<?xml version="1.0" encoding="UTF-8"?> <CEventDataManager> <eventResponseTaskData> <Item type="CEventDataResponseTaskGunAimedAt"> <Name>RESPONSE_TASK_GUN_AIMED_AT</Name> </Item> <Item type="CEventDataResponseTaskTurnToFace"> <Name>RESPONSE_TASK_TURN_TO_FACE</Name> <Face value="1"/> </Item> <Item type="CEventDataResponsePoliceTaskWanted"> <Name>RESPONSE_POLICE_TASK_WANTED</Name> </Item> <Item type="CEventDataResponseSwatTaskWanted"> <Name>RESPONSE_SWAT_TASK_WANTED</Name> </Item> <Item type="CEventDataResponseTaskCrouch"> <Name>RESPONSE_TASK_CROUCH</Name> <TimeToCrouch value="3.000000"/> </Item> <Item type="CEventDataResponseTaskCower"> <Name>RESPONSE_TASK_COWER</Name> </Item> <Item type="CEventDataResponseTaskWalkRoundFire"> <Name>RESPONSE_TASK_WALK_ROUND_FIRE</Name> </Item> <Item type="CEventDataResponseTaskHandsUp"> <Name>RESPONSE_TASK_HANDS_UP</Name> </Item> <Item type="CEventDataResponseTaskLeaveCarAndFlee"> <Name>RESPONSE_TASK_LEAVE_CAR_AND_FLEE</Name> </Item> <Item type="CEventDataResponseTaskCombat"> <Name>RESPONSE_TASK_COMBAT</Name> </Item> <Item type="CEventDataResponseTaskThreat"> <Name>RESPONSE_TASK_THREAT</Name> </Item> <Item type="CEventDataResponseTaskFlee"> <Name>RESPONSE_TASK_FLEE</Name> <Flee value="1"/> </Item> <Item type="CEventDataResponseTaskScenarioFlee"> <Name>RESPONSE_TASK_SCENARIO_FLEE</Name> <Flee value="1"/> </Item> <Item type="CEventDataResponseTaskFlyAway"> <Name>RESPONSE_TASK_FLY_AWAY</Name> <Flee value="1"/> </Item> <Item type="CEventDataResponseTaskWalkRoundEntity"> <Name>RESPONSE_TASK_WALK_ROUND_ENTITY</Name> </Item> <Item type="CEventDataResponseTaskHeadTrack"> <Name>RESPONSE_TASK_HEAD_TRACK</Name> </Item> <Item type="CEventDataResponseTaskShockingEventGoto"> <Name>RESPONSE_TASK_SHOCKING_EVENT_GOTO</Name> </Item> <Item type="CEventDataResponseTaskShockingEventHurryAway"> <Name>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</Name> </Item> <Item type="CEventDataResponseTaskShockingEventWatch"> <Name>RESPONSE_TASK_SHOCKING_EVENT_WATCH</Name> </Item> <Item type="CEventDataResponseTaskEvasiveStep"> <Name>RESPONSE_TASK_EVASIVE_STEP</Name> </Item> <Item type="CEventDataResponseTaskShockingPoliceInvestigate"> <Name>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</Name> </Item> <Item type="CEventDataResponseTaskEscapeBlast"> <Name>RESPONSE_TASK_ESCAPE_BLAST</Name> </Item> <Item type="CEventDataResponseTaskAgitated"> <Name>RESPONSE_TASK_AGITATED</Name> </Item> <Item type="CEventDataResponseTaskExplosion"> <Name>RESPONSE_TASK_EXPLOSION</Name> </Item> <Item type="CEventDataResponseTaskDuckAndCover"> <Name>RESPONSE_TASK_DUCK_AND_COVER</Name> </Item> <Item type="CEventDataResponseTaskShockingEventReactToAircraft"> <Name>RESPONSE_TASK_SHOCKING_EVENT_REACT_TO_AIRCRAFT</Name> </Item> <Item type="CEventDataResponseTaskShockingEventReact"> <Name>RESPONSE_TASK_SHOCKING_EVENT_REACT</Name> </Item> <Item type="CEventDataResponseTaskShockingEventBackAway"> <Name>RESPONSE_TASK_SHOCKING_EVENT_BACK_AWAY</Name> </Item> <Item type="CEventDataResponseTaskShockingEventStopAndStare"> <Name>RESPONSE_TASK_SHOCKING_EVENT_STOP_AND_STARE</Name> </Item> <Item type="CEventDataResponseTaskSharkAttack"> <Name>RESPONSE_TASK_SHARK_ATTACK</Name> </Item> <Item type="CEventDataResponseTaskExhaustedFlee"> <Name>RESPONSE_TASK_EXHAUSTED_FLEE</Name> </Item> <Item type="CEventDataResponseTaskGrowlAndFlee"> <Name>RESPONSE_TASK_GROWL_AND_FLEE</Name> </Item> <Item type="CEventDataResponseTaskWalkAway"> <Name>RESPONSE_TASK_WALK_AWAY</Name> </Item> <Item type="CEventDataResponseAggressiveRubberneck"> <Name>RESPONSE_TASK_AGGRESSIVE_RUBBERNECK</Name> </Item> <Item type="CEventDataResponseTaskShockingNiceCar"> <Name>RESPONSE_TASK_SHOCKING_NICE_CAR</Name> </Item> <Item type="CEventDataResponseFriendlyNearMiss"> <Name>RESPONSE_TASK_FRIENDLY_NEAR_MISS</Name> </Item> <Item type="CEventDataResponseFriendlyAimedAt"> <Name>RESPONSE_TASK_FRIENDLY_AIMED_AT</Name> </Item> <Item type="CEventDataResponseDeferToScenarioPointFlags"> <Name>RESPONSE_TASK_DEFER_TO_SCENARIO_POINT_FLAGS</Name> </Item> <Item type="CEventDataResponseTaskShockingEventThreatResponse"> <Name>RESPONSE_TASK_SHOCKING_EVENT_THREAT_RESPONSE</Name> </Item> <Item type="CEventDataResponsePlayerDeath"> <Name>RESPONSE_TASK_PLAYER_DEATH</Name> </Item> </eventResponseTaskData> <eventDecisionMakerResponseData> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXPLOSION</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInComplexScenario</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXPLOSION</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInComplexScenario ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>TURN_TO_FACE_RESPONSE_MUGGING</Name> <Event>EVENT_SHOCKING_MUGGING</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>INVESTIGATE_RESPONSE_MUGGING</Name> <Event>EVENT_SHOCKING_MUGGING</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_MUGGING</Name> <Event>EVENT_SHOCKING_MUGGING</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FIREMAN_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>MEDIC_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FISH_RESPONSE_FLEE</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SCENARIO_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> <EventResponseFleeFlags>DisableCover</EventResponseFleeFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SHARK_ATTACK_ENCROACHING</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHARK_ATTACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario InvalidIfThereAreAttackingSharks InvalidIfSourceIsAnAnimal</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SHARK_ATTACK_HATE</Name> <Event>EVENT_ACQUAINTANCE_PED_HATE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHARK_ATTACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario InvalidIfThereAreAttackingSharks InvalidIfSourceIsAnAnimal</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_ENCROACHMENT</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>WALK_AWAY_RESPONSE_ENCROACHMENT</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_WALK_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GULL_RESPONSE_FLEE</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GULL_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GULL_RESPONSE_GUNSHOT</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>HEN_RESPONSE_FLEE</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SCENARIO_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> <EventResponseFleeFlags>DisableCover</EventResponseFleeFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>RAT_RESPONSE_FLEE</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SCENARIO_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> <EventResponseFleeFlags>DisableCover</EventResponseFleeFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_DAMAGE</Name> <Event>EVENT_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_FOOT_STEP_HEARD</Name> <Event>EVENT_FOOT_STEP_HEARD</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_SHOCKING_EXPLOSION</Name> <Event>EVENT_SHOCKING_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DOG_RESPONSE_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DOG_RESPONSE_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource ValidOnlyIfFriendlyWithTarget InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DOG_RESPONSE_SEEN_PED_KILLED</Name> <Event>EVENT_SHOCKING_SEEN_PED_KILLED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource ValidOnlyIfFriendlyWithTarget InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_SEEN_PED_RUN_OVER</Name> <Event>EVENT_SHOCKING_PED_RUN_OVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_HELICOPTER</Name> <Event>EVENT_SHOCKING_HELICOPTER_OVERHEAD</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_PLANE</Name> <Event>EVENT_SHOCKING_PLANE_FLY_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COMBAT_RESPONSE_FOOT_STEP_HEARD</Name> <Event>EVENT_FOOT_STEP_HEARD</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GROWL_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_GROWL_AND_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GROWL_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_GROWL_AND_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GROWL_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_GROWL_AND_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COMBAT_RESPONSE_ENCROACHMENT</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GROWL_RESPONSE_HORN</Name> <Event>EVENT_SHOCKING_HORN_SOUNDED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_GROWL_AND_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_DAMAGE</Name> <Event>EVENT_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_HORN</Name> <Event>EVENT_SHOCKING_HORN_SOUNDED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_HELICOPTER</Name> <Event>EVENT_SHOCKING_HELICOPTER_OVERHEAD</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_PLANE</Name> <Event>EVENT_SHOCKING_PLANE_FLY_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_SHOCKING_EXPLOSION</Name> <Event>EVENT_SHOCKING_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_SEEN_PED_RUN_OVER</Name> <Event>EVENT_SHOCKING_PED_RUN_OVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>EXHAUSTED_FLEE_RESPONSE_SHOCKING_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EXHAUSTED_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="4.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>HORSE_FLEE_RESPONSE_DAMAGE</Name> <Event>EVENT_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfHasARider NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>HORSE_FLEE_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfHasARider NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>HORSE_FLEE_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfHasARider NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>HORSE_FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfHasARider NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>HORSE_FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfHasARider NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>HORSE_FLEE_RESPONSE_SHOCKING_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="4.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfHasARider NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_HATE</Name> <Event>EVENT_ACQUAINTANCE_PED_HATE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_WANTED</Name> <Event>EVENT_ACQUAINTANCE_PED_WANTED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_INJURED_CRY_FOR_HELP</Name> <Event>EVENT_INJURED_CRY_FOR_HELP</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_CRIME_CRY_FOR_HELP</Name> <Event>EVENT_CRIME_CRY_FOR_HELP</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidInHeli</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="2500.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="2500.000000"/> <EventResponseDecisionFlags> ValidOnlyIfSourceIsNotThreatening</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="2500.000000"/> <EventResponseDecisionFlags>ValidOnlyIfSourceIsThreatening</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_CRIME_CRY_FOR_HELP</Name> <Event>EVENT_CRIME_CRY_FOR_HELP</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_SHOCKING_CAR_ALARM</Name> <Event>EVENT_SHOCKING_CAR_ALARM</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidInHeli</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_PROPERTY_DAMAGE</Name> <Event>EVENT_SHOCKING_PROPERTY_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="144.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="144.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle </EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_CRIME_CRY_FOR_HELP</Name> <Event>EVENT_CRIME_CRY_FOR_HELP</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_WANTED</Name> <Event>EVENT_ACQUAINTANCE_PED_WANTED</Event> <Decision> <Item> <TaskRef>RESPONSE_POLICE_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_WANTED</Name> <Event>EVENT_ACQUAINTANCE_PED_WANTED</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_DAMAGE</Name> <Event>EVENT_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_SHOT_FIRED</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_GUN_AIMED_AT</Name> <Event>EVENT_GUN_AIMED_AT</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_SHOUT_TARGET_POSITION</Name> <Event>EVENT_SHOUT_TARGET_POSITION</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_MELEE</Name> <Event>EVENT_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_VEHICLE_DAMAGE_WEAPON</Name> <Event>EVENT_VEHICLE_DAMAGE_WEAPON</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_DRAGGED_OUT_CAR</Name> <Event>EVENT_DRAGGED_OUT_CAR</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SWAT_RESPONSE_PED_ENTERED_MY_VEHICLE</Name> <Event>EVENT_PED_ENTERED_MY_VEHICLE</Event> <Decision> <Item> <TaskRef>RESPONSE_SWAT_TASK_WANTED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_VEHICLE_DAMAGE_WEAPON</Name> <Event>EVENT_VEHICLE_DAMAGE_WEAPON</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_VEHICLE_DAMAGE_WEAPON</Name> <Event>EVENT_VEHICLE_DAMAGE_WEAPON</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_VEHICLE_ON_FIRE</Name> <Event>EVENT_VEHICLE_ON_FIRE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_LEAVE_CAR_AND_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_GUN_AIMED_AT</Name> <Event>EVENT_GUN_AIMED_AT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HANDS_UP</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_GUN_AIMED_AT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_NON_VIOLENT_WEAPON_AIMED_AT</Name> <Event>EVENT_SHOCKING_NON_VIOLENT_WEAPON_AIMED_AT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>TURN_TO_FACE_RESPONSE_SHOCKING_NON_VIOLENT_WEAPON_AIMED_AT</Name> <Event>EVENT_SHOCKING_NON_VIOLENT_WEAPON_AIMED_AT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_GUN_AIMED_AT</Name> <Event>EVENT_GUN_AIMED_AT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FIREMAN_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>MEDIC_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FRIENDLY_RESPONSE_GUN_AIMED_AT</Name> <Event>EVENT_FRIENDLY_AIMED_AT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FRIENDLY_AIMED_AT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_FRIENDLY_AIMED_AT</Name> <Event>EVENT_FRIENDLY_AIMED_AT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOUT_TARGET_POSITION</Name> <Event>EVENT_SHOUT_TARGET_POSITION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_DAMAGE</Name> <Event>EVENT_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_DAMAGE</Name> <Event>EVENT_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FIREMAN_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>MEDIC_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FRIENDLY_RESPONSE_TASK_NEAR_MISS</Name> <Event>EVENT_FRIENDLY_FIRE_NEAR_MISS</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FRIENDLY_NEAR_MISS</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_FRIENDLY_FIRE_NEAR_MISS</Name> <Event>EVENT_FRIENDLY_FIRE_NEAR_MISS</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_MELEE</Name> <Event>EVENT_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_MELEE_ACTION</Name> <Event>EVENT_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_SHOCKING_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="4.