Lang:t('info.bill'),
            submitText = Lang:t('info.submit'),
            inputs = {
                {
                    text = Lang:t('info.amount'),
                    name = "bill",
                    type = "number",
                    isRequired = true
                }
            }
        })
        if tonumber(dialog['bill']) > 0 then
            TriggerServerEvent("police:server:BillPlayer", playerId, tonumber(dialog['bill']))
        else
            QBCore.Functions.Notify(Lang:t("error.amount_higher"), "error")
        end
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

-- RegisterNetEvent('police:client:PutPlayerInVehicle', function()
--     local player, distance = QBCore.Functions.GetClosestPlayer()
--     if player ~= -1 and distance < 2.5 then
--         local playerId = GetPlayerServerId(player)
--         if not isHandcuffed and not isEscorted then
--             TriggerServerEvent("police:server:PutPlayerInVehicle", playerId)
--         end
--     else
--         QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
--     end
-- end)

-- RegisterNetEvent('police:client:SetPlayerOutVehicle', function()
--     local player, distance = QBCore.Functions.GetClosestPlayer()
--     if player ~= -1 and distance < 2.5 then
--         local playerId = GetPlayerServerId(player)
--         if not isHandcuffed and not isEscorted then
--             TriggerServerEvent("police:server:SetPlayerOutVehicle", playerId)
--         end
--     else
--         QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
--     end
-- end)

RegisterNetEvent('police:client:PutPlayerInVehicle', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        if not isHandcuffed and not isEscorted then
            QBCore.Functions.Progressbar("putincar", "Putting in Vehicle!", 2500, false, true, {
                disableMovement = false,
                disableCarMovement = false,
                disableMouse = false,
                disableCombat = true,
            }, {}, {}, {}, function() -- Done
                TriggerServerEvent("police:server:PutPlayerInVehicle", playerId)
            end)
        end
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:SetPlayerOutVehicle', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        if not isHandcuffed and not isEscorted then
            QBCore.Functions.Progressbar("takeoutofcar", "Taking out of Vehicle!", 2500, false, true, {
                disableMovement = false,
                disableCarMovement = false,
                disableMouse = false,
                disableCombat = true,
            }, {}, {}, {}, function() -- Done
                TriggerServerEvent("police:server:SetPlayerOutVehicle", playerId)
                TriggerEvent("police:client:EscortPlayer")
            end)
        end
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:EscortPlayer', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        if not isHandcuffed and not isEscorted then
            TriggerServerEvent("police:server:EscortPlayer", playerId)
        end
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:KidnapPlayer', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        if not IsPedInAnyVehicle(GetPlayerPed(player)) then
            if not isHandcuffed and not isEscorted then
                TriggerServerEvent("police:server:KidnapPlayer", playerId)
            end
        end
    else
        QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
    end
end)

RegisterNetEvent('police:client:CuffPlayerSoft', function()
 if not isHandcuffed then
    if not cantCuff then
      if not IsPedRagdoll(PlayerPedId()) and not exports["qb-policejob"]:IsHandcuffed() then
        local player, distance = QBCore.Functions.GetClosestPlayer()
        if player ~= -1 and distance < 1.5 then
            local playerId = GetPlayerServerId(player)
            if not IsPedInAnyVehicle(GetPlayerPed(player)) and not IsPedInAnyVehicle(PlayerPedId()) and not cantCuff and not isHandcuffed then
                QBCore.Functions.Progressbar("cuffing_player", "Cuffing Player...", 3500, false, false, {
                    disableMovement = false,
                    disableCarMovement = false,
                    disableMouse = false,
                    disableCombat = false,
                }, {}, {}, {}, function() -- Done
                    cantCuff = false
                end)
                cantCuff = true
                TriggerServerEvent("police:server:CuffPlayer", playerId, true)
                HandCuffAnimation()
            else
                QBCore.Functions.Notify(Lang:t("error.vehicle_cuff"), "error")
            end
        else
            QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
        end
    else
            QBCore.Functions.Notify("Cuff Cooldown", "error")
        end
else
    QBCore.Functions.Notify("You are on Cuff Cooldown", "error")
end
    else
        Wait(2000)
    end
end)

