<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title>Screenshot Helper</title>
        <style type="text/css">
            * {
                background-color: transparent;
            }
        </style>
    </head>
    <body>
        <div id="app"></div>
        <script type="text/javascript">
            !function(t) {
                var e = {};
                function i(n) {
                    if (e[n])
                        return e[n].exports;
                    var r = e[n] = {
                        i: n,
                        l: !1,
                        exports: {}
                    };
                    return t[n].call(r.exports, r, r.exports, i),
                    r.l = !0,
                    r.exports
                }
                i.m = t,
                i.c = e,
                i.d = function(t, e, n) {
                    i.o(t, e) || Object.defineProperty(t, e, {
                        enumerable: !0,
                        get: n
                    })
                }
                ,
                i.r = function(t) {
                    "undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {
                        value: "Module"
                    }),
                    Object.defineProperty(t, "__esModule", {
                        value: !0
                    })
                }
                ,
                i.t = function(t, e) {
                    if (1 & e && (t = i(t)),
                    8 & e)
                        return t;
                    if (4 & e && "object" == typeof t && t && t.__esModule)
                        return t;
                    var n = Object.create(null);
                    if (i.r(n),
                    Object.defineProperty(n, "default", {
                        enumerable: !0,
                        value: t
                    }),
                    2 & e && "string" != typeof t)
                        for (var r in t)
                            i.d(n, r, function(e) {
                                return t[e]
                            }
                            .bind(null, r));
                    return n
                }
                ,
                i.n = function(t) {
                    var e = t && t.__esModule ? function() {
                        return t.default
                    }
                    : function() {
                        return t
                    }
                    ;
                    return i.d(e, "a", e),
                    e
                }
                ,
                i.o = function(t, e) {
                    return Object.prototype.hasOwnProperty.call(t, e)
                }
                ,
                i.p = "",
                i(i.s = 0)
            }([function(t, e, i) {
                "use strict";
                function n() {}
                i.r(e),
                void 0 === Number.EPSILON && (Number.EPSILON = Math.pow(2, -52)),
                void 0 === Number.isInteger && (Number.isInteger = function(t) {
                    return "number" == typeof t && isFinite(t) && Math.floor(t) === t
                }
                ),
                void 0 === Math.sign && (Math.sign = function(t) {
                    return t < 0 ? -1 : t > 0 ? 1 : +t
                }
                ),
                "name"in Function.prototype == !1 && Object.defineProperty(Function.prototype, "name", {
                    get: function() {
                        return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]
                    }
                }),
                void 0 === Object.assign && (Object.assign = function(t) {
                    if (null == t)
                        throw new TypeError("Cannot convert undefined or null to object");
                    for (var e = Object(t), i = 1; i < arguments.length; i++) {
                        var n = arguments[i];
                        if (null != n)
                            for (var r in n)
                                Object.prototype.hasOwnProperty.call(n, r) && (e[r] = n[r])
                    }
                    return e
                }
                ),
                Object.assign(n.prototype, {
                    addEventListener: function(t, e) {
                        void 0 === this._listeners && (this._listeners = {});
                        var i = this._listeners;
                        void 0 === i[t] && (i[t] = []),
                        -1 === i[t].indexOf(e) && i[t].push(e)
                    },
                    hasEventListener: function(t, e) {
                        if (void 0 === this._listeners)
                            return !1;
                        var i = this._listeners;
                        return void 0 !== i[t] && -1 !== i[t].indexOf(e)
                    },
                    removeEventListener: function(t, e) {
                        if (void 0 !== this._listeners) {
                            var i = this._listeners[t];
                            if (void 0 !== i) {
                                var n = i.indexOf(e);
                                -1 !== n && i.splice(n, 1)
                            }
                        }
                    },
                    dispatchEvent: function(t) {
                        if (void 0 !== this._listeners) {
                            var e = this._listeners[t.type];
                            if (void 0 !== e) {
                                t.target = this;
                                for (var i = e.slice(0), n = 0, r = i.length; n < r; n++)
                                    i[n].call(this, t)
                            }
                        }
                    }
                });
                var r, a, o, s, c, h, l, u, p, d, f, m, g = {
                    DEG2RAD: Math.PI / 180,
                    RAD2DEG: 180 / Math.PI,
                    generateUUID: function() {
                        for (var t = [], e = 0; e < 256; e++)
                            t[e] = (e < 16 ? "0" : "") + e.toString(16);
                        return function() {
                            var e = 4294967295 * Math.random() | 0
                              , i = 4294967295 * Math.random() | 0
                              , n = 4294967295 * Math.random() | 0
                              , r = 4294967295 * Math.random() | 0;
                            return (t[255 & e] + t[e >> 8 & 255] + t[e >> 16 & 255] + t[e >> 24 & 255] + "-" + t[255 & i] + t[i >> 8 & 255] + "-" + t[i >> 16 & 15 | 64] + t[i >> 24 & 255] + "-" + t[63 & n | 128] + t[n >> 8 & 255] + "-" + t[n >> 16 & 255] + t[n >> 24 & 255] + t[255 & r] + t[r >> 8 & 255] + t[r >> 16 & 255] + t[r >> 24 & 255]).toUpperCase()
                        }
                    }(),
                    clamp: function(t, e, i) {
                        return Math.max(e, Math.min(i, t))
                    },
                    euclideanModulo: function(t, e) {
                        return (t % e + e) % e
                    },
                    mapLinear: function(t, e, i, n, r) {
                        return n + (t - e) * (r - n) / (i - e)
                    },
                    lerp: function(t, e, i) {
                        return (1 - i) * t + i * e
                    },
                    smoothstep: function(t, e, i) {
                        return t <= e ? 0 : t >= i ? 1 : (t = (t - e) / (i - e)) * t * (3 - 2 * t)
                    },
                    smootherstep: function(t, e, i) {
                        return t <= e ? 0 : t >= i ? 1 : (t = (t - e) / (i - e)) * t * t * (t * (6 * t - 15) + 10)
                    },
                    randInt: function(t, e) {
                        return t + Math.floor(Math.random() * (e - t + 1))
                    },
                    randFloat: function(t, e) {
                        return t + Math.random() * (e - t)
                    },
                    randFloatSpread: function(t) {
                        return t * (.5 - Math.random())
                    },
                    degToRad: function(t) {
                        return t * g.DEG2RAD
                    },
                    radToDeg: function(t) {
                        return t * g.RAD2DEG
                    },
                    isPowerOfTwo: function(t) {
                        return 0 == (t & t - 1) && 0 !== t
                    },
                    ceilPowerOfTwo: function(t) {
                        return Math.pow(2, Math.ceil(Math.log(t) / Math.LN2))
                    },
                    floorPowerOfTwo: function(t) {
                        return Math.pow(2, Math.floor(Math.log(t) / Math.LN2))
                    }
                };
                function v(t, e) {
                    this.x = t || 0,
                    this.y = e || 0
                }
                function y() {
                    this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
                    arguments.length > 0 && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")
                }
                function x(t, e, i, n) {
                    this._x = t || 0,
                    this._y = e || 0,
                    this._z = i || 0,
                    this._w = void 0 !== n ? n : 1
                }
                function b(t, e, i) {
                    this.x = t || 0,
                    this.y = e || 0,
                    this.z = i || 0
                }
                function w() {
                    this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1],
                    arguments.length > 0 && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")
                }
                Object.defineProperties(v.prototype, {
                    width: {
                        get: function() {
                            return this.x
                        },
                        set: function(t) {
                            this.x = t
                        }
                    },
                    height: {
                        get: function() {
                            return this.y
                        },
                        set: function(t) {
                            this.y = t
                        }
                    }
                }),
                Object.assign(v.prototype, {
                    isVector2: !0,
                    set: function(t, e) {
                        return this.x = t,
                        this.y = e,
                        this
                    },
                    setScalar: function(t) {
                        return this.x = t,
                        this.y = t,
                        this
                    },
                    setX: function(t) {
                        return this.x = t,
                        this
                    },
                    setY: function(t) {
                        return this.y = t,
                        this
                    },
                    setComponent: function(t, e) {
                        switch (t) {
                        case 0:
                            this.x = e;
                            break;
                        case 1:
                            this.y = e;
                            break;
                        default:
                            throw new Error("index is out of range: " + t)
                        }
                        return this
                    },
                    getComponent: function(t) {
                        switch (t) {
                        case 0:
                            return this.x;
                        case 1:
                            return this.y;
                        default:
                            throw new Error("index is out of range: " + t)
                        }
                    },
                    clone: function() {
                        return new this.constructor(this.x,this.y)
                    },
                    copy: function(t) {
                        return this.x = t.x,
                        this.y = t.y,
                        this
                    },
                    add: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                        this.addVectors(t, e)) : (this.x += t.x,
                        this.y += t.y,
                        this)
                    },
                    addScalar: function(t) {
                        return this.x += t,
                        this.y += t,
                        this
                    },
                    addVectors: function(t, e) {
                        return this.x = t.x + e.x,
                        this.y = t.y + e.y,
                        this
                    },
                    addScaledVector: function(t, e) {
                        return this.x += t.x * e,
                        this.y += t.y * e,
                        this
                    },
                    sub: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                        this.subVectors(t, e)) : (this.x -= t.x,
                        this.y -= t.y,
                        this)
                    },
                    subScalar: function(t) {
                        return this.x -= t,
                        this.y -= t,
                        this
                    },
                    subVectors: function(t, e) {
                        return this.x = t.x - e.x,
                        this.y = t.y - e.y,
                        this
                    },
                    multiply: function(t) {
                        return this.x *= t.x,
                        this.y *= t.y,
                        this
                    },
                    multiplyScalar: function(t) {
                        return this.x *= t,
                        this.y *= t,
                        this
                    },
                    divide: function(t) {
                        return this.x /= t.x,
                        this.y /= t.y,
                        this
                    },
                    divideScalar: function(t) {
                        return this.multiplyScalar(1 / t)
                    },
                    applyMatrix3: function(t) {
                        var e = this.x
                          , i = this.y
                          , n = t.elements;
                        return this.x = n[0] * e + n[3] * i + n[6],
                        this.y = n[1] * e + n[4] * i + n[7],
                        this
                    },
                    min: function(t) {
                        return this.x = Math.min(this.x, t.x),
                        this.y = Math.min(this.y, t.y),
                        this
                    },
                    max: function(t) {
                        return this.x = Math.max(this.x, t.x),
                        this.y = Math.max(this.y, t.y),
                        this
                    },
                    clamp: function(t, e) {
                        return this.x = Math.max(t.x, Math.min(e.x, this.x)),
                        this.y = Math.max(t.y, Math.min(e.y, this.y)),
                        this
                    },
                    clampScalar: (r = new v,
                    a = new v,
                    function(t, e) {
                        return r.set(t, t),
                        a.set(e, e),
                        this.clamp(r, a)
                    }
                    ),
                    clampLength: function(t, e) {
                        var i = this.length();
                        return this.divideScalar(i || 1).multiplyScalar(Math.max(t, Math.min(e, i)))
                    },
                    floor: function() {
                        return this.x = Math.floor(this.x),
                        this.y = Math.floor(this.y),
                        this
                    },
                    ceil: function() {
                        return this.x = Math.ceil(this.x),
                        this.y = Math.ceil(this.y),
                        this
                    },
                    round: function() {
                        return this.x = Math.round(this.x),
                        this.y = Math.round(this.y),
                        this
                    },
                    roundToZero: function() {
                        return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                        this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                        this
                    },
                    negate: function() {
                        return this.x = -this.x,
                        this.y = -this.y,
                        this
                    },
                    dot: function(t) {
                        return this.x * t.x + this.y * t.y
                    },
                    cross: function(t) {
                        return this.x * t.y - this.y * t.x
                    },
                    lengthSq: function() {
                        return this.x * this.x + this.y * this.y
                    },
                    length: function() {
                        return Math.sqrt(this.x * this.x + this.y * this.y)
                    },
                    manhattanLength: function() {
                        return Math.abs(this.x) + Math.abs(this.y)
                    },
                    normalize: function() {
                        return this.divideScalar(this.length() || 1)
                    },
                    angle: function() {
                        var t = Math.atan2(this.y, this.x);
                        return t < 0 && (t += 2 * Math.PI),
                        t
                    },
                    distanceTo: function(t) {
                        return Math.sqrt(this.distanceToSquared(t))
                    },
                    distanceToSquared: function(t) {
                        var e = this.x - t.x
                          , i = this.y - t.y;
                        return e * e + i * i
                    },
                    manhattanDistanceTo: function(t) {
                        return Math.abs(this.x - t.x) + Math.abs(this.y - t.y)
                    },
                    setLength: function(t) {
                        return this.normalize().multiplyScalar(t)
                    },
                    lerp: function(t, e) {
                        return this.x += (t.x - this.x) * e,
                        this.y += (t.y - this.y) * e,
                        this
                    },
                    lerpVectors: function(t, e, i) {
                        return this.subVectors(e, t).multiplyScalar(i).add(t)
                    },
                    equals: function(t) {
                        return t.x === this.x && t.y === this.y
                    },
                    fromArray: function(t, e) {
                        return void 0 === e && (e = 0),
                        this.x = t[e],
                        this.y = t[e + 1],
                        this
                    },
                    toArray: function(t, e) {
                        return void 0 === t && (t = []),
                        void 0 === e && (e = 0),
                        t[e] = this.x,
                        t[e + 1] = this.y,
                        t
                    },
                    fromBufferAttribute: function(t, e, i) {
                        return void 0 !== i && console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),
                        this.x = t.getX(e),
                        this.y = t.getY(e),
                        this
                    },
                    rotateAround: function(t, e) {
                        var i = Math.cos(e)
                          , n = Math.sin(e)
                          , r = this.x - t.x
                          , a = this.y - t.y;
                        return this.x = r * i - a * n + t.x,
                        this.y = r * n + a * i + t.y,
                        this
                    }
                }),
                Object.assign(y.prototype, {
                    isMatrix4: !0,
                    set: function(t, e, i, n, r, a, o, s, c, h, l, u, p, d, f, m) {
                        var g = this.elements;
                        return g[0] = t,
                        g[4] = e,
                        g[8] = i,
                        g[12] = n,
                        g[1] = r,
                        g[5] = a,
                        g[9] = o,
                        g[13] = s,
                        g[2] = c,
                        g[6] = h,
                        g[10] = l,
                        g[14] = u,
                        g[3] = p,
                        g[7] = d,
                        g[11] = f,
                        g[15] = m,
                        this
                    },
                    identity: function() {
                        return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                        this
                    },
                    clone: function() {
                        return (new y).fromArray(this.elements)
                    },
                    copy: function(t) {
                        var e = this.elements
                          , i = t.elements;
                        return e[0] = i[0],
                        e[1] = i[1],
                        e[2] = i[2],
                        e[3] = i[3],
                        e[4] = i[4],
                        e[5] = i[5],
                        e[6] = i[6],
                        e[7] = i[7],
                        e[8] = i[8],
                        e[9] = i[9],
                        e[10] = i[10],
                        e[11] = i[11],
                        e[12] = i[12],
                        e[13] = i[13],
                        e[14] = i[14],
                        e[15] = i[15],
                        this
                    },
                    copyPosition: function(t) {
                        var e = this.elements
                          , i = t.elements;
                        return e[12] = i[12],
                        e[13] = i[13],
                        e[14] = i[14],
                        this
                    },
                    extractBasis: function(t, e, i) {
                        return t.setFromMatrixColumn(this, 0),
                        e.setFromMatrixColumn(this, 1),
                        i.setFromMatrixColumn(this, 2),
                        this
                    },
                    makeBasis: function(t, e, i) {
                        return this.set(t.x, e.x, i.x, 0, t.y, e.y, i.y, 0, t.z, e.z, i.z, 0, 0, 0, 0, 1),
                        this
                    },
                    extractRotation: (d = new b,
                    function(t) {
                        var e = this.elements
                          , i = t.elements
                          , n = 1 / d.setFromMatrixColumn(t, 0).length()
                          , r = 1 / d.setFromMatrixColumn(t, 1).length()
                          , a = 1 / d.setFromMatrixColumn(t, 2).length();
                        return e[0] = i[0] * n,
                        e[1] = i[1] * n,
                        e[2] = i[2] * n,
                        e[3] = 0,
                        e[4] = i[4] * r,
                        e[5] = i[5] * r,
                        e[6] = i[6] * r,
                        e[7] = 0,
                        e[8] = i[8] * a,
                        e[9] = i[9] * a,
                        e[10] = i[10] * a,
                        e[11] = 0,
                        e[12] = 0,
                        e[13] = 0,
                        e[14] = 0,
                        e[15] = 1,
                        this
                    }
                    ),
                    makeRotationFromEuler: function(t) {
                        t && t.isEuler || console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
                        var e = this.elements
                          , i = t.x
                          , n = t.y
                          , r = t.z
                          , a = Math.cos(i)
                          , o = Math.sin(i)
                          , s = Math.cos(n)
                          , c = Math.sin(n)
                          , h = Math.cos(r)
                          , l = Math.sin(r);
                        if ("XYZ" === t.order) {
                            var u = a * h
                              , p = a * l
                              , d = o * h
                              , f = o * l;
                            e[0] = s * h,
                            e[4] = -s * l,
                            e[8] = c,
                            e[1] = p + d * c,
                            e[5] = u - f * c,
                            e[9] = -o * s,
                            e[2] = f - u * c,
                            e[6] = d + p * c,
                            e[10] = a * s
                        } else if ("YXZ" === t.order) {
                            var m = s * h
                              , g = s * l
                              , v = c * h
                              , y = c * l;
                            e[0] = m + y * o,
                            e[4] = v * o - g,
                            e[8] = a * c,
                            e[1] = a * l,
                            e[5] = a * h,
                            e[9] = -o,
                            e[2] = g * o - v,
                            e[6] = y + m * o,
                            e[10] = a * s
                        } else if ("ZXY" === t.order) {
                            m = s * h,
                            g = s * l,
                            v = c * h,
                            y = c * l;
                            e[0] = m - y * o,
                            e[4] = -a * l,
                            e[8] = v + g * o,
                            e[1] = g + v * o,
                            e[5] = a * h,
                            e[9] = y - m * o,
                            e[2] = -a * c,
                            e[6] = o,
                            e[10] = a * s
                        } else if ("ZYX" === t.order) {
                            u = a * h,
                            p = a * l,
                            d = o * h,
                            f = o * l;
                            e[0] = s * h,
                            e[4] = d * c - p,
                            e[8] = u * c + f,
                            e[1] = s * l,
                            e[5] = f * c + u,
                            e[9] = p * c - d,
                            e[2] = -c,
                            e[6] = o * s,
                            e[10] = a * s
                        } else if ("YZX" === t.order) {
                            var x = a * s
                              , b = a * c
                              , w = o * s
                              , _ = o * c;
                            e[0] = s * h,
                            e[4] = _ - x * l,
                            e[8] = w * l + b,
                            e[1] = l,
                            e[5] = a * h,
                            e[9] = -o * h,
                            e[2] = -c * h,
                            e[6] = b * l + w,
                            e[10] = x - _ * l
                        } else if ("XZY" === t.order) {
                            x = a * s,
                            b = a * c,
                            w = o * s,
                            _ = o * c;
                            e[0] = s * h,
                            e[4] = -l,
                            e[8] = c * h,
                            e[1] = x * l + _,
                            e[5] = a * h,
                            e[9] = b * l - w,
                            e[2] = w * l - b,
                            e[6] = o * h,
                            e[10] = _ * l + x
                        }
                        return e[3] = 0,
                        e[7] = 0,
                        e[11] = 0,
                        e[12] = 0,
                        e[13] = 0,
                        e[14] = 0,
                        e[15] = 1,
                        this
                    },
                    makeRotationFromQuaternion: (u = new b(0,0,0),
                    p = new b(1,1,1),
                    function(t) {
                        return this.compose(u, t, p)
                    }
                    ),
                    lookAt: (c = new b,
                    h = new b,
                    l = new b,
                    function(t, e, i) {
                        var n = this.elements;
                        return l.subVectors(t, e),
                        0 === l.lengthSq() && (l.z = 1),
                        l.normalize(),
                        c.crossVectors(i, l),
                        0 === c.lengthSq() && (1 === Math.abs(i.z) ? l.x += 1e-4 : l.z += 1e-4,
                        l.normalize(),
                        c.crossVectors(i, l)),
                        c.normalize(),
                        h.crossVectors(l, c),
                        n[0] = c.x,
                        n[4] = h.x,
                        n[8] = l.x,
                        n[1] = c.y,
                        n[5] = h.y,
                        n[9] = l.y,
                        n[2] = c.z,
                        n[6] = h.z,
                        n[10] = l.z,
                        this
                    }
                    ),
                    multiply: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
                        this.multiplyMatrices(t, e)) : this.multiplyMatrices(this, t)
                    },
                    premultiply: function(t) {
                        return this.multiplyMatrices(t, this)
                    },
                    multiplyMatrices: function(t, e) {
                        var i = t.elements
                          , n = e.elements
                          , r = this.elements
                          , a = i[0]
                          , o = i[4]
                          , s = i[8]
                          , c = i[12]
                          , h = i[1]
                          , l = i[5]
                          , u = i[9]
                          , p = i[13]
                          , d = i[2]
                          , f = i[6]
                          , m = i[10]
                          , g = i[14]
                          , v = i[3]
                          , y = i[7]
                          , x = i[11]
                          , b = i[15]
                          , w = n[0]
                          , _ = n[4]
                          , M = n[8]
                          , S = n[12]
                          , E = n[1]
                          , T = n[5]
                          , L = n[9]
                          , A = n[13]
                          , P = n[2]
                          , R = n[6]
                          , C = n[10]
                          , O = n[14]
                          , I = n[3]
                          , D = n[7]
                          , z = n[11]
                          , N = n[15];
                        return r[0] = a * w + o * E + s * P + c * I,
                        r[4] = a * _ + o * T + s * R + c * D,
                        r[8] = a * M + o * L + s * C + c * z,
                        r[12] = a * S + o * A + s * O + c * N,
                        r[1] = h * w + l * E + u * P + p * I,
                        r[5] = h * _ + l * T + u * R + p * D,
                        r[9] = h * M + l * L + u * C + p * z,
                        r[13] = h * S + l * A + u * O + p * N,
                        r[2] = d * w + f * E + m * P + g * I,
                        r[6] = d * _ + f * T + m * R + g * D,
                        r[10] = d * M + f * L + m * C + g * z,
                        r[14] = d * S + f * A + m * O + g * N,
                        r[3] = v * w + y * E + x * P + b * I,
                        r[7] = v * _ + y * T + x * R + b * D,
                        r[11] = v * M + y * L + x * C + b * z,
                        r[15] = v * S + y * A + x * O + b * N,
                        this
                    },
                    multiplyScalar: function(t) {
                        var e = this.elements;
                        return e[0] *= t,
                        e[4] *= t,
                        e[8] *= t,
                        e[12] *= t,
                        e[1] *= t,
                        e[5] *= t,
                        e[9] *= t,
                        e[13] *= t,
                        e[2] *= t,
                        e[6] *= t,
                        e[10] *= t,
                        e[14] *= t,
                        e[3] *= t,
                        e[7] *= t,
                        e[11] *= t,
                        e[15] *= t,
                        this
                    },
                    applyToBufferAttribute: function() {
                        var t = new b;
                        return function(e) {
                            for (var i = 0, n = e.count; i < n; i++)
                                t.x = e.getX(i),
                                t.y = e.getY(i),
                                t.z = e.getZ(i),
                                t.applyMatrix4(this),
                                e.setXYZ(i, t.x, t.y, t.z);
                            return e
                        }
                    }(),
                    determinant: function() {
                        var t = this.elements
                          , e = t[0]
                          , i = t[4]
                          , n = t[8]
                          , r = t[12]
                          , a = t[1]
                          , o = t[5]
                          , s = t[9]
                          , c = t[13]
                          , h = t[2]
                          , l = t[6]
                          , u = t[10]
                          , p = t[14];
                        return t[3] * (+r * s * l - n * c * l - r * o * u + i * c * u + n * o * p - i * s * p) + t[7] * (+e * s * p - e * c * u + r * a * u - n * a * p + n * c * h - r * s * h) + t[11] * (+e * c * l - e * o * p - r * a * l + i * a * p + r * o * h - i * c * h) + t[15] * (-n * o * h - e * s * l + e * o * u + n * a * l - i * a * u + i * s * h)
                    },
                    transpose: function() {
                        var t, e = this.elements;
                        return t = e[1],
                        e[1] = e[4],
                        e[4] = t,
                        t = e[2],
                        e[2] = e[8],
                        e[8] = t,
                        t = e[6],
                        e[6] = e[9],
                        e[9] = t,
                        t = e[3],
                        e[3] = e[12],
                        e[12] = t,
                        t = e[7],
                        e[7] = e[13],
                        e[13] = t,
                        t = e[11],
                        e[11] = e[14],
                        e[14] = t,
                        this
                    },
                    setPosition: function(t) {
                        var e = this.elements;
                        return e[12] = t.x,
                        e[13] = t.y,
                        e[14] = t.z,
                        this
                    },
                    getInverse: function(t, e) {
                        var i = this.elements
                          , n = t.elements
                          , r = n[0]
                          , a = n[1]
                          , o = n[2]
                          , s = n[3]
                          , c = n[4]
                          , h = n[5]
                          , l = n[6]
                          , u = n[7]
                          , p = n[8]
                          , d = n[9]
                          , f = n[10]
                          , m = n[11]
                          , g = n[12]
                          , v = n[13]
                          , y = n[14]
                          , x = n[15]
                          , b = d * y * u - v * f * u + v * l * m - h * y * m - d * l * x + h * f * x
                          , w = g * f * u - p * y * u - g * l * m + c * y * m + p * l * x - c * f * x
                          , _ = p * v * u - g * d * u + g * h * m - c * v * m - p * h * x + c * d * x
                          , M = g * d * l - p * v * l - g * h * f + c * v * f + p * h * y - c * d * y
                          , S = r * b + a * w + o * _ + s * M;
                        if (0 === S) {
                            var E = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
                            if (!0 === e)
                                throw new Error(E);
                            return console.warn(E),
                            this.identity()
                        }
                        var T = 1 / S;
                        return i[0] = b * T,
                        i[1] = (v * f * s - d * y * s - v * o * m + a * y * m + d * o * x - a * f * x) * T,
                        i[2] = (h * y * s - v * l * s + v * o * u - a * y * u - h * o * x + a * l * x) * T,
                        i[3] = (d * l * s - h * f * s - d * o * u + a * f * u + h * o * m - a * l * m) * T,
                        i[4] = w * T,
                        i[5] = (p * y * s - g * f * s + g * o * m - r * y * m - p * o * x + r * f * x) * T,
                        i[6] = (g * l * s - c * y * s - g * o * u + r * y * u + c * o * x - r * l * x) * T,
                        i[7] = (c * f * s - p * l * s + p * o * u - r * f * u - c * o * m + r * l * m) * T,
                        i[8] = _ * T,
                        i[9] = (g * d * s - p * v * s - g * a * m + r * v * m + p * a * x - r * d * x) * T,
                        i[10] = (c * v * s - g * h * s + g * a * u - r * v * u - c * a * x + r * h * x) * T,
                        i[11] = (p * h * s - c * d * s - p * a * u + r * d * u + c * a * m - r * h * m) * T,
                        i[12] = M * T,
                        i[13] = (p * v * o - g * d * o + g * a * f - r * v * f - p * a * y + r * d * y) * T,
                        i[14] = (g * h * o - c * v * o - g * a * l + r * v * l + c * a * y - r * h * y) * T,
                        i[15] = (c * d * o - p * h * o + p * a * l - r * d * l - c * a * f + r * h * f) * T,
                        this
                    },
                    scale: function(t) {
                        var e = this.elements
                          , i = t.x
                          , n = t.y
                          , r = t.z;
                        return e[0] *= i,
                        e[4] *= n,
                        e[8] *= r,
                        e[1] *= i,
                        e[5] *= n,
                        e[9] *= r,
                        e[2] *= i,
                        e[6] *= n,
                        e[10] *= r,
                        e[3] *= i,
                        e[7] *= n,
                        e[11] *= r,
                        this
                    },
                    getMaxScaleOnAxis: function() {
                        var t = this.elements
                          , e = t[0] * t[0] + t[1] * t[1] + t[2] * t[2]
                          , i = t[4] * t[4] + t[5] * t[5] + t[6] * t[6]
                          , n = t[8] * t[8] + t[9] * t[9] + t[10] * t[10];
                        return Math.sqrt(Math.max(e, i, n))
                    },
                    makeTranslation: function(t, e, i) {
                        return this.set(1, 0, 0, t, 0, 1, 0, e, 0, 0, 1, i, 0, 0, 0, 1),
                        this
                    },
                    makeRotationX: function(t) {
                        var e = Math.cos(t)
                          , i = Math.sin(t);
                        return this.set(1, 0, 0, 0, 0, e, -i, 0, 0, i, e, 0, 0, 0, 0, 1),
                        this
                    },
                    makeRotationY: function(t) {
                        var e = Math.cos(t)
                          , i = Math.sin(t);
                        return this.set(e, 0, i, 0, 0, 1, 0, 0, -i, 0, e, 0, 0, 0, 0, 1),
                        this
                    },
                    makeRotationZ: function(t) {
                        var e = Math.cos(t)
                          , i = Math.sin(t);
                        return this.set(e, -i, 0, 0, i, e, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                        this
                    },
                    makeRotationAxis: function(t, e) {
                        var i = Math.cos(e)
                          , n = Math.sin(e)
                          , r = 1 - i
                          , a = t.x
                          , o = t.y
                          , s = t.z
                          , c = r * a
                          , h = r * o;
                        return this.set(c * a + i, c * o - n * s, c * s + n * o, 0, c * o + n * s, h * o + i, h * s - n * a, 0, c * s - n * o, h * s + n * a, r * s * s + i, 0, 0, 0, 0, 1),
                        this
                    },
                    makeScale: function(t, e, i) {
                        return this.set(t, 0, 0, 0, 0, e, 0, 0, 0, 0, i, 0, 0, 0, 0, 1),
                        this
                    },
                    makeShear: function(t, e, i) {
                        return this.set(1, e, i, 0, t, 1, i, 0, t, e, 1, 0, 0, 0, 0, 1),
                        this
                    },
                    compose: function(t, e, i) {
                        var n = this.elements
                          , r = e._x
                          , a = e._y
                          , o = e._z
                          , s = e._w
                          , c = r + r
                          , h = a + a
                          , l = o + o
                          , u = r * c
                          , p = r * h
                          , d = r * l
                          , f = a * h
                          , m = a * l
                          , g = o * l
                          , v = s * c
                          , y = s * h
                          , x = s * l
                          , b = i.x
                          , w = i.y
                          , _ = i.z;
                        return n[0] = (1 - (f + g)) * b,
                        n[1] = (p + x) * b,
                        n[2] = (d - y) * b,
                        n[3] = 0,
                        n[4] = (p - x) * w,
                        n[5] = (1 - (u + g)) * w,
                        n[6] = (m + v) * w,
                        n[7] = 0,
                        n[8] = (d + y) * _,
                        n[9] = (m - v) * _,
                        n[10] = (1 - (u + f)) * _,
                        n[11] = 0,
                        n[12] = t.x,
                        n[13] = t.y,
                        n[14] = t.z,
                        n[15] = 1,
                        this
                    },
                    decompose: (o = new b,
                    s = new y,
                    function(t, e, i) {
                        var n = this.elements
                          , r = o.set(n[0], n[1], n[2]).length()
                          , a = o.set(n[4], n[5], n[6]).length()
                          , c = o.set(n[8], n[9], n[10]).length();
                        this.determinant() < 0 && (r = -r),
                        t.x = n[12],
                        t.y = n[13],
                        t.z = n[14],
                        s.copy(this);
                        var h = 1 / r
                          , l = 1 / a
                          , u = 1 / c;
                        return s.elements[0] *= h,
                        s.elements[1] *= h,
                        s.elements[2] *= h,
                        s.elements[4] *= l,
                        s.elements[5] *= l,
                        s.elements[6] *= l,
                        s.elements[8] *= u,
                        s.elements[9] *= u,
                        s.elements[10] *= u,
                        e.setFromRotationMatrix(s),
                        i.x = r,
                        i.y = a,
                        i.z = c,
                        this
                    }
                    ),
                    makePerspective: function(t, e, i, n, r, a) {
                        void 0 === a && console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");
                        var o = this.elements
                          , s = 2 * r / (e - t)
                          , c = 2 * r / (i - n)
                          , h = (e + t) / (e - t)
                          , l = (i + n) / (i - n)
                          , u = -(a + r) / (a - r)
                          , p = -2 * a * r / (a - r);
                        return o[0] = s,
                        o[4] = 0,
                        o[8] = h,
                        o[12] = 0,
                        o[1] = 0,
                        o[5] = c,
                        o[9] = l,
                        o[13] = 0,
                        o[2] = 0,
                        o[6] = 0,
                        o[10] = u,
                        o[14] = p,
                        o[3] = 0,
                        o[7] = 0,
                        o[11] = -1,
                        o[15] = 0,
                        this
                    },
                    makeOrthographic: function(t, e, i, n, r, a) {
                        var o = this.elements
                          , s = 1 / (e - t)
                          , c = 1 / (i - n)
                          , h = 1 / (a - r)
                          , l = (e + t) * s
                          , u = (i + n) * c
                          , p = (a + r) * h;
                        return o[0] = 2 * s,
                        o[4] = 0,
                        o[8] = 0,
                        o[12] = -l,
                        o[1] = 0,
                        o[5] = 2 * c,
                        o[9] = 0,
                        o[13] = -u,
                        o[2] = 0,
                        o[6] = 0,
                        o[10] = -2 * h,
                        o[14] = -p,
                        o[3] = 0,
                        o[7] = 0,
                        o[11] = 0,
                        o[15] = 1,
                        this
                    },
                    equals: function(t) {
                        for (var e = this.elements, i = t.elements, n = 0; n < 16; n++)
                            if (e[n] !== i[n])
                                return !1;
                        return !0
                    },
                    fromArray: function(t, e) {
                        void 0 === e && (e = 0);
                        for (var i = 0; i < 16; i++)
                            this.elements[i] = t[i + e];
                        return this
                    },
                    toArray: function(t, e) {
                        void 0 === t && (t = []),
                        void 0 === e && (e = 0);
                        var i = this.elements;
                        return t[e] = i[0],
                        t[e + 1] = i[1],
                        t[e + 2] = i[2],
                        t[e + 3] = i[3],
                        t[e + 4] = i[4],
                        t[e + 5] = i[5],
                        t[e + 6] = i[6],
                        t[e + 7] = i[7],
                        t[e + 8] = i[8],
                        t[e + 9] = i[9],
                        t[e + 10] = i[10],
                        t[e + 11] = i[11],
                        t[e + 12] = i[12],
                        t[e + 13] = i[13],
                        t[e + 14] = i[14],
                        t[e + 15] = i[15],
                        t
                    }
                }),
                Object.assign(x, {
                    slerp: function(t, e, i, n) {
                        return i.copy(t).slerp(e, n)
                    },
                    slerpFlat: function(t, e, i, n, r, a, o) {
                        var s = i[n + 0]
                          , c = i[n + 1]
                          , h = i[n + 2]
                          , l = i[n + 3]
                          , u = r[a + 0]
                          , p = r[a + 1]
                          , d = r[a + 2]
                          , f = r[a + 3];
                        if (l !== f || s !== u || c !== p || h !== d) {
                            var m = 1 - o
                              , g = s * u + c * p + h * d + l * f
                              , v = g >= 0 ? 1 : -1
                              , y = 1 - g * g;
                            if (y > Number.EPSILON) {
                                var x = Math.sqrt(y)
                                  , b = Math.atan2(x, g * v);
                                m = Math.sin(m * b) / x,
                                o = Math.sin(o * b) / x
                            }
                            var w = o * v;
                            if (s = s * m + u * w,
                            c = c * m + p * w,
                            h = h * m + d * w,
                            l = l * m + f * w,
                            m === 1 - o) {
                                var _ = 1 / Math.sqrt(s * s + c * c + h * h + l * l);
                                s *= _,
                                c *= _,
                                h *= _,
                                l *= _
                            }
                        }
                        t[e] = s,
                        t[e + 1] = c,
                        t[e + 2] = h,
                        t[e + 3] = l
                    }
                }),
                Object.defineProperties(x.prototype, {
                    x: {
                        get: function() {
                            return this._x
                        },
                        set: function(t) {
                            this._x = t,
                            this.onChangeCallback()
                        }
                    },
                    y: {
                        get: function() {
                            return this._y
                        },
                        set: function(t) {
                            this._y = t,
                            this.onChangeCallback()
                        }
                    },
                    z: {
                        get: function() {
                            return this._z
                        },
                        set: function(t) {
                            this._z = t,
                            this.onChangeCallback()
                        }
                    },
                    w: {
                        get: function() {
                            return this._w
                        },
                        set: function(t) {
                            this._w = t,
                            this.onChangeCallback()
                        }
                    }
                }),
                Object.assign(x.prototype, {
                    isQuaternion: !0,
                    set: function(t, e, i, n) {
                        return this._x = t,
                        this._y = e,
                        this._z = i,
                        this._w = n,
                        this.onChangeCallback(),
                        this
                    },
                    clone: function() {
                        return new this.constructor(this._x,this._y,this._z,this._w)
                    },
                    copy: function(t) {
                        return this._x = t.x,
                        this._y = t.y,
                        this._z = t.z,
                        this._w = t.w,
                        this.onChangeCallback(),
                        this
                    },
                    setFromEuler: function(t, e) {
                        if (!t || !t.isEuler)
                            throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");
                        var i = t._x
                          , n = t._y
                          , r = t._z
                          , a = t.order
                          , o = Math.cos
                          , s = Math.sin
                          , c = o(i / 2)
                          , h = o(n / 2)
                          , l = o(r / 2)
                          , u = s(i / 2)
                          , p = s(n / 2)
                          , d = s(r / 2);
                        return "XYZ" === a ? (this._x = u * h * l + c * p * d,
                        this._y = c * p * l - u * h * d,
                        this._z = c * h * d + u * p * l,
                        this._w = c * h * l - u * p * d) : "YXZ" === a ? (this._x = u * h * l + c * p * d,
                        this._y = c * p * l - u * h * d,
                        this._z = c * h * d - u * p * l,
                        this._w = c * h * l + u * p * d) : "ZXY" === a ? (this._x = u * h * l - c * p * d,
                        this._y = c * p * l + u * h * d,
                        this._z = c * h * d + u * p * l,
                        this._w = c * h * l - u * p * d) : "ZYX" === a ? (this._x = u * h * l - c * p * d,
                        this._y = c * p * l + u * h * d,
                        this._z = c * h * d - u * p * l,
                        this._w = c * h * l + u * p * d) : "YZX" === a ? (this._x = u * h * l + c * p * d,
                        this._y = c * p * l + u * h * d,
                        this._z = c * h * d - u * p * l,
                        this._w = c * h * l - u * p * d) : "XZY" === a && (this._x = u * h * l - c * p * d,
                        this._y = c * p * l - u * h * d,
                        this._z = c * h * d + u * p * l,
                        this._w = c * h * l + u * p * d),
                        !1 !== e && this.onChangeCallback(),
                        this
                    },
                    setFromAxisAngle: function(t, e) {
                        var i = e / 2
                          , n = Math.sin(i);
                        return this._x = t.x * n,
                        this._y = t.y * n,
                        this._z = t.z * n,
                        this._w = Math.cos(i),
                        this.onChangeCallback(),
                        this
                    },
                    setFromRotationMatrix: function(t) {
                        var e, i = t.elements, n = i[0], r = i[4], a = i[8], o = i[1], s = i[5], c = i[9], h = i[2], l = i[6], u = i[10], p = n + s + u;
                        return p > 0 ? (e = .5 / Math.sqrt(p + 1),
                        this._w = .25 / e,
                        this._x = (l - c) * e,
                        this._y = (a - h) * e,
                        this._z = (o - r) * e) : n > s && n > u ? (e = 2 * Math.sqrt(1 + n - s - u),
                        this._w = (l - c) / e,
                        this._x = .25 * e,
                        this._y = (r + o) / e,
                        this._z = (a + h) / e) : s > u ? (e = 2 * Math.sqrt(1 + s - n - u),
                        this._w = (a - h) / e,
                        this._x = (r + o) / e,
                        this._y = .25 * e,
                        this._z = (c + l) / e) : (e = 2 * Math.sqrt(1 + u - n - s),
                        this._w = (o - r) / e,
                        this._x = (a + h) / e,
                        this._y = (c + l) / e,
                        this._z = .25 * e),
                        this.onChangeCallback(),
                        this
                    },
                    setFromUnitVectors: function() {
                        var t, e = new b;
                        return function(i, n) {
                            return void 0 === e && (e = new b),
                            (t = i.dot(n) + 1) < 1e-6 ? (t = 0,
                            Math.abs(i.x) > Math.abs(i.z) ? e.set(-i.y, i.x, 0) : e.set(0, -i.z, i.y)) : e.crossVectors(i, n),
                            this._x = e.x,
                            this._y = e.y,
                            this._z = e.z,
                            this._w = t,
                            this.normalize()
                        }
                    }(),
                    angleTo: function(t) {
                        return 2 * Math.acos(Math.abs(g.clamp(this.dot(t), -1, 1)))
                    },
                    rotateTowards: function(t, e) {
                        var i = this.angleTo(t);
                        if (0 === i)
                            return this;
                        var n = Math.min(1, e / i);
                        return this.slerp(t, n),
                        this
                    },
                    inverse: function() {
                        return this.conjugate()
                    },
                    conjugate: function() {
                        return this._x *= -1,
                        this._y *= -1,
                        this._z *= -1,
                        this.onChangeCallback(),
                        this
                    },
                    dot: function(t) {
                        return this._x * t._x + this._y * t._y + this._z * t._z + this._w * t._w
                    },
                    lengthSq: function() {
                        return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w
                    },
                    length: function() {
                        return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w)
                    },
                    normalize: function() {
                        var t = this.length();
                        return 0 === t ? (this._x = 0,
                        this._y = 0,
                        this._z = 0,
                        this._w = 1) : (t = 1 / t,
                        this._x = this._x * t,
                        this._y = this._y * t,
                        this._z = this._z * t,
                        this._w = this._w * t),
                        this.onChangeCallback(),
                        this
                    },
                    multiply: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
                        this.multiplyQuaternions(t, e)) : this.multiplyQuaternions(this, t)
                    },
                    premultiply: function(t) {
                        return this.multiplyQuaternions(t, this)
                    },
                    multiplyQuaternions: function(t, e) {
                        var i = t._x
                          , n = t._y
                          , r = t._z
                          , a = t._w
                          , o = e._x
                          , s = e._y
                          , c = e._z
                          , h = e._w;
                        return this._x = i * h + a * o + n * c - r * s,
                        this._y = n * h + a * s + r * o - i * c,
                        this._z = r * h + a * c + i * s - n * o,
                        this._w = a * h - i * o - n * s - r * c,
                        this.onChangeCallback(),
                        this
                    },
                    slerp: function(t, e) {
                        if (0 === e)
                            return this;
                        if (1 === e)
                            return this.copy(t);
                        var i = this._x
                          , n = this._y
                          , r = this._z
                          , a = this._w
                          , o = a * t._w + i * t._x + n * t._y + r * t._z;
                        if (o < 0 ? (this._w = -t._w,
                        this._x = -t._x,
                        this._y = -t._y,
                        this._z = -t._z,
                        o = -o) : this.copy(t),
                        o >= 1)
                            return this._w = a,
                            this._x = i,
                            this._y = n,
                            this._z = r,
                            this;
                        var s = 1 - o * o;
                        if (s <= Number.EPSILON) {
                            var c = 1 - e;
                            return this._w = c * a + e * this._w,
                            this._x = c * i + e * this._x,
                            this._y = c * n + e * this._y,
                            this._z = c * r + e * this._z,
                            this.normalize()
                        }
                        var h = Math.sqrt(s)
                          , l = Math.atan2(h, o)
                          , u = Math.sin((1 - e) * l) / h
                          , p = Math.sin(e * l) / h;
                        return this._w = a * u + this._w * p,
                        this._x = i * u + this._x * p,
                        this._y = n * u + this._y * p,
                        this._z = r * u + this._z * p,
                        this.onChangeCallback(),
                        this
                    },
                    equals: function(t) {
                        return t._x === this._x && t._y === this._y && t._z === this._z && t._w === this._w
                    },
                    fromArray: function(t, e) {
                        return void 0 === e && (e = 0),
                        this._x = t[e],
                        this._y = t[e + 1],
                        this._z = t[e + 2],
                        this._w = t[e + 3],
                        this.onChangeCallback(),
                        this
                    },
                    toArray: function(t, e) {
                        return void 0 === t && (t = []),
                        void 0 === e && (e = 0),
                        t[e] = this._x,
                        t[e + 1] = this._y,
                        t[e + 2] = this._z,
                        t[e + 3] = this._w,
                        t
                    },
                    onChange: function(t) {
                        return this.onChangeCallback = t,
                        this
                    },
                    onChangeCallback: function() {}
                }),
                Object.assign(b.prototype, {
                    isVector3: !0,
                    set: function(t, e, i) {
                        return this.x = t,
                        this.y = e,
                        this.z = i,
                        this
                    },
                    setScalar: function(t) {
                        return this.x = t,
                        this.y = t,
                        this.z = t,
                        this
                    },
                    setX: function(t) {
                        return this.x = t,
                        this
                    },
                    setY: function(t) {
                        return this.y = t,
                        this
                    },
                    setZ: function(t) {
                        return this.z = t,
                        this
                    },
                    setComponent: function(t, e) {
                        switch (t) {
                        case 0:
                            this.x = e;
                            break;
                        case 1:
                            this.y = e;
                            break;
                        case 2:
                            this.z = e;
                            break;
                        default:
                            throw new Error("index is out of range: " + t)
                        }
                        return this
                    },
                    getComponent: function(t) {
                        switch (t) {
                        case 0:
                            return this.x;
                        case 1:
                            return this.y;
                        case 2:
                            return this.z;
                        default:
                            throw new Error("index is out of range: " + t)
                        }
                    },
                    clone: function() {
                        return new this.constructor(this.x,this.y,this.z)
                    },
                    copy: function(t) {
                        return this.x = t.x,
                        this.y = t.y,
                        this.z = t.z,
                        this
                    },
                    add: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                        this.addVectors(t, e)) : (this.x += t.x,
                        this.y += t.y,
                        this.z += t.z,
                        this)
                    },
                    addScalar: function(t) {
                        return this.x += t,
                        this.y += t,
                        this.z += t,
                        this
                    },
                    addVectors: function(t, e) {
                        return this.x = t.x + e.x,
                        this.y = t.y + e.y,
                        this.z = t.z + e.z,
                        this
                    },
                    addScaledVector: function(t, e) {
                        return this.x += t.x * e,
                        this.y += t.y * e,
                        this.z += t.z * e,
                        this
                    },
                    sub: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                        this.subVectors(t, e)) : (this.x -= t.x,
                        this.y -= t.y,
                        this.z -= t.z,
                        this)
                    },
                    subScalar: function(t) {
                        return this.x -= t,
                        this.y -= t,
                        this.z -= t,
                        this
                    },
                    subVectors: function(t, e) {
                        return this.x = t.x - e.x,
                        this.y = t.y - e.y,
                        this.z = t.z - e.z,
                        this
                    },
                    multiply: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
                        this.multiplyVectors(t, e)) : (this.x *= t.x,
                        this.y *= t.y,
                        this.z *= t.z,
                        this)
                    },
                    multiplyScalar: function(t) {
                        return this.x *= t,
                        this.y *= t,
                        this.z *= t,
                        this
                    },
                    multiplyVectors: function(t, e) {
                        return this.x = t.x * e.x,
                        this.y = t.y * e.y,
                        this.z = t.z * e.z,
                        this
                    },
                    applyEuler: (f = new x,
                    function(t) {
                        return t && t.isEuler || console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),
                        this.applyQuaternion(f.setFromEuler(t))
                    }
                    ),
                    applyAxisAngle: function() {
                        var t = new x;
                        return function(e, i) {
                            return this.applyQuaternion(t.setFromAxisAngle(e, i))
                        }
                    }(),
                    applyMatrix3: function(t) {
                        var e = this.x
                          , i = this.y
                          , n = this.z
                          , r = t.elements;
                        return this.x = r[0] * e + r[3] * i + r[6] * n,
                        this.y = r[1] * e + r[4] * i + r[7] * n,
                        this.z = r[2] * e + r[5] * i + r[8] * n,
                        this
                    },
                    applyMatrix4: function(t) {
                        var e = this.x
                          , i = this.y
                          , n = this.z
                          , r = t.elements
                          , a = 1 / (r[3] * e + r[7] * i + r[11] * n + r[15]);
                        return this.x = (r[0] * e + r[4] * i + r[8] * n + r[12]) * a,
                        this.y = (r[1] * e + r[5] * i + r[9] * n + r[13]) * a,
                        this.z = (r[2] * e + r[6] * i + r[10] * n + r[14]) * a,
                        this
                    },
                    applyQuaternion: function(t) {
                        var e = this.x
                          , i = this.y
                          , n = this.z
                          , r = t.x
                          , a = t.y
                          , o = t.z
                          , s = t.w
                          , c = s * e + a * n - o * i
                          , h = s * i + o * e - r * n
                          , l = s * n + r * i - a * e
                          , u = -r * e - a * i - o * n;
                        return this.x = c * s + u * -r + h * -o - l * -a,
                        this.y = h * s + u * -a + l * -r - c * -o,
                        this.z = l * s + u * -o + c * -a - h * -r,
                        this
                    },
                    project: function(t) {
                        return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)
                    },
                    unproject: function() {
                        var t = new y;
                        return function(e) {
                            return this.applyMatrix4(t.getInverse(e.projectionMatrix)).applyMatrix4(e.matrixWorld)
                        }
                    }(),
                    transformDirection: function(t) {
                        var e = this.x
                          , i = this.y
                          , n = this.z
                          , r = t.elements;
                        return this.x = r[0] * e + r[4] * i + r[8] * n,
                        this.y = r[1] * e + r[5] * i + r[9] * n,
                        this.z = r[2] * e + r[6] * i + r[10] * n,
                        this.normalize()
                    },
                    divide: function(t) {
                        return this.x /= t.x,
                        this.y /= t.y,
                        this.z /= t.z,
                        this
                    },
                    divideScalar: function(t) {
                        return this.multiplyScalar(1 / t)
                    },
                    min: function(t) {
                        return this.x = Math.min(this.x, t.x),
                        this.y = Math.min(this.y, t.y),
                        this.z = Math.min(this.z, t.z),
                        this
                    },
                    max: function(t) {
                        return this.x = Math.max(this.x, t.x),
                        this.y = Math.max(this.y, t.y),
                        this.z = Math.max(this.z, t.z),
                        this
                    },
                    clamp: function(t, e) {
                        return this.x = Math.max(t.x, Math.min(e.x, this.x)),
                        this.y = Math.max(t.y, Math.min(e.y, this.y)),
                        this.z = Math.max(t.z, Math.min(e.z, this.z)),
                        this
                    },
                    clampScalar: function() {
                        var t = new b
                          , e = new b;
                        return function(i, n) {
                            return t.set(i, i, i),
                            e.set(n, n, n),
                            this.clamp(t, e)
                        }
                    }(),
                    clampLength: function(t, e) {
                        var i = this.length();
                        return this.divideScalar(i || 1).multiplyScalar(Math.max(t, Math.min(e, i)))
                    },
                    floor: function() {
                        return this.x = Math.floor(this.x),
                        this.y = Math.floor(this.y),
                        this.z = Math.floor(this.z),
                        this
                    },
                    ceil: function() {
                        return this.x = Math.ceil(this.x),
                        this.y = Math.ceil(this.y),
                        this.z = Math.ceil(this.z),
                        this
                    },
                    round: function() {
                        return this.x = Math.round(this.x),
                        this.y = Math.round(this.y),
                        this.z = Math.round(this.z),
                        this
                    },
                    roundToZero: function() {
                        return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                        this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                        this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z),
                        this
                    },
                    negate: function() {
                        return this.x = -this.x,
                        this.y = -this.y,
                        this.z = -this.z,
                        this
                    },
                    dot: function(t) {
                        return this.x * t.x + this.y * t.y + this.z * t.z
                    },
                    lengthSq: function() {
                        return this.x * this.x + this.y * this.y + this.z * this.z
                    },
                    length: function() {
                        return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z)
                    },
                    manhattanLength: function() {
                        return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z)
                    },
                    normalize: function() {
                        return this.divideScalar(this.length() || 1)
                    },
                    setLength: function(t) {
                        return this.normalize().multiplyScalar(t)
                    },
                    lerp: function(t, e) {
                        return this.x += (t.x - this.x) * e,
                        this.y += (t.y - this.y) * e,
                        this.z += (t.z - this.z) * e,
                        this
                    },
                    lerpVectors: function(t, e, i) {
                        return this.subVectors(e, t).multiplyScalar(i).add(t)
                    },
                    cross: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
                        this.crossVectors(t, e)) : this.crossVectors(this, t)
                    },
                    crossVectors: function(t, e) {
                        var i = t.x
                          , n = t.y
                          , r = t.z
                          , a = e.x
                          , o = e.y
                          , s = e.z;
                        return this.x = n * s - r * o,
                        this.y = r * a - i * s,
                        this.z = i * o - n * a,
                        this
                    },
                    projectOnVector: function(t) {
                        var e = t.dot(this) / t.lengthSq();
                        return this.copy(t).multiplyScalar(e)
                    },
                    projectOnPlane: function() {
                        var t = new b;
                        return function(e) {
                            return t.copy(this).projectOnVector(e),
                            this.sub(t)
                        }
                    }(),
                    reflect: function() {
                        var t = new b;
                        return function(e) {
                            return this.sub(t.copy(e).multiplyScalar(2 * this.dot(e)))
                        }
                    }(),
                    angleTo: function(t) {
                        var e = this.dot(t) / Math.sqrt(this.lengthSq() * t.lengthSq());
                        return Math.acos(g.clamp(e, -1, 1))
                    },
                    distanceTo: function(t) {
                        return Math.sqrt(this.distanceToSquared(t))
                    },
                    distanceToSquared: function(t) {
                        var e = this.x - t.x
                          , i = this.y - t.y
                          , n = this.z - t.z;
                        return e * e + i * i + n * n
                    },
                    manhattanDistanceTo: function(t) {
                        return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) + Math.abs(this.z - t.z)
                    },
                    setFromSpherical: function(t) {
                        return this.setFromSphericalCoords(t.radius, t.phi, t.theta)
                    },
                    setFromSphericalCoords: function(t, e, i) {
                        var n = Math.sin(e) * t;
                        return this.x = n * Math.sin(i),
                        this.y = Math.cos(e) * t,
                        this.z = n * Math.cos(i),
                        this
                    },
                    setFromCylindrical: function(t) {
                        return this.setFromCylindricalCoords(t.radius, t.theta, t.y)
                    },
                    setFromCylindricalCoords: function(t, e, i) {
                        return this.x = t * Math.sin(e),
                        this.y = i,
                        this.z = t * Math.cos(e),
                        this
                    },
                    setFromMatrixPosition: function(t) {
                        var e = t.elements;
                        return this.x = e[12],
                        this.y = e[13],
                        this.z = e[14],
                        this
                    },
                    setFromMatrixScale: function(t) {
                        var e = this.setFromMatrixColumn(t, 0).length()
                          , i = this.setFromMatrixColumn(t, 1).length()
                          , n = this.setFromMatrixColumn(t, 2).length();
                        return this.x = e,
                        this.y = i,
                        this.z = n,
                        this
                    },
                    setFromMatrixColumn: function(t, e) {
                        return this.fromArray(t.elements, 4 * e)
                    },
                    equals: function(t) {
                        return t.x === this.x && t.y === this.y && t.z === this.z
                    },
                    fromArray: function(t, e) {
                        return void 0 === e && (e = 0),
                        this.x = t[e],
                        this.y = t[e + 1],
                        this.z = t[e + 2],
                        this
                    },
                    toArray: function(t, e) {
                        return void 0 === t && (t = []),
                        void 0 === e && (e = 0),
                        t[e] = this.x,
                        t[e + 1] = this.y,
                        t[e + 2] = this.z,
                        t
                    },
                    fromBufferAttribute: function(t, e, i) {
                        return void 0 !== i && console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),
                        this.x = t.getX(e),
                        this.y = t.getY(e),
                        this.z = t.getZ(e),
                        this
                    }
                }),
                Object.assign(w.prototype, {
                    isMatrix3: !0,
                    set: function(t, e, i, n, r, a, o, s, c) {
                        var h = this.elements;
                        return h[0] = t,
                        h[1] = n,
                        h[2] = o,
                        h[3] = e,
                        h[4] = r,
                        h[5] = s,
                        h[6] = i,
                        h[7] = a,
                        h[8] = c,
                        this
                    },
                    identity: function() {
                        return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).fromArray(this.elements)
                    },
                    copy: function(t) {
                        var e = this.elements
                          , i = t.elements;
                        return e[0] = i[0],
                        e[1] = i[1],
                        e[2] = i[2],
                        e[3] = i[3],
                        e[4] = i[4],
                        e[5] = i[5],
                        e[6] = i[6],
                        e[7] = i[7],
                        e[8] = i[8],
                        this
                    },
                    setFromMatrix4: function(t) {
                        var e = t.elements;
                        return this.set(e[0], e[4], e[8], e[1], e[5], e[9], e[2], e[6], e[10]),
                        this
                    },
                    applyToBufferAttribute: function() {
                        var t = new b;
                        return function(e) {
                            for (var i = 0, n = e.count; i < n; i++)
                                t.x = e.getX(i),
                                t.y = e.getY(i),
                                t.z = e.getZ(i),
                                t.applyMatrix3(this),
                                e.setXYZ(i, t.x, t.y, t.z);
                            return e
                        }
                    }(),
                    multiply: function(t) {
                        return this.multiplyMatrices(this, t)
                    },
                    premultiply: function(t) {
                        return this.multiplyMatrices(t, this)
                    },
                    multiplyMatrices: function(t, e) {
                        var i = t.elements
                          , n = e.elements
                          , r = this.elements
                          , a = i[0]
                          , o = i[3]
                          , s = i[6]
                          , c = i[1]
                          , h = i[4]
                          , l = i[7]
                          , u = i[2]
                          , p = i[5]
                          , d = i[8]
                          , f = n[0]
                          , m = n[3]
                          , g = n[6]
                          , v = n[1]
                          , y = n[4]
                          , x = n[7]
                          , b = n[2]
                          , w = n[5]
                          , _ = n[8];
                        return r[0] = a * f + o * v + s * b,
                        r[3] = a * m + o * y + s * w,
                        r[6] = a * g + o * x + s * _,
                        r[1] = c * f + h * v + l * b,
                        r[4] = c * m + h * y + l * w,
                        r[7] = c * g + h * x + l * _,
                        r[2] = u * f + p * v + d * b,
                        r[5] = u * m + p * y + d * w,
                        r[8] = u * g + p * x + d * _,
                        this
                    },
                    multiplyScalar: function(t) {
                        var e = this.elements;
                        return e[0] *= t,
                        e[3] *= t,
                        e[6] *= t,
                        e[1] *= t,
                        e[4] *= t,
                        e[7] *= t,
                        e[2] *= t,
                        e[5] *= t,
                        e[8] *= t,
                        this
                    },
                    determinant: function() {
                        var t = this.elements
                          , e = t[0]
                          , i = t[1]
                          , n = t[2]
                          , r = t[3]
                          , a = t[4]
                          , o = t[5]
                          , s = t[6]
                          , c = t[7]
                          , h = t[8];
                        return e * a * h - e * o * c - i * r * h + i * o * s + n * r * c - n * a * s
                    },
                    getInverse: function(t, e) {
                        t && t.isMatrix4 && console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");
                        var i = t.elements
                          , n = this.elements
                          , r = i[0]
                          , a = i[1]
                          , o = i[2]
                          , s = i[3]
                          , c = i[4]
                          , h = i[5]
                          , l = i[6]
                          , u = i[7]
                          , p = i[8]
                          , d = p * c - h * u
                          , f = h * l - p * s
                          , m = u * s - c * l
                          , g = r * d + a * f + o * m;
                        if (0 === g) {
                            var v = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
                            if (!0 === e)
                                throw new Error(v);
                            return console.warn(v),
                            this.identity()
                        }
                        var y = 1 / g;
                        return n[0] = d * y,
                        n[1] = (o * u - p * a) * y,
                        n[2] = (h * a - o * c) * y,
                        n[3] = f * y,
                        n[4] = (p * r - o * l) * y,
                        n[5] = (o * s - h * r) * y,
                        n[6] = m * y,
                        n[7] = (a * l - u * r) * y,
                        n[8] = (c * r - a * s) * y,
                        this
                    },
                    transpose: function() {
                        var t, e = this.elements;
                        return t = e[1],
                        e[1] = e[3],
                        e[3] = t,
                        t = e[2],
                        e[2] = e[6],
                        e[6] = t,
                        t = e[5],
                        e[5] = e[7],
                        e[7] = t,
                        this
                    },
                    getNormalMatrix: function(t) {
                        return this.setFromMatrix4(t).getInverse(this).transpose()
                    },
                    transposeIntoArray: function(t) {
                        var e = this.elements;
                        return t[0] = e[0],
                        t[1] = e[3],
                        t[2] = e[6],
                        t[3] = e[1],
                        t[4] = e[4],
                        t[5] = e[7],
                        t[6] = e[2],
                        t[7] = e[5],
                        t[8] = e[8],
                        this
                    },
                    setUvTransform: function(t, e, i, n, r, a, o) {
                        var s = Math.cos(r)
                          , c = Math.sin(r);
                        this.set(i * s, i * c, -i * (s * a + c * o) + a + t, -n * c, n * s, -n * (-c * a + s * o) + o + e, 0, 0, 1)
                    },
                    scale: function(t, e) {
                        var i = this.elements;
                        return i[0] *= t,
                        i[3] *= t,
                        i[6] *= t,
                        i[1] *= e,
                        i[4] *= e,
                        i[7] *= e,
                        this
                    },
                    rotate: function(t) {
                        var e = Math.cos(t)
                          , i = Math.sin(t)
                          , n = this.elements
                          , r = n[0]
                          , a = n[3]
                          , o = n[6]
                          , s = n[1]
                          , c = n[4]
                          , h = n[7];
                        return n[0] = e * r + i * s,
                        n[3] = e * a + i * c,
                        n[6] = e * o + i * h,
                        n[1] = -i * r + e * s,
                        n[4] = -i * a + e * c,
                        n[7] = -i * o + e * h,
                        this
                    },
                    translate: function(t, e) {
                        var i = this.elements;
                        return i[0] += t * i[2],
                        i[3] += t * i[5],
                        i[6] += t * i[8],
                        i[1] += e * i[2],
                        i[4] += e * i[5],
                        i[7] += e * i[8],
                        this
                    },
                    equals: function(t) {
                        for (var e = this.elements, i = t.elements, n = 0; n < 9; n++)
                            if (e[n] !== i[n])
                                return !1;
                        return !0
                    },
                    fromArray: function(t, e) {
                        void 0 === e && (e = 0);
                        for (var i = 0; i < 9; i++)
                            this.elements[i] = t[i + e];
                        return this
                    },
                    toArray: function(t, e) {
                        void 0 === t && (t = []),
                        void 0 === e && (e = 0);
                        var i = this.elements;
                        return t[e] = i[0],
                        t[e + 1] = i[1],
                        t[e + 2] = i[2],
                        t[e + 3] = i[3],
                        t[e + 4] = i[4],
                        t[e + 5] = i[5],
                        t[e + 6] = i[6],
                        t[e + 7] = i[7],
                        t[e + 8] = i[8],
                        t
                    }
                });
                var _, M, S, E, T, L = {
                    getDataURL: function(t) {
                        var e;
                        if ("undefined" == typeof HTMLCanvasElement)
                            return t.src;
                        if (t instanceof HTMLCanvasElement)
                            e = t;
                        else {
                            void 0 === m && (m = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas")),
                            m.width = t.width,
                            m.height = t.height;
                            var i = m.getContext("2d");
                            t instanceof ImageData ? i.putImageData(t, 0, 0) : i.drawImage(t, 0, 0, t.width, t.height),
                            e = m
                        }
                        return e.width > 2048 || e.height > 2048 ? e.toDataURL("image/jpeg", .6) : e.toDataURL("image/png")
                    }
                }, A = 0;
                function P(t, e, i, n, r, a, o, s, c, h) {
                    Object.defineProperty(this, "id", {
                        value: A++
                    }),
                    this.uuid = g.generateUUID(),
                    this.name = "",
                    this.image = void 0 !== t ? t : P.DEFAULT_IMAGE,
                    this.mipmaps = [],
                    this.mapping = void 0 !== e ? e : P.DEFAULT_MAPPING,
                    this.wrapS = void 0 !== i ? i : 1001,
                    this.wrapT = void 0 !== n ? n : 1001,
                    this.magFilter = void 0 !== r ? r : 1006,
                    this.minFilter = void 0 !== a ? a : 1008,
                    this.anisotropy = void 0 !== c ? c : 1,
                    this.format = void 0 !== o ? o : 1023,
                    this.type = void 0 !== s ? s : 1009,
                    this.offset = new v(0,0),
                    this.repeat = new v(1,1),
                    this.center = new v(0,0),
                    this.rotation = 0,
                    this.matrixAutoUpdate = !0,
                    this.matrix = new w,
                    this.generateMipmaps = !0,
                    this.premultiplyAlpha = !1,
                    this.flipY = !0,
                    this.unpackAlignment = 4,
                    this.encoding = void 0 !== h ? h : 3e3,
                    this.version = 0,
                    this.onUpdate = null
                }
                function R(t, e, i, n) {
                    this.x = t || 0,
                    this.y = e || 0,
                    this.z = i || 0,
                    this.w = void 0 !== n ? n : 1
                }
                function C(t, e, i) {
                    this.width = t,
                    this.height = e,
                    this.scissor = new R(0,0,t,e),
                    this.scissorTest = !1,
                    this.viewport = new R(0,0,t,e),
                    i = i || {},
                    this.texture = new P(void 0,void 0,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),
                    this.texture.generateMipmaps = void 0 !== i.generateMipmaps && i.generateMipmaps,
                    this.texture.minFilter = void 0 !== i.minFilter ? i.minFilter : 1006,
                    this.depthBuffer = void 0 === i.depthBuffer || i.depthBuffer,
                    this.stencilBuffer = void 0 === i.stencilBuffer || i.stencilBuffer,
                    this.depthTexture = void 0 !== i.depthTexture ? i.depthTexture : null
                }
                function O(t, e, i) {
                    C.call(this, t, e, i),
                    this.samples = 4
                }
                function I(t, e, i) {
                    C.call(this, t, e, i),
                    this.activeCubeFace = 0,
                    this.activeMipMapLevel = 0
                }
                function D(t, e, i, n, r, a, o, s, c, h, l, u) {
                    P.call(this, null, a, o, s, c, h, n, r, l, u),
                    this.image = {
                        data: t,
                        width: e,
                        height: i
                    },
                    this.magFilter = void 0 !== c ? c : 1003,
                    this.minFilter = void 0 !== h ? h : 1003,
                    this.generateMipmaps = !1,
                    this.flipY = !1,
                    this.unpackAlignment = 1
                }
                function z(t, e) {
                    this.min = void 0 !== t ? t : new b(1 / 0,1 / 0,1 / 0),
                    this.max = void 0 !== e ? e : new b(-1 / 0,-1 / 0,-1 / 0)
                }
                function N(t, e) {
                    this.center = void 0 !== t ? t : new b,
                    this.radius = void 0 !== e ? e : 0
                }
                function B(t, e) {
                    this.normal = void 0 !== t ? t : new b(1,0,0),
                    this.constant = void 0 !== e ? e : 0
                }
                function U(t, e, i, n, r, a) {
                    this.planes = [void 0 !== t ? t : new B, void 0 !== e ? e : new B, void 0 !== i ? i : new B, void 0 !== n ? n : new B, void 0 !== r ? r : new B, void 0 !== a ? a : new B]
                }
                P.DEFAULT_IMAGE = void 0,
                P.DEFAULT_MAPPING = 300,
                P.prototype = Object.assign(Object.create(n.prototype), {
                    constructor: P,
                    isTexture: !0,
                    updateMatrix: function() {
                        this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y)
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.name = t.name,
                        this.image = t.image,
                        this.mipmaps = t.mipmaps.slice(0),
                        this.mapping = t.mapping,
                        this.wrapS = t.wrapS,
                        this.wrapT = t.wrapT,
                        this.magFilter = t.magFilter,
                        this.minFilter = t.minFilter,
                        this.anisotropy = t.anisotropy,
                        this.format = t.format,
                        this.type = t.type,
                        this.offset.copy(t.offset),
                        this.repeat.copy(t.repeat),
                        this.center.copy(t.center),
                        this.rotation = t.rotation,
                        this.matrixAutoUpdate = t.matrixAutoUpdate,
                        this.matrix.copy(t.matrix),
                        this.generateMipmaps = t.generateMipmaps,
                        this.premultiplyAlpha = t.premultiplyAlpha,
                        this.flipY = t.flipY,
                        this.unpackAlignment = t.unpackAlignment,
                        this.encoding = t.encoding,
                        this
                    },
                    toJSON: function(t) {
                        var e = void 0 === t || "string" == typeof t;
                        if (!e && void 0 !== t.textures[this.uuid])
                            return t.textures[this.uuid];
                        var i = {
                            metadata: {
                                version: 4.5,
                                type: "Texture",
                                generator: "Texture.toJSON"
                            },
                            uuid: this.uuid,
                            name: this.name,
                            mapping: this.mapping,
                            repeat: [this.repeat.x, this.repeat.y],
                            offset: [this.offset.x, this.offset.y],
                            center: [this.center.x, this.center.y],
                            rotation: this.rotation,
                            wrap: [this.wrapS, this.wrapT],
                            format: this.format,
                            type: this.type,
                            encoding: this.encoding,
                            minFilter: this.minFilter,
                            magFilter: this.magFilter,
                            anisotropy: this.anisotropy,
                            flipY: this.flipY,
                            premultiplyAlpha: this.premultiplyAlpha,
                            unpackAlignment: this.unpackAlignment
                        };
                        if (void 0 !== this.image) {
                            var n = this.image;
                            if (void 0 === n.uuid && (n.uuid = g.generateUUID()),
                            !e && void 0 === t.images[n.uuid]) {
                                var r;
                                if (Array.isArray(n)) {
                                    r = [];
                                    for (var a = 0, o = n.length; a < o; a++)
                                        r.push(L.getDataURL(n[a]))
                                } else
                                    r = L.getDataURL(n);
                                t.images[n.uuid] = {
                                    uuid: n.uuid,
                                    url: r
                                }
                            }
                            i.image = n.uuid
                        }
                        return e || (t.textures[this.uuid] = i),
                        i
                    },
                    dispose: function() {
                        this.dispatchEvent({
                            type: "dispose"
                        })
                    },
                    transformUv: function(t) {
                        if (300 !== this.mapping)
                            return t;
                        if (t.applyMatrix3(this.matrix),
                        t.x < 0 || t.x > 1)
                            switch (this.wrapS) {
                            case 1e3:
                                t.x = t.x - Math.floor(t.x);
                                break;
                            case 1001:
                                t.x = t.x < 0 ? 0 : 1;
                                break;
                            case 1002:
                                1 === Math.abs(Math.floor(t.x) % 2) ? t.x = Math.ceil(t.x) - t.x : t.x = t.x - Math.floor(t.x)
                            }
                        if (t.y < 0 || t.y > 1)
                            switch (this.wrapT) {
                            case 1e3:
                                t.y = t.y - Math.floor(t.y);
                                break;
                            case 1001:
                                t.y = t.y < 0 ? 0 : 1;
                                break;
                            case 1002:
                                1 === Math.abs(Math.floor(t.y) % 2) ? t.y = Math.ceil(t.y) - t.y : t.y = t.y - Math.floor(t.y)
                            }
                        return this.flipY && (t.y = 1 - t.y),
                        t
                    }
                }),
                Object.defineProperty(P.prototype, "needsUpdate", {
                    set: function(t) {
                        !0 === t && this.version++
                    }
                }),
                Object.assign(R.prototype, {
                    isVector4: !0,
                    set: function(t, e, i, n) {
                        return this.x = t,
                        this.y = e,
                        this.z = i,
                        this.w = n,
                        this
                    },
                    setScalar: function(t) {
                        return this.x = t,
                        this.y = t,
                        this.z = t,
                        this.w = t,
                        this
                    },
                    setX: function(t) {
                        return this.x = t,
                        this
                    },
                    setY: function(t) {
                        return this.y = t,
                        this
                    },
                    setZ: function(t) {
                        return this.z = t,
                        this
                    },
                    setW: function(t) {
                        return this.w = t,
                        this
                    },
                    setComponent: function(t, e) {
                        switch (t) {
                        case 0:
                            this.x = e;
                            break;
                        case 1:
                            this.y = e;
                            break;
                        case 2:
                            this.z = e;
                            break;
                        case 3:
                            this.w = e;
                            break;
                        default:
                            throw new Error("index is out of range: " + t)
                        }
                        return this
                    },
                    getComponent: function(t) {
                        switch (t) {
                        case 0:
                            return this.x;
                        case 1:
                            return this.y;
                        case 2:
                            return this.z;
                        case 3:
                            return this.w;
                        default:
                            throw new Error("index is out of range: " + t)
                        }
                    },
                    clone: function() {
                        return new this.constructor(this.x,this.y,this.z,this.w)
                    },
                    copy: function(t) {
                        return this.x = t.x,
                        this.y = t.y,
                        this.z = t.z,
                        this.w = void 0 !== t.w ? t.w : 1,
                        this
                    },
                    add: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                        this.addVectors(t, e)) : (this.x += t.x,
                        this.y += t.y,
                        this.z += t.z,
                        this.w += t.w,
                        this)
                    },
                    addScalar: function(t) {
                        return this.x += t,
                        this.y += t,
                        this.z += t,
                        this.w += t,
                        this
                    },
                    addVectors: function(t, e) {
                        return this.x = t.x + e.x,
                        this.y = t.y + e.y,
                        this.z = t.z + e.z,
                        this.w = t.w + e.w,
                        this
                    },
                    addScaledVector: function(t, e) {
                        return this.x += t.x * e,
                        this.y += t.y * e,
                        this.z += t.z * e,
                        this.w += t.w * e,
                        this
                    },
                    sub: function(t, e) {
                        return void 0 !== e ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                        this.subVectors(t, e)) : (this.x -= t.x,
                        this.y -= t.y,
                        this.z -= t.z,
                        this.w -= t.w,
                        this)
                    },
                    subScalar: function(t) {
                        return this.x -= t,
                        this.y -= t,
                        this.z -= t,
                        this.w -= t,
                        this
                    },
                    subVectors: function(t, e) {
                        return this.x = t.x - e.x,
                        this.y = t.y - e.y,
                        this.z = t.z - e.z,
                        this.w = t.w - e.w,
                        this
                    },
                    multiplyScalar: function(t) {
                        return this.x *= t,
                        this.y *= t,
                        this.z *= t,
                        this.w *= t,
                        this
                    },
                    applyMatrix4: function(t) {
                        var e = this.x
                          , i = this.y
                          , n = this.z
                          , r = this.w
                          , a = t.elements;
                        return this.x = a[0] * e + a[4] * i + a[8] * n + a[12] * r,
                        this.y = a[1] * e + a[5] * i + a[9] * n + a[13] * r,
                        this.z = a[2] * e + a[6] * i + a[10] * n + a[14] * r,
                        this.w = a[3] * e + a[7] * i + a[11] * n + a[15] * r,
                        this
                    },
                    divideScalar: function(t) {
                        return this.multiplyScalar(1 / t)
                    },
                    setAxisAngleFromQuaternion: function(t) {
                        this.w = 2 * Math.acos(t.w);
                        var e = Math.sqrt(1 - t.w * t.w);
                        return e < 1e-4 ? (this.x = 1,
                        this.y = 0,
                        this.z = 0) : (this.x = t.x / e,
                        this.y = t.y / e,
                        this.z = t.z / e),
                        this
                    },
                    setAxisAngleFromRotationMatrix: function(t) {