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_FIRE</Name> <Event>EVENT_POTENTIAL_WALK_INTO_FIRE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_WALK_ROUND_FIRE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_EVENT_DRAGGED_OUT_CAR</Name> <Event>EVENT_DRAGGED_OUT_CAR</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_EVENT_PED_ENTERED_MY_VEHICLE</Name> <Event>EVENT_PED_ENTERED_MY_VEHICLE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_LEAVE_CAR_AND_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_VEHICLE</Name> <Event>EVENT_POTENTIAL_WALK_INTO_VEHICLE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_WALK_ROUND_ENTITY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_POTENTIAL_GET_RUN_OVER</Name> <Event>EVENT_POTENTIAL_GET_RUN_OVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_EVASIVE_STEP</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_OBJECT_COLLISION</Name> <Event>EVENT_OBJECT_COLLISION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_WALK_ROUND_ENTITY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_CAR_CHASE</Name> <Event>EVENT_SHOCKING_CAR_CHASE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="1225.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="1225.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="1225.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="49.00000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.00000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="49.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_BICYCLE_CRASH</Name> <Event>EVENT_SHOCKING_BICYCLE_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_BICYCLE_CRASH</Name> <Event>EVENT_SHOCKING_BICYCLE_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_CAR_ON_CAR</Name> <Event>EVENT_SHOCKING_CAR_ON_CAR</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_CAR_PILE_UP</Name> <Event>EVENT_SHOCKING_CAR_PILE_UP</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.00000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.00000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_CAR_PILE_UP</Name> <Event>EVENT_SHOCKING_CAR_PILE_UP</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.00000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_DEAD_BODY</Name> <Event>EVENT_SHOCKING_DEAD_BODY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_GOTO</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk InvalidWhenAfraid NotValidInComplexScenario</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_AGGRESSIVE_RUBBERNECK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>OFFDUTY_EMT_RESPONSE_DEAD_BODY</Name> <Event>EVENT_SHOCKING_DEAD_BODY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot </EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_PED_KILLED</Name> <Event>EVENT_SHOCKING_SEEN_PED_KILLED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfFriendlyWithTarget ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.00000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.00000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk InvalidIfFriendlyWithTarget ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.00000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk InvalidIfFriendlyWithTarget ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_SHOCKING_DEAD_BODY</Name> <Event>EVENT_SHOCKING_DEAD_BODY</Event> <Cooldown> <Time value="30.0" /> <MaxDistance value="100.0" /> </Cooldown> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_DEAD_BODY</Name> <Event>EVENT_SHOCKING_DEAD_BODY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000" /> <Chance_SourceFriend value="1.000000" /> <Chance_SourceThreat value="1.000000" /> <Chance_SourceOther value="1.000000" /> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_DEAD_BODY</Name> <Event>EVENT_SHOCKING_DEAD_BODY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_DRIVING_ON_PAVEMENT</Name> <Event>EVENT_SHOCKING_DRIVING_ON_PAVEMENT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_DRIVING_ON_PAVEMENT</Name> <Event>EVENT_SHOCKING_DRIVING_ON_PAVEMENT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_BICYCLE_ON_PAVEMENT</Name> <Event>EVENT_SHOCKING_BICYCLE_ON_PAVEMENT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidWhenAfraid ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_BICYCLE_ON_PAVEMENT</Name> <Event>EVENT_SHOCKING_BICYCLE_ON_PAVEMENT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_EXPLOSION</Name> <Event>EVENT_SHOCKING_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_EXPLOSION</Name> <Event>EVENT_SHOCKING_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_STUDIO_BOMB</Name> <Event>EVENT_SHOCKING_STUDIO_BOMB</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_STUDIO_BOMB</Name> <Event>EVENT_SHOCKING_STUDIO_BOMB</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_WANTED</Name> <Event>EVENT_ACQUAINTANCE_PED_WANTED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot </EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_STUDIO_BOMB</Name> <Event>EVENT_SHOCKING_STUDIO_BOMB</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource InvalidIfSourceEntityIsOtherEntity InvalidIfTargetDoesNotInfluenceWanted</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.500000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnlyIfSourceIsInvalid</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_PED_RUN_OVER</Name> <Event>EVENT_SHOCKING_PED_RUN_OVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_DEAD_BODY</Name> <Event>EVENT_SHOCKING_DEAD_BODY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_CRIME_CRY_FOR_HELP</Name> <Event>EVENT_CRIME_CRY_FOR_HELP</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_CAR_CRASH</Name> <Event>EVENT_SHOCKING_CAR_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot </EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_BICYCLE_CRASH</Name> <Event>EVENT_SHOCKING_BICYCLE_CRASH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_MAD_DRIVER</Name> <Event>EVENT_SHOCKING_MAD_DRIVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_MAD_DRIVER_EXTREME</Name> <Event>EVENT_SHOCKING_MAD_DRIVER_EXTREME</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_MAD_DRIVER_BICYCLE</Name> <Event>EVENT_SHOCKING_MAD_DRIVER_BICYCLE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_PED_KILLED</Name> <Event>EVENT_SHOCKING_SEEN_PED_KILLED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfTargetDoesNotInfluenceWanted</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>SECURITY_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot </EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_SEEN_PED_KILLED</Name> <Event>EVENT_SHOCKING_SEEN_PED_KILLED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfTargetDoesNotInfluenceWanted</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_PED_KILLED</Name> <Event>EVENT_SHOCKING_SEEN_PED_KILLED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfFriendlyWithTarget InvalidIfMissionPedInMP</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>InvalidIfFriendlyWithTarget InvalidIfMissionPedInMP</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_COMBAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle InvalidIfFriendlyWithTarget