RegisterNetEvent('police:client:CuffPlayer', function()
if not isHandcuffed then
    if not cantCuff then
      if not IsPedRagdoll(PlayerPedId()) then
        local player, distance = QBCore.Functions.GetClosestPlayer()
        if player ~= -1 and distance < 1.5 then
            local result = QBCore.Functions.Hasitem(Config.HandCuffItem)
            if result then
                local playerId = GetPlayerServerId(player)
                if not IsPedInAnyVehicle(GetPlayerPed(player)) and not IsPedInAnyVehicle(PlayerPedId()) and not cantCuff and not isHandcuffed then
                    QBCore.Functions.Progressbar("cuffing_player", "Cuffing Player..", 3500, false, false, {
                        disableMovement = false,
                        disableCarMovement = false,
                        disableMouse = false,
                        disableCombat = false,
                    }, {}, {}, {}, function() -- Done
                        cantCuff = false
                    end)
                    cantCuff = true
                    TriggerServerEvent("police:server:CuffPlayer", playerId, false)
                    HandCuffAnimation()
                else
                    QBCore.Functions.Notify(Lang:t("error.vehicle_cuff"), "error")
                end
            else
                QBCore.Functions.Notify(Lang:t("error.no_cuff"), "error")
            end
        else
            QBCore.Functions.Notify(Lang:t("error.none_nearby"), "error")
        end
    else
        QBCore.Functions.Notify("Cuff Cooldown", "error")
    end
else
    QBCore.Functions.Notify("You are on Cuff Cooldown", "error")
end
    else
        Wait(2000)
    end
end)

-- RegisterNetEvent('police:client:GetEscorted', function(playerId)
--     local ped = PlayerPedId()
--     QBCore.Functions.GetPlayerData(function(PlayerData)
--         if PlayerData.metadata["isdead"] or isHandcuffed or PlayerData.metadata["inlaststand"] then
--             if not isEscorted then
--                 isEscorted = true
--                 local dragger = GetPlayerPed(GetPlayerFromServerId(playerId))
--                 SetEntityCoords(ped, GetOffsetFromEntityInWorldCoords(dragger, 0.0, 0.45, 0.0))
--                 AttachEntityToEntity(ped, dragger, 11816, 0.45, 0.45, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
--             else
--                 isEscorted = false
--                 DetachEntity(ped, true, false)
--             end
--             TriggerEvent('hospital:client:isEscorted', isEscorted)
--         end
--     end)
-- end)

RegisterNetEvent('police:client:GetEscorted', function(playerId)
    local ped = PlayerPedId()
    QBCore.Functions.GetPlayerData(function(PlayerData)
        if PlayerData.metadata["isdead"] or isHandcuffed or PlayerData.metadata["inlaststand"] or PlayerData.metadata['ishandcuffed'] then
            if not isEscorted then
                isEscorted = true
                local dragger = GetPlayerPed(GetPlayerFromServerId(playerId))
                SetEntityCoords(ped, GetOffsetFromEntityInWorldCoords(dragger, 0.0, 0.45, 0.0))
                AttachEntityToEntity(ped, dragger, 11816, 0.45, 0.45, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
            else
                isEscorted = false
                DetachEntity(ped, true, false)
            end
            TriggerEvent('hospital:client:isEscorted', isEscorted)
        end
    end)
end)

RegisterNetEvent('police:client:DeEscort', function()
    isEscorted = false
    TriggerEvent('hospital:client:isEscorted', isEscorted)
    DetachEntity(PlayerPedId(), true, false)
end)

RegisterNetEvent('police:client:GetKidnappedTarget', function(playerId)
    local ped = PlayerPedId()
    QBCore.Functions.GetPlayerData(function(PlayerData)
        if PlayerData.metadata["isdead"] or PlayerData.metadata["inlaststand"] or isHandcuffed then
            if not isEscorted then
                isEscorted = true
                local dragger = GetPlayerPed(GetPlayerFromServerId(playerId))
                RequestAnimDict("nm")

                while not HasAnimDictLoaded("nm") do
                    Wait(10)
                end
                AttachEntityToEntity(ped, dragger, 0, 0.27, 0.15, 0.63, 0.5, 0.5, 0.0, false, false, false, false, 2, false)
                TaskPlayAnim(ped, "nm", "firemans_carry", 8.0, -8.0, 100000, 33, 0, false, false, false)
            else
                isEscorted = false
                DetachEntity(ped, true, false)
                ClearPedTasksImmediately(ped)
            end
            TriggerEvent('hospital:client:isEscorted', isEscorted)
        end
    end)
end)

RegisterNetEvent('police:client:GetKidnappedDragger', function()
    QBCore.Functions.GetPlayerData(function(_)
        if not isEscorting then
            local dragger = PlayerPedId()
            RequestAnimDict("missfinale_c2mcs_1")

            while not HasAnimDictLoaded("missfinale_c2mcs_1") do
                Wait(10)
            end
            TaskPlayAnim(dragger, "missfinale_c2mcs_1", "fin_c2_mcs_1_camman", 8.0, -8.0, 100000, 49, 0, false, false, false)
            isEscorting = true
        else
            local dragger = PlayerPedId()
            ClearPedSecondaryTask(dragger)
            ClearPedTasksImmediately(dragger)
            isEscorting = false
        end
        TriggerEvent('hospital:client:SetEscortingState', isEscorting)
        TriggerEvent('qb-kidnapping:client:SetKidnapping', isEscorting)
    end)
end)