                        var e, i, n, r, a = t.elements, o = a[0], s = a[4], c = a[8], h = a[1], l = a[5], u = a[9], p = a[2], d = a[6], f = a[10];
                        if (Math.abs(s - h) < .01 && Math.abs(c - p) < .01 && Math.abs(u - d) < .01) {
                            if (Math.abs(s + h) < .1 && Math.abs(c + p) < .1 && Math.abs(u + d) < .1 && Math.abs(o + l + f - 3) < .1)
                                return this.set(1, 0, 0, 0),
                                this;
                            e = Math.PI;
                            var m = (o + 1) / 2
                              , g = (l + 1) / 2
                              , v = (f + 1) / 2
                              , y = (s + h) / 4
                              , x = (c + p) / 4
                              , b = (u + d) / 4;
                            return m > g && m > v ? m < .01 ? (i = 0,
                            n = .707106781,
                            r = .707106781) : (n = y / (i = Math.sqrt(m)),
                            r = x / i) : g > v ? g < .01 ? (i = .707106781,
                            n = 0,
                            r = .707106781) : (i = y / (n = Math.sqrt(g)),
                            r = b / n) : v < .01 ? (i = .707106781,
                            n = .707106781,
                            r = 0) : (i = x / (r = Math.sqrt(v)),
                            n = b / r),
                            this.set(i, n, r, e),
                            this
                        }
                        var w = Math.sqrt((d - u) * (d - u) + (c - p) * (c - p) + (h - s) * (h - s));
                        return Math.abs(w) < .001 && (w = 1),
                        this.x = (d - u) / w,
                        this.y = (c - p) / w,
                        this.z = (h - s) / w,
                        this.w = Math.acos((o + l + f - 1) / 2),
                        this
                    },
                    min: function(t) {
                        return this.x = Math.min(this.x, t.x),
                        this.y = Math.min(this.y, t.y),
                        this.z = Math.min(this.z, t.z),
                        this.w = Math.min(this.w, t.w),
                        this
                    },
                    max: function(t) {
                        return this.x = Math.max(this.x, t.x),
                        this.y = Math.max(this.y, t.y),
                        this.z = Math.max(this.z, t.z),
                        this.w = Math.max(this.w, t.w),
                        this
                    },
                    clamp: function(t, e) {
                        return this.x = Math.max(t.x, Math.min(e.x, this.x)),
                        this.y = Math.max(t.y, Math.min(e.y, this.y)),
                        this.z = Math.max(t.z, Math.min(e.z, this.z)),
                        this.w = Math.max(t.w, Math.min(e.w, this.w)),
                        this
                    },
                    clampScalar: function() {
                        var t, e;
                        return function(i, n) {
                            return void 0 === t && (t = new R,
                            e = new R),
                            t.set(i, i, i, i),
                            e.set(n, n, n, n),
                            this.clamp(t, e)
                        }
                    }(),
                    clampLength: function(t, e) {
                        var i = this.length();
                        return this.divideScalar(i || 1).multiplyScalar(Math.max(t, Math.min(e, i)))
                    },
                    floor: function() {
                        return this.x = Math.floor(this.x),
                        this.y = Math.floor(this.y),
                        this.z = Math.floor(this.z),
                        this.w = Math.floor(this.w),
                        this
                    },
                    ceil: function() {
                        return this.x = Math.ceil(this.x),
                        this.y = Math.ceil(this.y),
                        this.z = Math.ceil(this.z),
                        this.w = Math.ceil(this.w),
                        this
                    },
                    round: function() {
                        return this.x = Math.round(this.x),
                        this.y = Math.round(this.y),
                        this.z = Math.round(this.z),
                        this.w = Math.round(this.w),
                        this
                    },
                    roundToZero: function() {
                        return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                        this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                        this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z),
                        this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w),
                        this
                    },
                    negate: function() {
                        return this.x = -this.x,
                        this.y = -this.y,
                        this.z = -this.z,
                        this.w = -this.w,
                        this
                    },
                    dot: function(t) {
                        return this.x * t.x + this.y * t.y + this.z * t.z + this.w * t.w
                    },
                    lengthSq: function() {
                        return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w
                    },
                    length: function() {
                        return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)
                    },
                    manhattanLength: function() {
                        return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w)
                    },
                    normalize: function() {
                        return this.divideScalar(this.length() || 1)
                    },
                    setLength: function(t) {
                        return this.normalize().multiplyScalar(t)
                    },
                    lerp: function(t, e) {
                        return this.x += (t.x - this.x) * e,
                        this.y += (t.y - this.y) * e,
                        this.z += (t.z - this.z) * e,
                        this.w += (t.w - this.w) * e,
                        this
                    },
                    lerpVectors: function(t, e, i) {
                        return this.subVectors(e, t).multiplyScalar(i).add(t)
                    },
                    equals: function(t) {
                        return t.x === this.x && t.y === this.y && t.z === this.z && t.w === this.w
                    },
                    fromArray: function(t, e) {
                        return void 0 === e && (e = 0),
                        this.x = t[e],
                        this.y = t[e + 1],
                        this.z = t[e + 2],
                        this.w = t[e + 3],
                        this
                    },
                    toArray: function(t, e) {
                        return void 0 === t && (t = []),
                        void 0 === e && (e = 0),
                        t[e] = this.x,
                        t[e + 1] = this.y,
                        t[e + 2] = this.z,
                        t[e + 3] = this.w,
                        t
                    },
                    fromBufferAttribute: function(t, e, i) {
                        return void 0 !== i && console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),
                        this.x = t.getX(e),
                        this.y = t.getY(e),
                        this.z = t.getZ(e),
                        this.w = t.getW(e),
                        this
                    }
                }),
                C.prototype = Object.assign(Object.create(n.prototype), {
                    constructor: C,
                    isWebGLRenderTarget: !0,
                    setSize: function(t, e) {
                        this.width === t && this.height === e || (this.width = t,
                        this.height = e,
                        this.dispose()),
                        this.viewport.set(0, 0, t, e),
                        this.scissor.set(0, 0, t, e)
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.width = t.width,
                        this.height = t.height,
                        this.viewport.copy(t.viewport),
                        this.texture = t.texture.clone(),
                        this.depthBuffer = t.depthBuffer,
                        this.stencilBuffer = t.stencilBuffer,
                        this.depthTexture = t.depthTexture,
                        this
                    },
                    dispose: function() {
                        this.dispatchEvent({
                            type: "dispose"
                        })
                    }
                }),
                O.prototype = Object.assign(Object.create(C.prototype), {
                    constructor: O,
                    isWebGLMultisampleRenderTarget: !0,
                    copy: function(t) {
                        return C.prototype.copy.call(this, t),
                        this.samples = t.samples,
                        this
                    }
                }),
                I.prototype = Object.create(C.prototype),
                I.prototype.constructor = I,
                I.prototype.isWebGLRenderTargetCube = !0,
                D.prototype = Object.create(P.prototype),
                D.prototype.constructor = D,
                D.prototype.isDataTexture = !0,
                Object.assign(z.prototype, {
                    isBox3: !0,
                    set: function(t, e) {
                        return this.min.copy(t),
                        this.max.copy(e),
                        this
                    },
                    setFromArray: function(t) {
                        for (var e = 1 / 0, i = 1 / 0, n = 1 / 0, r = -1 / 0, a = -1 / 0, o = -1 / 0, s = 0, c = t.length; s < c; s += 3) {
                            var h = t[s]
                              , l = t[s + 1]
                              , u = t[s + 2];
                            h < e && (e = h),
                            l < i && (i = l),
                            u < n && (n = u),
                            h > r && (r = h),
                            l > a && (a = l),
                            u > o && (o = u)
                        }
                        return this.min.set(e, i, n),
                        this.max.set(r, a, o),
                        this
                    },
                    setFromBufferAttribute: function(t) {
                        for (var e = 1 / 0, i = 1 / 0, n = 1 / 0, r = -1 / 0, a = -1 / 0, o = -1 / 0, s = 0, c = t.count; s < c; s++) {
                            var h = t.getX(s)
                              , l = t.getY(s)
                              , u = t.getZ(s);
                            h < e && (e = h),
                            l < i && (i = l),
                            u < n && (n = u),
                            h > r && (r = h),
                            l > a && (a = l),
                            u > o && (o = u)
                        }
                        return this.min.set(e, i, n),
                        this.max.set(r, a, o),
                        this
                    },
                    setFromPoints: function(t) {
                        this.makeEmpty();
                        for (var e = 0, i = t.length; e < i; e++)
                            this.expandByPoint(t[e]);
                        return this
                    },
                    setFromCenterAndSize: function() {
                        var t = new b;
                        return function(e, i) {
                            var n = t.copy(i).multiplyScalar(.5);
                            return this.min.copy(e).sub(n),
                            this.max.copy(e).add(n),
                            this
                        }
                    }(),
                    setFromObject: function(t) {
                        return this.makeEmpty(),
                        this.expandByObject(t)
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.min.copy(t.min),
                        this.max.copy(t.max),
                        this
                    },
                    makeEmpty: function() {
                        return this.min.x = this.min.y = this.min.z = 1 / 0,
                        this.max.x = this.max.y = this.max.z = -1 / 0,
                        this
                    },
                    isEmpty: function() {
                        return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z
                    },
                    getCenter: function(t) {
                        return void 0 === t && (console.warn("THREE.Box3: .getCenter() target is now required"),
                        t = new b),
                        this.isEmpty() ? t.set(0, 0, 0) : t.addVectors(this.min, this.max).multiplyScalar(.5)
                    },
                    getSize: function(t) {
                        return void 0 === t && (console.warn("THREE.Box3: .getSize() target is now required"),
                        t = new b),
                        this.isEmpty() ? t.set(0, 0, 0) : t.subVectors(this.max, this.min)
                    },
                    expandByPoint: function(t) {
                        return this.min.min(t),
                        this.max.max(t),
                        this
                    },
                    expandByVector: function(t) {
                        return this.min.sub(t),
                        this.max.add(t),
                        this
                    },
                    expandByScalar: function(t) {
                        return this.min.addScalar(-t),
                        this.max.addScalar(t),
                        this
                    },
                    expandByObject: function() {
                        var t, e, i, n = new b;
                        function r(r) {
                            var a = r.geometry;
                            if (void 0 !== a)
                                if (a.isGeometry) {
                                    var o = a.vertices;
                                    for (e = 0,
                                    i = o.length; e < i; e++)
                                        n.copy(o[e]),
                                        n.applyMatrix4(r.matrixWorld),
                                        t.expandByPoint(n)
                                } else if (a.isBufferGeometry) {
                                    var s = a.attributes.position;
                                    if (void 0 !== s)
                                        for (e = 0,
                                        i = s.count; e < i; e++)
                                            n.fromBufferAttribute(s, e).applyMatrix4(r.matrixWorld),
                                            t.expandByPoint(n)
                                }
                        }
                        return function(e) {
                            return t = this,
                            e.updateMatrixWorld(!0),
                            e.traverse(r),
                            this
                        }
                    }(),
                    containsPoint: function(t) {
                        return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y || t.z < this.min.z || t.z > this.max.z)
                    },
                    containsBox: function(t) {
                        return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y && this.min.z <= t.min.z && t.max.z <= this.max.z
                    },
                    getParameter: function(t, e) {
                        return void 0 === e && (console.warn("THREE.Box3: .getParameter() target is now required"),
                        e = new b),
                        e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y), (t.z - this.min.z) / (this.max.z - this.min.z))
                    },
                    intersectsBox: function(t) {
                        return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y || t.max.z < this.min.z || t.min.z > this.max.z)
                    },
                    intersectsSphere: (M = new b,
                    function(t) {
                        return this.clampPoint(t.center, M),
                        M.distanceToSquared(t.center) <= t.radius * t.radius
                    }
                    ),
                    intersectsPlane: function(t) {
                        var e, i;
                        return t.normal.x > 0 ? (e = t.normal.x * this.min.x,
                        i = t.normal.x * this.max.x) : (e = t.normal.x * this.max.x,
                        i = t.normal.x * this.min.x),
                        t.normal.y > 0 ? (e += t.normal.y * this.min.y,
                        i += t.normal.y * this.max.y) : (e += t.normal.y * this.max.y,
                        i += t.normal.y * this.min.y),
                        t.normal.z > 0 ? (e += t.normal.z * this.min.z,
                        i += t.normal.z * this.max.z) : (e += t.normal.z * this.max.z,
                        i += t.normal.z * this.min.z),
                        e <= -t.constant && i >= -t.constant
                    },
                    intersectsTriangle: function() {
                        var t = new b
                          , e = new b
                          , i = new b
                          , n = new b
                          , r = new b
                          , a = new b
                          , o = new b
                          , s = new b
                          , c = new b
                          , h = new b;
                        function l(n) {
                            var r, a;
                            for (r = 0,
                            a = n.length - 3; r <= a; r += 3) {
                                o.fromArray(n, r);
                                var s = c.x * Math.abs(o.x) + c.y * Math.abs(o.y) + c.z * Math.abs(o.z)
                                  , h = t.dot(o)
                                  , l = e.dot(o)
                                  , u = i.dot(o);
                                if (Math.max(-Math.max(h, l, u), Math.min(h, l, u)) > s)
                                    return !1
                            }
                            return !0
                        }
                        return function(o) {
                            if (this.isEmpty())
                                return !1;
                            this.getCenter(s),
                            c.subVectors(this.max, s),
                            t.subVectors(o.a, s),
                            e.subVectors(o.b, s),
                            i.subVectors(o.c, s),
                            n.subVectors(e, t),
                            r.subVectors(i, e),
                            a.subVectors(t, i);
                            var u = [0, -n.z, n.y, 0, -r.z, r.y, 0, -a.z, a.y, n.z, 0, -n.x, r.z, 0, -r.x, a.z, 0, -a.x, -n.y, n.x, 0, -r.y, r.x, 0, -a.y, a.x, 0];
                            return !!l(u) && (!!l(u = [1, 0, 0, 0, 1, 0, 0, 0, 1]) && (h.crossVectors(n, r),
                            l(u = [h.x, h.y, h.z])))
                        }
                    }(),
                    clampPoint: function(t, e) {
                        return void 0 === e && (console.warn("THREE.Box3: .clampPoint() target is now required"),
                        e = new b),
                        e.copy(t).clamp(this.min, this.max)
                    },
                    distanceToPoint: function() {
                        var t = new b;
                        return function(e) {
                            return t.copy(e).clamp(this.min, this.max).sub(e).length()
                        }
                    }(),
                    getBoundingSphere: function() {
                        var t = new b;
                        return function(e) {
                            return void 0 === e && (console.warn("THREE.Box3: .getBoundingSphere() target is now required"),
                            e = new N),
                            this.getCenter(e.center),
                            e.radius = .5 * this.getSize(t).length(),
                            e
                        }
                    }(),
                    intersect: function(t) {
                        return this.min.max(t.min),
                        this.max.min(t.max),
                        this.isEmpty() && this.makeEmpty(),
                        this
                    },
                    union: function(t) {
                        return this.min.min(t.min),
                        this.max.max(t.max),
                        this
                    },
                    applyMatrix4: (_ = [new b, new b, new b, new b, new b, new b, new b, new b],
                    function(t) {
                        return this.isEmpty() || (_[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(t),
                        _[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(t),
                        _[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(t),
                        _[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(t),
                        _[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(t),
                        _[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(t),
                        _[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(t),
                        _[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(t),
                        this.setFromPoints(_)),
                        this
                    }
                    ),
                    translate: function(t) {
                        return this.min.add(t),
                        this.max.add(t),
                        this
                    },
                    equals: function(t) {
                        return t.min.equals(this.min) && t.max.equals(this.max)
                    }
                }),
                Object.assign(N.prototype, {
                    set: function(t, e) {
                        return this.center.copy(t),
                        this.radius = e,
                        this
                    },
                    setFromPoints: (S = new z,
                    function(t, e) {
                        var i = this.center;
                        void 0 !== e ? i.copy(e) : S.setFromPoints(t).getCenter(i);
                        for (var n = 0, r = 0, a = t.length; r < a; r++)
                            n = Math.max(n, i.distanceToSquared(t[r]));
                        return this.radius = Math.sqrt(n),
                        this
                    }
                    ),
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.center.copy(t.center),
                        this.radius = t.radius,
                        this
                    },
                    empty: function() {
                        return this.radius <= 0
                    },
                    containsPoint: function(t) {
                        return t.distanceToSquared(this.center) <= this.radius * this.radius
                    },
                    distanceToPoint: function(t) {
                        return t.distanceTo(this.center) - this.radius
                    },
                    intersectsSphere: function(t) {
                        var e = this.radius + t.radius;
                        return t.center.distanceToSquared(this.center) <= e * e
                    },
                    intersectsBox: function(t) {
                        return t.intersectsSphere(this)
                    },
                    intersectsPlane: function(t) {
                        return Math.abs(t.distanceToPoint(this.center)) <= this.radius
                    },
                    clampPoint: function(t, e) {
                        var i = this.center.distanceToSquared(t);
                        return void 0 === e && (console.warn("THREE.Sphere: .clampPoint() target is now required"),
                        e = new b),
                        e.copy(t),
                        i > this.radius * this.radius && (e.sub(this.center).normalize(),
                        e.multiplyScalar(this.radius).add(this.center)),
                        e
                    },
                    getBoundingBox: function(t) {
                        return void 0 === t && (console.warn("THREE.Sphere: .getBoundingBox() target is now required"),
                        t = new z),
                        t.set(this.center, this.center),
                        t.expandByScalar(this.radius),
                        t
                    },
                    applyMatrix4: function(t) {
                        return this.center.applyMatrix4(t),
                        this.radius = this.radius * t.getMaxScaleOnAxis(),
                        this
                    },
                    translate: function(t) {
                        return this.center.add(t),
                        this
                    },
                    equals: function(t) {
                        return t.center.equals(this.center) && t.radius === this.radius
                    }
                }),
                Object.assign(B.prototype, {
                    set: function(t, e) {
                        return this.normal.copy(t),
                        this.constant = e,
                        this
                    },
                    setComponents: function(t, e, i, n) {
                        return this.normal.set(t, e, i),
                        this.constant = n,
                        this
                    },
                    setFromNormalAndCoplanarPoint: function(t, e) {
                        return this.normal.copy(t),
                        this.constant = -e.dot(this.normal),
                        this
                    },
                    setFromCoplanarPoints: function() {
                        var t = new b
                          , e = new b;
                        return function(i, n, r) {
                            var a = t.subVectors(r, n).cross(e.subVectors(i, n)).normalize();
                            return this.setFromNormalAndCoplanarPoint(a, i),
                            this
                        }
                    }(),
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.normal.copy(t.normal),
                        this.constant = t.constant,
                        this
                    },
                    normalize: function() {
                        var t = 1 / this.normal.length();
                        return this.normal.multiplyScalar(t),
                        this.constant *= t,
                        this
                    },
                    negate: function() {
                        return this.constant *= -1,
                        this.normal.negate(),
                        this
                    },
                    distanceToPoint: function(t) {
                        return this.normal.dot(t) + this.constant
                    },
                    distanceToSphere: function(t) {
                        return this.distanceToPoint(t.center) - t.radius
                    },
                    projectPoint: function(t, e) {
                        return void 0 === e && (console.warn("THREE.Plane: .projectPoint() target is now required"),
                        e = new b),
                        e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)
                    },
                    intersectLine: function() {
                        var t = new b;
                        return function(e, i) {
                            void 0 === i && (console.warn("THREE.Plane: .intersectLine() target is now required"),
                            i = new b);
                            var n = e.delta(t)
                              , r = this.normal.dot(n);
                            if (0 === r)
                                return 0 === this.distanceToPoint(e.start) ? i.copy(e.start) : void 0;
                            var a = -(e.start.dot(this.normal) + this.constant) / r;
                            return a < 0 || a > 1 ? void 0 : i.copy(n).multiplyScalar(a).add(e.start)
                        }
                    }(),
                    intersectsLine: function(t) {
                        var e = this.distanceToPoint(t.start)
                          , i = this.distanceToPoint(t.end);
                        return e < 0 && i > 0 || i < 0 && e > 0
                    },
                    intersectsBox: function(t) {
                        return t.intersectsPlane(this)
                    },
                    intersectsSphere: function(t) {
                        return t.intersectsPlane(this)
                    },
                    coplanarPoint: function(t) {
                        return void 0 === t && (console.warn("THREE.Plane: .coplanarPoint() target is now required"),
                        t = new b),
                        t.copy(this.normal).multiplyScalar(-this.constant)
                    },
                    applyMatrix4: function() {
                        var t = new b
                          , e = new w;
                        return function(i, n) {
                            var r = n || e.getNormalMatrix(i)
                              , a = this.coplanarPoint(t).applyMatrix4(i)
                              , o = this.normal.applyMatrix3(r).normalize();
                            return this.constant = -a.dot(o),
                            this
                        }
                    }(),
                    translate: function(t) {
                        return this.constant -= t.dot(this.normal),
                        this
                    },
                    equals: function(t) {
                        return t.normal.equals(this.normal) && t.constant === this.constant
                    }
                }),
                Object.assign(U.prototype, {
                    set: function(t, e, i, n, r, a) {
                        var o = this.planes;
                        return o[0].copy(t),
                        o[1].copy(e),
                        o[2].copy(i),
                        o[3].copy(n),
                        o[4].copy(r),
                        o[5].copy(a),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        for (var e = this.planes, i = 0; i < 6; i++)
                            e[i].copy(t.planes[i]);
                        return this
                    },
                    setFromMatrix: function(t) {
                        var e = this.planes
                          , i = t.elements
                          , n = i[0]
                          , r = i[1]
                          , a = i[2]
                          , o = i[3]
                          , s = i[4]
                          , c = i[5]
                          , h = i[6]
                          , l = i[7]
                          , u = i[8]
                          , p = i[9]
                          , d = i[10]
                          , f = i[11]
                          , m = i[12]
                          , g = i[13]
                          , v = i[14]
                          , y = i[15];
                        return e[0].setComponents(o - n, l - s, f - u, y - m).normalize(),
                        e[1].setComponents(o + n, l + s, f + u, y + m).normalize(),
                        e[2].setComponents(o + r, l + c, f + p, y + g).normalize(),
                        e[3].setComponents(o - r, l - c, f - p, y - g).normalize(),
                        e[4].setComponents(o - a, l - h, f - d, y - v).normalize(),
                        e[5].setComponents(o + a, l + h, f + d, y + v).normalize(),
                        this
                    },
                    intersectsObject: (T = new N,
                    function(t) {
                        var e = t.geometry;
                        return null === e.boundingSphere && e.computeBoundingSphere(),
                        T.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),
                        this.intersectsSphere(T)
                    }
                    ),
                    intersectsSprite: function() {
                        var t = new N;
                        return function(e) {
                            return t.center.set(0, 0, 0),
                            t.radius = .7071067811865476,
                            t.applyMatrix4(e.matrixWorld),
                            this.intersectsSphere(t)
                        }
                    }(),
                    intersectsSphere: function(t) {
                        for (var e = this.planes, i = t.center, n = -t.radius, r = 0; r < 6; r++) {
                            if (e[r].distanceToPoint(i) < n)
                                return !1
                        }
                        return !0
                    },
                    intersectsBox: (E = new b,
                    function(t) {
                        for (var e = this.planes, i = 0; i < 6; i++) {
                            var n = e[i];
                            if (E.x = n.normal.x > 0 ? t.max.x : t.min.x,
                            E.y = n.normal.y > 0 ? t.max.y : t.min.y,
                            E.z = n.normal.z > 0 ? t.max.z : t.min.z,
                            n.distanceToPoint(E) < 0)
                                return !1
                        }
                        return !0
                    }
                    ),
                    containsPoint: function(t) {
                        for (var e = this.planes, i = 0; i < 6; i++)
                            if (e[i].distanceToPoint(t) < 0)
                                return !1;
                        return !0
                    }
                });
                var G = {
                    alphamap_fragment: "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",
                    alphamap_pars_fragment: "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",
                    alphatest_fragment: "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",
                    aomap_fragment: "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",
                    aomap_pars_fragment: "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",
                    begin_vertex: "vec3 transformed = vec3( position );",
                    beginnormal_vertex: "vec3 objectNormal = vec3( normal );",
                    bsdfs: "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE  = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}",
                    bumpmap_pars_fragment: "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
                    clipping_planes_fragment: "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",
                    clipping_planes_pars_fragment: "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",
                    clipping_planes_pars_vertex: "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif",
                    clipping_planes_vertex: "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif",
                    color_fragment: "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",
                    color_pars_fragment: "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
                    color_pars_vertex: "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
                    color_vertex: "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",
                    common: "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}",
                    cube_uv_reflection_fragment: "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale =  bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif",
                    defaultnormal_vertex: "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif",
                    displacementmap_pars_vertex: "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",
                    displacementmap_vertex: "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif",
                    emissivemap_fragment: "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",
                    emissivemap_pars_fragment: "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",
                    encodings_fragment: "gl_FragColor = linearToOutputTexel( gl_FragColor );",
                    encodings_pars_fragment: "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",
                    envmap_fragment: "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",
                    envmap_pars_fragment: "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",
                    envmap_pars_vertex: "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",
                    envmap_physical_pars_fragment: "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",
                    envmap_vertex: "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",
                    fog_vertex: "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",
                    fog_pars_vertex: "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",
                    fog_fragment: "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",
                    fog_pars_fragment: "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
                    gradientmap_pars_fragment: "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif",
                    lightmap_fragment: "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif",
                    lightmap_pars_fragment: "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",
                    lights_lambert_vertex: "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif",
                    lights_pars_begin: "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",
                    lights_phong_fragment: "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",
                    lights_phong_pars_fragment: "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",
                    lights_physical_fragment: "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif",
                    lights_physical_pars_fragment: "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",
                    lights_fragment_begin: "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif",
                    lights_fragment_maps: "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif",
                    lights_fragment_end: "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif",
                    logdepthbuf_fragment: "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",
                    logdepthbuf_pars_fragment: "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif",
                    logdepthbuf_pars_vertex: "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",
                    logdepthbuf_vertex: "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif",
                    map_fragment: "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",
                    map_pars_fragment: "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",
                    map_particle_fragment: "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif",
                    map_particle_pars_fragment: "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif",
                    metalnessmap_fragment: "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",
                    metalnessmap_pars_fragment: "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",
                    morphnormal_vertex: "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif",
                    morphtarget_pars_vertex: "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
                    morphtarget_vertex: "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",
                    normal_fragment_begin: "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif",
                    normal_fragment_maps: "#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",
                    normalmap_pars_fragment: "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif",
                    packing: "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",
                    premultiplied_alpha_fragment: "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",
                    project_vertex: "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;",
                    dithering_fragment: "#if defined( DITHERING )\n  gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",
                    dithering_pars_fragment: "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",
                    roughnessmap_fragment: "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",
                    roughnessmap_pars_fragment: "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",
                    shadowmap_pars_fragment: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",
                    shadowmap_pars_vertex: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif",
                    shadowmap_vertex: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif",
                    shadowmask_pars_fragment: "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}",
                    skinbase_vertex: "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",
                    skinning_pars_vertex: "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
                    skinning_vertex: "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",
                    skinnormal_vertex: "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif",
                    specularmap_fragment: "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",
                    specularmap_pars_fragment: "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",
                    tonemapping_fragment: "#if defined( TONE_MAPPING )\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",
                    tonemapping_pars_fragment: "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}",
                    uv_pars_fragment: "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",
                    uv_pars_vertex: "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif",
                    uv_vertex: "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",
                    uv2_pars_fragment: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",
                    uv2_pars_vertex: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
                    uv2_vertex: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",
                    worldpos_vertex: "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif",
                    background_frag: "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
                    background_vert: "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",
                    cube_frag: "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
                    cube_vert: "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",
                    depth_frag: "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}",
                    depth_vert: "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}",
                    distanceRGBA_frag: "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",
                    distanceRGBA_vert: "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",
                    equirect_frag: "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
                    equirect_vert: "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",
                    linedashed_frag: "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
                    linedashed_vert: "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",
                    meshbasic_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
                    meshbasic_vert: "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",
                    meshlambert_frag: "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
                    meshlambert_vert: "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
                    meshmatcap_frag: "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
                    meshmatcap_vert: "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",
                    meshphong_frag: "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
                    meshphong_vert: "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
                    meshphysical_frag: "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
                    meshphysical_vert: "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
                    normal_frag: "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",
                    normal_vert: "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",
                    points_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
                    points_vert: "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",
                    shadow_frag: "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}",
                    shadow_vert: "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
                    sprite_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
                    sprite_vert: "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"
                };
                function F(t) {
                    var e = {};
                    for (var i in t)
                        for (var n in e[i] = {},
                        t[i]) {
                            var r = t[i][n];
                            r && (r.isColor || r.isMatrix3 || r.isMatrix4 || r.isVector2 || r.isVector3 || r.isVector4 || r.isTexture) ? e[i][n] = r.clone() : Array.isArray(r) ? e[i][n] = r.slice() : e[i][n] = r
                        }
                    return e
                }
                function H(t) {
                    for (var e = {}, i = 0; i < t.length; i++) {
                        var n = F(t[i]);
                        for (var r in n)
                            e[r] = n[r]
                    }
                    return e
                }
                var k, V, j, W = {
                    aliceblue: 15792383,
                    antiquewhite: 16444375,
                    aqua: 65535,
                    aquamarine: 8388564,
                    azure: 15794175,
                    beige: 16119260,
                    bisque: 16770244,
                    black: 0,
                    blanchedalmond: 16772045,
                    blue: 255,
                    blueviolet: 9055202,
                    brown: 10824234,
                    burlywood: 14596231,
                    cadetblue: 6266528,
                    chartreuse: 8388352,
                    chocolate: 13789470,
                    coral: 16744272,
                    cornflowerblue: 6591981,
                    cornsilk: 16775388,
                    crimson: 14423100,
                    cyan: 65535,
                    darkblue: 139,
                    darkcyan: 35723,
                    darkgoldenrod: 12092939,
                    darkgray: 11119017,
                    darkgreen: 25600,
                    darkgrey: 11119017,
                    darkkhaki: 12433259,
                    darkmagenta: 9109643,
                    darkolivegreen: 5597999,
                    darkorange: 16747520,
                    darkorchid: 10040012,
                    darkred: 9109504,
                    darksalmon: 15308410,
                    darkseagreen: 9419919,
                    darkslateblue: 4734347,
                    darkslategray: 3100495,
                    darkslategrey: 3100495,
                    darkturquoise: 52945,
                    darkviolet: 9699539,
                    deeppink: 16716947,
                    deepskyblue: 49151,
                    dimgray: 6908265,
                    dimgrey: 6908265,
                    dodgerblue: 2003199,
                    firebrick: 11674146,
                    floralwhite: 16775920,
                    forestgreen: 2263842,
                    fuchsia: 16711935,
                    gainsboro: 14474460,
                    ghostwhite: 16316671,
                    gold: 16766720,
                    goldenrod: 14329120,
                    gray: 8421504,
                    green: 32768,
                    greenyellow: 11403055,
                    grey: 8421504,
                    honeydew: 15794160,
                    hotpink: 16738740,
                    indianred: 13458524,
                    indigo: 4915330,
                    ivory: 16777200,
                    khaki: 15787660,
                    lavender: 15132410,
                    lavenderblush: 16773365,
                    lawngreen: 8190976,
                    lemonchiffon: 16775885,
                    lightblue: 11393254,
                    lightcoral: 15761536,
                    lightcyan: 14745599,
                    lightgoldenrodyellow: 16448210,
                    lightgray: 13882323,
                    lightgreen: 9498256,
                    lightgrey: 13882323,
                    lightpink: 16758465,
                    lightsalmon: 16752762,
                    lightseagreen: 2142890,
                    lightskyblue: 8900346,
                    lightslategray: 7833753,
                    lightslategrey: 7833753,
                    lightsteelblue: 11584734,
                    lightyellow: 16777184,
                    lime: 65280,
                    limegreen: 3329330,
                    linen: 16445670,
                    magenta: 16711935,
                    maroon: 8388608,
                    mediumaquamarine: 6737322,
                    mediumblue: 205,
                    mediumorchid: 12211667,
                    mediumpurple: 9662683,
                    mediumseagreen: 3978097,
                    mediumslateblue: 8087790,
                    mediumspringgreen: 64154,
                    mediumturquoise: 4772300,
                    mediumvioletred: 13047173,
                    midnightblue: 1644912,
                    mintcream: 16121850,
                    mistyrose: 16770273,
                    moccasin: 16770229,
                    navajowhite: 16768685,
                    navy: 128,
                    oldlace: 16643558,
                    olive: 8421376,
                    olivedrab: 7048739,
                    orange: 16753920,
                    orangered: 16729344,
                    orchid: 14315734,
                    palegoldenrod: 15657130,
                    palegreen: 10025880,
                    paleturquoise: 11529966,
                    palevioletred: 14381203,
                    papayawhip: 16773077,
                    peachpuff: 16767673,
                    peru: 13468991,
                    pink: 16761035,
                    plum: 14524637,
                    powderblue: 11591910,
                    purple: 8388736,
                    rebeccapurple: 6697881,
                    red: 16711680,
                    rosybrown: 12357519,
                    royalblue: 4286945,
                    saddlebrown: 9127187,
                    salmon: 16416882,
                    sandybrown: 16032864,
                    seagreen: 3050327,
                    seashell: 16774638,
                    sienna: 10506797,
                    silver: 12632256,
                    skyblue: 8900331,
                    slateblue: 6970061,
                    slategray: 7372944,
                    slategrey: 7372944,
                    snow: 16775930,
                    springgreen: 65407,
                    steelblue: 4620980,
                    tan: 13808780,
                    teal: 32896,
                    thistle: 14204888,
                    tomato: 16737095,
                    turquoise: 4251856,
                    violet: 15631086,
                    wheat: 16113331,
                    white: 16777215,
                    whitesmoke: 16119285,
                    yellow: 16776960,
                    yellowgreen: 10145074
                };
                function q(t, e, i) {
                    return void 0 === e && void 0 === i ? this.set(t) : this.setRGB(t, e, i)
                }
                Object.assign(q.prototype, {
                    isColor: !0,
                    r: 1,
                    g: 1,
                    b: 1,
                    set: function(t) {
                        return t && t.isColor ? this.copy(t) : "number" == typeof t ? this.setHex(t) : "string" == typeof t && this.setStyle(t),
                        this
                    },
                    setScalar: function(t) {
                        return this.r = t,
                        this.g = t,
                        this.b = t,
                        this
                    },
                    setHex: function(t) {
                        return t = Math.floor(t),
                        this.r = (t >> 16 & 255) / 255,
                        this.g = (t >> 8 & 255) / 255,
                        this.b = (255 & t) / 255,
                        this
                    },
                    setRGB: function(t, e, i) {
                        return this.r = t,
                        this.g = e,
                        this.b = i,
                        this
                    },
                    setHSL: function() {
                        function t(t, e, i) {
                            return i < 0 && (i += 1),
                            i > 1 && (i -= 1),
                            i < 1 / 6 ? t + 6 * (e - t) * i : i < .5 ? e : i < 2 / 3 ? t + 6 * (e - t) * (2 / 3 - i) : t
                        }
                        return function(e, i, n) {
                            if (e = g.euclideanModulo(e, 1),
                            i = g.clamp(i, 0, 1),
                            n = g.clamp(n, 0, 1),
                            0 === i)
                                this.r = this.g = this.b = n;
                            else {
                                var r = n <= .5 ? n * (1 + i) : n + i - n * i
                                  , a = 2 * n - r;
                                this.r = t(a, r, e + 1 / 3),
                                this.g = t(a, r, e),
                                this.b = t(a, r, e - 1 / 3)
                            }
                            return this
                        }
                    }(),
                    setStyle: function(t) {
                        function e(e) {
                            void 0 !== e && parseFloat(e) < 1 && console.warn("THREE.Color: Alpha component of " + t + " will be ignored.")
                        }
                        var i;
                        if (i = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)) {
                            var n, r = i[1], a = i[2];
                            switch (r) {
                            case "rgb":
                            case "rgba":
                                if (n = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))
                                    return this.r = Math.min(255, parseInt(n[1], 10)) / 255,
                                    this.g = Math.min(255, parseInt(n[2], 10)) / 255,
                                    this.b = Math.min(255, parseInt(n[3], 10)) / 255,
                                    e(n[5]),
                                    this;
                                if (n = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))
                                    return this.r = Math.min(100, parseInt(n[1], 10)) / 100,
                                    this.g = Math.min(100, parseInt(n[2], 10)) / 100,
                                    this.b = Math.min(100, parseInt(n[3], 10)) / 100,
                                    e(n[5]),
                                    this;
                                break;
                            case "hsl":
                            case "hsla":
                                if (n = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)) {
                                    var o = parseFloat(n[1]) / 360
                                      , s = parseInt(n[2], 10) / 100
                                      , c = parseInt(n[3], 10) / 100;
                                    return e(n[5]),
                                    this.setHSL(o, s, c)
                                }
                            }
                        } else if (i = /^\#([A-Fa-f0-9]+)$/.exec(t)) {
                            var h, l = (h = i[1]).length;
                            if (3 === l)
                                return this.r = parseInt(h.charAt(0) + h.charAt(0), 16) / 255,
                                this.g = parseInt(h.charAt(1) + h.charAt(1), 16) / 255,
                                this.b = parseInt(h.charAt(2) + h.charAt(2), 16) / 255,
                                this;
                            if (6 === l)
                                return this.r = parseInt(h.charAt(0) + h.charAt(1), 16) / 255,
                                this.g = parseInt(h.charAt(2) + h.charAt(3), 16) / 255,
                                this.b = parseInt(h.charAt(4) + h.charAt(5), 16) / 255,
                                this
                        }
                        t && t.length > 0 && (void 0 !== (h = W[t]) ? this.setHex(h) : console.warn("THREE.Color: Unknown color " + t));
                        return this
                    },
                    clone: function() {
                        return new this.constructor(this.r,this.g,this.b)
                    },
                    copy: function(t) {
                        return this.r = t.r,
                        this.g = t.g,
                        this.b = t.b,
                        this
                    },
                    copyGammaToLinear: function(t, e) {
                        return void 0 === e && (e = 2),
                        this.r = Math.pow(t.r, e),
                        this.g = Math.pow(t.g, e),
                        this.b = Math.pow(t.b, e),
                        this
                    },
                    copyLinearToGamma: function(t, e) {
                        void 0 === e && (e = 2);
                        var i = e > 0 ? 1 / e : 1;
                        return this.r = Math.pow(t.r, i),
                        this.g = Math.pow(t.g, i),
                        this.b = Math.pow(t.b, i),
                        this
                    },
                    convertGammaToLinear: function(t) {
                        return this.copyGammaToLinear(this, t),
                        this
                    },
                    convertLinearToGamma: function(t) {
                        return this.copyLinearToGamma(this, t),
                        this
                    },
                    copySRGBToLinear: function() {
                        function t(t) {
                            return t < .04045 ? .0773993808 * t : Math.pow(.9478672986 * t + .0521327014, 2.4)
                        }
                        return function(e) {
                            return this.r = t(e.r),
                            this.g = t(e.g),
                            this.b = t(e.b),
                            this
                        }
                    }(),
                    copyLinearToSRGB: function() {
                        function t(t) {
                            return t < .0031308 ? 12.92 * t : 1.055 * Math.pow(t, .41666) - .055
                        }
                        return function(e) {
                            return this.r = t(e.r),
                            this.g = t(e.g),
                            this.b = t(e.b),
                            this
                        }
                    }(),
                    convertSRGBToLinear: function() {
                        return this.copySRGBToLinear(this),
                        this
                    },
                    convertLinearToSRGB: function() {
                        return this.copyLinearToSRGB(this),
                        this
                    },
                    getHex: function() {
                        return 255 * this.r << 16 ^ 255 * this.g << 8 ^ 255 * this.b << 0
                    },
                    getHexString: function() {
                        return ("000000" + this.getHex().toString(16)).slice(-6)
                    },
                    getHSL: function(t) {
                        void 0 === t && (console.warn("THREE.Color: .getHSL() target is now required"),
                        t = {
                            h: 0,
                            s: 0,
                            l: 0
                        });
                        var e, i, n = this.r, r = this.g, a = this.b, o = Math.max(n, r, a), s = Math.min(n, r, a), c = (s + o) / 2;
                        if (s === o)
                            e = 0,
                            i = 0;
                        else {
                            var h = o - s;
                            switch (i = c <= .5 ? h / (o + s) : h / (2 - o - s),
                            o) {
                            case n:
                                e = (r - a) / h + (r < a ? 6 : 0);
                                break;
                            case r:
                                e = (a - n) / h + 2;
                                break;
                            case a:
                                e = (n - r) / h + 4
                            }
                            e /= 6
                        }
                        return t.h = e,
                        t.s = i,
                        t.l = c,
                        t
                    },
                    getStyle: function() {
                        return "rgb(" + (255 * this.r | 0) + "," + (255 * this.g | 0) + "," + (255 * this.b | 0) + ")"
                    },
                    offsetHSL: (j = {},
                    function(t, e, i) {
                        return this.getHSL(j),
                        j.h += t,
                        j.s += e,
                        j.l += i,
                        this.setHSL(j.h, j.s, j.l),
                        this
                    }
                    ),
                    add: function(t) {
                        return this.r += t.r,
                        this.g += t.g,
                        this.b += t.b,
                        this
                    },
                    addColors: function(t, e) {
                        return this.r = t.r + e.r,
                        this.g = t.g + e.g,
                        this.b = t.b + e.b,
                        this
                    },
                    addScalar: function(t) {
                        return this.r += t,
                        this.g += t,
                        this.b += t,
                        this
                    },
                    sub: function(t) {
                        return this.r = Math.max(0, this.r - t.r),
                        this.g = Math.max(0, this.g - t.g),
                        this.b = Math.max(0, this.b - t.b),
                        this
                    },
                    multiply: function(t) {
                        return this.r *= t.r,
                        this.g *= t.g,
                        this.b *= t.b,
                        this
                    },
                    multiplyScalar: function(t) {
                        return this.r *= t,
                        this.g *= t,
                        this.b *= t,
                        this
                    },
                    lerp: function(t, e) {
                        return this.r += (t.r - this.r) * e,
                        this.g += (t.g - this.g) * e,
                        this.b += (t.b - this.b) * e,
                        this
                    },
                    lerpHSL: (k = {
                        h: 0,
                        s: 0,
                        l: 0
                    },
                    V = {
                        h: 0,
                        s: 0,
                        l: 0
                    },
                    function(t, e) {
                        this.getHSL(k),
                        t.getHSL(V);
                        var i = g.lerp(k.h, V.h, e)
                          , n = g.lerp(k.s, V.s, e)
                          , r = g.lerp(k.l, V.l, e);
                        return this.setHSL(i, n, r),
                        this
                    }
                    ),
                    equals: function(t) {
                        return t.r === this.r && t.g === this.g && t.b === this.b
                    },
                    fromArray: function(t, e) {
                        return void 0 === e && (e = 0),
                        this.r = t[e],
                        this.g = t[e + 1],
                        this.b = t[e + 2],
                        this
                    },
                    toArray: function(t, e) {
                        return void 0 === t && (t = []),
                        void 0 === e && (e = 0),
                        t[e] = this.r,
                        t[e + 1] = this.g,
                        t[e + 2] = this.b,
                        t
                    },
                    toJSON: function() {
                        return this.getHex()
                    }
                });
                var X, Y = {
                    common: {
                        diffuse: {
                            value: new q(15658734)
                        },
                        opacity: {
                            value: 1
                        },
                        map: {
                            value: null
                        },
                        uvTransform: {
                            value: new w
                        },
                        alphaMap: {
                            value: null
                        }
                    },
                    specularmap: {
                        specularMap: {
                            value: null
                        }
                    },
                    envmap: {
                        envMap: {
                            value: null
                        },
                        flipEnvMap: {
                            value: -1
                        },
                        reflectivity: {
                            value: 1
                        },
                        refractionRatio: {
                            value: .98
                        },
                        maxMipLevel: {
                            value: 0
                        }
                    },
                    aomap: {
                        aoMap: {
                            value: null
                        },
                        aoMapIntensity: {
                            value: 1
                        }
                    },
                    lightmap: {
                        lightMap: {
                            value: null
                        },
                        lightMapIntensity: {
                            value: 1
                        }
                    },
                    emissivemap: {
                        emissiveMap: {
                            value: null
                        }
                    },
                    bumpmap: {
                        bumpMap: {
                            value: null
                        },
                        bumpScale: {
                            value: 1
                        }
                    },
                    normalmap: {
                        normalMap: {
                            value: null
                        },
                        normalScale: {
                            value: new v(1,1)
                        }
                    },
                    displacementmap: {
                        displacementMap: {
                            value: null
                        },
                        displacementScale: {
                            value: 1
                        },
                        displacementBias: {
                            value: 0
                        }
                    },
                    roughnessmap: {
                        roughnessMap: {
                            value: null
                        }
                    },
                    metalnessmap: {
                        metalnessMap: {
                            value: null
                        }
                    },
                    gradientmap: {
                        gradientMap: {
                            value: null
                        }
                    },
                    fog: {
                        fogDensity: {
                            value: 25e-5
                        },
                        fogNear: {
                            value: 1
                        },
                        fogFar: {
                            value: 2e3
                        },
                        fogColor: {
                            value: new q(16777215)
                        }
                    },
                    lights: {
                        ambientLightColor: {
                            value: []
                        },
                        directionalLights: {
                            value: [],
                            properties: {
                                direction: {},
                                color: {},
                                shadow: {},
                                shadowBias: {},
                                shadowRadius: {},
                                shadowMapSize: {}
                            }
                        },
                        directionalShadowMap: {
                            value: []
                        },
                        directionalShadowMatrix: {
                            value: []
                        },
                        spotLights: {
                            value: [],
                            properties: {
                                color: {},
                                position: {},
                                direction: {},
                                distance: {},
                                coneCos: {},
                                penumbraCos: {},
                                decay: {},
                                shadow: {},
                                shadowBias: {},
                                shadowRadius: {},
                                shadowMapSize: {}
                            }
                        },
                        spotShadowMap: {
                            value: []
                        },
                        spotShadowMatrix: {
                            value: []
                        },
                        pointLights: {
                            value: [],
                            properties: {
                                color: {},
                                position: {},
                                decay: {},
                                distance: {},
                                shadow: {},
                                shadowBias: {},
                                shadowRadius: {},
                                shadowMapSize: {},
                                shadowCameraNear: {},
                                shadowCameraFar: {}
                            }
                        },
                        pointShadowMap: {
                            value: []
                        },
                        pointShadowMatrix: {
                            value: []
                        },
                        hemisphereLights: {
                            value: [],
                            properties: {
                                direction: {},
                                skyColor: {},
                                groundColor: {}
                            }
                        },
                        rectAreaLights: {
                            value: [],
                            properties: {
                                color: {},
                                position: {},
                                width: {},
                                height: {}
                            }
                        }
                    },
                    points: {
                        diffuse: {
                            value: new q(15658734)
                        },
                        opacity: {
                            value: 1
                        },
                        size: {
                            value: 1
                        },
                        scale: {
                            value: 1
                        },
                        map: {
                            value: null
                        },
                        uvTransform: {
                            value: new w
                        }
                    },
                    sprite: {
                        diffuse: {
                            value: new q(15658734)
                        },
                        opacity: {
                            value: 1
                        },
                        center: {
                            value: new v(.5,.5)
                        },
                        rotation: {
                            value: 0
                        },
                        map: {
                            value: null
                        },
                        uvTransform: {
                            value: new w
                        }
                    }
                }, J = {
                    basic: {
                        uniforms: H([Y.common, Y.specularmap, Y.envmap, Y.aomap, Y.lightmap, Y.fog]),
                        vertexShader: G.meshbasic_vert,
                        fragmentShader: G.meshbasic_frag
                    },
                    lambert: {
                        uniforms: H([Y.common, Y.specularmap, Y.envmap, Y.aomap, Y.lightmap, Y.emissivemap, Y.fog, Y.lights, {
                            emissive: {
                                value: new q(0)
                            }
                        }]),
                        vertexShader: G.meshlambert_vert,
                        fragmentShader: G.meshlambert_frag
                    },
                    phong: {
                        uniforms: H([Y.common, Y.specularmap, Y.envmap, Y.aomap, Y.lightmap, Y.emissivemap, Y.bumpmap, Y.normalmap, Y.displacementmap, Y.gradientmap, Y.fog, Y.lights, {
                            emissive: {
                                value: new q(0)
                            },
                            specular: {
                                value: new q(1118481)
                            },
                            shininess: {
                                value: 30
                            }
                        }]),
                        vertexShader: G.meshphong_vert,
                        fragmentShader: G.meshphong_frag
                    },
                    standard: {
                        uniforms: H([Y.common, Y.envmap, Y.aomap, Y.lightmap, Y.emissivemap, Y.bumpmap, Y.normalmap, Y.displacementmap, Y.roughnessmap, Y.metalnessmap, Y.fog, Y.lights, {
                            emissive: {
                                value: new q(0)
                            },
                            roughness: {
                                value: .5
                            },
                            metalness: {
                                value: .5
                            },
                            envMapIntensity: {
                                value: 1
                            }
                        }]),
                        vertexShader: G.meshphysical_vert,
                        fragmentShader: G.meshphysical_frag
                    },
                    matcap: {
                        uniforms: H([Y.common, Y.bumpmap, Y.normalmap, Y.displacementmap, Y.fog, {
                            matcap: {
                                value: null
                            }
                        }]),
                        vertexShader: G.meshmatcap_vert,
                        fragmentShader: G.meshmatcap_frag
                    },
                    points: {
                        uniforms: H([Y.points, Y.fog]),
                        vertexShader: G.points_vert,
                        fragmentShader: G.points_frag
                    },
                    dashed: {
                        uniforms: H([Y.common, Y.fog, {
                            scale: {
                                value: 1
                            },
                            dashSize: {
                                value: 1
                            },
                            totalSize: {
                                value: 2
                            }
                        }]),
                        vertexShader: G.linedashed_vert,
                        fragmentShader: G.linedashed_frag
                    },
                    depth: {
                        uniforms: H([Y.common, Y.displacementmap]),
                        vertexShader: G.depth_vert,
                        fragmentShader: G.depth_frag
                    },
                    normal: {
                        uniforms: H([Y.common, Y.bumpmap, Y.normalmap, Y.displacementmap, {
                            opacity: {
                                value: 1
                            }
                        }]),
                        vertexShader: G.normal_vert,
                        fragmentShader: G.normal_frag
                    },
                    sprite: {
                        uniforms: H([Y.sprite, Y.fog]),
                        vertexShader: G.sprite_vert,
                        fragmentShader: G.sprite_frag
                    },
                    background: {
                        uniforms: {
                            uvTransform: {
                                value: new w
                            },
                            t2D: {
                                value: null
                            }
                        },
                        vertexShader: G.background_vert,
                        fragmentShader: G.background_frag
                    },
                    cube: {
                        uniforms: {
                            tCube: {
                                value: null
                            },
                            tFlip: {
                                value: -1
                            },
                            opacity: {
                                value: 1
                            }
                        },
                        vertexShader: G.cube_vert,
                        fragmentShader: G.cube_frag
                    },
                    equirect: {
                        uniforms: {
                            tEquirect: {
                                value: null
                            }
                        },
                        vertexShader: G.equirect_vert,
                        fragmentShader: G.equirect_frag
                    },
                    distanceRGBA: {
                        uniforms: H([Y.common, Y.displacementmap, {
                            referencePosition: {
                                value: new b
                            },
                            nearDistance: {
                                value: 1
                            },
                            farDistance: {
                                value: 1e3
                            }
                        }]),
                        vertexShader: G.distanceRGBA_vert,
                        fragmentShader: G.distanceRGBA_frag
                    },
                    shadow: {
                        uniforms: H([Y.lights, Y.fog, {
                            color: {
                                value: new q(0)
                            },
                            opacity: {
                                value: 1
                            }
                        }]),
                        vertexShader: G.shadow_vert,
                        fragmentShader: G.shadow_frag
                    }
                };
                function Z() {
                    var t = null
                      , e = !1
                      , i = null;
                    function n(r, a) {
                        !1 !== e && (i(r, a),
                        t.requestAnimationFrame(n))
                    }
                    return {
                        start: function() {
                            !0 !== e && null !== i && (t.requestAnimationFrame(n),
                            e = !0)
                        },
                        stop: function() {
                            e = !1
                        },
                        setAnimationLoop: function(t) {
                            i = t
                        },
                        setContext: function(e) {
                            t = e
                        }
                    }
                }
                function Q(t) {
                    var e = new WeakMap;
                    return {
                        get: function(t) {
                            return t.isInterleavedBufferAttribute && (t = t.data),
                            e.get(t)
                        },
                        remove: function(i) {
                            i.isInterleavedBufferAttribute && (i = i.data);
                            var n = e.get(i);
                            n && (t.deleteBuffer(n.buffer),
                            e.delete(i))
                        },
                        update: function(i, n) {
                            i.isInterleavedBufferAttribute && (i = i.data);
                            var r = e.get(i);
                            void 0 === r ? e.set(i, function(e, i) {
                                var n = e.array
                                  , r = e.dynamic ? 35048 : 35044
                                  , a = t.createBuffer();
                                t.bindBuffer(i, a),
                                t.bufferData(i, n, r),
                                e.onUploadCallback();
                                var o = 5126;
                                return n instanceof Float32Array ? o = 5126 : n instanceof Float64Array ? console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.") : n instanceof Uint16Array ? o = 5123 : n instanceof Int16Array ? o = 5122 : n instanceof Uint32Array ? o = 5125 : n instanceof Int32Array ? o = 5124 : n instanceof Int8Array ? o = 5120 : n instanceof Uint8Array && (o = 5121),
                                {
                                    buffer: a,
                                    type: o,
                                    bytesPerElement: n.BYTES_PER_ELEMENT,
                                    version: e.version
                                }
                            }(i, n)) : r.version < i.version && (!function(e, i, n) {
                                var r = i.array
                                  , a = i.updateRange;
                                t.bindBuffer(n, e),
                                !1 === i.dynamic ? t.bufferData(n, r, 35044) : -1 === a.count ? t.bufferSubData(n, 0, r) : 0 === a.count ? console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.") : (t.bufferSubData(n, a.offset * r.BYTES_PER_ELEMENT, r.subarray(a.offset, a.offset + a.count)),
                                a.count = -1)
                            }(r.buffer, i, n),
                            r.version = i.version)
                        }
                    }
                }
                function K(t, e, i, n, r, a) {
                    this.a = t,
                    this.b = e,
                    this.c = i,
                    this.normal = n && n.isVector3 ? n : new b,
                    this.vertexNormals = Array.isArray(n) ? n : [],
                    this.color = r && r.isColor ? r : new q,
                    this.vertexColors = Array.isArray(r) ? r : [],
                    this.materialIndex = void 0 !== a ? a : 0
                }
                function $(t, e, i, n) {
                    this._x = t || 0,
                    this._y = e || 0,
                    this._z = i || 0,
                    this._order = n || $.DefaultOrder
                }
                function tt() {
                    this.mask = 1
                }
                J.physical = {
                    uniforms: H([J.standard.uniforms, {
                        clearCoat: {
                            value: 0
                        },
                        clearCoatRoughness: {
                            value: 0
                        }
                    }]),
                    vertexShader: G.meshphysical_vert,
                    fragmentShader: G.meshphysical_frag
                },
                Object.assign(K.prototype, {
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        this.a = t.a,
                        this.b = t.b,
                        this.c = t.c,
                        this.normal.copy(t.normal),
                        this.color.copy(t.color),
                        this.materialIndex = t.materialIndex;
                        for (var e = 0, i = t.vertexNormals.length; e < i; e++)
                            this.vertexNormals[e] = t.vertexNormals[e].clone();
                        for (e = 0,
                        i = t.vertexColors.length; e < i; e++)
                            this.vertexColors[e] = t.vertexColors[e].clone();
                        return this
                    }
                }),
                $.RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"],
                $.DefaultOrder = "XYZ",
                Object.defineProperties($.prototype, {
                    x: {
                        get: function() {
                            return this._x
                        },
                        set: function(t) {
                            this._x = t,
                            this.onChangeCallback()
                        }
                    },
                    y: {
                        get: function() {
                            return this._y
                        },
                        set: function(t) {
                            this._y = t,
                            this.onChangeCallback()
                        }
                    },
                    z: {
                        get: function() {
                            return this._z
                        },
                        set: function(t) {
                            this._z = t,
                            this.onChangeCallback()
                        }
                    },
                    order: {
                        get: function() {
                            return this._order
                        },
                        set: function(t) {
                            this._order = t,
                            this.onChangeCallback()
                        }
                    }
                }),
                Object.assign($.prototype, {
                    isEuler: !0,
                    set: function(t, e, i, n) {
                        return this._x = t,
                        this._y = e,
                        this._z = i,
                        this._order = n || this._order,
                        this.onChangeCallback(),
                        this
                    },
                    clone: function() {
                        return new this.constructor(this._x,this._y,this._z,this._order)
                    },
                    copy: function(t) {
                        return this._x = t._x,
                        this._y = t._y,
                        this._z = t._z,
                        this._order = t._order,
                        this.onChangeCallback(),
                        this
                    },
                    setFromRotationMatrix: function(t, e, i) {
                        var n = g.clamp
                          , r = t.elements
                          , a = r[0]
                          , o = r[4]
                          , s = r[8]
                          , c = r[1]
                          , h = r[5]
                          , l = r[9]
                          , u = r[2]
                          , p = r[6]
                          , d = r[10];
                        return "XYZ" === (e = e || this._order) ? (this._y = Math.asin(n(s, -1, 1)),
                        Math.abs(s) < .99999 ? (this._x = Math.atan2(-l, d),
                        this._z = Math.atan2(-o, a)) : (this._x = Math.atan2(p, h),
                        this._z = 0)) : "YXZ" === e ? (this._x = Math.asin(-n(l, -1, 1)),
                        Math.abs(l) < .99999 ? (this._y = Math.atan2(s, d),
                        this._z = Math.atan2(c, h)) : (this._y = Math.atan2(-u, a),
                        this._z = 0)) : "ZXY" === e ? (this._x = Math.asin(n(p, -1, 1)),
                        Math.abs(p) < .99999 ? (this._y = Math.atan2(-u, d),
                        this._z = Math.atan2(-o, h)) : (this._y = 0,
                        this._z = Math.atan2(c, a))) : "ZYX" === e ? (this._y = Math.asin(-n(u, -1, 1)),
                        Math.abs(u) < .99999 ? (this._x = Math.atan2(p, d),
                        this._z = Math.atan2(c, a)) : (this._x = 0,
                        this._z = Math.atan2(-o, h))) : "YZX" === e ? (this._z = Math.asin(n(c, -1, 1)),
                        Math.abs(c) < .99999 ? (this._x = Math.atan2(-l, h),
                        this._y = Math.atan2(-u, a)) : (this._x = 0,
                        this._y = Math.atan2(s, d))) : "XZY" === e ? (this._z = Math.asin(-n(o, -1, 1)),
                        Math.abs(o) < .99999 ? (this._x = Math.atan2(p, h),
                        this._y = Math.atan2(s, a)) : (this._x = Math.atan2(-l, d),
                        this._y = 0)) : console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: " + e),
                        this._order = e,
                        !1 !== i && this.onChangeCallback(),
                        this
                    },
                    setFromQuaternion: function() {
                        var t = new y;
                        return function(e, i, n) {
                            return t.makeRotationFromQuaternion(e),
                            this.setFromRotationMatrix(t, i, n)
                        }
                    }(),
                    setFromVector3: function(t, e) {
                        return this.set(t.x, t.y, t.z, e || this._order)
                    },
                    reorder: (X = new x,
                    function(t) {
                        return X.setFromEuler(this),
                        this.setFromQuaternion(X, t)
                    }
                    ),
                    equals: function(t) {
                        return t._x === this._x && t._y === this._y && t._z === this._z && t._order === this._order
                    },
                    fromArray: function(t) {
                        return this._x = t[0],
                        this._y = t[1],
                        this._z = t[2],
                        void 0 !== t[3] && (this._order = t[3]),
                        this.onChangeCallback(),
                        this
                    },
                    toArray: function(t, e) {
                        return void 0 === t && (t = []),
                        void 0 === e && (e = 0),
                        t[e] = this._x,
                        t[e + 1] = this._y,
                        t[e + 2] = this._z,
                        t[e + 3] = this._order,
                        t
                    },
                    toVector3: function(t) {
                        return t ? t.set(this._x, this._y, this._z) : new b(this._x,this._y,this._z)
                    },
                    onChange: function(t) {
                        return this.onChangeCallback = t,
                        this
                    },
                    onChangeCallback: function() {}
                }),
                Object.assign(tt.prototype, {
                    set: function(t) {
                        this.mask = 1 << t | 0
                    },
                    enable: function(t) {
                        this.mask |= 1 << t | 0
                    },
                    toggle: function(t) {
                        this.mask ^= 1 << t | 0
                    },
                    disable: function(t) {
                        this.mask &= ~(1 << t | 0)
                    },
                    test: function(t) {
                        return 0 != (this.mask & t.mask)
                    }
                });
                var et, it, nt, rt, at = 0;
                function ot() {
                    Object.defineProperty(this, "id", {
                        value: at++
                    }),
                    this.uuid = g.generateUUID(),
                    this.name = "",
                    this.type = "Object3D",
                    this.parent = null,
                    this.children = [],
                    this.up = ot.DefaultUp.clone();
                    var t = new b
                      , e = new $
                      , i = new x
                      , n = new b(1,1,1);
                    e.onChange((function() {
                        i.setFromEuler(e, !1)
                    }
                    )),
                    i.onChange((function() {
                        e.setFromQuaternion(i, void 0, !1)
                    }
                    )),
                    Object.defineProperties(this, {
                        position: {
                            configurable: !0,
                            enumerable: !0,
                            value: t
                        },
                        rotation: {
                            configurable: !0,
                            enumerable: !0,
                            value: e
                        },
                        quaternion: {
                            configurable: !0,
                            enumerable: !0,
                            value: i
                        },
                        scale: {
                            configurable: !0,
                            enumerable: !0,
                            value: n
                        },
                        modelViewMatrix: {
                            value: new y
                        },
                        normalMatrix: {
                            value: new w
                        }
                    }),
                    this.matrix = new y,
                    this.matrixWorld = new y,
                    this.matrixAutoUpdate = ot.DefaultMatrixAutoUpdate,
                    this.matrixWorldNeedsUpdate = !1,
                    this.layers = new tt,
                    this.visible = !0,
                    this.castShadow = !1,
                    this.receiveShadow = !1,
                    this.frustumCulled = !0,
                    this.renderOrder = 0,
                    this.userData = {}
                }
                ot.DefaultUp = new b(0,1,0),
                ot.DefaultMatrixAutoUpdate = !0,
                ot.prototype = Object.assign(Object.create(n.prototype), {
                    constructor: ot,
                    isObject3D: !0,
                    onBeforeRender: function() {},
                    onAfterRender: function() {},
                    applyMatrix: function(t) {
                        this.matrix.multiplyMatrices(t, this.matrix),
                        this.matrix.decompose(this.position, this.quaternion, this.scale)
                    },
                    applyQuaternion: function(t) {
                        return this.quaternion.premultiply(t),
                        this
                    },
                    setRotationFromAxisAngle: function(t, e) {
                        this.quaternion.setFromAxisAngle(t, e)
                    },
                    setRotationFromEuler: function(t) {
                        this.quaternion.setFromEuler(t, !0)
                    },
                    setRotationFromMatrix: function(t) {
                        this.quaternion.setFromRotationMatrix(t)
                    },
                    setRotationFromQuaternion: function(t) {
                        this.quaternion.copy(t)
                    },
                    rotateOnAxis: (rt = new x,
                    function(t, e) {
                        return rt.setFromAxisAngle(t, e),
                        this.quaternion.multiply(rt),
                        this
                    }
                    ),
                    rotateOnWorldAxis: function() {
                        var t = new x;
                        return function(e, i) {
                            return t.setFromAxisAngle(e, i),
                            this.quaternion.premultiply(t),
                            this
                        }
                    }(),
                    rotateX: function() {
                        var t = new b(1,0,0);
                        return function(e) {
                            return this.rotateOnAxis(t, e)
                        }
                    }(),
                    rotateY: function() {
                        var t = new b(0,1,0);
                        return function(e) {
                            return this.rotateOnAxis(t, e)
                        }
                    }(),
                    rotateZ: function() {
                        var t = new b(0,0,1);
                        return function(e) {
                            return this.rotateOnAxis(t, e)
                        }
                    }(),
                    translateOnAxis: function() {
                        var t = new b;
                        return function(e, i) {
                            return t.copy(e).applyQuaternion(this.quaternion),
                            this.position.add(t.multiplyScalar(i)),
                            this
                        }
                    }(),
                    translateX: function() {
                        var t = new b(1,0,0);
                        return function(e) {
                            return this.translateOnAxis(t, e)
                        }
                    }(),
                    translateY: function() {
                        var t = new b(0,1,0);
                        return function(e) {
                            return this.translateOnAxis(t, e)
                        }
                    }(),
                    translateZ: function() {
                        var t = new b(0,0,1);
                        return function(e) {
                            return this.translateOnAxis(t, e)
                        }
                    }(),
                    localToWorld: function(t) {
                        return t.applyMatrix4(this.matrixWorld)
                    },
                    worldToLocal: (nt = new y,
                    function(t) {
                        return t.applyMatrix4(nt.getInverse(this.matrixWorld))
                    }
                    ),
                    lookAt: function() {
                        var t = new x
                          , e = new y
                          , i = new b
                          , n = new b;
                        return function(r, a, o) {
                            r.isVector3 ? i.copy(r) : i.set(r, a, o);
                            var s = this.parent;
                            this.updateWorldMatrix(!0, !1),
                            n.setFromMatrixPosition(this.matrixWorld),
                            this.isCamera || this.isLight ? e.lookAt(n, i, this.up) : e.lookAt(i, n, this.up),
                            this.quaternion.setFromRotationMatrix(e),
                            s && (e.extractRotation(s.matrixWorld),
                            t.setFromRotationMatrix(e),
                            this.quaternion.premultiply(t.inverse()))
                        }
                    }(),
                    add: function(t) {
                        if (arguments.length > 1) {
                            for (var e = 0; e < arguments.length; e++)
                                this.add(arguments[e]);
                            return this
                        }
                        return t === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", t),
                        this) : (t && t.isObject3D ? (null !== t.parent && t.parent.remove(t),
                        t.parent = this,
                        t.dispatchEvent({
                            type: "added"
                        }),
                        this.children.push(t)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", t),
                        this)
                    },
                    remove: function(t) {
                        if (arguments.length > 1) {
                            for (var e = 0; e < arguments.length; e++)
                                this.remove(arguments[e]);
                            return this
                        }
                        var i = this.children.indexOf(t);
                        return -1 !== i && (t.parent = null,
                        t.dispatchEvent({
                            type: "removed"
                        }),
                        this.children.splice(i, 1)),
                        this
                    },
                    getObjectById: function(t) {
                        return this.getObjectByProperty("id", t)
                    },
                    getObjectByName: function(t) {
                        return this.getObjectByProperty("name", t)
                    },
                    getObjectByProperty: function(t, e) {
                        if (this[t] === e)
                            return this;
                        for (var i = 0, n = this.children.length; i < n; i++) {
                            var r = this.children[i].getObjectByProperty(t, e);
                            if (void 0 !== r)
                                return r
                        }
                    },
                    getWorldPosition: function(t) {
                        return void 0 === t && (console.warn("THREE.Object3D: .getWorldPosition() target is now required"),
                        t = new b),
                        this.updateMatrixWorld(!0),
                        t.setFromMatrixPosition(this.matrixWorld)
                    },
                    getWorldQuaternion: (et = new b,
                    it = new b,
                    function(t) {
                        return void 0 === t && (console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),
                        t = new x),
                        this.updateMatrixWorld(!0),
                        this.matrixWorld.decompose(et, t, it),
                        t
                    }
                    ),
                    getWorldScale: function() {
                        var t = new b
                          , e = new x;
                        return function(i) {
                            return void 0 === i && (console.warn("THREE.Object3D: .getWorldScale() target is now required"),
                            i = new b),
                            this.updateMatrixWorld(!0),
                            this.matrixWorld.decompose(t, e, i),
                            i
                        }
                    }(),
                    getWorldDirection: function(t) {
                        void 0 === t && (console.warn("THREE.Object3D: .getWorldDirection() target is now required"),
                        t = new b),
                        this.updateMatrixWorld(!0);
                        var e = this.matrixWorld.elements;
                        return t.set(e[8], e[9], e[10]).normalize()
                    },
                    raycast: function() {},
                    traverse: function(t) {
                        t(this);
                        for (var e = this.children, i = 0, n = e.length; i < n; i++)
                            e[i].traverse(t)
                    },
                    traverseVisible: function(t) {
                        if (!1 !== this.visible) {
                            t(this);
                            for (var e = this.children, i = 0, n = e.length; i < n; i++)
                                e[i].traverseVisible(t)
                        }
                    },
                    traverseAncestors: function(t) {
                        var e = this.parent;
                        null !== e && (t(e),
                        e.traverseAncestors(t))
                    },
                    updateMatrix: function() {
                        this.matrix.compose(this.position, this.quaternion, this.scale),
                        this.matrixWorldNeedsUpdate = !0
                    },
                    updateMatrixWorld: function(t) {
                        this.matrixAutoUpdate && this.updateMatrix(),
                        (this.matrixWorldNeedsUpdate || t) && (null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix),
                        this.matrixWorldNeedsUpdate = !1,
                        t = !0);
                        for (var e = this.children, i = 0, n = e.length; i < n; i++)
                            e[i].updateMatrixWorld(t)
                    },
                    updateWorldMatrix: function(t, e) {
                        var i = this.parent;
                        if (!0 === t && null !== i && i.updateWorldMatrix(!0, !1),
                        this.matrixAutoUpdate && this.updateMatrix(),
                        null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix),
                        !0 === e)
                            for (var n = this.children, r = 0, a = n.length; r < a; r++)
                                n[r].updateWorldMatrix(!1, !0)
                    },
                    toJSON: function(t) {
                        var e = void 0 === t || "string" == typeof t
                          , i = {};
                        e && (t = {
                            geometries: {},
                            materials: {},
                            textures: {},
                            images: {},
                            shapes: {}
                        },
                        i.metadata = {
                            version: 4.5,
                            type: "Object",
                            generator: "Object3D.toJSON"
                        });
                        var n = {};
                        function r(e, i) {
                            return void 0 === e[i.uuid] && (e[i.uuid] = i.toJSON(t)),
                            i.uuid
                        }