ValidOnlyIfMissionPedInMP</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_SEEN_PED_KILLED</Name> <Event>EVENT_SHOCKING_SEEN_PED_KILLED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_FIRE</Name> <Event>EVENT_SHOCKING_FIRE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_GUN_FIGHT</Name> <Event>EVENT_SHOCKING_GUN_FIGHT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_GUN_FIGHT</Name> <Event>EVENT_SHOCKING_GUN_FIGHT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_GUNSHOT_FIRED</Name> <Event>EVENT_SHOCKING_GUNSHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FRIENDLY_NEAR_MISS</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_GUNSHOT_FIRED</Name> <Event>EVENT_SHOCKING_GUNSHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_HELICOPTER_OVERHEAD</Name> <Event>EVENT_SHOCKING_HELICOPTER_OVERHEAD</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_HELICOPTER_OVERHEAD</Name> <Event>EVENT_SHOCKING_HELICOPTER_OVERHEAD</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_PARACHUTER_OVERHEAD</Name> <Event>EVENT_SHOCKING_PARACHUTER_OVERHEAD</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_WATCH</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk InvalidForStationaryPeds</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk InvalidForStationaryPeds</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyForStationaryPeds</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_HORN_SOUNDED</Name> <Event>EVENT_SHOCKING_HORN_SOUNDED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_ENGINE_REVVED</Name> <Event>EVENT_SHOCKING_ENGINE_REVVED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="49.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="49.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="49.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="49.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SIREN</Name> <Event>EVENT_SHOCKING_SIREN</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_CAR_ALARM</Name> <Event>EVENT_SHOCKING_CAR_ALARM</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_PROPERTY_DAMAGE</Name> <Event>EVENT_SHOCKING_PROPERTY_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="144.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="144.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="144.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_PROPERTY_DAMAGE</Name> <Event>EVENT_SHOCKING_PROPERTY_DAMAGE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="144.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="144.000000"/> <EventResponseDecisionFlags>ValidOnBicycle </EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="144.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Name> <Event>EVENT_SHOCKING_DANGEROUS_ANIMAL</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="900.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_IN_DANGEROUS_VEHICLE</Name> <Event>EVENT_SHOCKING_IN_DANGEROUS_VEHICLE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FLEE_RESPONSE_HORN</Name> <Event>EVENT_SHOCKING_HORN_SOUNDED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfFriendlyWithTarget ValidOnlyIfSource InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfFriendlyWithTarget ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyIfSource InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsInvalid</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnlyIfSourceIsInvalid</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidOnFoot ValidOnlyIfSourceIsInvalid</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfFriendlyWithTarget ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyIfSource InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_AGGRESSIVE_RUBBERNECK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>InvalidIfFriendlyWithTarget ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource ValidOnlyIfFriendlyWithTarget ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidOnlyIfSource ValidOnlyIfFriendlyWithTarget ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>MEDIC_RESPONSE_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyIfSource ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_SHOCKING_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourcePed InvalidIfSourceEntityIsOtherEntity InvalidIfTargetDoesNotInfluenceWanted</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource InvalidIfSourcePed InvalidIfSourceEntityIsOtherEntity InvalidIfTargetDoesNotInfluenceWanted</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidOnlyIfSource InvalidIfSourcePed InvalidIfSourceEntityIsOtherEntity InvalidIfTargetDoesNotInfluenceWanted</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidInHeli ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsInvalid</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyIfSource ValidOnlyIfFriendlyWithTarget InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyIfSource InvalidIfFriendlyWithTarget InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000" /> <Chance_SourceFriend value="0.000000" /> <Chance_SourceThreat value="1.000000" /> <Chance_SourceOther value="1.000000" /> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyIfSource InvalidIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000" /> <Chance_SourceFriend value="0.000000" /> <Chance_SourceThreat value="1.000000" /> <Chance_SourceOther value="1.000000" /> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle ValidOnlyIfSource ValidOnlyIfSourceEntityIsOtherEntity</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnlyIfSource</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli ValidOnlyIfSourceIsInvalid</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_INJURED_PED</Name> <Event>EVENT_SHOCKING_INJURED_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER</Name> <Event>EVENT_SHOCKING_MAD_DRIVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER_EXTREME</Name> <Event>EVENT_SHOCKING_MAD_DRIVER_EXTREME</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER_BICYCLE</Name> <Event>EVENT_SHOCKING_MAD_DRIVER_BICYCLE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_PED_RUN_OVER</Name> <Event>EVENT_SHOCKING_PED_RUN_OVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_AGGRESSIVE_RUBBERNECK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_PED_RUN_OVER</Name> <Event>EVENT_SHOCKING_PED_RUN_OVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_SHOCKING_PED_RUN_OVER</Name> <Event>EVENT_SHOCKING_PED_RUN_OVER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_POLICE_INVESTIGATE</TaskRef> <Chance_SourcePlayer value="0.500000"/> <Chance_SourceFriend value="0.500000"/> <Chance_SourceThreat value="0.500000"/> <Chance_SourceOther value="0.500000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_PED_SHOT</Name> <Event>EVENT_SHOCKING_PED_SHOT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="400.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="400.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_THREAT_RESPONSE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="400.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_PED_SHOT</Name> <Event>EVENT_SHOCKING_PED_SHOT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="400.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_THREAT_RESPONSE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="400.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="400.