RegisterNetEvent('police:client:GetCuffed', function(playerId, isSoftcuff)
    local ped = PlayerPedId()
    if not isHandcuffed then
        local seconds = math.random(5,7)
        exports['ps-ui']:Circle(function(success)
            if success then
                GetCuffedAnimation(playerId)
                QBCore.Functions.Notify("You managed to break free", "success")
                TriggerServerEvent("police:server:SetHandcuffStatus", false)
            else
                isHandcuffed = true
                TriggerServerEvent("police:server:SetHandcuffStatus", true)
                ClearPedTasksImmediately(ped)
                if GetSelectedPedWeapon(ped) ~= WEAPON_UNARMED then
                    SetCurrentPedWeapon(ped, WEAPON_UNARMED, true)
                end
                if not isSoftcuff then
                    cuffType = 16
                    GetCuffedAnimation(playerId)
                    QBCore.Functions.Notify(Lang:t("info.cuff"), 'primary')
                else
                    cuffType = 49
                    GetCuffedAnimation(playerId)
                    QBCore.Functions.Notify(Lang:t("info.cuffed_walk"), 'primary')
                    end
                    print("fail")
                end
            end, 1, seconds) -- NumberOfCircles, MS
        else
        isHandcuffed = false
        isEscorted = false
        TriggerEvent('hospital:client:isEscorted', isEscorted)
        DetachEntity(ped, true, false)
        TriggerServerEvent("police:server:SetHandcuffStatus", false)
        ClearPedTasksImmediately(ped)
        TriggerServerEvent("InteractSound_SV:PlayOnSource", "Uncuff", 0.2)
        QBCore.Functions.Notify(Lang:t("success.uncuffed"),"success")
    end
end)


-- Threads
CreateThread(function()
    while true do
        Wait(1)
        if isEscorted then
            DisableAllControlActions(0)
            EnableControlAction(0, 1, true)
			EnableControlAction(0, 2, true)
            EnableControlAction(0, 245, true)
            EnableControlAction(0, 38, true)
            EnableControlAction(0, 322, true)
            EnableControlAction(0, 249, true)
            EnableControlAction(0, 46, true)
        end

        if isHandcuffed then
            DisableControlAction(0, 24, true) -- Attack
			DisableControlAction(0, 257, true) -- Attack 2
			DisableControlAction(0, 25, true) -- Aim
			DisableControlAction(0, 263, true) -- Melee Attack 1

			DisableControlAction(0, 45, true) -- Reload
			DisableControlAction(0, 22, true) -- Jump
			DisableControlAction(0, 44, true) -- Cover
			DisableControlAction(0, 37, true) -- Select Weapon
			DisableControlAction(0, 23, true) -- Also 'enter'?

			DisableControlAction(0, 288, true) -- Disable phone
			DisableControlAction(0, 289, true) -- Inventory
			DisableControlAction(0, 170, true) -- Animations
			DisableControlAction(0, 167, true) -- Job

			DisableControlAction(0, 26, true) -- Disable looking behind
			DisableControlAction(0, 73, true) -- Disable clearing animation
			DisableControlAction(2, 199, true) -- Disable pause screen

			DisableControlAction(0, 59, true) -- Disable steering in vehicle
			DisableControlAction(0, 71, true) -- Disable driving forward in vehicle
			DisableControlAction(0, 72, true) -- Disable reversing in vehicle

			DisableControlAction(2, 36, true) -- Disable going stealth

			DisableControlAction(0, 264, true) -- Disable melee
			DisableControlAction(0, 257, true) -- Disable melee
			DisableControlAction(0, 140, true) -- Disable melee
			DisableControlAction(0, 141, true) -- Disable melee
			DisableControlAction(0, 142, true) -- Disable melee
			DisableControlAction(0, 143, true) -- Disable melee
			DisableControlAction(0, 75, true)  -- Disable exit vehicle
			DisableControlAction(27, 75, true) -- Disable exit vehicle
            EnableControlAction(0, 249, true) -- Added for talking while cuffed
            EnableControlAction(0, 46, true)  -- Added for talking while cuffed

            if (not IsEntityPlayingAnim(PlayerPedId(), "mp_arresting", "idle", 3) and not IsEntityPlayingAnim(PlayerPedId(), "mp_arrest_paired", "crook_p2_back_right", 3)) and not QBCore.Functions.GetPlayerData().metadata["isdead"] then
                loadAnimDict("mp_arresting")
                TaskPlayAnim(PlayerPedId(), "mp_arresting", "idle", 8.0, -8, -1, cuffType, 0, 0, 0, 0)
            end
        end
        if not isHandcuffed and not isEscorted then
            Wait(2000)
        end
    end
end)