                        if (n.uuid = this.uuid,
                        n.type = this.type,
                        "" !== this.name && (n.name = this.name),
                        !0 === this.castShadow && (n.castShadow = !0),
                        !0 === this.receiveShadow && (n.receiveShadow = !0),
                        !1 === this.visible && (n.visible = !1),
                        !1 === this.frustumCulled && (n.frustumCulled = !1),
                        0 !== this.renderOrder && (n.renderOrder = this.renderOrder),
                        "{}" !== JSON.stringify(this.userData) && (n.userData = this.userData),
                        n.layers = this.layers.mask,
                        n.matrix = this.matrix.toArray(),
                        !1 === this.matrixAutoUpdate && (n.matrixAutoUpdate = !1),
                        this.isMesh || this.isLine || this.isPoints) {
                            n.geometry = r(t.geometries, this.geometry);
                            var a = this.geometry.parameters;
                            if (void 0 !== a && void 0 !== a.shapes) {
                                var o = a.shapes;
                                if (Array.isArray(o))
                                    for (var s = 0, c = o.length; s < c; s++) {
                                        var h = o[s];
                                        r(t.shapes, h)
                                    }
                                else
                                    r(t.shapes, o)
                            }
                        }
                        if (void 0 !== this.material)
                            if (Array.isArray(this.material)) {
                                var l = [];
                                for (s = 0,
                                c = this.material.length; s < c; s++)
                                    l.push(r(t.materials, this.material[s]));
                                n.material = l
                            } else
                                n.material = r(t.materials, this.material);
                        if (this.children.length > 0) {
                            n.children = [];
                            for (s = 0; s < this.children.length; s++)
                                n.children.push(this.children[s].toJSON(t).object)
                        }
                        if (e) {
                            var u = m(t.geometries)
                              , p = m(t.materials)
                              , d = m(t.textures)
                              , f = m(t.images);
                            o = m(t.shapes);
                            u.length > 0 && (i.geometries = u),
                            p.length > 0 && (i.materials = p),
                            d.length > 0 && (i.textures = d),
                            f.length > 0 && (i.images = f),
                            o.length > 0 && (i.shapes = o)
                        }
                        return i.object = n,
                        i;
                        function m(t) {
                            var e = [];
                            for (var i in t) {
                                var n = t[i];
                                delete n.metadata,
                                e.push(n)
                            }
                            return e
                        }
                    },
                    clone: function(t) {
                        return (new this.constructor).copy(this, t)
                    },
                    copy: function(t, e) {
                        if (void 0 === e && (e = !0),
                        this.name = t.name,
                        this.up.copy(t.up),
                        this.position.copy(t.position),
                        this.quaternion.copy(t.quaternion),
                        this.scale.copy(t.scale),
                        this.matrix.copy(t.matrix),
                        this.matrixWorld.copy(t.matrixWorld),
                        this.matrixAutoUpdate = t.matrixAutoUpdate,
                        this.matrixWorldNeedsUpdate = t.matrixWorldNeedsUpdate,
                        this.layers.mask = t.layers.mask,
                        this.visible = t.visible,
                        this.castShadow = t.castShadow,
                        this.receiveShadow = t.receiveShadow,
                        this.frustumCulled = t.frustumCulled,
                        this.renderOrder = t.renderOrder,
                        this.userData = JSON.parse(JSON.stringify(t.userData)),
                        !0 === e)
                            for (var i = 0; i < t.children.length; i++) {
                                var n = t.children[i];
                                this.add(n.clone())
                            }
                        return this
                    }
                });
                var st, ct, ht = 0;
                function lt() {
                    Object.defineProperty(this, "id", {
                        value: ht += 2
                    }),
                    this.uuid = g.generateUUID(),
                    this.name = "",
                    this.type = "Geometry",
                    this.vertices = [],
                    this.colors = [],
                    this.faces = [],
                    this.faceVertexUvs = [[]],
                    this.morphTargets = [],
                    this.morphNormals = [],
                    this.skinWeights = [],
                    this.skinIndices = [],
                    this.lineDistances = [],
                    this.boundingBox = null,
                    this.boundingSphere = null,
                    this.elementsNeedUpdate = !1,
                    this.verticesNeedUpdate = !1,
                    this.uvsNeedUpdate = !1,
                    this.normalsNeedUpdate = !1,
                    this.colorsNeedUpdate = !1,
                    this.lineDistancesNeedUpdate = !1,
                    this.groupsNeedUpdate = !1
                }
                function ut(t, e, i) {
                    if (Array.isArray(t))
                        throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
                    this.name = "",
                    this.array = t,
                    this.itemSize = e,
                    this.count = void 0 !== t ? t.length / e : 0,
                    this.normalized = !0 === i,
                    this.dynamic = !1,
                    this.updateRange = {
                        offset: 0,
                        count: -1
                    },
                    this.version = 0
                }
                function pt(t, e, i) {
                    ut.call(this, new Int8Array(t), e, i)
                }
                function dt(t, e, i) {
                    ut.call(this, new Uint8Array(t), e, i)
                }
                function ft(t, e, i) {
                    ut.call(this, new Uint8ClampedArray(t), e, i)
                }
                function mt(t, e, i) {
                    ut.call(this, new Int16Array(t), e, i)
                }
                function gt(t, e, i) {
                    ut.call(this, new Uint16Array(t), e, i)
                }
                function vt(t, e, i) {
                    ut.call(this, new Int32Array(t), e, i)
                }
                function yt(t, e, i) {
                    ut.call(this, new Uint32Array(t), e, i)
                }
                function xt(t, e, i) {
                    ut.call(this, new Float32Array(t), e, i)
                }
                function bt(t, e, i) {
                    ut.call(this, new Float64Array(t), e, i)
                }
                function wt() {
                    this.vertices = [],
                    this.normals = [],
                    this.colors = [],
                    this.uvs = [],
                    this.uvs2 = [],
                    this.groups = [],
                    this.morphTargets = {},
                    this.skinWeights = [],
                    this.skinIndices = [],
                    this.boundingBox = null,
                    this.boundingSphere = null,
                    this.verticesNeedUpdate = !1,
                    this.normalsNeedUpdate = !1,
                    this.colorsNeedUpdate = !1,
                    this.uvsNeedUpdate = !1,
                    this.groupsNeedUpdate = !1
                }
                function _t(t) {
                    if (0 === t.length)
                        return -1 / 0;
                    for (var e = t[0], i = 1, n = t.length; i < n; ++i)
                        t[i] > e && (e = t[i]);
                    return e
                }
                lt.prototype = Object.assign(Object.create(n.prototype), {
                    constructor: lt,
                    isGeometry: !0,
                    applyMatrix: function(t) {
                        for (var e = (new w).getNormalMatrix(t), i = 0, n = this.vertices.length; i < n; i++) {
                            this.vertices[i].applyMatrix4(t)
                        }
                        for (i = 0,
                        n = this.faces.length; i < n; i++) {
                            var r = this.faces[i];
                            r.normal.applyMatrix3(e).normalize();
                            for (var a = 0, o = r.vertexNormals.length; a < o; a++)
                                r.vertexNormals[a].applyMatrix3(e).normalize()
                        }
                        return null !== this.boundingBox && this.computeBoundingBox(),
                        null !== this.boundingSphere && this.computeBoundingSphere(),
                        this.verticesNeedUpdate = !0,
                        this.normalsNeedUpdate = !0,
                        this
                    },
                    rotateX: function() {
                        var t = new y;
                        return function(e) {
                            return t.makeRotationX(e),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    rotateY: function() {
                        var t = new y;
                        return function(e) {
                            return t.makeRotationY(e),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    rotateZ: function() {
                        var t = new y;
                        return function(e) {
                            return t.makeRotationZ(e),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    translate: function() {
                        var t = new y;
                        return function(e, i, n) {
                            return t.makeTranslation(e, i, n),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    scale: function() {
                        var t = new y;
                        return function(e, i, n) {
                            return t.makeScale(e, i, n),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    lookAt: (ct = new ot,
                    function(t) {
                        ct.lookAt(t),
                        ct.updateMatrix(),
                        this.applyMatrix(ct.matrix)
                    }
                    ),
                    fromBufferGeometry: function(t) {
                        var e = this
                          , i = null !== t.index ? t.index.array : void 0
                          , n = t.attributes
                          , r = n.position.array
                          , a = void 0 !== n.normal ? n.normal.array : void 0
                          , o = void 0 !== n.color ? n.color.array : void 0
                          , s = void 0 !== n.uv ? n.uv.array : void 0
                          , c = void 0 !== n.uv2 ? n.uv2.array : void 0;
                        void 0 !== c && (this.faceVertexUvs[1] = []);
                        for (var h = 0, l = 0; h < r.length; h += 3,
                        l += 2)
                            e.vertices.push((new b).fromArray(r, h)),
                            void 0 !== o && e.colors.push((new q).fromArray(o, h));
                        function u(t, i, n, r) {
                            var h = void 0 === o ? [] : [e.colors[t].clone(), e.colors[i].clone(), e.colors[n].clone()]
                              , l = new K(t,i,n,void 0 === a ? [] : [(new b).fromArray(a, 3 * t), (new b).fromArray(a, 3 * i), (new b).fromArray(a, 3 * n)],h,r);
                            e.faces.push(l),
                            void 0 !== s && e.faceVertexUvs[0].push([(new v).fromArray(s, 2 * t), (new v).fromArray(s, 2 * i), (new v).fromArray(s, 2 * n)]),
                            void 0 !== c && e.faceVertexUvs[1].push([(new v).fromArray(c, 2 * t), (new v).fromArray(c, 2 * i), (new v).fromArray(c, 2 * n)])
                        }
                        var p = t.groups;
                        if (p.length > 0)
                            for (h = 0; h < p.length; h++)
                                for (var d = p[h], f = d.start, m = (l = f,
                                f + d.count); l < m; l += 3)
                                    void 0 !== i ? u(i[l], i[l + 1], i[l + 2], d.materialIndex) : u(l, l + 1, l + 2, d.materialIndex);
                        else if (void 0 !== i)
                            for (h = 0; h < i.length; h += 3)
                                u(i[h], i[h + 1], i[h + 2]);
                        else
                            for (h = 0; h < r.length / 3; h += 3)
                                u(h, h + 1, h + 2);
                        return this.computeFaceNormals(),
                        null !== t.boundingBox && (this.boundingBox = t.boundingBox.clone()),
                        null !== t.boundingSphere && (this.boundingSphere = t.boundingSphere.clone()),
                        this
                    },
                    center: (st = new b,
                    function() {
                        return this.computeBoundingBox(),
                        this.boundingBox.getCenter(st).negate(),
                        this.translate(st.x, st.y, st.z),
                        this
                    }
                    ),
                    normalize: function() {
                        this.computeBoundingSphere();
                        var t = this.boundingSphere.center
                          , e = this.boundingSphere.radius
                          , i = 0 === e ? 1 : 1 / e
                          , n = new y;
                        return n.set(i, 0, 0, -i * t.x, 0, i, 0, -i * t.y, 0, 0, i, -i * t.z, 0, 0, 0, 1),
                        this.applyMatrix(n),
                        this
                    },
                    computeFaceNormals: function() {
                        for (var t = new b, e = new b, i = 0, n = this.faces.length; i < n; i++) {
                            var r = this.faces[i]
                              , a = this.vertices[r.a]
                              , o = this.vertices[r.b]
                              , s = this.vertices[r.c];
                            t.subVectors(s, o),
                            e.subVectors(a, o),
                            t.cross(e),
                            t.normalize(),
                            r.normal.copy(t)
                        }
                    },
                    computeVertexNormals: function(t) {
                        var e, i, n, r, a, o;
                        for (void 0 === t && (t = !0),
                        o = new Array(this.vertices.length),
                        e = 0,
                        i = this.vertices.length; e < i; e++)
                            o[e] = new b;
                        if (t) {
                            var s, c, h, l = new b, u = new b;
                            for (n = 0,
                            r = this.faces.length; n < r; n++)
                                a = this.faces[n],
                                s = this.vertices[a.a],
                                c = this.vertices[a.b],
                                h = this.vertices[a.c],
                                l.subVectors(h, c),
                                u.subVectors(s, c),
                                l.cross(u),
                                o[a.a].add(l),
                                o[a.b].add(l),
                                o[a.c].add(l)
                        } else
                            for (this.computeFaceNormals(),
                            n = 0,
                            r = this.faces.length; n < r; n++)
                                o[(a = this.faces[n]).a].add(a.normal),
                                o[a.b].add(a.normal),
                                o[a.c].add(a.normal);
                        for (e = 0,
                        i = this.vertices.length; e < i; e++)
                            o[e].normalize();
                        for (n = 0,
                        r = this.faces.length; n < r; n++) {
                            var p = (a = this.faces[n]).vertexNormals;
                            3 === p.length ? (p[0].copy(o[a.a]),
                            p[1].copy(o[a.b]),
                            p[2].copy(o[a.c])) : (p[0] = o[a.a].clone(),
                            p[1] = o[a.b].clone(),
                            p[2] = o[a.c].clone())
                        }
                        this.faces.length > 0 && (this.normalsNeedUpdate = !0)
                    },
                    computeFlatVertexNormals: function() {
                        var t, e, i;
                        for (this.computeFaceNormals(),
                        t = 0,
                        e = this.faces.length; t < e; t++) {
                            var n = (i = this.faces[t]).vertexNormals;
                            3 === n.length ? (n[0].copy(i.normal),
                            n[1].copy(i.normal),
                            n[2].copy(i.normal)) : (n[0] = i.normal.clone(),
                            n[1] = i.normal.clone(),
                            n[2] = i.normal.clone())
                        }
                        this.faces.length > 0 && (this.normalsNeedUpdate = !0)
                    },
                    computeMorphNormals: function() {
                        var t, e, i, n, r;
                        for (i = 0,
                        n = this.faces.length; i < n; i++)
                            for ((r = this.faces[i]).__originalFaceNormal ? r.__originalFaceNormal.copy(r.normal) : r.__originalFaceNormal = r.normal.clone(),
                            r.__originalVertexNormals || (r.__originalVertexNormals = []),
                            t = 0,
                            e = r.vertexNormals.length; t < e; t++)
                                r.__originalVertexNormals[t] ? r.__originalVertexNormals[t].copy(r.vertexNormals[t]) : r.__originalVertexNormals[t] = r.vertexNormals[t].clone();
                        var a = new lt;
                        for (a.faces = this.faces,
                        t = 0,
                        e = this.morphTargets.length; t < e; t++) {
                            if (!this.morphNormals[t]) {
                                this.morphNormals[t] = {},
                                this.morphNormals[t].faceNormals = [],
                                this.morphNormals[t].vertexNormals = [];
                                var o = this.morphNormals[t].faceNormals
                                  , s = this.morphNormals[t].vertexNormals;
                                for (i = 0,
                                n = this.faces.length; i < n; i++)
                                    c = new b,
                                    h = {
                                        a: new b,
                                        b: new b,
                                        c: new b
                                    },
                                    o.push(c),
                                    s.push(h)
                            }
                            var c, h, l = this.morphNormals[t];
                            for (a.vertices = this.morphTargets[t].vertices,
                            a.computeFaceNormals(),
                            a.computeVertexNormals(),
                            i = 0,
                            n = this.faces.length; i < n; i++)
                                r = this.faces[i],
                                c = l.faceNormals[i],
                                h = l.vertexNormals[i],
                                c.copy(r.normal),
                                h.a.copy(r.vertexNormals[0]),
                                h.b.copy(r.vertexNormals[1]),
                                h.c.copy(r.vertexNormals[2])
                        }
                        for (i = 0,
                        n = this.faces.length; i < n; i++)
                            (r = this.faces[i]).normal = r.__originalFaceNormal,
                            r.vertexNormals = r.__originalVertexNormals
                    },
                    computeBoundingBox: function() {
                        null === this.boundingBox && (this.boundingBox = new z),
                        this.boundingBox.setFromPoints(this.vertices)
                    },
                    computeBoundingSphere: function() {
                        null === this.boundingSphere && (this.boundingSphere = new N),
                        this.boundingSphere.setFromPoints(this.vertices)
                    },
                    merge: function(t, e, i) {
                        if (t && t.isGeometry) {
                            var n, r = this.vertices.length, a = this.vertices, o = t.vertices, s = this.faces, c = t.faces, h = this.faceVertexUvs[0], l = t.faceVertexUvs[0], u = this.colors, p = t.colors;
                            void 0 === i && (i = 0),
                            void 0 !== e && (n = (new w).getNormalMatrix(e));
                            for (var d = 0, f = o.length; d < f; d++) {
                                var m = o[d].clone();
                                void 0 !== e && m.applyMatrix4(e),
                                a.push(m)
                            }
                            for (d = 0,
                            f = p.length; d < f; d++)
                                u.push(p[d].clone());
                            for (d = 0,
                            f = c.length; d < f; d++) {
                                var g, v, y, x = c[d], b = x.vertexNormals, _ = x.vertexColors;
                                (g = new K(x.a + r,x.b + r,x.c + r)).normal.copy(x.normal),
                                void 0 !== n && g.normal.applyMatrix3(n).normalize();
                                for (var M = 0, S = b.length; M < S; M++)
                                    v = b[M].clone(),
                                    void 0 !== n && v.applyMatrix3(n).normalize(),
                                    g.vertexNormals.push(v);
                                g.color.copy(x.color);
                                for (M = 0,
                                S = _.length; M < S; M++)
                                    y = _[M],
                                    g.vertexColors.push(y.clone());
                                g.materialIndex = x.materialIndex + i,
                                s.push(g)
                            }
                            for (d = 0,
                            f = l.length; d < f; d++) {
                                var E = l[d]
                                  , T = [];
                                if (void 0 !== E) {
                                    for (M = 0,
                                    S = E.length; M < S; M++)
                                        T.push(E[M].clone());
                                    h.push(T)
                                }
                            }
                        } else
                            console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", t)
                    },
                    mergeMesh: function(t) {
                        t && t.isMesh ? (t.matrixAutoUpdate && t.updateMatrix(),
                        this.merge(t.geometry, t.matrix)) : console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", t)
                    },
                    mergeVertices: function() {
                        var t, e, i, n, r, a, o, s, c = {}, h = [], l = [], u = Math.pow(10, 4);
                        for (i = 0,
                        n = this.vertices.length; i < n; i++)
                            t = this.vertices[i],
                            void 0 === c[e = Math.round(t.x * u) + "_" + Math.round(t.y * u) + "_" + Math.round(t.z * u)] ? (c[e] = i,
                            h.push(this.vertices[i]),
                            l[i] = h.length - 1) : l[i] = l[c[e]];
                        var p = [];
                        for (i = 0,
                        n = this.faces.length; i < n; i++) {
                            (r = this.faces[i]).a = l[r.a],
                            r.b = l[r.b],
                            r.c = l[r.c],
                            a = [r.a, r.b, r.c];
                            for (var d = 0; d < 3; d++)
                                if (a[d] === a[(d + 1) % 3]) {
                                    p.push(i);
                                    break
                                }
                        }
                        for (i = p.length - 1; i >= 0; i--) {
                            var f = p[i];
                            for (this.faces.splice(f, 1),
                            o = 0,
                            s = this.faceVertexUvs.length; o < s; o++)
                                this.faceVertexUvs[o].splice(f, 1)
                        }
                        var m = this.vertices.length - h.length;
                        return this.vertices = h,
                        m
                    },
                    setFromPoints: function(t) {
                        this.vertices = [];
                        for (var e = 0, i = t.length; e < i; e++) {
                            var n = t[e];
                            this.vertices.push(new b(n.x,n.y,n.z || 0))
                        }
                        return this
                    },
                    sortFacesByMaterialIndex: function() {
                        for (var t = this.faces, e = t.length, i = 0; i < e; i++)
                            t[i]._id = i;
                        t.sort((function(t, e) {
                            return t.materialIndex - e.materialIndex
                        }
                        ));
                        var n, r, a = this.faceVertexUvs[0], o = this.faceVertexUvs[1];
                        a && a.length === e && (n = []),
                        o && o.length === e && (r = []);
                        for (i = 0; i < e; i++) {
                            var s = t[i]._id;
                            n && n.push(a[s]),
                            r && r.push(o[s])
                        }
                        n && (this.faceVertexUvs[0] = n),
                        r && (this.faceVertexUvs[1] = r)
                    },
                    toJSON: function() {
                        var t = {
                            metadata: {
                                version: 4.5,
                                type: "Geometry",
                                generator: "Geometry.toJSON"
                            }
                        };
                        if (t.uuid = this.uuid,
                        t.type = this.type,
                        "" !== this.name && (t.name = this.name),
                        void 0 !== this.parameters) {
                            var e = this.parameters;
                            for (var i in e)
                                void 0 !== e[i] && (t[i] = e[i]);
                            return t
                        }
                        for (var n = [], r = 0; r < this.vertices.length; r++) {
                            var a = this.vertices[r];
                            n.push(a.x, a.y, a.z)
                        }
                        var o = []
                          , s = []
                          , c = {}
                          , h = []
                          , l = {}
                          , u = []
                          , p = {};
                        for (r = 0; r < this.faces.length; r++) {
                            var d = this.faces[r]
                              , f = void 0 !== this.faceVertexUvs[0][r]
                              , m = d.normal.length() > 0
                              , g = d.vertexNormals.length > 0
                              , v = 1 !== d.color.r || 1 !== d.color.g || 1 !== d.color.b
                              , y = d.vertexColors.length > 0
                              , x = 0;
                            if (x = M(x, 0, 0),
                            x = M(x, 1, !0),
                            x = M(x, 2, !1),
                            x = M(x, 3, f),
                            x = M(x, 4, m),
                            x = M(x, 5, g),
                            x = M(x, 6, v),
                            x = M(x, 7, y),
                            o.push(x),
                            o.push(d.a, d.b, d.c),
                            o.push(d.materialIndex),
                            f) {
                                var b = this.faceVertexUvs[0][r];
                                o.push(T(b[0]), T(b[1]), T(b[2]))
                            }
                            if (m && o.push(S(d.normal)),
                            g) {
                                var w = d.vertexNormals;
                                o.push(S(w[0]), S(w[1]), S(w[2]))
                            }
                            if (v && o.push(E(d.color)),
                            y) {
                                var _ = d.vertexColors;
                                o.push(E(_[0]), E(_[1]), E(_[2]))
                            }
                        }
                        function M(t, e, i) {
                            return i ? t | 1 << e : t & ~(1 << e)
                        }
                        function S(t) {
                            var e = t.x.toString() + t.y.toString() + t.z.toString();
                            return void 0 !== c[e] || (c[e] = s.length / 3,
                            s.push(t.x, t.y, t.z)),
                            c[e]
                        }
                        function E(t) {
                            var e = t.r.toString() + t.g.toString() + t.b.toString();
                            return void 0 !== l[e] || (l[e] = h.length,
                            h.push(t.getHex())),
                            l[e]
                        }
                        function T(t) {
                            var e = t.x.toString() + t.y.toString();
                            return void 0 !== p[e] || (p[e] = u.length / 2,
                            u.push(t.x, t.y)),
                            p[e]
                        }
                        return t.data = {},
                        t.data.vertices = n,
                        t.data.normals = s,
                        h.length > 0 && (t.data.colors = h),
                        u.length > 0 && (t.data.uvs = [u]),
                        t.data.faces = o,
                        t
                    },
                    clone: function() {
                        return (new lt).copy(this)
                    },
                    copy: function(t) {
                        var e, i, n, r, a, o;
                        this.vertices = [],
                        this.colors = [],
                        this.faces = [],
                        this.faceVertexUvs = [[]],
                        this.morphTargets = [],
                        this.morphNormals = [],
                        this.skinWeights = [],
                        this.skinIndices = [],
                        this.lineDistances = [],
                        this.boundingBox = null,
                        this.boundingSphere = null,
                        this.name = t.name;
                        var s = t.vertices;
                        for (e = 0,
                        i = s.length; e < i; e++)
                            this.vertices.push(s[e].clone());
                        var c = t.colors;
                        for (e = 0,
                        i = c.length; e < i; e++)
                            this.colors.push(c[e].clone());
                        var h = t.faces;
                        for (e = 0,
                        i = h.length; e < i; e++)
                            this.faces.push(h[e].clone());
                        for (e = 0,
                        i = t.faceVertexUvs.length; e < i; e++) {
                            var l = t.faceVertexUvs[e];
                            for (void 0 === this.faceVertexUvs[e] && (this.faceVertexUvs[e] = []),
                            n = 0,
                            r = l.length; n < r; n++) {
                                var u = l[n]
                                  , p = [];
                                for (a = 0,
                                o = u.length; a < o; a++) {
                                    var d = u[a];
                                    p.push(d.clone())
                                }
                                this.faceVertexUvs[e].push(p)
                            }
                        }
                        var f = t.morphTargets;
                        for (e = 0,
                        i = f.length; e < i; e++) {
                            var m = {};
                            if (m.name = f[e].name,
                            void 0 !== f[e].vertices)
                                for (m.vertices = [],
                                n = 0,
                                r = f[e].vertices.length; n < r; n++)
                                    m.vertices.push(f[e].vertices[n].clone());
                            if (void 0 !== f[e].normals)
                                for (m.normals = [],
                                n = 0,
                                r = f[e].normals.length; n < r; n++)
                                    m.normals.push(f[e].normals[n].clone());
                            this.morphTargets.push(m)
                        }
                        var g = t.morphNormals;
                        for (e = 0,
                        i = g.length; e < i; e++) {
                            var v = {};
                            if (void 0 !== g[e].vertexNormals)
                                for (v.vertexNormals = [],
                                n = 0,
                                r = g[e].vertexNormals.length; n < r; n++) {
                                    var y = g[e].vertexNormals[n]
                                      , x = {};
                                    x.a = y.a.clone(),
                                    x.b = y.b.clone(),
                                    x.c = y.c.clone(),
                                    v.vertexNormals.push(x)
                                }
                            if (void 0 !== g[e].faceNormals)
                                for (v.faceNormals = [],
                                n = 0,
                                r = g[e].faceNormals.length; n < r; n++)
                                    v.faceNormals.push(g[e].faceNormals[n].clone());
                            this.morphNormals.push(v)
                        }
                        var b = t.skinWeights;
                        for (e = 0,
                        i = b.length; e < i; e++)
                            this.skinWeights.push(b[e].clone());
                        var w = t.skinIndices;
                        for (e = 0,
                        i = w.length; e < i; e++)
                            this.skinIndices.push(w[e].clone());
                        var _ = t.lineDistances;
                        for (e = 0,
                        i = _.length; e < i; e++)
                            this.lineDistances.push(_[e]);
                        var M = t.boundingBox;
                        null !== M && (this.boundingBox = M.clone());
                        var S = t.boundingSphere;
                        return null !== S && (this.boundingSphere = S.clone()),
                        this.elementsNeedUpdate = t.elementsNeedUpdate,
                        this.verticesNeedUpdate = t.verticesNeedUpdate,
                        this.uvsNeedUpdate = t.uvsNeedUpdate,
                        this.normalsNeedUpdate = t.normalsNeedUpdate,
                        this.colorsNeedUpdate = t.colorsNeedUpdate,
                        this.lineDistancesNeedUpdate = t.lineDistancesNeedUpdate,
                        this.groupsNeedUpdate = t.groupsNeedUpdate,
                        this
                    },
                    dispose: function() {
                        this.dispatchEvent({
                            type: "dispose"
                        })
                    }
                }),
                Object.defineProperty(ut.prototype, "needsUpdate", {
                    set: function(t) {
                        !0 === t && this.version++
                    }
                }),
                Object.assign(ut.prototype, {
                    isBufferAttribute: !0,
                    onUploadCallback: function() {},
                    setArray: function(t) {
                        if (Array.isArray(t))
                            throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
                        return this.count = void 0 !== t ? t.length / this.itemSize : 0,
                        this.array = t,
                        this
                    },
                    setDynamic: function(t) {
                        return this.dynamic = t,
                        this
                    },
                    copy: function(t) {
                        return this.name = t.name,
                        this.array = new t.array.constructor(t.array),
                        this.itemSize = t.itemSize,
                        this.count = t.count,
                        this.normalized = t.normalized,
                        this.dynamic = t.dynamic,
                        this
                    },
                    copyAt: function(t, e, i) {
                        t *= this.itemSize,
                        i *= e.itemSize;
                        for (var n = 0, r = this.itemSize; n < r; n++)
                            this.array[t + n] = e.array[i + n];
                        return this
                    },
                    copyArray: function(t) {
                        return this.array.set(t),
                        this
                    },
                    copyColorsArray: function(t) {
                        for (var e = this.array, i = 0, n = 0, r = t.length; n < r; n++) {
                            var a = t[n];
                            void 0 === a && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", n),
                            a = new q),
                            e[i++] = a.r,
                            e[i++] = a.g,
                            e[i++] = a.b
                        }
                        return this
                    },
                    copyVector2sArray: function(t) {
                        for (var e = this.array, i = 0, n = 0, r = t.length; n < r; n++) {
                            var a = t[n];
                            void 0 === a && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", n),
                            a = new v),
                            e[i++] = a.x,
                            e[i++] = a.y
                        }
                        return this
                    },
                    copyVector3sArray: function(t) {
                        for (var e = this.array, i = 0, n = 0, r = t.length; n < r; n++) {
                            var a = t[n];
                            void 0 === a && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", n),
                            a = new b),
                            e[i++] = a.x,
                            e[i++] = a.y,
                            e[i++] = a.z
                        }
                        return this
                    },
                    copyVector4sArray: function(t) {
                        for (var e = this.array, i = 0, n = 0, r = t.length; n < r; n++) {
                            var a = t[n];
                            void 0 === a && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", n),
                            a = new R),
                            e[i++] = a.x,
                            e[i++] = a.y,
                            e[i++] = a.z,
                            e[i++] = a.w
                        }
                        return this
                    },
                    set: function(t, e) {
                        return void 0 === e && (e = 0),
                        this.array.set(t, e),
                        this
                    },
                    getX: function(t) {
                        return this.array[t * this.itemSize]
                    },
                    setX: function(t, e) {
                        return this.array[t * this.itemSize] = e,
                        this
                    },
                    getY: function(t) {
                        return this.array[t * this.itemSize + 1]
                    },
                    setY: function(t, e) {
                        return this.array[t * this.itemSize + 1] = e,
                        this
                    },
                    getZ: function(t) {
                        return this.array[t * this.itemSize + 2]
                    },
                    setZ: function(t, e) {
                        return this.array[t * this.itemSize + 2] = e,
                        this
                    },
                    getW: function(t) {
                        return this.array[t * this.itemSize + 3]
                    },
                    setW: function(t, e) {
                        return this.array[t * this.itemSize + 3] = e,
                        this
                    },
                    setXY: function(t, e, i) {
                        return t *= this.itemSize,
                        this.array[t + 0] = e,
                        this.array[t + 1] = i,
                        this
                    },
                    setXYZ: function(t, e, i, n) {
                        return t *= this.itemSize,
                        this.array[t + 0] = e,
                        this.array[t + 1] = i,
                        this.array[t + 2] = n,
                        this
                    },
                    setXYZW: function(t, e, i, n, r) {
                        return t *= this.itemSize,
                        this.array[t + 0] = e,
                        this.array[t + 1] = i,
                        this.array[t + 2] = n,
                        this.array[t + 3] = r,
                        this
                    },
                    onUpload: function(t) {
                        return this.onUploadCallback = t,
                        this
                    },
                    clone: function() {
                        return new this.constructor(this.array,this.itemSize).copy(this)
                    }
                }),
                pt.prototype = Object.create(ut.prototype),
                pt.prototype.constructor = pt,
                dt.prototype = Object.create(ut.prototype),
                dt.prototype.constructor = dt,
                ft.prototype = Object.create(ut.prototype),
                ft.prototype.constructor = ft,
                mt.prototype = Object.create(ut.prototype),
                mt.prototype.constructor = mt,
                gt.prototype = Object.create(ut.prototype),
                gt.prototype.constructor = gt,
                vt.prototype = Object.create(ut.prototype),
                vt.prototype.constructor = vt,
                yt.prototype = Object.create(ut.prototype),
                yt.prototype.constructor = yt,
                xt.prototype = Object.create(ut.prototype),
                xt.prototype.constructor = xt,
                bt.prototype = Object.create(ut.prototype),
                bt.prototype.constructor = bt,
                Object.assign(wt.prototype, {
                    computeGroups: function(t) {
                        for (var e, i = [], n = void 0, r = t.faces, a = 0; a < r.length; a++) {
                            var o = r[a];
                            o.materialIndex !== n && (n = o.materialIndex,
                            void 0 !== e && (e.count = 3 * a - e.start,
                            i.push(e)),
                            e = {
                                start: 3 * a,
                                materialIndex: n
                            })
                        }
                        void 0 !== e && (e.count = 3 * a - e.start,
                        i.push(e)),
                        this.groups = i
                    },
                    fromGeometry: function(t) {
                        var e, i = t.faces, n = t.vertices, r = t.faceVertexUvs, a = r[0] && r[0].length > 0, o = r[1] && r[1].length > 0, s = t.morphTargets, c = s.length;
                        if (c > 0) {
                            e = [];
                            for (var h = 0; h < c; h++)
                                e[h] = {
                                    name: s[h].name,
                                    data: []
                                };
                            this.morphTargets.position = e
                        }
                        var l, u = t.morphNormals, p = u.length;
                        if (p > 0) {
                            l = [];
                            for (h = 0; h < p; h++)
                                l[h] = {
                                    name: u[h].name,
                                    data: []
                                };
                            this.morphTargets.normal = l
                        }
                        var d = t.skinIndices
                          , f = t.skinWeights
                          , m = d.length === n.length
                          , g = f.length === n.length;
                        n.length > 0 && 0 === i.length && console.error("THREE.DirectGeometry: Faceless geometries are not supported.");
                        for (h = 0; h < i.length; h++) {
                            var y = i[h];
                            this.vertices.push(n[y.a], n[y.b], n[y.c]);
                            var x = y.vertexNormals;
                            if (3 === x.length)
                                this.normals.push(x[0], x[1], x[2]);
                            else {
                                var b = y.normal;
                                this.normals.push(b, b, b)
                            }
                            var w, _ = y.vertexColors;
                            if (3 === _.length)
                                this.colors.push(_[0], _[1], _[2]);
                            else {
                                var M = y.color;
                                this.colors.push(M, M, M)
                            }
                            if (!0 === a)
                                void 0 !== (w = r[0][h]) ? this.uvs.push(w[0], w[1], w[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", h),
                                this.uvs.push(new v, new v, new v));
                            if (!0 === o)
                                void 0 !== (w = r[1][h]) ? this.uvs2.push(w[0], w[1], w[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", h),
                                this.uvs2.push(new v, new v, new v));
                            for (var S = 0; S < c; S++) {
                                var E = s[S].vertices;
                                e[S].data.push(E[y.a], E[y.b], E[y.c])
                            }
                            for (S = 0; S < p; S++) {
                                var T = u[S].vertexNormals[h];
                                l[S].data.push(T.a, T.b, T.c)
                            }
                            m && this.skinIndices.push(d[y.a], d[y.b], d[y.c]),
                            g && this.skinWeights.push(f[y.a], f[y.b], f[y.c])
                        }
                        return this.computeGroups(t),
                        this.verticesNeedUpdate = t.verticesNeedUpdate,
                        this.normalsNeedUpdate = t.normalsNeedUpdate,
                        this.colorsNeedUpdate = t.colorsNeedUpdate,
                        this.uvsNeedUpdate = t.uvsNeedUpdate,
                        this.groupsNeedUpdate = t.groupsNeedUpdate,
                        this
                    }
                });
                var Mt = 1;
                function St() {
                    Object.defineProperty(this, "id", {
                        value: Mt += 2
                    }),
                    this.uuid = g.generateUUID(),
                    this.name = "",
                    this.type = "BufferGeometry",
                    this.index = null,
                    this.attributes = {},
                    this.morphAttributes = {},
                    this.groups = [],
                    this.boundingBox = null,
                    this.boundingSphere = null,
                    this.drawRange = {
                        start: 0,
                        count: 1 / 0
                    },
                    this.userData = {}
                }
                function Et(t, e, i, n, r, a) {
                    lt.call(this),
                    this.type = "BoxGeometry",
                    this.parameters = {
                        width: t,
                        height: e,
                        depth: i,
                        widthSegments: n,
                        heightSegments: r,
                        depthSegments: a
                    },
                    this.fromBufferGeometry(new Tt(t,e,i,n,r,a)),
                    this.mergeVertices()
                }
                function Tt(t, e, i, n, r, a) {
                    St.call(this),
                    this.type = "BoxBufferGeometry",
                    this.parameters = {
                        width: t,
                        height: e,
                        depth: i,
                        widthSegments: n,
                        heightSegments: r,
                        depthSegments: a
                    };
                    var o = this;
                    t = t || 1,
                    e = e || 1,
                    i = i || 1,
                    n = Math.floor(n) || 1,
                    r = Math.floor(r) || 1,
                    a = Math.floor(a) || 1;
                    var s = []
                      , c = []
                      , h = []
                      , l = []
                      , u = 0
                      , p = 0;
                    function d(t, e, i, n, r, a, d, f, m, g, v) {
                        var y, x, w = a / m, _ = d / g, M = a / 2, S = d / 2, E = f / 2, T = m + 1, L = g + 1, A = 0, P = 0, R = new b;
                        for (x = 0; x < L; x++) {
                            var C = x * _ - S;
                            for (y = 0; y < T; y++) {
                                var O = y * w - M;
                                R[t] = O * n,
                                R[e] = C * r,
                                R[i] = E,
                                c.push(R.x, R.y, R.z),
                                R[t] = 0,
                                R[e] = 0,
                                R[i] = f > 0 ? 1 : -1,
                                h.push(R.x, R.y, R.z),
                                l.push(y / m),
                                l.push(1 - x / g),
                                A += 1
                            }
                        }
                        for (x = 0; x < g; x++)
                            for (y = 0; y < m; y++) {
                                var I = u + y + T * x
                                  , D = u + y + T * (x + 1)
                                  , z = u + (y + 1) + T * (x + 1)
                                  , N = u + (y + 1) + T * x;
                                s.push(I, D, N),
                                s.push(D, z, N),
                                P += 6
                            }
                        o.addGroup(p, P, v),
                        p += P,
                        u += A
                    }
                    d("z", "y", "x", -1, -1, i, e, t, a, r, 0),
                    d("z", "y", "x", 1, -1, i, e, -t, a, r, 1),
                    d("x", "z", "y", 1, 1, t, i, e, n, a, 2),
                    d("x", "z", "y", 1, -1, t, i, -e, n, a, 3),
                    d("x", "y", "z", 1, -1, t, e, i, n, r, 4),
                    d("x", "y", "z", -1, -1, t, e, -i, n, r, 5),
                    this.setIndex(s),
                    this.addAttribute("position", new xt(c,3)),
                    this.addAttribute("normal", new xt(h,3)),
                    this.addAttribute("uv", new xt(l,2))
                }
                function Lt(t, e, i, n) {
                    lt.call(this),
                    this.type = "PlaneGeometry",
                    this.parameters = {
                        width: t,
                        height: e,
                        widthSegments: i,
                        heightSegments: n
                    },
                    this.fromBufferGeometry(new At(t,e,i,n)),
                    this.mergeVertices()
                }
                function At(t, e, i, n) {
                    St.call(this),
                    this.type = "PlaneBufferGeometry",
                    this.parameters = {
                        width: t,
                        height: e,
                        widthSegments: i,
                        heightSegments: n
                    };
                    var r, a, o = (t = t || 1) / 2, s = (e = e || 1) / 2, c = Math.floor(i) || 1, h = Math.floor(n) || 1, l = c + 1, u = h + 1, p = t / c, d = e / h, f = [], m = [], g = [], v = [];
                    for (a = 0; a < u; a++) {
                        var y = a * d - s;
                        for (r = 0; r < l; r++) {
                            var x = r * p - o;
                            m.push(x, -y, 0),
                            g.push(0, 0, 1),
                            v.push(r / c),
                            v.push(1 - a / h)
                        }
                    }
                    for (a = 0; a < h; a++)
                        for (r = 0; r < c; r++) {
                            var b = r + l * a
                              , w = r + l * (a + 1)
                              , _ = r + 1 + l * (a + 1)
                              , M = r + 1 + l * a;
                            f.push(b, w, M),
                            f.push(w, _, M)
                        }
                    this.setIndex(f),
                    this.addAttribute("position", new xt(m,3)),
                    this.addAttribute("normal", new xt(g,3)),
                    this.addAttribute("uv", new xt(v,2))
                }
                St.prototype = Object.assign(Object.create(n.prototype), {
                    constructor: St,
                    isBufferGeometry: !0,
                    getIndex: function() {
                        return this.index
                    },
                    setIndex: function(t) {
                        Array.isArray(t) ? this.index = new (_t(t) > 65535 ? yt : gt)(t,1) : this.index = t
                    },
                    addAttribute: function(t, e) {
                        return e && e.isBufferAttribute || e && e.isInterleavedBufferAttribute ? "index" === t ? (console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
                        this.setIndex(e),
                        this) : (this.attributes[t] = e,
                        this) : (console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),
                        this.addAttribute(t, new ut(arguments[1],arguments[2])))
                    },
                    getAttribute: function(t) {
                        return this.attributes[t]
                    },
                    removeAttribute: function(t) {
                        return delete this.attributes[t],
                        this
                    },
                    addGroup: function(t, e, i) {
                        this.groups.push({
                            start: t,
                            count: e,
                            materialIndex: void 0 !== i ? i : 0
                        })
                    },
                    clearGroups: function() {
                        this.groups = []
                    },
                    setDrawRange: function(t, e) {
                        this.drawRange.start = t,
                        this.drawRange.count = e
                    },
                    applyMatrix: function(t) {
                        var e = this.attributes.position;
                        void 0 !== e && (t.applyToBufferAttribute(e),
                        e.needsUpdate = !0);
                        var i = this.attributes.normal;
                        void 0 !== i && ((new w).getNormalMatrix(t).applyToBufferAttribute(i),
                        i.needsUpdate = !0);
                        return null !== this.boundingBox && this.computeBoundingBox(),
                        null !== this.boundingSphere && this.computeBoundingSphere(),
                        this
                    },
                    rotateX: function() {
                        var t = new y;
                        return function(e) {
                            return t.makeRotationX(e),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    rotateY: function() {
                        var t = new y;
                        return function(e) {
                            return t.makeRotationY(e),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    rotateZ: function() {
                        var t = new y;
                        return function(e) {
                            return t.makeRotationZ(e),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    translate: function() {
                        var t = new y;
                        return function(e, i, n) {
                            return t.makeTranslation(e, i, n),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    scale: function() {
                        var t = new y;
                        return function(e, i, n) {
                            return t.makeScale(e, i, n),
                            this.applyMatrix(t),
                            this
                        }
                    }(),
                    lookAt: function() {
                        var t = new ot;
                        return function(e) {
                            t.lookAt(e),
                            t.updateMatrix(),
                            this.applyMatrix(t.matrix)
                        }
                    }(),
                    center: function() {
                        var t = new b;
                        return function() {
                            return this.computeBoundingBox(),
                            this.boundingBox.getCenter(t).negate(),
                            this.translate(t.x, t.y, t.z),
                            this
                        }
                    }(),
                    setFromObject: function(t) {
                        var e = t.geometry;
                        if (t.isPoints || t.isLine) {
                            var i = new xt(3 * e.vertices.length,3)
                              , n = new xt(3 * e.colors.length,3);
                            if (this.addAttribute("position", i.copyVector3sArray(e.vertices)),
                            this.addAttribute("color", n.copyColorsArray(e.colors)),
                            e.lineDistances && e.lineDistances.length === e.vertices.length) {
                                var r = new xt(e.lineDistances.length,1);
                                this.addAttribute("lineDistance", r.copyArray(e.lineDistances))
                            }
                            null !== e.boundingSphere && (this.boundingSphere = e.boundingSphere.clone()),
                            null !== e.boundingBox && (this.boundingBox = e.boundingBox.clone())
                        } else
                            t.isMesh && e && e.isGeometry && this.fromGeometry(e);
                        return this
                    },
                    setFromPoints: function(t) {
                        for (var e = [], i = 0, n = t.length; i < n; i++) {
                            var r = t[i];
                            e.push(r.x, r.y, r.z || 0)
                        }
                        return this.addAttribute("position", new xt(e,3)),
                        this
                    },
                    updateFromObject: function(t) {
                        var e, i = t.geometry;
                        if (t.isMesh) {
                            var n = i.__directGeometry;
                            if (!0 === i.elementsNeedUpdate && (n = void 0,
                            i.elementsNeedUpdate = !1),
                            void 0 === n)
                                return this.fromGeometry(i);
                            n.verticesNeedUpdate = i.verticesNeedUpdate,
                            n.normalsNeedUpdate = i.normalsNeedUpdate,
                            n.colorsNeedUpdate = i.colorsNeedUpdate,
                            n.uvsNeedUpdate = i.uvsNeedUpdate,
                            n.groupsNeedUpdate = i.groupsNeedUpdate,
                            i.verticesNeedUpdate = !1,
                            i.normalsNeedUpdate = !1,
                            i.colorsNeedUpdate = !1,
                            i.uvsNeedUpdate = !1,
                            i.groupsNeedUpdate = !1,
                            i = n
                        }
                        return !0 === i.verticesNeedUpdate && (void 0 !== (e = this.attributes.position) && (e.copyVector3sArray(i.vertices),
                        e.needsUpdate = !0),
                        i.verticesNeedUpdate = !1),
                        !0 === i.normalsNeedUpdate && (void 0 !== (e = this.attributes.normal) && (e.copyVector3sArray(i.normals),
                        e.needsUpdate = !0),
                        i.normalsNeedUpdate = !1),
                        !0 === i.colorsNeedUpdate && (void 0 !== (e = this.attributes.color) && (e.copyColorsArray(i.colors),
                        e.needsUpdate = !0),
                        i.colorsNeedUpdate = !1),
                        i.uvsNeedUpdate && (void 0 !== (e = this.attributes.uv) && (e.copyVector2sArray(i.uvs),
                        e.needsUpdate = !0),
                        i.uvsNeedUpdate = !1),
                        i.lineDistancesNeedUpdate && (void 0 !== (e = this.attributes.lineDistance) && (e.copyArray(i.lineDistances),
                        e.needsUpdate = !0),
                        i.lineDistancesNeedUpdate = !1),
                        i.groupsNeedUpdate && (i.computeGroups(t.geometry),
                        this.groups = i.groups,
                        i.groupsNeedUpdate = !1),
                        this
                    },
                    fromGeometry: function(t) {
                        return t.__directGeometry = (new wt).fromGeometry(t),
                        this.fromDirectGeometry(t.__directGeometry)
                    },
                    fromDirectGeometry: function(t) {
                        var e = new Float32Array(3 * t.vertices.length);
                        if (this.addAttribute("position", new ut(e,3).copyVector3sArray(t.vertices)),
                        t.normals.length > 0) {
                            var i = new Float32Array(3 * t.normals.length);
                            this.addAttribute("normal", new ut(i,3).copyVector3sArray(t.normals))
                        }
                        if (t.colors.length > 0) {
                            var n = new Float32Array(3 * t.colors.length);
                            this.addAttribute("color", new ut(n,3).copyColorsArray(t.colors))
                        }
                        if (t.uvs.length > 0) {
                            var r = new Float32Array(2 * t.uvs.length);
                            this.addAttribute("uv", new ut(r,2).copyVector2sArray(t.uvs))
                        }
                        if (t.uvs2.length > 0) {
                            var a = new Float32Array(2 * t.uvs2.length);
                            this.addAttribute("uv2", new ut(a,2).copyVector2sArray(t.uvs2))
                        }
                        for (var o in this.groups = t.groups,
                        t.morphTargets) {
                            for (var s = [], c = t.morphTargets[o], h = 0, l = c.length; h < l; h++) {
                                var u = c[h]
                                  , p = new xt(3 * u.data.length,3);
                                p.name = u.name,
                                s.push(p.copyVector3sArray(u.data))
                            }
                            this.morphAttributes[o] = s
                        }
                        if (t.skinIndices.length > 0) {
                            var d = new xt(4 * t.skinIndices.length,4);
                            this.addAttribute("skinIndex", d.copyVector4sArray(t.skinIndices))
                        }
                        if (t.skinWeights.length > 0) {
                            var f = new xt(4 * t.skinWeights.length,4);
                            this.addAttribute("skinWeight", f.copyVector4sArray(t.skinWeights))
                        }
                        return null !== t.boundingSphere && (this.boundingSphere = t.boundingSphere.clone()),
                        null !== t.boundingBox && (this.boundingBox = t.boundingBox.clone()),
                        this
                    },
                    computeBoundingBox: function() {
                        null === this.boundingBox && (this.boundingBox = new z);
                        var t = this.attributes.position;
                        void 0 !== t ? this.boundingBox.setFromBufferAttribute(t) : this.boundingBox.makeEmpty(),
                        (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this)
                    },
                    computeBoundingSphere: function() {
                        var t = new z
                          , e = new b;
                        return function() {
                            null === this.boundingSphere && (this.boundingSphere = new N);
                            var i = this.attributes.position;
                            if (i) {
                                var n = this.boundingSphere.center;
                                t.setFromBufferAttribute(i),
                                t.getCenter(n);
                                for (var r = 0, a = 0, o = i.count; a < o; a++)
                                    e.x = i.getX(a),
                                    e.y = i.getY(a),
                                    e.z = i.getZ(a),
                                    r = Math.max(r, n.distanceToSquared(e));
                                this.boundingSphere.radius = Math.sqrt(r),
                                isNaN(this.boundingSphere.radius) && console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this)
                            }
                        }
                    }(),
                    computeFaceNormals: function() {},
                    computeVertexNormals: function() {
                        var t = this.index
                          , e = this.attributes;
                        if (e.position) {
                            var i = e.position.array;
                            if (void 0 === e.normal)
                                this.addAttribute("normal", new ut(new Float32Array(i.length),3));
                            else
                                for (var n = e.normal.array, r = 0, a = n.length; r < a; r++)
                                    n[r] = 0;
                            var o, s, c, h = e.normal.array, l = new b, u = new b, p = new b, d = new b, f = new b;
                            if (t) {
                                var m = t.array;
                                for (r = 0,
                                a = t.count; r < a; r += 3)
                                    o = 3 * m[r + 0],
                                    s = 3 * m[r + 1],
                                    c = 3 * m[r + 2],
                                    l.fromArray(i, o),
                                    u.fromArray(i, s),
                                    p.fromArray(i, c),
                                    d.subVectors(p, u),
                                    f.subVectors(l, u),
                                    d.cross(f),
                                    h[o] += d.x,
                                    h[o + 1] += d.y,
                                    h[o + 2] += d.z,
                                    h[s] += d.x,
                                    h[s + 1] += d.y,
                                    h[s + 2] += d.z,
                                    h[c] += d.x,
                                    h[c + 1] += d.y,
                                    h[c + 2] += d.z
                            } else
                                for (r = 0,
                                a = i.length; r < a; r += 9)
                                    l.fromArray(i, r),
                                    u.fromArray(i, r + 3),
                                    p.fromArray(i, r + 6),
                                    d.subVectors(p, u),
                                    f.subVectors(l, u),
                                    d.cross(f),
                                    h[r] = d.x,
                                    h[r + 1] = d.y,
                                    h[r + 2] = d.z,
                                    h[r + 3] = d.x,
                                    h[r + 4] = d.y,
                                    h[r + 5] = d.z,
                                    h[r + 6] = d.x,
                                    h[r + 7] = d.y,
                                    h[r + 8] = d.z;
                            this.normalizeNormals(),
                            e.normal.needsUpdate = !0
                        }
                    },
                    merge: function(t, e) {
                        if (t && t.isBufferGeometry) {
                            void 0 === e && (e = 0,
                            console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));
                            var i = this.attributes;
                            for (var n in i)
                                if (void 0 !== t.attributes[n])
                                    for (var r = i[n].array, a = t.attributes[n], o = a.array, s = 0, c = a.itemSize * e; s < o.length; s++,
                                    c++)
                                        r[c] = o[s];
                            return this
                        }
                        console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", t)
                    },
                    normalizeNormals: function() {
                        var t = new b;
                        return function() {
                            for (var e = this.attributes.normal, i = 0, n = e.count; i < n; i++)
                                t.x = e.getX(i),
                                t.y = e.getY(i),
                                t.z = e.getZ(i),
                                t.normalize(),
                                e.setXYZ(i, t.x, t.y, t.z)
                        }
                    }(),
                    toNonIndexed: function() {
                        function t(t, e) {
                            for (var i = t.array, n = t.itemSize, r = new i.constructor(e.length * n), a = 0, o = 0, s = 0, c = e.length; s < c; s++) {
                                a = e[s] * n;
                                for (var h = 0; h < n; h++)
                                    r[o++] = i[a++]
                            }
                            return new ut(r,n)
                        }
                        if (null === this.index)
                            return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),
                            this;
                        var e = new St
                          , i = this.index.array
                          , n = this.attributes;
                        for (var r in n) {
                            var a = t(n[r], i);
                            e.addAttribute(r, a)
                        }
                        var o = this.morphAttributes;
                        for (r in o) {
                            for (var s = [], c = o[r], h = 0, l = c.length; h < l; h++) {
                                a = t(c[h], i);
                                s.push(a)
                            }
                            e.morphAttributes[r] = s
                        }
                        for (var u = this.groups, p = (h = 0,
                        u.length); h < p; h++) {
                            var d = u[h];
                            e.addGroup(d.start, d.count, d.materialIndex)
                        }
                        return e
                    },
                    toJSON: function() {
                        var t = {
                            metadata: {
                                version: 4.5,
                                type: "BufferGeometry",
                                generator: "BufferGeometry.toJSON"
                            }
                        };
                        if (t.uuid = this.uuid,
                        t.type = this.type,
                        "" !== this.name && (t.name = this.name),
                        Object.keys(this.userData).length > 0 && (t.userData = this.userData),
                        void 0 !== this.parameters) {
                            var e = this.parameters;
                            for (var i in e)
                                void 0 !== e[i] && (t[i] = e[i]);
                            return t
                        }
                        t.data = {
                            attributes: {}
                        };
                        var n = this.index;
                        if (null !== n) {
                            var r = Array.prototype.slice.call(n.array);
                            t.data.index = {
                                type: n.array.constructor.name,
                                array: r
                            }
                        }
                        var a = this.attributes;
                        for (var i in a) {
                            var o = a[i];
                            r = Array.prototype.slice.call(o.array);
                            t.data.attributes[i] = {
                                itemSize: o.itemSize,
                                type: o.array.constructor.name,
                                array: r,
                                normalized: o.normalized
                            }
                        }
                        var s = this.groups;
                        s.length > 0 && (t.data.groups = JSON.parse(JSON.stringify(s)));
                        var c = this.boundingSphere;
                        return null !== c && (t.data.boundingSphere = {
                            center: c.center.toArray(),
                            radius: c.radius
                        }),
                        t
                    },
                    clone: function() {
                        return (new St).copy(this)
                    },
                    copy: function(t) {
                        var e, i, n;
                        this.index = null,
                        this.attributes = {},
                        this.morphAttributes = {},
                        this.groups = [],
                        this.boundingBox = null,
                        this.boundingSphere = null,
                        this.name = t.name;
                        var r = t.index;
                        null !== r && this.setIndex(r.clone());
                        var a = t.attributes;
                        for (e in a) {
                            var o = a[e];
                            this.addAttribute(e, o.clone())
                        }
                        var s = t.morphAttributes;
                        for (e in s) {
                            var c = []
                              , h = s[e];
                            for (i = 0,
                            n = h.length; i < n; i++)
                                c.push(h[i].clone());
                            this.morphAttributes[e] = c
                        }
                        var l = t.groups;
                        for (i = 0,
                        n = l.length; i < n; i++) {
                            var u = l[i];
                            this.addGroup(u.start, u.count, u.materialIndex)
                        }
                        var p = t.boundingBox;
                        null !== p && (this.boundingBox = p.clone());
                        var d = t.boundingSphere;
                        return null !== d && (this.boundingSphere = d.clone()),
                        this.drawRange.start = t.drawRange.start,
                        this.drawRange.count = t.drawRange.count,
                        this.userData = t.userData,
                        this
                    },
                    dispose: function() {
                        this.dispatchEvent({
                            type: "dispose"
                        })
                    }
                }),
                Et.prototype = Object.create(lt.prototype),
                Et.prototype.constructor = Et,
                Tt.prototype = Object.create(St.prototype),
                Tt.prototype.constructor = Tt,
                Lt.prototype = Object.create(lt.prototype),
                Lt.prototype.constructor = Lt,
                At.prototype = Object.create(St.prototype),
                At.prototype.constructor = At;
                var Pt, Rt, Ct, Ot, It, Dt, zt, Nt, Bt, Ut, Gt, Ft, Ht = 0;
                function kt() {
                    Object.defineProperty(this, "id", {
                        value: Ht++
                    }),
                    this.uuid = g.generateUUID(),
                    this.name = "",
                    this.type = "Material",
                    this.fog = !0,
                    this.lights = !0,
                    this.blending = 1,
                    this.side = 0,
                    this.flatShading = !1,
                    this.vertexColors = 0,
                    this.opacity = 1,
                    this.transparent = !1,
                    this.blendSrc = 204,
                    this.blendDst = 205,
                    this.blendEquation = 100,
                    this.blendSrcAlpha = null,
                    this.blendDstAlpha = null,
                    this.blendEquationAlpha = null,
                    this.depthFunc = 3,
                    this.depthTest = !0,
                    this.depthWrite = !0,
                    this.clippingPlanes = null,
                    this.clipIntersection = !1,
                    this.clipShadows = !1,
                    this.shadowSide = null,
                    this.colorWrite = !0,
                    this.precision = null,
                    this.polygonOffset = !1,
                    this.polygonOffsetFactor = 0,
                    this.polygonOffsetUnits = 0,
                    this.dithering = !1,
                    this.alphaTest = 0,
                    this.premultipliedAlpha = !1,
                    this.visible = !0,
                    this.userData = {},
                    this.needsUpdate = !0
                }
                function Vt(t) {
                    kt.call(this),
                    this.type = "ShaderMaterial",
                    this.defines = {},
                    this.uniforms = {},
                    this.vertexShader = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
                    this.fragmentShader = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",
                    this.linewidth = 1,
                    this.wireframe = !1,
                    this.wireframeLinewidth = 1,
                    this.fog = !1,
                    this.lights = !1,
                    this.clipping = !1,
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.morphNormals = !1,
                    this.extensions = {
                        derivatives: !1,
                        fragDepth: !1,
                        drawBuffers: !1,
                        shaderTextureLOD: !1
                    },
                    this.defaultAttributeValues = {
                        color: [1, 1, 1],
                        uv: [0, 0],
                        uv2: [0, 0]
                    },
                    this.index0AttributeName = void 0,
                    this.uniformsNeedUpdate = !1,
                    void 0 !== t && (void 0 !== t.attributes && console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),
                    this.setValues(t))
                }
                function jt(t, e) {
                    this.origin = void 0 !== t ? t : new b,
                    this.direction = void 0 !== e ? e : new b
                }
                function Wt(t, e, i) {
                    this.a = void 0 !== t ? t : new b,
                    this.b = void 0 !== e ? e : new b,
                    this.c = void 0 !== i ? i : new b
                }
                function qt(t) {
                    kt.call(this),
                    this.type = "MeshBasicMaterial",
                    this.color = new q(16777215),
                    this.map = null,
                    this.lightMap = null,
                    this.lightMapIntensity = 1,
                    this.aoMap = null,
                    this.aoMapIntensity = 1,
                    this.specularMap = null,
                    this.alphaMap = null,
                    this.envMap = null,
                    this.combine = 0,
                    this.reflectivity = 1,
                    this.refractionRatio = .98,
                    this.wireframe = !1,
                    this.wireframeLinewidth = 1,
                    this.wireframeLinecap = "round",
                    this.wireframeLinejoin = "round",
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.lights = !1,
                    this.setValues(t)
                }
                function Xt(t, e) {
                    ot.call(this),
                    this.type = "Mesh",
                    this.geometry = void 0 !== t ? t : new St,
                    this.material = void 0 !== e ? e : new qt({
                        color: 16777215 * Math.random()
                    }),
                    this.drawMode = 0,
                    this.updateMorphTargets()
                }
                function Yt(t, e, i, n) {
                    var r, a, o = new q(0), s = 0, c = null, h = 0;
                    function l(t, i) {
                        e.buffers.color.setClear(t.r, t.g, t.b, i, n)
                    }
                    return {
                        getClearColor: function() {
                            return o
                        },
                        setClearColor: function(t, e) {
                            o.set(t),
                            l(o, s = void 0 !== e ? e : 1)
                        },
                        getClearAlpha: function() {
                            return s
                        },
                        setClearAlpha: function(t) {
                            l(o, s = t)
                        },
                        render: function(e, n, u, p) {
                            var d = n.background;
                            if (null === d ? (l(o, s),
                            c = null,
                            h = 0) : d && d.isColor && (l(d, 1),
                            p = !0,
                            c = null,
                            h = 0),
                            (t.autoClear || p) && t.clear(t.autoClearColor, t.autoClearDepth, t.autoClearStencil),
                            d && (d.isCubeTexture || d.isWebGLRenderTargetCube)) {
                                void 0 === a && ((a = new Xt(new Tt(1,1,1),new Vt({
                                    type: "BackgroundCubeMaterial",
                                    uniforms: F(J.cube.uniforms),
                                    vertexShader: J.cube.vertexShader,
                                    fragmentShader: J.cube.fragmentShader,
                                    side: 1,
                                    depthTest: !0,
                                    depthWrite: !1,
                                    fog: !1
                                }))).geometry.removeAttribute("normal"),
                                a.geometry.removeAttribute("uv"),
                                a.onBeforeRender = function(t, e, i) {
                                    this.matrixWorld.copyPosition(i.matrixWorld)
                                }
                                ,
                                Object.defineProperty(a.material, "map", {
                                    get: function() {
                                        return this.uniforms.tCube.value
                                    }
                                }),
                                i.update(a));
                                var f = d.isWebGLRenderTargetCube ? d.texture : d;
                                a.material.uniforms.tCube.value = f,
                                a.material.uniforms.tFlip.value = d.isWebGLRenderTargetCube ? 1 : -1,
                                c === d && h === f.version || (a.material.needsUpdate = !0,
                                c = d,
                                h = f.version),
                                e.unshift(a, a.geometry, a.material, 0, 0, null)
                            } else
                                d && d.isTexture && (void 0 === r && ((r = new Xt(new At(2,2),new Vt({
                                    type: "BackgroundMaterial",
                                    uniforms: F(J.background.uniforms),
                                    vertexShader: J.background.vertexShader,
                                    fragmentShader: J.background.fragmentShader,
                                    side: 0,
                                    depthTest: !1,
                                    depthWrite: !1,
                                    fog: !1
                                }))).geometry.removeAttribute("normal"),
                                Object.defineProperty(r.material, "map", {
                                    get: function() {
                                        return this.uniforms.t2D.value
                                    }
                                }),
                                i.update(r)),
                                r.material.uniforms.t2D.value = d,
                                !0 === d.matrixAutoUpdate && d.updateMatrix(),
                                r.material.uniforms.uvTransform.value.copy(d.matrix),
                                c === d && h === d.version || (r.material.needsUpdate = !0,
                                c = d,
                                h = d.version),
                                e.unshift(r, r.geometry, r.material, 0, 0, null))
                        }
                    }
                }
                function Jt(t, e, i, n) {
                    var r;
                    this.setMode = function(t) {
                        r = t
                    }
                    ,
                    this.render = function(e, n) {
                        t.drawArrays(r, e, n),
                        i.update(n, r)
                    }
                    ,
                    this.renderInstances = function(a, o, s) {
                        var c;
                        if (n.isWebGL2)
                            c = t;
                        else if (null === (c = e.get("ANGLE_instanced_arrays")))
                            return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
                        c[n.isWebGL2 ? "drawArraysInstanced" : "drawArraysInstancedANGLE"](r, o, s, a.maxInstancedCount),
                        i.update(s, r, a.maxInstancedCount)
                    }
                }
                function Zt(t, e, i) {
                    var n;
                    function r(e) {
                        if ("highp" === e) {
                            if (t.getShaderPrecisionFormat(35633, 36338).precision > 0 && t.getShaderPrecisionFormat(35632, 36338).precision > 0)
                                return "highp";
                            e = "mediump"
                        }
                        return "mediump" === e && t.getShaderPrecisionFormat(35633, 36337).precision > 0 && t.getShaderPrecisionFormat(35632, 36337).precision > 0 ? "mediump" : "lowp"
                    }
                    var a = "undefined" != typeof WebGL2RenderingContext && t instanceof WebGL2RenderingContext
                      , o = void 0 !== i.precision ? i.precision : "highp"
                      , s = r(o);
                    s !== o && (console.warn("THREE.WebGLRenderer:", o, "not supported, using", s, "instead."),
                    o = s);
                    var c = !0 === i.logarithmicDepthBuffer
                      , h = t.getParameter(34930)
                      , l = t.getParameter(35660)
                      , u = t.getParameter(3379)
                      , p = t.getParameter(34076)
                      , d = t.getParameter(34921)
                      , f = t.getParameter(36347)
                      , m = t.getParameter(36348)
                      , g = t.getParameter(36349)
                      , v = l > 0
                      , y = a || !!e.get("OES_texture_float");
                    return {
                        isWebGL2: a,
                        getMaxAnisotropy: function() {
                            if (void 0 !== n)
                                return n;
                            var i = e.get("EXT_texture_filter_anisotropic");
                            return n = null !== i ? t.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0
                        },
                        getMaxPrecision: r,
                        precision: o,
                        logarithmicDepthBuffer: c,
                        maxTextures: h,
                        maxVertexTextures: l,
                        maxTextureSize: u,
                        maxCubemapSize: p,
                        maxAttributes: d,
                        maxVertexUniforms: f,
                        maxVaryings: m,
                        maxFragmentUniforms: g,
                        vertexTextures: v,
                        floatFragmentTextures: y,
                        floatVertexTextures: v && y,
                        maxSamples: a ? t.getParameter(36183) : 0
                    }
                }
                function Qt() {
                    var t = this
                      , e = null
                      , i = 0
                      , n = !1
                      , r = !1
                      , a = new B
                      , o = new w
                      , s = {
                        value: null,
                        needsUpdate: !1
                    };
                    function c() {
                        s.value !== e && (s.value = e,
                        s.needsUpdate = i > 0),
                        t.numPlanes = i,
                        t.numIntersection = 0
                    }
                    function h(e, i, n, r) {
                        var c = null !== e ? e.length : 0
                          , h = null;
                        if (0 !== c) {
                            if (h = s.value,
                            !0 !== r || null === h) {
                                var l = n + 4 * c
                                  , u = i.matrixWorldInverse;
                                o.getNormalMatrix(u),
                                (null === h || h.length < l) && (h = new Float32Array(l));
                                for (var p = 0, d = n; p !== c; ++p,
                                d += 4)
                                    a.copy(e[p]).applyMatrix4(u, o),
                                    a.normal.toArray(h, d),
                                    h[d + 3] = a.constant
                            }
                            s.value = h,
                            s.needsUpdate = !0
                        }
                        return t.numPlanes = c,
                        h
                    }
                    this.uniform = s,
                    this.numPlanes = 0,
                    this.numIntersection = 0,
                    this.init = function(t, r, a) {
                        var o = 0 !== t.length || r || 0 !== i || n;
                        return n = r,
                        e = h(t, a, 0),
                        i = t.length,
                        o
                    }
                    ,
                    this.beginShadows = function() {
                        r = !0,
                        h(null)
                    }
                    ,
                    this.endShadows = function() {
                        r = !1,
                        c()
                    }
                    ,
                    this.setState = function(t, a, o, l, u, p) {
                        if (!n || null === t || 0 === t.length || r && !o)
                            r ? h(null) : c();
                        else {
                            var d = r ? 0 : i
                              , f = 4 * d
                              , m = u.clippingState || null;
                            s.value = m,
                            m = h(t, l, f, p);
                            for (var g = 0; g !== f; ++g)
                                m[g] = e[g];
                            u.clippingState = m,
                            this.numIntersection = a ? this.numPlanes : 0,
                            this.numPlanes += d
                        }
                    }
                }
                function Kt(t) {
                    var e = {};
                    return {
                        get: function(i) {
                            if (void 0 !== e[i])
                                return e[i];
                            var n;
                            switch (i) {
                            case "WEBGL_depth_texture":
                                n = t.getExtension("WEBGL_depth_texture") || t.getExtension("MOZ_WEBGL_depth_texture") || t.getExtension("WEBKIT_WEBGL_depth_texture");
                                break;
                            case "EXT_texture_filter_anisotropic":
                                n = t.getExtension("EXT_texture_filter_anisotropic") || t.getExtension("MOZ_EXT_texture_filter_anisotropic") || t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
                                break;
                            case "WEBGL_compressed_texture_s3tc":
                                n = t.getExtension("WEBGL_compressed_texture_s3tc") || t.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
                                break;
                            case "WEBGL_compressed_texture_pvrtc":
                                n = t.getExtension("WEBGL_compressed_texture_pvrtc") || t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");
                                break;
                            default:
                                n = t.getExtension(i)
                            }
                            return null === n && console.warn("THREE.WebGLRenderer: " + i + " extension not supported."),
                            e[i] = n,
                            n
                        }
                    }
                }
                function $t(t, e, i) {
                    var n = {}
                      , r = {};
                    function a(t) {
                        var o = t.target
                          , s = n[o.id];
                        for (var c in null !== s.index && e.remove(s.index),
                        s.attributes)
                            e.remove(s.attributes[c]);
                        o.removeEventListener("dispose", a),
                        delete n[o.id];
                        var h = r[s.id];
                        h && (e.remove(h),
                        delete r[s.id]),
                        i.memory.geometries--
                    }
                    return {
                        get: function(t, e) {
                            var r = n[e.id];
                            return r || (e.addEventListener("dispose", a),
                            e.isBufferGeometry ? r = e : e.isGeometry && (void 0 === e._bufferGeometry && (e._bufferGeometry = (new St).setFromObject(t)),
                            r = e._bufferGeometry),
                            n[e.id] = r,
                            i.memory.geometries++,
                            r)
                        },
                        update: function(t) {
                            var i = t.index
                              , n = t.attributes;
                            for (var r in null !== i && e.update(i, 34963),
                            n)
                                e.update(n[r], 34962);
                            var a = t.morphAttributes;
                            for (var r in a)
                                for (var o = a[r], s = 0, c = o.length; s < c; s++)
                                    e.update(o[s], 34962)
                        },
                        getWireframeAttribute: function(t) {
                            var i = r[t.id];
                            if (i)
                                return i;
                            var n, a = [], o = t.index, s = t.attributes;
                            if (null !== o)
                                for (var c = 0, h = (n = o.array).length; c < h; c += 3) {
                                    var l = n[c + 0]
                                      , u = n[c + 1]
                                      , p = n[c + 2];
                                    a.push(l, u, u, p, p, l)
                                }
                            else
                                for (c = 0,
                                h = (n = s.position.array).length / 3 - 1; c < h; c += 3) {
                                    l = c + 0,
                                    u = c + 1,
                                    p = c + 2;
                                    a.push(l, u, u, p, p, l)
                                }
                            return i = new (_t(a) > 65535 ? yt : gt)(a,1),
                            e.update(i, 34963),
                            r[t.id] = i,
                            i
                        }
                    }
                }
                function te(t, e, i, n) {
                    var r, a, o;
                    this.setMode = function(t) {
                        r = t
                    }
                    ,
                    this.setIndex = function(t) {
                        a = t.type,
                        o = t.bytesPerElement
                    }
                    ,
                    this.render = function(e, n) {
                        t.drawElements(r, n, a, e * o),
                        i.update(n, r)
                    }
                    ,
                    this.renderInstances = function(s, c, h) {
                        var l;
                        if (n.isWebGL2)
                            l = t;
                        else if (null === (l = e.get("ANGLE_instanced_arrays")))
                            return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
                        l[n.isWebGL2 ? "drawElementsInstanced" : "drawElementsInstancedANGLE"](r, h, a, c * o, s.maxInstancedCount),
                        i.update(h, r, s.maxInstancedCount)
                    }
                }
                function ee(t) {
                    var e = {
                        frame: 0,
                        calls: 0,
                        triangles: 0,
                        points: 0,
                        lines: 0
                    };
                    return {
                        memory: {
                            geometries: 0,
                            textures: 0
                        },
                        render: e,
                        programs: null,
                        autoReset: !0,
                        reset: function() {
                            e.frame++,
                            e.calls = 0,
                            e.triangles = 0,
                            e.points = 0,
                            e.lines = 0
                        },
                        update: function(t, i, n) {
                            switch (n = n || 1,
                            e.calls++,
                            i) {
                            case 4:
                                e.triangles += n * (t / 3);
                                break;
                            case 5:
                            case 6:
                                e.triangles += n * (t - 2);
                                break;
                            case 1:
                                e.lines += n * (t / 2);
                                break;
                            case 3:
                                e.lines += n * (t - 1);
                                break;
                            case 2:
                                e.lines += n * t;
                                break;
                            case 0:
                                e.points += n * t;
                                break;
                            default:
                                console.error("THREE.WebGLInfo: Unknown draw mode:", i)
                            }
                        }
                    }
                }
                function ie(t, e) {
                    return Math.abs(e[1]) - Math.abs(t[1])
                }
                function ne(t) {
                    var e = {}
                      , i = new Float32Array(8);
                    return {
                        update: function(n, r, a, o) {
                            var s = n.morphTargetInfluences
                              , c = s.length
                              , h = e[r.id];
                            if (void 0 === h) {
                                h = [];
                                for (var l = 0; l < c; l++)
                                    h[l] = [l, 0];
                                e[r.id] = h
                            }
                            var u = a.morphTargets && r.morphAttributes.position
                              , p = a.morphNormals && r.morphAttributes.normal;
                            for (l = 0; l < c; l++) {
                                0 !== (d = h[l])[1] && (u && r.removeAttribute("morphTarget" + l),
                                p && r.removeAttribute("morphNormal" + l))
                            }
                            for (l = 0; l < c; l++) {
                                (d = h[l])[0] = l,
                                d[1] = s[l]
                            }
                            for (h.sort(ie),
                            l = 0; l < 8; l++) {
                                var d;
                                if (d = h[l]) {
                                    var f = d[0]
                                      , m = d[1];
                                    if (m) {
                                        u && r.addAttribute("morphTarget" + l, u[f]),
                                        p && r.addAttribute("morphNormal" + l, p[f]),
                                        i[l] = m;
                                        continue
                                    }
                                }
                                i[l] = 0
                            }
                            o.getUniforms().setValue(t, "morphTargetInfluences", i)
                        }
                    }
                }
                function re(t, e) {
                    var i = {};
                    return {
                        update: function(n) {
                            var r = e.render.frame
                              , a = n.geometry
                              , o = t.get(n, a);
                            return i[o.id] !== r && (a.isGeometry && o.updateFromObject(n),
                            t.update(o),
                            i[o.id] = r),
                            o
                        },
                        dispose: function() {
                            i = {}
                        }
                    }
                }
                function ae(t, e, i, n, r, a, o, s, c, h) {
                    t = void 0 !== t ? t : [],
                    e = void 0 !== e ? e : 301,
                    P.call(this, t, e, i, n, r, a, o, s, c, h),
                    this.flipY = !1
                }
                function oe(t, e, i, n) {
                    P.call(this, null),
                    this.image = {
                        data: t,
                        width: e,
                        height: i,
                        depth: n
                    },
                    this.magFilter = 1003,
                    this.minFilter = 1003,
                    this.generateMipmaps = !1,
                    this.flipY = !1
                }
                kt.prototype = Object.assign(Object.create(n.prototype), {
                    constructor: kt,
                    isMaterial: !0,
                    onBeforeCompile: function() {},
                    setValues: function(t) {
                        if (void 0 !== t)
                            for (var e in t) {
                                var i = t[e];
                                if (void 0 !== i)
                                    if ("shading" !== e) {
                                        var n = this[e];
                                        void 0 !== n ? n && n.isColor ? n.set(i) : n && n.isVector3 && i && i.isVector3 ? n.copy(i) : this[e] = i : console.warn("THREE." + this.type + ": '" + e + "' is not a property of this material.")
                                    } else
                                        console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."),
                                        this.flatShading = 1 === i;
                                else
                                    console.warn("THREE.Material: '" + e + "' parameter is undefined.")