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_PLANE_FLY_BY</Name> <Event>EVENT_SHOCKING_PLANE_FLY_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_PLANE_FLY_BY</Name> <Event>EVENT_SHOCKING_PLANE_FLY_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_RUNNING_PED</Name> <Event>EVENT_SHOCKING_RUNNING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_RUNNING_STAMPEDE</Name> <Event>EVENT_SHOCKING_RUNNING_STAMPEDE</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Name> <Event>EVENT_SHOCKING_SEEN_CAR_STOLEN</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnlyIfNoScenarioRadius InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnlyIfOutsideScenarioRadius InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidOnlyIfOutsideScenarioRadius InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_DEFER_TO_SCENARIO_POINT_FLAGS</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnlyIfInsideScenarioRadius ValidOnBicycle InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Name> <Event>EVENT_SHOCKING_SEEN_CAR_STOLEN</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnlyIfNoScenarioRadius InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnlyIfOutsideScenarioRadius InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidOnlyIfOutsideScenarioRadius InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_DEFER_TO_SCENARIO_POINT_FLAGS</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk ValidOnlyIfInsideScenarioRadius ValidOnBicycle InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli InvalidIfOtherVehicleIsYourVehicle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>MEDIC_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Name> <Event>EVENT_SHOCKING_SEEN_CAR_STOLEN</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FIRE_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Name> <Event>EVENT_SHOCKING_SEEN_CAR_STOLEN</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_GANG_FIGHT</Name> <Event>EVENT_SHOCKING_SEEN_GANG_FIGHT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_GOTO</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk InvalidWhenAfraid NotValidInComplexScenario</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="16.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="225.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="16.000000"/> <DistanceMaxSq value="225.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>AGITATED_RESPONSE_SHOCKING_PED_KNOCKED_INTO</Name> <Event>EVENT_SHOCKING_PED_KNOCKED_INTO_BY_PLAYER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="16.00000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="225.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="16.000000"/> <DistanceMaxSq value="225.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="16.00000"/> <EventResponseDecisionFlags> ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_PED_KNOCKED_INTO</Name> <Event>EVENT_SHOCKING_PED_KNOCKED_INTO_BY_PLAYER</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="16.00000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.00000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="225.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="16.000000"/> <DistanceMaxSq value="225.00000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.00000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="16.00000"/> <EventResponseDecisionFlags> ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="16.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="16.000000"/> <DistanceMaxSq value="225.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="16.000000"/> <DistanceMaxSq value="225.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="9.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfTargetIsInvalidOrFriendly</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="9.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidInHeli ValidOnBicycle ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom ValidOnlyIfTargetIsInvalidOrFriendly</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="9.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfTargetIsValidAndNotFriendly</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="9.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom ValidOnlyIfTargetIsValidAndNotFriendly</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="9.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="9.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="9.000000"/> <EventResponseDecisionFlags>ValidInHeli ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfTargetIsValidAndNotFriendly</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="9.000000"/> <EventResponseDecisionFlags>ValidInHeli ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom ValidOnlyIfTargetIsValidAndNotFriendly</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="9.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidInHeli ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="9.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidInHeli ValidOnlyIfSourceIsAnAnimal ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>COP_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Name> <Event>EVENT_SHOCKING_SEEN_MELEE_ACTION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="25.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="25.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_CONFRONTATION</Name> <Event>EVENT_SHOCKING_SEEN_CONFRONTATION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk InvalidInAnInterior</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInAnInterior</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_SEEN_CONFRONTATION</Name> <Event>EVENT_SHOCKING_SEEN_CONFRONTATION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_TURN_TO_FACE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidInCrosswalk InvalidInAnInterior</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInCrosswalk</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyInAnInterior</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnBicycle ValidInHeli</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_NICE_CAR</Name> <Event>EVENT_SHOCKING_SEEN_NICE_CAR</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_NICE_CAR</TaskRef> <Chance_SourcePlayer value="0.400000"/> <Chance_SourceFriend value="0.500000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.400000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_VEHICLE_TOWED</Name> <Event>EVENT_SHOCKING_SEEN_VEHICLE_TOWED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_LEAVE_CAR_AND_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Name> <Event>EVENT_SHOCKING_SEEN_WEAPON_THREAT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_STOP_AND_STARE</TaskRef> <Chance_SourcePlayer value="0.500000"/> <Chance_SourceFriend value="0.500000"/> <Chance_SourceThreat value="0.500000"/> <Chance_SourceOther value="0.500000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyForDrivers ValidForTargetOutsideVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.500000"/> <Chance_SourceFriend value="0.500000"/> <Chance_SourceThreat value="0.500000"/> <Chance_SourceOther value="0.500000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidOnlyForDrivers ValidForTargetOutsideVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyForPassengersWithNoDriver</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyForPassengersWithDriver ValidForTargetInsideVehicle</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags> ValidOnlyForPassengersWithDriver ValidForTargetOutsideVehicle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_WEIRD_PED</Name> <Event>EVENT_SHOCKING_SEEN_WEIRD_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_SEEN_INSULT</Name> <Event>EVENT_SHOCKING_SEEN_INSULT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_VISIBLE_WEAPON</Name> <Event>EVENT_SHOCKING_VISIBLE_WEAPON</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_VISIBLE_WEAPON</Name> <Event>EVENT_SHOCKING_VISIBLE_WEAPON</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="1.000000" /> <Chance_SourceFriend value="1.000000" /> <Chance_SourceThreat value="1.000000" /> <Chance_SourceOther value="1.000000" /> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GANG_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Name> <Event>EVENT_SHOCKING_SEEN_WEAPON_THREAT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000" /> <Chance_SourceFriend