                            }
                    },
                    toJSON: function(t) {
                        var e = void 0 === t || "string" == typeof t;
                        e && (t = {
                            textures: {},
                            images: {}
                        });
                        var i = {
                            metadata: {
                                version: 4.5,
                                type: "Material",
                                generator: "Material.toJSON"
                            }
                        };
                        function n(t) {
                            var e = [];
                            for (var i in t) {
                                var n = t[i];
                                delete n.metadata,
                                e.push(n)
                            }
                            return e
                        }
                        if (i.uuid = this.uuid,
                        i.type = this.type,
                        "" !== this.name && (i.name = this.name),
                        this.color && this.color.isColor && (i.color = this.color.getHex()),
                        void 0 !== this.roughness && (i.roughness = this.roughness),
                        void 0 !== this.metalness && (i.metalness = this.metalness),
                        this.emissive && this.emissive.isColor && (i.emissive = this.emissive.getHex()),
                        1 !== this.emissiveIntensity && (i.emissiveIntensity = this.emissiveIntensity),
                        this.specular && this.specular.isColor && (i.specular = this.specular.getHex()),
                        void 0 !== this.shininess && (i.shininess = this.shininess),
                        void 0 !== this.clearCoat && (i.clearCoat = this.clearCoat),
                        void 0 !== this.clearCoatRoughness && (i.clearCoatRoughness = this.clearCoatRoughness),
                        this.map && this.map.isTexture && (i.map = this.map.toJSON(t).uuid),
                        this.alphaMap && this.alphaMap.isTexture && (i.alphaMap = this.alphaMap.toJSON(t).uuid),
                        this.lightMap && this.lightMap.isTexture && (i.lightMap = this.lightMap.toJSON(t).uuid),
                        this.aoMap && this.aoMap.isTexture && (i.aoMap = this.aoMap.toJSON(t).uuid,
                        i.aoMapIntensity = this.aoMapIntensity),
                        this.bumpMap && this.bumpMap.isTexture && (i.bumpMap = this.bumpMap.toJSON(t).uuid,
                        i.bumpScale = this.bumpScale),
                        this.normalMap && this.normalMap.isTexture && (i.normalMap = this.normalMap.toJSON(t).uuid,
                        i.normalMapType = this.normalMapType,
                        i.normalScale = this.normalScale.toArray()),
                        this.displacementMap && this.displacementMap.isTexture && (i.displacementMap = this.displacementMap.toJSON(t).uuid,
                        i.displacementScale = this.displacementScale,
                        i.displacementBias = this.displacementBias),
                        this.roughnessMap && this.roughnessMap.isTexture && (i.roughnessMap = this.roughnessMap.toJSON(t).uuid),
                        this.metalnessMap && this.metalnessMap.isTexture && (i.metalnessMap = this.metalnessMap.toJSON(t).uuid),
                        this.emissiveMap && this.emissiveMap.isTexture && (i.emissiveMap = this.emissiveMap.toJSON(t).uuid),
                        this.specularMap && this.specularMap.isTexture && (i.specularMap = this.specularMap.toJSON(t).uuid),
                        this.envMap && this.envMap.isTexture && (i.envMap = this.envMap.toJSON(t).uuid,
                        i.reflectivity = this.reflectivity,
                        void 0 !== this.combine && (i.combine = this.combine),
                        void 0 !== this.envMapIntensity && (i.envMapIntensity = this.envMapIntensity)),
                        this.gradientMap && this.gradientMap.isTexture && (i.gradientMap = this.gradientMap.toJSON(t).uuid),
                        void 0 !== this.size && (i.size = this.size),
                        void 0 !== this.sizeAttenuation && (i.sizeAttenuation = this.sizeAttenuation),
                        1 !== this.blending && (i.blending = this.blending),
                        !0 === this.flatShading && (i.flatShading = this.flatShading),
                        0 !== this.side && (i.side = this.side),
                        0 !== this.vertexColors && (i.vertexColors = this.vertexColors),
                        this.opacity < 1 && (i.opacity = this.opacity),
                        !0 === this.transparent && (i.transparent = this.transparent),
                        i.depthFunc = this.depthFunc,
                        i.depthTest = this.depthTest,
                        i.depthWrite = this.depthWrite,
                        0 !== this.rotation && (i.rotation = this.rotation),
                        !0 === this.polygonOffset && (i.polygonOffset = !0),
                        0 !== this.polygonOffsetFactor && (i.polygonOffsetFactor = this.polygonOffsetFactor),
                        0 !== this.polygonOffsetUnits && (i.polygonOffsetUnits = this.polygonOffsetUnits),
                        1 !== this.linewidth && (i.linewidth = this.linewidth),
                        void 0 !== this.dashSize && (i.dashSize = this.dashSize),
                        void 0 !== this.gapSize && (i.gapSize = this.gapSize),
                        void 0 !== this.scale && (i.scale = this.scale),
                        !0 === this.dithering && (i.dithering = !0),
                        this.alphaTest > 0 && (i.alphaTest = this.alphaTest),
                        !0 === this.premultipliedAlpha && (i.premultipliedAlpha = this.premultipliedAlpha),
                        !0 === this.wireframe && (i.wireframe = this.wireframe),
                        this.wireframeLinewidth > 1 && (i.wireframeLinewidth = this.wireframeLinewidth),
                        "round" !== this.wireframeLinecap && (i.wireframeLinecap = this.wireframeLinecap),
                        "round" !== this.wireframeLinejoin && (i.wireframeLinejoin = this.wireframeLinejoin),
                        !0 === this.morphTargets && (i.morphTargets = !0),
                        !0 === this.skinning && (i.skinning = !0),
                        !1 === this.visible && (i.visible = !1),
                        "{}" !== JSON.stringify(this.userData) && (i.userData = this.userData),
                        e) {
                            var r = n(t.textures)
                              , a = n(t.images);
                            r.length > 0 && (i.textures = r),
                            a.length > 0 && (i.images = a)
                        }
                        return i
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        this.name = t.name,
                        this.fog = t.fog,
                        this.lights = t.lights,
                        this.blending = t.blending,
                        this.side = t.side,
                        this.flatShading = t.flatShading,
                        this.vertexColors = t.vertexColors,
                        this.opacity = t.opacity,
                        this.transparent = t.transparent,
                        this.blendSrc = t.blendSrc,
                        this.blendDst = t.blendDst,
                        this.blendEquation = t.blendEquation,
                        this.blendSrcAlpha = t.blendSrcAlpha,
                        this.blendDstAlpha = t.blendDstAlpha,
                        this.blendEquationAlpha = t.blendEquationAlpha,
                        this.depthFunc = t.depthFunc,
                        this.depthTest = t.depthTest,
                        this.depthWrite = t.depthWrite,
                        this.colorWrite = t.colorWrite,
                        this.precision = t.precision,
                        this.polygonOffset = t.polygonOffset,
                        this.polygonOffsetFactor = t.polygonOffsetFactor,
                        this.polygonOffsetUnits = t.polygonOffsetUnits,
                        this.dithering = t.dithering,
                        this.alphaTest = t.alphaTest,
                        this.premultipliedAlpha = t.premultipliedAlpha,
                        this.visible = t.visible,
                        this.userData = JSON.parse(JSON.stringify(t.userData)),
                        this.clipShadows = t.clipShadows,
                        this.clipIntersection = t.clipIntersection;
                        var e = t.clippingPlanes
                          , i = null;
                        if (null !== e) {
                            var n = e.length;
                            i = new Array(n);
                            for (var r = 0; r !== n; ++r)
                                i[r] = e[r].clone()
                        }
                        return this.clippingPlanes = i,
                        this.shadowSide = t.shadowSide,
                        this
                    },
                    dispose: function() {
                        this.dispatchEvent({
                            type: "dispose"
                        })
                    }
                }),
                Vt.prototype = Object.create(kt.prototype),
                Vt.prototype.constructor = Vt,
                Vt.prototype.isShaderMaterial = !0,
                Vt.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.fragmentShader = t.fragmentShader,
                    this.vertexShader = t.vertexShader,
                    this.uniforms = F(t.uniforms),
                    this.defines = Object.assign({}, t.defines),
                    this.wireframe = t.wireframe,
                    this.wireframeLinewidth = t.wireframeLinewidth,
                    this.lights = t.lights,
                    this.clipping = t.clipping,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.morphNormals = t.morphNormals,
                    this.extensions = t.extensions,
                    this
                }
                ,
                Vt.prototype.toJSON = function(t) {
                    var e = kt.prototype.toJSON.call(this, t);
                    for (var i in e.uniforms = {},
                    this.uniforms) {
                        var n = this.uniforms[i].value;
                        n && n.isTexture ? e.uniforms[i] = {
                            type: "t",
                            value: n.toJSON(t).uuid
                        } : n && n.isColor ? e.uniforms[i] = {
                            type: "c",
                            value: n.getHex()
                        } : n && n.isVector2 ? e.uniforms[i] = {
                            type: "v2",
                            value: n.toArray()
                        } : n && n.isVector3 ? e.uniforms[i] = {
                            type: "v3",
                            value: n.toArray()
                        } : n && n.isVector4 ? e.uniforms[i] = {
                            type: "v4",
                            value: n.toArray()
                        } : n && n.isMatrix3 ? e.uniforms[i] = {
                            type: "m3",
                            value: n.toArray()
                        } : n && n.isMatrix4 ? e.uniforms[i] = {
                            type: "m4",
                            value: n.toArray()
                        } : e.uniforms[i] = {
                            value: n
                        }
                    }
                    Object.keys(this.defines).length > 0 && (e.defines = this.defines),
                    e.vertexShader = this.vertexShader,
                    e.fragmentShader = this.fragmentShader;
                    var r = {};
                    for (var a in this.extensions)
                        !0 === this.extensions[a] && (r[a] = !0);
                    return Object.keys(r).length > 0 && (e.extensions = r),
                    e
                }
                ,
                Object.assign(jt.prototype, {
                    set: function(t, e) {
                        return this.origin.copy(t),
                        this.direction.copy(e),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.origin.copy(t.origin),
                        this.direction.copy(t.direction),
                        this
                    },
                    at: function(t, e) {
                        return void 0 === e && (console.warn("THREE.Ray: .at() target is now required"),
                        e = new b),
                        e.copy(this.direction).multiplyScalar(t).add(this.origin)
                    },
                    lookAt: function(t) {
                        return this.direction.copy(t).sub(this.origin).normalize(),
                        this
                    },
                    recast: function() {
                        var t = new b;
                        return function(e) {
                            return this.origin.copy(this.at(e, t)),
                            this
                        }
                    }(),
                    closestPointToPoint: function(t, e) {
                        void 0 === e && (console.warn("THREE.Ray: .closestPointToPoint() target is now required"),
                        e = new b),
                        e.subVectors(t, this.origin);
                        var i = e.dot(this.direction);
                        return i < 0 ? e.copy(this.origin) : e.copy(this.direction).multiplyScalar(i).add(this.origin)
                    },
                    distanceToPoint: function(t) {
                        return Math.sqrt(this.distanceSqToPoint(t))
                    },
                    distanceSqToPoint: function() {
                        var t = new b;
                        return function(e) {
                            var i = t.subVectors(e, this.origin).dot(this.direction);
                            return i < 0 ? this.origin.distanceToSquared(e) : (t.copy(this.direction).multiplyScalar(i).add(this.origin),
                            t.distanceToSquared(e))
                        }
                    }(),
                    distanceSqToSegment: (Rt = new b,
                    Ct = new b,
                    Ot = new b,
                    function(t, e, i, n) {
                        Rt.copy(t).add(e).multiplyScalar(.5),
                        Ct.copy(e).sub(t).normalize(),
                        Ot.copy(this.origin).sub(Rt);
                        var r, a, o, s, c = .5 * t.distanceTo(e), h = -this.direction.dot(Ct), l = Ot.dot(this.direction), u = -Ot.dot(Ct), p = Ot.lengthSq(), d = Math.abs(1 - h * h);
                        if (d > 0)
                            if (a = h * l - u,
                            s = c * d,
                            (r = h * u - l) >= 0)
                                if (a >= -s)
                                    if (a <= s) {
                                        var f = 1 / d;
                                        o = (r *= f) * (r + h * (a *= f) + 2 * l) + a * (h * r + a + 2 * u) + p
                                    } else
                                        a = c,
                                        o = -(r = Math.max(0, -(h * a + l))) * r + a * (a + 2 * u) + p;
                                else
                                    a = -c,
                                    o = -(r = Math.max(0, -(h * a + l))) * r + a * (a + 2 * u) + p;
                            else
                                a <= -s ? o = -(r = Math.max(0, -(-h * c + l))) * r + (a = r > 0 ? -c : Math.min(Math.max(-c, -u), c)) * (a + 2 * u) + p : a <= s ? (r = 0,
                                o = (a = Math.min(Math.max(-c, -u), c)) * (a + 2 * u) + p) : o = -(r = Math.max(0, -(h * c + l))) * r + (a = r > 0 ? c : Math.min(Math.max(-c, -u), c)) * (a + 2 * u) + p;
                        else
                            a = h > 0 ? -c : c,
                            o = -(r = Math.max(0, -(h * a + l))) * r + a * (a + 2 * u) + p;
                        return i && i.copy(this.direction).multiplyScalar(r).add(this.origin),
                        n && n.copy(Ct).multiplyScalar(a).add(Rt),
                        o
                    }
                    ),
                    intersectSphere: function() {
                        var t = new b;
                        return function(e, i) {
                            t.subVectors(e.center, this.origin);
                            var n = t.dot(this.direction)
                              , r = t.dot(t) - n * n
                              , a = e.radius * e.radius;
                            if (r > a)
                                return null;
                            var o = Math.sqrt(a - r)
                              , s = n - o
                              , c = n + o;
                            return s < 0 && c < 0 ? null : s < 0 ? this.at(c, i) : this.at(s, i)
                        }
                    }(),
                    intersectsSphere: function(t) {
                        return this.distanceSqToPoint(t.center) <= t.radius * t.radius
                    },
                    distanceToPlane: function(t) {
                        var e = t.normal.dot(this.direction);
                        if (0 === e)
                            return 0 === t.distanceToPoint(this.origin) ? 0 : null;
                        var i = -(this.origin.dot(t.normal) + t.constant) / e;
                        return i >= 0 ? i : null
                    },
                    intersectPlane: function(t, e) {
                        var i = this.distanceToPlane(t);
                        return null === i ? null : this.at(i, e)
                    },
                    intersectsPlane: function(t) {
                        var e = t.distanceToPoint(this.origin);
                        return 0 === e || t.normal.dot(this.direction) * e < 0
                    },
                    intersectBox: function(t, e) {
                        var i, n, r, a, o, s, c = 1 / this.direction.x, h = 1 / this.direction.y, l = 1 / this.direction.z, u = this.origin;
                        return c >= 0 ? (i = (t.min.x - u.x) * c,
                        n = (t.max.x - u.x) * c) : (i = (t.max.x - u.x) * c,
                        n = (t.min.x - u.x) * c),
                        h >= 0 ? (r = (t.min.y - u.y) * h,
                        a = (t.max.y - u.y) * h) : (r = (t.max.y - u.y) * h,
                        a = (t.min.y - u.y) * h),
                        i > a || r > n ? null : ((r > i || i != i) && (i = r),
                        (a < n || n != n) && (n = a),
                        l >= 0 ? (o = (t.min.z - u.z) * l,
                        s = (t.max.z - u.z) * l) : (o = (t.max.z - u.z) * l,
                        s = (t.min.z - u.z) * l),
                        i > s || o > n ? null : ((o > i || i != i) && (i = o),
                        (s < n || n != n) && (n = s),
                        n < 0 ? null : this.at(i >= 0 ? i : n, e)))
                    },
                    intersectsBox: (Pt = new b,
                    function(t) {
                        return null !== this.intersectBox(t, Pt)
                    }
                    ),
                    intersectTriangle: function() {
                        var t = new b
                          , e = new b
                          , i = new b
                          , n = new b;
                        return function(r, a, o, s, c) {
                            e.subVectors(a, r),
                            i.subVectors(o, r),
                            n.crossVectors(e, i);
                            var h, l = this.direction.dot(n);
                            if (l > 0) {
                                if (s)
                                    return null;
                                h = 1
                            } else {
                                if (!(l < 0))
                                    return null;
                                h = -1,
                                l = -l
                            }
                            t.subVectors(this.origin, r);
                            var u = h * this.direction.dot(i.crossVectors(t, i));
                            if (u < 0)
                                return null;
                            var p = h * this.direction.dot(e.cross(t));
                            if (p < 0)
                                return null;
                            if (u + p > l)
                                return null;
                            var d = -h * t.dot(n);
                            return d < 0 ? null : this.at(d / l, c)
                        }
                    }(),
                    applyMatrix4: function(t) {
                        return this.origin.applyMatrix4(t),
                        this.direction.transformDirection(t),
                        this
                    },
                    equals: function(t) {
                        return t.origin.equals(this.origin) && t.direction.equals(this.direction)
                    }
                }),
                Object.assign(Wt, {
                    getNormal: (Dt = new b,
                    function(t, e, i, n) {
                        void 0 === n && (console.warn("THREE.Triangle: .getNormal() target is now required"),
                        n = new b),
                        n.subVectors(i, e),
                        Dt.subVectors(t, e),
                        n.cross(Dt);
                        var r = n.lengthSq();
                        return r > 0 ? n.multiplyScalar(1 / Math.sqrt(r)) : n.set(0, 0, 0)
                    }
                    ),
                    getBarycoord: function() {
                        var t = new b
                          , e = new b
                          , i = new b;
                        return function(n, r, a, o, s) {
                            t.subVectors(o, r),
                            e.subVectors(a, r),
                            i.subVectors(n, r);
                            var c = t.dot(t)
                              , h = t.dot(e)
                              , l = t.dot(i)
                              , u = e.dot(e)
                              , p = e.dot(i)
                              , d = c * u - h * h;
                            if (void 0 === s && (console.warn("THREE.Triangle: .getBarycoord() target is now required"),
                            s = new b),
                            0 === d)
                                return s.set(-2, -1, -1);
                            var f = 1 / d
                              , m = (u * l - h * p) * f
                              , g = (c * p - h * l) * f;
                            return s.set(1 - m - g, g, m)
                        }
                    }(),
                    containsPoint: function() {
                        var t = new b;
                        return function(e, i, n, r) {
                            return Wt.getBarycoord(e, i, n, r, t),
                            t.x >= 0 && t.y >= 0 && t.x + t.y <= 1
                        }
                    }(),
                    getUV: (It = new b,
                    function(t, e, i, n, r, a, o, s) {
                        return this.getBarycoord(t, e, i, n, It),
                        s.set(0, 0),
                        s.addScaledVector(r, It.x),
                        s.addScaledVector(a, It.y),
                        s.addScaledVector(o, It.z),
                        s
                    }
                    )
                }),
                Object.assign(Wt.prototype, {
                    set: function(t, e, i) {
                        return this.a.copy(t),
                        this.b.copy(e),
                        this.c.copy(i),
                        this
                    },
                    setFromPointsAndIndices: function(t, e, i, n) {
                        return this.a.copy(t[e]),
                        this.b.copy(t[i]),
                        this.c.copy(t[n]),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.a.copy(t.a),
                        this.b.copy(t.b),
                        this.c.copy(t.c),
                        this
                    },
                    getArea: function() {
                        var t = new b
                          , e = new b;
                        return function() {
                            return t.subVectors(this.c, this.b),
                            e.subVectors(this.a, this.b),
                            .5 * t.cross(e).length()
                        }
                    }(),
                    getMidpoint: function(t) {
                        return void 0 === t && (console.warn("THREE.Triangle: .getMidpoint() target is now required"),
                        t = new b),
                        t.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3)
                    },
                    getNormal: function(t) {
                        return Wt.getNormal(this.a, this.b, this.c, t)
                    },
                    getPlane: function(t) {
                        return void 0 === t && (console.warn("THREE.Triangle: .getPlane() target is now required"),
                        t = new b),
                        t.setFromCoplanarPoints(this.a, this.b, this.c)
                    },
                    getBarycoord: function(t, e) {
                        return Wt.getBarycoord(t, this.a, this.b, this.c, e)
                    },
                    containsPoint: function(t) {
                        return Wt.containsPoint(t, this.a, this.b, this.c)
                    },
                    getUV: function(t, e, i, n, r) {
                        return Wt.getUV(t, this.a, this.b, this.c, e, i, n, r)
                    },
                    intersectsBox: function(t) {
                        return t.intersectsTriangle(this)
                    },
                    closestPointToPoint: (zt = new b,
                    Nt = new b,
                    Bt = new b,
                    Ut = new b,
                    Gt = new b,
                    Ft = new b,
                    function(t, e) {
                        void 0 === e && (console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),
                        e = new b);
                        var i, n, r = this.a, a = this.b, o = this.c;
                        zt.subVectors(a, r),
                        Nt.subVectors(o, r),
                        Ut.subVectors(t, r);
                        var s = zt.dot(Ut)
                          , c = Nt.dot(Ut);
                        if (s <= 0 && c <= 0)
                            return e.copy(r);
                        Gt.subVectors(t, a);
                        var h = zt.dot(Gt)
                          , l = Nt.dot(Gt);
                        if (h >= 0 && l <= h)
                            return e.copy(a);
                        var u = s * l - h * c;
                        if (u <= 0 && s >= 0 && h <= 0)
                            return i = s / (s - h),
                            e.copy(r).addScaledVector(zt, i);
                        Ft.subVectors(t, o);
                        var p = zt.dot(Ft)
                          , d = Nt.dot(Ft);
                        if (d >= 0 && p <= d)
                            return e.copy(o);
                        var f = p * c - s * d;
                        if (f <= 0 && c >= 0 && d <= 0)
                            return n = c / (c - d),
                            e.copy(r).addScaledVector(Nt, n);
                        var m = h * d - p * l;
                        if (m <= 0 && l - h >= 0 && p - d >= 0)
                            return Bt.subVectors(o, a),
                            n = (l - h) / (l - h + (p - d)),
                            e.copy(a).addScaledVector(Bt, n);
                        var g = 1 / (m + f + u);
                        return i = f * g,
                        n = u * g,
                        e.copy(r).addScaledVector(zt, i).addScaledVector(Nt, n)
                    }
                    ),
                    equals: function(t) {
                        return t.a.equals(this.a) && t.b.equals(this.b) && t.c.equals(this.c)
                    }
                }),
                qt.prototype = Object.create(kt.prototype),
                qt.prototype.constructor = qt,
                qt.prototype.isMeshBasicMaterial = !0,
                qt.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.color.copy(t.color),
                    this.map = t.map,
                    this.lightMap = t.lightMap,
                    this.lightMapIntensity = t.lightMapIntensity,
                    this.aoMap = t.aoMap,
                    this.aoMapIntensity = t.aoMapIntensity,
                    this.specularMap = t.specularMap,
                    this.alphaMap = t.alphaMap,
                    this.envMap = t.envMap,
                    this.combine = t.combine,
                    this.reflectivity = t.reflectivity,
                    this.refractionRatio = t.refractionRatio,
                    this.wireframe = t.wireframe,
                    this.wireframeLinewidth = t.wireframeLinewidth,
                    this.wireframeLinecap = t.wireframeLinecap,
                    this.wireframeLinejoin = t.wireframeLinejoin,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this
                }
                ,
                Xt.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: Xt,
                    isMesh: !0,
                    setDrawMode: function(t) {
                        this.drawMode = t
                    },
                    copy: function(t) {
                        return ot.prototype.copy.call(this, t),
                        this.drawMode = t.drawMode,
                        void 0 !== t.morphTargetInfluences && (this.morphTargetInfluences = t.morphTargetInfluences.slice()),
                        void 0 !== t.morphTargetDictionary && (this.morphTargetDictionary = Object.assign({}, t.morphTargetDictionary)),
                        this
                    },
                    updateMorphTargets: function() {
                        var t, e, i, n = this.geometry;
                        if (n.isBufferGeometry) {
                            var r = n.morphAttributes
                              , a = Object.keys(r);
                            if (a.length > 0) {
                                var o = r[a[0]];
                                if (void 0 !== o)
                                    for (this.morphTargetInfluences = [],
                                    this.morphTargetDictionary = {},
                                    t = 0,
                                    e = o.length; t < e; t++)
                                        i = o[t].name || String(t),
                                        this.morphTargetInfluences.push(0),
                                        this.morphTargetDictionary[i] = t
                            }
                        } else {
                            var s = n.morphTargets;
                            void 0 !== s && s.length > 0 && console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")
                        }
                    },
                    raycast: function() {
                        var t = new y
                          , e = new jt
                          , i = new N
                          , n = new b
                          , r = new b
                          , a = new b
                          , o = new b
                          , s = new b
                          , c = new b
                          , h = new v
                          , l = new v
                          , u = new v
                          , p = new b
                          , d = new b;
                        function f(t, e, i, n, r, a, o, s) {
                            if (null === (1 === e.side ? n.intersectTriangle(o, a, r, !0, s) : n.intersectTriangle(r, a, o, 2 !== e.side, s)))
                                return null;
                            d.copy(s),
                            d.applyMatrix4(t.matrixWorld);
                            var c = i.ray.origin.distanceTo(d);
                            return c < i.near || c > i.far ? null : {
                                distance: c,
                                point: d.clone(),
                                object: t
                            }
                        }
                        function m(t, e, i, o, s, c, d, m, g) {
                            n.fromBufferAttribute(s, d),
                            r.fromBufferAttribute(s, m),
                            a.fromBufferAttribute(s, g);
                            var y = f(t, e, i, o, n, r, a, p);
                            if (y) {
                                c && (h.fromBufferAttribute(c, d),
                                l.fromBufferAttribute(c, m),
                                u.fromBufferAttribute(c, g),
                                y.uv = Wt.getUV(p, n, r, a, h, l, u, new v));
                                var x = new K(d,m,g);
                                Wt.getNormal(n, r, a, x.normal),
                                y.face = x
                            }
                            return y
                        }
                        return function(d, g) {
                            var y, x = this.geometry, b = this.material, w = this.matrixWorld;
                            if (void 0 !== b && (null === x.boundingSphere && x.computeBoundingSphere(),
                            i.copy(x.boundingSphere),
                            i.applyMatrix4(w),
                            !1 !== d.ray.intersectsSphere(i) && (t.getInverse(w),
                            e.copy(d.ray).applyMatrix4(t),
                            null === x.boundingBox || !1 !== e.intersectsBox(x.boundingBox))))
                                if (x.isBufferGeometry) {
                                    var _, M, S, E, T, L, A, P, R, C = x.index, O = x.attributes.position, I = x.attributes.uv, D = x.groups, z = x.drawRange;
                                    if (null !== C)
                                        if (Array.isArray(b))
                                            for (E = 0,
                                            L = D.length; E < L; E++)
                                                for (R = b[(P = D[E]).materialIndex],
                                                T = Math.max(P.start, z.start),
                                                A = Math.min(P.start + P.count, z.start + z.count); T < A; T += 3)
                                                    _ = C.getX(T),
                                                    M = C.getX(T + 1),
                                                    S = C.getX(T + 2),
                                                    (y = m(this, R, d, e, O, I, _, M, S)) && (y.faceIndex = Math.floor(T / 3),
                                                    g.push(y));
                                        else
                                            for (E = Math.max(0, z.start),
                                            L = Math.min(C.count, z.start + z.count); E < L; E += 3)
                                                _ = C.getX(E),
                                                M = C.getX(E + 1),
                                                S = C.getX(E + 2),
                                                (y = m(this, b, d, e, O, I, _, M, S)) && (y.faceIndex = Math.floor(E / 3),
                                                g.push(y));
                                    else if (void 0 !== O)
                                        if (Array.isArray(b))
                                            for (E = 0,
                                            L = D.length; E < L; E++)
                                                for (R = b[(P = D[E]).materialIndex],
                                                T = Math.max(P.start, z.start),
                                                A = Math.min(P.start + P.count, z.start + z.count); T < A; T += 3)
                                                    (y = m(this, R, d, e, O, I, _ = T, M = T + 1, S = T + 2)) && (y.faceIndex = Math.floor(T / 3),
                                                    g.push(y));
                                        else
                                            for (E = Math.max(0, z.start),
                                            L = Math.min(O.count, z.start + z.count); E < L; E += 3)
                                                (y = m(this, b, d, e, O, I, _ = E, M = E + 1, S = E + 2)) && (y.faceIndex = Math.floor(E / 3),
                                                g.push(y))
                                } else if (x.isGeometry) {
                                    var N, B, U, G, F = Array.isArray(b), H = x.vertices, k = x.faces, V = x.faceVertexUvs[0];
                                    V.length > 0 && (G = V);
                                    for (var j = 0, W = k.length; j < W; j++) {
                                        var q = k[j]
                                          , X = F ? b[q.materialIndex] : b;
                                        if (void 0 !== X) {
                                            if (N = H[q.a],
                                            B = H[q.b],
                                            U = H[q.c],
                                            !0 === X.morphTargets) {
                                                var Y = x.morphTargets
                                                  , J = this.morphTargetInfluences;
                                                n.set(0, 0, 0),
                                                r.set(0, 0, 0),
                                                a.set(0, 0, 0);
                                                for (var Z = 0, Q = Y.length; Z < Q; Z++) {
                                                    var K = J[Z];
                                                    if (0 !== K) {
                                                        var $ = Y[Z].vertices;
                                                        n.addScaledVector(o.subVectors($[q.a], N), K),
                                                        r.addScaledVector(s.subVectors($[q.b], B), K),
                                                        a.addScaledVector(c.subVectors($[q.c], U), K)
                                                    }
                                                }
                                                n.add(N),
                                                r.add(B),
                                                a.add(U),
                                                N = n,
                                                B = r,
                                                U = a
                                            }
                                            if (y = f(this, X, d, e, N, B, U, p)) {
                                                if (G && G[j]) {
                                                    var tt = G[j];
                                                    h.copy(tt[0]),
                                                    l.copy(tt[1]),
                                                    u.copy(tt[2]),
                                                    y.uv = Wt.getUV(p, N, B, U, h, l, u, new v)
                                                }
                                                y.face = q,
                                                y.faceIndex = j,
                                                g.push(y)
                                            }
                                        }
                                    }
                                }
                        }
                    }(),
                    clone: function() {
                        return new this.constructor(this.geometry,this.material).copy(this)
                    }
                }),
                ae.prototype = Object.create(P.prototype),
                ae.prototype.constructor = ae,
                ae.prototype.isCubeTexture = !0,
                Object.defineProperty(ae.prototype, "images", {
                    get: function() {
                        return this.image
                    },
                    set: function(t) {
                        this.image = t
                    }
                }),
                oe.prototype = Object.create(P.prototype),
                oe.prototype.constructor = oe,
                oe.prototype.isDataTexture3D = !0;
                var se = new P
                  , ce = new oe
                  , he = new ae;
                function le() {
                    this.seq = [],
                    this.map = {}
                }
                var ue = []
                  , pe = []
                  , de = new Float32Array(16)
                  , fe = new Float32Array(9)
                  , me = new Float32Array(4);
                function ge(t, e, i) {
                    var n = t[0];
                    if (n <= 0 || n > 0)
                        return t;
                    var r = e * i
                      , a = ue[r];
                    if (void 0 === a && (a = new Float32Array(r),
                    ue[r] = a),
                    0 !== e) {
                        n.toArray(a, 0);
                        for (var o = 1, s = 0; o !== e; ++o)
                            s += i,
                            t[o].toArray(a, s)
                    }
                    return a
                }
                function ve(t, e) {
                    if (t.length !== e.length)
                        return !1;
                    for (var i = 0, n = t.length; i < n; i++)
                        if (t[i] !== e[i])
                            return !1;
                    return !0
                }
                function ye(t, e) {
                    for (var i = 0, n = e.length; i < n; i++)
                        t[i] = e[i]
                }
                function xe(t, e) {
                    var i = pe[e];
                    void 0 === i && (i = new Int32Array(e),
                    pe[e] = i);
                    for (var n = 0; n !== e; ++n)
                        i[n] = t.allocTextureUnit();
                    return i
                }
                function be(t, e) {
                    var i = this.cache;
                    i[0] !== e && (t.uniform1f(this.addr, e),
                    i[0] = e)
                }
                function we(t, e) {
                    var i = this.cache;
                    i[0] !== e && (t.uniform1i(this.addr, e),
                    i[0] = e)
                }
                function _e(t, e) {
                    var i = this.cache;
                    if (void 0 !== e.x)
                        i[0] === e.x && i[1] === e.y || (t.uniform2f(this.addr, e.x, e.y),
                        i[0] = e.x,
                        i[1] = e.y);
                    else {
                        if (ve(i, e))
                            return;
                        t.uniform2fv(this.addr, e),
                        ye(i, e)
                    }
                }
                function Me(t, e) {
                    var i = this.cache;
                    if (void 0 !== e.x)
                        i[0] === e.x && i[1] === e.y && i[2] === e.z || (t.uniform3f(this.addr, e.x, e.y, e.z),
                        i[0] = e.x,
                        i[1] = e.y,
                        i[2] = e.z);
                    else if (void 0 !== e.r)
                        i[0] === e.r && i[1] === e.g && i[2] === e.b || (t.uniform3f(this.addr, e.r, e.g, e.b),
                        i[0] = e.r,
                        i[1] = e.g,
                        i[2] = e.b);
                    else {
                        if (ve(i, e))
                            return;
                        t.uniform3fv(this.addr, e),
                        ye(i, e)
                    }
                }
                function Se(t, e) {
                    var i = this.cache;
                    if (void 0 !== e.x)
                        i[0] === e.x && i[1] === e.y && i[2] === e.z && i[3] === e.w || (t.uniform4f(this.addr, e.x, e.y, e.z, e.w),
                        i[0] = e.x,
                        i[1] = e.y,
                        i[2] = e.z,
                        i[3] = e.w);
                    else {
                        if (ve(i, e))
                            return;
                        t.uniform4fv(this.addr, e),
                        ye(i, e)
                    }
                }
                function Ee(t, e) {
                    var i = this.cache
                      , n = e.elements;
                    if (void 0 === n) {
                        if (ve(i, e))
                            return;
                        t.uniformMatrix2fv(this.addr, !1, e),
                        ye(i, e)
                    } else {
                        if (ve(i, n))
                            return;
                        me.set(n),
                        t.uniformMatrix2fv(this.addr, !1, me),
                        ye(i, n)
                    }
                }
                function Te(t, e) {
                    var i = this.cache
                      , n = e.elements;
                    if (void 0 === n) {
                        if (ve(i, e))
                            return;
                        t.uniformMatrix3fv(this.addr, !1, e),
                        ye(i, e)
                    } else {
                        if (ve(i, n))
                            return;
                        fe.set(n),
                        t.uniformMatrix3fv(this.addr, !1, fe),
                        ye(i, n)
                    }
                }
                function Le(t, e) {
                    var i = this.cache
                      , n = e.elements;
                    if (void 0 === n) {
                        if (ve(i, e))
                            return;
                        t.uniformMatrix4fv(this.addr, !1, e),
                        ye(i, e)
                    } else {
                        if (ve(i, n))
                            return;
                        de.set(n),
                        t.uniformMatrix4fv(this.addr, !1, de),
                        ye(i, n)
                    }
                }
                function Ae(t, e, i) {
                    var n = this.cache
                      , r = i.allocTextureUnit();
                    n[0] !== r && (t.uniform1i(this.addr, r),
                    n[0] = r),
                    i.setTexture2D(e || se, r)
                }
                function Pe(t, e, i) {
                    var n = this.cache
                      , r = i.allocTextureUnit();
                    n[0] !== r && (t.uniform1i(this.addr, r),
                    n[0] = r),
                    i.setTexture3D(e || ce, r)
                }
                function Re(t, e, i) {
                    var n = this.cache
                      , r = i.allocTextureUnit();
                    n[0] !== r && (t.uniform1i(this.addr, r),
                    n[0] = r),
                    i.setTextureCube(e || he, r)
                }
                function Ce(t, e) {
                    var i = this.cache;
                    ve(i, e) || (t.uniform2iv(this.addr, e),
                    ye(i, e))
                }
                function Oe(t, e) {
                    var i = this.cache;
                    ve(i, e) || (t.uniform3iv(this.addr, e),
                    ye(i, e))
                }
                function Ie(t, e) {
                    var i = this.cache;
                    ve(i, e) || (t.uniform4iv(this.addr, e),
                    ye(i, e))
                }
                function De(t, e) {
                    var i = this.cache;
                    ve(i, e) || (t.uniform1fv(this.addr, e),
                    ye(i, e))
                }
                function ze(t, e) {
                    var i = this.cache;
                    ve(i, e) || (t.uniform1iv(this.addr, e),
                    ye(i, e))
                }
                function Ne(t, e) {
                    var i = this.cache
                      , n = ge(e, this.size, 2);
                    ve(i, n) || (t.uniform2fv(this.addr, n),
                    this.updateCache(n))
                }
                function Be(t, e) {
                    var i = this.cache
                      , n = ge(e, this.size, 3);
                    ve(i, n) || (t.uniform3fv(this.addr, n),
                    this.updateCache(n))
                }
                function Ue(t, e) {
                    var i = this.cache
                      , n = ge(e, this.size, 4);
                    ve(i, n) || (t.uniform4fv(this.addr, n),
                    this.updateCache(n))
                }
                function Ge(t, e) {
                    var i = this.cache
                      , n = ge(e, this.size, 4);
                    ve(i, n) || (t.uniformMatrix2fv(this.addr, !1, n),
                    this.updateCache(n))
                }
                function Fe(t, e) {
                    var i = this.cache
                      , n = ge(e, this.size, 9);
                    ve(i, n) || (t.uniformMatrix3fv(this.addr, !1, n),
                    this.updateCache(n))
                }
                function He(t, e) {
                    var i = this.cache
                      , n = ge(e, this.size, 16);
                    ve(i, n) || (t.uniformMatrix4fv(this.addr, !1, n),
                    this.updateCache(n))
                }
                function ke(t, e, i) {
                    var n = this.cache
                      , r = e.length
                      , a = xe(i, r);
                    !1 === ve(n, a) && (t.uniform1iv(this.addr, a),
                    ye(n, a));
                    for (var o = 0; o !== r; ++o)
                        i.setTexture2D(e[o] || se, a[o])
                }
                function Ve(t, e, i) {
                    var n = this.cache
                      , r = e.length
                      , a = xe(i, r);
                    !1 === ve(n, a) && (t.uniform1iv(this.addr, a),
                    ye(n, a));
                    for (var o = 0; o !== r; ++o)
                        i.setTextureCube(e[o] || he, a[o])
                }
                function je(t, e, i) {
                    this.id = t,
                    this.addr = i,
                    this.cache = [],
                    this.setValue = function(t) {
                        switch (t) {
                        case 5126:
                            return be;
                        case 35664:
                            return _e;
                        case 35665:
                            return Me;
                        case 35666:
                            return Se;
                        case 35674:
                            return Ee;
                        case 35675:
                            return Te;
                        case 35676:
                            return Le;
                        case 35678:
                        case 36198:
                            return Ae;
                        case 35679:
                            return Pe;
                        case 35680:
                            return Re;
                        case 5124:
                        case 35670:
                            return we;
                        case 35667:
                        case 35671:
                            return Ce;
                        case 35668:
                        case 35672:
                            return Oe;
                        case 35669:
                        case 35673:
                            return Ie
                        }
                    }(e.type)
                }
                function We(t, e, i) {
                    this.id = t,
                    this.addr = i,
                    this.cache = [],
                    this.size = e.size,
                    this.setValue = function(t) {
                        switch (t) {
                        case 5126:
                            return De;
                        case 35664:
                            return Ne;
                        case 35665:
                            return Be;
                        case 35666:
                            return Ue;
                        case 35674:
                            return Ge;
                        case 35675:
                            return Fe;
                        case 35676:
                            return He;
                        case 35678:
                            return ke;
                        case 35680:
                            return Ve;
                        case 5124:
                        case 35670:
                            return ze;
                        case 35667:
                        case 35671:
                            return Ce;
                        case 35668:
                        case 35672:
                            return Oe;
                        case 35669:
                        case 35673:
                            return Ie
                        }
                    }(e.type)
                }
                function qe(t) {
                    this.id = t,
                    le.call(this)
                }
                We.prototype.updateCache = function(t) {
                    var e = this.cache;
                    t instanceof Float32Array && e.length !== t.length && (this.cache = new Float32Array(t.length)),
                    ye(e, t)
                }
                ,
                qe.prototype.setValue = function(t, e, i) {
                    for (var n = this.seq, r = 0, a = n.length; r !== a; ++r) {
                        var o = n[r];
                        o.setValue(t, e[o.id], i)
                    }
                }
                ;
                var Xe = /([\w\d_]+)(\])?(\[|\.)?/g;
                function Ye(t, e) {
                    t.seq.push(e),
                    t.map[e.id] = e
                }
                function Je(t, e, i) {
                    var n = t.name
                      , r = n.length;
                    for (Xe.lastIndex = 0; ; ) {
                        var a = Xe.exec(n)
                          , o = Xe.lastIndex
                          , s = a[1]
                          , c = "]" === a[2]
                          , h = a[3];
                        if (c && (s |= 0),
                        void 0 === h || "[" === h && o + 2 === r) {
                            Ye(i, void 0 === h ? new je(s,t,e) : new We(s,t,e));
                            break
                        }
                        var l = i.map[s];
                        void 0 === l && Ye(i, l = new qe(s)),
                        i = l
                    }
                }
                function Ze(t, e, i) {
                    le.call(this),
                    this.renderer = i;
                    for (var n = t.getProgramParameter(e, 35718), r = 0; r < n; ++r) {
                        var a = t.getActiveUniform(e, r);
                        Je(a, t.getUniformLocation(e, a.name), this)
                    }
                }
                function Qe(t, e, i) {
                    var n = t.createShader(e);
                    return t.shaderSource(n, i),
                    t.compileShader(n),
                    !1 === t.getShaderParameter(n, 35713) && console.error("THREE.WebGLShader: Shader couldn't compile."),
                    "" !== t.getShaderInfoLog(n) && console.warn("THREE.WebGLShader: gl.getShaderInfoLog()", 35633 === e ? "vertex" : "fragment", t.getShaderInfoLog(n), function(t) {
                        for (var e = t.split("\n"), i = 0; i < e.length; i++)
                            e[i] = i + 1 + ": " + e[i];
                        return e.join("\n")
                    }(i)),
                    n
                }
                Ze.prototype.setValue = function(t, e, i) {
                    var n = this.map[e];
                    void 0 !== n && n.setValue(t, i, this.renderer)
                }
                ,
                Ze.prototype.setOptional = function(t, e, i) {
                    var n = e[i];
                    void 0 !== n && this.setValue(t, i, n)
                }
                ,
                Ze.upload = function(t, e, i, n) {
                    for (var r = 0, a = e.length; r !== a; ++r) {
                        var o = e[r]
                          , s = i[o.id];
                        !1 !== s.needsUpdate && o.setValue(t, s.value, n)
                    }
                }
                ,
                Ze.seqWithValue = function(t, e) {
                    for (var i = [], n = 0, r = t.length; n !== r; ++n) {
                        var a = t[n];
                        a.id in e && i.push(a)
                    }
                    return i
                }
                ;
                var Ke = 0;
                function $e(t) {
                    switch (t) {
                    case 3e3:
                        return ["Linear", "( value )"];
                    case 3001:
                        return ["sRGB", "( value )"];
                    case 3002:
                        return ["RGBE", "( value )"];
                    case 3004:
                        return ["RGBM", "( value, 7.0 )"];
                    case 3005:
                        return ["RGBM", "( value, 16.0 )"];
                    case 3006:
                        return ["RGBD", "( value, 256.0 )"];
                    case 3007:
                        return ["Gamma", "( value, float( GAMMA_FACTOR ) )"];
                    default:
                        throw new Error("unsupported encoding: " + t)
                    }
                }
                function ti(t, e) {
                    var i = $e(e);
                    return "vec4 " + t + "( vec4 value ) { return " + i[0] + "ToLinear" + i[1] + "; }"
                }
                function ei(t, e) {
                    var i;
                    switch (e) {
                    case 1:
                        i = "Linear";
                        break;
                    case 2:
                        i = "Reinhard";
                        break;
                    case 3:
                        i = "Uncharted2";
                        break;
                    case 4:
                        i = "OptimizedCineon";
                        break;
                    case 5:
                        i = "ACESFilmic";
                        break;
                    default:
                        throw new Error("unsupported toneMapping: " + e)
                    }
                    return "vec3 " + t + "( vec3 color ) { return " + i + "ToneMapping( color ); }"
                }
                function ii(t) {
                    return "" !== t
                }
                function ni(t, e) {
                    return t.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights)
                }
                function ri(t, e) {
                    return t.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection)
                }
                function ai(t) {
                    return t.replace(/^[ \t]*#include +<([\w\d./]+)>/gm, (function(t, e) {
                        var i = G[e];
                        if (void 0 === i)
                            throw new Error("Can not resolve #include <" + e + ">");
                        return ai(i)
                    }
                    ))
                }
                function oi(t) {
                    return t.replace(/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g, (function(t, e, i, n) {
                        for (var r = "", a = parseInt(e); a < parseInt(i); a++)
                            r += n.replace(/\[ i \]/g, "[ " + a + " ]");
                        return r
                    }
                    ))
                }
                function si(t, e, i, n, r, a, o) {
                    var s = t.context
                      , c = n.defines
                      , h = r.vertexShader
                      , l = r.fragmentShader
                      , u = "SHADOWMAP_TYPE_BASIC";
                    1 === a.shadowMapType ? u = "SHADOWMAP_TYPE_PCF" : 2 === a.shadowMapType && (u = "SHADOWMAP_TYPE_PCF_SOFT");
                    var p = "ENVMAP_TYPE_CUBE"
                      , d = "ENVMAP_MODE_REFLECTION"
                      , f = "ENVMAP_BLENDING_MULTIPLY";
                    if (a.envMap) {
                        switch (n.envMap.mapping) {
                        case 301:
                        case 302:
                            p = "ENVMAP_TYPE_CUBE";
                            break;
                        case 306:
                        case 307:
                            p = "ENVMAP_TYPE_CUBE_UV";
                            break;
                        case 303:
                        case 304:
                            p = "ENVMAP_TYPE_EQUIREC";
                            break;
                        case 305:
                            p = "ENVMAP_TYPE_SPHERE"
                        }
                        switch (n.envMap.mapping) {
                        case 302:
                        case 304:
                            d = "ENVMAP_MODE_REFRACTION"
                        }
                        switch (n.combine) {
                        case 0:
                            f = "ENVMAP_BLENDING_MULTIPLY";
                            break;
                        case 1:
                            f = "ENVMAP_BLENDING_MIX";
                            break;
                        case 2:
                            f = "ENVMAP_BLENDING_ADD"
                        }
                    }
                    var m, g, v, y, x, b = t.gammaFactor > 0 ? t.gammaFactor : 1, w = o.isWebGL2 ? "" : function(t, e, i) {
                        return [(t = t || {}).derivatives || e.envMapCubeUV || e.bumpMap || e.normalMap && !e.objectSpaceNormalMap || e.flatShading ? "#extension GL_OES_standard_derivatives : enable" : "", (t.fragDepth || e.logarithmicDepthBuffer) && i.get("EXT_frag_depth") ? "#extension GL_EXT_frag_depth : enable" : "", t.drawBuffers && i.get("WEBGL_draw_buffers") ? "#extension GL_EXT_draw_buffers : require" : "", (t.shaderTextureLOD || e.envMap) && i.get("EXT_shader_texture_lod") ? "#extension GL_EXT_shader_texture_lod : enable" : ""].filter(ii).join("\n")
                    }(n.extensions, a, e), _ = function(t) {
                        var e = [];
                        for (var i in t) {
                            var n = t[i];
                            !1 !== n && e.push("#define " + i + " " + n)
                        }
                        return e.join("\n")
                    }(c), M = s.createProgram();
                    if (n.isRawShaderMaterial ? ((m = [_].filter(ii).join("\n")).length > 0 && (m += "\n"),
                    (g = [w, _].filter(ii).join("\n")).length > 0 && (g += "\n")) : (m = ["precision " + a.precision + " float;", "precision " + a.precision + " int;", "#define SHADER_NAME " + r.name, _, a.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", "#define GAMMA_FACTOR " + b, "#define MAX_BONES " + a.maxBones, a.useFog && a.fog ? "#define USE_FOG" : "", a.useFog && a.fogExp ? "#define FOG_EXP2" : "", a.map ? "#define USE_MAP" : "", a.envMap ? "#define USE_ENVMAP" : "", a.envMap ? "#define " + d : "", a.lightMap ? "#define USE_LIGHTMAP" : "", a.aoMap ? "#define USE_AOMAP" : "", a.emissiveMap ? "#define USE_EMISSIVEMAP" : "", a.bumpMap ? "#define USE_BUMPMAP" : "", a.normalMap ? "#define USE_NORMALMAP" : "", a.normalMap && a.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", a.displacementMap && a.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", a.specularMap ? "#define USE_SPECULARMAP" : "", a.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", a.metalnessMap ? "#define USE_METALNESSMAP" : "", a.alphaMap ? "#define USE_ALPHAMAP" : "", a.vertexColors ? "#define USE_COLOR" : "", a.flatShading ? "#define FLAT_SHADED" : "", a.skinning ? "#define USE_SKINNING" : "", a.useVertexTexture ? "#define BONE_TEXTURE" : "", a.morphTargets ? "#define USE_MORPHTARGETS" : "", a.morphNormals && !1 === a.flatShading ? "#define USE_MORPHNORMALS" : "", a.doubleSided ? "#define DOUBLE_SIDED" : "", a.flipSided ? "#define FLIP_SIDED" : "", a.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", a.shadowMapEnabled ? "#define " + u : "", a.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", a.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", a.logarithmicDepthBuffer && (o.isWebGL2 || e.get("EXT_frag_depth")) ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 viewMatrix;", "uniform mat3 normalMatrix;", "uniform vec3 cameraPosition;", "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", "#ifdef USE_COLOR", "\tattribute vec3 color;", "#endif", "#ifdef USE_MORPHTARGETS", "\tattribute vec3 morphTarget0;", "\tattribute vec3 morphTarget1;", "\tattribute vec3 morphTarget2;", "\tattribute vec3 morphTarget3;", "\t#ifdef USE_MORPHNORMALS", "\t\tattribute vec3 morphNormal0;", "\t\tattribute vec3 morphNormal1;", "\t\tattribute vec3 morphNormal2;", "\t\tattribute vec3 morphNormal3;", "\t#else", "\t\tattribute vec3 morphTarget4;", "\t\tattribute vec3 morphTarget5;", "\t\tattribute vec3 morphTarget6;", "\t\tattribute vec3 morphTarget7;", "\t#endif", "#endif", "#ifdef USE_SKINNING", "\tattribute vec4 skinIndex;", "\tattribute vec4 skinWeight;", "#endif", "\n"].filter(ii).join("\n"),
                    g = [w, "precision " + a.precision + " float;", "precision " + a.precision + " int;", "#define SHADER_NAME " + r.name, _, a.alphaTest ? "#define ALPHATEST " + a.alphaTest + (a.alphaTest % 1 ? "" : ".0") : "", "#define GAMMA_FACTOR " + b, a.useFog && a.fog ? "#define USE_FOG" : "", a.useFog && a.fogExp ? "#define FOG_EXP2" : "", a.map ? "#define USE_MAP" : "", a.matcap ? "#define USE_MATCAP" : "", a.envMap ? "#define USE_ENVMAP" : "", a.envMap ? "#define " + p : "", a.envMap ? "#define " + d : "", a.envMap ? "#define " + f : "", a.lightMap ? "#define USE_LIGHTMAP" : "", a.aoMap ? "#define USE_AOMAP" : "", a.emissiveMap ? "#define USE_EMISSIVEMAP" : "", a.bumpMap ? "#define USE_BUMPMAP" : "", a.normalMap ? "#define USE_NORMALMAP" : "", a.normalMap && a.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", a.specularMap ? "#define USE_SPECULARMAP" : "", a.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", a.metalnessMap ? "#define USE_METALNESSMAP" : "", a.alphaMap ? "#define USE_ALPHAMAP" : "", a.vertexColors ? "#define USE_COLOR" : "", a.gradientMap ? "#define USE_GRADIENTMAP" : "", a.flatShading ? "#define FLAT_SHADED" : "", a.doubleSided ? "#define DOUBLE_SIDED" : "", a.flipSided ? "#define FLIP_SIDED" : "", a.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", a.shadowMapEnabled ? "#define " + u : "", a.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", a.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", a.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", a.logarithmicDepthBuffer && (o.isWebGL2 || e.get("EXT_frag_depth")) ? "#define USE_LOGDEPTHBUF_EXT" : "", a.envMap && (o.isWebGL2 || e.get("EXT_shader_texture_lod")) ? "#define TEXTURE_LOD_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", 0 !== a.toneMapping ? "#define TONE_MAPPING" : "", 0 !== a.toneMapping ? G.tonemapping_pars_fragment : "", 0 !== a.toneMapping ? ei("toneMapping", a.toneMapping) : "", a.dithering ? "#define DITHERING" : "", a.outputEncoding || a.mapEncoding || a.matcapEncoding || a.envMapEncoding || a.emissiveMapEncoding ? G.encodings_pars_fragment : "", a.mapEncoding ? ti("mapTexelToLinear", a.mapEncoding) : "", a.matcapEncoding ? ti("matcapTexelToLinear", a.matcapEncoding) : "", a.envMapEncoding ? ti("envMapTexelToLinear", a.envMapEncoding) : "", a.emissiveMapEncoding ? ti("emissiveMapTexelToLinear", a.emissiveMapEncoding) : "", a.outputEncoding ? (v = "linearToOutputTexel",
                    y = a.outputEncoding,
                    x = $e(y),
                    "vec4 " + v + "( vec4 value ) { return LinearTo" + x[0] + x[1] + "; }") : "", a.depthPacking ? "#define DEPTH_PACKING " + n.depthPacking : "", "\n"].filter(ii).join("\n")),
                    h = ri(h = ni(h = ai(h), a), a),
                    l = ri(l = ni(l = ai(l), a), a),
                    h = oi(h),
                    l = oi(l),
                    o.isWebGL2 && !n.isRawShaderMaterial) {
                        var S = !1
                          , E = /^\s*#version\s+300\s+es\s*\n/;
                        n.isShaderMaterial && null !== h.match(E) && null !== l.match(E) && (S = !0,
                        h = h.replace(E, ""),
                        l = l.replace(E, "")),
                        m = ["#version 300 es\n", "#define attribute in", "#define varying out", "#define texture2D texture"].join("\n") + "\n" + m,
                        g = ["#version 300 es\n", "#define varying in", S ? "" : "out highp vec4 pc_fragColor;", S ? "" : "#define gl_FragColor pc_fragColor", "#define gl_FragDepthEXT gl_FragDepth", "#define texture2D texture", "#define textureCube texture", "#define texture2DProj textureProj", "#define texture2DLodEXT textureLod", "#define texture2DProjLodEXT textureProjLod", "#define textureCubeLodEXT textureLod", "#define texture2DGradEXT textureGrad", "#define texture2DProjGradEXT textureProjGrad", "#define textureCubeGradEXT textureGrad"].join("\n") + "\n" + g
                    }
                    var T = g + l
                      , L = Qe(s, 35633, m + h)
                      , A = Qe(s, 35632, T);
                    s.attachShader(M, L),
                    s.attachShader(M, A),
                    void 0 !== n.index0AttributeName ? s.bindAttribLocation(M, 0, n.index0AttributeName) : !0 === a.morphTargets && s.bindAttribLocation(M, 0, "position"),
                    s.linkProgram(M);
                    var P, R, C = s.getProgramInfoLog(M).trim(), O = s.getShaderInfoLog(L).trim(), I = s.getShaderInfoLog(A).trim(), D = !0, z = !0;
                    return !1 === s.getProgramParameter(M, 35714) ? (D = !1,
                    console.error("THREE.WebGLProgram: shader error: ", s.getError(), "35715", s.getProgramParameter(M, 35715), "gl.getProgramInfoLog", C, O, I)) : "" !== C ? console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()", C) : "" !== O && "" !== I || (z = !1),
                    z && (this.diagnostics = {
                        runnable: D,
                        material: n,
                        programLog: C,
                        vertexShader: {
                            log: O,
                            prefix: m
                        },
                        fragmentShader: {
                            log: I,
                            prefix: g
                        }
                    }),
                    s.deleteShader(L),
                    s.deleteShader(A),
                    this.getUniforms = function() {
                        return void 0 === P && (P = new Ze(s,M,t)),
                        P
                    }
                    ,
                    this.getAttributes = function() {
                        return void 0 === R && (R = function(t, e) {
                            for (var i = {}, n = t.getProgramParameter(e, 35721), r = 0; r < n; r++) {
                                var a = t.getActiveAttrib(e, r).name;
                                i[a] = t.getAttribLocation(e, a)
                            }
                            return i
                        }(s, M)),
                        R
                    }
                    ,
                    this.destroy = function() {
                        s.deleteProgram(M),
                        this.program = void 0
                    }
                    ,
                    Object.defineProperties(this, {
                        uniforms: {
                            get: function() {
                                return console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms()."),
                                this.getUniforms()
                            }
                        },
                        attributes: {
                            get: function() {
                                return console.warn("THREE.WebGLProgram: .attributes is now .getAttributes()."),
                                this.getAttributes()
                            }
                        }
                    }),
                    this.name = r.name,
                    this.id = Ke++,
                    this.code = i,
                    this.usedTimes = 1,
                    this.program = M,
                    this.vertexShader = L,
                    this.fragmentShader = A,
                    this
                }
                function ci(t, e, i) {
                    var n = []
                      , r = {
                        MeshDepthMaterial: "depth",
                        MeshDistanceMaterial: "distanceRGBA",
                        MeshNormalMaterial: "normal",
                        MeshBasicMaterial: "basic",
                        MeshLambertMaterial: "lambert",
                        MeshPhongMaterial: "phong",
                        MeshToonMaterial: "phong",
                        MeshStandardMaterial: "physical",
                        MeshPhysicalMaterial: "physical",
                        MeshMatcapMaterial: "matcap",
                        LineBasicMaterial: "basic",
                        LineDashedMaterial: "dashed",
                        PointsMaterial: "points",
                        ShadowMaterial: "shadow",
                        SpriteMaterial: "sprite"
                    }
                      , a = ["precision", "supportsVertexTextures", "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "gradientMap", "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", "maxBones", "useVertexTexture", "morphTargets", "morphNormals", "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", "shadowMapEnabled", "shadowMapType", "toneMapping", "physicallyCorrectLights", "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"];
                    function o(t, e) {
                        var i;
                        return t ? t.isTexture ? i = t.encoding : t.isWebGLRenderTarget && (console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),
                        i = t.texture.encoding) : i = 3e3,
                        3e3 === i && e && (i = 3007),
                        i
                    }
                    this.getParameters = function(e, n, a, s, c, h, l) {
                        var u = r[e.type]
                          , p = l.isSkinnedMesh ? function(t) {
                            var e = t.skeleton.bones;
                            if (i.floatVertexTextures)
                                return 1024;
                            var n = i.maxVertexUniforms
                              , r = Math.floor((n - 20) / 4)
                              , a = Math.min(r, e.length);
                            return a < e.length ? (console.warn("THREE.WebGLRenderer: Skeleton has " + e.length + " bones. This GPU supports " + a + "."),
                            0) : a
                        }(l) : 0
                          , d = i.precision;
                        null !== e.precision && (d = i.getMaxPrecision(e.precision)) !== e.precision && console.warn("THREE.WebGLProgram.getParameters:", e.precision, "not supported, using", d, "instead.");
                        var f = t.getRenderTarget();
                        return {
                            shaderID: u,
                            precision: d,
                            supportsVertexTextures: i.vertexTextures,
                            outputEncoding: o(f ? f.texture : null, t.gammaOutput),
                            map: !!e.map,
                            mapEncoding: o(e.map, t.gammaInput),
                            matcap: !!e.matcap,
                            matcapEncoding: o(e.matcap, t.gammaInput),
                            envMap: !!e.envMap,
                            envMapMode: e.envMap && e.envMap.mapping,
                            envMapEncoding: o(e.envMap, t.gammaInput),
                            envMapCubeUV: !!e.envMap && (306 === e.envMap.mapping || 307 === e.envMap.mapping),
                            lightMap: !!e.lightMap,
                            aoMap: !!e.aoMap,
                            emissiveMap: !!e.emissiveMap,
                            emissiveMapEncoding: o(e.emissiveMap, t.gammaInput),
                            bumpMap: !!e.bumpMap,
                            normalMap: !!e.normalMap,
                            objectSpaceNormalMap: 1 === e.normalMapType,
                            displacementMap: !!e.displacementMap,
                            roughnessMap: !!e.roughnessMap,
                            metalnessMap: !!e.metalnessMap,
                            specularMap: !!e.specularMap,
                            alphaMap: !!e.alphaMap,
                            gradientMap: !!e.gradientMap,
                            combine: e.combine,
                            vertexColors: e.vertexColors,
                            fog: !!s,
                            useFog: e.fog,
                            fogExp: s && s.isFogExp2,
                            flatShading: e.flatShading,
                            sizeAttenuation: e.sizeAttenuation,
                            logarithmicDepthBuffer: i.logarithmicDepthBuffer,
                            skinning: e.skinning && p > 0,
                            maxBones: p,
                            useVertexTexture: i.floatVertexTextures,
                            morphTargets: e.morphTargets,
                            morphNormals: e.morphNormals,
                            maxMorphTargets: t.maxMorphTargets,
                            maxMorphNormals: t.maxMorphNormals,
                            numDirLights: n.directional.length,
                            numPointLights: n.point.length,
                            numSpotLights: n.spot.length,
                            numRectAreaLights: n.rectArea.length,
                            numHemiLights: n.hemi.length,
                            numClippingPlanes: c,
                            numClipIntersection: h,
                            dithering: e.dithering,
                            shadowMapEnabled: t.shadowMap.enabled && l.receiveShadow && a.length > 0,
                            shadowMapType: t.shadowMap.type,
                            toneMapping: t.toneMapping,
                            physicallyCorrectLights: t.physicallyCorrectLights,
                            premultipliedAlpha: e.premultipliedAlpha,
                            alphaTest: e.alphaTest,
                            doubleSided: 2 === e.side,
                            flipSided: 1 === e.side,
                            depthPacking: void 0 !== e.depthPacking && e.depthPacking
                        }
                    }
                    ,
                    this.getProgramCode = function(e, i) {
                        var n = [];
                        if (i.shaderID ? n.push(i.shaderID) : (n.push(e.fragmentShader),
                        n.push(e.vertexShader)),
                        void 0 !== e.defines)
                            for (var r in e.defines)
                                n.push(r),
                                n.push(e.defines[r]);
                        for (var o = 0; o < a.length; o++)
                            n.push(i[a[o]]);
                        return n.push(e.onBeforeCompile.toString()),
                        n.push(t.gammaOutput),
                        n.push(t.gammaFactor),
                        n.join()
                    }
                    ,
                    this.acquireProgram = function(r, a, o, s) {
                        for (var c, h = 0, l = n.length; h < l; h++) {
                            var u = n[h];
                            if (u.code === s) {
                                ++(c = u).usedTimes;
                                break
                            }
                        }
                        return void 0 === c && (c = new si(t,e,s,r,a,o,i),
                        n.push(c)),
                        c
                    }
                    ,
                    this.releaseProgram = function(t) {
                        if (0 == --t.usedTimes) {
                            var e = n.indexOf(t);
                            n[e] = n[n.length - 1],
                            n.pop(),
                            t.destroy()
                        }
                    }
                    ,
                    this.programs = n
                }
                function hi() {
                    var t = new WeakMap;
                    return {
                        get: function(e) {
                            var i = t.get(e);
                            return void 0 === i && (i = {},
                            t.set(e, i)),
                            i
                        },
                        remove: function(e) {
                            t.delete(e)
                        },
                        update: function(e, i, n) {
                            t.get(e)[i] = n
                        },
                        dispose: function() {
                            t = new WeakMap
                        }
                    }
                }
                function li(t, e) {
                    return t.groupOrder !== e.groupOrder ? t.groupOrder - e.groupOrder : t.renderOrder !== e.renderOrder ? t.renderOrder - e.renderOrder : t.program && e.program && t.program !== e.program ? t.program.id - e.program.id : t.material.id !== e.material.id ? t.material.id - e.material.id : t.z !== e.z ? t.z - e.z : t.id - e.id
                }
                function ui(t, e) {
                    return t.groupOrder !== e.groupOrder ? t.groupOrder - e.groupOrder : t.renderOrder !== e.renderOrder ? t.renderOrder - e.renderOrder : t.z !== e.z ? e.z - t.z : t.id - e.id
                }
                function pi() {
                    var t = []
                      , e = 0
                      , i = []
                      , n = [];
                    function r(i, n, r, a, o, s) {
                        var c = t[e];
                        return void 0 === c ? (c = {
                            id: i.id,
                            object: i,
                            geometry: n,
                            material: r,
                            program: r.program,
                            groupOrder: a,
                            renderOrder: i.renderOrder,
                            z: o,
                            group: s
                        },
                        t[e] = c) : (c.id = i.id,
                        c.object = i,
                        c.geometry = n,
                        c.material = r,
                        c.program = r.program,
                        c.groupOrder = a,
                        c.renderOrder = i.renderOrder,
                        c.z = o,
                        c.group = s),
                        e++,
                        c
                    }
                    return {
                        opaque: i,
                        transparent: n,
                        init: function() {
                            e = 0,
                            i.length = 0,
                            n.length = 0
                        },
                        push: function(t, e, a, o, s, c) {
                            var h = r(t, e, a, o, s, c);
                            (!0 === a.transparent ? n : i).push(h)
                        },
                        unshift: function(t, e, a, o, s, c) {
                            var h = r(t, e, a, o, s, c);
                            (!0 === a.transparent ? n : i).unshift(h)
                        },
                        sort: function() {
                            i.length > 1 && i.sort(li),
                            n.length > 1 && n.sort(ui)
                        }
                    }
                }
                function di() {
                    var t = {};
                    function e(i) {
                        var n = i.target;
                        n.removeEventListener("dispose", e),
                        delete t[n.id]
                    }
                    return {
                        get: function(i, n) {
                            var r, a = t[i.id];
                            return void 0 === a ? (r = new pi,
                            t[i.id] = {},
                            t[i.id][n.id] = r,
                            i.addEventListener("dispose", e)) : void 0 === (r = a[n.id]) && (r = new pi,
                            a[n.id] = r),
                            r
                        },
                        dispose: function() {
                            t = {}
                        }
                    }
                }
                function fi() {
                    var t = {};
                    return {
                        get: function(e) {
                            if (void 0 !== t[e.id])
                                return t[e.id];
                            var i;
                            switch (e.type) {
                            case "DirectionalLight":
                                i = {
                                    direction: new b,
                                    color: new q,
                                    shadow: !1,
                                    shadowBias: 0,
                                    shadowRadius: 1,
                                    shadowMapSize: new v
                                };
                                break;
                            case "SpotLight":
                                i = {
                                    position: new b,
                                    direction: new b,
                                    color: new q,
                                    distance: 0,
                                    coneCos: 0,
                                    penumbraCos: 0,
                                    decay: 0,
                                    shadow: !1,
                                    shadowBias: 0,
                                    shadowRadius: 1,
                                    shadowMapSize: new v
                                };
                                break;
                            case "PointLight":
                                i = {
                                    position: new b,
                                    color: new q,
                                    distance: 0,
                                    decay: 0,
                                    shadow: !1,
                                    shadowBias: 0,
                                    shadowRadius: 1,
                                    shadowMapSize: new v,
                                    shadowCameraNear: 1,
                                    shadowCameraFar: 1e3
                                };
                                break;
                            case "HemisphereLight":
                                i = {
                                    direction: new b,
                                    skyColor: new q,
                                    groundColor: new q
                                };
                                break;
                            case "RectAreaLight":
                                i = {
                                    color: new q,
                                    position: new b,
                                    halfWidth: new b,
                                    halfHeight: new b
                                }
                            }
                            return t[e.id] = i,
                            i
                        }
                    }
                }
                var mi = 0;
                function gi() {
                    var t = new fi
                      , e = {
                        id: mi++,
                        hash: {
                            stateID: -1,
                            directionalLength: -1,
                            pointLength: -1,
                            spotLength: -1,
                            rectAreaLength: -1,
                            hemiLength: -1,
                            shadowsLength: -1
                        },
                        ambient: [0, 0, 0],
                        directional: [],
                        directionalShadowMap: [],
                        directionalShadowMatrix: [],
                        spot: [],
                        spotShadowMap: [],
                        spotShadowMatrix: [],
                        rectArea: [],
                        point: [],
                        pointShadowMap: [],
                        pointShadowMatrix: [],
                        hemi: []
                    }
                      , i = new b
                      , n = new y
                      , r = new y;
                    return {
                        setup: function(a, o, s) {
                            for (var c = 0, h = 0, l = 0, u = 0, p = 0, d = 0, f = 0, m = 0, g = s.matrixWorldInverse, v = 0, y = a.length; v < y; v++) {
                                var x = a[v]
                                  , b = x.color
                                  , w = x.intensity
                                  , _ = x.distance
                                  , M = x.shadow && x.shadow.map ? x.shadow.map.texture : null;
                                if (x.isAmbientLight)
                                    c += b.r * w,
                                    h += b.g * w,
                                    l += b.b * w;
                                else if (x.isDirectionalLight) {
                                    if ((E = t.get(x)).color.copy(x.color).multiplyScalar(x.intensity),
                                    E.direction.setFromMatrixPosition(x.matrixWorld),
                                    i.setFromMatrixPosition(x.target.matrixWorld),
                                    E.direction.sub(i),
                                    E.direction.transformDirection(g),
                                    E.shadow = x.castShadow,
                                    x.castShadow) {
                                        var S = x.shadow;
                                        E.shadowBias = S.bias,
                                        E.shadowRadius = S.radius,
                                        E.shadowMapSize = S.mapSize
                                    }
                                    e.directionalShadowMap[u] = M,
                                    e.directionalShadowMatrix[u] = x.shadow.matrix,
                                    e.directional[u] = E,
                                    u++
                                } else if (x.isSpotLight) {
                                    if ((E = t.get(x)).position.setFromMatrixPosition(x.matrixWorld),
                                    E.position.applyMatrix4(g),
                                    E.color.copy(b).multiplyScalar(w),
                                    E.distance = _,
                                    E.direction.setFromMatrixPosition(x.matrixWorld),
                                    i.setFromMatrixPosition(x.target.matrixWorld),
                                    E.direction.sub(i),
                                    E.direction.transformDirection(g),
                                    E.coneCos = Math.cos(x.angle),
                                    E.penumbraCos = Math.cos(x.angle * (1 - x.penumbra)),
                                    E.decay = x.decay,
                                    E.shadow = x.castShadow,
                                    x.castShadow) {
                                        S = x.shadow;
                                        E.shadowBias = S.bias,
                                        E.shadowRadius = S.radius,
                                        E.shadowMapSize = S.mapSize
                                    }
                                    e.spotShadowMap[d] = M,
                                    e.spotShadowMatrix[d] = x.shadow.matrix,
                                    e.spot[d] = E,
                                    d++
                                } else if (x.isRectAreaLight) {
                                    (E = t.get(x)).color.copy(b).multiplyScalar(w),
                                    E.position.setFromMatrixPosition(x.matrixWorld),
                                    E.position.applyMatrix4(g),
                                    r.identity(),
                                    n.copy(x.matrixWorld),
                                    n.premultiply(g),
                                    r.extractRotation(n),
                                    E.halfWidth.set(.5 * x.width, 0, 0),
                                    E.halfHeight.set(0, .5 * x.height, 0),
                                    E.halfWidth.applyMatrix4(r),
                                    E.halfHeight.applyMatrix4(r),
                                    e.rectArea[f] = E,
                                    f++
                                } else if (x.isPointLight) {
                                    if ((E = t.get(x)).position.setFromMatrixPosition(x.matrixWorld),
                                    E.position.applyMatrix4(g),
                                    E.color.copy(x.color).multiplyScalar(x.intensity),
                                    E.distance = x.distance,
                                    E.decay = x.decay,
                                    E.shadow = x.castShadow,
                                    x.castShadow) {
                                        S = x.shadow;
                                        E.shadowBias = S.bias,
                                        E.shadowRadius = S.radius,
                                        E.shadowMapSize = S.mapSize,
                                        E.shadowCameraNear = S.camera.near,
                                        E.shadowCameraFar = S.camera.far
                                    }
                                    e.pointShadowMap[p] = M,
                                    e.pointShadowMatrix[p] = x.shadow.matrix,
                                    e.point[p] = E,
                                    p++
                                } else if (x.isHemisphereLight) {
                                    var E;
                                    (E = t.get(x)).direction.setFromMatrixPosition(x.matrixWorld),
                                    E.direction.transformDirection(g),
                                    E.direction.normalize(),
                                    E.skyColor.copy(x.color).multiplyScalar(w),
                                    E.groundColor.copy(x.groundColor).multiplyScalar(w),
                                    e.hemi[m] = E,
                                    m++
                                }
                            }
                            e.ambient[0] = c,
                            e.ambient[1] = h,
                            e.ambient[2] = l,
                            e.directional.length = u,
                            e.spot.length = d,
                            e.rectArea.length = f,
                            e.point.length = p,
                            e.hemi.length = m,
                            e.hash.stateID = e.id,
                            e.hash.directionalLength = u,
                            e.hash.pointLength = p,
                            e.hash.spotLength = d,
                            e.hash.rectAreaLength = f,
                            e.hash.hemiLength = m,
                            e.hash.shadowsLength = o.length
                        },
                        state: e
                    }
                }
                function vi() {
                    var t = new gi
                      , e = []
                      , i = [];
                    return {
                        init: function() {
                            e.length = 0,
                            i.length = 0
                        },
                        state: {
                            lightsArray: e,
                            shadowsArray: i,
                            lights: t
                        },
                        setupLights: function(n) {
                            t.setup(e, i, n)
                        },
                        pushLight: function(t) {
                            e.push(t)
                        },
                        pushShadow: function(t) {
                            i.push(t)
                        }
                    }
                }
                function yi() {
                    var t = {};
                    function e(i) {
                        var n = i.target;
                        n.removeEventListener("dispose", e),
                        delete t[n.id]
                    }
                    return {
                        get: function(i, n) {
                            var r;
                            return void 0 === t[i.id] ? (r = new vi,
                            t[i.id] = {},
                            t[i.id][n.id] = r,
                            i.addEventListener("dispose", e)) : void 0 === t[i.id][n.id] ? (r = new vi,
                            t[i.id][n.id] = r) : r = t[i.id][n.id],
                            r
                        },
                        dispose: function() {
                            t = {}
                        }
                    }
                }
                function xi(t) {
                    kt.call(this),
                    this.type = "MeshDepthMaterial",
                    this.depthPacking = 3200,
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.map = null,
                    this.alphaMap = null,
                    this.displacementMap = null,
                    this.displacementScale = 1,
                    this.displacementBias = 0,
                    this.wireframe = !1,
                    this.wireframeLinewidth = 1,
                    this.fog = !1,
                    this.lights = !1,
                    this.setValues(t)
                }
                function bi(t) {
                    kt.call(this),
                    this.type = "MeshDistanceMaterial",
                    this.referencePosition = new b,
                    this.nearDistance = 1,
                    this.farDistance = 1e3,
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.map = null,
                    this.alphaMap = null,
                    this.displacementMap = null,
                    this.displacementScale = 1,
                    this.displacementBias = 0,
                    this.fog = !1,
                    this.lights = !1,
                    this.setValues(t)
                }
                function wi(t, e, i) {
                    for (var n = new U, r = new y, a = new v, o = new v(i,i), s = new b, c = new b, h = new Array(4), l = new Array(4), u = {}, p = {
                        0: 1,
                        1: 0,
                        2: 2
                    }, d = [new b(1,0,0), new b(-1,0,0), new b(0,0,1), new b(0,0,-1), new b(0,1,0), new b(0,-1,0)], f = [new b(0,1,0), new b(0,1,0), new b(0,1,0), new b(0,1,0), new b(0,0,1), new b(0,0,-1)], m = [new R, new R, new R, new R, new R, new R], g = 0; 4 !== g; ++g) {
                        var x = 0 != (1 & g)
                          , w = 0 != (2 & g)
                          , _ = new xi({
                            depthPacking: 3201,
                            morphTargets: x,
                            skinning: w
                        });
                        h[g] = _;
                        var M = new bi({
                            morphTargets: x,
                            skinning: w
                        });
                        l[g] = M
                    }
                    var S = this;
                    function E(e, i, n, r, a, o) {
                        var s = e.geometry
                          , c = null
                          , d = h
                          , f = e.customDepthMaterial;
                        if (n && (d = l,
                        f = e.customDistanceMaterial),
                        f)
                            c = f;
                        else {
                            var m = !1;
                            i.morphTargets && (s && s.isBufferGeometry ? m = s.morphAttributes && s.morphAttributes.position && s.morphAttributes.position.length > 0 : s && s.isGeometry && (m = s.morphTargets && s.morphTargets.length > 0)),
                            e.isSkinnedMesh && !1 === i.skinning && console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:", e);
                            var g = 0;
                            m && (g |= 1),
                            e.isSkinnedMesh && i.skinning && (g |= 2),
                            c = d[g]
                        }
                        if (t.localClippingEnabled && !0 === i.clipShadows && 0 !== i.clippingPlanes.length) {
                            var v = c.uuid
                              , y = i.uuid
                              , x = u[v];
                            void 0 === x && (x = {},
                            u[v] = x);
                            var b = x[y];
                            void 0 === b && (b = c.clone(),
                            x[y] = b),
                            c = b
                        }
                        return c.visible = i.visible,
                        c.wireframe = i.wireframe,
                        c.side = null != i.shadowSide ? i.shadowSide : p[i.side],
                        c.clipShadows = i.clipShadows,
                        c.clippingPlanes = i.clippingPlanes,
                        c.clipIntersection = i.clipIntersection,
                        c.wireframeLinewidth = i.wireframeLinewidth,
                        c.linewidth = i.linewidth,
                        n && c.isMeshDistanceMaterial && (c.referencePosition.copy(r),
                        c.nearDistance = a,
                        c.farDistance = o),
                        c
                    }
                    function T(i, r, a, o) {
                        if (!1 !== i.visible) {
                            if (i.layers.test(r.layers) && (i.isMesh || i.isLine || i.isPoints) && i.castShadow && (!i.frustumCulled || n.intersectsObject(i))) {
                                i.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse, i.matrixWorld);
                                var s = e.update(i)
                                  , h = i.material;
                                if (Array.isArray(h))
                                    for (var l = s.groups, u = 0, p = l.length; u < p; u++) {
                                        var d = l[u]
                                          , f = h[d.materialIndex];
                                        if (f && f.visible) {
                                            var m = E(i, f, o, c, a.near, a.far);
                                            t.renderBufferDirect(a, null, s, m, i, d)
                                        }
                                    }
                                else if (h.visible) {
                                    m = E(i, h, o, c, a.near, a.far);
                                    t.renderBufferDirect(a, null, s, m, i, null)
                                }
                            }
                            for (var g = i.children, v = 0, y = g.length; v < y; v++)
                                T(g[v], r, a, o)
                        }
                    }
                    this.enabled = !1,
                    this.autoUpdate = !0,
                    this.needsUpdate = !1,
                    this.type = 1,
                    this.render = function(e, i, h) {
                        if (!1 !== S.enabled && (!1 !== S.autoUpdate || !1 !== S.needsUpdate) && 0 !== e.length) {
                            var l, u = t.state;
                            u.setBlending(0),
                            u.buffers.color.setClear(1, 1, 1, 1),
                            u.buffers.depth.setTest(!0),
                            u.setScissorTest(!1);
                            for (var p = 0, g = e.length; p < g; p++) {
                                var v = e[p]
                                  , y = v.shadow
                                  , x = v && v.isPointLight;
                                if (void 0 !== y) {
                                    var b = y.camera;
                                    if (a.copy(y.mapSize),
                                    a.min(o),
                                    x) {
                                        var w = a.x
                                          , _ = a.y;
                                        m[0].set(2 * w, _, w, _),
                                        m[1].set(0, _, w, _),
                                        m[2].set(3 * w, _, w, _),
                                        m[3].set(w, _, w, _),
                                        m[4].set(3 * w, 0, w, _),
                                        m[5].set(w, 0, w, _),
                                        a.x *= 4,
                                        a.y *= 2
                                    }
                                    if (null === y.map) {
                                        var M = {
                                            minFilter: 1003,
                                            magFilter: 1003,
                                            format: 1023
                                        };
                                        y.map = new C(a.x,a.y,M),
                                        y.map.texture.name = v.name + ".shadowMap",
                                        b.updateProjectionMatrix()
                                    }
                                    y.isSpotLightShadow && y.update(v);
                                    var E = y.map
                                      , L = y.matrix;
                                    c.setFromMatrixPosition(v.matrixWorld),
                                    b.position.copy(c),
                                    x ? (l = 6,
                                    L.makeTranslation(-c.x, -c.y, -c.z)) : (l = 1,
                                    s.setFromMatrixPosition(v.target.matrixWorld),
                                    b.lookAt(s),
                                    b.updateMatrixWorld(),
                                    L.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1),
                                    L.multiply(b.projectionMatrix),
                                    L.multiply(b.matrixWorldInverse)),
                                    t.setRenderTarget(E),
                                    t.clear();
                                    for (var A = 0; A < l; A++) {
                                        if (x) {
                                            s.copy(b.position),
                                            s.add(d[A]),
                                            b.up.copy(f[A]),
                                            b.lookAt(s),
                                            b.updateMatrixWorld();
                                            var P = m[A];
                                            u.viewport(P)
                                        }
                                        r.multiplyMatrices(b.projectionMatrix, b.matrixWorldInverse),
                                        n.setFromMatrix(r),
                                        T(i, h, b, x)
                                    }
                                } else
                                    console.warn("THREE.WebGLShadowMap:", v, "has no shadow.")
                            }
                            S.needsUpdate = !1
                        }
                    }
                }
                function _i(t, e, i, n) {
                    var r = new function() {
                        var e = !1
                          , i = new R
                          , n = null
                          , r = new R(0,0,0,0);
                        return {
                            setMask: function(i) {
                                n === i || e || (t.colorMask(i, i, i, i),
                                n = i)
                            },
                            setLocked: function(t) {
                                e = t
                            },
                            setClear: function(e, n, a, o, s) {
                                !0 === s && (e *= o,
                                n *= o,
                                a *= o),
                                i.set(e, n, a, o),
                                !1 === r.equals(i) && (t.clearColor(e, n, a, o),
                                r.copy(i))
                            },
                            reset: function() {
                                e = !1,
                                n = null,
                                r.set(-1, 0, 0, 0)
                            }
                        }
                    }
                      , a = new function() {
                        var e = !1
                          , i = null
                          , n = null
                          , r = null;
                        return {
                            setTest: function(t) {
                                t ? F(2929) : H(2929)
                            },
                            setMask: function(n) {
                                i === n || e || (t.depthMask(n),
                                i = n)
                            },
                            setFunc: function(e) {
                                if (n !== e) {
                                    if (e)
                                        switch (e) {
                                        case 0:
                                            t.depthFunc(512);
                                            break;
                                        case 1:
                                            t.depthFunc(519);
                                            break;
                                        case 2:
                                            t.depthFunc(513);
                                            break;
                                        case 3:
                                            t.depthFunc(515);
                                            break;
                                        case 4:
                                            t.depthFunc(514);
                                            break;
                                        case 5:
                                            t.depthFunc(518);
                                            break;
                                        case 6:
                                            t.depthFunc(516);
                                            break;
                                        case 7:
                                            t.depthFunc(517);
                                            break;
                                        default:
                                            t.depthFunc(515)
                                        }
                                    else
                                        t.depthFunc(515);
                                    n = e
                                }
                            },
                            setLocked: function(t) {
                                e = t
                            },
                            setClear: function(e) {
                                r !== e && (t.clearDepth(e),
                                r = e)
                            },
                            reset: function() {
                                e = !1,
                                i = null,
                                n = null,
                                r = null
                            }
                        }
                    }
                      , o = new function() {
                        var e = !1
                          , i = null
                          , n = null
                          , r = null
                          , a = null
                          , o = null
                          , s = null
                          , c = null
                          , h = null;
                        return {
                            setTest: function(t) {
                                t ? F(2960) : H(2960)
                            },
                            setMask: function(n) {
                                i === n || e || (t.stencilMask(n),
                                i = n)
                            },
                            setFunc: function(e, i, o) {
                                n === e && r === i && a === o || (t.stencilFunc(e, i, o),
                                n = e,
                                r = i,
                                a = o)
                            },
                            setOp: function(e, i, n) {
                                o === e && s === i && c === n || (t.stencilOp(e, i, n),
                                o = e,
                                s = i,
                                c = n)
                            },
                            setLocked: function(t) {
                                e = t
                            },
                            setClear: function(e) {
                                h !== e && (t.clearStencil(e),
                                h = e)
                            },
                            reset: function() {
                                e = !1,
                                i = null,
                                n = null,
                                r = null,
                                a = null,
                                o = null,
                                s = null,
                                c = null,
                                h = null
                            }
                        }
                    }
                      , s = t.getParameter(34921)
                      , c = new Uint8Array(s)
                      , h = new Uint8Array(s)
                      , l = new Uint8Array(s)
                      , u = {}
                      , p = null
                      , d = null
                      , f = null
                      , m = null
                      , g = null
                      , v = null
                      , y = null
                      , x = null
                      , b = null
                      , w = null
                      , _ = !1
                      , M = null
                      , S = null
                      , E = null
                      , T = null
                      , L = null
                      , A = t.getParameter(35661)
                      , P = !1
                      , C = 0
                      , O = t.getParameter(7938);
                    -1 !== O.indexOf("WebGL") ? (C = parseFloat(/^WebGL\ ([0-9])/.exec(O)[1]),
                    P = C >= 1) : -1 !== O.indexOf("OpenGL ES") && (C = parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(O)[1]),
                    P = C >= 2);
                    var I = null
                      , D = {}
                      , z = new R
                      , N = new R;
                    function B(e, i, n) {
                        var r = new Uint8Array(4)
                          , a = t.createTexture();
                        t.bindTexture(e, a),
                        t.texParameteri(e, 10241, 9728),
                        t.texParameteri(e, 10240, 9728);
                        for (var o = 0; o < n; o++)
                            t.texImage2D(i + o, 0, 6408, 1, 1, 0, 6408, 5121, r);
                        return a
                    }
                    var U = {};
                    function G(i, r) {
                        (c[i] = 1,
                        0 === h[i] && (t.enableVertexAttribArray(i),
                        h[i] = 1),
                        l[i] !== r) && ((n.isWebGL2 ? t : e.get("ANGLE_instanced_arrays"))[n.isWebGL2 ? "vertexAttribDivisor" : "vertexAttribDivisorANGLE"](i, r),
                        l[i] = r)
                    }
                    function F(e) {
                        !0 !== u[e] && (t.enable(e),
                        u[e] = !0)
                    }
                    function H(e) {
                        !1 !== u[e] && (t.disable(e),
                        u[e] = !1)
                    }
                    function k(e, n, r, a, o, s, c, h) {
                        if (0 !== e) {
                            if (f || (F(3042),
                            f = !0),
                            5 === e)
                                o = o || n,
                                s = s || r,
                                c = c || a,
                                n === g && o === x || (t.blendEquationSeparate(i.convert(n), i.convert(o)),
                                g = n,
                                x = o),
                                r === v && a === y && s === b && c === w || (t.blendFuncSeparate(i.convert(r), i.convert(a), i.convert(s), i.convert(c)),
                                v = r,
                                y = a,
                                b = s,
                                w = c),
                                m = e,
                                _ = null;
                            else if (e !== m || h !== _) {
                                if (100 === g && 100 === x || (t.blendEquation(32774),
                                g = 100,
                                x = 100),
                                h)
                                    switch (e) {
                                    case 1:
                                        t.blendFuncSeparate(1, 771, 1, 771);
                                        break;
                                    case 2:
                                        t.blendFunc(1, 1);
                                        break;
                                    case 3:
                                        t.blendFuncSeparate(0, 0, 769, 771);
                                        break;
                                    case 4:
                                        t.blendFuncSeparate(0, 768, 0, 770);
                                        break;
                                    default:
                                        console.error("THREE.WebGLState: Invalid blending: ", e)
                                    }
                                else
                                    switch (e) {
                                    case 1:
                                        t.blendFuncSeparate(770, 771, 1, 771);
                                        break;
                                    case 2:
                                        t.blendFunc(770, 1);
                                        break;
                                    case 3:
                                        t.blendFunc(0, 769);
                                        break;
                                    case 4:
                                        t.blendFunc(0, 768);
                                        break;
                                    default:
                                        console.error("THREE.WebGLState: Invalid blending: ", e)
                                    }
                                v = null,
                                y = null,
                                b = null,
                                w = null,
                                m = e,
                                _ = h
                            }
                        } else
                            f && (H(3042),
                            f = !1)
                    }
                    function V(e) {
                        M !== e && (e ? t.frontFace(2304) : t.frontFace(2305),
                        M = e)
                    }
                    function j(e) {
                        0 !== e ? (F(2884),
                        e !== S && (1 === e ? t.cullFace(1029) : 2 === e ? t.cullFace(1028) : t.cullFace(1032))) : H(2884),
                        S = e
                    }
                    function W(e, i, n) {
                        e ? (F(32823),
                        T === i && L === n || (t.polygonOffset(i, n),
                        T = i,
                        L = n)) : H(32823)
                    }
                    function q(e) {
                        void 0 === e && (e = 33984 + A - 1),
                        I !== e && (t.activeTexture(e),
                        I = e)
                    }
                    return U[3553] = B(3553, 3553, 1),
                    U[34067] = B(34067, 34069, 6),
                    r.setClear(0, 0, 0, 1),
                    a.setClear(1),
                    o.setClear(0),
                    F(2929),
                    a.setFunc(3),
                    V(!1),
                    j(1),
                    F(2884),
                    k(0),
                    {
                        buffers: {
                            color: r,
                            depth: a,
                            stencil: o
                        },
                        initAttributes: function() {
                            for (var t = 0, e = c.length; t < e; t++)
                                c[t] = 0
                        },
                        enableAttribute: function(t) {
                            G(t, 0)
                        },
                        enableAttributeAndDivisor: G,
                        disableUnusedAttributes: function() {
                            for (var e = 0, i = h.length; e !== i; ++e)
                                h[e] !== c[e] && (t.disableVertexAttribArray(e),
                                h[e] = 0)
                        },
                        enable: F,
                        disable: H,
                        getCompressedTextureFormats: function() {
                            if (null === p && (p = [],
                            e.get("WEBGL_compressed_texture_pvrtc") || e.get("WEBGL_compressed_texture_s3tc") || e.get("WEBGL_compressed_texture_etc1") || e.get("WEBGL_compressed_texture_astc")))
                                for (var i = t.getParameter(34467), n = 0; n < i.length; n++)
                                    p.push(i[n]);
                            return p
                        },
                        useProgram: function(e) {
                            return d !== e && (t.useProgram(e),
                            d = e,
                            !0)
                        },
                        setBlending: k,
                        setMaterial: function(t, e) {
                            2 === t.side ? H(2884) : F(2884);
                            var i = 1 === t.side;
                            e && (i = !i),
                            V(i),
                            1 === t.blending && !1 === t.transparent ? k(0) : k(t.blending, t.blendEquation, t.blendSrc, t.blendDst, t.blendEquationAlpha, t.blendSrcAlpha, t.blendDstAlpha, t.premultipliedAlpha),
                            a.setFunc(t.depthFunc),
                            a.setTest(t.depthTest),
                            a.setMask(t.depthWrite),
                            r.setMask(t.colorWrite),
                            W(t.polygonOffset, t.polygonOffsetFactor, t.polygonOffsetUnits)
                        },
                        setFlipSided: V,
                        setCullFace: j,
                        setLineWidth: function(e) {
                            e !== E && (P && t.lineWidth(e),
                            E = e)
                        },
                        setPolygonOffset: W,
                        setScissorTest: function(t) {
                            t ? F(3089) : H(3089)
                        },
                        activeTexture: q,
                        bindTexture: function(e, i) {
                            null === I && q();
                            var n = D[I];
                            void 0 === n && (n = {
                                type: void 0,
                                texture: void 0
                            },
                            D[I] = n),
                            n.type === e && n.texture === i || (t.bindTexture(e, i || U[e]),
                            n.type = e,
                            n.texture = i)
                        },
                        compressedTexImage2D: function() {
                            try {
                                t.compressedTexImage2D.apply(t, arguments)
                            } catch (t) {
                                console.error("THREE.WebGLState:", t)
                            }
                        },
                        texImage2D: function() {
                            try {
                                t.texImage2D.apply(t, arguments)
                            } catch (t) {
                                console.error("THREE.WebGLState:", t)
                            }
                        },
                        texImage3D: function() {
                            try {
                                t.texImage3D.apply(t, arguments)
                            } catch (t) {
                                console.error("THREE.WebGLState:", t)
                            }
                        },
                        scissor: function(e) {
                            !1 === z.equals(e) && (t.scissor(e.x, e.y, e.z, e.w),
                            z.copy(e))
                        },
                        viewport: function(e) {
                            !1 === N.equals(e) && (t.viewport(e.x, e.y, e.z, e.w),
                            N.copy(e))
                        },
                        reset: function() {
                            for (var e = 0; e < h.length; e++)
                                1 === h[e] && (t.disableVertexAttribArray(e),
                                h[e] = 0);
                            u = {},
                            p = null,
                            I = null,
                            D = {},
                            d = null,
                            m = null,
                            M = null,
                            S = null,
                            r.reset(),
                            a.reset(),
                            o.reset()
                        }
                    }
                }
                function Mi(t, e, i, n, r, a, o) {
                    var s, c = {};
                    function h(t, e, i, n) {
                        var r = 1;
                        if ((t.width > n || t.height > n) && (r = n / Math.max(t.width, t.height)),
                        r < 1 || !0 === e) {
                            if (t instanceof HTMLImageElement || t instanceof HTMLCanvasElement || t instanceof ImageBitmap) {
                                void 0 === s && (s = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas"));
                                var a = i ? document.createElementNS("http://www.w3.org/1999/xhtml", "canvas") : s
                                  , o = e ? g.floorPowerOfTwo : Math.floor;
                                return a.width = o(r * t.width),
                                a.height = o(r * t.height),
                                a.getContext("2d").drawImage(t, 0, 0, a.width, a.height),
                                console.warn("THREE.WebGLRenderer: Texture has been resized from (" + t.width + "x" + t.height + ") to (" + a.width + "x" + a.height + ")."),
                                a
                            }
                            return "data"in t && console.warn("THREE.WebGLRenderer: Image in DataTexture is too big (" + t.width + "x" + t.height + ")."),
                            t
                        }
                        return t
                    }
                    function l(t) {
                        return g.isPowerOfTwo(t.width) && g.isPowerOfTwo(t.height)
                    }
                    function u(t, e) {
                        return t.generateMipmaps && e && 1003 !== t.minFilter && 1006 !== t.minFilter
                    }
                    function p(e, i, r, a) {
                        t.generateMipmap(e),
                        n.get(i).__maxMipLevel = Math.log(Math.max(r, a)) * Math.LOG2E
                    }
                    function d(t, i) {
                        if (!r.isWebGL2)
                            return t;
                        var n = t;
                        return 6403 === t && (5126 === i && (n = 33326),
                        5131 === i && (n = 33325),
                        5121 === i && (n = 33321)),
                        6407 === t && (5126 === i && (n = 34837),
                        5131 === i && (n = 34843),
                        5121 === i && (n = 32849)),
                        6408 === t && (5126 === i && (n = 34836),
                        5131 === i && (n = 34842),
                        5121 === i && (n = 32856)),
                        33325 === n || 33326 === n || 34842 === n || 34836 === n ? e.get("EXT_color_buffer_float") : 34843 !== n && 34837 !== n || console.warn("THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead."),
                        n
                    }
                    function f(t) {
                        return 1003 === t || 1004 === t || 1005 === t ? 9728 : 9729
                    }
                    function m(e) {
                        var i = e.target;
                        i.removeEventListener("dispose", m),
                        function(e) {
                            var i = n.get(e);
                            if (e.image && i.__image__webglTextureCube)
                                t.deleteTexture(i.__image__webglTextureCube);
                            else {
                                if (void 0 === i.__webglInit)
                                    return;
                                t.deleteTexture(i.__webglTexture)
                            }
                            n.remove(e)
                        }(i),
                        i.isVideoTexture && delete c[i.id],
                        o.memory.textures--
                    }
                    function v(e) {
                        var i = e.target;
                        i.removeEventListener("dispose", v),
                        function(e) {
                            var i = n.get(e)
                              , r = n.get(e.texture);
                            if (!e)
                                return;
                            void 0 !== r.__webglTexture && t.deleteTexture(r.__webglTexture);
                            e.depthTexture && e.depthTexture.dispose();
                            if (e.isWebGLRenderTargetCube)
                                for (var a = 0; a < 6; a++)
                                    t.deleteFramebuffer(i.__webglFramebuffer[a]),
                                    i.__webglDepthbuffer && t.deleteRenderbuffer(i.__webglDepthbuffer[a]);
                            else
                                t.deleteFramebuffer(i.__webglFramebuffer),
                                i.__webglDepthbuffer && t.deleteRenderbuffer(i.__webglDepthbuffer);
                            n.remove(e.texture),
                            n.remove(e)
                        }(i),
                        o.memory.textures--
                    }
                    function y(t, e) {
                        var r = n.get(t);
                        if (t.isVideoTexture && function(t) {
                            var e = t.id
                              , i = o.render.frame;
                            c[e] !== i && (c[e] = i,
                            t.update())
                        }(t),
                        t.version > 0 && r.__version !== t.version) {
                            var a = t.image;
                            if (void 0 === a)
                                console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");
                            else {
                                if (!1 !== a.complete)
                                    return void b(r, t, e);
                                console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")
                            }
                        }
                        i.activeTexture(33984 + e),
                        i.bindTexture(3553, r.__webglTexture)
                    }
                    function x(i, o, s) {
                        var c;
                        if (s ? (t.texParameteri(i, 10242, a.convert(o.wrapS)),
                        t.texParameteri(i, 10243, a.convert(o.wrapT)),
                        t.texParameteri(i, 10240, a.convert(o.magFilter)),
                        t.texParameteri(i, 10241, a.convert(o.minFilter))) : (t.texParameteri(i, 10242, 33071),
                        t.texParameteri(i, 10243, 33071),
                        1001 === o.wrapS && 1001 === o.wrapT || console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),
                        t.texParameteri(i, 10240, f(o.magFilter)),
                        t.texParameteri(i, 10241, f(o.minFilter)),
                        1003 !== o.minFilter && 1006 !== o.minFilter && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),
                        c = e.get("EXT_texture_filter_anisotropic")) {
                            if (1015 === o.type && null === e.get("OES_texture_float_linear"))
                                return;
                            if (1016 === o.type && null === (r.isWebGL2 || e.get("OES_texture_half_float_linear")))
                                return;
                            (o.anisotropy > 1 || n.get(o).__currentAnisotropy) && (t.texParameterf(i, c.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(o.anisotropy, r.getMaxAnisotropy())),
                            n.get(o).__currentAnisotropy = o.anisotropy)
                        }
                    }
                    function b(e, n, s) {
                        var c;
                        c = n.isDataTexture3D ? 32879 : 3553,
                        void 0 === e.__webglInit && (e.__webglInit = !0,
                        n.addEventListener("dispose", m),
                        e.__webglTexture = t.createTexture(),
                        o.memory.textures++),
                        i.activeTexture(33984 + s),
                        i.bindTexture(c, e.__webglTexture),
                        t.pixelStorei(37440, n.flipY),
                        t.pixelStorei(37441, n.premultiplyAlpha),
                        t.pixelStorei(3317, n.unpackAlignment);
                        var f = function(t) {
                            return !r.isWebGL2 && (1001 !== t.wrapS || 1001 !== t.wrapT || 1003 !== t.minFilter && 1006 !== t.minFilter)
                        }(n) && !1 === l(n.image)
                          , g = h(n.image, f, !1, r.maxTextureSize)
                          , v = l(g)
                          , y = a.convert(n.format)
                          , b = a.convert(n.type)
                          , w = d(y, b);
                        x(c, n, v);
                        var _, M = n.mipmaps;
                        if (n.isDepthTexture) {
                            if (w = 6402,
                            1015 === n.type) {
                                if (!r.isWebGL2)
                                    throw new Error("Float Depth Texture only supported in WebGL2.0");
                                w = 36012
                            } else
                                r.isWebGL2 && (w = 33189);
                            1026 === n.format && 6402 === w && 1012 !== n.type && 1014 !== n.type && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),
                            n.type = 1012,
                            b = a.convert(n.type)),
                            1027 === n.format && (w = 34041,
                            1020 !== n.type && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),
                            n.type = 1020,
                            b = a.convert(n.type))),
                            i.texImage2D(3553, 0, w, g.width, g.height, 0, y, b, null)
                        } else if (n.isDataTexture) {
                            if (M.length > 0 && v) {
                                for (var S = 0, E = M.length; S < E; S++)
                                    _ = M[S],
                                    i.texImage2D(3553, S, w, _.width, _.height, 0, y, b, _.data);
                                n.generateMipmaps = !1,
                                e.__maxMipLevel = M.length - 1
                            } else
                                i.texImage2D(3553, 0, w, g.width, g.height, 0, y, b, g.data),
                                e.__maxMipLevel = 0;
                            n.isCfxTexture && (
                            t.texParameterf(3553, 10243, 33071),
                            t.texParameterf(3553, 10243, 33648),
                            t.texParameterf(3553, 10243, 10497))
                        } else if (n.isCompressedTexture) {
                            for (S = 0,
                            E = M.length; S < E; S++)
                                _ = M[S],
                                1023 !== n.format && 1022 !== n.format ? i.getCompressedTextureFormats().indexOf(y) > -1 ? i.compressedTexImage2D(3553, S, w, _.width, _.height, 0, _.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : i.texImage2D(3553, S, w, _.width, _.height, 0, y, b, _.data);
                            e.__maxMipLevel = M.length - 1
                        } else if (n.isDataTexture3D)
                            i.texImage3D(32879, 0, w, g.width, g.height, g.depth, 0, y, b, g.data),
                            e.__maxMipLevel = 0;
                        else if (M.length > 0 && v) {
                            for (S = 0,
                            E = M.length; S < E; S++)
                                _ = M[S],
                                i.texImage2D(3553, S, w, y, b, _);
                            n.generateMipmaps = !1,
                            e.__maxMipLevel = M.length - 1
                        } else
                            i.texImage2D(3553, 0, w, y, b, g),
                            e.__maxMipLevel = 0;
                        u(n, v) && p(3553, n, g.width, g.height),
                        e.__version = n.version,
                        n.onUpdate && n.onUpdate(n)
                    }
                    function w(e, r, o, s) {
                        var c = a.convert(r.texture.format)
                          , h = a.convert(r.texture.type)
                          , l = d(c, h);
                        i.texImage2D(s, 0, l, r.width, r.height, 0, c, h, null),
                        t.bindFramebuffer(36160, e),
                        t.framebufferTexture2D(36160, o, s, n.get(r.texture).__webglTexture, 0),
                        t.bindFramebuffer(36160, null)
                    }
                    function _(e, i, n) {
                        if (t.bindRenderbuffer(36161, e),
                        i.depthBuffer && !i.stencilBuffer) {
                            if (n) {
                                var r = S(i);
                                t.renderbufferStorageMultisample(36161, r, 33189, i.width, i.height)
                            } else
                                t.renderbufferStorage(36161, 33189, i.width, i.height);
                            t.framebufferRenderbuffer(36160, 36096, 36161, e)
                        } else if (i.depthBuffer && i.stencilBuffer) {
                            if (n) {
                                r = S(i);
                                t.renderbufferStorageMultisample(36161, r, 34041, i.width, i.height)
                            } else
                                t.renderbufferStorage(36161, 34041, i.width, i.height);
                            t.framebufferRenderbuffer(36160, 33306, 36161, e)
                        } else {
                            var o = d(a.convert(i.texture.format), a.convert(i.texture.type));
                            if (n) {
                                r = S(i);
                                t.renderbufferStorageMultisample(36161, r, o, i.width, i.height)
                            } else
                                t.renderbufferStorage(36161, o, i.width, i.height)
                        }
                        t.bindRenderbuffer(36161, null)
                    }
                    function M(e) {
                        var i = n.get(e)
                          , r = !0 === e.isWebGLRenderTargetCube;
                        if (e.depthTexture) {
                            if (r)
                                throw new Error("target.depthTexture not supported in Cube render targets");
                            !function(e, i) {
                                if (i && i.isWebGLRenderTargetCube)
                                    throw new Error("Depth Texture with cube render targets is not supported");
                                if (t.bindFramebuffer(36160, e),
                                !i.depthTexture || !i.depthTexture.isDepthTexture)
                                    throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");
                                n.get(i.depthTexture).__webglTexture && i.depthTexture.image.width === i.width && i.depthTexture.image.height === i.height || (i.depthTexture.image.width = i.width,
                                i.depthTexture.image.height = i.height,
                                i.depthTexture.needsUpdate = !0),
                                y(i.depthTexture, 0);
                                var r = n.get(i.depthTexture).__webglTexture;
                                if (1026 === i.depthTexture.format)
                                    t.framebufferTexture2D(36160, 36096, 3553, r, 0);
                                else {
                                    if (1027 !== i.depthTexture.format)
                                        throw new Error("Unknown depthTexture format");
                                    t.framebufferTexture2D(36160, 33306, 3553, r, 0)
                                }
                            }(i.__webglFramebuffer, e)
                        } else if (r) {
                            i.__webglDepthbuffer = [];
                            for (var a = 0; a < 6; a++)
                                t.bindFramebuffer(36160, i.__webglFramebuffer[a]),
                                i.__webglDepthbuffer[a] = t.createRenderbuffer(),
                                _(i.__webglDepthbuffer[a], e)
                        } else
                            t.bindFramebuffer(36160, i.__webglFramebuffer),
                            i.__webglDepthbuffer = t.createRenderbuffer(),
                            _(i.__webglDepthbuffer, e);
                        t.bindFramebuffer(36160, null)
                    }
                    function S(t) {
                        return r.isWebGL2 && t.isWebGLMultisampleRenderTarget ? Math.min(r.maxSamples, t.samples) : 0
                    }
                    this.setTexture2D = y,
                    this.setTexture3D = function(t, e) {
                        var r = n.get(t);
                        t.version > 0 && r.__version !== t.version ? b(r, t, e) : (i.activeTexture(33984 + e),
                        i.bindTexture(32879, r.__webglTexture))
                    }
                    ,
                    this.setTextureCube = function(e, s) {
                        var c = n.get(e);
                        if (6 === e.image.length)
                            if (e.version > 0 && c.__version !== e.version) {
                                c.__image__webglTextureCube || (e.addEventListener("dispose", m),
                                c.__image__webglTextureCube = t.createTexture(),
                                o.memory.textures++),
                                i.activeTexture(33984 + s),
                                i.bindTexture(34067, c.__image__webglTextureCube),
                                t.pixelStorei(37440, e.flipY);
                                for (var f = e && e.isCompressedTexture, g = e.image[0] && e.image[0].isDataTexture, v = [], y = 0; y < 6; y++)
                                    v[y] = f || g ? g ? e.image[y].image : e.image[y] : h(e.image[y], !1, !0, r.maxCubemapSize);
                                var b = v[0]
                                  , w = l(b)
                                  , _ = a.convert(e.format)
                                  , M = a.convert(e.type)
                                  , S = d(_, M);
                                x(34067, e, w);
                                for (y = 0; y < 6; y++)
                                    if (f)
                                        for (var E, T = v[y].mipmaps, L = 0, A = T.length; L < A; L++)
                                            E = T[L],
                                            1023 !== e.format && 1022 !== e.format ? i.getCompressedTextureFormats().indexOf(_) > -1 ? i.compressedTexImage2D(34069 + y, L, S, E.width, E.height, 0, E.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : i.texImage2D(34069 + y, L, S, E.width, E.height, 0, _, M, E.data);
                                    else
                                        g ? i.texImage2D(34069 + y, 0, S, v[y].width, v[y].height, 0, _, M, v[y].data) : i.texImage2D(34069 + y, 0, S, _, M, v[y]);
                                c.__maxMipLevel = f ? T.length - 1 : 0,
                                u(e, w) && p(34067, e, b.width, b.height),
                                c.__version = e.version,
                                e.onUpdate && e.onUpdate(e)
                            } else
                                i.activeTexture(33984 + s),
                                i.bindTexture(34067, c.__image__webglTextureCube)
                    }
                    ,
                    this.setTextureCubeDynamic = function(t, e) {
                        i.activeTexture(33984 + e),
                        i.bindTexture(34067, n.get(t).__webglTexture)
                    }
                    ,
                    this.setupRenderTarget = function(e) {
                        var s = n.get(e)
                          , c = n.get(e.texture);
                        e.addEventListener("dispose", v),
                        c.__webglTexture = t.createTexture(),
                        o.memory.textures++;
                        var h = !0 === e.isWebGLRenderTargetCube
                          , f = !0 === e.isWebGLMultisampleRenderTarget
                          , m = l(e);
                        if (h) {
                            s.__webglFramebuffer = [];
                            for (var g = 0; g < 6; g++)
                                s.__webglFramebuffer[g] = t.createFramebuffer()
                        } else if (s.__webglFramebuffer = t.createFramebuffer(),
                        f)
                            if (r.isWebGL2) {
                                s.__webglMultisampledFramebuffer = t.createFramebuffer(),
                                s.__webglColorRenderbuffer = t.createRenderbuffer(),
                                t.bindRenderbuffer(36161, s.__webglColorRenderbuffer);
                                var y = d(a.convert(e.texture.format), a.convert(e.texture.type))
                                  , b = S(e);
                                t.renderbufferStorageMultisample(36161, b, y, e.width, e.height),
                                t.bindFramebuffer(36160, s.__webglMultisampledFramebuffer),
                                t.framebufferRenderbuffer(36160, 36064, 36161, s.__webglColorRenderbuffer),
                                t.bindRenderbuffer(36161, null),
                                e.depthBuffer && (s.__webglDepthRenderbuffer = t.createRenderbuffer(),
                                _(s.__webglDepthRenderbuffer, e, !0)),
                                t.bindFramebuffer(36160, null)
                            } else
                                console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");
                        if (h) {
                            i.bindTexture(34067, c.__webglTexture),
                            x(34067, e.texture, m);
                            for (g = 0; g < 6; g++)
                                w(s.__webglFramebuffer[g], e, 36064, 34069 + g);
                            u(e.texture, m) && p(34067, e.texture, e.width, e.height),
                            i.bindTexture(34067, null)
                        } else
                            i.bindTexture(3553, c.__webglTexture),
                            x(3553, e.texture, m),
                            w(s.__webglFramebuffer, e, 36064, 3553),
                            u(e.texture, m) && p(3553, e.texture, e.width, e.height),
                            i.bindTexture(3553, null);
                        e.depthBuffer && M(e)
                    }
                    ,
                    this.updateRenderTargetMipmap = function(t) {
                        var e = t.texture;
                        if (u(e, l(t))) {
                            var r = t.isWebGLRenderTargetCube ? 34067 : 3553
                              , a = n.get(e).__webglTexture;
                            i.bindTexture(r, a),
                            p(r, e, t.width, t.height),
                            i.bindTexture(r, null)
                        }
                    }
                    ,
                    this.updateMultisampleRenderTarget = function(e) {
                        if (e.isWebGLMultisampleRenderTarget)
                            if (r.isWebGL2) {
                                var i = n.get(e);
                                t.bindFramebuffer(36008, i.__webglMultisampledFramebuffer),
                                t.bindFramebuffer(36009, i.__webglFramebuffer);
                                var a = e.width
                                  , o = e.height
                                  , s = 16384;
                                e.depthBuffer && (s |= 256),
                                e.stencilBuffer && (s |= 1024),
                                t.blitFramebuffer(0, 0, a, o, 0, 0, a, o, s, 9728)
                            } else
                                console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")
                    }
                }
                function Si(t, e, i) {
                    return {
                        convert: function(t) {
                            var n;
                            if (1e3 === t)
                                return 10497;
                            if (1001 === t)
                                return 33071;
                            if (1002 === t)
                                return 33648;
                            if (1003 === t)
                                return 9728;
                            if (1004 === t)
                                return 9984;
                            if (1005 === t)
                                return 9986;
                            if (1006 === t)
                                return 9729;
                            if (1007 === t)
                                return 9985;
                            if (1008 === t)
                                return 9987;
                            if (1009 === t)
                                return 5121;
                            if (1017 === t)
                                return 32819;
                            if (1018 === t)
                                return 32820;
                            if (1019 === t)
                                return 33635;
                            if (1010 === t)
                                return 5120;
                            if (1011 === t)
                                return 5122;
                            if (1012 === t)
                                return 5123;
                            if (1013 === t)
                                return 5124;
                            if (1014 === t)
                                return 5125;
                            if (1015 === t)
                                return 5126;
                            if (1016 === t) {
                                if (i.isWebGL2)
                                    return 5131;
                                if (null !== (n = e.get("OES_texture_half_float")))
                                    return n.HALF_FLOAT_OES
                            }
                            if (1021 === t)
                                return 6406;
                            if (1022 === t)
                                return 6407;
                            if (1023 === t)
                                return 6408;
                            if (1024 === t)
                                return 6409;
                            if (1025 === t)
                                return 6410;
                            if (1026 === t)
                                return 6402;
                            if (1027 === t)
                                return 34041;
                            if (1028 === t)
                                return 6403;
                            if (100 === t)
                                return 32774;
                            if (101 === t)
                                return 32778;
                            if (102 === t)
                                return 32779;
                            if (200 === t)
                                return 0;
                            if (201 === t)
                                return 1;
                            if (202 === t)
                                return 768;
                            if (203 === t)
                                return 769;
                            if (204 === t)
                                return 770;
                            if (205 === t)
                                return 771;
                            if (206 === t)
                                return 772;
                            if (207 === t)
                                return 773;
                            if (208 === t)
                                return 774;
                            if (209 === t)
                                return 775;
                            if (210 === t)
                                return 776;
                            if ((33776 === t || 33777 === t || 33778 === t || 33779 === t) && null !== (n = e.get("WEBGL_compressed_texture_s3tc"))) {
                                if (33776 === t)
                                    return n.COMPRESSED_RGB_S3TC_DXT1_EXT;
                                if (33777 === t)
                                    return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;
                                if (33778 === t)
                                    return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;
                                if (33779 === t)
                                    return n.COMPRESSED_RGBA_S3TC_DXT5_EXT
                            }
                            if ((35840 === t || 35841 === t || 35842 === t || 35843 === t) && null !== (n = e.get("WEBGL_compressed_texture_pvrtc"))) {
                                if (35840 === t)
                                    return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                                if (35841 === t)
                                    return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                                if (35842 === t)
                                    return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                                if (35843 === t)
                                    return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
                            }
                            if (36196 === t && null !== (n = e.get("WEBGL_compressed_texture_etc1")))
                                return n.COMPRESSED_RGB_ETC1_WEBGL;
                            if ((37808 === t || 37809 === t || 37810 === t || 37811 === t || 37812 === t || 37813 === t || 37814 === t || 37815 === t || 37816 === t || 37817 === t || 37818 === t || 37819 === t || 37820 === t || 37821 === t) && null !== (n = e.get("WEBGL_compressed_texture_astc")))
                                return t;
                            if (103 === t || 104 === t) {
                                if (i.isWebGL2) {
                                    if (103 === t)
                                        return 32775;
                                    if (104 === t)
                                        return 32776
                                }
                                if (null !== (n = e.get("EXT_blend_minmax"))) {
                                    if (103 === t)
                                        return n.MIN_EXT;
                                    if (104 === t)
                                        return n.MAX_EXT
                                }
                            }
                            if (1020 === t) {
                                if (i.isWebGL2)
                                    return 34042;
                                if (null !== (n = e.get("WEBGL_depth_texture")))
                                    return n.UNSIGNED_INT_24_8_WEBGL
                            }
                            return 0
                        }
                    }
                }
                function Ei() {
                    ot.call(this),
                    this.type = "Group"
                }
                function Ti() {
                    ot.call(this),
                    this.type = "Camera",
                    this.matrixWorldInverse = new y,
                    this.projectionMatrix = new y,
                    this.projectionMatrixInverse = new y
                }
                function Li(t, e, i, n) {
                    Ti.call(this),
                    this.type = "PerspectiveCamera",
                    this.fov = void 0 !== t ? t : 50,
                    this.zoom = 1,
                    this.near = void 0 !== i ? i : .1,
                    this.far = void 0 !== n ? n : 2e3,
                    this.focus = 10,
                    this.aspect = void 0 !== e ? e : 1,
                    this.view = null,
                    this.filmGauge = 35,
                    this.filmOffset = 0,
                    this.updateProjectionMatrix()
                }
                function Ai(t) {
                    Li.call(this),
                    this.cameras = t || []
                }
                xi.prototype = Object.create(kt.prototype),
                xi.prototype.constructor = xi,
                xi.prototype.isMeshDepthMaterial = !0,
                xi.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.depthPacking = t.depthPacking,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.map = t.map,
                    this.alphaMap = t.alphaMap,
                    this.displacementMap = t.displacementMap,
                    this.displacementScale = t.displacementScale,
                    this.displacementBias = t.displacementBias,
                    this.wireframe = t.wireframe,
                    this.wireframeLinewidth = t.wireframeLinewidth,
                    this
                }
                ,
                bi.prototype = Object.create(kt.prototype),
                bi.prototype.constructor = bi,
                bi.prototype.isMeshDistanceMaterial = !0,
                bi.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.referencePosition.copy(t.referencePosition),
                    this.nearDistance = t.nearDistance,
                    this.farDistance = t.farDistance,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.map = t.map,
                    this.alphaMap = t.alphaMap,
                    this.displacementMap = t.displacementMap,
                    this.displacementScale = t.displacementScale,
                    this.displacementBias = t.displacementBias,
                    this
                }
                ,
                Ei.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: Ei,
                    isGroup: !0
                }),
                Ti.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: Ti,
                    isCamera: !0,
                    copy: function(t, e) {
                        return ot.prototype.copy.call(this, t, e),
                        this.matrixWorldInverse.copy(t.matrixWorldInverse),
                        this.projectionMatrix.copy(t.projectionMatrix),
                        this.projectionMatrixInverse.copy(t.projectionMatrixInverse),
                        this
                    },
                    getWorldDirection: function(t) {
                        void 0 === t && (console.warn("THREE.Camera: .getWorldDirection() target is now required"),
                        t = new b),
                        this.updateMatrixWorld(!0);
                        var e = this.matrixWorld.elements;
                        return t.set(-e[8], -e[9], -e[10]).normalize()
                    },
                    updateMatrixWorld: function(t) {
                        ot.prototype.updateMatrixWorld.call(this, t),
                        this.matrixWorldInverse.getInverse(this.matrixWorld)
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    }
                }),
                Li.prototype = Object.assign(Object.create(Ti.prototype), {
                    constructor: Li,
                    isPerspectiveCamera: !0,
                    copy: function(t, e) {
                        return Ti.prototype.copy.call(this, t, e),
                        this.fov = t.fov,
                        this.zoom = t.zoom,
                        this.near = t.near,
                        this.far = t.far,
                        this.focus = t.focus,
                        this.aspect = t.aspect,
                        this.view = null === t.view ? null : Object.assign({}, t.view),
                        this.filmGauge = t.filmGauge,
                        this.filmOffset = t.filmOffset,
                        this
                    },
                    setFocalLength: function(t) {
                        var e = .5 * this.getFilmHeight() / t;
                        this.fov = 2 * g.RAD2DEG * Math.atan(e),
                        this.updateProjectionMatrix()
                    },
                    getFocalLength: function() {
                        var t = Math.tan(.5 * g.DEG2RAD * this.fov);
                        return .5 * this.getFilmHeight() / t
                    },
                    getEffectiveFOV: function() {
                        return 2 * g.RAD2DEG * Math.atan(Math.tan(.5 * g.DEG2RAD * this.fov) / this.zoom)
                    },
                    getFilmWidth: function() {
                        return this.filmGauge * Math.min(this.aspect, 1)
                    },
                    getFilmHeight: function() {
                        return this.filmGauge / Math.max(this.aspect, 1)
                    },
                    setViewOffset: function(t, e, i, n, r, a) {
                        this.aspect = t / e,
                        null === this.view && (this.view = {
                            enabled: !0,
                            fullWidth: 1,
                            fullHeight: 1,
                            offsetX: 0,
                            offsetY: 0,
                            width: 1,
                            height: 1
                        }),
                        this.view.enabled = !0,
                        this.view.fullWidth = t,
                        this.view.fullHeight = e,
                        this.view.offsetX = i,
                        this.view.offsetY = n,
                        this.view.width = r,
                        this.view.height = a,
                        this.updateProjectionMatrix()
                    },
                    clearViewOffset: function() {
                        null !== this.view && (this.view.enabled = !1),
                        this.updateProjectionMatrix()
                    },
                    updateProjectionMatrix: function() {
                        var t = this.near
                          , e = t * Math.tan(.5 * g.DEG2RAD * this.fov) / this.zoom
                          , i = 2 * e
                          , n = this.aspect * i
                          , r = -.5 * n
                          , a = this.view;
                        if (null !== this.view && this.view.enabled) {
                            var o = a.fullWidth
                              , s = a.fullHeight;
                            r += a.offsetX * n / o,
                            e -= a.offsetY * i / s,
                            n *= a.width / o,
                            i *= a.height / s
                        }
                        var c = this.filmOffset;
                        0 !== c && (r += t * c / this.getFilmWidth()),
                        this.projectionMatrix.makePerspective(r, r + n, e, e - i, t, this.far),
                        this.projectionMatrixInverse.getInverse(this.projectionMatrix)
                    },
                    toJSON: function(t) {
                        var e = ot.prototype.toJSON.call(this, t);
                        return e.object.fov = this.fov,
                        e.object.zoom = this.zoom,
                        e.object.near = this.near,
                        e.object.far = this.far,
                        e.object.focus = this.focus,
                        e.object.aspect = this.aspect,
                        null !== this.view && (e.object.view = Object.assign({}, this.view)),
                        e.object.filmGauge = this.filmGauge,
                        e.object.filmOffset = this.filmOffset,
                        e
                    }
                }),
                Ai.prototype = Object.assign(Object.create(Li.prototype), {
                    constructor: Ai,
                    isArrayCamera: !0
                });
                var Pi, Ri, Ci, Oi, Ii, Di, zi = new b, Ni = new b;
                function Bi(t, e, i) {
                    zi.setFromMatrixPosition(e.matrixWorld),
                    Ni.setFromMatrixPosition(i.matrixWorld);
                    var n = zi.distanceTo(Ni)
                      , r = e.projectionMatrix.elements
                      , a = i.projectionMatrix.elements
                      , o = r[14] / (r[10] - 1)
                      , s = r[14] / (r[10] + 1)
                      , c = (r[9] + 1) / r[5]
                      , h = (r[9] - 1) / r[5]
                      , l = (r[8] - 1) / r[0]
                      , u = (a[8] + 1) / a[0]
                      , p = o * l
                      , d = o * u
                      , f = n / (-l + u)
                      , m = f * -l;
                    e.matrixWorld.decompose(t.position, t.quaternion, t.scale),
                    t.translateX(m),
                    t.translateZ(f),
                    t.matrixWorld.compose(t.position, t.quaternion, t.scale),
                    t.matrixWorldInverse.getInverse(t.matrixWorld);
                    var g = o + f
                      , v = s + f
                      , y = p - m
                      , x = d + (n - m)
                      , b = c * s / v * g
                      , w = h * s / v * g;
                    t.projectionMatrix.makePerspective(y, x, b, w, g, v)
                }
                function Ui(t) {
                    var e = this
                      , i = null
                      , n = null
                      , r = null
                      , a = []
                      , o = new y
                      , s = new y
                      , c = 1
                      , h = "stage";
                    "undefined" != typeof window && "VRFrameData"in window && (n = new window.VRFrameData,
                    window.addEventListener("vrdisplaypresentchange", _, !1));
                    var l = new y
                      , u = new x
                      , p = new b
                      , d = new Li;
                    d.bounds = new R(0,0,.5,1),
                    d.layers.enable(1);
                    var f = new Li;
                    f.bounds = new R(.5,0,.5,1),
                    f.layers.enable(2);
                    var m, g, v = new Ai([d, f]);
                    function w() {
                        return null !== i && !0 === i.isPresenting
                    }
                    function _() {
                        if (w()) {
                            var n = i.getEyeParameters("left")
                              , r = n.renderWidth * c
                              , a = n.renderHeight * c;
                            g = t.getPixelRatio(),
                            m = t.getSize(),
                            t.setDrawingBufferSize(2 * r, a, 1),
                            E.start()
                        } else
                            e.enabled && t.setDrawingBufferSize(m.width, m.height, g),
                            E.stop()
                    }
                    v.layers.enable(1),
                    v.layers.enable(2);
                    var M = [];
                    function S(t) {
                        for (var e = navigator.getGamepads && navigator.getGamepads(), i = 0, n = 0, r = e.length; i < r; i++) {
                            var a = e[i];
                            if (a && ("Daydream Controller" === a.id || "Gear VR Controller" === a.id || "Oculus Go Controller" === a.id || "OpenVR Gamepad" === a.id || a.id.startsWith("Oculus Touch") || a.id.startsWith("Spatial Controller"))) {
                                if (n === t)
                                    return a;
                                n++
                            }
                        }
                    }
                    this.enabled = !1,
                    this.getController = function(t) {
                        var e = a[t];
                        return void 0 === e && ((e = new Ei).matrixAutoUpdate = !1,
                        e.visible = !1,
                        a[t] = e),
                        e
                    }
                    ,
                    this.getDevice = function() {
                        return i
                    }
                    ,
                    this.setDevice = function(t) {
                        void 0 !== t && (i = t),
                        E.setContext(t)
                    }
                    ,
                    this.setFramebufferScaleFactor = function(t) {
                        c = t
                    }
                    ,
                    this.setFrameOfReferenceType = function(t) {
                        h = t
                    }
                    ,
                    this.setPoseTarget = function(t) {
                        void 0 !== t && (r = t)
                    }
                    ,
                    this.getCamera = function(t) {
                        var e = "stage" === h ? 1.6 : 0;
                        if (null === i)
                            return t.position.set(0, e, 0),
                            t;
                        if (i.depthNear = t.near,
                        i.depthFar = t.far,
                        i.getFrameData(n),
                        "stage" === h) {
                            var c = i.stageParameters;
                            c ? o.fromArray(c.sittingToStandingTransform) : o.makeTranslation(0, e, 0)
                        }
                        var m = n.pose
                          , g = null !== r ? r : t;
                        if (g.matrix.copy(o),
                        g.matrix.decompose(g.position, g.quaternion, g.scale),
                        null !== m.orientation && (u.fromArray(m.orientation),
                        g.quaternion.multiply(u)),
                        null !== m.position && (u.setFromRotationMatrix(o),
                        p.fromArray(m.position),
                        p.applyQuaternion(u),
                        g.position.add(p)),
                        g.updateMatrixWorld(),
                        !1 === i.isPresenting)
                            return t;
                        d.near = t.near,
                        f.near = t.near,
                        d.far = t.far,
                        f.far = t.far,
                        d.matrixWorldInverse.fromArray(n.leftViewMatrix),
                        f.matrixWorldInverse.fromArray(n.rightViewMatrix),
                        s.getInverse(o),
                        "stage" === h && (d.matrixWorldInverse.multiply(s),
                        f.matrixWorldInverse.multiply(s));
                        var y = g.parent;
                        null !== y && (l.getInverse(y.matrixWorld),
                        d.matrixWorldInverse.multiply(l),
                        f.matrixWorldInverse.multiply(l)),
                        d.matrixWorld.getInverse(d.matrixWorldInverse),
                        f.matrixWorld.getInverse(f.matrixWorldInverse),
                        d.projectionMatrix.fromArray(n.leftProjectionMatrix),
                        f.projectionMatrix.fromArray(n.rightProjectionMatrix),
                        Bi(v, d, f);
                        var x = i.getLayers();
                        if (x.length) {
                            var b = x[0];
                            null !== b.leftBounds && 4 === b.leftBounds.length && d.bounds.fromArray(b.leftBounds),
                            null !== b.rightBounds && 4 === b.rightBounds.length && f.bounds.fromArray(b.rightBounds)
                        }
                        return function() {
                            for (var t = 0; t < a.length; t++) {
                                var e = a[t]
                                  , i = S(t);
                                if (void 0 !== i && void 0 !== i.pose) {
                                    if (null === i.pose)
                                        return;
                                    var n = i.pose;
                                    !1 === n.hasPosition && e.position.set(.2, -.6, -.05),
                                    null !== n.position && e.position.fromArray(n.position),
                                    null !== n.orientation && e.quaternion.fromArray(n.orientation),
                                    e.matrix.compose(e.position, e.quaternion, e.scale),
                                    e.matrix.premultiply(o),
                                    e.matrix.decompose(e.position, e.quaternion, e.scale),
                                    e.matrixWorldNeedsUpdate = !0,
                                    e.visible = !0;
                                    var r = "Daydream Controller" === i.id ? 0 : 1;
                                    M[t] !== i.buttons[r].pressed && (M[t] = i.buttons[r].pressed,
                                    !0 === M[t] ? e.dispatchEvent({
                                        type: "selectstart"
                                    }) : (e.dispatchEvent({
                                        type: "selectend"
                                    }),
                                    e.dispatchEvent({
                                        type: "select"
                                    })))
                                } else
                                    e.visible = !1
                            }
                        }(),
                        v
                    }
                    ,
                    this.getStandingMatrix = function() {
                        return o
                    }
                    ,
                    this.isPresenting = w;
                    var E = new Z;
                    this.setAnimationLoop = function(t) {
                        E.setAnimationLoop(t)
                    }
                    ,
                    this.submitFrame = function() {
                        w() && i.submitFrame()
                    }
                    ,
                    this.dispose = function() {
                        "undefined" != typeof window && window.removeEventListener("vrdisplaypresentchange", _)
                    }
                }
                function Gi(t) {
                    var e = t.context
                      , i = null
                      , n = null
                      , r = 1
                      , a = null
                      , o = "stage"
                      , s = null
                      , c = []
                      , h = [];
                    function l() {
                        return null !== n && null !== a
                    }
                    var u = new Li;
                    u.layers.enable(1),
                    u.viewport = new R;
                    var p = new Li;
                    p.layers.enable(2),
                    p.viewport = new R;
                    var d = new Ai([u, p]);
                    function f(t) {
                        var e = c[h.indexOf(t.inputSource)];
                        e && e.dispatchEvent({
                            type: t.type
                        })
                    }
                    function m() {
                        t.setFramebuffer(null),
                        y.stop()
                    }
                    function g(t, e) {
                        null === e ? t.matrixWorld.copy(t.matrix) : t.matrixWorld.multiplyMatrices(e.matrixWorld, t.matrix),
                        t.matrixWorldInverse.getInverse(t.matrixWorld)
                    }
                    d.layers.enable(1),
                    d.layers.enable(2),
                    this.enabled = !1,
                    this.getController = function(t) {
                        var e = c[t];
                        return void 0 === e && ((e = new Ei).matrixAutoUpdate = !1,
                        e.visible = !1,
                        c[t] = e),
                        e
                    }
                    ,
                    this.getDevice = function() {
                        return i
                    }
                    ,
                    this.setDevice = function(t) {
                        void 0 !== t && (i = t),
                        t instanceof XRDevice && e.setCompatibleXRDevice(t)
                    }
                    ,
                    this.setFramebufferScaleFactor = function(t) {
                        r = t
                    }
                    ,
                    this.setFrameOfReferenceType = function(t) {
                        o = t
                    }
                    ,
                    this.setSession = function(i) {
                        null !== (n = i) && (n.addEventListener("select", f),
                        n.addEventListener("selectstart", f),
                        n.addEventListener("selectend", f),
                        n.addEventListener("end", m),
                        n.baseLayer = new XRWebGLLayer(n,e,{
                            framebufferScaleFactor: r
                        }),
                        n.requestFrameOfReference(o).then((function(e) {
                            a = e,
                            t.setFramebuffer(n.baseLayer.framebuffer),
                            y.setContext(n),
                            y.start()
                        }
                        )),
                        h = n.getInputSources(),
                        n.addEventListener("inputsourceschange", (function() {
                            h = n.getInputSources(),
                            console.log(h);
                            for (var t = 0; t < c.length; t++) {
                                c[t].userData.inputSource = h[t]
                            }
                        }
                        )))
                    }
                    ,
                    this.getCamera = function(t) {
                        if (l()) {
                            var e = t.parent
                              , i = d.cameras;
                            g(d, e);
                            for (var n = 0; n < i.length; n++)
                                g(i[n], e);
                            t.matrixWorld.copy(d.matrixWorld);
                            for (var r = t.children, a = (n = 0,
                            r.length); n < a; n++)
                                r[n].updateMatrixWorld(!0);
                            return Bi(d, u, p),
                            d
                        }
                        return t
                    }
                    ,
                    this.isPresenting = l;
                    var v = null;
                    var y = new Z;
                    y.setAnimationLoop((function(t, e) {
                        if (null !== (s = e.getDevicePose(a)))
                            for (var i = n.baseLayer, r = e.views, o = 0; o < r.length; o++) {
                                var l = r[o]
                                  , u = i.getViewport(l)
                                  , p = s.getViewMatrix(l)
                                  , f = d.cameras[o];
                                f.matrix.fromArray(p).getInverse(f.matrix),
                                f.projectionMatrix.fromArray(l.projectionMatrix),
                                f.viewport.set(u.x, u.y, u.width, u.height),
                                0 === o && d.matrix.copy(f.matrix)
                            }
                        for (o = 0; o < c.length; o++) {
                            var m = c[o]
                              , g = h[o];
                            if (g) {
                                var y = e.getInputPose(g, a);
                                if (null !== y) {
                                    "targetRay"in y ? m.matrix.elements = y.targetRay.transformMatrix : "pointerMatrix"in y && (m.matrix.elements = y.pointerMatrix),
                                    m.matrix.decompose(m.position, m.rotation, m.scale),
                                    m.visible = !0;
                                    continue
                                }
                            }
                            m.visible = !1
                        }
                        v && v(t)
                    }
                    )),
                    this.setAnimationLoop = function(t) {
                        v = t
                    }
                    ,
                    this.dispose = function() {}
                    ,
                    this.getStandingMatrix = function() {
                        return console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed."),
                        new THREE.Matrix4
                    }
                    ,
                    this.submitFrame = function() {}
                }
                function Fi(t) {
                    var e = void 0 !== (t = t || {}).canvas ? t.canvas : document.createElementNS("http://www.w3.org/1999/xhtml", "canvas")
                      , i = void 0 !== t.context ? t.context : null
                      , n = void 0 !== t.alpha && t.alpha
                      , r = void 0 === t.depth || t.depth
                      , a = void 0 === t.stencil || t.stencil
                      , o = void 0 !== t.antialias && t.antialias
                      , s = void 0 === t.premultipliedAlpha || t.premultipliedAlpha
                      , c = void 0 !== t.preserveDrawingBuffer && t.preserveDrawingBuffer
                      , h = void 0 !== t.powerPreference ? t.powerPreference : "default"
                      , l = null
                      , u = null;
                    this.domElement = e,
                    this.context = null,
                    this.autoClear = !0,
                    this.autoClearColor = !0,
                    this.autoClearDepth = !0,
                    this.autoClearStencil = !0,
                    this.sortObjects = !0,
                    this.clippingPlanes = [],
                    this.localClippingEnabled = !1,
                    this.gammaFactor = 2,
                    this.gammaInput = !1,
                    this.gammaOutput = !1,
                    this.physicallyCorrectLights = !1,
                    this.toneMapping = 1,
                    this.toneMappingExposure = 1,
                    this.toneMappingWhitePoint = 1,
                    this.maxMorphTargets = 8,
                    this.maxMorphNormals = 4;
                    var p, d, f, m, v, x, w, _, M, S, E, T, L, A, P, C, O, I, z = this, N = !1, B = null, G = null, H = null, k = -1, V = {
                        geometry: null,
                        program: null,
                        wireframe: !1
                    }, j = null, W = null, q = new R, X = new R, K = null, $ = 0, tt = e.width, et = e.height, it = 1, nt = new R(0,0,tt,et), rt = new R(0,0,tt,et), at = !1, ot = new U, st = new Qt, ct = !1, ht = !1, lt = new y, ut = new b;
                    function pt() {
                        return null === G ? it : 1
                    }
                    try {
                        var dt = {
                            alpha: n,
                            depth: r,
                            stencil: a,
                            antialias: o,
                            premultipliedAlpha: s,
                            preserveDrawingBuffer: c,
                            powerPreference: h
                        };
                        if (e.addEventListener("webglcontextlost", vt, !1),
                        e.addEventListener("webglcontextrestored", yt, !1),
                        null === (p = i || e.getContext("webgl", dt) || e.getContext("experimental-webgl", dt)))
                            throw null !== e.getContext("webgl") ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context.");
                        void 0 === p.getShaderPrecisionFormat && (p.getShaderPrecisionFormat = function() {
                            return {
                                rangeMin: 1,
                                rangeMax: 1,
                                precision: 1
                            }
                        }
                        )
                    } catch (t) {
                        console.error("THREE.WebGLRenderer: " + t.message)
                    }
                    function ft() {
                        d = new Kt(p),
                        (f = new Zt(p,d,t)).isWebGL2 || (d.get("WEBGL_depth_texture"),
                        d.get("OES_texture_float"),
                        d.get("OES_texture_half_float"),
                        d.get("OES_texture_half_float_linear"),
                        d.get("OES_standard_derivatives"),
                        d.get("OES_element_index_uint"),
                        d.get("ANGLE_instanced_arrays")),
                        d.get("OES_texture_float_linear"),
                        I = new Si(p,d,f),
                        (m = new _i(p,d,I,f)).scissor(X.copy(rt).multiplyScalar(it)),
                        m.viewport(q.copy(nt).multiplyScalar(it)),
                        v = new ee(p),
                        x = new hi,
                        w = new Mi(p,d,m,x,f,I,v),
                        _ = new Q(p),
                        M = new $t(p,_,v),
                        S = new re(M,v),
                        P = new ne(p),
                        E = new ci(z,d,f),
                        T = new di,
                        L = new yi,
                        A = new Yt(z,m,S,s),
                        C = new Jt(p,d,v,f),
                        O = new te(p,d,v,f),
                        v.programs = E.programs,
                        z.context = p,
                        z.capabilities = f,
                        z.extensions = d,
                        z.properties = x,
                        z.renderLists = T,
                        z.state = m,
                        z.info = v
                    }
                    ft();
                    var mt = null;
                    "undefined" != typeof navigator && (mt = "xr"in navigator ? new Gi(z) : new Ui(z)),
                    this.vr = mt;
                    var gt = new wi(z,S,f.maxTextureSize);
                    function vt(t) {
                        t.preventDefault(),
                        console.log("THREE.WebGLRenderer: Context Lost."),
                        N = !0
                    }
                    function yt() {
                        console.log("THREE.WebGLRenderer: Context Restored."),
                        N = !1,
                        ft()
                    }
                    function xt(t) {
                        var e = t.target;
                        e.removeEventListener("dispose", xt),
                        function(t) {
                            bt(t),
                            x.remove(t)
                        }(e)
                    }
                    function bt(t) {
                        var e = x.get(t).program;
                        t.program = void 0,
                        void 0 !== e && E.releaseProgram(e)
                    }
                    this.shadowMap = gt,
                    this.getContext = function() {
                        return p
                    }
                    ,
                    this.getContextAttributes = function() {
                        return p.getContextAttributes()
                    }
                    ,
                    this.forceContextLoss = function() {
                        var t = d.get("WEBGL_lose_context");
                        t && t.loseContext()
                    }
                    ,
                    this.forceContextRestore = function() {
                        var t = d.get("WEBGL_lose_context");
                        t && t.restoreContext()
                    }
                    ,
                    this.getPixelRatio = function() {
                        return it
                    }
                    ,
                    this.setPixelRatio = function(t) {
                        void 0 !== t && (it = t,
                        this.setSize(tt, et, !1))
                    }
                    ,
                    this.getSize = function() {
                        return {
                            width: tt,
                            height: et
                        }
                    }
                    ,
                    this.setSize = function(t, i, n) {
                        mt.isPresenting() ? console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.") : (tt = t,
                        et = i,
                        e.width = t * it,
                        e.height = i * it,
                        !1 !== n && (e.style.width = t + "px",
                        e.style.height = i + "px"),
                        this.setViewport(0, 0, t, i))
                    }
                    ,
                    this.getDrawingBufferSize = function() {
                        return {
                            width: tt * it,
                            height: et * it
                        }
                    }
                    ,
                    this.setDrawingBufferSize = function(t, i, n) {
                        tt = t,
                        et = i,
                        it = n,
                        e.width = t * n,
                        e.height = i * n,
                        this.setViewport(0, 0, t, i)
                    }
                    ,
                    this.getCurrentViewport = function() {
                        return q
                    }
                    ,
                    this.setViewport = function(t, e, i, n) {
                        nt.set(t, et - e - n, i, n),
                        m.viewport(q.copy(nt).multiplyScalar(it))
                    }
                    ,
                    this.setScissor = function(t, e, i, n) {
                        rt.set(t, et - e - n, i, n),
                        m.scissor(X.copy(rt).multiplyScalar(it))
                    }
                    ,
                    this.setScissorTest = function(t) {
                        m.setScissorTest(at = t)
                    }
                    ,
                    this.getClearColor = function() {
                        return A.getClearColor()
                    }
                    ,
                    this.setClearColor = function() {
                        A.setClearColor.apply(A, arguments)
                    }
                    ,
                    this.getClearAlpha = function() {
                        return A.getClearAlpha()
                    }
                    ,
                    this.setClearAlpha = function() {
                        A.setClearAlpha.apply(A, arguments)
                    }
                    ,
                    this.clear = function(t, e, i) {
                        var n = 0;
                        (void 0 === t || t) && (n |= 16384),
                        (void 0 === e || e) && (n |= 256),
                        (void 0 === i || i) && (n |= 1024),
                        p.clear(n)
                    }
                    ,
                    this.clearColor = function() {
                        this.clear(!0, !1, !1)
                    }
                    ,
                    this.clearDepth = function() {
                        this.clear(!1, !0, !1)
                    }
                    ,
                    this.clearStencil = function() {
                        this.clear(!1, !1, !0)
                    }
                    ,
                    this.dispose = function() {
                        e.removeEventListener("webglcontextlost", vt, !1),
                        e.removeEventListener("webglcontextrestored", yt, !1),
                        T.dispose(),
                        L.dispose(),
                        x.dispose(),
                        S.dispose(),
                        mt.dispose(),
                        Mt.stop()
                    }
                    ,
                    this.renderBufferImmediate = function(t, e) {
                        m.initAttributes();
                        var i = x.get(t);
                        t.hasPositions && !i.position && (i.position = p.createBuffer()),
                        t.hasNormals && !i.normal && (i.normal = p.createBuffer()),
                        t.hasUvs && !i.uv && (i.uv = p.createBuffer()),
                        t.hasColors && !i.color && (i.color = p.createBuffer());
                        var n = e.getAttributes();
                        t.hasPositions && (p.bindBuffer(34962, i.position),
                        p.bufferData(34962, t.positionArray, 35048),
                        m.enableAttribute(n.position),
                        p.vertexAttribPointer(n.position, 3, 5126, !1, 0, 0)),
                        t.hasNormals && (p.bindBuffer(34962, i.normal),
                        p.bufferData(34962, t.normalArray, 35048),
                        m.enableAttribute(n.normal),
                        p.vertexAttribPointer(n.normal, 3, 5126, !1, 0, 0)),
                        t.hasUvs && (p.bindBuffer(34962, i.uv),
                        p.bufferData(34962, t.uvArray, 35048),
                        m.enableAttribute(n.uv),
                        p.vertexAttribPointer(n.uv, 2, 5126, !1, 0, 0)),
                        t.hasColors && (p.bindBuffer(34962, i.color),
                        p.bufferData(34962, t.colorArray, 35048),
                        m.enableAttribute(n.color),
                        p.vertexAttribPointer(n.color, 3, 5126, !1, 0, 0)),
                        m.disableUnusedAttributes(),
                        p.drawArrays(4, 0, t.count),
                        t.count = 0
                    }
                    ,
                    this.renderBufferDirect = function(t, e, i, n, r, a) {
                        var o = r.isMesh && r.normalMatrix.determinant() < 0;
                        m.setMaterial(n, o);
                        var s = Lt(t, e, n, r)
                          , c = !1;
                        V.geometry === i.id && V.program === s.id && V.wireframe === (!0 === n.wireframe) || (V.geometry = i.id,
                        V.program = s.id,
                        V.wireframe = !0 === n.wireframe,
                        c = !0),
                        r.morphTargetInfluences && (P.update(r, i, n, s),
                        c = !0);
                        var h, l = i.index, u = i.attributes.position, g = 1;
                        !0 === n.wireframe && (l = M.getWireframeAttribute(i),
                        g = 2);
                        var v = C;
                        null !== l && (h = _.get(l),
                        (v = O).setIndex(h)),
                        c && (!function(t, e, i) {
                            if (i && i.isInstancedBufferGeometry & !f.isWebGL2 && null === d.get("ANGLE_instanced_arrays"))
                                return void console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
                            m.initAttributes();
                            var n = i.attributes
                              , r = e.getAttributes()
                              , a = t.defaultAttributeValues;
                            for (var o in r) {
                                var s = r[o];
                                if (s >= 0) {
                                    var c = n[o];
                                    if (void 0 !== c) {
                                        var h = c.normalized
                                          , l = c.itemSize
                                          , u = _.get(c);
                                        if (void 0 === u)
                                            continue;
                                        var g = u.buffer
                                          , v = u.type
                                          , y = u.bytesPerElement;
                                        if (c.isInterleavedBufferAttribute) {
                                            var x = c.data
                                              , b = x.stride
                                              , w = c.offset;
                                            x && x.isInstancedInterleavedBuffer ? (m.enableAttributeAndDivisor(s, x.meshPerAttribute),
                                            void 0 === i.maxInstancedCount && (i.maxInstancedCount = x.meshPerAttribute * x.count)) : m.enableAttribute(s),
                                            p.bindBuffer(34962, g),
                                            p.vertexAttribPointer(s, l, v, h, b * y, w * y)
                                        } else
                                            c.isInstancedBufferAttribute ? (m.enableAttributeAndDivisor(s, c.meshPerAttribute),
                                            void 0 === i.maxInstancedCount && (i.maxInstancedCount = c.meshPerAttribute * c.count)) : m.enableAttribute(s),
                                            p.bindBuffer(34962, g),
                                            p.vertexAttribPointer(s, l, v, h, 0, 0)
                                    } else if (void 0 !== a) {
                                        var M = a[o];
                                        if (void 0 !== M)
                                            switch (M.length) {
                                            case 2:
                                                p.vertexAttrib2fv(s, M);
                                                break;
                                            case 3:
                                                p.vertexAttrib3fv(s, M);
                                                break;
                                            case 4:
                                                p.vertexAttrib4fv(s, M);
                                                break;
                                            default:
                                                p.vertexAttrib1fv(s, M)
                                            }
                                    }
                                }
                            }
                            m.disableUnusedAttributes()
                        }(n, s, i),
                        null !== l && p.bindBuffer(34963, h.buffer));
                        var y = 1 / 0;
                        null !== l ? y = l.count : void 0 !== u && (y = u.count);
                        var x = i.drawRange.start * g
                          , b = i.drawRange.count * g
                          , w = null !== a ? a.start * g : 0
                          , S = null !== a ? a.count * g : 1 / 0
                          , E = Math.max(x, w)
                          , T = Math.min(y, x + b, w + S) - 1
                          , L = Math.max(0, T - E + 1);
                        if (0 !== L) {
                            if (r.isMesh)
                                if (!0 === n.wireframe)
                                    m.setLineWidth(n.wireframeLinewidth * pt()),
                                    v.setMode(1);
                                else
                                    switch (r.drawMode) {
                                    case 0:
                                        v.setMode(4);
                                        break;
                                    case 1:
                                        v.setMode(5);
                                        break;
                                    case 2:
                                        v.setMode(6)
                                    }
                            else if (r.isLine) {
                                var A = n.linewidth;
                                void 0 === A && (A = 1),
                                m.setLineWidth(A * pt()),
                                r.isLineSegments ? v.setMode(1) : r.isLineLoop ? v.setMode(2) : v.setMode(3)
                            } else
                                r.isPoints ? v.setMode(0) : r.isSprite && v.setMode(4);
                            i && i.isInstancedBufferGeometry ? i.maxInstancedCount > 0 && v.renderInstances(i, E, L) : v.render(E, L)
                        }
                    }
                    ,
                    this.compile = function(t, e) {
                        (u = L.get(t, e)).init(),
                        t.traverse((function(t) {
                            t.isLight && (u.pushLight(t),
                            t.castShadow && u.pushShadow(t))
                        }
                        )),
                        u.setupLights(e),
                        t.traverse((function(e) {
                            if (e.material)
                                if (Array.isArray(e.material))
                                    for (var i = 0; i < e.material.length; i++)
                                        Tt(e.material[i], t.fog, e);
                                else
                                    Tt(e.material, t.fog, e)
                        }
                        ))
                    }
                    ;
                    var wt = null;
                    var _t, Mt = new Z;
                    function St(t, e, i, n) {
                        for (var r = 0, a = t.length; r < a; r++) {
                            var o = t[r]
                              , s = o.object
                              , c = o.geometry
                              , h = void 0 === n ? o.material : n
                              , l = o.group;
                            if (i.isArrayCamera) {
                                W = i;
                                for (var p = i.cameras, d = 0, f = p.length; d < f; d++) {
                                    var g = p[d];
                                    if (s.layers.test(g.layers)) {
                                        if ("viewport"in g)
                                            m.viewport(q.copy(g.viewport));
                                        else {
                                            var v = g.bounds
                                              , y = v.x * tt
                                              , x = v.y * et
                                              , b = v.z * tt
                                              , w = v.w * et;
                                            m.viewport(q.set(y, x, b, w).multiplyScalar(it))
                                        }
                                        u.setupLights(g),
                                        Et(s, e, g, c, h, l)
                                    }
                                }
                            } else
                                W = null,
                                Et(s, e, i, c, h, l)
                        }
                    }
                    function Et(t, e, i, n, r, a) {
                        if (t.onBeforeRender(z, e, i, n, r, a),
                        u = L.get(e, W || i),
                        t.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse, t.matrixWorld),
                        t.normalMatrix.getNormalMatrix(t.modelViewMatrix),
                        t.isImmediateRenderObject) {
                            m.setMaterial(r);
                            var o = Lt(i, e.fog, r, t);
                            V.geometry = null,
                            V.program = null,
                            V.wireframe = !1,
                            function(t, e) {
                                t.render((function(t) {
                                    z.renderBufferImmediate(t, e)
                                }
                                ))
                            }(t, o)
                        } else
                            z.renderBufferDirect(i, e.fog, n, r, t, a);
                        t.onAfterRender(z, e, i, n, r, a),
                        u = L.get(e, W || i)
                    }
                    function Tt(t, e, i) {
                        var n = x.get(t)
                          , r = u.state.lights
                          , a = u.state.shadowsArray
                          , o = n.lightsHash
                          , s = r.state.hash
                          , c = E.getParameters(t, r.state, a, e, st.numPlanes, st.numIntersection, i)
                          , h = E.getProgramCode(t, c)
                          , l = n.program
                          , p = !0;
                        if (void 0 === l)
                            t.addEventListener("dispose", xt);
                        else if (l.code !== h)
                            bt(t);
                        else if (o.stateID !== s.stateID || o.directionalLength !== s.directionalLength || o.pointLength !== s.pointLength || o.spotLength !== s.spotLength || o.rectAreaLength !== s.rectAreaLength || o.hemiLength !== s.hemiLength || o.shadowsLength !== s.shadowsLength)
                            o.stateID = s.stateID,
                            o.directionalLength = s.directionalLength,
                            o.pointLength = s.pointLength,
                            o.spotLength = s.spotLength,
                            o.rectAreaLength = s.rectAreaLength,
                            o.hemiLength = s.hemiLength,
                            o.shadowsLength = s.shadowsLength,
                            p = !1;
                        else {
                            if (void 0 !== c.shaderID)
                                return;
                            p = !1
                        }
                        if (p) {
                            if (c.shaderID) {
                                var d = J[c.shaderID];
                                n.shader = {
                                    name: t.type,
                                    uniforms: F(d.uniforms),
                                    vertexShader: d.vertexShader,
                                    fragmentShader: d.fragmentShader
                                }
                            } else
                                n.shader = {
                                    name: t.type,
                                    uniforms: t.uniforms,
                                    vertexShader: t.vertexShader,
                                    fragmentShader: t.fragmentShader
                                };
                            t.onBeforeCompile(n.shader, z),
                            h = E.getProgramCode(t, c),
                            l = E.acquireProgram(t, n.shader, c, h),
                            n.program = l,
                            t.program = l
                        }
                        var f = l.getAttributes();
                        if (t.morphTargets) {
                            t.numSupportedMorphTargets = 0;
                            for (var m = 0; m < z.maxMorphTargets; m++)
                                f["morphTarget" + m] >= 0 && t.numSupportedMorphTargets++
                        }
                        if (t.morphNormals) {
                            t.numSupportedMorphNormals = 0;
                            for (m = 0; m < z.maxMorphNormals; m++)
                                f["morphNormal" + m] >= 0 && t.numSupportedMorphNormals++
                        }
                        var g = n.shader.uniforms;
                        (t.isShaderMaterial || t.isRawShaderMaterial) && !0 !== t.clipping || (n.numClippingPlanes = st.numPlanes,
                        n.numIntersection = st.numIntersection,
                        g.clippingPlanes = st.uniform),
                        n.fog = e,
                        void 0 === o && (n.lightsHash = o = {}),
                        o.stateID = s.stateID,
                        o.directionalLength = s.directionalLength,
                        o.pointLength = s.pointLength,
                        o.spotLength = s.spotLength,
                        o.rectAreaLength = s.rectAreaLength,
                        o.hemiLength = s.hemiLength,
                        o.shadowsLength = s.shadowsLength,
                        t.lights && (g.ambientLightColor.value = r.state.ambient,
                        g.directionalLights.value = r.state.directional,
                        g.spotLights.value = r.state.spot,
                        g.rectAreaLights.value = r.state.rectArea,
                        g.pointLights.value = r.state.point,
                        g.hemisphereLights.value = r.state.hemi,
                        g.directionalShadowMap.value = r.state.directionalShadowMap,
                        g.directionalShadowMatrix.value = r.state.directionalShadowMatrix,
                        g.spotShadowMap.value = r.state.spotShadowMap,
                        g.spotShadowMatrix.value = r.state.spotShadowMatrix,
                        g.pointShadowMap.value = r.state.pointShadowMap,
                        g.pointShadowMatrix.value = r.state.pointShadowMatrix);
                        var v = n.program.getUniforms()
                          , y = Ze.seqWithValue(v.seq, g);
                        n.uniformsList = y
                    }
                    function Lt(t, e, i, n) {
                        $ = 0;
                        var r = x.get(i)
                          , a = u.state.lights
                          , o = r.lightsHash
                          , s = a.state.hash;
                        if (ct && (ht || t !== j)) {
                            var c = t === j && i.id === k;
                            st.setState(i.clippingPlanes, i.clipIntersection, i.clipShadows, t, r, c)
                        }
                        !1 === i.needsUpdate && (void 0 === r.program || i.fog && r.fog !== e ? i.needsUpdate = !0 : (!i.lights || o.stateID === s.stateID && o.directionalLength === s.directionalLength && o.pointLength === s.pointLength && o.spotLength === s.spotLength && o.rectAreaLength === s.rectAreaLength && o.hemiLength === s.hemiLength && o.shadowsLength === s.shadowsLength) && (void 0 === r.numClippingPlanes || r.numClippingPlanes === st.numPlanes && r.numIntersection === st.numIntersection) || (i.needsUpdate = !0)),
                        i.needsUpdate && (Tt(i, e, n),
                        i.needsUpdate = !1);
                        var h, l, d = !1, v = !1, y = !1, b = r.program, w = b.getUniforms(), _ = r.shader.uniforms;
                        if (m.useProgram(b.program) && (d = !0,
                        v = !0,
                        y = !0),
                        i.id !== k && (k = i.id,
                        v = !0),
                        d || j !== t) {
                            if (w.setValue(p, "projectionMatrix", t.projectionMatrix),
                            f.logarithmicDepthBuffer && w.setValue(p, "logDepthBufFC", 2 / (Math.log(t.far + 1) / Math.LN2)),
                            j !== t && (j = t,
                            v = !0,
                            y = !0),
                            i.isShaderMaterial || i.isMeshPhongMaterial || i.isMeshStandardMaterial || i.envMap) {
                                var M = w.map.cameraPosition;
                                void 0 !== M && M.setValue(p, ut.setFromMatrixPosition(t.matrixWorld))
                            }
                            (i.isMeshPhongMaterial || i.isMeshLambertMaterial || i.isMeshBasicMaterial || i.isMeshStandardMaterial || i.isShaderMaterial || i.skinning) && w.setValue(p, "viewMatrix", t.matrixWorldInverse)
                        }
                        if (i.skinning) {
                            w.setOptional(p, n, "bindMatrix"),
                            w.setOptional(p, n, "bindMatrixInverse");
                            var S = n.skeleton;
                            if (S) {