value="0.000000" /> <Chance_SourceThreat value="1.000000" /> <Chance_SourceOther value="1.000000" /> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_HEAD_TRACK</TaskRef> <Chance_SourcePlayer value="0.000000" /> <Chance_SourceFriend value="1.000000" /> <Chance_SourceThreat value="0.000000" /> <Chance_SourceOther value="0.000000" /> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Name> <Event>EVENT_SHOCKING_SEEN_WEAPON_THREAT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_AGITATED</Name> <Event>EVENT_AGITATED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_REQUEST_HELP_WITH_CONFRONTATION</Name> <Event>EVENT_REQUEST_HELP_WITH_CONFRONTATION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_AGITATED</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_SHOCKING_POTENTIAL_BLAST</Name> <Event>EVENT_SHOCKING_POTENTIAL_BLAST</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_THREAT_RESPONSE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags></EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>DEFAULT_RESPONSE_PLAYER_DEATH</Name> <Event>EVENT_PLAYER_DEATH</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_PLAYER_DEATH</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnBicycle</EventResponseDecisionFlags> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>CAT_RESPONSE_ENCROACHMENT</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="1.500000"/> <EventResponseDecisionFlags>ValidOnFoot InvalidIfSourceIsAnAnimal</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="64.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsAnAnimal</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GULL_RESPONSE_SHOT_FIRED_WHIZZED_BY</Name> <Event>EVENT_SHOT_FIRED_WHIZZED_BY</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>GULL_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Name> <Event>EVENT_SHOT_FIRED_BULLET_IMPACT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_FLY_AWAY</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FISH_RESPONSE_EXPLOSION</Name> <Event>EVENT_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SCENARIO_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> <EventResponseFleeFlags>DisableCover</EventResponseFleeFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FISH_RESPONSE_GUNSHOT</Name> <Event>EVENT_SHOT_FIRED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SCENARIO_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> <EventResponseFleeFlags>DisableCover</EventResponseFleeFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FISH_RESPONSE_SHOCKING_EXPLOSION</Name> <Event>EVENT_SHOCKING_EXPLOSION</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SCENARIO_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="0.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> <EventResponseFleeFlags>DisableCover</EventResponseFleeFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>RABBIT_RESPONSE_FLEE</Name> <Event>EVENT_ENCROACHING_PED</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_SCENARIO_FLEE</TaskRef> <Chance_SourcePlayer value="1.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="1.000000"/> <Chance_SourceOther value="1.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot NotValidInComplexScenario</EventResponseDecisionFlags> <EventResponseFleeFlags>DisableCover</EventResponseFleeFlags> </Item> </Decision> </Item> <Item type="CEventDecisionMakerResponse"> <Name>FAMILY_RESPONSE_SHOCKING_PED_SHOT</Name> <Event>EVENT_SHOCKING_PED_SHOT</Event> <Decision> <Item> <TaskRef>RESPONSE_TASK_THREAT</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="100.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="100.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom ValidOnlyIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_SHOCKING_EVENT_HURRY_AWAY</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnFoot ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom InvalidIfFriendlyWithTarget</EventResponseDecisionFlags> </Item> <Item> <TaskRef>RESPONSE_TASK_FLEE</TaskRef> <Chance_SourcePlayer value="0.000000"/> <Chance_SourceFriend value="1.000000"/> <Chance_SourceThreat value="0.000000"/> <Chance_SourceOther value="0.000000"/> <DistanceMinSq value="-1.000000"/> <DistanceMaxSq value="-1.000000"/> <EventResponseDecisionFlags>ValidOnlyIfSourceIsPlayer ValidOnlyIfRandom</EventResponseDecisionFlags> </Item> </Decision> </Item> </eventDecisionMakerResponseData> <eventDecisionMaker> <Item type="CEventDataDecisionMaker"> <Name>PLAYER</Name> <DecisionMakerParentRef/> <EventResponse/> </Item> <Item type="CEventDataDecisionMaker"> <Name>COP</Name> <DecisionMakerParentRef>BASE</DecisionMakerParentRef> <EventResponse> <Item>COP_RESPONSE_WANTED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>COP_RESPONSE_STUDIO_BOMB</Item> <Item>COP_RESPONSE_SHOCKING_INJURED_PED</Item> <Item>COP_RESPONSE_SHOCKING_PED_RUN_OVER</Item> <Item>COP_RESPONSE_SHOCKING_DEAD_BODY</Item> <Item>COP_RESPONSE_CRIME_CRY_FOR_HELP</Item> <Item>COP_RESPONSE_SEEN_PED_KILLED</Item> <Item>COP_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>INVESTIGATE_RESPONSE_MUGGING</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>COP_RESPONSE_CAR_CRASH</Item> <Item>COP_RESPONSE_SHOCKING_CAR_ALARM</Item> <Item>AGITATED_RESPONSE_SHOCKING_PED_KNOCKED_INTO</Item> <Item>COP_RESPONSE_PROPERTY_DAMAGE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>FIREMAN</Name> <DecisionMakerParentRef/> <EventResponse> <Item>DEFAULT_RESPONSE_DAMAGE</Item> <Item>FIREMAN_RESPONSE_SHOT_FIRED</Item> <Item>FIREMAN_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>FIREMAN_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>DEFAULT_RESPONSE_GUN_AIMED_AT</Item> <Item>DEFAULT_RESPONSE_HATE</Item> <Item>DEFAULT_RESPONSE_VEHICLE_ON_FIRE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_FIRE</Item> <Item>DEFAULT_RESPONSE_MELEE</Item> <Item>DEFAULT_RESPONSE_EVENT_DRAGGED_OUT_CAR</Item> <Item>DEFAULT_RESPONSE_EVENT_PED_ENTERED_MY_VEHICLE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_GET_RUN_OVER</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_VEHICLE</Item> <Item>DEFAULT_RESPONSE_OBJECT_COLLISION</Item> <Item>DEFAULT_RESPONSE_AGITATED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PED_KILLED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>DEFAULT_RESPONSE_MUGGING</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ALARM</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> <Item>DEFAULT_RESPONSE_VEHICLE_DAMAGE_WEAPON</Item> <Item>FIRE_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>MEDIC</Name> <DecisionMakerParentRef/> <EventResponse> <Item>DEFAULT_RESPONSE_DAMAGE</Item> <Item>MEDIC_RESPONSE_SHOT_FIRED</Item> <Item>MEDIC_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>MEDIC_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>DEFAULT_RESPONSE_GUN_AIMED_AT</Item> <Item>DEFAULT_RESPONSE_HATE</Item> <Item>DEFAULT_RESPONSE_VEHICLE_ON_FIRE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_FIRE</Item> <Item>DEFAULT_RESPONSE_MELEE</Item> <Item>DEFAULT_RESPONSE_EVENT_DRAGGED_OUT_CAR</Item> <Item>DEFAULT_RESPONSE_EVENT_PED_ENTERED_MY_VEHICLE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_GET_RUN_OVER</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_VEHICLE</Item> <Item>DEFAULT_RESPONSE_OBJECT_COLLISION</Item> <Item>DEFAULT_RESPONSE_AGITATED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PED_KILLED</Item> <Item>MEDIC_RESPONSE_INJURED_PED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>DEFAULT_RESPONSE_MUGGING</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ALARM</Item> <Item>MEDIC_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> <Item>DEFAULT_RESPONSE_VEHICLE_DAMAGE_WEAPON</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>OFFDUTY_EMT</Name> <DecisionMakerParentRef>DEFAULT</DecisionMakerParentRef> <EventResponse> <Item>FIREMAN_RESPONSE_SHOT_FIRED</Item> <Item>FIREMAN_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>FIREMAN_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>OFFDUTY_EMT_RESPONSE_DEAD_BODY</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>Security</Name> <DecisionMakerParentRef>BASE</DecisionMakerParentRef> <EventResponse> <Item>SECURITY_RESPONSE_WANTED</Item> <Item>SECURITY_RESPONSE_EXPLOSION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>SECURITY_RESPONSE_STUDIO_BOMB</Item> <Item>SECURITY_RESPONSE_SHOCKING_INJURED_PED</Item> <Item>SECURITY_RESPONSE_SHOCKING_PED_RUN_OVER</Item> <Item>SECURITY_RESPONSE_SHOCKING_DEAD_BODY</Item> <Item>SECURITY_RESPONSE_CRIME_CRY_FOR_HELP</Item> <Item>SECURITY_RESPONSE_SHOCKING_CAR_CRASH</Item> <Item>SECURITY_RESPONSE_SHOCKING_BICYCLE_CRASH</Item> <Item>SECURITY_RESPONSE_SHOCKING_MAD_DRIVER</Item> <Item>SECURITY_RESPONSE_SHOCKING_MAD_DRIVER_EXTREME</Item> <Item>SECURITY_RESPONSE_SHOCKING_MAD_DRIVER_BICYCLE</Item> <Item>SECURITY_RESPONSE_SHOCKING_PED_KILLED</Item> <Item>SECURITY_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>INVESTIGATE_RESPONSE_MUGGING</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ALARM</Item> <Item>AGITATED_RESPONSE_SHOCKING_PED_KNOCKED_INTO</Item> <Item>COP_RESPONSE_PROPERTY_DAMAGE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>SWAT</Name> <DecisionMakerParentRef/> <EventResponse> <Item>SWAT_RESPONSE_WANTED</Item> <Item>SWAT_RESPONSE_DAMAGE</Item> <Item>SWAT_RESPONSE_SHOT_FIRED</Item> <Item>SWAT_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>SWAT_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>SWAT_RESPONSE_GUN_AIMED_AT</Item> <Item>DEFAULT_RESPONSE_VEHICLE_ON_FIRE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_FIRE</Item> <Item>SWAT_RESPONSE_SHOUT_TARGET_POSITION</Item> <Item>SWAT_RESPONSE_MELEE</Item> <Item>SWAT_RESPONSE_VEHICLE_DAMAGE_WEAPON</Item> <Item>SWAT_RESPONSE_DRAGGED_OUT_CAR</Item> <Item>SWAT_RESPONSE_PED_ENTERED_MY_VEHICLE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_VEHICLE</Item> <Item>DEFAULT_RESPONSE_OBJECT_COLLISION</Item> <Item>COP_RESPONSE_CRIME_CRY_FOR_HELP</Item> <Item>COP_RESPONSE_SEEN_PED_KILLED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> <Item>INVESTIGATE_RESPONSE_MUGGING</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ALARM</Item> <Item>AGITATED_RESPONSE_SHOCKING_PED_KNOCKED_INTO</Item> <Item>DEFAULT_RESPONSE_HATE</Item> <Item>COP_RESPONSE_PROPERTY_DAMAGE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>EMPTY</Name> <DecisionMakerParentRef/> <EventResponse/> </Item> <Item type="CEventDataDecisionMaker"> <Name>BASE</Name> <DecisionMakerParentRef/> <EventResponse> <Item>DEFAULT_RESPONSE_DAMAGE</Item> <Item>DEFAULT_RESPONSE_EXPLOSION</Item> <Item>DEFAULT_RESPONSE_SHOT_FIRED</Item> <Item>DEFAULT_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>DEFAULT_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>DEFAULT_RESPONSE_GUN_AIMED_AT</Item> <Item>DEFAULT_RESPONSE_HATE</Item> <Item>DEFAULT_RESPONSE_WANTED</Item> <Item>DEFAULT_RESPONSE_VEHICLE_ON_FIRE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_FIRE</Item> <Item>DEFAULT_RESPONSE_SHOUT_TARGET_POSITION</Item> <Item>DEFAULT_RESPONSE_INJURED_CRY_FOR_HELP</Item> <Item>DEFAULT_RESPONSE_MELEE</Item> <Item>DEFAULT_RESPONSE_VEHICLE_DAMAGE_WEAPON</Item> <Item>DEFAULT_RESPONSE_EVENT_DRAGGED_OUT_CAR</Item> <Item>DEFAULT_RESPONSE_EVENT_PED_ENTERED_MY_VEHICLE</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_GET_RUN_OVER</Item> <Item>DEFAULT_RESPONSE_POTENTIAL_WALK_INTO_VEHICLE</Item> <Item>DEFAULT_RESPONSE_OBJECT_COLLISION</Item> <Item>DEFAULT_RESPONSE_AGITATED</Item> <Item>DEFAULT_RESPONSE_REQUEST_HELP_WITH_CONFRONTATION</Item> <Item>FRIENDLY_RESPONSE_GUN_AIMED_AT</Item> <Item>FRIENDLY_RESPONSE_TASK_NEAR_MISS</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_POTENTIAL_BLAST</Item> <Item>DEFAULT_RESPONSE_PLAYER_DEATH</Item> <Item>COMBAT_RESPONSE_FOOT_STEP_HEARD</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>DEFAULT</Name> <DecisionMakerParentRef>BASE</DecisionMakerParentRef> <EventResponse> <Item>DEFAULT_RESPONSE_SHOCKING_ENGINE_REVVED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_GUN_FIGHT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PED_SHOT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_GUNSHOT_FIRED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_FIRE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_CHASE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_PILE_UP</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_CRASH</Item> <Item>DEFAULT_RESPONSE_SHOCKING_BICYCLE_CRASH</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ON_CAR</Item> <Item>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER</Item> <Item>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER_EXTREME</Item> <Item>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER_BICYCLE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DRIVING_ON_PAVEMENT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_BICYCLE_ON_PAVEMENT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_INJURED_PED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PED_RUN_OVER</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_GANG_FIGHT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_CONFRONTATION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_INSULT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_NICE_CAR</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_VEHICLE_TOWED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_WEIRD_PED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_HELICOPTER_OVERHEAD</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PARACHUTER_OVERHEAD</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DEAD_BODY</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PED_KILLED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PLANE_FLY_BY</Item> <Item>DEFAULT_RESPONSE_SHOCKING_HORN_SOUNDED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_VISIBLE_WEAPON</Item> <Item>DEFAULT_RESPONSE_SHOCKING_RUNNING_PED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_RUNNING_STAMPEDE</Item> <Item>DEFAULT_RESPONSE_STUDIO_BOMB</Item> <Item>DEFAULT_RESPONSE_CRIME_CRY_FOR_HELP</Item> <Item>DEFAULT_RESPONSE_MUGGING</Item> <Item>DEFAULT_RESPONSE_SHOCKING_NON_VIOLENT_WEAPON_AIMED_AT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_IN_DANGEROUS_VEHICLE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ALARM</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PED_KNOCKED_INTO</Item> <Item>DEFAULT_RESPONSE_PROPERTY_DAMAGE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>GANG</Name> <DecisionMakerParentRef>BASE</DecisionMakerParentRef> <EventResponse> <Item>GANG_RESPONSE_SHOT_FIRED</Item> <Item>GANG_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>GANG_RESPONSE_GUN_AIMED_AT</Item> <Item>GANG_RESPONSE_SHOCKING_GUN_FIGHT</Item> <Item>GANG_RESPONSE_SHOCKING_GUNSHOT_FIRED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>GANG_RESPONSE_SHOCKING_PED_SHOT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_FIRE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_CHASE</Item> <Item>GANG_RESPONSE_SHOCKING_CAR_PILE_UP</Item> <Item>GANG_RESPONSE_SHOCKING_CAR_CRASH</Item> <Item>GANG_RESPONSE_SHOCKING_BICYCLE_CRASH</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ON_CAR</Item> <Item>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER</Item> <Item>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER_EXTREME