                                var E = S.bones;
                                if (f.floatVertexTextures) {
                                    if (void 0 === S.boneTexture) {
                                        var T = Math.sqrt(4 * E.length);
                                        T = g.ceilPowerOfTwo(T),
                                        T = Math.max(T, 4);
                                        var L = new Float32Array(T * T * 4);
                                        L.set(S.boneMatrices);
                                        var A = new D(L,T,T,1023,1015);
                                        A.needsUpdate = !0,
                                        S.boneMatrices = L,
                                        S.boneTexture = A,
                                        S.boneTextureSize = T
                                    }
                                    w.setValue(p, "boneTexture", S.boneTexture),
                                    w.setValue(p, "boneTextureSize", S.boneTextureSize)
                                } else
                                    w.setOptional(p, S, "boneMatrices")
                            }
                        }
                        return v && (w.setValue(p, "toneMappingExposure", z.toneMappingExposure),
                        w.setValue(p, "toneMappingWhitePoint", z.toneMappingWhitePoint),
                        i.lights && (l = y,
                        (h = _).ambientLightColor.needsUpdate = l,
                        h.directionalLights.needsUpdate = l,
                        h.pointLights.needsUpdate = l,
                        h.spotLights.needsUpdate = l,
                        h.rectAreaLights.needsUpdate = l,
                        h.hemisphereLights.needsUpdate = l),
                        e && i.fog && function(t, e) {
                            t.fogColor.value = e.color,
                            e.isFog ? (t.fogNear.value = e.near,
                            t.fogFar.value = e.far) : e.isFogExp2 && (t.fogDensity.value = e.density)
                        }(_, e),
                        i.isMeshBasicMaterial ? At(_, i) : i.isMeshLambertMaterial ? (At(_, i),
                        function(t, e) {
                            e.emissiveMap && (t.emissiveMap.value = e.emissiveMap)
                        }(_, i)) : i.isMeshPhongMaterial ? (At(_, i),
                        i.isMeshToonMaterial ? function(t, e) {
                            Pt(t, e),
                            e.gradientMap && (t.gradientMap.value = e.gradientMap)
                        }(_, i) : Pt(_, i)) : i.isMeshStandardMaterial ? (At(_, i),
                        i.isMeshPhysicalMaterial ? function(t, e) {
                            Rt(t, e),
                            t.reflectivity.value = e.reflectivity,
                            t.clearCoat.value = e.clearCoat,
                            t.clearCoatRoughness.value = e.clearCoatRoughness
                        }(_, i) : Rt(_, i)) : i.isMeshMatcapMaterial ? (At(_, i),
                        function(t, e) {
                            e.matcap && (t.matcap.value = e.matcap);
                            e.bumpMap && (t.bumpMap.value = e.bumpMap,
                            t.bumpScale.value = e.bumpScale,
                            1 === e.side && (t.bumpScale.value *= -1));
                            e.normalMap && (t.normalMap.value = e.normalMap,
                            t.normalScale.value.copy(e.normalScale),
                            1 === e.side && t.normalScale.value.negate());
                            e.displacementMap && (t.displacementMap.value = e.displacementMap,
                            t.displacementScale.value = e.displacementScale,
                            t.displacementBias.value = e.displacementBias)
                        }(_, i)) : i.isMeshDepthMaterial ? (At(_, i),
                        function(t, e) {
                            e.displacementMap && (t.displacementMap.value = e.displacementMap,
                            t.displacementScale.value = e.displacementScale,
                            t.displacementBias.value = e.displacementBias)
                        }(_, i)) : i.isMeshDistanceMaterial ? (At(_, i),
                        function(t, e) {
                            e.displacementMap && (t.displacementMap.value = e.displacementMap,
                            t.displacementScale.value = e.displacementScale,
                            t.displacementBias.value = e.displacementBias);
                            t.referencePosition.value.copy(e.referencePosition),
                            t.nearDistance.value = e.nearDistance,
                            t.farDistance.value = e.farDistance
                        }(_, i)) : i.isMeshNormalMaterial ? (At(_, i),
                        function(t, e) {
                            e.bumpMap && (t.bumpMap.value = e.bumpMap,
                            t.bumpScale.value = e.bumpScale,
                            1 === e.side && (t.bumpScale.value *= -1));
                            e.normalMap && (t.normalMap.value = e.normalMap,
                            t.normalScale.value.copy(e.normalScale),
                            1 === e.side && t.normalScale.value.negate());
                            e.displacementMap && (t.displacementMap.value = e.displacementMap,
                            t.displacementScale.value = e.displacementScale,
                            t.displacementBias.value = e.displacementBias)
                        }(_, i)) : i.isLineBasicMaterial ? (function(t, e) {
                            t.diffuse.value = e.color,
                            t.opacity.value = e.opacity
                        }(_, i),
                        i.isLineDashedMaterial && function(t, e) {
                            t.dashSize.value = e.dashSize,
                            t.totalSize.value = e.dashSize + e.gapSize,
                            t.scale.value = e.scale
                        }(_, i)) : i.isPointsMaterial ? function(t, e) {
                            t.diffuse.value = e.color,
                            t.opacity.value = e.opacity,
                            t.size.value = e.size * it,
                            t.scale.value = .5 * et,
                            t.map.value = e.map,
                            null !== e.map && (!0 === e.map.matrixAutoUpdate && e.map.updateMatrix(),
                            t.uvTransform.value.copy(e.map.matrix))
                        }(_, i) : i.isSpriteMaterial ? function(t, e) {
                            t.diffuse.value = e.color,
                            t.opacity.value = e.opacity,
                            t.rotation.value = e.rotation,
                            t.map.value = e.map,
                            null !== e.map && (!0 === e.map.matrixAutoUpdate && e.map.updateMatrix(),
                            t.uvTransform.value.copy(e.map.matrix))
                        }(_, i) : i.isShadowMaterial && (_.color.value = i.color,
                        _.opacity.value = i.opacity),
                        void 0 !== _.ltc_1 && (_.ltc_1.value = Y.LTC_1),
                        void 0 !== _.ltc_2 && (_.ltc_2.value = Y.LTC_2),
                        Ze.upload(p, r.uniformsList, _, z)),
                        i.isShaderMaterial && !0 === i.uniformsNeedUpdate && (Ze.upload(p, r.uniformsList, _, z),
                        i.uniformsNeedUpdate = !1),
                        i.isSpriteMaterial && w.setValue(p, "center", n.center),
                        w.setValue(p, "modelViewMatrix", n.modelViewMatrix),
                        w.setValue(p, "normalMatrix", n.normalMatrix),
                        w.setValue(p, "modelMatrix", n.matrixWorld),
                        b
                    }
                    function At(t, e) {
                        var i;
                        t.opacity.value = e.opacity,
                        e.color && (t.diffuse.value = e.color),
                        e.emissive && t.emissive.value.copy(e.emissive).multiplyScalar(e.emissiveIntensity),
                        e.map && (t.map.value = e.map),
                        e.alphaMap && (t.alphaMap.value = e.alphaMap),
                        e.specularMap && (t.specularMap.value = e.specularMap),
                        e.envMap && (t.envMap.value = e.envMap,
                        t.flipEnvMap.value = e.envMap.isCubeTexture ? -1 : 1,
                        t.reflectivity.value = e.reflectivity,
                        t.refractionRatio.value = e.refractionRatio,
                        t.maxMipLevel.value = x.get(e.envMap).__maxMipLevel),
                        e.lightMap && (t.lightMap.value = e.lightMap,
                        t.lightMapIntensity.value = e.lightMapIntensity),
                        e.aoMap && (t.aoMap.value = e.aoMap,
                        t.aoMapIntensity.value = e.aoMapIntensity),
                        e.map ? i = e.map : e.specularMap ? i = e.specularMap : e.displacementMap ? i = e.displacementMap : e.normalMap ? i = e.normalMap : e.bumpMap ? i = e.bumpMap : e.roughnessMap ? i = e.roughnessMap : e.metalnessMap ? i = e.metalnessMap : e.alphaMap ? i = e.alphaMap : e.emissiveMap && (i = e.emissiveMap),
                        void 0 !== i && (i.isWebGLRenderTarget && (i = i.texture),
                        !0 === i.matrixAutoUpdate && i.updateMatrix(),
                        t.uvTransform.value.copy(i.matrix))
                    }
                    function Pt(t, e) {
                        t.specular.value = e.specular,
                        t.shininess.value = Math.max(e.shininess, 1e-4),
                        e.emissiveMap && (t.emissiveMap.value = e.emissiveMap),
                        e.bumpMap && (t.bumpMap.value = e.bumpMap,
                        t.bumpScale.value = e.bumpScale,
                        1 === e.side && (t.bumpScale.value *= -1)),
                        e.normalMap && (t.normalMap.value = e.normalMap,
                        t.normalScale.value.copy(e.normalScale),
                        1 === e.side && t.normalScale.value.negate()),
                        e.displacementMap && (t.displacementMap.value = e.displacementMap,
                        t.displacementScale.value = e.displacementScale,
                        t.displacementBias.value = e.displacementBias)
                    }
                    function Rt(t, e) {
                        t.roughness.value = e.roughness,
                        t.metalness.value = e.metalness,
                        e.roughnessMap && (t.roughnessMap.value = e.roughnessMap),
                        e.metalnessMap && (t.metalnessMap.value = e.metalnessMap),
                        e.emissiveMap && (t.emissiveMap.value = e.emissiveMap),
                        e.bumpMap && (t.bumpMap.value = e.bumpMap,
                        t.bumpScale.value = e.bumpScale,
                        1 === e.side && (t.bumpScale.value *= -1)),
                        e.normalMap && (t.normalMap.value = e.normalMap,
                        t.normalScale.value.copy(e.normalScale),
                        1 === e.side && t.normalScale.value.negate()),
                        e.displacementMap && (t.displacementMap.value = e.displacementMap,
                        t.displacementScale.value = e.displacementScale,
                        t.displacementBias.value = e.displacementBias),
                        e.envMap && (t.envMapIntensity.value = e.envMapIntensity)
                    }
                    Mt.setAnimationLoop((function(t) {
                        mt.isPresenting() || wt && wt(t)
                    }
                    )),
                    "undefined" != typeof window && Mt.setContext(window),
                    this.setAnimationLoop = function(t) {
                        wt = t,
                        mt.setAnimationLoop(t),
                        Mt.start()
                    }
                    ,
                    this.render = function(t, e, i, n) {
                        if (e && e.isCamera) {
                            if (!N) {
                                V.geometry = null,
                                V.program = null,
                                V.wireframe = !1,
                                k = -1,
                                j = null,
                                !0 === t.autoUpdate && t.updateMatrixWorld(),
                                null === e.parent && e.updateMatrixWorld(),
                                mt.enabled && (e = mt.getCamera(e)),
                                (u = L.get(t, e)).init(),
                                t.onBeforeRender(z, t, e, i),
                                lt.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse),
                                ot.setFromMatrix(lt),
                                ht = this.localClippingEnabled,
                                ct = st.init(this.clippingPlanes, ht, e),
                                (l = T.get(t, e)).init(),
                                function t(e, i, n, r) {
                                    if (!1 === e.visible)
                                        return;
                                    if (e.layers.test(i.layers))
                                        if (e.isGroup)
                                            n = e.renderOrder;
                                        else if (e.isLight)
                                            u.pushLight(e),
                                            e.castShadow && u.pushShadow(e);
                                        else if (e.isSprite) {
                                            if (!e.frustumCulled || ot.intersectsSprite(e)) {
                                                r && ut.setFromMatrixPosition(e.matrixWorld).applyMatrix4(lt);
                                                var a = S.update(e)
                                                  , o = e.material;
                                                l.push(e, a, o, n, ut.z, null)
                                            }
                                        } else if (e.isImmediateRenderObject)
                                            r && ut.setFromMatrixPosition(e.matrixWorld).applyMatrix4(lt),
                                            l.push(e, null, e.material, n, ut.z, null);
                                        else if ((e.isMesh || e.isLine || e.isPoints) && (e.isSkinnedMesh && e.skeleton.update(),
                                        !e.frustumCulled || ot.intersectsObject(e))) {
                                            r && ut.setFromMatrixPosition(e.matrixWorld).applyMatrix4(lt);
                                            a = S.update(e),
                                            o = e.material;
                                            if (Array.isArray(o))
                                                for (var s = a.groups, c = 0, h = s.length; c < h; c++) {
                                                    var p = s[c]
                                                      , d = o[p.materialIndex];
                                                    d && d.visible && l.push(e, a, d, n, ut.z, p)
                                                }
                                            else
                                                o.visible && l.push(e, a, o, n, ut.z, null)
                                        }
                                    var f = e.children;
                                    for (c = 0,
                                    h = f.length; c < h; c++)
                                        t(f[c], i, n, r)
                                }(t, e, 0, z.sortObjects),
                                !0 === z.sortObjects && l.sort(),
                                ct && st.beginShadows();
                                var r = u.state.shadowsArray;
                                gt.render(r, t, e),
                                u.setupLights(e),
                                ct && st.endShadows(),
                                this.info.autoReset && this.info.reset(),
                                void 0 === i && (i = null),
                                this.setRenderTarget(i),
                                A.render(l, t, e, n);
                                var a = l.opaque
                                  , o = l.transparent;
                                if (t.overrideMaterial) {
                                    var s = t.overrideMaterial;
                                    a.length && St(a, t, e, s),
                                    o.length && St(o, t, e, s)
                                } else
                                    a.length && St(a, t, e),
                                    o.length && St(o, t, e);
                                i && (w.updateRenderTargetMipmap(i),
                                w.updateMultisampleRenderTarget(i)),
                                m.buffers.depth.setTest(!0),
                                m.buffers.depth.setMask(!0),
                                m.buffers.color.setMask(!0),
                                m.setPolygonOffset(!1),
                                t.onAfterRender(z, t, e),
                                mt.enabled && mt.submitFrame(),
                                l = null,
                                u = null
                            }
                        } else
                            console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")
                    }
                    ,
                    this.allocTextureUnit = function() {
                        var t = $;
                        return t >= f.maxTextures && console.warn("THREE.WebGLRenderer: Trying to use " + t + " texture units while this GPU supports only " + f.maxTextures),
                        $ += 1,
                        t
                    }
                    ,
                    this.setTexture2D = (_t = !1,
                    function(t, e) {
                        t && t.isWebGLRenderTarget && (_t || (console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),
                        _t = !0),
                        t = t.texture),
                        w.setTexture2D(t, e)
                    }
                    ),
                    this.setTexture3D = function(t, e) {
                        w.setTexture3D(t, e)
                    }
                    ,
                    this.setTexture = function() {
                        var t = !1;
                        return function(e, i) {
                            t || (console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),
                            t = !0),
                            w.setTexture2D(e, i)
                        }
                    }(),
                    this.setTextureCube = function() {
                        var t = !1;
                        return function(e, i) {
                            e && e.isWebGLRenderTargetCube && (t || (console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),
                            t = !0),
                            e = e.texture),
                            e && e.isCubeTexture || Array.isArray(e.image) && 6 === e.image.length ? w.setTextureCube(e, i) : w.setTextureCubeDynamic(e, i)
                        }
                    }(),
                    this.setFramebuffer = function(t) {
                        B = t
                    }
                    ,
                    this.getRenderTarget = function() {
                        return G
                    }
                    ,
                    this.setRenderTarget = function(t) {
                        G = t,
                        t && void 0 === x.get(t).__webglFramebuffer && w.setupRenderTarget(t);
                        var e = B
                          , i = !1;
                        if (t) {
                            var n = x.get(t).__webglFramebuffer;
                            t.isWebGLRenderTargetCube ? (e = n[t.activeCubeFace],
                            i = !0) : e = t.isWebGLMultisampleRenderTarget ? x.get(t).__webglMultisampledFramebuffer : n,
                            q.copy(t.viewport),
                            X.copy(t.scissor),
                            K = t.scissorTest
                        } else
                            q.copy(nt).multiplyScalar(it),
                            X.copy(rt).multiplyScalar(it),
                            K = at;
                        if (H !== e && (p.bindFramebuffer(36160, e),
                        H = e),
                        m.viewport(q),
                        m.scissor(X),
                        m.setScissorTest(K),
                        i) {
                            var r = x.get(t.texture);
                            p.framebufferTexture2D(36160, 36064, 34069 + t.activeCubeFace, r.__webglTexture, t.activeMipMapLevel)
                        }
                    }
                    ,
                    this.readRenderTargetPixels = function(t, e, i, n, r, a) {
                        if (t && t.isWebGLRenderTarget) {
                            var o = x.get(t).__webglFramebuffer;
                            if (o) {
                                var s = !1;
                                o !== H && (p.bindFramebuffer(36160, o),
                                s = !0);
                                try {
                                    var c = t.texture
                                      , h = c.format
                                      , l = c.type;
                                    if (1023 !== h && I.convert(h) !== p.getParameter(35739))
                                        return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
                                    if (!(1009 === l || I.convert(l) === p.getParameter(35738) || 1015 === l && (f.isWebGL2 || d.get("OES_texture_float") || d.get("WEBGL_color_buffer_float")) || 1016 === l && (f.isWebGL2 ? d.get("EXT_color_buffer_float") : d.get("EXT_color_buffer_half_float"))))
                                        return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
                                    36053 === p.checkFramebufferStatus(36160) ? e >= 0 && e <= t.width - n && i >= 0 && i <= t.height - r && p.readPixels(e, i, n, r, I.convert(h), I.convert(l), a) : console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")
                                } finally {
                                    s && p.bindFramebuffer(36160, H)
                                }
                            }
                        } else
                            console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")
                    }
                    ,
                    this.copyFramebufferToTexture = function(t, e, i) {
                        var n = e.image.width
                          , r = e.image.height
                          , a = I.convert(e.format);
                        this.setTexture2D(e, 0),
                        p.copyTexImage2D(3553, i || 0, a, t.x, t.y, n, r, 0)
                    }
                    ,
                    this.copyTextureToTexture = function(t, e, i, n) {
                        var r = e.image.width
                          , a = e.image.height
                          , o = I.convert(i.format)
                          , s = I.convert(i.type);
                        this.setTexture2D(i, 0),
                        e.isDataTexture ? p.texSubImage2D(3553, n || 0, t.x, t.y, r, a, o, s, e.image.data) : p.texSubImage2D(3553, n || 0, t.x, t.y, o, s, e.image)
                    }
                }
                function Hi(t, e) {
                    this.name = "",
                    this.color = new q(t),
                    this.density = void 0 !== e ? e : 25e-5
                }
                function ki(t, e, i) {
                    this.name = "",
                    this.color = new q(t),
                    this.near = void 0 !== e ? e : 1,
                    this.far = void 0 !== i ? i : 1e3
                }
                function Vi() {
                    ot.call(this),
                    this.type = "Scene",
                    this.background = null,
                    this.fog = null,
                    this.overrideMaterial = null,
                    this.autoUpdate = !0
                }
                function ji(t, e) {
                    this.array = t,
                    this.stride = e,
                    this.count = void 0 !== t ? t.length / e : 0,
                    this.dynamic = !1,
                    this.updateRange = {
                        offset: 0,
                        count: -1
                    },
                    this.version = 0
                }
                function Wi(t, e, i, n) {
                    this.data = t,
                    this.itemSize = e,
                    this.offset = i,
                    this.normalized = !0 === n
                }
                function qi(t) {
                    kt.call(this),
                    this.type = "SpriteMaterial",
                    this.color = new q(16777215),
                    this.map = null,
                    this.rotation = 0,
                    this.sizeAttenuation = !0,
                    this.lights = !1,
                    this.transparent = !0,
                    this.setValues(t)
                }
                function Xi(t) {
                    if (ot.call(this),
                    this.type = "Sprite",
                    void 0 === Pi) {
                        Pi = new St;
                        var e = new ji(new Float32Array([-.5, -.5, 0, 0, 0, .5, -.5, 0, 1, 0, .5, .5, 0, 1, 1, -.5, .5, 0, 0, 1]),5);
                        Pi.setIndex([0, 1, 2, 0, 2, 3]),
                        Pi.addAttribute("position", new Wi(e,3,0,!1)),
                        Pi.addAttribute("uv", new Wi(e,2,3,!1))
                    }
                    this.geometry = Pi,
                    this.material = void 0 !== t ? t : new qi,
                    this.center = new v(.5,.5)
                }
                function Yi() {
                    ot.call(this),
                    this.type = "LOD",
                    Object.defineProperties(this, {
                        levels: {
                            enumerable: !0,
                            value: []
                        }
                    })
                }
                function Ji(t, e) {
                    t && t.isGeometry && console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),
                    Xt.call(this, t, e),
                    this.type = "SkinnedMesh",
                    this.bindMode = "attached",
                    this.bindMatrix = new y,
                    this.bindMatrixInverse = new y
                }
                function Zi(t, e) {
                    if (t = t || [],
                    this.bones = t.slice(0),
                    this.boneMatrices = new Float32Array(16 * this.bones.length),
                    void 0 === e)
                        this.calculateInverses();
                    else if (this.bones.length === e.length)
                        this.boneInverses = e.slice(0);
                    else {
                        console.warn("THREE.Skeleton boneInverses is the wrong length."),
                        this.boneInverses = [];
                        for (var i = 0, n = this.bones.length; i < n; i++)
                            this.boneInverses.push(new y)
                    }
                }
                function Qi() {
                    ot.call(this),
                    this.type = "Bone"
                }
                function Ki(t) {
                    kt.call(this),
                    this.type = "LineBasicMaterial",
                    this.color = new q(16777215),
                    this.linewidth = 1,
                    this.linecap = "round",
                    this.linejoin = "round",
                    this.lights = !1,
                    this.setValues(t)
                }
                function $i(t, e, i) {
                    1 === i && console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead."),
                    ot.call(this),
                    this.type = "Line",
                    this.geometry = void 0 !== t ? t : new St,
                    this.material = void 0 !== e ? e : new Ki({
                        color: 16777215 * Math.random()
                    })
                }
                function tn(t, e) {
                    $i.call(this, t, e),
                    this.type = "LineSegments"
                }
                function en(t, e) {
                    $i.call(this, t, e),
                    this.type = "LineLoop"
                }
                function nn(t) {
                    kt.call(this),
                    this.type = "PointsMaterial",
                    this.color = new q(16777215),
                    this.map = null,
                    this.size = 1,
                    this.sizeAttenuation = !0,
                    this.morphTargets = !1,
                    this.lights = !1,
                    this.setValues(t)
                }
                function rn(t, e) {
                    ot.call(this),
                    this.type = "Points",
                    this.geometry = void 0 !== t ? t : new St,
                    this.material = void 0 !== e ? e : new nn({
                        color: 16777215 * Math.random()
                    })
                }
                function an(t, e, i, n, r, a, o, s, c) {
                    P.call(this, t, e, i, n, r, a, o, s, c),
                    this.format = void 0 !== o ? o : 1022,
                    this.minFilter = void 0 !== a ? a : 1006,
                    this.magFilter = void 0 !== r ? r : 1006,
                    this.generateMipmaps = !1
                }
                function on(t, e, i, n, r, a, o, s, c, h, l, u) {
                    P.call(this, null, a, o, s, c, h, n, r, l, u),
                    this.image = {
                        width: e,
                        height: i
                    },
                    this.mipmaps = t,
                    this.flipY = !1,
                    this.generateMipmaps = !1
                }
                function sn(t, e, i, n, r, a, o, s, c) {
                    P.call(this, t, e, i, n, r, a, o, s, c),
                    this.needsUpdate = !0
                }
                function cn(t, e, i, n, r, a, o, s, c, h) {
                    if (1026 !== (h = void 0 !== h ? h : 1026) && 1027 !== h)
                        throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");
                    void 0 === i && 1026 === h && (i = 1012),
                    void 0 === i && 1027 === h && (i = 1020),
                    P.call(this, null, n, r, a, o, s, h, i, c),
                    this.image = {
                        width: t,
                        height: e
                    },
                    this.magFilter = void 0 !== o ? o : 1003,
                    this.minFilter = void 0 !== s ? s : 1003,
                    this.flipY = !1,
                    this.generateMipmaps = !1
                }
                function hn() {
                    var t = new Uint8Array(3);
                    P.call(this, null, void 0, void 0, void 0, void 0, void 0, 1022, void 0, void 0, void 0),
                    this.image = {
                        data: t,
                        width: 1,
                        height: 1
                    },
                    this.magFilter = 1003,
                    this.minFilter = 1003,
                    this.generateMipmaps = !1,
                    this.flipY = !1,
                    this.unpackAlignment = 1
                }
                function ln(t) {
                    St.call(this),
                    this.type = "WireframeGeometry";
                    var e, i, n, r, a, o, s, c, h, l, u = [], p = [0, 0], d = {}, f = ["a", "b", "c"];
                    if (t && t.isGeometry) {
                        var m = t.faces;
                        for (e = 0,
                        n = m.length; e < n; e++) {
                            var g = m[e];
                            for (i = 0; i < 3; i++)
                                s = g[f[i]],
                                c = g[f[(i + 1) % 3]],
                                p[0] = Math.min(s, c),
                                p[1] = Math.max(s, c),
                                void 0 === d[h = p[0] + "," + p[1]] && (d[h] = {
                                    index1: p[0],
                                    index2: p[1]
                                })
                        }
                        for (h in d)
                            o = d[h],
                            l = t.vertices[o.index1],
                            u.push(l.x, l.y, l.z),
                            l = t.vertices[o.index2],
                            u.push(l.x, l.y, l.z)
                    } else if (t && t.isBufferGeometry) {
                        var v, y, x, w, _, M, S;
                        if (l = new b,
                        null !== t.index) {
                            for (v = t.attributes.position,
                            y = t.index,
                            0 === (x = t.groups).length && (x = [{
                                start: 0,
                                count: y.count,
                                materialIndex: 0
                            }]),
                            r = 0,
                            a = x.length; r < a; ++r)
                                for (e = _ = (w = x[r]).start,
                                n = _ + w.count; e < n; e += 3)
                                    for (i = 0; i < 3; i++)
                                        s = y.getX(e + i),
                                        c = y.getX(e + (i + 1) % 3),
                                        p[0] = Math.min(s, c),
                                        p[1] = Math.max(s, c),
                                        void 0 === d[h = p[0] + "," + p[1]] && (d[h] = {
                                            index1: p[0],
                                            index2: p[1]
                                        });
                            for (h in d)
                                o = d[h],
                                l.fromBufferAttribute(v, o.index1),
                                u.push(l.x, l.y, l.z),
                                l.fromBufferAttribute(v, o.index2),
                                u.push(l.x, l.y, l.z)
                        } else
                            for (e = 0,
                            n = (v = t.attributes.position).count / 3; e < n; e++)
                                for (i = 0; i < 3; i++)
                                    M = 3 * e + i,
                                    l.fromBufferAttribute(v, M),
                                    u.push(l.x, l.y, l.z),
                                    S = 3 * e + (i + 1) % 3,
                                    l.fromBufferAttribute(v, S),
                                    u.push(l.x, l.y, l.z)
                    }
                    this.addAttribute("position", new xt(u,3))
                }
                function un(t, e, i) {
                    lt.call(this),
                    this.type = "ParametricGeometry",
                    this.parameters = {
                        func: t,
                        slices: e,
                        stacks: i
                    },
                    this.fromBufferGeometry(new pn(t,e,i)),
                    this.mergeVertices()
                }
                function pn(t, e, i) {
                    St.call(this),
                    this.type = "ParametricBufferGeometry",
                    this.parameters = {
                        func: t,
                        slices: e,
                        stacks: i
                    };
                    var n, r, a = [], o = [], s = [], c = [], h = 1e-5, l = new b, u = new b, p = new b, d = new b, f = new b;
                    t.length < 3 && console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");
                    var m = e + 1;
                    for (n = 0; n <= i; n++) {
                        var g = n / i;
                        for (r = 0; r <= e; r++) {
                            var v = r / e;
                            t(v, g, u),
                            o.push(u.x, u.y, u.z),
                            v - h >= 0 ? (t(v - h, g, p),
                            d.subVectors(u, p)) : (t(v + h, g, p),
                            d.subVectors(p, u)),
                            g - h >= 0 ? (t(v, g - h, p),
                            f.subVectors(u, p)) : (t(v, g + h, p),
                            f.subVectors(p, u)),
                            l.crossVectors(d, f).normalize(),
                            s.push(l.x, l.y, l.z),
                            c.push(v, g)
                        }
                    }
                    for (n = 0; n < i; n++)
                        for (r = 0; r < e; r++) {
                            var y = n * m + r
                              , x = n * m + r + 1
                              , w = (n + 1) * m + r + 1
                              , _ = (n + 1) * m + r;
                            a.push(y, x, _),
                            a.push(x, w, _)
                        }
                    this.setIndex(a),
                    this.addAttribute("position", new xt(o,3)),
                    this.addAttribute("normal", new xt(s,3)),
                    this.addAttribute("uv", new xt(c,2))
                }
                function dn(t, e, i, n) {
                    lt.call(this),
                    this.type = "PolyhedronGeometry",
                    this.parameters = {
                        vertices: t,
                        indices: e,
                        radius: i,
                        detail: n
                    },
                    this.fromBufferGeometry(new fn(t,e,i,n)),
                    this.mergeVertices()
                }
                function fn(t, e, i, n) {
                    St.call(this),
                    this.type = "PolyhedronBufferGeometry",
                    this.parameters = {
                        vertices: t,
                        indices: e,
                        radius: i,
                        detail: n
                    },
                    i = i || 1;
                    var r = []
                      , a = [];
                    function o(t, e, i, n) {
                        var r, a, o = Math.pow(2, n), c = [];
                        for (r = 0; r <= o; r++) {
                            c[r] = [];
                            var h = t.clone().lerp(i, r / o)
                              , l = e.clone().lerp(i, r / o)
                              , u = o - r;
                            for (a = 0; a <= u; a++)
                                c[r][a] = 0 === a && r === o ? h : h.clone().lerp(l, a / u)
                        }
                        for (r = 0; r < o; r++)
                            for (a = 0; a < 2 * (o - r) - 1; a++) {
                                var p = Math.floor(a / 2);
                                a % 2 == 0 ? (s(c[r][p + 1]),
                                s(c[r + 1][p]),
                                s(c[r][p])) : (s(c[r][p + 1]),
                                s(c[r + 1][p + 1]),
                                s(c[r + 1][p]))
                            }
                    }
                    function s(t) {
                        r.push(t.x, t.y, t.z)
                    }
                    function c(e, i) {
                        var n = 3 * e;
                        i.x = t[n + 0],
                        i.y = t[n + 1],
                        i.z = t[n + 2]
                    }
                    function h(t, e, i, n) {
                        n < 0 && 1 === t.x && (a[e] = t.x - 1),
                        0 === i.x && 0 === i.z && (a[e] = n / 2 / Math.PI + .5)
                    }
                    function l(t) {
                        return Math.atan2(t.z, -t.x)
                    }
                    function u(t) {
                        return Math.atan2(-t.y, Math.sqrt(t.x * t.x + t.z * t.z))
                    }
                    !function(t) {
                        for (var i = new b, n = new b, r = new b, a = 0; a < e.length; a += 3)
                            c(e[a + 0], i),
                            c(e[a + 1], n),
                            c(e[a + 2], r),
                            o(i, n, r, t)
                    }(n = n || 0),
                    function(t) {
                        for (var e = new b, i = 0; i < r.length; i += 3)
                            e.x = r[i + 0],
                            e.y = r[i + 1],
                            e.z = r[i + 2],
                            e.normalize().multiplyScalar(t),
                            r[i + 0] = e.x,
                            r[i + 1] = e.y,
                            r[i + 2] = e.z
                    }(i),
                    function() {
                        for (var t = new b, e = 0; e < r.length; e += 3) {
                            t.x = r[e + 0],
                            t.y = r[e + 1],
                            t.z = r[e + 2];
                            var i = l(t) / 2 / Math.PI + .5
                              , n = u(t) / Math.PI + .5;
                            a.push(i, 1 - n)
                        }
                        (function() {
                            for (var t = new b, e = new b, i = new b, n = new b, o = new v, s = new v, c = new v, u = 0, p = 0; u < r.length; u += 9,
                            p += 6) {
                                t.set(r[u + 0], r[u + 1], r[u + 2]),
                                e.set(r[u + 3], r[u + 4], r[u + 5]),
                                i.set(r[u + 6], r[u + 7], r[u + 8]),
                                o.set(a[p + 0], a[p + 1]),
                                s.set(a[p + 2], a[p + 3]),
                                c.set(a[p + 4], a[p + 5]),
                                n.copy(t).add(e).add(i).divideScalar(3);
                                var d = l(n);
                                h(o, p + 0, t, d),
                                h(s, p + 2, e, d),
                                h(c, p + 4, i, d)
                            }
                        }
                        )(),
                        function() {
                            for (var t = 0; t < a.length; t += 6) {
                                var e = a[t + 0]
                                  , i = a[t + 2]
                                  , n = a[t + 4]
                                  , r = Math.max(e, i, n)
                                  , o = Math.min(e, i, n);
                                r > .9 && o < .1 && (e < .2 && (a[t + 0] += 1),
                                i < .2 && (a[t + 2] += 1),
                                n < .2 && (a[t + 4] += 1))
                            }
                        }()
                    }(),
                    this.addAttribute("position", new xt(r,3)),
                    this.addAttribute("normal", new xt(r.slice(),3)),
                    this.addAttribute("uv", new xt(a,2)),
                    0 === n ? this.computeVertexNormals() : this.normalizeNormals()
                }
                function mn(t, e) {
                    lt.call(this),
                    this.type = "TetrahedronGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    },
                    this.fromBufferGeometry(new gn(t,e)),
                    this.mergeVertices()
                }
                function gn(t, e) {
                    fn.call(this, [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1], [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1], t, e),
                    this.type = "TetrahedronBufferGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    }
                }
                function vn(t, e) {
                    lt.call(this),
                    this.type = "OctahedronGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    },
                    this.fromBufferGeometry(new yn(t,e)),
                    this.mergeVertices()
                }
                function yn(t, e) {
                    fn.call(this, [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1], [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2], t, e),
                    this.type = "OctahedronBufferGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    }
                }
                function xn(t, e) {
                    lt.call(this),
                    this.type = "IcosahedronGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    },
                    this.fromBufferGeometry(new bn(t,e)),
                    this.mergeVertices()
                }
                function bn(t, e) {
                    var i = (1 + Math.sqrt(5)) / 2
                      , n = [-1, i, 0, 1, i, 0, -1, -i, 0, 1, -i, 0, 0, -1, i, 0, 1, i, 0, -1, -i, 0, 1, -i, i, 0, -1, i, 0, 1, -i, 0, -1, -i, 0, 1];
                    fn.call(this, n, [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1], t, e),
                    this.type = "IcosahedronBufferGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    }
                }
                function wn(t, e) {
                    lt.call(this),
                    this.type = "DodecahedronGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    },
                    this.fromBufferGeometry(new _n(t,e)),
                    this.mergeVertices()
                }
                function _n(t, e) {
                    var i = (1 + Math.sqrt(5)) / 2
                      , n = 1 / i
                      , r = [-1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, 0, -n, -i, 0, -n, i, 0, n, -i, 0, n, i, -n, -i, 0, -n, i, 0, n, -i, 0, n, i, 0, -i, 0, -n, i, 0, -n, -i, 0, n, i, 0, n];
                    fn.call(this, r, [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9], t, e),
                    this.type = "DodecahedronBufferGeometry",
                    this.parameters = {
                        radius: t,
                        detail: e
                    }
                }
                function Mn(t, e, i, n, r, a) {
                    lt.call(this),
                    this.type = "TubeGeometry",
                    this.parameters = {
                        path: t,
                        tubularSegments: e,
                        radius: i,
                        radialSegments: n,
                        closed: r
                    },
                    void 0 !== a && console.warn("THREE.TubeGeometry: taper has been removed.");
                    var o = new Sn(t,e,i,n,r);
                    this.tangents = o.tangents,
                    this.normals = o.normals,
                    this.binormals = o.binormals,
                    this.fromBufferGeometry(o),
                    this.mergeVertices()
                }
                function Sn(t, e, i, n, r) {
                    St.call(this),
                    this.type = "TubeBufferGeometry",
                    this.parameters = {
                        path: t,
                        tubularSegments: e,
                        radius: i,
                        radialSegments: n,
                        closed: r
                    },
                    e = e || 64,
                    i = i || 1,
                    n = n || 8,
                    r = r || !1;
                    var a = t.computeFrenetFrames(e, r);
                    this.tangents = a.tangents,
                    this.normals = a.normals,
                    this.binormals = a.binormals;
                    var o, s, c = new b, h = new b, l = new v, u = new b, p = [], d = [], f = [], m = [];
                    function g(r) {
                        u = t.getPointAt(r / e, u);
                        var o = a.normals[r]
                          , l = a.binormals[r];
                        for (s = 0; s <= n; s++) {
                            var f = s / n * Math.PI * 2
                              , m = Math.sin(f)
                              , g = -Math.cos(f);
                            h.x = g * o.x + m * l.x,
                            h.y = g * o.y + m * l.y,
                            h.z = g * o.z + m * l.z,
                            h.normalize(),
                            d.push(h.x, h.y, h.z),
                            c.x = u.x + i * h.x,
                            c.y = u.y + i * h.y,
                            c.z = u.z + i * h.z,
                            p.push(c.x, c.y, c.z)
                        }
                    }
                    !function() {
                        for (o = 0; o < e; o++)
                            g(o);
                        g(!1 === r ? e : 0),
                        function() {
                            for (o = 0; o <= e; o++)
                                for (s = 0; s <= n; s++)
                                    l.x = o / e,
                                    l.y = s / n,
                                    f.push(l.x, l.y)
                        }(),
                        function() {
                            for (s = 1; s <= e; s++)
                                for (o = 1; o <= n; o++) {
                                    var t = (n + 1) * (s - 1) + (o - 1)
                                      , i = (n + 1) * s + (o - 1)
                                      , r = (n + 1) * s + o
                                      , a = (n + 1) * (s - 1) + o;
                                    m.push(t, i, a),
                                    m.push(i, r, a)
                                }
                        }()
                    }(),
                    this.setIndex(m),
                    this.addAttribute("position", new xt(p,3)),
                    this.addAttribute("normal", new xt(d,3)),
                    this.addAttribute("uv", new xt(f,2))
                }
                function En(t, e, i, n, r, a, o) {
                    lt.call(this),
                    this.type = "TorusKnotGeometry",
                    this.parameters = {
                        radius: t,
                        tube: e,
                        tubularSegments: i,
                        radialSegments: n,
                        p: r,
                        q: a
                    },
                    void 0 !== o && console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),
                    this.fromBufferGeometry(new Tn(t,e,i,n,r,a)),
                    this.mergeVertices()
                }
                function Tn(t, e, i, n, r, a) {
                    St.call(this),
                    this.type = "TorusKnotBufferGeometry",
                    this.parameters = {
                        radius: t,
                        tube: e,
                        tubularSegments: i,
                        radialSegments: n,
                        p: r,
                        q: a
                    },
                    t = t || 1,
                    e = e || .4,
                    i = Math.floor(i) || 64,
                    n = Math.floor(n) || 8,
                    r = r || 2,
                    a = a || 3;
                    var o, s, c = [], h = [], l = [], u = [], p = new b, d = new b, f = new b, m = new b, g = new b, v = new b, y = new b;
                    for (o = 0; o <= i; ++o) {
                        var x = o / i * r * Math.PI * 2;
                        for (A(x, r, a, t, f),
                        A(x + .01, r, a, t, m),
                        v.subVectors(m, f),
                        y.addVectors(m, f),
                        g.crossVectors(v, y),
                        y.crossVectors(g, v),
                        g.normalize(),
                        y.normalize(),
                        s = 0; s <= n; ++s) {
                            var w = s / n * Math.PI * 2
                              , _ = -e * Math.cos(w)
                              , M = e * Math.sin(w);
                            p.x = f.x + (_ * y.x + M * g.x),
                            p.y = f.y + (_ * y.y + M * g.y),
                            p.z = f.z + (_ * y.z + M * g.z),
                            h.push(p.x, p.y, p.z),
                            d.subVectors(p, f).normalize(),
                            l.push(d.x, d.y, d.z),
                            u.push(o / i),
                            u.push(s / n)
                        }
                    }
                    for (s = 1; s <= i; s++)
                        for (o = 1; o <= n; o++) {
                            var S = (n + 1) * (s - 1) + (o - 1)
                              , E = (n + 1) * s + (o - 1)
                              , T = (n + 1) * s + o
                              , L = (n + 1) * (s - 1) + o;
                            c.push(S, E, L),
                            c.push(E, T, L)
                        }
                    function A(t, e, i, n, r) {
                        var a = Math.cos(t)
                          , o = Math.sin(t)
                          , s = i / e * t
                          , c = Math.cos(s);
                        r.x = n * (2 + c) * .5 * a,
                        r.y = n * (2 + c) * o * .5,
                        r.z = n * Math.sin(s) * .5
                    }
                    this.setIndex(c),
                    this.addAttribute("position", new xt(h,3)),
                    this.addAttribute("normal", new xt(l,3)),
                    this.addAttribute("uv", new xt(u,2))
                }
                function Ln(t, e, i, n, r) {
                    lt.call(this),
                    this.type = "TorusGeometry",
                    this.parameters = {
                        radius: t,
                        tube: e,
                        radialSegments: i,
                        tubularSegments: n,
                        arc: r
                    },
                    this.fromBufferGeometry(new An(t,e,i,n,r)),
                    this.mergeVertices()
                }
                function An(t, e, i, n, r) {
                    St.call(this),
                    this.type = "TorusBufferGeometry",
                    this.parameters = {
                        radius: t,
                        tube: e,
                        radialSegments: i,
                        tubularSegments: n,
                        arc: r
                    },
                    t = t || 1,
                    e = e || .4,
                    i = Math.floor(i) || 8,
                    n = Math.floor(n) || 6,
                    r = r || 2 * Math.PI;
                    var a, o, s = [], c = [], h = [], l = [], u = new b, p = new b, d = new b;
                    for (a = 0; a <= i; a++)
                        for (o = 0; o <= n; o++) {
                            var f = o / n * r
                              , m = a / i * Math.PI * 2;
                            p.x = (t + e * Math.cos(m)) * Math.cos(f),
                            p.y = (t + e * Math.cos(m)) * Math.sin(f),
                            p.z = e * Math.sin(m),
                            c.push(p.x, p.y, p.z),
                            u.x = t * Math.cos(f),
                            u.y = t * Math.sin(f),
                            d.subVectors(p, u).normalize(),
                            h.push(d.x, d.y, d.z),
                            l.push(o / n),
                            l.push(a / i)
                        }
                    for (a = 1; a <= i; a++)
                        for (o = 1; o <= n; o++) {
                            var g = (n + 1) * a + o - 1
                              , v = (n + 1) * (a - 1) + o - 1
                              , y = (n + 1) * (a - 1) + o
                              , x = (n + 1) * a + o;
                            s.push(g, v, x),
                            s.push(v, y, x)
                        }
                    this.setIndex(s),
                    this.addAttribute("position", new xt(c,3)),
                    this.addAttribute("normal", new xt(h,3)),
                    this.addAttribute("uv", new xt(l,2))
                }
                Hi.prototype.isFogExp2 = !0,
                Hi.prototype.clone = function() {
                    return new Hi(this.color,this.density)
                }
                ,
                Hi.prototype.toJSON = function() {
                    return {
                        type: "FogExp2",
                        color: this.color.getHex(),
                        density: this.density
                    }
                }
                ,
                ki.prototype.isFog = !0,
                ki.prototype.clone = function() {
                    return new ki(this.color,this.near,this.far)
                }
                ,
                ki.prototype.toJSON = function() {
                    return {
                        type: "Fog",
                        color: this.color.getHex(),
                        near: this.near,
                        far: this.far
                    }
                }
                ,
                Vi.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: Vi,
                    copy: function(t, e) {
                        return ot.prototype.copy.call(this, t, e),
                        null !== t.background && (this.background = t.background.clone()),
                        null !== t.fog && (this.fog = t.fog.clone()),
                        null !== t.overrideMaterial && (this.overrideMaterial = t.overrideMaterial.clone()),
                        this.autoUpdate = t.autoUpdate,
                        this.matrixAutoUpdate = t.matrixAutoUpdate,
                        this
                    },
                    toJSON: function(t) {
                        var e = ot.prototype.toJSON.call(this, t);
                        return null !== this.background && (e.object.background = this.background.toJSON(t)),
                        null !== this.fog && (e.object.fog = this.fog.toJSON()),
                        e
                    },
                    dispose: function() {
                        this.dispatchEvent({
                            type: "dispose"
                        })
                    }
                }),
                Object.defineProperty(ji.prototype, "needsUpdate", {
                    set: function(t) {
                        !0 === t && this.version++
                    }
                }),
                Object.assign(ji.prototype, {
                    isInterleavedBuffer: !0,
                    onUploadCallback: function() {},
                    setArray: function(t) {
                        if (Array.isArray(t))
                            throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
                        return this.count = void 0 !== t ? t.length / this.stride : 0,
                        this.array = t,
                        this
                    },
                    setDynamic: function(t) {
                        return this.dynamic = t,
                        this
                    },
                    copy: function(t) {
                        return this.array = new t.array.constructor(t.array),
                        this.count = t.count,
                        this.stride = t.stride,
                        this.dynamic = t.dynamic,
                        this
                    },
                    copyAt: function(t, e, i) {
                        t *= this.stride,
                        i *= e.stride;
                        for (var n = 0, r = this.stride; n < r; n++)
                            this.array[t + n] = e.array[i + n];
                        return this
                    },
                    set: function(t, e) {
                        return void 0 === e && (e = 0),
                        this.array.set(t, e),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    onUpload: function(t) {
                        return this.onUploadCallback = t,
                        this
                    }
                }),
                Object.defineProperties(Wi.prototype, {
                    count: {
                        get: function() {
                            return this.data.count
                        }
                    },
                    array: {
                        get: function() {
                            return this.data.array
                        }
                    }
                }),
                Object.assign(Wi.prototype, {
                    isInterleavedBufferAttribute: !0,
                    setX: function(t, e) {
                        return this.data.array[t * this.data.stride + this.offset] = e,
                        this
                    },
                    setY: function(t, e) {
                        return this.data.array[t * this.data.stride + this.offset + 1] = e,
                        this
                    },
                    setZ: function(t, e) {
                        return this.data.array[t * this.data.stride + this.offset + 2] = e,
                        this
                    },
                    setW: function(t, e) {
                        return this.data.array[t * this.data.stride + this.offset + 3] = e,
                        this
                    },
                    getX: function(t) {
                        return this.data.array[t * this.data.stride + this.offset]
                    },
                    getY: function(t) {
                        return this.data.array[t * this.data.stride + this.offset + 1]
                    },
                    getZ: function(t) {
                        return this.data.array[t * this.data.stride + this.offset + 2]
                    },
                    getW: function(t) {
                        return this.data.array[t * this.data.stride + this.offset + 3]
                    },
                    setXY: function(t, e, i) {
                        return t = t * this.data.stride + this.offset,
                        this.data.array[t + 0] = e,
                        this.data.array[t + 1] = i,
                        this
                    },
                    setXYZ: function(t, e, i, n) {
                        return t = t * this.data.stride + this.offset,
                        this.data.array[t + 0] = e,
                        this.data.array[t + 1] = i,
                        this.data.array[t + 2] = n,
                        this
                    },
                    setXYZW: function(t, e, i, n, r) {
                        return t = t * this.data.stride + this.offset,
                        this.data.array[t + 0] = e,
                        this.data.array[t + 1] = i,
                        this.data.array[t + 2] = n,
                        this.data.array[t + 3] = r,
                        this
                    }
                }),
                qi.prototype = Object.create(kt.prototype),
                qi.prototype.constructor = qi,
                qi.prototype.isSpriteMaterial = !0,
                qi.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.color.copy(t.color),
                    this.map = t.map,
                    this.rotation = t.rotation,
                    this.sizeAttenuation = t.sizeAttenuation,
                    this
                }
                ,
                Xi.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: Xi,
                    isSprite: !0,
                    raycast: function() {
                        var t = new b
                          , e = new b
                          , i = new b
                          , n = new v
                          , r = new v
                          , a = new y
                          , o = new b
                          , s = new b
                          , c = new b
                          , h = new v
                          , l = new v
                          , u = new v;
                        function p(t, e, i, o, s, c) {
                            n.subVectors(t, i).addScalar(.5).multiply(o),
                            void 0 !== s ? (r.x = c * n.x - s * n.y,
                            r.y = s * n.x + c * n.y) : r.copy(n),
                            t.copy(e),
                            t.x += r.x,
                            t.y += r.y,
                            t.applyMatrix4(a)
                        }
                        return function(n, r) {
                            e.setFromMatrixScale(this.matrixWorld),
                            a.getInverse(this.modelViewMatrix).premultiply(this.matrixWorld),
                            i.setFromMatrixPosition(this.modelViewMatrix);
                            var d, f, m = this.material.rotation;
                            0 !== m && (f = Math.cos(m),
                            d = Math.sin(m));
                            var g = this.center;
                            p(o.set(-.5, -.5, 0), i, g, e, d, f),
                            p(s.set(.5, -.5, 0), i, g, e, d, f),
                            p(c.set(.5, .5, 0), i, g, e, d, f),
                            h.set(0, 0),
                            l.set(1, 0),
                            u.set(1, 1);
                            var y = n.ray.intersectTriangle(o, s, c, !1, t);
                            if (null !== y || (p(s.set(-.5, .5, 0), i, g, e, d, f),
                            l.set(0, 1),
                            null !== (y = n.ray.intersectTriangle(o, c, s, !1, t)))) {
                                var x = n.ray.origin.distanceTo(t);
                                x < n.near || x > n.far || r.push({
                                    distance: x,
                                    point: t.clone(),
                                    uv: Wt.getUV(t, o, s, c, h, l, u, new v),
                                    face: null,
                                    object: this
                                })
                            }
                        }
                    }(),
                    clone: function() {
                        return new this.constructor(this.material).copy(this)
                    },
                    copy: function(t) {
                        return ot.prototype.copy.call(this, t),
                        void 0 !== t.center && this.center.copy(t.center),
                        this
                    }
                }),
                Yi.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: Yi,
                    copy: function(t) {
                        ot.prototype.copy.call(this, t, !1);
                        for (var e = t.levels, i = 0, n = e.length; i < n; i++) {
                            var r = e[i];
                            this.addLevel(r.object.clone(), r.distance)
                        }
                        return this
                    },
                    addLevel: function(t, e) {
                        void 0 === e && (e = 0),
                        e = Math.abs(e);
                        for (var i = this.levels, n = 0; n < i.length && !(e < i[n].distance); n++)
                            ;
                        i.splice(n, 0, {
                            distance: e,
                            object: t
                        }),
                        this.add(t)
                    },
                    getObjectForDistance: function(t) {
                        for (var e = this.levels, i = 1, n = e.length; i < n && !(t < e[i].distance); i++)
                            ;
                        return e[i - 1].object
                    },
                    raycast: (Ri = new b,
                    function(t, e) {
                        Ri.setFromMatrixPosition(this.matrixWorld);
                        var i = t.ray.origin.distanceTo(Ri);
                        this.getObjectForDistance(i).raycast(t, e)
                    }
                    ),
                    update: function() {
                        var t = new b
                          , e = new b;
                        return function(i) {
                            var n = this.levels;
                            if (n.length > 1) {
                                t.setFromMatrixPosition(i.matrixWorld),
                                e.setFromMatrixPosition(this.matrixWorld);
                                var r = t.distanceTo(e);
                                n[0].object.visible = !0;
                                for (var a = 1, o = n.length; a < o && r >= n[a].distance; a++)
                                    n[a - 1].object.visible = !1,
                                    n[a].object.visible = !0;
                                for (; a < o; a++)
                                    n[a].object.visible = !1
                            }
                        }
                    }(),
                    toJSON: function(t) {
                        var e = ot.prototype.toJSON.call(this, t);
                        e.object.levels = [];
                        for (var i = this.levels, n = 0, r = i.length; n < r; n++) {
                            var a = i[n];
                            e.object.levels.push({
                                object: a.object.uuid,
                                distance: a.distance
                            })
                        }
                        return e
                    }
                }),
                Ji.prototype = Object.assign(Object.create(Xt.prototype), {
                    constructor: Ji,
                    isSkinnedMesh: !0,
                    bind: function(t, e) {
                        this.skeleton = t,
                        void 0 === e && (this.updateMatrixWorld(!0),
                        this.skeleton.calculateInverses(),
                        e = this.matrixWorld),
                        this.bindMatrix.copy(e),
                        this.bindMatrixInverse.getInverse(e)
                    },
                    pose: function() {
                        this.skeleton.pose()
                    },
                    normalizeSkinWeights: function() {
                        for (var t = new R, e = this.geometry.attributes.skinWeight, i = 0, n = e.count; i < n; i++) {
                            t.x = e.getX(i),
                            t.y = e.getY(i),
                            t.z = e.getZ(i),
                            t.w = e.getW(i);
                            var r = 1 / t.manhattanLength();
                            r !== 1 / 0 ? t.multiplyScalar(r) : t.set(1, 0, 0, 0),
                            e.setXYZW(i, t.x, t.y, t.z, t.w)
                        }
                    },
                    updateMatrixWorld: function(t) {
                        Xt.prototype.updateMatrixWorld.call(this, t),
                        "attached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.matrixWorld) : "detached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.bindMatrix) : console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode)
                    },
                    clone: function() {
                        return new this.constructor(this.geometry,this.material).copy(this)
                    }
                }),
                Object.assign(Zi.prototype, {
                    calculateInverses: function() {
                        this.boneInverses = [];
                        for (var t = 0, e = this.bones.length; t < e; t++) {
                            var i = new y;
                            this.bones[t] && i.getInverse(this.bones[t].matrixWorld),
                            this.boneInverses.push(i)
                        }
                    },
                    pose: function() {
                        var t, e, i;
                        for (e = 0,
                        i = this.bones.length; e < i; e++)
                            (t = this.bones[e]) && t.matrixWorld.getInverse(this.boneInverses[e]);
                        for (e = 0,
                        i = this.bones.length; e < i; e++)
                            (t = this.bones[e]) && (t.parent && t.parent.isBone ? (t.matrix.getInverse(t.parent.matrixWorld),
                            t.matrix.multiply(t.matrixWorld)) : t.matrix.copy(t.matrixWorld),
                            t.matrix.decompose(t.position, t.quaternion, t.scale))
                    },
                    update: (Ci = new y,
                    Oi = new y,
                    function() {
                        for (var t = this.bones, e = this.boneInverses, i = this.boneMatrices, n = this.boneTexture, r = 0, a = t.length; r < a; r++) {
                            var o = t[r] ? t[r].matrixWorld : Oi;
                            Ci.multiplyMatrices(o, e[r]),
                            Ci.toArray(i, 16 * r)
                        }
                        void 0 !== n && (n.needsUpdate = !0)
                    }
                    ),
                    clone: function() {
                        return new Zi(this.bones,this.boneInverses)
                    },
                    getBoneByName: function(t) {
                        for (var e = 0, i = this.bones.length; e < i; e++) {
                            var n = this.bones[e];
                            if (n.name === t)
                                return n
                        }
                    }
                }),
                Qi.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: Qi,
                    isBone: !0
                }),
                Ki.prototype = Object.create(kt.prototype),
                Ki.prototype.constructor = Ki,
                Ki.prototype.isLineBasicMaterial = !0,
                Ki.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.color.copy(t.color),
                    this.linewidth = t.linewidth,
                    this.linecap = t.linecap,
                    this.linejoin = t.linejoin,
                    this
                }
                ,
                $i.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: $i,
                    isLine: !0,
                    computeLineDistances: (Ii = new b,
                    Di = new b,
                    function() {
                        var t = this.geometry;
                        if (t.isBufferGeometry)
                            if (null === t.index) {
                                for (var e = t.attributes.position, i = [0], n = 1, r = e.count; n < r; n++)
                                    Ii.fromBufferAttribute(e, n - 1),
                                    Di.fromBufferAttribute(e, n),
                                    i[n] = i[n - 1],
                                    i[n] += Ii.distanceTo(Di);
                                t.addAttribute("lineDistance", new xt(i,1))
                            } else
                                console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
                        else if (t.isGeometry) {
                            var a = t.vertices;
                            for ((i = t.lineDistances)[0] = 0,
                            n = 1,
                            r = a.length; n < r; n++)
                                i[n] = i[n - 1],
                                i[n] += a[n - 1].distanceTo(a[n])
                        }
                        return this
                    }
                    ),
                    raycast: function() {
                        var t = new y
                          , e = new jt
                          , i = new N;
                        return function(n, r) {
                            var a = n.linePrecision
                              , o = this.geometry
                              , s = this.matrixWorld;
                            if (null === o.boundingSphere && o.computeBoundingSphere(),
                            i.copy(o.boundingSphere),
                            i.applyMatrix4(s),
                            i.radius += a,
                            !1 !== n.ray.intersectsSphere(i)) {
                                t.getInverse(s),
                                e.copy(n.ray).applyMatrix4(t);
                                var c = a / ((this.scale.x + this.scale.y + this.scale.z) / 3)
                                  , h = c * c
                                  , l = new b
                                  , u = new b
                                  , p = new b
                                  , d = new b
                                  , f = this && this.isLineSegments ? 2 : 1;
                                if (o.isBufferGeometry) {
                                    var m = o.index
                                      , g = o.attributes.position.array;
                                    if (null !== m)
                                        for (var v = m.array, y = 0, x = v.length - 1; y < x; y += f) {
                                            var w = v[y]
                                              , _ = v[y + 1];
                                            if (l.fromArray(g, 3 * w),
                                            u.fromArray(g, 3 * _),
                                            !(e.distanceSqToSegment(l, u, d, p) > h))
                                                d.applyMatrix4(this.matrixWorld),
                                                (E = n.ray.origin.distanceTo(d)) < n.near || E > n.far || r.push({
                                                    distance: E,
                                                    point: p.clone().applyMatrix4(this.matrixWorld),
                                                    index: y,
                                                    face: null,
                                                    faceIndex: null,
                                                    object: this
                                                })
                                        }
                                    else
                                        for (y = 0,
                                        x = g.length / 3 - 1; y < x; y += f) {
                                            if (l.fromArray(g, 3 * y),
                                            u.fromArray(g, 3 * y + 3),
                                            !(e.distanceSqToSegment(l, u, d, p) > h))
                                                d.applyMatrix4(this.matrixWorld),
                                                (E = n.ray.origin.distanceTo(d)) < n.near || E > n.far || r.push({
                                                    distance: E,
                                                    point: p.clone().applyMatrix4(this.matrixWorld),
                                                    index: y,
                                                    face: null,
                                                    faceIndex: null,
                                                    object: this
                                                })
                                        }
                                } else if (o.isGeometry) {
                                    var M = o.vertices
                                      , S = M.length;
                                    for (y = 0; y < S - 1; y += f) {
                                        var E;
                                        if (!(e.distanceSqToSegment(M[y], M[y + 1], d, p) > h))
                                            d.applyMatrix4(this.matrixWorld),
                                            (E = n.ray.origin.distanceTo(d)) < n.near || E > n.far || r.push({
                                                distance: E,
                                                point: p.clone().applyMatrix4(this.matrixWorld),
                                                index: y,
                                                face: null,
                                                faceIndex: null,
                                                object: this
                                            })
                                    }
                                }
                            }
                        }
                    }(),
                    copy: function(t) {
                        return ot.prototype.copy.call(this, t),
                        this.geometry.copy(t.geometry),
                        this.material.copy(t.material),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    }
                }),
                tn.prototype = Object.assign(Object.create($i.prototype), {
                    constructor: tn,
                    isLineSegments: !0,
                    computeLineDistances: function() {
                        var t = new b
                          , e = new b;
                        return function() {
                            var i = this.geometry;
                            if (i.isBufferGeometry)
                                if (null === i.index) {
                                    for (var n = i.attributes.position, r = [], a = 0, o = n.count; a < o; a += 2)
                                        t.fromBufferAttribute(n, a),
                                        e.fromBufferAttribute(n, a + 1),
                                        r[a] = 0 === a ? 0 : r[a - 1],
                                        r[a + 1] = r[a] + t.distanceTo(e);
                                    i.addAttribute("lineDistance", new xt(r,1))
                                } else
                                    console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
                            else if (i.isGeometry) {
                                var s = i.vertices;
                                for (r = i.lineDistances,
                                a = 0,
                                o = s.length; a < o; a += 2)
                                    t.copy(s[a]),
                                    e.copy(s[a + 1]),
                                    r[a] = 0 === a ? 0 : r[a - 1],
                                    r[a + 1] = r[a] + t.distanceTo(e)
                            }
                            return this
                        }
                    }()
                }),
                en.prototype = Object.assign(Object.create($i.prototype), {
                    constructor: en,
                    isLineLoop: !0
                }),
                nn.prototype = Object.create(kt.prototype),
                nn.prototype.constructor = nn,
                nn.prototype.isPointsMaterial = !0,
                nn.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.color.copy(t.color),
                    this.map = t.map,
                    this.size = t.size,
                    this.sizeAttenuation = t.sizeAttenuation,
                    this.morphTargets = t.morphTargets,
                    this
                }
                ,
                rn.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: rn,
                    isPoints: !0,
                    raycast: function() {
                        var t = new y
                          , e = new jt
                          , i = new N;
                        return function(n, r) {
                            var a = this
                              , o = this.geometry
                              , s = this.matrixWorld
                              , c = n.params.Points.threshold;
                            if (null === o.boundingSphere && o.computeBoundingSphere(),
                            i.copy(o.boundingSphere),
                            i.applyMatrix4(s),
                            i.radius += c,
                            !1 !== n.ray.intersectsSphere(i)) {
                                t.getInverse(s),
                                e.copy(n.ray).applyMatrix4(t);
                                var h = c / ((this.scale.x + this.scale.y + this.scale.z) / 3)
                                  , l = h * h
                                  , u = new b
                                  , p = new b;
                                if (o.isBufferGeometry) {
                                    var d = o.index
                                      , f = o.attributes.position.array;
                                    if (null !== d)
                                        for (var m = d.array, g = 0, v = m.length; g < v; g++) {
                                            var y = m[g];
                                            u.fromArray(f, 3 * y),
                                            _(u, y)
                                        }
                                    else {
                                        g = 0;
                                        for (var x = f.length / 3; g < x; g++)
                                            u.fromArray(f, 3 * g),
                                            _(u, g)
                                    }
                                } else {
                                    var w = o.vertices;
                                    for (g = 0,
                                    x = w.length; g < x; g++)
                                        _(w[g], g)
                                }
                            }
                            function _(t, i) {
                                var o = e.distanceSqToPoint(t);
                                if (o < l) {
                                    e.closestPointToPoint(t, p),
                                    p.applyMatrix4(s);
                                    var c = n.ray.origin.distanceTo(p);
                                    if (c < n.near || c > n.far)
                                        return;
                                    r.push({
                                        distance: c,
                                        distanceToRay: Math.sqrt(o),
                                        point: p.clone(),
                                        index: i,
                                        face: null,
                                        object: a
                                    })
                                }
                            }
                        }
                    }(),
                    clone: function() {
                        return new this.constructor(this.geometry,this.material).copy(this)
                    }
                }),
                an.prototype = Object.assign(Object.create(P.prototype), {
                    constructor: an,
                    isVideoTexture: !0,
                    update: function() {
                        var t = this.image;
                        t.readyState >= t.HAVE_CURRENT_DATA && (this.needsUpdate = !0)
                    }
                }),
                on.prototype = Object.create(P.prototype),
                on.prototype.constructor = on,
                on.prototype.isCompressedTexture = !0,
                sn.prototype = Object.create(P.prototype),
                sn.prototype.constructor = sn,
                sn.prototype.isCanvasTexture = !0,
                cn.prototype = Object.create(P.prototype),
                cn.prototype.constructor = cn,
                cn.prototype.isDepthTexture = !0,
                hn.prototype = Object.create(P.prototype),
                hn.prototype.constructor = hn,
                hn.prototype.isDataTexture = !0,
                hn.prototype.isCfxTexture = !0,
                ln.prototype = Object.create(St.prototype),
                ln.prototype.constructor = ln,
                un.prototype = Object.create(lt.prototype),
                un.prototype.constructor = un,
                pn.prototype = Object.create(St.prototype),
                pn.prototype.constructor = pn,
                dn.prototype = Object.create(lt.prototype),
                dn.prototype.constructor = dn,
                fn.prototype = Object.create(St.prototype),
                fn.prototype.constructor = fn,
                mn.prototype = Object.create(lt.prototype),
                mn.prototype.constructor = mn,
                gn.prototype = Object.create(fn.prototype),
                gn.prototype.constructor = gn,
                vn.prototype = Object.create(lt.prototype),
                vn.prototype.constructor = vn,
                yn.prototype = Object.create(fn.prototype),
                yn.prototype.constructor = yn,
                xn.prototype = Object.create(lt.prototype),
                xn.prototype.constructor = xn,
                bn.prototype = Object.create(fn.prototype),
                bn.prototype.constructor = bn,
                wn.prototype = Object.create(lt.prototype),
                wn.prototype.constructor = wn,
                _n.prototype = Object.create(fn.prototype),
                _n.prototype.constructor = _n,
                Mn.prototype = Object.create(lt.prototype),
                Mn.prototype.constructor = Mn,
                Sn.prototype = Object.create(St.prototype),
                Sn.prototype.constructor = Sn,
                En.prototype = Object.create(lt.prototype),
                En.prototype.constructor = En,
                Tn.prototype = Object.create(St.prototype),
                Tn.prototype.constructor = Tn,
                Ln.prototype = Object.create(lt.prototype),
                Ln.prototype.constructor = Ln,
                An.prototype = Object.create(St.prototype),
                An.prototype.constructor = An;
                var Pn = function(t, e, i) {
                    i = i || 2;
                    var n, r, a, o, s, c, h, l = e && e.length, u = l ? e[0] * i : t.length, p = Rn(t, 0, u, i, !0), d = [];
                    if (!p)
                        return d;
                    if (l && (p = function(t, e, i, n) {
                        var r, a, o, s, c, h = [];
                        for (r = 0,
                        a = e.length; r < a; r++)
                            o = e[r] * n,
                            s = r < a - 1 ? e[r + 1] * n : t.length,
                            (c = Rn(t, o, s, n, !1)) === c.next && (c.steiner = !0),
                            h.push(Fn(c));
                        for (h.sort(Bn),
                        r = 0; r < h.length; r++)
                            Un(h[r], i),
                            i = Cn(i, i.next);
                        return i
                    }(t, e, p, i)),
                    t.length > 80 * i) {
                        n = a = t[0],
                        r = o = t[1];
                        for (var f = i; f < u; f += i)
                            (s = t[f]) < n && (n = s),
                            (c = t[f + 1]) < r && (r = c),
                            s > a && (a = s),
                            c > o && (o = c);
                        h = 0 !== (h = Math.max(a - n, o - r)) ? 1 / h : 0
                    }
                    return On(p, d, i, n, r, h),
                    d
                };
                function Rn(t, e, i, n, r) {
                    var a, o;
                    if (r === function(t, e, i, n) {
                        for (var r = 0, a = e, o = i - n; a < i; a += n)
                            r += (t[o] - t[a]) * (t[a + 1] + t[o + 1]),
                            o = a;
                        return r
                    }(t, e, i, n) > 0)
                        for (a = e; a < i; a += n)
                            o = Yn(a, t[a], t[a + 1], o);
                    else
                        for (a = i - n; a >= e; a -= n)
                            o = Yn(a, t[a], t[a + 1], o);
                    return o && jn(o, o.next) && (Jn(o),
                    o = o.next),
                    o
                }
                function Cn(t, e) {
                    if (!t)
                        return t;
                    e || (e = t);
                    var i, n = t;
                    do {
                        if (i = !1,
                        n.steiner || !jn(n, n.next) && 0 !== Vn(n.prev, n, n.next))
                            n = n.next;
                        else {
                            if (Jn(n),
                            (n = e = n.prev) === n.next)
                                break;
                            i = !0
                        }
                    } while (i || n !== e);
                    return e
                }
                function On(t, e, i, n, r, a, o) {
                    if (t) {
                        !o && a && function(t, e, i, n) {
                            var r = t;
                            do {
                                null === r.z && (r.z = Gn(r.x, r.y, e, i, n)),
                                r.prevZ = r.prev,
                                r.nextZ = r.next,
                                r = r.next
                            } while (r !== t);
                            r.prevZ.nextZ = null,
                            r.prevZ = null,
                            function(t) {
                                var e, i, n, r, a, o, s, c, h = 1;
                                do {
                                    for (i = t,
                                    t = null,
                                    a = null,
                                    o = 0; i; ) {
                                        for (o++,
                                        n = i,
                                        s = 0,
                                        e = 0; e < h && (s++,
                                        n = n.nextZ); e++)
                                            ;
                                        for (c = h; s > 0 || c > 0 && n; )
                                            0 !== s && (0 === c || !n || i.z <= n.z) ? (r = i,
                                            i = i.nextZ,
                                            s--) : (r = n,
                                            n = n.nextZ,
                                            c--),
                                            a ? a.nextZ = r : t = r,
                                            r.prevZ = a,
                                            a = r;
                                        i = n
                                    }
                                    a.nextZ = null,
                                    h *= 2
                                } while (o > 1)
                            }(r)
                        }(t, n, r, a);
                        for (var s, c, h = t; t.prev !== t.next; )
                            if (s = t.prev,
                            c = t.next,
                            a ? Dn(t, n, r, a) : In(t))
                                e.push(s.i / i),
                                e.push(t.i / i),
                                e.push(c.i / i),
                                Jn(t),
                                t = c.next,
                                h = c.next;
                            else if ((t = c) === h) {
                                o ? 1 === o ? On(t = zn(t, e, i), e, i, n, r, a, 2) : 2 === o && Nn(t, e, i, n, r, a) : On(Cn(t), e, i, n, r, a, 1);
                                break
                            }
                    }
                }
                function In(t) {
                    var e = t.prev
                      , i = t
                      , n = t.next;
                    if (Vn(e, i, n) >= 0)
                        return !1;
                    for (var r = t.next.next; r !== t.prev; ) {
                        if (Hn(e.x, e.y, i.x, i.y, n.x, n.y, r.x, r.y) && Vn(r.prev, r, r.next) >= 0)
                            return !1;
                        r = r.next
                    }
                    return !0
                }
                function Dn(t, e, i, n) {
                    var r = t.prev
                      , a = t
                      , o = t.next;
                    if (Vn(r, a, o) >= 0)
                        return !1;
                    for (var s = r.x < a.x ? r.x < o.x ? r.x : o.x : a.x < o.x ? a.x : o.x, c = r.y < a.y ? r.y < o.y ? r.y : o.y : a.y < o.y ? a.y : o.y, h = r.x > a.x ? r.x > o.x ? r.x : o.x : a.x > o.x ? a.x : o.x, l = r.y > a.y ? r.y > o.y ? r.y : o.y : a.y > o.y ? a.y : o.y, u = Gn(s, c, e, i, n), p = Gn(h, l, e, i, n), d = t.nextZ; d && d.z <= p; ) {
                        if (d !== t.prev && d !== t.next && Hn(r.x, r.y, a.x, a.y, o.x, o.y, d.x, d.y) && Vn(d.prev, d, d.next) >= 0)
                            return !1;
                        d = d.nextZ
                    }
                    for (d = t.prevZ; d && d.z >= u; ) {
                        if (d !== t.prev && d !== t.next && Hn(r.x, r.y, a.x, a.y, o.x, o.y, d.x, d.y) && Vn(d.prev, d, d.next) >= 0)
                            return !1;
                        d = d.prevZ
                    }
                    return !0
                }
                function zn(t, e, i) {
                    var n = t;
                    do {
                        var r = n.prev
                          , a = n.next.next;
                        !jn(r, a) && Wn(r, n, n.next, a) && qn(r, a) && qn(a, r) && (e.push(r.i / i),
                        e.push(n.i / i),
                        e.push(a.i / i),
                        Jn(n),
                        Jn(n.next),
                        n = t = a),
                        n = n.next
                    } while (n !== t);
                    return n
                }
                function Nn(t, e, i, n, r, a) {
                    var o = t;
                    do {
                        for (var s = o.next.next; s !== o.prev; ) {
                            if (o.i !== s.i && kn(o, s)) {
                                var c = Xn(o, s);
                                return o = Cn(o, o.next),
                                c = Cn(c, c.next),
                                On(o, e, i, n, r, a),
                                void On(c, e, i, n, r, a)
                            }
                            s = s.next
                        }
                        o = o.next
                    } while (o !== t)
                }
                function Bn(t, e) {
                    return t.x - e.x
                }
                function Un(t, e) {
                    if (e = function(t, e) {
                        var i, n = e, r = t.x, a = t.y, o = -1 / 0;
                        do {
                            if (a <= n.y && a >= n.next.y && n.next.y !== n.y) {
                                var s = n.x + (a - n.y) * (n.next.x - n.x) / (n.next.y - n.y);
                                if (s <= r && s > o) {
                                    if (o = s,
                                    s === r) {
                                        if (a === n.y)
                                            return n;
                                        if (a === n.next.y)
                                            return n.next
                                    }
                                    i = n.x < n.next.x ? n : n.next
                                }
                            }
                            n = n.next
                        } while (n !== e);
                        if (!i)
                            return null;
                        if (r === o)
                            return i.prev;
                        var c, h = i, l = i.x, u = i.y, p = 1 / 0;
                        n = i.next;
                        for (; n !== h; )
                            r >= n.x && n.x >= l && r !== n.x && Hn(a < u ? r : o, a, l, u, a < u ? o : r, a, n.x, n.y) && ((c = Math.abs(a - n.y) / (r - n.x)) < p || c === p && n.x > i.x) && qn(n, t) && (i = n,
                            p = c),
                            n = n.next;
                        return i
                    }(t, e)) {
                        var i = Xn(e, t);
                        Cn(i, i.next)
                    }
                }
                function Gn(t, e, i, n, r) {
                    return (t = 1431655765 & ((t = 858993459 & ((t = 252645135 & ((t = 16711935 & ((t = 32767 * (t - i) * r) | t << 8)) | t << 4)) | t << 2)) | t << 1)) | (e = 1431655765 & ((e = 858993459 & ((e = 252645135 & ((e = 16711935 & ((e = 32767 * (e - n) * r) | e << 8)) | e << 4)) | e << 2)) | e << 1)) << 1
                }
                function Fn(t) {
                    var e = t
                      , i = t;
                    do {
                        e.x < i.x && (i = e),
                        e = e.next
                    } while (e !== t);
                    return i
                }
                function Hn(t, e, i, n, r, a, o, s) {
                    return (r - o) * (e - s) - (t - o) * (a - s) >= 0 && (t - o) * (n - s) - (i - o) * (e - s) >= 0 && (i - o) * (a - s) - (r - o) * (n - s) >= 0
                }
                function kn(t, e) {
                    return t.next.i !== e.i && t.prev.i !== e.i && !function(t, e) {
                        var i = t;
                        do {
                            if (i.i !== t.i && i.next.i !== t.i && i.i !== e.i && i.next.i !== e.i && Wn(i, i.next, t, e))
                                return !0;
                            i = i.next
                        } while (i !== t);
                        return !1
                    }(t, e) && qn(t, e) && qn(e, t) && function(t, e) {
                        var i = t
                          , n = !1
                          , r = (t.x + e.x) / 2
                          , a = (t.y + e.y) / 2;
                        do {
                            i.y > a != i.next.y > a && i.next.y !== i.y && r < (i.next.x - i.x) * (a - i.y) / (i.next.y - i.y) + i.x && (n = !n),
                            i = i.next
                        } while (i !== t);
                        return n
                    }(t, e)
                }
                function Vn(t, e, i) {
                    return (e.y - t.y) * (i.x - e.x) - (e.x - t.x) * (i.y - e.y)
                }
                function jn(t, e) {
                    return t.x === e.x && t.y === e.y
                }
                function Wn(t, e, i, n) {
                    return !!(jn(t, e) && jn(i, n) || jn(t, n) && jn(i, e)) || Vn(t, e, i) > 0 != Vn(t, e, n) > 0 && Vn(i, n, t) > 0 != Vn(i, n, e) > 0
                }
                function qn(t, e) {
                    return Vn(t.prev, t, t.next) < 0 ? Vn(t, e, t.next) >= 0 && Vn(t, t.prev, e) >= 0 : Vn(t, e, t.prev) < 0 || Vn(t, t.next, e) < 0
                }
                function Xn(t, e) {
                    var i = new Zn(t.i,t.x,t.y)
                      , n = new Zn(e.i,e.x,e.y)
                      , r = t.next
                      , a = e.prev;
                    return t.next = e,
                    e.prev = t,
                    i.next = r,
                    r.prev = i,
                    n.next = i,
                    i.prev = n,
                    a.next = n,
                    n.prev = a,
                    n
                }
                function Yn(t, e, i, n) {
                    var r = new Zn(t,e,i);
                    return n ? (r.next = n.next,
                    r.prev = n,
                    n.next.prev = r,
                    n.next = r) : (r.prev = r,
                    r.next = r),
                    r
                }
                function Jn(t) {
                    t.next.prev = t.prev,
                    t.prev.next = t.next,
                    t.prevZ && (t.prevZ.nextZ = t.nextZ),
                    t.nextZ && (t.nextZ.prevZ = t.prevZ)
                }
                function Zn(t, e, i) {
                    this.i = t,
                    this.x = e,
                    this.y = i,
                    this.prev = null,
                    this.next = null,
                    this.z = null,
                    this.prevZ = null,
                    this.nextZ = null,
                    this.steiner = !1
                }
                var Qn = {
                    area: function(t) {
                        for (var e = t.length, i = 0, n = e - 1, r = 0; r < e; n = r++)
                            i += t[n].x * t[r].y - t[r].x * t[n].y;
                        return .5 * i
                    },
                    isClockWise: function(t) {
                        return Qn.area(t) < 0
                    },
                    triangulateShape: function(t, e) {
                        var i = []
                          , n = []
                          , r = [];
                        Kn(t),
                        $n(i, t);
                        var a = t.length;
                        e.forEach(Kn);
                        for (var o = 0; o < e.length; o++)
                            n.push(a),
                            a += e[o].length,
                            $n(i, e[o]);
                        var s = Pn(i, n);
                        for (o = 0; o < s.length; o += 3)
                            r.push(s.slice(o, o + 3));
                        return r
                    }
                };
                function Kn(t) {
                    var e = t.length;
                    e > 2 && t[e - 1].equals(t[0]) && t.pop()
                }
                function $n(t, e) {
                    for (var i = 0; i < e.length; i++)
                        t.push(e[i].x),
                        t.push(e[i].y)
                }
                function tr(t, e) {
                    lt.call(this),
                    this.type = "ExtrudeGeometry",
                    this.parameters = {
                        shapes: t,
                        options: e
                    },
                    this.fromBufferGeometry(new er(t,e)),
                    this.mergeVertices()
                }
                function er(t, e) {
                    St.call(this),
                    this.type = "ExtrudeBufferGeometry",
                    this.parameters = {
                        shapes: t,
                        options: e
                    },
                    t = Array.isArray(t) ? t : [t];
                    for (var i = this, n = [], r = [], a = 0, o = t.length; a < o; a++) {
                        s(t[a])
                    }
                    function s(t) {
                        var a = []
                          , o = void 0 !== e.curveSegments ? e.curveSegments : 12
                          , s = void 0 !== e.steps ? e.steps : 1
                          , c = void 0 !== e.depth ? e.depth : 100
                          , h = void 0 === e.bevelEnabled || e.bevelEnabled
                          , l = void 0 !== e.bevelThickness ? e.bevelThickness : 6
                          , u = void 0 !== e.bevelSize ? e.bevelSize : l - 2
                          , p = void 0 !== e.bevelSegments ? e.bevelSegments : 3
                          , d = e.extrudePath
                          , f = void 0 !== e.UVGenerator ? e.UVGenerator : ir;
                        void 0 !== e.amount && (console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),
                        c = e.amount);
                        var m, g, y, x, w, _, M, S, E = !1;
                        d && (m = d.getSpacedPoints(s),
                        E = !0,
                        h = !1,
                        g = d.computeFrenetFrames(s, !1),
                        y = new b,
                        x = new b,
                        w = new b),
                        h || (p = 0,
                        l = 0,
                        u = 0);
                        var T = t.extractPoints(o)
                          , L = T.shape
                          , A = T.holes;
                        if (!Qn.isClockWise(L))
                            for (L = L.reverse(),
                            M = 0,
                            S = A.length; M < S; M++)
                                _ = A[M],
                                Qn.isClockWise(_) && (A[M] = _.reverse());
                        var P = Qn.triangulateShape(L, A)
                          , R = L;
                        for (M = 0,
                        S = A.length; M < S; M++)
                            _ = A[M],
                            L = L.concat(_);
                        function C(t, e, i) {
                            return e || console.error("THREE.ExtrudeGeometry: vec does not exist"),
                            e.clone().multiplyScalar(i).add(t)
                        }
                        var O, I, D, z, N, B, U = L.length, G = P.length;
                        function F(t, e, i) {
                            var n, r, a, o = t.x - e.x, s = t.y - e.y, c = i.x - t.x, h = i.y - t.y, l = o * o + s * s, u = o * h - s * c;
                            if (Math.abs(u) > Number.EPSILON) {
                                var p = Math.sqrt(l)
                                  , d = Math.sqrt(c * c + h * h)
                                  , f = e.x - s / p
                                  , m = e.y + o / p
                                  , g = ((i.x - h / d - f) * h - (i.y + c / d - m) * c) / (o * h - s * c)
                                  , y = (n = f + o * g - t.x) * n + (r = m + s * g - t.y) * r;
                                if (y <= 2)
                                    return new v(n,r);
                                a = Math.sqrt(y / 2)
                            } else {
                                var x = !1;
                                o > Number.EPSILON ? c > Number.EPSILON && (x = !0) : o < -Number.EPSILON ? c < -Number.EPSILON && (x = !0) : Math.sign(s) === Math.sign(h) && (x = !0),
                                x ? (n = -s,
                                r = o,
                                a = Math.sqrt(l)) : (n = o,
                                r = s,
                                a = Math.sqrt(l / 2))
                            }
                            return new v(n / a,r / a)
                        }
                        for (var H = [], k = 0, V = R.length, j = V - 1, W = k + 1; k < V; k++,
                        j++,
                        W++)
                            j === V && (j = 0),
                            W === V && (W = 0),
                            H[k] = F(R[k], R[j], R[W]);
                        var q, X, Y = [], J = H.concat();
                        for (M = 0,
                        S = A.length; M < S; M++) {
                            for (_ = A[M],
                            q = [],
                            k = 0,
                            j = (V = _.length) - 1,
                            W = k + 1; k < V; k++,
                            j++,
                            W++)
                                j === V && (j = 0),
                                W === V && (W = 0),
                                q[k] = F(_[k], _[j], _[W]);
                            Y.push(q),
                            J = J.concat(q)
                        }
                        for (O = 0; O < p; O++) {
                            for (D = O / p,
                            z = l * Math.cos(D * Math.PI / 2),
                            I = u * Math.sin(D * Math.PI / 2),
                            k = 0,
                            V = R.length; k < V; k++)
                                Q((N = C(R[k], H[k], I)).x, N.y, -z);
                            for (M = 0,
                            S = A.length; M < S; M++)
                                for (_ = A[M],
                                q = Y[M],
                                k = 0,
                                V = _.length; k < V; k++)
                                    Q((N = C(_[k], q[k], I)).x, N.y, -z)
                        }
                        for (I = u,
                        k = 0; k < U; k++)
                            N = h ? C(L[k], J[k], I) : L[k],
                            E ? (x.copy(g.normals[0]).multiplyScalar(N.x),
                            y.copy(g.binormals[0]).multiplyScalar(N.y),
                            w.copy(m[0]).add(x).add(y),
                            Q(w.x, w.y, w.z)) : Q(N.x, N.y, 0);
                        for (X = 1; X <= s; X++)
                            for (k = 0; k < U; k++)
                                N = h ? C(L[k], J[k], I) : L[k],
                                E ? (x.copy(g.normals[X]).multiplyScalar(N.x),
                                y.copy(g.binormals[X]).multiplyScalar(N.y),
                                w.copy(m[X]).add(x).add(y),
                                Q(w.x, w.y, w.z)) : Q(N.x, N.y, c / s * X);
                        for (O = p - 1; O >= 0; O--) {
                            for (D = O / p,
                            z = l * Math.cos(D * Math.PI / 2),
                            I = u * Math.sin(D * Math.PI / 2),
                            k = 0,
                            V = R.length; k < V; k++)
                                Q((N = C(R[k], H[k], I)).x, N.y, c + z);
                            for (M = 0,
                            S = A.length; M < S; M++)
                                for (_ = A[M],
                                q = Y[M],
                                k = 0,
                                V = _.length; k < V; k++)
                                    N = C(_[k], q[k], I),
                                    E ? Q(N.x, N.y + m[s - 1].y, m[s - 1].x + z) : Q(N.x, N.y, c + z)
                        }
                        function Z(t, e) {
                            var i, n;
                            for (k = t.length; --k >= 0; ) {
                                i = k,
                                (n = k - 1) < 0 && (n = t.length - 1);
                                var r = 0
                                  , a = s + 2 * p;
                                for (r = 0; r < a; r++) {
                                    var o = U * r
                                      , c = U * (r + 1);
                                    $(e + i + o, e + n + o, e + n + c, e + i + c)
                                }
                            }
                        }
                        function Q(t, e, i) {
                            a.push(t),
                            a.push(e),
                            a.push(i)
                        }
                        function K(t, e, r) {
                            tt(t),
                            tt(e),
                            tt(r);
                            var a = n.length / 3
                              , o = f.generateTopUV(i, n, a - 3, a - 2, a - 1);
                            et(o[0]),
                            et(o[1]),
                            et(o[2])
                        }
                        function $(t, e, r, a) {
                            tt(t),
                            tt(e),
                            tt(a),
                            tt(e),
                            tt(r),
                            tt(a);
                            var o = n.length / 3
                              , s = f.generateSideWallUV(i, n, o - 6, o - 3, o - 2, o - 1);
                            et(s[0]),
                            et(s[1]),
                            et(s[3]),
                            et(s[1]),
                            et(s[2]),
                            et(s[3])
                        }
                        function tt(t) {
                            n.push(a[3 * t + 0]),
                            n.push(a[3 * t + 1]),
                            n.push(a[3 * t + 2])
                        }
                        function et(t) {
                            r.push(t.x),
                            r.push(t.y)
                        }
                        !function() {
                            var t = n.length / 3;
                            if (h) {
                                var e = 0
                                  , r = U * e;
                                for (k = 0; k < G; k++)
                                    K((B = P[k])[2] + r, B[1] + r, B[0] + r);
                                for (r = U * (e = s + 2 * p),
                                k = 0; k < G; k++)
                                    K((B = P[k])[0] + r, B[1] + r, B[2] + r)
                            } else {
                                for (k = 0; k < G; k++)
                                    K((B = P[k])[2], B[1], B[0]);
                                for (k = 0; k < G; k++)
                                    K((B = P[k])[0] + U * s, B[1] + U * s, B[2] + U * s)
                            }
                            i.addGroup(t, n.length / 3 - t, 0)
                        }(),
                        function() {
                            var t = n.length / 3
                              , e = 0;
                            for (Z(R, e),
                            e += R.length,
                            M = 0,
                            S = A.length; M < S; M++)
                                Z(_ = A[M], e),
                                e += _.length;
                            i.addGroup(t, n.length / 3 - t, 1)
                        }()
                    }
                    this.addAttribute("position", new xt(n,3)),
                    this.addAttribute("uv", new xt(r,2)),
                    this.computeVertexNormals()
                }
                tr.prototype = Object.create(lt.prototype),
                tr.prototype.constructor = tr,
                tr.prototype.toJSON = function() {
                    var t = lt.prototype.toJSON.call(this);
                    return nr(this.parameters.shapes, this.parameters.options, t)
                }
                ,
                er.prototype = Object.create(St.prototype),
                er.prototype.constructor = er,
                er.prototype.toJSON = function() {
                    var t = St.prototype.toJSON.call(this);
                    return nr(this.parameters.shapes, this.parameters.options, t)
                }
                ;
                var ir = {
                    generateTopUV: function(t, e, i, n, r) {
                        var a = e[3 * i]
                          , o = e[3 * i + 1]
                          , s = e[3 * n]
                          , c = e[3 * n + 1]
                          , h = e[3 * r]
                          , l = e[3 * r + 1];
                        return [new v(a,o), new v(s,c), new v(h,l)]
                    },
                    generateSideWallUV: function(t, e, i, n, r, a) {
                        var o = e[3 * i]
                          , s = e[3 * i + 1]
                          , c = e[3 * i + 2]
                          , h = e[3 * n]
                          , l = e[3 * n + 1]
                          , u = e[3 * n + 2]
                          , p = e[3 * r]
                          , d = e[3 * r + 1]
                          , f = e[3 * r + 2]
                          , m = e[3 * a]
                          , g = e[3 * a + 1]
                          , y = e[3 * a + 2];
                        return Math.abs(s - l) < .01 ? [new v(o,1 - c), new v(h,1 - u), new v(p,1 - f), new v(m,1 - y)] : [new v(s,1 - c), new v(l,1 - u), new v(d,1 - f), new v(g,1 - y)]
                    }
                };
                function nr(t, e, i) {
                    if (i.shapes = [],
                    Array.isArray(t))
                        for (var n = 0, r = t.length; n < r; n++) {
                            var a = t[n];
                            i.shapes.push(a.uuid)
                        }
                    else
                        i.shapes.push(t.uuid);
                    return void 0 !== e.extrudePath && (i.options.extrudePath = e.extrudePath.toJSON()),
                    i
                }
                function rr(t, e) {
                    lt.call(this),
                    this.type = "TextGeometry",
                    this.parameters = {
                        text: t,
                        parameters: e
                    },
                    this.fromBufferGeometry(new ar(t,e)),
                    this.mergeVertices()
                }
                function ar(t, e) {
                    var i = (e = e || {}).font;
                    if (!i || !i.isFont)
                        return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),
                        new lt;
                    var n = i.generateShapes(t, e.size);
                    e.depth = void 0 !== e.height ? e.height : 50,
                    void 0 === e.bevelThickness && (e.bevelThickness = 10),
                    void 0 === e.bevelSize && (e.bevelSize = 8),
                    void 0 === e.bevelEnabled && (e.bevelEnabled = !1),
                    er.call(this, n, e),
                    this.type = "TextBufferGeometry"
                }
                function or(t, e, i, n, r, a, o) {
                    lt.call(this),
                    this.type = "SphereGeometry",
                    this.parameters = {
                        radius: t,
                        widthSegments: e,
                        heightSegments: i,
                        phiStart: n,
                        phiLength: r,
                        thetaStart: a,
                        thetaLength: o
                    },
                    this.fromBufferGeometry(new sr(t,e,i,n,r,a,o)),
                    this.mergeVertices()
                }
                function sr(t, e, i, n, r, a, o) {
                    St.call(this),
                    this.type = "SphereBufferGeometry",
                    this.parameters = {
                        radius: t,
                        widthSegments: e,
                        heightSegments: i,
                        phiStart: n,
                        phiLength: r,
                        thetaStart: a,
                        thetaLength: o
                    },
                    t = t || 1,
                    e = Math.max(3, Math.floor(e) || 8),
                    i = Math.max(2, Math.floor(i) || 6),
                    n = void 0 !== n ? n : 0,
                    r = void 0 !== r ? r : 2 * Math.PI;
                    var s, c, h = (a = void 0 !== a ? a : 0) + (o = void 0 !== o ? o : Math.PI), l = 0, u = [], p = new b, d = new b, f = [], m = [], g = [], v = [];
                    for (c = 0; c <= i; c++) {
                        var y = []
                          , x = c / i;
                        for (s = 0; s <= e; s++) {
                            var w = s / e;
                            p.x = -t * Math.cos(n + w * r) * Math.sin(a + x * o),
                            p.y = t * Math.cos(a + x * o),
                            p.z = t * Math.sin(n + w * r) * Math.sin(a + x * o),
                            m.push(p.x, p.y, p.z),
                            d.set(p.x, p.y, p.z).normalize(),
                            g.push(d.x, d.y, d.z),
                            v.push(w, 1 - x),
                            y.push(l++)
                        }
                        u.push(y)
                    }
                    for (c = 0; c < i; c++)
                        for (s = 0; s < e; s++) {
                            var _ = u[c][s + 1]
                              , M = u[c][s]
                              , S = u[c + 1][s]
                              , E = u[c + 1][s + 1];
                            (0 !== c || a > 0) && f.push(_, M, E),
                            (c !== i - 1 || h < Math.PI) && f.push(M, S, E)
                        }
                    this.setIndex(f),
                    this.addAttribute("position", new xt(m,3)),
                    this.addAttribute("normal", new xt(g,3)),
                    this.addAttribute("uv", new xt(v,2))
                }
                function cr(t, e, i, n, r, a) {
                    lt.call(this),
                    this.type = "RingGeometry",
                    this.parameters = {
                        innerRadius: t,
                        outerRadius: e,
                        thetaSegments: i,
                        phiSegments: n,
                        thetaStart: r,
                        thetaLength: a
                    },
                    this.fromBufferGeometry(new hr(t,e,i,n,r,a)),
                    this.mergeVertices()
                }
                function hr(t, e, i, n, r, a) {
                    St.call(this),
                    this.type = "RingBufferGeometry",
                    this.parameters = {
                        innerRadius: t,
                        outerRadius: e,
                        thetaSegments: i,
                        phiSegments: n,
                        thetaStart: r,
                        thetaLength: a
                    },
                    t = t || .5,
                    e = e || 1,
                    r = void 0 !== r ? r : 0,
                    a = void 0 !== a ? a : 2 * Math.PI,
                    i = void 0 !== i ? Math.max(3, i) : 8;
                    var o, s, c, h = [], l = [], u = [], p = [], d = t, f = (e - t) / (n = void 0 !== n ? Math.max(1, n) : 1), m = new b, g = new v;
                    for (s = 0; s <= n; s++) {
                        for (c = 0; c <= i; c++)
                            o = r + c / i * a,
                            m.x = d * Math.cos(o),
                            m.y = d * Math.sin(o),
                            l.push(m.x, m.y, m.z),
                            u.push(0, 0, 1),
                            g.x = (m.x / e + 1) / 2,
                            g.y = (m.y / e + 1) / 2,
                            p.push(g.x, g.y);
                        d += f
                    }
                    for (s = 0; s < n; s++) {
                        var y = s * (i + 1);
                        for (c = 0; c < i; c++) {
                            var x = o = c + y
                              , w = o + i + 1
                              , _ = o + i + 2
                              , M = o + 1;
                            h.push(x, w, M),
                            h.push(w, _, M)
                        }
                    }
                    this.setIndex(h),
                    this.addAttribute("position", new xt(l,3)),
                    this.addAttribute("normal", new xt(u,3)),
                    this.addAttribute("uv", new xt(p,2))
                }
                function lr(t, e, i, n) {
                    lt.call(this),
                    this.type = "LatheGeometry",
                    this.parameters = {
                        points: t,
                        segments: e,
                        phiStart: i,
                        phiLength: n
                    },
                    this.fromBufferGeometry(new ur(t,e,i,n)),
                    this.mergeVertices()
                }
                function ur(t, e, i, n) {
                    St.call(this),
                    this.type = "LatheBufferGeometry",
                    this.parameters = {
                        points: t,
                        segments: e,
                        phiStart: i,
                        phiLength: n
                    },
                    e = Math.floor(e) || 12,
                    i = i || 0,
                    n = n || 2 * Math.PI,
                    n = g.clamp(n, 0, 2 * Math.PI);
                    var r, a, o, s = [], c = [], h = [], l = 1 / e, u = new b, p = new v;
                    for (a = 0; a <= e; a++) {
                        var d = i + a * l * n
                          , f = Math.sin(d)
                          , m = Math.cos(d);
                        for (o = 0; o <= t.length - 1; o++)
                            u.x = t[o].x * f,
                            u.y = t[o].y,
                            u.z = t[o].x * m,
                            c.push(u.x, u.y, u.z),
                            p.x = a / e,
                            p.y = o / (t.length - 1),
                            h.push(p.x, p.y)
                    }
                    for (a = 0; a < e; a++)
                        for (o = 0; o < t.length - 1; o++) {
                            var y = r = o + a * t.length
                              , x = r + t.length
                              , w = r + t.length + 1
                              , _ = r + 1;
                            s.push(y, x, _),
                            s.push(x, w, _)
                        }
                    if (this.setIndex(s),
                    this.addAttribute("position", new xt(c,3)),
                    this.addAttribute("uv", new xt(h,2)),
                    this.computeVertexNormals(),
                    n === 2 * Math.PI) {
                        var M = this.attributes.normal.array
                          , S = new b
                          , E = new b
                          , T = new b;
                        for (r = e * t.length * 3,
                        a = 0,
                        o = 0; a < t.length; a++,
                        o += 3)
                            S.x = M[o + 0],
                            S.y = M[o + 1],
                            S.z = M[o + 2],
                            E.x = M[r + o + 0],
                            E.y = M[r + o + 1],
                            E.z = M[r + o + 2],
                            T.addVectors(S, E).normalize(),
                            M[o + 0] = M[r + o + 0] = T.x,
                            M[o + 1] = M[r + o + 1] = T.y,
                            M[o + 2] = M[r + o + 2] = T.z
                    }
                }
                function pr(t, e) {
                    lt.call(this),
                    this.type = "ShapeGeometry",
                    "object" == typeof e && (console.warn("THREE.ShapeGeometry: Options parameter has been removed."),
                    e = e.curveSegments),
                    this.parameters = {
                        shapes: t,
                        curveSegments: e
                    },
                    this.fromBufferGeometry(new dr(t,e)),
                    this.mergeVertices()
                }
                function dr(t, e) {
                    St.call(this),
                    this.type = "ShapeBufferGeometry",
                    this.parameters = {
                        shapes: t,
                        curveSegments: e
                    },
                    e = e || 12;
                    var i = []
                      , n = []
                      , r = []
                      , a = []
                      , o = 0
                      , s = 0;
                    if (!1 === Array.isArray(t))
                        h(t);
                    else
                        for (var c = 0; c < t.length; c++)
                            h(t[c]),
                            this.addGroup(o, s, c),
                            o += s,
                            s = 0;
                    function h(t) {
                        var o, c, h, l = n.length / 3, u = t.extractPoints(e), p = u.shape, d = u.holes;
                        for (!1 === Qn.isClockWise(p) && (p = p.reverse()),
                        o = 0,
                        c = d.length; o < c; o++)
                            h = d[o],
                            !0 === Qn.isClockWise(h) && (d[o] = h.reverse());
                        var f = Qn.triangulateShape(p, d);
                        for (o = 0,
                        c = d.length; o < c; o++)
                            h = d[o],
                            p = p.concat(h);
                        for (o = 0,
                        c = p.length; o < c; o++) {
                            var m = p[o];
                            n.push(m.x, m.y, 0),
                            r.push(0, 0, 1),
                            a.push(m.x, m.y)
                        }
                        for (o = 0,
                        c = f.length; o < c; o++) {
                            var g = f[o]
                              , v = g[0] + l
                              , y = g[1] + l
                              , x = g[2] + l;
                            i.push(v, y, x),
                            s += 3
                        }
                    }
                    this.setIndex(i),
                    this.addAttribute("position", new xt(n,3)),
                    this.addAttribute("normal", new xt(r,3)),
                    this.addAttribute("uv", new xt(a,2))
                }
                function fr(t, e) {
                    if (e.shapes = [],
                    Array.isArray(t))
                        for (var i = 0, n = t.length; i < n; i++) {
                            var r = t[i];
                            e.shapes.push(r.uuid)
                        }
                    else
                        e.shapes.push(t.uuid);
                    return e
                }
                function mr(t, e) {
                    St.call(this),
                    this.type = "EdgesGeometry",
                    this.parameters = {
                        thresholdAngle: e
                    },
                    e = void 0 !== e ? e : 1;
                    var i, n, r, a, o = [], s = Math.cos(g.DEG2RAD * e), c = [0, 0], h = {}, l = ["a", "b", "c"];
                    t.isBufferGeometry ? (a = new lt).fromBufferGeometry(t) : a = t.clone(),
                    a.mergeVertices(),
                    a.computeFaceNormals();
                    for (var u = a.vertices, p = a.faces, d = 0, f = p.length; d < f; d++)
                        for (var m = p[d], v = 0; v < 3; v++)
                            i = m[l[v]],
                            n = m[l[(v + 1) % 3]],
                            c[0] = Math.min(i, n),
                            c[1] = Math.max(i, n),
                            void 0 === h[r = c[0] + "," + c[1]] ? h[r] = {
                                index1: c[0],
                                index2: c[1],
                                face1: d,
                                face2: void 0
                            } : h[r].face2 = d;
                    for (r in h) {
                        var y = h[r];
                        if (void 0 === y.face2 || p[y.face1].normal.dot(p[y.face2].normal) <= s) {
                            var x = u[y.index1];
                            o.push(x.x, x.y, x.z),
                            x = u[y.index2],
                            o.push(x.x, x.y, x.z)
                        }
                    }
                    this.addAttribute("position", new xt(o,3))
                }
                function gr(t, e, i, n, r, a, o, s) {
                    lt.call(this),
                    this.type = "CylinderGeometry",
                    this.parameters = {
                        radiusTop: t,
                        radiusBottom: e,
                        height: i,
                        radialSegments: n,
                        heightSegments: r,
                        openEnded: a,
                        thetaStart: o,
                        thetaLength: s
                    },
                    this.fromBufferGeometry(new vr(t,e,i,n,r,a,o,s)),
                    this.mergeVertices()
                }
                function vr(t, e, i, n, r, a, o, s) {
                    St.call(this),
                    this.type = "CylinderBufferGeometry",
                    this.parameters = {
                        radiusTop: t,
                        radiusBottom: e,
                        height: i,
                        radialSegments: n,
                        heightSegments: r,
                        openEnded: a,
                        thetaStart: o,
                        thetaLength: s
                    };
                    var c = this;
                    t = void 0 !== t ? t : 1,
                    e = void 0 !== e ? e : 1,
                    i = i || 1,
                    n = Math.floor(n) || 8,
                    r = Math.floor(r) || 1,
                    a = void 0 !== a && a,
                    o = void 0 !== o ? o : 0,
                    s = void 0 !== s ? s : 2 * Math.PI;
                    var h = []
                      , l = []
                      , u = []
                      , p = []
                      , d = 0
                      , f = []
                      , m = i / 2
                      , g = 0;
                    function y(i) {
                        var r, a, f, y = new v, x = new b, w = 0, _ = !0 === i ? t : e, M = !0 === i ? 1 : -1;
                        for (a = d,
                        r = 1; r <= n; r++)
                            l.push(0, m * M, 0),
                            u.push(0, M, 0),
                            p.push(.5, .5),
                            d++;
                        for (f = d,
                        r = 0; r <= n; r++) {
                            var S = r / n * s + o
                              , E = Math.cos(S)
                              , T = Math.sin(S);
                            x.x = _ * T,
                            x.y = m * M,
                            x.z = _ * E,
                            l.push(x.x, x.y, x.z),
                            u.push(0, M, 0),
                            y.x = .5 * E + .5,
                            y.y = .5 * T * M + .5,
                            p.push(y.x, y.y),
                            d++
                        }
                        for (r = 0; r < n; r++) {
                            var L = a + r
                              , A = f + r;
                            !0 === i ? h.push(A, A + 1, L) : h.push(A + 1, A, L),
                            w += 3
                        }
                        c.addGroup(g, w, !0 === i ? 1 : 2),
                        g += w
                    }
                    !function() {
                        var a, v, y = new b, x = new b, w = 0, _ = (e - t) / i;
                        for (v = 0; v <= r; v++) {
                            var M = []
                              , S = v / r
                              , E = S * (e - t) + t;
                            for (a = 0; a <= n; a++) {
                                var T = a / n
                                  , L = T * s + o
                                  , A = Math.sin(L)
                                  , P = Math.cos(L);
                                x.x = E * A,
                                x.y = -S * i + m,
                                x.z = E * P,
                                l.push(x.x, x.y, x.z),
                                y.set(A, _, P).normalize(),
                                u.push(y.x, y.y, y.z),
                                p.push(T, 1 - S),
                                M.push(d++)
                            }
                            f.push(M)
                        }
                        for (a = 0; a < n; a++)
                            for (v = 0; v < r; v++) {
                                var R = f[v][a]
                                  , C = f[v + 1][a]
                                  , O = f[v + 1][a + 1]
                                  , I = f[v][a + 1];
                                h.push(R, C, I),
                                h.push(C, O, I),
                                w += 6
                            }
                        c.addGroup(g, w, 0),
                        g += w
                    }(),
                    !1 === a && (t > 0 && y(!0),
                    e > 0 && y(!1)),
                    this.setIndex(h),
                    this.addAttribute("position", new xt(l,3)),
                    this.addAttribute("normal", new xt(u,3)),
                    this.addAttribute("uv", new xt(p,2))
                }
                function yr(t, e, i, n, r, a, o) {
                    gr.call(this, 0, t, e, i, n, r, a, o),
                    this.type = "ConeGeometry",
                    this.parameters = {
                        radius: t,
                        height: e,
                        radialSegments: i,
                        heightSegments: n,
                        openEnded: r,
                        thetaStart: a,
                        thetaLength: o
                    }
                }
                function xr(t, e, i, n, r, a, o) {
                    vr.call(this, 0, t, e, i, n, r, a, o),
                    this.type = "ConeBufferGeometry",
                    this.parameters = {
                        radius: t,
                        height: e,
                        radialSegments: i,
                        heightSegments: n,
                        openEnded: r,
                        thetaStart: a,
                        thetaLength: o
                    }
                }
                function br(t, e, i, n) {
                    lt.call(this),
                    this.type = "CircleGeometry",
                    this.parameters = {
                        radius: t,
                        segments: e,
                        thetaStart: i,
                        thetaLength: n
                    },
                    this.fromBufferGeometry(new wr(t,e,i,n)),
                    this.mergeVertices()
                }
                function wr(t, e, i, n) {
                    St.call(this),
                    this.type = "CircleBufferGeometry",
                    this.parameters = {
                        radius: t,
                        segments: e,
                        thetaStart: i,
                        thetaLength: n
                    },
                    t = t || 1,
                    e = void 0 !== e ? Math.max(3, e) : 8,
                    i = void 0 !== i ? i : 0,
                    n = void 0 !== n ? n : 2 * Math.PI;
                    var r, a, o = [], s = [], c = [], h = [], l = new b, u = new v;
                    for (s.push(0, 0, 0),
                    c.push(0, 0, 1),
                    h.push(.5, .5),
                    a = 0,
                    r = 3; a <= e; a++,
                    r += 3) {
                        var p = i + a / e * n;
                        l.x = t * Math.cos(p),
                        l.y = t * Math.sin(p),
                        s.push(l.x, l.y, l.z),
                        c.push(0, 0, 1),
                        u.x = (s[r] / t + 1) / 2,
                        u.y = (s[r + 1] / t + 1) / 2,
                        h.push(u.x, u.y)
                    }
                    for (r = 1; r <= e; r++)
                        o.push(r, r + 1, 0);
                    this.setIndex(o),
                    this.addAttribute("position", new xt(s,3)),
                    this.addAttribute("normal", new xt(c,3)),
                    this.addAttribute("uv", new xt(h,2))
                }
                rr.prototype = Object.create(lt.prototype),
                rr.prototype.constructor = rr,
                ar.prototype = Object.create(er.prototype),
                ar.prototype.constructor = ar,
                or.prototype = Object.create(lt.prototype),
                or.prototype.constructor = or,
                sr.prototype = Object.create(St.prototype),
                sr.prototype.constructor = sr,
                cr.prototype = Object.create(lt.prototype),
                cr.prototype.constructor = cr,
                hr.prototype = Object.create(St.prototype),
                hr.prototype.constructor = hr,
                lr.prototype = Object.create(lt.prototype),
                lr.prototype.constructor = lr,
                ur.prototype = Object.create(St.prototype),
                ur.prototype.constructor = ur,
                pr.prototype = Object.create(lt.prototype),
                pr.prototype.constructor = pr,
                pr.prototype.toJSON = function() {
                    var t = lt.prototype.toJSON.call(this);
                    return fr(this.parameters.shapes, t)
                }
                ,
                dr.prototype = Object.create(St.prototype),
                dr.prototype.constructor = dr,
                dr.prototype.toJSON = function() {
                    var t = St.prototype.toJSON.call(this);
                    return fr(this.parameters.shapes, t)
                }
                ,
                mr.prototype = Object.create(St.prototype),
                mr.prototype.constructor = mr,
                gr.prototype = Object.create(lt.prototype),
                gr.prototype.constructor = gr,
                vr.prototype = Object.create(St.prototype),
                vr.prototype.constructor = vr,
                yr.prototype = Object.create(gr.prototype),
                yr.prototype.constructor = yr,
                xr.prototype = Object.create(vr.prototype),
                xr.prototype.constructor = xr,
                br.prototype = Object.create(lt.prototype),
                br.prototype.constructor = br,
                wr.prototype = Object.create(St.prototype),
                wr.prototype.constructor = wr;
                var _r = Object.freeze({
                    WireframeGeometry: ln,
                    ParametricGeometry: un,
                    ParametricBufferGeometry: pn,
                    TetrahedronGeometry: mn,
                    TetrahedronBufferGeometry: gn,
                    OctahedronGeometry: vn,
                    OctahedronBufferGeometry: yn,
                    IcosahedronGeometry: xn,
                    IcosahedronBufferGeometry: bn,
                    DodecahedronGeometry: wn,
                    DodecahedronBufferGeometry: _n,
                    PolyhedronGeometry: dn,
                    PolyhedronBufferGeometry: fn,
                    TubeGeometry: Mn,
                    TubeBufferGeometry: Sn,
                    TorusKnotGeometry: En,
                    TorusKnotBufferGeometry: Tn,
                    TorusGeometry: Ln,
                    TorusBufferGeometry: An,
                    TextGeometry: rr,
                    TextBufferGeometry: ar,
                    SphereGeometry: or,
                    SphereBufferGeometry: sr,
                    RingGeometry: cr,
                    RingBufferGeometry: hr,
                    PlaneGeometry: Lt,
                    PlaneBufferGeometry: At,
                    LatheGeometry: lr,
                    LatheBufferGeometry: ur,
                    ShapeGeometry: pr,
                    ShapeBufferGeometry: dr,
                    ExtrudeGeometry: tr,
                    ExtrudeBufferGeometry: er,
                    EdgesGeometry: mr,
                    ConeGeometry: yr,
                    ConeBufferGeometry: xr,
                    CylinderGeometry: gr,
                    CylinderBufferGeometry: vr,
                    CircleGeometry: br,
                    CircleBufferGeometry: wr,
                    BoxGeometry: Et,
                    BoxBufferGeometry: Tt
                });
                function Mr(t) {
                    kt.call(this),
                    this.type = "ShadowMaterial",
                    this.color = new q(0),
                    this.transparent = !0,
                    this.setValues(t)
                }
                function Sr(t) {
                    Vt.call(this, t),
                    this.type = "RawShaderMaterial"
                }
                function Er(t) {
                    kt.call(this),
                    this.defines = {
                        STANDARD: ""
                    },
                    this.type = "MeshStandardMaterial",
                    this.color = new q(16777215),
                    this.roughness = .5,
                    this.metalness = .5,
                    this.map = null,
                    this.lightMap = null,
                    this.lightMapIntensity = 1,
                    this.aoMap = null,
                    this.aoMapIntensity = 1,
                    this.emissive = new q(0),
                    this.emissiveIntensity = 1,
                    this.emissiveMap = null,
                    this.bumpMap = null,
                    this.bumpScale = 1,
                    this.normalMap = null,
                    this.normalMapType = 0,
                    this.normalScale = new v(1,1),
                    this.displacementMap = null,
                    this.displacementScale = 1,
                    this.displacementBias = 0,
                    this.roughnessMap = null,
                    this.metalnessMap = null,
                    this.alphaMap = null,
                    this.envMap = null,
                    this.envMapIntensity = 1,
                    this.refractionRatio = .98,
                    this.wireframe = !1,
                    this.wireframeLinewidth = 1,
                    this.wireframeLinecap = "round",
                    this.wireframeLinejoin = "round",
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.morphNormals = !1,
                    this.setValues(t)
                }
                function Tr(t) {
                    Er.call(this),
                    this.defines = {
                        PHYSICAL: ""
                    },
                    this.type = "MeshPhysicalMaterial",
                    this.reflectivity = .5,
                    this.clearCoat = 0,
                    this.clearCoatRoughness = 0,
                    this.setValues(t)
                }
                function Lr(t) {
                    kt.call(this),
                    this.type = "MeshPhongMaterial",
                    this.color = new q(16777215),
                    this.specular = new q(1118481),
                    this.shininess = 30,
                    this.map = null,
                    this.lightMap = null,
                    this.lightMapIntensity = 1,
                    this.aoMap = null,
                    this.aoMapIntensity = 1,
                    this.emissive = new q(0),
                    this.emissiveIntensity = 1,
                    this.emissiveMap = null,
                    this.bumpMap = null,
                    this.bumpScale = 1,
                    this.normalMap = null,
                    this.normalMapType = 0,
                    this.normalScale = new v(1,1),
                    this.displacementMap = null,
                    this.displacementScale = 1,
                    this.displacementBias = 0,
                    this.specularMap = null,
                    this.alphaMap = null,
                    this.envMap = null,
                    this.combine = 0,
                    this.reflectivity = 1,
                    this.refractionRatio = .98,
                    this.wireframe = !1,
                    this.wireframeLinewidth = 1,
                    this.wireframeLinecap = "round",
                    this.wireframeLinejoin = "round",
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.morphNormals = !1,
                    this.setValues(t)
                }
                function Ar(t) {
                    Lr.call(this),
                    this.defines = {
                        TOON: ""
                    },
                    this.type = "MeshToonMaterial",
                    this.gradientMap = null,
                    this.setValues(t)
                }
                function Pr(t) {
                    kt.call(this),
                    this.type = "MeshNormalMaterial",
                    this.bumpMap = null,
                    this.bumpScale = 1,
                    this.normalMap = null,
                    this.normalMapType = 0,
                    this.normalScale = new v(1,1),
                    this.displacementMap = null,
                    this.displacementScale = 1,
                    this.displacementBias = 0,
                    this.wireframe = !1,
                    this.wireframeLinewidth = 1,
                    this.fog = !1,
                    this.lights = !1,
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.morphNormals = !1,
                    this.setValues(t)
                }
                function Rr(t) {
                    kt.call(this),
                    this.type = "MeshLambertMaterial",
                    this.color = new q(16777215),
                    this.map = null,
                    this.lightMap = null,
                    this.lightMapIntensity = 1,
                    this.aoMap = null,
                    this.aoMapIntensity = 1,
                    this.emissive = new q(0),
                    this.emissiveIntensity = 1,
                    this.emissiveMap = null,
                    this.specularMap = null,
                    this.alphaMap = null,
                    this.envMap = null,
                    this.combine = 0,
                    this.reflectivity = 1,
                    this.refractionRatio = .98,
                    this.wireframe = !1,
                    this.wireframeLinewidth = 1,
                    this.wireframeLinecap = "round",
                    this.wireframeLinejoin = "round",
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.morphNormals = !1,
                    this.setValues(t)
                }
                function Cr(t) {
                    kt.call(this),
                    this.defines = {
                        MATCAP: ""
                    },
                    this.type = "MeshMatcapMaterial",
                    this.color = new q(16777215),
                    this.matcap = null,
                    this.map = null,
                    this.bumpMap = null,
                    this.bumpScale = 1,
                    this.normalMap = null,
                    this.normalMapType = 0,
                    this.normalScale = new v(1,1),
                    this.displacementMap = null,
                    this.displacementScale = 1,
                    this.displacementBias = 0,
                    this.alphaMap = null,
                    this.skinning = !1,
                    this.morphTargets = !1,
                    this.morphNormals = !1,
                    this.lights = !1,
                    this.setValues(t)
                }
                function Or(t) {
                    Ki.call(this),
                    this.type = "LineDashedMaterial",
                    this.scale = 1,
                    this.dashSize = 3,
                    this.gapSize = 1,
                    this.setValues(t)
                }
                Mr.prototype = Object.create(kt.prototype),
                Mr.prototype.constructor = Mr,
                Mr.prototype.isShadowMaterial = !0,
                Mr.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.color.copy(t.color),
                    this
                }
                ,
                Sr.prototype = Object.create(Vt.prototype),
                Sr.prototype.constructor = Sr,
                Sr.prototype.isRawShaderMaterial = !0,
                Er.prototype = Object.create(kt.prototype),
                Er.prototype.constructor = Er,
                Er.prototype.isMeshStandardMaterial = !0,
                Er.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.defines = {
                        STANDARD: ""
                    },
                    this.color.copy(t.color),
                    this.roughness = t.roughness,
                    this.metalness = t.metalness,
                    this.map = t.map,
                    this.lightMap = t.lightMap,
                    this.lightMapIntensity = t.lightMapIntensity,
                    this.aoMap = t.aoMap,
                    this.aoMapIntensity = t.aoMapIntensity,
                    this.emissive.copy(t.emissive),
                    this.emissiveMap = t.emissiveMap,
                    this.emissiveIntensity = t.emissiveIntensity,
                    this.bumpMap = t.bumpMap,
                    this.bumpScale = t.bumpScale,
                    this.normalMap = t.normalMap,
                    this.normalMapType = t.normalMapType,
                    this.normalScale.copy(t.normalScale),
                    this.displacementMap = t.displacementMap,
                    this.displacementScale = t.displacementScale,
                    this.displacementBias = t.displacementBias,
                    this.roughnessMap = t.roughnessMap,
                    this.metalnessMap = t.metalnessMap,
                    this.alphaMap = t.alphaMap,
                    this.envMap = t.envMap,
                    this.envMapIntensity = t.envMapIntensity,
                    this.refractionRatio = t.refractionRatio,
                    this.wireframe = t.wireframe,
                    this.wireframeLinewidth = t.wireframeLinewidth,
                    this.wireframeLinecap = t.wireframeLinecap,
                    this.wireframeLinejoin = t.wireframeLinejoin,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.morphNormals = t.morphNormals,
                    this
                }
                ,
                Tr.prototype = Object.create(Er.prototype),
                Tr.prototype.constructor = Tr,
                Tr.prototype.isMeshPhysicalMaterial = !0,
                Tr.prototype.copy = function(t) {
                    return Er.prototype.copy.call(this, t),
                    this.defines = {
                        PHYSICAL: ""
                    },
                    this.reflectivity = t.reflectivity,
                    this.clearCoat = t.clearCoat,
                    this.clearCoatRoughness = t.clearCoatRoughness,
                    this
                }
                ,
                Lr.prototype = Object.create(kt.prototype),
                Lr.prototype.constructor = Lr,
                Lr.prototype.isMeshPhongMaterial = !0,
                Lr.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.color.copy(t.color),
                    this.specular.copy(t.specular),
                    this.shininess = t.shininess,
                    this.map = t.map,
                    this.lightMap = t.lightMap,
                    this.lightMapIntensity = t.lightMapIntensity,
                    this.aoMap = t.aoMap,
                    this.aoMapIntensity = t.aoMapIntensity,
                    this.emissive.copy(t.emissive),
                    this.emissiveMap = t.emissiveMap,
                    this.emissiveIntensity = t.emissiveIntensity,
                    this.bumpMap = t.bumpMap,
                    this.bumpScale = t.bumpScale,
                    this.normalMap = t.normalMap,
                    this.normalMapType = t.normalMapType,
                    this.normalScale.copy(t.normalScale),
                    this.displacementMap = t.displacementMap,
                    this.displacementScale = t.displacementScale,
                    this.displacementBias = t.displacementBias,
                    this.specularMap = t.specularMap,
                    this.alphaMap = t.alphaMap,
                    this.envMap = t.envMap,
                    this.combine = t.combine,
                    this.reflectivity = t.reflectivity,
                    this.refractionRatio = t.refractionRatio,
                    this.wireframe = t.wireframe,
                    this.wireframeLinewidth = t.wireframeLinewidth,
                    this.wireframeLinecap = t.wireframeLinecap,
                    this.wireframeLinejoin = t.wireframeLinejoin,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.morphNormals = t.morphNormals,
                    this
                }
                ,
                Ar.prototype = Object.create(Lr.prototype),
                Ar.prototype.constructor = Ar,
                Ar.prototype.isMeshToonMaterial = !0,
                Ar.prototype.copy = function(t) {
                    return Lr.prototype.copy.call(this, t),
                    this.gradientMap = t.gradientMap,
                    this
                }
                ,
                Pr.prototype = Object.create(kt.prototype),
                Pr.prototype.constructor = Pr,
                Pr.prototype.isMeshNormalMaterial = !0,
                Pr.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.bumpMap = t.bumpMap,
                    this.bumpScale = t.bumpScale,
                    this.normalMap = t.normalMap,
                    this.normalMapType = t.normalMapType,
                    this.normalScale.copy(t.normalScale),
                    this.displacementMap = t.displacementMap,
                    this.displacementScale = t.displacementScale,
                    this.displacementBias = t.displacementBias,
                    this.wireframe = t.wireframe,
                    this.wireframeLinewidth = t.wireframeLinewidth,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.morphNormals = t.morphNormals,
                    this
                }
                ,
                Rr.prototype = Object.create(kt.prototype),
                Rr.prototype.constructor = Rr,
                Rr.prototype.isMeshLambertMaterial = !0,
                Rr.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.color.copy(t.color),
                    this.map = t.map,
                    this.lightMap = t.lightMap,
                    this.lightMapIntensity = t.lightMapIntensity,
                    this.aoMap = t.aoMap,
                    this.aoMapIntensity = t.aoMapIntensity,
                    this.emissive.copy(t.emissive),
                    this.emissiveMap = t.emissiveMap,
                    this.emissiveIntensity = t.emissiveIntensity,
                    this.specularMap = t.specularMap,
                    this.alphaMap = t.alphaMap,
                    this.envMap = t.envMap,
                    this.combine = t.combine,
                    this.reflectivity = t.reflectivity,
                    this.refractionRatio = t.refractionRatio,
                    this.wireframe = t.wireframe,
                    this.wireframeLinewidth = t.wireframeLinewidth,
                    this.wireframeLinecap = t.wireframeLinecap,
                    this.wireframeLinejoin = t.wireframeLinejoin,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.morphNormals = t.morphNormals,
                    this
                }
                ,
                Cr.prototype = Object.create(kt.prototype),
                Cr.prototype.constructor = Cr,
                Cr.prototype.isMeshMatcapMaterial = !0,
                Cr.prototype.copy = function(t) {
                    return kt.prototype.copy.call(this, t),
                    this.defines = {
                        MATCAP: ""
                    },
                    this.color.copy(t.color),
                    this.matcap = t.matcap,
                    this.map = t.map,
                    this.bumpMap = t.bumpMap,
                    this.bumpScale = t.bumpScale,
                    this.normalMap = t.normalMap,
                    this.normalMapType = t.normalMapType,
                    this.normalScale.copy(t.normalScale),
                    this.displacementMap = t.displacementMap,
                    this.displacementScale = t.displacementScale,
                    this.displacementBias = t.displacementBias,
                    this.alphaMap = t.alphaMap,
                    this.skinning = t.skinning,
                    this.morphTargets = t.morphTargets,
                    this.morphNormals = t.morphNormals,
                    this
                }
                ,
                Or.prototype = Object.create(Ki.prototype),
                Or.prototype.constructor = Or,
                Or.prototype.isLineDashedMaterial = !0,
                Or.prototype.copy = function(t) {
                    return Ki.prototype.copy.call(this, t),
                    this.scale = t.scale,
                    this.dashSize = t.dashSize,
                    this.gapSize = t.gapSize,
                    this
                }
                ;
                var Ir = Object.freeze({
                    ShadowMaterial: Mr,
                    SpriteMaterial: qi,
                    RawShaderMaterial: Sr,
                    ShaderMaterial: Vt,
                    PointsMaterial: nn,
                    MeshPhysicalMaterial: Tr,
                    MeshStandardMaterial: Er,
                    MeshPhongMaterial: Lr,
                    MeshToonMaterial: Ar,
                    MeshNormalMaterial: Pr,
                    MeshLambertMaterial: Rr,
                    MeshDepthMaterial: xi,
                    MeshDistanceMaterial: bi,
                    MeshBasicMaterial: qt,
                    MeshMatcapMaterial: Cr,
                    LineDashedMaterial: Or,
                    LineBasicMaterial: Ki,
                    Material: kt
                })
                  , Dr = {
                    arraySlice: function(t, e, i) {
                        return Dr.isTypedArray(t) ? new t.constructor(t.subarray(e, void 0 !== i ? i : t.length)) : t.slice(e, i)
                    },
                    convertArray: function(t, e, i) {
                        return !t || !i && t.constructor === e ? t : "number" == typeof e.BYTES_PER_ELEMENT ? new e(t) : Array.prototype.slice.call(t)
                    },
                    isTypedArray: function(t) {
                        return ArrayBuffer.isView(t) && !(t instanceof DataView)
                    },
                    getKeyframeOrder: function(t) {
                        for (var e = t.length, i = new Array(e), n = 0; n !== e; ++n)
                            i[n] = n;
                        return i.sort((function(e, i) {
                            return t[e] - t[i]
                        }
                        )),
                        i
                    },
                    sortedArray: function(t, e, i) {
                        for (var n = t.length, r = new t.constructor(n), a = 0, o = 0; o !== n; ++a)
                            for (var s = i[a] * e, c = 0; c !== e; ++c)
                                r[o++] = t[s + c];
                        return r
                    },
                    flattenJSON: function(t, e, i, n) {
                        for (var r = 1, a = t[0]; void 0 !== a && void 0 === a[n]; )
                            a = t[r++];
                        if (void 0 !== a) {
                            var o = a[n];
                            if (void 0 !== o)
                                if (Array.isArray(o))
                                    do {
                                        void 0 !== (o = a[n]) && (e.push(a.time),
                                        i.push.apply(i, o)),
                                        a = t[r++]
                                    } while (void 0 !== a);
                                else if (void 0 !== o.toArray)
                                    do {
                                        void 0 !== (o = a[n]) && (e.push(a.time),
                                        o.toArray(i, i.length)),
                                        a = t[r++]
                                    } while (void 0 !== a);
                                else
                                    do {
                                        void 0 !== (o = a[n]) && (e.push(a.time),
                                        i.push(o)),
                                        a = t[r++]
                                    } while (void 0 !== a)
                        }
                    }
                };
                function zr(t, e, i, n) {
                    this.parameterPositions = t,
                    this._cachedIndex = 0,
                    this.resultBuffer = void 0 !== n ? n : new e.constructor(i),
                    this.sampleValues = e,
                    this.valueSize = i
                }
                function Nr(t, e, i, n) {
                    zr.call(this, t, e, i, n),
                    this._weightPrev = -0,
                    this._offsetPrev = -0,
                    this._weightNext = -0,
                    this._offsetNext = -0
                }
                function Br(t, e, i, n) {
                    zr.call(this, t, e, i, n)
                }
                function Ur(t, e, i, n) {
                    zr.call(this, t, e, i, n)
                }
                function Gr(t, e, i, n) {
                    if (void 0 === t)
                        throw new Error("THREE.KeyframeTrack: track name is undefined");
                    if (void 0 === e || 0 === e.length)
                        throw new Error("THREE.KeyframeTrack: no keyframes in track named " + t);
                    this.name = t,
                    this.times = Dr.convertArray(e, this.TimeBufferType),
                    this.values = Dr.convertArray(i, this.ValueBufferType),
                    this.setInterpolation(n || this.DefaultInterpolation)
                }
                function Fr(t, e, i) {
                    Gr.call(this, t, e, i)
                }
                function Hr(t, e, i, n) {
                    Gr.call(this, t, e, i, n)
                }
                function kr(t, e, i, n) {
                    Gr.call(this, t, e, i, n)
                }
                function Vr(t, e, i, n) {
                    zr.call(this, t, e, i, n)
                }
                function jr(t, e, i, n) {
                    Gr.call(this, t, e, i, n)
                }
                function Wr(t, e, i, n) {
                    Gr.call(this, t, e, i, n)
                }
                function qr(t, e, i, n) {
                    Gr.call(this, t, e, i, n)
                }
                function Xr(t, e, i) {
                    this.name = t,
                    this.tracks = i,
                    this.duration = void 0 !== e ? e : -1,
                    this.uuid = g.generateUUID(),
                    this.duration < 0 && this.resetDuration()
                }
                function Yr(t) {
                    if (void 0 === t.type)
                        throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");
                    var e = function(t) {
                        switch (t.toLowerCase()) {
                        case "scalar":
                        case "double":
                        case "float":
                        case "number":
                        case "integer":
                            return kr;
                        case "vector":
                        case "vector2":
                        case "vector3":
                        case "vector4":
                            return qr;
                        case "color":
                            return Hr;
                        case "quaternion":
                            return jr;
                        case "bool":
                        case "boolean":
                            return Fr;
                        case "string":
                            return Wr
                        }
                        throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + t)
                    }(t.type);
                    if (void 0 === t.times) {
                        var i = []
                          , n = [];
                        Dr.flattenJSON(t.keys, i, n, "value"),
                        t.times = i,
                        t.values = n
                    }
                    return void 0 !== e.parse ? e.parse(t) : new e(t.name,t.times,t.values,t.interpolation)
                }
                Object.assign(zr.prototype, {
                    evaluate: function(t) {
                        var e = this.parameterPositions
                          , i = this._cachedIndex
                          , n = e[i]
                          , r = e[i - 1];
                        t: {
                            e: {
                                var a;
                                i: {
                                    n: if (!(t < n)) {
                                        for (var o = i + 2; ; ) {
                                            if (void 0 === n) {
                                                if (t < r)
                                                    break n;
                                                return i = e.length,
                                                this._cachedIndex = i,
                                                this.afterEnd_(i - 1, t, r)
                                            }
                                            if (i === o)
                                                break;
                                            if (r = n,
                                            t < (n = e[++i]))
                                                break e
                                        }
                                        a = e.length;
                                        break i
                                    }
                                    if (t >= r)
                                        break t;
                                    var s = e[1];
                                    t < s && (i = 2,
                                    r = s);
                                    for (o = i - 2; ; ) {
                                        if (void 0 === r)
                                            return this._cachedIndex = 0,
                                            this.beforeStart_(0, t, n);
                                        if (i === o)
                                            break;
                                        if (n = r,
                                        t >= (r = e[--i - 1]))
                                            break e
                                    }
                                    a = i,
                                    i = 0
                                }
                                for (; i < a; ) {
                                    var c = i + a >>> 1;
                                    t < e[c] ? a = c : i = c + 1
                                }
                                if (n = e[i],
                                void 0 === (r = e[i - 1]))
                                    return this._cachedIndex = 0,
                                    this.beforeStart_(0, t, n);
                                if (void 0 === n)
                                    return i = e.length,
                                    this._cachedIndex = i,
                                    this.afterEnd_(i - 1, r, t)
                            }
                            this._cachedIndex = i,
                            this.intervalChanged_(i, r, n)
                        }
                        return this.interpolate_(i, r, t, n)
                    },
                    settings: null,
                    DefaultSettings_: {},
                    getSettings_: function() {
                        return this.settings || this.DefaultSettings_
                    },
                    copySampleValue_: function(t) {
                        for (var e = this.resultBuffer, i = this.sampleValues, n = this.valueSize, r = t * n, a = 0; a !== n; ++a)
                            e[a] = i[r + a];
                        return e
                    },
                    interpolate_: function() {
                        throw new Error("call to abstract method")
                    },
                    intervalChanged_: function() {}
                }),
                //!\ DECLARE ALIAS AFTER assign prototype !
                Object.assign(zr.prototype, {
                    beforeStart_: zr.prototype.copySampleValue_,
                    afterEnd_: zr.prototype.copySampleValue_
                }),
                Nr.prototype = Object.assign(Object.create(zr.prototype), {
                    constructor: Nr,
                    DefaultSettings_: {
                        endingStart: 2400,
                        endingEnd: 2400
                    },
                    intervalChanged_: function(t, e, i) {
                        var n = this.parameterPositions
                          , r = t - 2
                          , a = t + 1
                          , o = n[r]
                          , s = n[a];
                        if (void 0 === o)
                            switch (this.getSettings_().endingStart) {
                            case 2401:
                                r = t,
                                o = 2 * e - i;
                                break;
                            case 2402:
                                o = e + n[r = n.length - 2] - n[r + 1];
                                break;
                            default:
                                r = t,
                                o = i
                            }
                        if (void 0 === s)
                            switch (this.getSettings_().endingEnd) {
                            case 2401:
                                a = t,
                                s = 2 * i - e;
                                break;
                            case 2402:
                                a = 1,
                                s = i + n[1] - n[0];
                                break;
                            default:
                                a = t - 1,
                                s = e
                            }
                        var c = .5 * (i - e)
                          , h = this.valueSize;
                        this._weightPrev = c / (e - o),
                        this._weightNext = c / (s - i),
                        this._offsetPrev = r * h,
                        this._offsetNext = a * h
                    },
                    interpolate_: function(t, e, i, n) {
                        for (var r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = t * o, c = s - o, h = this._offsetPrev, l = this._offsetNext, u = this._weightPrev, p = this._weightNext, d = (i - e) / (n - e), f = d * d, m = f * d, g = -u * m + 2 * u * f - u * d, v = (1 + u) * m + (-1.5 - 2 * u) * f + (-.5 + u) * d + 1, y = (-1 - p) * m + (1.5 + p) * f + .5 * d, x = p * m - p * f, b = 0; b !== o; ++b)
                            r[b] = g * a[h + b] + v * a[c + b] + y * a[s + b] + x * a[l + b];
                        return r
                    }
                }),
                Br.prototype = Object.assign(Object.create(zr.prototype), {
                    constructor: Br,
                    interpolate_: function(t, e, i, n) {
                        for (var r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = t * o, c = s - o, h = (i - e) / (n - e), l = 1 - h, u = 0; u !== o; ++u)
                            r[u] = a[c + u] * l + a[s + u] * h;
                        return r
                    }
                }),
                Ur.prototype = Object.assign(Object.create(zr.prototype), {
                    constructor: Ur,
                    interpolate_: function(t) {
                        return this.copySampleValue_(t - 1)
                    }
                }),
                Object.assign(Gr, {
                    toJSON: function(t) {
                        var e, i = t.constructor;
                        if (void 0 !== i.toJSON)
                            e = i.toJSON(t);
                        else {
                            e = {
                                name: t.name,
                                times: Dr.convertArray(t.times, Array),
                                values: Dr.convertArray(t.values, Array)
                            };
                            var n = t.getInterpolation();
                            n !== t.DefaultInterpolation && (e.interpolation = n)
                        }
                        return e.type = t.ValueTypeName,
                        e
                    }
                }),
                Object.assign(Gr.prototype, {
                    constructor: Gr,
                    TimeBufferType: Float32Array,
                    ValueBufferType: Float32Array,
                    DefaultInterpolation: 2301,
                    InterpolantFactoryMethodDiscrete: function(t) {
                        return new Ur(this.times,this.values,this.getValueSize(),t)
                    },
                    InterpolantFactoryMethodLinear: function(t) {
                        return new Br(this.times,this.values,this.getValueSize(),t)
                    },
                    InterpolantFactoryMethodSmooth: function(t) {
                        return new Nr(this.times,this.values,this.getValueSize(),t)
                    },
                    setInterpolation: function(t) {
                        var e;
                        switch (t) {
                        case 2300:
                            e = this.InterpolantFactoryMethodDiscrete;
                            break;
                        case 2301:
                            e = this.InterpolantFactoryMethodLinear;
                            break;
                        case 2302:
                            e = this.InterpolantFactoryMethodSmooth
                        }
                        if (void 0 === e) {
                            var i = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name;
                            if (void 0 === this.createInterpolant) {
                                if (t === this.DefaultInterpolation)
                                    throw new Error(i);
                                this.setInterpolation(this.DefaultInterpolation)
                            }
                            return console.warn("THREE.KeyframeTrack:", i),
                            this
                        }
                        return this.createInterpolant = e,
                        this
                    },
                    getInterpolation: function() {
                        switch (this.createInterpolant) {
                        case this.InterpolantFactoryMethodDiscrete:
                            return 2300;
                        case this.InterpolantFactoryMethodLinear:
                            return 2301;
                        case this.InterpolantFactoryMethodSmooth:
                            return 2302
                        }
                    },
                    getValueSize: function() {
                        return this.values.length / this.times.length
                    },
                    shift: function(t) {
                        if (0 !== t)
                            for (var e = this.times, i = 0, n = e.length; i !== n; ++i)
                                e[i] += t;
                        return this
                    },
                    scale: function(t) {
                        if (1 !== t)
                            for (var e = this.times, i = 0, n = e.length; i !== n; ++i)
                                e[i] *= t;
                        return this
                    },
                    trim: function(t, e) {
                        for (var i = this.times, n = i.length, r = 0, a = n - 1; r !== n && i[r] < t; )
                            ++r;
                        for (; -1 !== a && i[a] > e; )
                            --a;
                        if (++a,
                        0 !== r || a !== n) {
                            r >= a && (r = (a = Math.max(a, 1)) - 1);
                            var o = this.getValueSize();
                            this.times = Dr.arraySlice(i, r, a),
                            this.values = Dr.arraySlice(this.values, r * o, a * o)
                        }
                        return this
                    },
                    validate: function() {
                        var t = !0
                          , e = this.getValueSize();
                        e - Math.floor(e) != 0 && (console.error("THREE.KeyframeTrack: Invalid value size in track.", this),
                        t = !1);
                        var i = this.times
                          , n = this.values
                          , r = i.length;
                        0 === r && (console.error("THREE.KeyframeTrack: Track is empty.", this),
                        t = !1);
                        for (var a = null, o = 0; o !== r; o++) {
                            var s = i[o];
                            if ("number" == typeof s && isNaN(s)) {
                                console.error("THREE.KeyframeTrack: Time is not a valid number.", this, o, s),
                                t = !1;
                                break
                            }
                            if (null !== a && a > s) {
                                console.error("THREE.KeyframeTrack: Out of order keys.", this, o, s, a),
                                t = !1;
                                break
                            }
                            a = s
                        }
                        if (void 0 !== n && Dr.isTypedArray(n)) {
                            o = 0;
                            for (var c = n.length; o !== c; ++o) {
                                var h = n[o];
                                if (isNaN(h)) {
                                    console.error("THREE.KeyframeTrack: Value is not a valid number.", this, o, h),
                                    t = !1;
                                    break
                                }
                            }
                        }
                        return t
                    },
                    optimize: function() {
                        for (var t = this.times, e = this.values, i = this.getValueSize(), n = 2302 === this.getInterpolation(), r = 1, a = t.length - 1, o = 1; o < a; ++o) {
                            var s = !1
                              , c = t[o];
                            if (c !== t[o + 1] && (1 !== o || c !== c[0]))
                                if (n)
                                    s = !0;
                                else
                                    for (var h = o * i, l = h - i, u = h + i, p = 0; p !== i; ++p) {
                                        var d = e[h + p];
                                        if (d !== e[l + p] || d !== e[u + p]) {
                                            s = !0;
                                            break
                                        }
                                    }
                            if (s) {
                                if (o !== r) {
                                    t[r] = t[o];
                                    var f = o * i
                                      , m = r * i;
                                    for (p = 0; p !== i; ++p)
                                        e[m + p] = e[f + p]
                                }
                                ++r
                            }
                        }
                        if (a > 0) {
                            t[r] = t[a];
                            for (f = a * i,
                            m = r * i,
                            p = 0; p !== i; ++p)
                                e[m + p] = e[f + p];
                            ++r
                        }
                        return r !== t.length && (this.times = Dr.arraySlice(t, 0, r),
                        this.values = Dr.arraySlice(e, 0, r * i)),
                        this
                    }
                }),
                Fr.prototype = Object.assign(Object.create(Gr.prototype), {
                    constructor: Fr,
                    ValueTypeName: "bool",
                    ValueBufferType: Array,
                    DefaultInterpolation: 2300,
                    InterpolantFactoryMethodLinear: void 0,
                    InterpolantFactoryMethodSmooth: void 0
                }),
                Hr.prototype = Object.assign(Object.create(Gr.prototype), {
                    constructor: Hr,
                    ValueTypeName: "color"
                }),
                kr.prototype = Object.assign(Object.create(Gr.prototype), {
                    constructor: kr,
                    ValueTypeName: "number"
                }),
                Vr.prototype = Object.assign(Object.create(zr.prototype), {
                    constructor: Vr,
                    interpolate_: function(t, e, i, n) {
                        for (var r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = t * o, c = (i - e) / (n - e), h = s + o; s !== h; s += 4)
                            x.slerpFlat(r, 0, a, s - o, a, s, c);
                        return r
                    }
                }),
                jr.prototype = Object.assign(Object.create(Gr.prototype), {
                    constructor: jr,
                    ValueTypeName: "quaternion",
                    DefaultInterpolation: 2301,
                    InterpolantFactoryMethodLinear: function(t) {
                        return new Vr(this.times,this.values,this.getValueSize(),t)
                    },
                    InterpolantFactoryMethodSmooth: void 0
                }),
                Wr.prototype = Object.assign(Object.create(Gr.prototype), {
                    constructor: Wr,
                    ValueTypeName: "string",
                    ValueBufferType: Array,
                    DefaultInterpolation: 2300,
                    InterpolantFactoryMethodLinear: void 0,
                    InterpolantFactoryMethodSmooth: void 0
                }),
                qr.prototype = Object.assign(Object.create(Gr.prototype), {
                    constructor: qr,
                    ValueTypeName: "vector"
                }),
                Object.assign(Xr, {
                    parse: function(t) {
                        for (var e = [], i = t.tracks, n = 1 / (t.fps || 1), r = 0, a = i.length; r !== a; ++r)
                            e.push(Yr(i[r]).scale(n));
                        return new Xr(t.name,t.duration,e)
                    },
                    toJSON: function(t) {
                        for (var e = [], i = t.tracks, n = {
                            name: t.name,
                            duration: t.duration,
                            tracks: e,
                            uuid: t.uuid
                        }, r = 0, a = i.length; r !== a; ++r)
                            e.push(Gr.toJSON(i[r]));
                        return n
                    },
                    CreateFromMorphTargetSequence: function(t, e, i, n) {
                        for (var r = e.length, a = [], o = 0; o < r; o++) {
                            var s = []
                              , c = [];
                            s.push((o + r - 1) % r, o, (o + 1) % r),
                            c.push(0, 1, 0);
                            var h = Dr.getKeyframeOrder(s);
                            s = Dr.sortedArray(s, 1, h),
                            c = Dr.sortedArray(c, 1, h),
                            n || 0 !== s[0] || (s.push(r),
                            c.push(c[0])),
                            a.push(new kr(".morphTargetInfluences[" + e[o].name + "]",s,c).scale(1 / i))
                        }
                        return new Xr(t,-1,a)
                    },
                    findByName: function(t, e) {
                        var i = t;
                        if (!Array.isArray(t)) {
                            var n = t;
                            i = n.geometry && n.geometry.animations || n.animations
                        }
                        for (var r = 0; r < i.length; r++)
                            if (i[r].name === e)
                                return i[r];
                        return null
                    },
                    CreateClipsFromMorphTargetSequences: function(t, e, i) {
                        for (var n = {}, r = /^([\w-]*?)([\d]+)$/, a = 0, o = t.length; a < o; a++) {
                            var s = t[a]
                              , c = s.name.match(r);
                            if (c && c.length > 1) {
                                var h = n[u = c[1]];
                                h || (n[u] = h = []),
                                h.push(s)
                            }
                        }
                        var l = [];
                        for (var u in n)
                            l.push(Xr.CreateFromMorphTargetSequence(u, n[u], e, i));
                        return l
                    },
                    parseAnimation: function(t, e) {
                        if (!t)
                            return console.error("THREE.AnimationClip: No animation in JSONLoader data."),
                            null;
                        for (var i = function(t, e, i, n, r) {
                            if (0 !== i.length) {
                                var a = []
                                  , o = [];
                                Dr.flattenJSON(i, a, o, n),
                                0 !== a.length && r.push(new t(e,a,o))
                            }
                        }, n = [], r = t.name || "default", a = t.length || -1, o = t.fps || 30, s = t.hierarchy || [], c = 0; c < s.length; c++) {
                            var h = s[c].keys;
                            if (h && 0 !== h.length)
                                if (h[0].morphTargets) {
                                    for (var l = {}, u = 0; u < h.length; u++)
                                        if (h[u].morphTargets)
                                            for (var p = 0; p < h[u].morphTargets.length; p++)
                                                l[h[u].morphTargets[p]] = -1;
                                    for (var d in l) {
                                        var f = []
                                          , m = [];
                                        for (p = 0; p !== h[u].morphTargets.length; ++p) {
                                            var g = h[u];
                                            f.push(g.time),
                                            m.push(g.morphTarget === d ? 1 : 0)
                                        }
                                        n.push(new kr(".morphTargetInfluence[" + d + "]",f,m))
                                    }
                                    a = l.length * (o || 1)
                                } else {
                                    var v = ".bones[" + e[c].name + "]";
                                    i(qr, v + ".position", h, "pos", n),
                                    i(jr, v + ".quaternion", h, "rot", n),
                                    i(qr, v + ".scale", h, "scl", n)
                                }
                        }
                        return 0 === n.length ? null : new Xr(r,a,n)
                    }
                }),
                Object.assign(Xr.prototype, {
                    resetDuration: function() {
                        for (var t = 0, e = 0, i = this.tracks.length; e !== i; ++e) {
                            var n = this.tracks[e];
                            t = Math.max(t, n.times[n.times.length - 1])
                        }
                        return this.duration = t,
                        this
                    },
                    trim: function() {
                        for (var t = 0; t < this.tracks.length; t++)
                            this.tracks[t].trim(0, this.duration);
                        return this
                    },
                    validate: function() {
                        for (var t = !0, e = 0; e < this.tracks.length; e++)
                            t = t && this.tracks[e].validate();
                        return t
                    },
                    optimize: function() {
                        for (var t = 0; t < this.tracks.length; t++)
                            this.tracks[t].optimize();
                        return this
                    }
                });
                var Jr = {
                    enabled: !1,
                    files: {},
                    add: function(t, e) {
                        !1 !== this.enabled && (this.files[t] = e)
                    },
                    get: function(t) {
                        if (!1 !== this.enabled)
                            return this.files[t]
                    },
                    remove: function(t) {
                        delete this.files[t]
                    },
                    clear: function() {
                        this.files = {}
                    }
                };
                function Zr(t, e, i) {
                    var n = this
                      , r = !1
                      , a = 0
                      , o = 0
                      , s = void 0;
                    this.onStart = void 0,
                    this.onLoad = t,
                    this.onProgress = e,
                    this.onError = i,
                    this.itemStart = function(t) {
                        o++,
                        !1 === r && void 0 !== n.onStart && n.onStart(t, a, o),
                        r = !0
                    }
                    ,
                    this.itemEnd = function(t) {
                        a++,
                        void 0 !== n.onProgress && n.onProgress(t, a, o),
                        a === o && (r = !1,
                        void 0 !== n.onLoad && n.onLoad())
                    }
                    ,
                    this.itemError = function(t) {
                        void 0 !== n.onError && n.onError(t)
                    }
                    ,
                    this.resolveURL = function(t) {
                        return s ? s(t) : t
                    }
                    ,
                    this.setURLModifier = function(t) {
                        return s = t,
                        this
                    }
                }
                var Qr = new Zr
                  , Kr = {};
                function $r(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                function ta(t) {
                    this.manager = void 0 !== t ? t : Qr,
                    this._parser = null
                }
                function ea(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                function ia(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                function na(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                function ra() {
                    this.type = "Curve",
                    this.arcLengthDivisions = 200
                }
                function aa(t, e, i, n, r, a, o, s) {
                    ra.call(this),
                    this.type = "EllipseCurve",
                    this.aX = t || 0,
                    this.aY = e || 0,
                    this.xRadius = i || 1,
                    this.yRadius = n || 1,
                    this.aStartAngle = r || 0,
                    this.aEndAngle = a || 2 * Math.PI,
                    this.aClockwise = o || !1,
                    this.aRotation = s || 0
                }
                function oa(t, e, i, n, r, a) {
                    aa.call(this, t, e, i, i, n, r, a),
                    this.type = "ArcCurve"
                }
                function sa() {
                    var t = 0
                      , e = 0
                      , i = 0
                      , n = 0;
                    function r(r, a, o, s) {
                        t = r,
                        e = o,
                        i = -3 * r + 3 * a - 2 * o - s,
                        n = 2 * r - 2 * a + o + s
                    }
                    return {
                        initCatmullRom: function(t, e, i, n, a) {
                            r(e, i, a * (i - t), a * (n - e))
                        },
                        initNonuniformCatmullRom: function(t, e, i, n, a, o, s) {
                            var c = (e - t) / a - (i - t) / (a + o) + (i - e) / o
                              , h = (i - e) / o - (n - e) / (o + s) + (n - i) / s;
                            r(e, i, c *= o, h *= o)
                        },
                        calc: function(r) {
                            var a = r * r;
                            return t + e * r + i * a + n * (a * r)
                        }
                    }
                }
                Object.assign($r.prototype, {
                    load: function(t, e, i, n) {
                        void 0 === t && (t = ""),
                        void 0 !== this.path && (t = this.path + t),
                        t = this.manager.resolveURL(t);
                        var r = this
                          , a = Jr.get(t);
                        if (void 0 !== a)
                            return r.manager.itemStart(t),
                            setTimeout((function() {
                                e && e(a),
                                r.manager.itemEnd(t)
                            }
                            ), 0),
                            a;
                        if (void 0 === Kr[t]) {
                            var o = t.match(/^data:(.*?)(;base64)?,(.*)$/);
                            if (o) {
                                var s = o[1]
                                  , c = !!o[2]
                                  , h = o[3];
                                h = decodeURIComponent(h),
                                c && (h = atob(h));
                                try {
                                    var l, u = (this.responseType || "").toLowerCase();
                                    switch (u) {
                                    case "arraybuffer":
                                    case "blob":
                                        for (var p = new Uint8Array(h.length), d = 0; d < h.length; d++)
                                            p[d] = h.charCodeAt(d);
                                        l = "blob" === u ? new Blob([p.buffer],{
                                            type: s
                                        }) : p.buffer;
                                        break;
                                    case "document":
                                        var f = new DOMParser;
                                        l = f.parseFromString(h, s);
                                        break;
                                    case "json":
                                        l = JSON.parse(h);
                                        break;
                                    default:
                                        l = h
                                    }
                                    setTimeout((function() {
                                        e && e(l),
                                        r.manager.itemEnd(t)
                                    }
                                    ), 0)
                                } catch (e) {
                                    setTimeout((function() {
                                        n && n(e),
                                        r.manager.itemError(t),
                                        r.manager.itemEnd(t)
                                    }
                                    ), 0)
                                }
                            } else {
                                Kr[t] = [],
                                Kr[t].push({
                                    onLoad: e,
                                    onProgress: i,
                                    onError: n
                                });
                                var m = new XMLHttpRequest;
                                for (var g in m.open("GET", t, !0),
                                m.addEventListener("load", (function(e) {
                                    var i = this.response;
                                    Jr.add(t, i);
                                    var n = Kr[t];
                                    if (delete Kr[t],
                                    200 === this.status || 0 === this.status) {
                                        0 === this.status && console.warn("THREE.FileLoader: HTTP Status 0 received.");
                                        for (var a = 0, o = n.length; a < o; a++) {
                                            (s = n[a]).onLoad && s.onLoad(i)
                                        }
                                        r.manager.itemEnd(t)
                                    } else {
                                        for (a = 0,
                                        o = n.length; a < o; a++) {
                                            var s;
                                            (s = n[a]).onError && s.onError(e)
                                        }
                                        r.manager.itemError(t),
                                        r.manager.itemEnd(t)
                                    }
                                }
                                ), !1),
                                m.addEventListener("progress", (function(e) {
                                    for (var i = Kr[t], n = 0, r = i.length; n < r; n++) {
                                        var a = i[n];
                                        a.onProgress && a.onProgress(e)
                                    }
                                }
                                ), !1),
                                m.addEventListener("error", (function(e) {
                                    var i = Kr[t];
                                    delete Kr[t];
                                    for (var n = 0, a = i.length; n < a; n++) {
                                        var o = i[n];
                                        o.onError && o.onError(e)
                                    }
                                    r.manager.itemError(t),
                                    r.manager.itemEnd(t)
                                }
                                ), !1),
                                m.addEventListener("abort", (function(e) {
                                    var i = Kr[t];
                                    delete Kr[t];
                                    for (var n = 0, a = i.length; n < a; n++) {
                                        var o = i[n];
                                        o.onError && o.onError(e)
                                    }
                                    r.manager.itemError(t),
                                    r.manager.itemEnd(t)
                                }
                                ), !1),
                                void 0 !== this.responseType && (m.responseType = this.responseType),
                                void 0 !== this.withCredentials && (m.withCredentials = this.withCredentials),
                                m.overrideMimeType && m.overrideMimeType(void 0 !== this.mimeType ? this.mimeType : "text/plain"),
                                this.requestHeader)
                                    m.setRequestHeader(g, this.requestHeader[g]);
                                m.send(null)
                            }
                            return r.manager.itemStart(t),
                            m
                        }
                        Kr[t].push({
                            onLoad: e,
                            onProgress: i,
                            onError: n
                        })
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    },
                    setResponseType: function(t) {
                        return this.responseType = t,
                        this
                    },
                    setWithCredentials: function(t) {
                        return this.withCredentials = t,
                        this
                    },
                    setMimeType: function(t) {
                        return this.mimeType = t,
                        this
                    },
                    setRequestHeader: function(t) {
                        return this.requestHeader = t,
                        this
                    }
                }),
                Object.assign(function(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                .prototype, {
                    load: function(t, e, i, n) {
                        var r = this
                          , a = new $r(r.manager);
                        a.setPath(r.path),
                        a.load(t, (function(t) {
                            e(r.parse(JSON.parse(t)))
                        }
                        ), i, n)
                    },
                    parse: function(t, e) {
                        for (var i = [], n = 0; n < t.length; n++) {
                            var r = Xr.parse(t[n]);
                            i.push(r)
                        }
                        e(i)
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                Object.assign(function(t) {
                    this.manager = void 0 !== t ? t : Qr,
                    this._parser = null
                }
                .prototype, {
                    load: function(t, e, i, n) {
                        var r = this
                          , a = []
                          , o = new on;
                        o.image = a;
                        var s = new $r(this.manager);
                        function c(c) {
                            s.load(t[c], (function(t) {
                                var i = r._parser(t, !0);
                                a[c] = {
                                    width: i.width,
                                    height: i.height,
                                    format: i.format,
                                    mipmaps: i.mipmaps
                                },
                                6 === (h += 1) && (1 === i.mipmapCount && (o.minFilter = 1006),
                                o.format = i.format,
                                o.needsUpdate = !0,
                                e && e(o))
                            }
                            ), i, n)
                        }
                        if (s.setPath(this.path),
                        s.setResponseType("arraybuffer"),
                        Array.isArray(t))
                            for (var h = 0, l = 0, u = t.length; l < u; ++l)
                                c(l);
                        else
                            s.load(t, (function(t) {
                                var i = r._parser(t, !0);
                                if (i.isCubemap)
                                    for (var n = i.mipmaps.length / i.mipmapCount, s = 0; s < n; s++) {
                                        a[s] = {
                                            mipmaps: []
                                        };
                                        for (var c = 0; c < i.mipmapCount; c++)
                                            a[s].mipmaps.push(i.mipmaps[s * i.mipmapCount + c]),
                                            a[s].format = i.format,
                                            a[s].width = i.width,
                                            a[s].height = i.height
                                    }
                                else
                                    o.image.width = i.width,
                                    o.image.height = i.height,
                                    o.mipmaps = i.mipmaps;
                                1 === i.mipmapCount && (o.minFilter = 1006),
                                o.format = i.format,
                                o.needsUpdate = !0,
                                e && e(o)
                            }
                            ), i, n);
                        return o
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                Object.assign(ta.prototype, {
                    load: function(t, e, i, n) {
                        var r = this
                          , a = new D
                          , o = new $r(this.manager);
                        return o.setResponseType("arraybuffer"),
                        o.setPath(this.path),
                        o.load(t, (function(t) {
                            var i = r._parser(t);
                            i && (void 0 !== i.image ? a.image = i.image : void 0 !== i.data && (a.image.width = i.width,
                            a.image.height = i.height,
                            a.image.data = i.data),
                            a.wrapS = void 0 !== i.wrapS ? i.wrapS : 1001,
                            a.wrapT = void 0 !== i.wrapT ? i.wrapT : 1001,
                            a.magFilter = void 0 !== i.magFilter ? i.magFilter : 1006,
                            a.minFilter = void 0 !== i.minFilter ? i.minFilter : 1008,
                            a.anisotropy = void 0 !== i.anisotropy ? i.anisotropy : 1,
                            void 0 !== i.format && (a.format = i.format),
                            void 0 !== i.type && (a.type = i.type),
                            void 0 !== i.mipmaps && (a.mipmaps = i.mipmaps),
                            1 === i.mipmapCount && (a.minFilter = 1006),
                            a.needsUpdate = !0,
                            e && e(a, i))
                        }
                        ), i, n),
                        a
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                Object.assign(ea.prototype, {
                    crossOrigin: "anonymous",
                    load: function(t, e, i, n) {
                        void 0 === t && (t = ""),
                        void 0 !== this.path && (t = this.path + t),