</Item> <Item>DEFAULT_RESPONSE_SHOCKING_MAD_DRIVER_BICYCLE</Item> <Item>GANG_RESPONSE_SHOCKING_DRIVING_ON_PAVEMENT</Item> <Item>GANG_RESPONSE_SHOCKING_BICYCLE_ON_PAVEMENT</Item> <Item>GANG_RESPONSE_SHOCKING_INJURED_PED</Item> <Item>GANG_RESPONSE_SHOCKING_PED_RUN_OVER</Item> <Item>GANG_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Item> <Item>GANG_RESPONSE_SHOCKING_SEEN_CONFRONTATION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_INSULT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_NICE_CAR</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SEEN_VEHICLE_TOWED</Item> <Item>GANG_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>GANG_RESPONSE_SHOCKING_HELICOPTER_OVERHEAD</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PARACHUTER_OVERHEAD</Item> <Item>GANG_RESPONSE_SHOCKING_SEEN_CAR_STOLEN</Item> <Item>GANG_RESPONSE_SHOCKING_DEAD_BODY</Item> <Item>GANG_RESPONSE_SHOCKING_PLANE_FLY_BY</Item> <Item>DEFAULT_RESPONSE_SHOCKING_HORN_SOUNDED</Item> <Item>GANG_RESPONSE_SHOCKING_VISIBLE_WEAPON</Item> <Item>DEFAULT_RESPONSE_SHOCKING_RUNNING_PED</Item> <Item>DEFAULT_RESPONSE_SHOCKING_RUNNING_STAMPEDE</Item> <Item>GANG_RESPONSE_CRIME_CRY_FOR_HELP</Item> <Item>GANG_RESPONSE_SHOCKING_PED_KILLED</Item> <Item>TURN_TO_FACE_RESPONSE_MUGGING</Item> <Item>TURN_TO_FACE_RESPONSE_SHOCKING_NON_VIOLENT_WEAPON_AIMED_AT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_SIREN</Item> <Item>DEFAULT_RESPONSE_SHOCKING_CAR_ALARM</Item> <Item>DEFAULT_RESPONSE_SHOCKING_PED_KNOCKED_INTO</Item> <Item>GANG_RESPONSE_PROPERTY_DAMAGE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>FAMILY</Name> <DecisionMakerParentRef>GANG</DecisionMakerParentRef> <EventResponse> <Item>FAMILY_RESPONSE_DAMAGE</Item> <Item>FAMILY_RESPONSE_EXPLOSION</Item> <Item>FAMILY_RESPONSE_FRIENDLY_AIMED_AT</Item> <Item>FAMILY_RESPONSE_FRIENDLY_FIRE_NEAR_MISS</Item> <Item>FAMILY_RESPONSE_MELEE_ACTION</Item> <Item>FAMILY_RESPONSE_SHOCKING_DEAD_BODY</Item> <Item>FAMILY_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>FAMILY_RESPONSE_SHOCKING_INJURED_PED</Item> <Item>FAMILY_RESPONSE_SHOCKING_SEEN_MELEE_ACTION</Item> <Item>FAMILY_RESPONSE_SHOCKING_SEEN_PED_KILLED</Item> <Item>FAMILY_RESPONSE_SHOCKING_SEEN_WEAPON_THREAT</Item> <Item>FAMILY_RESPONSE_SHOCKING_PED_SHOT</Item> <Item>FAMILY_RESPONSE_SHOT_FIRED</Item> <Item>FAMILY_RESPONSE_VEHICLE_DAMAGE_WEAPON</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>GULL</Name> <DecisionMakerParentRef/> <EventResponse> <Item>GULL_RESPONSE_FLEE</Item> <Item>GULL_RESPONSE_EXPLOSION</Item> <Item>GULL_RESPONSE_GUNSHOT</Item> <Item>GULL_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>GULL_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>HEN</Name> <DecisionMakerParentRef/> <EventResponse> <Item>FLEE_RESPONSE_DAMAGE</Item> <Item>FLEE_RESPONSE_EXPLOSION</Item> <Item>FLEE_RESPONSE_SHOT_FIRED</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>HEN_RESPONSE_FLEE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>RAT</Name> <DecisionMakerParentRef/> <EventResponse> <Item>RAT_RESPONSE_FLEE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>FISH</Name> <DecisionMakerParentRef/> <EventResponse> <Item>FISH_RESPONSE_FLEE</Item> <Item>FISH_RESPONSE_EXPLOSION</Item> <Item>FISH_RESPONSE_GUNSHOT</Item> <Item>FISH_RESPONSE_SHOCKING_EXPLOSION</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>Shark</Name> <EventResponse> <Item>SHARK_ATTACK_ENCROACHING</Item> <Item>SHARK_ATTACK_HATE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>HORSE</Name> <DecisionMakerParentRef/> <EventResponse> <Item>HORSE_FLEE_RESPONSE_DAMAGE</Item> <Item>HORSE_FLEE_RESPONSE_EXPLOSION</Item> <Item>HORSE_FLEE_RESPONSE_SHOT_FIRED</Item> <Item>HORSE_FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>HORSE_FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>HORSE_FLEE_RESPONSE_SHOCKING_MELEE_ACTION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>DomesticAnimal</Name> <DecisionMakerParentRef/> <EventResponse> <Item>EXHAUSTED_FLEE_RESPONSE_DAMAGE</Item> <Item>EXHAUSTED_FLEE_RESPONSE_EXPLOSION</Item> <Item>EXHAUSTED_FLEE_RESPONSE_SHOT_FIRED</Item> <Item>EXHAUSTED_FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>EXHAUSTED_FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>EXHAUSTED_FLEE_RESPONSE_SHOCKING_MELEE_ACTION</Item> <Item>EXHAUSTED_FLEE_RESPONSE_HORN</Item> <Item>EXHAUSTED_FLEE_RESPONSE_CAR_CRASH</Item> <Item>EXHAUSTED_FLEE_RESPONSE_SEEN_PED_RUN_OVER</Item> <Item>EXHAUSTED_FLEE_RESPONSE_INJURED_PED</Item> <Item>EXHAUSTED_FLEE_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>EXHAUSTED_FLEE_RESPONSE_HELICOPTER</Item> <Item>EXHAUSTED_FLEE_RESPONSE_PLANE</Item> <Item>WALK_AWAY_RESPONSE_ENCROACHMENT</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>DOG</Name> <DecisionMakerParentRef/> <EventResponse> <Item>DEFAULT_RESPONSE_DAMAGE</Item> <Item>FLEE_RESPONSE_EXPLOSION</Item> <Item>DEFAULT_RESPONSE_SHOT_FIRED</Item> <Item>DEFAULT_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>DEFAULT_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>DEFAULT_RESPONSE_HATE</Item> <Item>DEFAULT_RESPONSE_AGITATED</Item> <Item>DEFAULT_RESPONSE_SHOUT_TARGET_POSITION</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> <Item>DOG_RESPONSE_CAR_CRASH</Item> <Item>DOG_RESPONSE_INJURED_PED</Item> <Item>DOG_RESPONSE_SEEN_PED_KILLED</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>WildAnimal</Name> <DecisionMakerParentRef/> <EventResponse> <Item>FLEE_RESPONSE_DAMAGE</Item> <Item>FLEE_RESPONSE_CAR_CRASH</Item> <Item>FLEE_RESPONSE_EXPLOSION</Item> <Item>FLEE_RESPONSE_SHOT_FIRED</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>FLEE_RESPONSE_FOOT_STEP_HEARD</Item> <Item>FLEE_RESPONSE_ENCROACHMENT</Item> <Item>FLEE_RESPONSE_HORN</Item> <Item>FLEE_RESPONSE_SHOCKING_MELEE_ACTION</Item> <Item>FLEE_RESPONSE_SEEN_PED_RUN_OVER</Item> <Item>FLEE_RESPONSE_INJURED_PED</Item> <Item>FLEE_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>FLEE_RESPONSE_HELICOPTER</Item> <Item>FLEE_RESPONSE_PLANE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>Cougar</Name> <DecisionMakerParentRef/> <EventResponse> <Item>DEFAULT_RESPONSE_DAMAGE</Item> <Item>FLEE_RESPONSE_EXPLOSION</Item> <Item>FLEE_RESPONSE_SHOT_FIRED</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>COMBAT_RESPONSE_FOOT_STEP_HEARD</Item> <Item>COMBAT_RESPONSE_ENCROACHMENT</Item> <Item>FLEE_RESPONSE_HORN</Item> <Item>FLEE_RESPONSE_CAR_CRASH</Item> <Item>FLEE_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>FLEE_RESPONSE_HELICOPTER</Item> <Item>FLEE_RESPONSE_PLANE</Item> <Item>DEFAULT_RESPONSE_HATE</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>SmallAnimal</Name> <DecisionMakerParentRef/> <EventResponse> <Item>FLEE_RESPONSE_DAMAGE</Item> <Item>FLEE_RESPONSE_CAR_CRASH</Item> <Item>FLEE_RESPONSE_EXPLOSION</Item> <Item>FLEE_RESPONSE_SHOT_FIRED</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_WHIZZED_BY</Item> <Item>FLEE_RESPONSE_SHOT_FIRED_BULLET_IMPACT</Item> <Item>FLEE_RESPONSE_HORN</Item> <Item>FLEE_RESPONSE_SHOCKING_MELEE_ACTION</Item> <Item>FLEE_RESPONSE_SHOCKING_EXPLOSION</Item> <Item>FLEE_RESPONSE_HELICOPTER</Item> <Item>FLEE_RESPONSE_PLANE</Item> <Item>DEFAULT_RESPONSE_SHOCKING_DANGEROUS_ANIMAL</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>Cat</Name> <DecisionMakerParentRef>SmallAnimal</DecisionMakerParentRef> <EventResponse> <Item>CAT_RESPONSE_ENCROACHMENT</Item> </EventResponse> </Item> <Item type="CEventDataDecisionMaker"> <Name>Rabbit</Name> <DecisionMakerParentRef>SmallAnimal</DecisionMakerParentRef> <EventResponse> <Item>FLEE_RESPONSE_FOOT_STEP_HEARD</Item> <Item>RABBIT_RESPONSE_FLEE</Item> </EventResponse> </Item> </eventDecisionMaker> </CEventDataManager>