                        t = this.manager.resolveURL(t);
                        var r = this
                          , a = Jr.get(t);
                        if (void 0 !== a)
                            return r.manager.itemStart(t),
                            setTimeout((function() {
                                e && e(a),
                                r.manager.itemEnd(t)
                            }
                            ), 0),
                            a;
                        var o = document.createElementNS("http://www.w3.org/1999/xhtml", "img");
                        function s() {
                            o.removeEventListener("load", s, !1),
                            o.removeEventListener("error", c, !1),
                            Jr.add(t, this),
                            e && e(this),
                            r.manager.itemEnd(t)
                        }
                        function c(e) {
                            o.removeEventListener("load", s, !1),
                            o.removeEventListener("error", c, !1),
                            n && n(e),
                            r.manager.itemError(t),
                            r.manager.itemEnd(t)
                        }
                        return o.addEventListener("load", s, !1),
                        o.addEventListener("error", c, !1),
                        "data:" !== t.substr(0, 5) && void 0 !== this.crossOrigin && (o.crossOrigin = this.crossOrigin),
                        r.manager.itemStart(t),
                        o.src = t,
                        o
                    },
                    setCrossOrigin: function(t) {
                        return this.crossOrigin = t,
                        this
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                Object.assign(ia.prototype, {
                    crossOrigin: "anonymous",
                    load: function(t, e, i, n) {
                        var r = new ae
                          , a = new ea(this.manager);
                        a.setCrossOrigin(this.crossOrigin),
                        a.setPath(this.path);
                        var o = 0;
                        function s(i) {
                            a.load(t[i], (function(t) {
                                r.images[i] = t,
                                6 === ++o && (r.needsUpdate = !0,
                                e && e(r))
                            }
                            ), void 0, n)
                        }
                        for (var c = 0; c < t.length; ++c)
                            s(c);
                        return r
                    },
                    setCrossOrigin: function(t) {
                        return this.crossOrigin = t,
                        this
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                Object.assign(na.prototype, {
                    crossOrigin: "anonymous",
                    load: function(t, e, i, n) {
                        var r = new P
                          , a = new ea(this.manager);
                        return a.setCrossOrigin(this.crossOrigin),
                        a.setPath(this.path),
                        a.load(t, (function(i) {
                            r.image = i;
                            var n = t.search(/\.jpe?g($|\?)/i) > 0 || 0 === t.search(/^data\:image\/jpeg/);
                            r.format = n ? 1022 : 1023,
                            r.needsUpdate = !0,
                            void 0 !== e && e(r)
                        }
                        ), i, n),
                        r
                    },
                    setCrossOrigin: function(t) {
                        return this.crossOrigin = t,
                        this
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                Object.assign(ra.prototype, {
                    getPoint: function() {
                        return console.warn("THREE.Curve: .getPoint() not implemented."),
                        null
                    },
                    getPointAt: function(t, e) {
                        var i = this.getUtoTmapping(t);
                        return this.getPoint(i, e)
                    },
                    getPoints: function(t) {
                        void 0 === t && (t = 5);
                        for (var e = [], i = 0; i <= t; i++)
                            e.push(this.getPoint(i / t));
                        return e
                    },
                    getSpacedPoints: function(t) {
                        void 0 === t && (t = 5);
                        for (var e = [], i = 0; i <= t; i++)
                            e.push(this.getPointAt(i / t));
                        return e
                    },
                    getLength: function() {
                        var t = this.getLengths();
                        return t[t.length - 1]
                    },
                    getLengths: function(t) {
                        if (void 0 === t && (t = this.arcLengthDivisions),
                        this.cacheArcLengths && this.cacheArcLengths.length === t + 1 && !this.needsUpdate)
                            return this.cacheArcLengths;
                        this.needsUpdate = !1;
                        var e, i, n = [], r = this.getPoint(0), a = 0;
                        for (n.push(0),
                        i = 1; i <= t; i++)
                            a += (e = this.getPoint(i / t)).distanceTo(r),
                            n.push(a),
                            r = e;
                        return this.cacheArcLengths = n,
                        n
                    },
                    updateArcLengths: function() {
                        this.needsUpdate = !0,
                        this.getLengths()
                    },
                    getUtoTmapping: function(t, e) {
                        var i, n = this.getLengths(), r = 0, a = n.length;
                        i = e || t * n[a - 1];
                        for (var o, s = 0, c = a - 1; s <= c; )
                            if ((o = n[r = Math.floor(s + (c - s) / 2)] - i) < 0)
                                s = r + 1;
                            else {
                                if (!(o > 0)) {
                                    c = r;
                                    break
                                }
                                c = r - 1
                            }
                        if (n[r = c] === i)
                            return r / (a - 1);
                        var h = n[r];
                        return (r + (i - h) / (n[r + 1] - h)) / (a - 1)
                    },
                    getTangent: function(t) {
                        var e = t - 1e-4
                          , i = t + 1e-4;
                        e < 0 && (e = 0),
                        i > 1 && (i = 1);
                        var n = this.getPoint(e);
                        return this.getPoint(i).clone().sub(n).normalize()
                    },
                    getTangentAt: function(t) {
                        var e = this.getUtoTmapping(t);
                        return this.getTangent(e)
                    },
                    computeFrenetFrames: function(t, e) {
                        var i, n, r, a = new b, o = [], s = [], c = [], h = new b, l = new y;
                        for (i = 0; i <= t; i++)
                            n = i / t,
                            o[i] = this.getTangentAt(n),
                            o[i].normalize();
                        s[0] = new b,
                        c[0] = new b;
                        var u = Number.MAX_VALUE
                          , p = Math.abs(o[0].x)
                          , d = Math.abs(o[0].y)
                          , f = Math.abs(o[0].z);
                        for (p <= u && (u = p,
                        a.set(1, 0, 0)),
                        d <= u && (u = d,
                        a.set(0, 1, 0)),
                        f <= u && a.set(0, 0, 1),
                        h.crossVectors(o[0], a).normalize(),
                        s[0].crossVectors(o[0], h),
                        c[0].crossVectors(o[0], s[0]),
                        i = 1; i <= t; i++)
                            s[i] = s[i - 1].clone(),
                            c[i] = c[i - 1].clone(),
                            h.crossVectors(o[i - 1], o[i]),
                            h.length() > Number.EPSILON && (h.normalize(),
                            r = Math.acos(g.clamp(o[i - 1].dot(o[i]), -1, 1)),
                            s[i].applyMatrix4(l.makeRotationAxis(h, r))),
                            c[i].crossVectors(o[i], s[i]);
                        if (!0 === e)
                            for (r = Math.acos(g.clamp(s[0].dot(s[t]), -1, 1)),
                            r /= t,
                            o[0].dot(h.crossVectors(s[0], s[t])) > 0 && (r = -r),
                            i = 1; i <= t; i++)
                                s[i].applyMatrix4(l.makeRotationAxis(o[i], r * i)),
                                c[i].crossVectors(o[i], s[i]);
                        return {
                            tangents: o,
                            normals: s,
                            binormals: c
                        }
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.arcLengthDivisions = t.arcLengthDivisions,
                        this
                    },
                    toJSON: function() {
                        var t = {
                            metadata: {
                                version: 4.5,
                                type: "Curve",
                                generator: "Curve.toJSON"
                            }
                        };
                        return t.arcLengthDivisions = this.arcLengthDivisions,
                        t.type = this.type,
                        t
                    },
                    fromJSON: function(t) {
                        return this.arcLengthDivisions = t.arcLengthDivisions,
                        this
                    }
                }),
                aa.prototype = Object.create(ra.prototype),
                aa.prototype.constructor = aa,
                aa.prototype.isEllipseCurve = !0,
                aa.prototype.getPoint = function(t, e) {
                    for (var i = e || new v, n = 2 * Math.PI, r = this.aEndAngle - this.aStartAngle, a = Math.abs(r) < Number.EPSILON; r < 0; )
                        r += n;
                    for (; r > n; )
                        r -= n;
                    r < Number.EPSILON && (r = a ? 0 : n),
                    !0 !== this.aClockwise || a || (r === n ? r = -n : r -= n);
                    var o = this.aStartAngle + t * r
                      , s = this.aX + this.xRadius * Math.cos(o)
                      , c = this.aY + this.yRadius * Math.sin(o);
                    if (0 !== this.aRotation) {
                        var h = Math.cos(this.aRotation)
                          , l = Math.sin(this.aRotation)
                          , u = s - this.aX
                          , p = c - this.aY;
                        s = u * h - p * l + this.aX,
                        c = u * l + p * h + this.aY
                    }
                    return i.set(s, c)
                }
                ,
                aa.prototype.copy = function(t) {
                    return ra.prototype.copy.call(this, t),
                    this.aX = t.aX,
                    this.aY = t.aY,
                    this.xRadius = t.xRadius,
                    this.yRadius = t.yRadius,
                    this.aStartAngle = t.aStartAngle,
                    this.aEndAngle = t.aEndAngle,
                    this.aClockwise = t.aClockwise,
                    this.aRotation = t.aRotation,
                    this
                }
                ,
                aa.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    return t.aX = this.aX,
                    t.aY = this.aY,
                    t.xRadius = this.xRadius,
                    t.yRadius = this.yRadius,
                    t.aStartAngle = this.aStartAngle,
                    t.aEndAngle = this.aEndAngle,
                    t.aClockwise = this.aClockwise,
                    t.aRotation = this.aRotation,
                    t
                }
                ,
                aa.prototype.fromJSON = function(t) {
                    return ra.prototype.fromJSON.call(this, t),
                    this.aX = t.aX,
                    this.aY = t.aY,
                    this.xRadius = t.xRadius,
                    this.yRadius = t.yRadius,
                    this.aStartAngle = t.aStartAngle,
                    this.aEndAngle = t.aEndAngle,
                    this.aClockwise = t.aClockwise,
                    this.aRotation = t.aRotation,
                    this
                }
                ,
                oa.prototype = Object.create(aa.prototype),
                oa.prototype.constructor = oa,
                oa.prototype.isArcCurve = !0;
                var ca = new b
                  , ha = new sa
                  , la = new sa
                  , ua = new sa;
                function pa(t, e, i, n) {
                    ra.call(this),
                    this.type = "CatmullRomCurve3",
                    this.points = t || [],
                    this.closed = e || !1,
                    this.curveType = i || "centripetal",
                    this.tension = n || .5
                }
                function da(t, e, i, n, r) {
                    var a = .5 * (n - e)
                      , o = .5 * (r - i)
                      , s = t * t;
                    return (2 * i - 2 * n + a + o) * (t * s) + (-3 * i + 3 * n - 2 * a - o) * s + a * t + i
                }
                function fa(t, e, i, n) {
                    return function(t, e) {
                        var i = 1 - t;
                        return i * i * e
                    }(t, e) + function(t, e) {
                        return 2 * (1 - t) * t * e
                    }(t, i) + function(t, e) {
                        return t * t * e
                    }(t, n)
                }
                function ma(t, e, i, n, r) {
                    return function(t, e) {
                        var i = 1 - t;
                        return i * i * i * e
                    }(t, e) + function(t, e) {
                        var i = 1 - t;
                        return 3 * i * i * t * e
                    }(t, i) + function(t, e) {
                        return 3 * (1 - t) * t * t * e
                    }(t, n) + function(t, e) {
                        return t * t * t * e
                    }(t, r)
                }
                function ga(t, e, i, n) {
                    ra.call(this),
                    this.type = "CubicBezierCurve",
                    this.v0 = t || new v,
                    this.v1 = e || new v,
                    this.v2 = i || new v,
                    this.v3 = n || new v
                }
                function va(t, e, i, n) {
                    ra.call(this),
                    this.type = "CubicBezierCurve3",
                    this.v0 = t || new b,
                    this.v1 = e || new b,
                    this.v2 = i || new b,
                    this.v3 = n || new b
                }
                function ya(t, e) {
                    ra.call(this),
                    this.type = "LineCurve",
                    this.v1 = t || new v,
                    this.v2 = e || new v
                }
                function xa(t, e) {
                    ra.call(this),
                    this.type = "LineCurve3",
                    this.v1 = t || new b,
                    this.v2 = e || new b
                }
                function ba(t, e, i) {
                    ra.call(this),
                    this.type = "QuadraticBezierCurve",
                    this.v0 = t || new v,
                    this.v1 = e || new v,
                    this.v2 = i || new v
                }
                function wa(t, e, i) {
                    ra.call(this),
                    this.type = "QuadraticBezierCurve3",
                    this.v0 = t || new b,
                    this.v1 = e || new b,
                    this.v2 = i || new b
                }
                function _a(t) {
                    ra.call(this),
                    this.type = "SplineCurve",
                    this.points = t || []
                }
                pa.prototype = Object.create(ra.prototype),
                pa.prototype.constructor = pa,
                pa.prototype.isCatmullRomCurve3 = !0,
                pa.prototype.getPoint = function(t, e) {
                    var i, n, r, a, o = e || new b, s = this.points, c = s.length, h = (c - (this.closed ? 0 : 1)) * t, l = Math.floor(h), u = h - l;
                    if (this.closed ? l += l > 0 ? 0 : (Math.floor(Math.abs(l) / c) + 1) * c : 0 === u && l === c - 1 && (l = c - 2,
                    u = 1),
                    this.closed || l > 0 ? i = s[(l - 1) % c] : (ca.subVectors(s[0], s[1]).add(s[0]),
                    i = ca),
                    n = s[l % c],
                    r = s[(l + 1) % c],
                    this.closed || l + 2 < c ? a = s[(l + 2) % c] : (ca.subVectors(s[c - 1], s[c - 2]).add(s[c - 1]),
                    a = ca),
                    "centripetal" === this.curveType || "chordal" === this.curveType) {
                        var p = "chordal" === this.curveType ? .5 : .25
                          , d = Math.pow(i.distanceToSquared(n), p)
                          , f = Math.pow(n.distanceToSquared(r), p)
                          , m = Math.pow(r.distanceToSquared(a), p);
                        f < 1e-4 && (f = 1),
                        d < 1e-4 && (d = f),
                        m < 1e-4 && (m = f),
                        ha.initNonuniformCatmullRom(i.x, n.x, r.x, a.x, d, f, m),
                        la.initNonuniformCatmullRom(i.y, n.y, r.y, a.y, d, f, m),
                        ua.initNonuniformCatmullRom(i.z, n.z, r.z, a.z, d, f, m)
                    } else
                        "catmullrom" === this.curveType && (ha.initCatmullRom(i.x, n.x, r.x, a.x, this.tension),
                        la.initCatmullRom(i.y, n.y, r.y, a.y, this.tension),
                        ua.initCatmullRom(i.z, n.z, r.z, a.z, this.tension));
                    return o.set(ha.calc(u), la.calc(u), ua.calc(u)),
                    o
                }
                ,
                pa.prototype.copy = function(t) {
                    ra.prototype.copy.call(this, t),
                    this.points = [];
                    for (var e = 0, i = t.points.length; e < i; e++) {
                        var n = t.points[e];
                        this.points.push(n.clone())
                    }
                    return this.closed = t.closed,
                    this.curveType = t.curveType,
                    this.tension = t.tension,
                    this
                }
                ,
                pa.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    t.points = [];
                    for (var e = 0, i = this.points.length; e < i; e++) {
                        var n = this.points[e];
                        t.points.push(n.toArray())
                    }
                    return t.closed = this.closed,
                    t.curveType = this.curveType,
                    t.tension = this.tension,
                    t
                }
                ,
                pa.prototype.fromJSON = function(t) {
                    ra.prototype.fromJSON.call(this, t),
                    this.points = [];
                    for (var e = 0, i = t.points.length; e < i; e++) {
                        var n = t.points[e];
                        this.points.push((new b).fromArray(n))
                    }
                    return this.closed = t.closed,
                    this.curveType = t.curveType,
                    this.tension = t.tension,
                    this
                }
                ,
                ga.prototype = Object.create(ra.prototype),
                ga.prototype.constructor = ga,
                ga.prototype.isCubicBezierCurve = !0,
                ga.prototype.getPoint = function(t, e) {
                    var i = e || new v
                      , n = this.v0
                      , r = this.v1
                      , a = this.v2
                      , o = this.v3;
                    return i.set(ma(t, n.x, r.x, a.x, o.x), ma(t, n.y, r.y, a.y, o.y)),
                    i
                }
                ,
                ga.prototype.copy = function(t) {
                    return ra.prototype.copy.call(this, t),
                    this.v0.copy(t.v0),
                    this.v1.copy(t.v1),
                    this.v2.copy(t.v2),
                    this.v3.copy(t.v3),
                    this
                }
                ,
                ga.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    return t.v0 = this.v0.toArray(),
                    t.v1 = this.v1.toArray(),
                    t.v2 = this.v2.toArray(),
                    t.v3 = this.v3.toArray(),
                    t
                }
                ,
                ga.prototype.fromJSON = function(t) {
                    return ra.prototype.fromJSON.call(this, t),
                    this.v0.fromArray(t.v0),
                    this.v1.fromArray(t.v1),
                    this.v2.fromArray(t.v2),
                    this.v3.fromArray(t.v3),
                    this
                }
                ,
                va.prototype = Object.create(ra.prototype),
                va.prototype.constructor = va,
                va.prototype.isCubicBezierCurve3 = !0,
                va.prototype.getPoint = function(t, e) {
                    var i = e || new b
                      , n = this.v0
                      , r = this.v1
                      , a = this.v2
                      , o = this.v3;
                    return i.set(ma(t, n.x, r.x, a.x, o.x), ma(t, n.y, r.y, a.y, o.y), ma(t, n.z, r.z, a.z, o.z)),
                    i
                }
                ,
                va.prototype.copy = function(t) {
                    return ra.prototype.copy.call(this, t),
                    this.v0.copy(t.v0),
                    this.v1.copy(t.v1),
                    this.v2.copy(t.v2),
                    this.v3.copy(t.v3),
                    this
                }
                ,
                va.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    return t.v0 = this.v0.toArray(),
                    t.v1 = this.v1.toArray(),
                    t.v2 = this.v2.toArray(),
                    t.v3 = this.v3.toArray(),
                    t
                }
                ,
                va.prototype.fromJSON = function(t) {
                    return ra.prototype.fromJSON.call(this, t),
                    this.v0.fromArray(t.v0),
                    this.v1.fromArray(t.v1),
                    this.v2.fromArray(t.v2),
                    this.v3.fromArray(t.v3),
                    this
                }
                ,
                ya.prototype = Object.create(ra.prototype),
                ya.prototype.constructor = ya,
                ya.prototype.isLineCurve = !0,
                ya.prototype.getPoint = function(t, e) {
                    var i = e || new v;
                    return 1 === t ? i.copy(this.v2) : (i.copy(this.v2).sub(this.v1),
                    i.multiplyScalar(t).add(this.v1)),
                    i
                }
                ,
                ya.prototype.getPointAt = function(t, e) {
                    return this.getPoint(t, e)
                }
                ,
                ya.prototype.getTangent = function() {
                    return this.v2.clone().sub(this.v1).normalize()
                }
                ,
                ya.prototype.copy = function(t) {
                    return ra.prototype.copy.call(this, t),
                    this.v1.copy(t.v1),
                    this.v2.copy(t.v2),
                    this
                }
                ,
                ya.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    return t.v1 = this.v1.toArray(),
                    t.v2 = this.v2.toArray(),
                    t
                }
                ,
                ya.prototype.fromJSON = function(t) {
                    return ra.prototype.fromJSON.call(this, t),
                    this.v1.fromArray(t.v1),
                    this.v2.fromArray(t.v2),
                    this
                }
                ,
                xa.prototype = Object.create(ra.prototype),
                xa.prototype.constructor = xa,
                xa.prototype.isLineCurve3 = !0,
                xa.prototype.getPoint = function(t, e) {
                    var i = e || new b;
                    return 1 === t ? i.copy(this.v2) : (i.copy(this.v2).sub(this.v1),
                    i.multiplyScalar(t).add(this.v1)),
                    i
                }
                ,
                xa.prototype.getPointAt = function(t, e) {
                    return this.getPoint(t, e)
                }
                ,
                xa.prototype.copy = function(t) {
                    return ra.prototype.copy.call(this, t),
                    this.v1.copy(t.v1),
                    this.v2.copy(t.v2),
                    this
                }
                ,
                xa.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    return t.v1 = this.v1.toArray(),
                    t.v2 = this.v2.toArray(),
                    t
                }
                ,
                xa.prototype.fromJSON = function(t) {
                    return ra.prototype.fromJSON.call(this, t),
                    this.v1.fromArray(t.v1),
                    this.v2.fromArray(t.v2),
                    this
                }
                ,
                ba.prototype = Object.create(ra.prototype),
                ba.prototype.constructor = ba,
                ba.prototype.isQuadraticBezierCurve = !0,
                ba.prototype.getPoint = function(t, e) {
                    var i = e || new v
                      , n = this.v0
                      , r = this.v1
                      , a = this.v2;
                    return i.set(fa(t, n.x, r.x, a.x), fa(t, n.y, r.y, a.y)),
                    i
                }
                ,
                ba.prototype.copy = function(t) {
                    return ra.prototype.copy.call(this, t),
                    this.v0.copy(t.v0),
                    this.v1.copy(t.v1),
                    this.v2.copy(t.v2),
                    this
                }
                ,
                ba.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    return t.v0 = this.v0.toArray(),
                    t.v1 = this.v1.toArray(),
                    t.v2 = this.v2.toArray(),
                    t
                }
                ,
                ba.prototype.fromJSON = function(t) {
                    return ra.prototype.fromJSON.call(this, t),
                    this.v0.fromArray(t.v0),
                    this.v1.fromArray(t.v1),
                    this.v2.fromArray(t.v2),
                    this
                }
                ,
                wa.prototype = Object.create(ra.prototype),
                wa.prototype.constructor = wa,
                wa.prototype.isQuadraticBezierCurve3 = !0,
                wa.prototype.getPoint = function(t, e) {
                    var i = e || new b
                      , n = this.v0
                      , r = this.v1
                      , a = this.v2;
                    return i.set(fa(t, n.x, r.x, a.x), fa(t, n.y, r.y, a.y), fa(t, n.z, r.z, a.z)),
                    i
                }
                ,
                wa.prototype.copy = function(t) {
                    return ra.prototype.copy.call(this, t),
                    this.v0.copy(t.v0),
                    this.v1.copy(t.v1),
                    this.v2.copy(t.v2),
                    this
                }
                ,
                wa.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    return t.v0 = this.v0.toArray(),
                    t.v1 = this.v1.toArray(),
                    t.v2 = this.v2.toArray(),
                    t
                }
                ,
                wa.prototype.fromJSON = function(t) {
                    return ra.prototype.fromJSON.call(this, t),
                    this.v0.fromArray(t.v0),
                    this.v1.fromArray(t.v1),
                    this.v2.fromArray(t.v2),
                    this
                }
                ,
                _a.prototype = Object.create(ra.prototype),
                _a.prototype.constructor = _a,
                _a.prototype.isSplineCurve = !0,
                _a.prototype.getPoint = function(t, e) {
                    var i = e || new v
                      , n = this.points
                      , r = (n.length - 1) * t
                      , a = Math.floor(r)
                      , o = r - a
                      , s = n[0 === a ? a : a - 1]
                      , c = n[a]
                      , h = n[a > n.length - 2 ? n.length - 1 : a + 1]
                      , l = n[a > n.length - 3 ? n.length - 1 : a + 2];
                    return i.set(da(o, s.x, c.x, h.x, l.x), da(o, s.y, c.y, h.y, l.y)),
                    i
                }
                ,
                _a.prototype.copy = function(t) {
                    ra.prototype.copy.call(this, t),
                    this.points = [];
                    for (var e = 0, i = t.points.length; e < i; e++) {
                        var n = t.points[e];
                        this.points.push(n.clone())
                    }
                    return this
                }
                ,
                _a.prototype.toJSON = function() {
                    var t = ra.prototype.toJSON.call(this);
                    t.points = [];
                    for (var e = 0, i = this.points.length; e < i; e++) {
                        var n = this.points[e];
                        t.points.push(n.toArray())
                    }
                    return t
                }
                ,
                _a.prototype.fromJSON = function(t) {
                    ra.prototype.fromJSON.call(this, t),
                    this.points = [];
                    for (var e = 0, i = t.points.length; e < i; e++) {
                        var n = t.points[e];
                        this.points.push((new v).fromArray(n))
                    }
                    return this
                }
                ;
                var Ma = Object.freeze({
                    ArcCurve: oa,
                    CatmullRomCurve3: pa,
                    CubicBezierCurve: ga,
                    CubicBezierCurve3: va,
                    EllipseCurve: aa,
                    LineCurve: ya,
                    LineCurve3: xa,
                    QuadraticBezierCurve: ba,
                    QuadraticBezierCurve3: wa,
                    SplineCurve: _a
                });
                function Sa() {
                    ra.call(this),
                    this.type = "CurvePath",
                    this.curves = [],
                    this.autoClose = !1
                }
                function Ea(t) {
                    Sa.call(this),
                    this.type = "Path",
                    this.currentPoint = new v,
                    t && this.setFromPoints(t)
                }
                function Ta(t) {
                    Ea.call(this, t),
                    this.uuid = g.generateUUID(),
                    this.type = "Shape",
                    this.holes = []
                }
                function La(t, e) {
                    ot.call(this),
                    this.type = "Light",
                    this.color = new q(t),
                    this.intensity = void 0 !== e ? e : 1,
                    this.receiveShadow = void 0
                }
                function Aa(t, e, i) {
                    La.call(this, t, i),
                    this.type = "HemisphereLight",
                    this.castShadow = void 0,
                    this.position.copy(ot.DefaultUp),
                    this.updateMatrix(),
                    this.groundColor = new q(e)
                }
                function Pa(t) {
                    this.camera = t,
                    this.bias = 0,
                    this.radius = 1,
                    this.mapSize = new v(512,512),
                    this.map = null,
                    this.matrix = new y
                }
                function Ra() {
                    Pa.call(this, new Li(50,1,.5,500))
                }
                function Ca(t, e, i, n, r, a) {
                    La.call(this, t, e),
                    this.type = "SpotLight",
                    this.position.copy(ot.DefaultUp),
                    this.updateMatrix(),
                    this.target = new ot,
                    Object.defineProperty(this, "power", {
                        get: function() {
                            return this.intensity * Math.PI
                        },
                        set: function(t) {
                            this.intensity = t / Math.PI
                        }
                    }),
                    this.distance = void 0 !== i ? i : 0,
                    this.angle = void 0 !== n ? n : Math.PI / 3,
                    this.penumbra = void 0 !== r ? r : 0,
                    this.decay = void 0 !== a ? a : 1,
                    this.shadow = new Ra
                }
                function Oa(t, e, i, n) {
                    La.call(this, t, e),
                    this.type = "PointLight",
                    Object.defineProperty(this, "power", {
                        get: function() {
                            return 4 * this.intensity * Math.PI
                        },
                        set: function(t) {
                            this.intensity = t / (4 * Math.PI)
                        }
                    }),
                    this.distance = void 0 !== i ? i : 0,
                    this.decay = void 0 !== n ? n : 1,
                    this.shadow = new Pa(new Li(90,1,.5,500))
                }
                function Ia(t, e, i, n, r, a) {
                    Ti.call(this),
                    this.type = "OrthographicCamera",
                    this.zoom = 1,
                    this.view = null,
                    this.left = void 0 !== t ? t : -1,
                    this.right = void 0 !== e ? e : 1,
                    this.top = void 0 !== i ? i : 1,
                    this.bottom = void 0 !== n ? n : -1,
                    this.near = void 0 !== r ? r : .1,
                    this.far = void 0 !== a ? a : 2e3,
                    this.updateProjectionMatrix()
                }
                function Da() {
                    Pa.call(this, new Ia(-5,5,5,-5,.5,500))
                }
                function za(t, e) {
                    La.call(this, t, e),
                    this.type = "DirectionalLight",
                    this.position.copy(ot.DefaultUp),
                    this.updateMatrix(),
                    this.target = new ot,
                    this.shadow = new Da
                }
                function Na(t, e) {
                    La.call(this, t, e),
                    this.type = "AmbientLight",
                    this.castShadow = void 0
                }
                function Ba(t, e, i, n) {
                    La.call(this, t, e),
                    this.type = "RectAreaLight",
                    this.width = void 0 !== i ? i : 10,
                    this.height = void 0 !== n ? n : 10
                }
                function Ua(t) {
                    this.manager = void 0 !== t ? t : Qr,
                    this.textures = {}
                }
                Sa.prototype = Object.assign(Object.create(ra.prototype), {
                    constructor: Sa,
                    add: function(t) {
                        this.curves.push(t)
                    },
                    closePath: function() {
                        var t = this.curves[0].getPoint(0)
                          , e = this.curves[this.curves.length - 1].getPoint(1);
                        t.equals(e) || this.curves.push(new ya(e,t))
                    },
                    getPoint: function(t) {
                        for (var e = t * this.getLength(), i = this.getCurveLengths(), n = 0; n < i.length; ) {
                            if (i[n] >= e) {
                                var r = i[n] - e
                                  , a = this.curves[n]
                                  , o = a.getLength()
                                  , s = 0 === o ? 0 : 1 - r / o;
                                return a.getPointAt(s)
                            }
                            n++
                        }
                        return null
                    },
                    getLength: function() {
                        var t = this.getCurveLengths();
                        return t[t.length - 1]
                    },
                    updateArcLengths: function() {
                        this.needsUpdate = !0,
                        this.cacheLengths = null,
                        this.getCurveLengths()
                    },
                    getCurveLengths: function() {
                        if (this.cacheLengths && this.cacheLengths.length === this.curves.length)
                            return this.cacheLengths;
                        for (var t = [], e = 0, i = 0, n = this.curves.length; i < n; i++)
                            e += this.curves[i].getLength(),
                            t.push(e);
                        return this.cacheLengths = t,
                        t
                    },
                    getSpacedPoints: function(t) {
                        void 0 === t && (t = 40);
                        for (var e = [], i = 0; i <= t; i++)
                            e.push(this.getPoint(i / t));
                        return this.autoClose && e.push(e[0]),
                        e
                    },
                    getPoints: function(t) {
                        t = t || 12;
                        for (var e, i = [], n = 0, r = this.curves; n < r.length; n++)
                            for (var a = r[n], o = a && a.isEllipseCurve ? 2 * t : a && (a.isLineCurve || a.isLineCurve3) ? 1 : a && a.isSplineCurve ? t * a.points.length : t, s = a.getPoints(o), c = 0; c < s.length; c++) {
                                var h = s[c];
                                e && e.equals(h) || (i.push(h),
                                e = h)
                            }
                        return this.autoClose && i.length > 1 && !i[i.length - 1].equals(i[0]) && i.push(i[0]),
                        i
                    },
                    copy: function(t) {
                        ra.prototype.copy.call(this, t),
                        this.curves = [];
                        for (var e = 0, i = t.curves.length; e < i; e++) {
                            var n = t.curves[e];
                            this.curves.push(n.clone())
                        }
                        return this.autoClose = t.autoClose,
                        this
                    },
                    toJSON: function() {
                        var t = ra.prototype.toJSON.call(this);
                        t.autoClose = this.autoClose,
                        t.curves = [];
                        for (var e = 0, i = this.curves.length; e < i; e++) {
                            var n = this.curves[e];
                            t.curves.push(n.toJSON())
                        }
                        return t
                    },
                    fromJSON: function(t) {
                        ra.prototype.fromJSON.call(this, t),
                        this.autoClose = t.autoClose,
                        this.curves = [];
                        for (var e = 0, i = t.curves.length; e < i; e++) {
                            var n = t.curves[e];
                            this.curves.push((new Ma[n.type]).fromJSON(n))
                        }
                        return this
                    }
                }),
                Ea.prototype = Object.assign(Object.create(Sa.prototype), {
                    constructor: Ea,
                    setFromPoints: function(t) {
                        this.moveTo(t[0].x, t[0].y);
                        for (var e = 1, i = t.length; e < i; e++)
                            this.lineTo(t[e].x, t[e].y)
                    },
                    moveTo: function(t, e) {
                        this.currentPoint.set(t, e)
                    },
                    lineTo: function(t, e) {
                        var i = new ya(this.currentPoint.clone(),new v(t,e));
                        this.curves.push(i),
                        this.currentPoint.set(t, e)
                    },
                    quadraticCurveTo: function(t, e, i, n) {
                        var r = new ba(this.currentPoint.clone(),new v(t,e),new v(i,n));
                        this.curves.push(r),
                        this.currentPoint.set(i, n)
                    },
                    bezierCurveTo: function(t, e, i, n, r, a) {
                        var o = new ga(this.currentPoint.clone(),new v(t,e),new v(i,n),new v(r,a));
                        this.curves.push(o),
                        this.currentPoint.set(r, a)
                    },
                    splineThru: function(t) {
                        var e = new _a([this.currentPoint.clone()].concat(t));
                        this.curves.push(e),
                        this.currentPoint.copy(t[t.length - 1])
                    },
                    arc: function(t, e, i, n, r, a) {
                        var o = this.currentPoint.x
                          , s = this.currentPoint.y;
                        this.absarc(t + o, e + s, i, n, r, a)
                    },
                    absarc: function(t, e, i, n, r, a) {
                        this.absellipse(t, e, i, i, n, r, a)
                    },
                    ellipse: function(t, e, i, n, r, a, o, s) {
                        var c = this.currentPoint.x
                          , h = this.currentPoint.y;
                        this.absellipse(t + c, e + h, i, n, r, a, o, s)
                    },
                    absellipse: function(t, e, i, n, r, a, o, s) {
                        var c = new aa(t,e,i,n,r,a,o,s);
                        if (this.curves.length > 0) {
                            var h = c.getPoint(0);
                            h.equals(this.currentPoint) || this.lineTo(h.x, h.y)
                        }
                        this.curves.push(c);
                        var l = c.getPoint(1);
                        this.currentPoint.copy(l)
                    },
                    copy: function(t) {
                        return Sa.prototype.copy.call(this, t),
                        this.currentPoint.copy(t.currentPoint),
                        this
                    },
                    toJSON: function() {
                        var t = Sa.prototype.toJSON.call(this);
                        return t.currentPoint = this.currentPoint.toArray(),
                        t
                    },
                    fromJSON: function(t) {
                        return Sa.prototype.fromJSON.call(this, t),
                        this.currentPoint.fromArray(t.currentPoint),
                        this
                    }
                }),
                Ta.prototype = Object.assign(Object.create(Ea.prototype), {
                    constructor: Ta,
                    getPointsHoles: function(t) {
                        for (var e = [], i = 0, n = this.holes.length; i < n; i++)
                            e[i] = this.holes[i].getPoints(t);
                        return e
                    },
                    extractPoints: function(t) {
                        return {
                            shape: this.getPoints(t),
                            holes: this.getPointsHoles(t)
                        }
                    },
                    copy: function(t) {
                        Ea.prototype.copy.call(this, t),
                        this.holes = [];
                        for (var e = 0, i = t.holes.length; e < i; e++) {
                            var n = t.holes[e];
                            this.holes.push(n.clone())
                        }
                        return this
                    },
                    toJSON: function() {
                        var t = Ea.prototype.toJSON.call(this);
                        t.uuid = this.uuid,
                        t.holes = [];
                        for (var e = 0, i = this.holes.length; e < i; e++) {
                            var n = this.holes[e];
                            t.holes.push(n.toJSON())
                        }
                        return t
                    },
                    fromJSON: function(t) {
                        Ea.prototype.fromJSON.call(this, t),
                        this.uuid = t.uuid,
                        this.holes = [];
                        for (var e = 0, i = t.holes.length; e < i; e++) {
                            var n = t.holes[e];
                            this.holes.push((new Ea).fromJSON(n))
                        }
                        return this
                    }
                }),
                La.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: La,
                    isLight: !0,
                    copy: function(t) {
                        return ot.prototype.copy.call(this, t),
                        this.color.copy(t.color),
                        this.intensity = t.intensity,
                        this
                    },
                    toJSON: function(t) {
                        var e = ot.prototype.toJSON.call(this, t);
                        return e.object.color = this.color.getHex(),
                        e.object.intensity = this.intensity,
                        void 0 !== this.groundColor && (e.object.groundColor = this.groundColor.getHex()),
                        void 0 !== this.distance && (e.object.distance = this.distance),
                        void 0 !== this.angle && (e.object.angle = this.angle),
                        void 0 !== this.decay && (e.object.decay = this.decay),
                        void 0 !== this.penumbra && (e.object.penumbra = this.penumbra),
                        void 0 !== this.shadow && (e.object.shadow = this.shadow.toJSON()),
                        e
                    }
                }),
                Aa.prototype = Object.assign(Object.create(La.prototype), {
                    constructor: Aa,
                    isHemisphereLight: !0,
                    copy: function(t) {
                        return La.prototype.copy.call(this, t),
                        this.groundColor.copy(t.groundColor),
                        this
                    }
                }),
                Object.assign(Pa.prototype, {
                    copy: function(t) {
                        return this.camera = t.camera.clone(),
                        this.bias = t.bias,
                        this.radius = t.radius,
                        this.mapSize.copy(t.mapSize),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    toJSON: function() {
                        var t = {};
                        return 0 !== this.bias && (t.bias = this.bias),
                        1 !== this.radius && (t.radius = this.radius),
                        512 === this.mapSize.x && 512 === this.mapSize.y || (t.mapSize = this.mapSize.toArray()),
                        t.camera = this.camera.toJSON(!1).object,
                        delete t.camera.matrix,
                        t
                    }
                }),
                Ra.prototype = Object.assign(Object.create(Pa.prototype), {
                    constructor: Ra,
                    isSpotLightShadow: !0,
                    update: function(t) {
                        var e = this.camera
                          , i = 2 * g.RAD2DEG * t.angle
                          , n = this.mapSize.width / this.mapSize.height
                          , r = t.distance || e.far;
                        i === e.fov && n === e.aspect && r === e.far || (e.fov = i,
                        e.aspect = n,
                        e.far = r,
                        e.updateProjectionMatrix())
                    }
                }),
                Ca.prototype = Object.assign(Object.create(La.prototype), {
                    constructor: Ca,
                    isSpotLight: !0,
                    copy: function(t) {
                        return La.prototype.copy.call(this, t),
                        this.distance = t.distance,
                        this.angle = t.angle,
                        this.penumbra = t.penumbra,
                        this.decay = t.decay,
                        this.target = t.target.clone(),
                        this.shadow = t.shadow.clone(),
                        this
                    }
                }),
                Oa.prototype = Object.assign(Object.create(La.prototype), {
                    constructor: Oa,
                    isPointLight: !0,
                    copy: function(t) {
                        return La.prototype.copy.call(this, t),
                        this.distance = t.distance,
                        this.decay = t.decay,
                        this.shadow = t.shadow.clone(),
                        this
                    }
                }),
                Ia.prototype = Object.assign(Object.create(Ti.prototype), {
                    constructor: Ia,
                    isOrthographicCamera: !0,
                    copy: function(t, e) {
                        return Ti.prototype.copy.call(this, t, e),
                        this.left = t.left,
                        this.right = t.right,
                        this.top = t.top,
                        this.bottom = t.bottom,
                        this.near = t.near,
                        this.far = t.far,
                        this.zoom = t.zoom,
                        this.view = null === t.view ? null : Object.assign({}, t.view),
                        this
                    },
                    setViewOffset: function(t, e, i, n, r, a) {
                        null === this.view && (this.view = {
                            enabled: !0,
                            fullWidth: 1,
                            fullHeight: 1,
                            offsetX: 0,
                            offsetY: 0,
                            width: 1,
                            height: 1
                        }),
                        this.view.enabled = !0,
                        this.view.fullWidth = t,
                        this.view.fullHeight = e,
                        this.view.offsetX = i,
                        this.view.offsetY = n,
                        this.view.width = r,
                        this.view.height = a,
                        this.updateProjectionMatrix()
                    },
                    clearViewOffset: function() {
                        null !== this.view && (this.view.enabled = !1),
                        this.updateProjectionMatrix()
                    },
                    updateProjectionMatrix: function() {
                        var t = (this.right - this.left) / (2 * this.zoom)
                          , e = (this.top - this.bottom) / (2 * this.zoom)
                          , i = (this.right + this.left) / 2
                          , n = (this.top + this.bottom) / 2
                          , r = i - t
                          , a = i + t
                          , o = n + e
                          , s = n - e;
                        if (null !== this.view && this.view.enabled) {
                            var c = this.zoom / (this.view.width / this.view.fullWidth)
                              , h = this.zoom / (this.view.height / this.view.fullHeight)
                              , l = (this.right - this.left) / this.view.width
                              , u = (this.top - this.bottom) / this.view.height;
                            a = (r += l * (this.view.offsetX / c)) + l * (this.view.width / c),
                            s = (o -= u * (this.view.offsetY / h)) - u * (this.view.height / h)
                        }
                        this.projectionMatrix.makeOrthographic(r, a, o, s, this.near, this.far),
                        this.projectionMatrixInverse.getInverse(this.projectionMatrix)
                    },
                    toJSON: function(t) {
                        var e = ot.prototype.toJSON.call(this, t);
                        return e.object.zoom = this.zoom,
                        e.object.left = this.left,
                        e.object.right = this.right,
                        e.object.top = this.top,
                        e.object.bottom = this.bottom,
                        e.object.near = this.near,
                        e.object.far = this.far,
                        null !== this.view && (e.object.view = Object.assign({}, this.view)),
                        e
                    }
                }),
                Da.prototype = Object.assign(Object.create(Pa.prototype), {
                    constructor: Da
                }),
                za.prototype = Object.assign(Object.create(La.prototype), {
                    constructor: za,
                    isDirectionalLight: !0,
                    copy: function(t) {
                        return La.prototype.copy.call(this, t),
                        this.target = t.target.clone(),
                        this.shadow = t.shadow.clone(),
                        this
                    }
                }),
                Na.prototype = Object.assign(Object.create(La.prototype), {
                    constructor: Na,
                    isAmbientLight: !0
                }),
                Ba.prototype = Object.assign(Object.create(La.prototype), {
                    constructor: Ba,
                    isRectAreaLight: !0,
                    copy: function(t) {
                        return La.prototype.copy.call(this, t),
                        this.width = t.width,
                        this.height = t.height,
                        this
                    },
                    toJSON: function(t) {
                        var e = La.prototype.toJSON.call(this, t);
                        return e.object.width = this.width,
                        e.object.height = this.height,
                        e
                    }
                }),
                Object.assign(Ua.prototype, {
                    load: function(t, e, i, n) {
                        var r = this
                          , a = new $r(r.manager);
                        a.setPath(r.path),
                        a.load(t, (function(t) {
                            e(r.parse(JSON.parse(t)))
                        }
                        ), i, n)
                    },
                    parse: function(t) {
                        var e = this.textures;
                        function i(t) {
                            return void 0 === e[t] && console.warn("THREE.MaterialLoader: Undefined texture", t),
                            e[t]
                        }
                        var n = new Ir[t.type];
                        if (void 0 !== t.uuid && (n.uuid = t.uuid),
                        void 0 !== t.name && (n.name = t.name),
                        void 0 !== t.color && n.color.setHex(t.color),
                        void 0 !== t.roughness && (n.roughness = t.roughness),
                        void 0 !== t.metalness && (n.metalness = t.metalness),
                        void 0 !== t.emissive && n.emissive.setHex(t.emissive),
                        void 0 !== t.specular && n.specular.setHex(t.specular),
                        void 0 !== t.shininess && (n.shininess = t.shininess),
                        void 0 !== t.clearCoat && (n.clearCoat = t.clearCoat),
                        void 0 !== t.clearCoatRoughness && (n.clearCoatRoughness = t.clearCoatRoughness),
                        void 0 !== t.vertexColors && (n.vertexColors = t.vertexColors),
                        void 0 !== t.fog && (n.fog = t.fog),
                        void 0 !== t.flatShading && (n.flatShading = t.flatShading),
                        void 0 !== t.blending && (n.blending = t.blending),
                        void 0 !== t.combine && (n.combine = t.combine),
                        void 0 !== t.side && (n.side = t.side),
                        void 0 !== t.opacity && (n.opacity = t.opacity),
                        void 0 !== t.transparent && (n.transparent = t.transparent),
                        void 0 !== t.alphaTest && (n.alphaTest = t.alphaTest),
                        void 0 !== t.depthTest && (n.depthTest = t.depthTest),
                        void 0 !== t.depthWrite && (n.depthWrite = t.depthWrite),
                        void 0 !== t.colorWrite && (n.colorWrite = t.colorWrite),
                        void 0 !== t.wireframe && (n.wireframe = t.wireframe),
                        void 0 !== t.wireframeLinewidth && (n.wireframeLinewidth = t.wireframeLinewidth),
                        void 0 !== t.wireframeLinecap && (n.wireframeLinecap = t.wireframeLinecap),
                        void 0 !== t.wireframeLinejoin && (n.wireframeLinejoin = t.wireframeLinejoin),
                        void 0 !== t.rotation && (n.rotation = t.rotation),
                        1 !== t.linewidth && (n.linewidth = t.linewidth),
                        void 0 !== t.dashSize && (n.dashSize = t.dashSize),
                        void 0 !== t.gapSize && (n.gapSize = t.gapSize),
                        void 0 !== t.scale && (n.scale = t.scale),
                        void 0 !== t.polygonOffset && (n.polygonOffset = t.polygonOffset),
                        void 0 !== t.polygonOffsetFactor && (n.polygonOffsetFactor = t.polygonOffsetFactor),
                        void 0 !== t.polygonOffsetUnits && (n.polygonOffsetUnits = t.polygonOffsetUnits),
                        void 0 !== t.skinning && (n.skinning = t.skinning),
                        void 0 !== t.morphTargets && (n.morphTargets = t.morphTargets),
                        void 0 !== t.dithering && (n.dithering = t.dithering),
                        void 0 !== t.visible && (n.visible = t.visible),
                        void 0 !== t.userData && (n.userData = t.userData),
                        void 0 !== t.uniforms)
                            for (var r in t.uniforms) {
                                var a = t.uniforms[r];
                                switch (n.uniforms[r] = {},
                                a.type) {
                                case "t":
                                    n.uniforms[r].value = i(a.value);
                                    break;
                                case "c":
                                    n.uniforms[r].value = (new q).setHex(a.value);
                                    break;
                                case "v2":
                                    n.uniforms[r].value = (new v).fromArray(a.value);
                                    break;
                                case "v3":
                                    n.uniforms[r].value = (new b).fromArray(a.value);
                                    break;
                                case "v4":
                                    n.uniforms[r].value = (new R).fromArray(a.value);
                                    break;
                                case "m3":
                                    n.uniforms[r].value = (new w).fromArray(a.value);
                                case "m4":
                                    n.uniforms[r].value = (new y).fromArray(a.value);
                                    break;
                                default:
                                    n.uniforms[r].value = a.value
                                }
                            }
                        if (void 0 !== t.defines && (n.defines = t.defines),
                        void 0 !== t.vertexShader && (n.vertexShader = t.vertexShader),
                        void 0 !== t.fragmentShader && (n.fragmentShader = t.fragmentShader),
                        void 0 !== t.extensions)
                            for (var o in t.extensions)
                                n.extensions[o] = t.extensions[o];
                        if (void 0 !== t.shading && (n.flatShading = 1 === t.shading),
                        void 0 !== t.size && (n.size = t.size),
                        void 0 !== t.sizeAttenuation && (n.sizeAttenuation = t.sizeAttenuation),
                        void 0 !== t.map && (n.map = i(t.map)),
                        void 0 !== t.alphaMap && (n.alphaMap = i(t.alphaMap),
                        n.transparent = !0),
                        void 0 !== t.bumpMap && (n.bumpMap = i(t.bumpMap)),
                        void 0 !== t.bumpScale && (n.bumpScale = t.bumpScale),
                        void 0 !== t.normalMap && (n.normalMap = i(t.normalMap)),
                        void 0 !== t.normalMapType && (n.normalMapType = t.normalMapType),
                        void 0 !== t.normalScale) {
                            var s = t.normalScale;
                            !1 === Array.isArray(s) && (s = [s, s]),
                            n.normalScale = (new v).fromArray(s)
                        }
                        return void 0 !== t.displacementMap && (n.displacementMap = i(t.displacementMap)),
                        void 0 !== t.displacementScale && (n.displacementScale = t.displacementScale),
                        void 0 !== t.displacementBias && (n.displacementBias = t.displacementBias),
                        void 0 !== t.roughnessMap && (n.roughnessMap = i(t.roughnessMap)),
                        void 0 !== t.metalnessMap && (n.metalnessMap = i(t.metalnessMap)),
                        void 0 !== t.emissiveMap && (n.emissiveMap = i(t.emissiveMap)),
                        void 0 !== t.emissiveIntensity && (n.emissiveIntensity = t.emissiveIntensity),
                        void 0 !== t.specularMap && (n.specularMap = i(t.specularMap)),
                        void 0 !== t.envMap && (n.envMap = i(t.envMap)),
                        void 0 !== t.envMapIntensity && (n.envMapIntensity = t.envMapIntensity),
                        void 0 !== t.reflectivity && (n.reflectivity = t.reflectivity),
                        void 0 !== t.lightMap && (n.lightMap = i(t.lightMap)),
                        void 0 !== t.lightMapIntensity && (n.lightMapIntensity = t.lightMapIntensity),
                        void 0 !== t.aoMap && (n.aoMap = i(t.aoMap)),
                        void 0 !== t.aoMapIntensity && (n.aoMapIntensity = t.aoMapIntensity),
                        void 0 !== t.gradientMap && (n.gradientMap = i(t.gradientMap)),
                        n
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    },
                    setTextures: function(t) {
                        return this.textures = t,
                        this
                    }
                });
                var Ga = function(t) {
                    var e = t.lastIndexOf("/");
                    return -1 === e ? "./" : t.substr(0, e + 1)
                };
                function Fa(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                Object.assign(Fa.prototype, {
                    load: function(t, e, i, n) {
                        var r = this
                          , a = new $r(r.manager);
                        a.setPath(r.path),
                        a.load(t, (function(t) {
                            e(r.parse(JSON.parse(t)))
                        }
                        ), i, n)
                    },
                    parse: function(t) {
                        var e = new St
                          , i = t.data.index;
                        if (void 0 !== i) {
                            var n = new Ha[i.type](i.array);
                            e.setIndex(new ut(n,1))
                        }
                        var r = t.data.attributes;
                        for (var a in r) {
                            var o = r[a];
                            n = new Ha[o.type](o.array);
                            e.addAttribute(a, new ut(n,o.itemSize,o.normalized))
                        }
                        var s = t.data.groups || t.data.drawcalls || t.data.offsets;
                        if (void 0 !== s)
                            for (var c = 0, h = s.length; c !== h; ++c) {
                                var l = s[c];
                                e.addGroup(l.start, l.count, l.materialIndex)
                            }
                        var u = t.data.boundingSphere;
                        if (void 0 !== u) {
                            var p = new b;
                            void 0 !== u.center && p.fromArray(u.center),
                            e.boundingSphere = new N(p,u.radius)
                        }
                        return t.name && (e.name = t.name),
                        t.userData && (e.userData = t.userData),
                        e
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                });
                var Ha = {
                    Int8Array: Int8Array,
                    Uint8Array: Uint8Array,
                    Uint8ClampedArray: "undefined" != typeof Uint8ClampedArray ? Uint8ClampedArray : Uint8Array,
                    Int16Array: Int16Array,
                    Uint16Array: Uint16Array,
                    Int32Array: Int32Array,
                    Uint32Array: Uint32Array,
                    Float32Array: Float32Array,
                    Float64Array: Float64Array
                };
                function ka(t) {
                    this.manager = void 0 !== t ? t : Qr,
                    this.resourcePath = ""
                }
                Object.assign(ka.prototype, {
                    crossOrigin: "anonymous",
                    load: function(t, e, i, n) {
                        var r = this
                          , a = void 0 === this.path ? Ga(t) : this.path;
                        this.resourcePath = this.resourcePath || a;
                        var o = new $r(r.manager);
                        o.setPath(this.path),
                        o.load(t, (function(i) {
                            var a = null;
                            try {
                                a = JSON.parse(i)
                            } catch (e) {
                                return void 0 !== n && n(e),
                                void console.error("THREE:ObjectLoader: Can't parse " + t + ".", e.message)
                            }
                            var o = a.metadata;
                            void 0 !== o && void 0 !== o.type && "geometry" !== o.type.toLowerCase() ? r.parse(a, e) : console.error("THREE.ObjectLoader: Can't load " + t)
                        }
                        ), i, n)
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    },
                    setResourcePath: function(t) {
                        return this.resourcePath = t,
                        this
                    },
                    setCrossOrigin: function(t) {
                        return this.crossOrigin = t,
                        this
                    },
                    parse: function(t, e) {
                        var i = this.parseShape(t.shapes)
                          , n = this.parseGeometries(t.geometries, i)
                          , r = this.parseImages(t.images, (function() {
                            void 0 !== e && e(s)
                        }
                        ))
                          , a = this.parseTextures(t.textures, r)
                          , o = this.parseMaterials(t.materials, a)
                          , s = this.parseObject(t.object, n, o);
                        return t.animations && (s.animations = this.parseAnimations(t.animations)),
                        void 0 !== t.images && 0 !== t.images.length || void 0 !== e && e(s),
                        s
                    },
                    parseShape: function(t) {
                        var e = {};
                        if (void 0 !== t)
                            for (var i = 0, n = t.length; i < n; i++) {
                                var r = (new Ta).fromJSON(t[i]);
                                e[r.uuid] = r
                            }
                        return e
                    },
                    parseGeometries: function(t, e) {
                        var i = {};
                        if (void 0 !== t)
                            for (var n = new Fa, r = 0, a = t.length; r < a; r++) {
                                var o, s = t[r];
                                switch (s.type) {
                                case "PlaneGeometry":
                                case "PlaneBufferGeometry":
                                    o = new _r[s.type](s.width,s.height,s.widthSegments,s.heightSegments);
                                    break;
                                case "BoxGeometry":
                                case "BoxBufferGeometry":
                                case "CubeGeometry":
                                    o = new _r[s.type](s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments);
                                    break;
                                case "CircleGeometry":
                                case "CircleBufferGeometry":
                                    o = new _r[s.type](s.radius,s.segments,s.thetaStart,s.thetaLength);
                                    break;
                                case "CylinderGeometry":
                                case "CylinderBufferGeometry":
                                    o = new _r[s.type](s.radiusTop,s.radiusBottom,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);
                                    break;
                                case "ConeGeometry":
                                case "ConeBufferGeometry":
                                    o = new _r[s.type](s.radius,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);
                                    break;
                                case "SphereGeometry":
                                case "SphereBufferGeometry":
                                    o = new _r[s.type](s.radius,s.widthSegments,s.heightSegments,s.phiStart,s.phiLength,s.thetaStart,s.thetaLength);
                                    break;
                                case "DodecahedronGeometry":
                                case "DodecahedronBufferGeometry":
                                case "IcosahedronGeometry":
                                case "IcosahedronBufferGeometry":
                                case "OctahedronGeometry":
                                case "OctahedronBufferGeometry":
                                case "TetrahedronGeometry":
                                case "TetrahedronBufferGeometry":
                                    o = new _r[s.type](s.radius,s.detail);
                                    break;
                                case "RingGeometry":
                                case "RingBufferGeometry":
                                    o = new _r[s.type](s.innerRadius,s.outerRadius,s.thetaSegments,s.phiSegments,s.thetaStart,s.thetaLength);
                                    break;
                                case "TorusGeometry":
                                case "TorusBufferGeometry":
                                    o = new _r[s.type](s.radius,s.tube,s.radialSegments,s.tubularSegments,s.arc);
                                    break;
                                case "TorusKnotGeometry":
                                case "TorusKnotBufferGeometry":
                                    o = new _r[s.type](s.radius,s.tube,s.tubularSegments,s.radialSegments,s.p,s.q);
                                    break;
                                case "LatheGeometry":
                                case "LatheBufferGeometry":
                                    o = new _r[s.type](s.points,s.segments,s.phiStart,s.phiLength);
                                    break;
                                case "PolyhedronGeometry":
                                case "PolyhedronBufferGeometry":
                                    o = new _r[s.type](s.vertices,s.indices,s.radius,s.details);
                                    break;
                                case "ShapeGeometry":
                                case "ShapeBufferGeometry":
                                    for (var c = [], h = 0, l = s.shapes.length; h < l; h++) {
                                        var u = e[s.shapes[h]];
                                        c.push(u)
                                    }
                                    o = new _r[s.type](c,s.curveSegments);
                                    break;
                                case "ExtrudeGeometry":
                                case "ExtrudeBufferGeometry":
                                    for (c = [],
                                    h = 0,
                                    l = s.shapes.length; h < l; h++) {
                                        u = e[s.shapes[h]];
                                        c.push(u)
                                    }
                                    var p = s.options.extrudePath;
                                    void 0 !== p && (s.options.extrudePath = (new Ma[p.type]).fromJSON(p)),
                                    o = new _r[s.type](c,s.options);
                                    break;
                                case "BufferGeometry":
                                    o = n.parse(s);
                                    break;
                                case "Geometry":
                                    if ("THREE"in window && "LegacyJSONLoader"in THREE)
                                        o = (new THREE.LegacyJSONLoader).parse(s, this.resourcePath).geometry;
                                    else
                                        console.error('THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".');
                                    break;
                                default:
                                    console.warn('THREE.ObjectLoader: Unsupported geometry type "' + s.type + '"');
                                    continue
                                }
                                o.uuid = s.uuid,
                                void 0 !== s.name && (o.name = s.name),
                                !0 === o.isBufferGeometry && void 0 !== s.userData && (o.userData = s.userData),
                                i[s.uuid] = o
                            }
                        return i
                    },
                    parseMaterials: function(t, e) {
                        var i = {}
                          , n = {};
                        if (void 0 !== t) {
                            var r = new Ua;
                            r.setTextures(e);
                            for (var a = 0, o = t.length; a < o; a++) {
                                var s = t[a];
                                if ("MultiMaterial" === s.type) {
                                    for (var c = [], h = 0; h < s.materials.length; h++) {
                                        var l = s.materials[h];
                                        void 0 === i[l.uuid] && (i[l.uuid] = r.parse(l)),
                                        c.push(i[l.uuid])
                                    }
                                    n[s.uuid] = c
                                } else
                                    n[s.uuid] = r.parse(s),
                                    i[s.uuid] = n[s.uuid]
                            }
                        }
                        return n
                    },
                    parseAnimations: function(t) {
                        for (var e = [], i = 0; i < t.length; i++) {
                            var n = t[i]
                              , r = Xr.parse(n);
                            void 0 !== n.uuid && (r.uuid = n.uuid),
                            e.push(r)
                        }
                        return e
                    },
                    parseImages: function(t, e) {
                        var i = this
                          , n = {};
                        function r(t) {
                            return i.manager.itemStart(t),
                            a.load(t, (function() {
                                i.manager.itemEnd(t)
                            }
                            ), void 0, (function() {
                                i.manager.itemError(t),
                                i.manager.itemEnd(t)
                            }
                            ))
                        }
                        if (void 0 !== t && t.length > 0) {
                            var a = new ea(new Zr(e));
                            a.setCrossOrigin(this.crossOrigin);
                            for (var o = 0, s = t.length; o < s; o++) {
                                var c = t[o]
                                  , h = c.url;
                                if (Array.isArray(h)) {
                                    n[c.uuid] = [];
                                    for (var l = 0, u = h.length; l < u; l++) {
                                        var p = h[l]
                                          , d = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(p) ? p : i.resourcePath + p;
                                        n[c.uuid].push(r(d))
                                    }
                                } else {
                                    d = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(c.url) ? c.url : i.resourcePath + c.url;
                                    n[c.uuid] = r(d)
                                }
                            }
                        }
                        return n
                    },
                    parseTextures: function(t, e) {
                        function i(t, e) {
                            return "number" == typeof t ? t : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", t),
                            e[t])
                        }
                        var n = {};
                        if (void 0 !== t)
                            for (var r = 0, a = t.length; r < a; r++) {
                                var o, s = t[r];
                                void 0 === s.image && console.warn('THREE.ObjectLoader: No "image" specified for', s.uuid),
                                void 0 === e[s.image] && console.warn("THREE.ObjectLoader: Undefined image", s.image),
                                (o = Array.isArray(e[s.image]) ? new ae(e[s.image]) : new P(e[s.image])).needsUpdate = !0,
                                o.uuid = s.uuid,
                                void 0 !== s.name && (o.name = s.name),
                                void 0 !== s.mapping && (o.mapping = i(s.mapping, Ya)),
                                void 0 !== s.offset && o.offset.fromArray(s.offset),
                                void 0 !== s.repeat && o.repeat.fromArray(s.repeat),
                                void 0 !== s.center && o.center.fromArray(s.center),
                                void 0 !== s.rotation && (o.rotation = s.rotation),
                                void 0 !== s.wrap && (o.wrapS = i(s.wrap[0], Ja),
                                o.wrapT = i(s.wrap[1], Ja)),
                                void 0 !== s.format && (o.format = s.format),
                                void 0 !== s.type && (o.type = s.type),
                                void 0 !== s.encoding && (o.encoding = s.encoding),
                                void 0 !== s.minFilter && (o.minFilter = i(s.minFilter, Za)),
                                void 0 !== s.magFilter && (o.magFilter = i(s.magFilter, Za)),
                                void 0 !== s.anisotropy && (o.anisotropy = s.anisotropy),
                                void 0 !== s.flipY && (o.flipY = s.flipY),
                                void 0 !== s.premultiplyAlpha && (o.premultiplyAlpha = s.premultiplyAlpha),
                                void 0 !== s.unpackAlignment && (o.unpackAlignment = s.unpackAlignment),
                                n[s.uuid] = o
                            }
                        return n
                    },
                    parseObject: function(t, e, i) {
                        var n;
                        function r(t) {
                            return void 0 === e[t] && console.warn("THREE.ObjectLoader: Undefined geometry", t),
                            e[t]
                        }
                        function a(t) {
                            if (void 0 !== t) {
                                if (Array.isArray(t)) {
                                    for (var e = [], n = 0, r = t.length; n < r; n++) {
                                        var a = t[n];
                                        void 0 === i[a] && console.warn("THREE.ObjectLoader: Undefined material", a),
                                        e.push(i[a])
                                    }
                                    return e
                                }
                                return void 0 === i[t] && console.warn("THREE.ObjectLoader: Undefined material", t),
                                i[t]
                            }
                        }
                        switch (t.type) {
                        case "Scene":
                            n = new Vi,
                            void 0 !== t.background && Number.isInteger(t.background) && (n.background = new q(t.background)),
                            void 0 !== t.fog && ("Fog" === t.fog.type ? n.fog = new ki(t.fog.color,t.fog.near,t.fog.far) : "FogExp2" === t.fog.type && (n.fog = new Hi(t.fog.color,t.fog.density)));
                            break;
                        case "PerspectiveCamera":
                            n = new Li(t.fov,t.aspect,t.near,t.far),
                            void 0 !== t.focus && (n.focus = t.focus),
                            void 0 !== t.zoom && (n.zoom = t.zoom),
                            void 0 !== t.filmGauge && (n.filmGauge = t.filmGauge),
                            void 0 !== t.filmOffset && (n.filmOffset = t.filmOffset),
                            void 0 !== t.view && (n.view = Object.assign({}, t.view));
                            break;
                        case "OrthographicCamera":
                            n = new Ia(t.left,t.right,t.top,t.bottom,t.near,t.far),
                            void 0 !== t.zoom && (n.zoom = t.zoom),
                            void 0 !== t.view && (n.view = Object.assign({}, t.view));
                            break;
                        case "AmbientLight":
                            n = new Na(t.color,t.intensity);
                            break;
                        case "DirectionalLight":
                            n = new za(t.color,t.intensity);
                            break;
                        case "PointLight":
                            n = new Oa(t.color,t.intensity,t.distance,t.decay);
                            break;
                        case "RectAreaLight":
                            n = new Ba(t.color,t.intensity,t.width,t.height);
                            break;
                        case "SpotLight":
                            n = new Ca(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);
                            break;
                        case "HemisphereLight":
                            n = new Aa(t.color,t.groundColor,t.intensity);
                            break;
                        case "SkinnedMesh":
                            console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
                        case "Mesh":
                            var o = r(t.geometry)
                              , s = a(t.material);
                            n = o.bones && o.bones.length > 0 ? new Ji(o,s) : new Xt(o,s);
                            break;
                        case "LOD":
                            n = new Yi;
                            break;
                        case "Line":
                            n = new $i(r(t.geometry),a(t.material),t.mode);
                            break;
                        case "LineLoop":
                            n = new en(r(t.geometry),a(t.material));
                            break;
                        case "LineSegments":
                            n = new tn(r(t.geometry),a(t.material));
                            break;
                        case "PointCloud":
                        case "Points":
                            n = new rn(r(t.geometry),a(t.material));
                            break;
                        case "Sprite":
                            n = new Xi(a(t.material));
                            break;
                        case "Group":
                            n = new Ei;
                            break;
                        default:
                            n = new ot
                        }
                        if (n.uuid = t.uuid,
                        void 0 !== t.name && (n.name = t.name),
                        void 0 !== t.matrix ? (n.matrix.fromArray(t.matrix),
                        void 0 !== t.matrixAutoUpdate && (n.matrixAutoUpdate = t.matrixAutoUpdate),
                        n.matrixAutoUpdate && n.matrix.decompose(n.position, n.quaternion, n.scale)) : (void 0 !== t.position && n.position.fromArray(t.position),
                        void 0 !== t.rotation && n.rotation.fromArray(t.rotation),
                        void 0 !== t.quaternion && n.quaternion.fromArray(t.quaternion),
                        void 0 !== t.scale && n.scale.fromArray(t.scale)),
                        void 0 !== t.castShadow && (n.castShadow = t.castShadow),
                        void 0 !== t.receiveShadow && (n.receiveShadow = t.receiveShadow),
                        t.shadow && (void 0 !== t.shadow.bias && (n.shadow.bias = t.shadow.bias),
                        void 0 !== t.shadow.radius && (n.shadow.radius = t.shadow.radius),
                        void 0 !== t.shadow.mapSize && n.shadow.mapSize.fromArray(t.shadow.mapSize),
                        void 0 !== t.shadow.camera && (n.shadow.camera = this.parseObject(t.shadow.camera))),
                        void 0 !== t.visible && (n.visible = t.visible),
                        void 0 !== t.frustumCulled && (n.frustumCulled = t.frustumCulled),
                        void 0 !== t.renderOrder && (n.renderOrder = t.renderOrder),
                        void 0 !== t.userData && (n.userData = t.userData),
                        void 0 !== t.layers && (n.layers.mask = t.layers),
                        void 0 !== t.children)
                            for (var c = t.children, h = 0; h < c.length; h++)
                                n.add(this.parseObject(c[h], e, i));
                        if ("LOD" === t.type)
                            for (var l = t.levels, u = 0; u < l.length; u++) {
                                var p = l[u]
                                  , d = n.getObjectByProperty("uuid", p.object);
                                void 0 !== d && n.addLevel(d, p.distance)
                            }
                        return n
                    }
                });
                var Va, ja, Wa, qa, Xa, Ya = {
                    UVMapping: 300,
                    CubeReflectionMapping: 301,
                    CubeRefractionMapping: 302,
                    EquirectangularReflectionMapping: 303,
                    EquirectangularRefractionMapping: 304,
                    SphericalReflectionMapping: 305,
                    CubeUVReflectionMapping: 306,
                    CubeUVRefractionMapping: 307
                }, Ja = {
                    RepeatWrapping: 1e3,
                    ClampToEdgeWrapping: 1001,
                    MirroredRepeatWrapping: 1002
                }, Za = {
                    NearestFilter: 1003,
                    NearestMipMapNearestFilter: 1004,
                    NearestMipMapLinearFilter: 1005,
                    LinearFilter: 1006,
                    LinearMipMapNearestFilter: 1007,
                    LinearMipMapLinearFilter: 1008
                };
                function Qa(t) {
                    "undefined" == typeof createImageBitmap && console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),
                    "undefined" == typeof fetch && console.warn("THREE.ImageBitmapLoader: fetch() not supported."),
                    this.manager = void 0 !== t ? t : Qr,
                    this.options = void 0
                }
                function Ka() {
                    this.type = "ShapePath",
                    this.color = new q,
                    this.subPaths = [],
                    this.currentPath = null
                }
                function $a(t) {
                    this.type = "Font",
                    this.data = t
                }
                function to(t, e, i, n, r) {
                    var a = r.glyphs[t] || r.glyphs["?"];
                    if (a) {
                        var o, s, c, h, l, u, p, d, f = new Ka;
                        if (a.o)
                            for (var m = a._cachedOutline || (a._cachedOutline = a.o.split(" ")), g = 0, v = m.length; g < v; ) {
                                switch (m[g++]) {
                                case "m":
                                    o = m[g++] * e + i,
                                    s = m[g++] * e + n,
                                    f.moveTo(o, s);
                                    break;
                                case "l":
                                    o = m[g++] * e + i,
                                    s = m[g++] * e + n,
                                    f.lineTo(o, s);
                                    break;
                                case "q":
                                    c = m[g++] * e + i,
                                    h = m[g++] * e + n,
                                    l = m[g++] * e + i,
                                    u = m[g++] * e + n,
                                    f.quadraticCurveTo(l, u, c, h);
                                    break;
                                case "b":
                                    c = m[g++] * e + i,
                                    h = m[g++] * e + n,
                                    l = m[g++] * e + i,
                                    u = m[g++] * e + n,
                                    p = m[g++] * e + i,
                                    d = m[g++] * e + n,
                                    f.bezierCurveTo(l, u, p, d, c, h)
                                }
                            }
                        return {
                            offsetX: a.ha * e,
                            path: f
                        }
                    }
                }
                function eo() {}
                Qa.prototype = {
                    constructor: Qa,
                    setOptions: function(t) {
                        return this.options = t,
                        this
                    },
                    load: function(t, e, i, n) {
                        void 0 === t && (t = ""),
                        void 0 !== this.path && (t = this.path + t),
                        t = this.manager.resolveURL(t);
                        var r = this
                          , a = Jr.get(t);
                        if (void 0 !== a)
                            return r.manager.itemStart(t),
                            setTimeout((function() {
                                e && e(a),
                                r.manager.itemEnd(t)
                            }
                            ), 0),
                            a;
                        fetch(t).then((function(t) {
                            return t.blob()
                        }
                        )).then((function(t) {
                            return createImageBitmap(t, r.options)
                        }
                        )).then((function(i) {
                            Jr.add(t, i),
                            e && e(i),
                            r.manager.itemEnd(t)
                        }
                        )).catch((function(e) {
                            n && n(e),
                            r.manager.itemError(t),
                            r.manager.itemEnd(t)
                        }
                        ))
                    },
                    setCrossOrigin: function() {
                        return this
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                },
                Object.assign(Ka.prototype, {
                    moveTo: function(t, e) {
                        this.currentPath = new Ea,
                        this.subPaths.push(this.currentPath),
                        this.currentPath.moveTo(t, e)
                    },
                    lineTo: function(t, e) {
                        this.currentPath.lineTo(t, e)
                    },
                    quadraticCurveTo: function(t, e, i, n) {
                        this.currentPath.quadraticCurveTo(t, e, i, n)
                    },
                    bezierCurveTo: function(t, e, i, n, r, a) {
                        this.currentPath.bezierCurveTo(t, e, i, n, r, a)
                    },
                    splineThru: function(t) {
                        this.currentPath.splineThru(t)
                    },
                    toShapes: function(t, e) {
                        function i(t) {
                            for (var e = [], i = 0, n = t.length; i < n; i++) {
                                var r = t[i]
                                  , a = new Ta;
                                a.curves = r.curves,
                                e.push(a)
                            }
                            return e
                        }
                        function n(t, e) {
                            for (var i = e.length, n = !1, r = i - 1, a = 0; a < i; r = a++) {
                                var o = e[r]
                                  , s = e[a]
                                  , c = s.x - o.x
                                  , h = s.y - o.y;
                                if (Math.abs(h) > Number.EPSILON) {
                                    if (h < 0 && (o = e[a],
                                    c = -c,
                                    s = e[r],
                                    h = -h),
                                    t.y < o.y || t.y > s.y)
                                        continue;
                                    if (t.y === o.y) {
                                        if (t.x === o.x)
                                            return !0
                                    } else {
                                        var l = h * (t.x - o.x) - c * (t.y - o.y);
                                        if (0 === l)
                                            return !0;
                                        if (l < 0)
                                            continue;
                                        n = !n
                                    }
                                } else {
                                    if (t.y !== o.y)
                                        continue;
                                    if (s.x <= t.x && t.x <= o.x || o.x <= t.x && t.x <= s.x)
                                        return !0
                                }
                            }
                            return n
                        }
                        var r = Qn.isClockWise
                          , a = this.subPaths;
                        if (0 === a.length)
                            return [];
                        if (!0 === e)
                            return i(a);
                        var o, s, c, h = [];
                        if (1 === a.length)
                            return s = a[0],
                            (c = new Ta).curves = s.curves,
                            h.push(c),
                            h;
                        var l = !r(a[0].getPoints());
                        l = t ? !l : l;
                        var u, p, d = [], f = [], m = [], g = 0;
                        f[g] = void 0,
                        m[g] = [];
                        for (var v = 0, y = a.length; v < y; v++)
                            o = r(u = (s = a[v]).getPoints()),
                            (o = t ? !o : o) ? (!l && f[g] && g++,
                            f[g] = {
                                s: new Ta,
                                p: u
                            },
                            f[g].s.curves = s.curves,
                            l && g++,
                            m[g] = []) : m[g].push({
                                h: s,
                                p: u[0]
                            });
                        if (!f[0])
                            return i(a);
                        if (f.length > 1) {
                            for (var x = !1, b = [], w = 0, _ = f.length; w < _; w++)
                                d[w] = [];
                            for (w = 0,
                            _ = f.length; w < _; w++)
                                for (var M = m[w], S = 0; S < M.length; S++) {
                                    for (var E = M[S], T = !0, L = 0; L < f.length; L++)
                                        n(E.p, f[L].p) && (w !== L && b.push({
                                            froms: w,
                                            tos: L,
                                            hole: S
                                        }),
                                        T ? (T = !1,
                                        d[L].push(E)) : x = !0);
                                    T && d[w].push(E)
                                }
                            b.length > 0 && (x || (m = d))
                        }
                        v = 0;
                        for (var A = f.length; v < A; v++) {
                            c = f[v].s,
                            h.push(c);
                            for (var P = 0, R = (p = m[v]).length; P < R; P++)
                                c.holes.push(p[P].h)
                        }
                        return h
                    }
                }),
                Object.assign($a.prototype, {
                    isFont: !0,
                    generateShapes: function(t, e) {
                        void 0 === e && (e = 100);
                        for (var i = [], n = function(t, e, i) {
                            for (var n = Array.from ? Array.from(t) : String(t).split(""), r = e / i.resolution, a = (i.boundingBox.yMax - i.boundingBox.yMin + i.underlineThickness) * r, o = [], s = 0, c = 0, h = 0; h < n.length; h++) {
                                var l = n[h];
                                if ("\n" === l)
                                    s = 0,
                                    c -= a;
                                else {
                                    var u = to(l, r, s, c, i);
                                    s += u.offsetX,
                                    o.push(u.path)
                                }
                            }
                            return o
                        }(t, e, this.data), r = 0, a = n.length; r < a; r++)
                            Array.prototype.push.apply(i, n[r].toShapes());
                        return i
                    }
                }),
                Object.assign(function(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                .prototype, {
                    load: function(t, e, i, n) {
                        var r = this
                          , a = new $r(this.manager);
                        a.setPath(this.path),
                        a.load(t, (function(t) {
                            var i;
                            try {
                                i = JSON.parse(t)
                            } catch (e) {
                                console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),
                                i = JSON.parse(t.substring(65, t.length - 2))
                            }
                            var n = r.parse(i);
                            e && e(n)
                        }
                        ), i, n)
                    },
                    parse: function(t) {
                        return new $a(t)
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                eo.Handlers = {
                    handlers: [],
                    add: function(t, e) {
                        this.handlers.push(t, e)
                    },
                    get: function(t) {
                        for (var e = this.handlers, i = 0, n = e.length; i < n; i += 2) {
                            var r = e[i]
                              , a = e[i + 1];
                            if (r.test(t))
                                return a
                        }
                        return null
                    }
                },
                Object.assign(eo.prototype, {
                    crossOrigin: "anonymous",
                    onLoadStart: function() {},
                    onLoadProgress: function() {},
                    onLoadComplete: function() {},
                    initMaterials: function(t, e, i) {
                        for (var n = [], r = 0; r < t.length; ++r)
                            n[r] = this.createMaterial(t[r], e, i);
                        return n
                    },
                    createMaterial: (Va = {
                        NoBlending: 0,
                        NormalBlending: 1,
                        AdditiveBlending: 2,
                        SubtractiveBlending: 3,
                        MultiplyBlending: 4,
                        CustomBlending: 5
                    },
                    ja = new q,
                    Wa = new na,
                    qa = new Ua,
                    function(t, e, i) {
                        var n = {};
                        function r(t, r, a, o, s) {
                            var c, h = e + t, l = eo.Handlers.get(h);
                            null !== l ? c = l.load(h) : (Wa.setCrossOrigin(i),
                            c = Wa.load(h)),
                            void 0 !== r && (c.repeat.fromArray(r),
                            1 !== r[0] && (c.wrapS = 1e3),
                            1 !== r[1] && (c.wrapT = 1e3)),
                            void 0 !== a && c.offset.fromArray(a),
                            void 0 !== o && ("repeat" === o[0] && (c.wrapS = 1e3),
                            "mirror" === o[0] && (c.wrapS = 1002),
                            "repeat" === o[1] && (c.wrapT = 1e3),
                            "mirror" === o[1] && (c.wrapT = 1002)),
                            void 0 !== s && (c.anisotropy = s);
                            var u = g.generateUUID();
                            return n[u] = c,
                            u
                        }
                        var a = {
                            uuid: g.generateUUID(),
                            type: "MeshLambertMaterial"
                        };
                        for (var o in t) {
                            var s = t[o];
                            switch (o) {
                            case "DbgColor":
                            case "DbgIndex":
                            case "opticalDensity":
                            case "illumination":
                                break;
                            case "DbgName":
                                a.name = s;
                                break;
                            case "blending":
                                a.blending = Va[s];
                                break;
                            case "colorAmbient":
                            case "mapAmbient":
                                console.warn("THREE.Loader.createMaterial:", o, "is no longer supported.");
                                break;
                            case "colorDiffuse":
                                a.color = ja.fromArray(s).getHex();
                                break;
                            case "colorSpecular":
                                a.specular = ja.fromArray(s).getHex();
                                break;
                            case "colorEmissive":
                                a.emissive = ja.fromArray(s).getHex();
                                break;
                            case "specularCoef":
                                a.shininess = s;
                                break;
                            case "shading":
                                "basic" === s.toLowerCase() && (a.type = "MeshBasicMaterial"),
                                "phong" === s.toLowerCase() && (a.type = "MeshPhongMaterial"),
                                "standard" === s.toLowerCase() && (a.type = "MeshStandardMaterial");
                                break;
                            case "mapDiffuse":
                                a.map = r(s, t.mapDiffuseRepeat, t.mapDiffuseOffset, t.mapDiffuseWrap, t.mapDiffuseAnisotropy);
                                break;
                            case "mapDiffuseRepeat":
                            case "mapDiffuseOffset":
                            case "mapDiffuseWrap":
                            case "mapDiffuseAnisotropy":
                                break;
                            case "mapEmissive":
                                a.emissiveMap = r(s, t.mapEmissiveRepeat, t.mapEmissiveOffset, t.mapEmissiveWrap, t.mapEmissiveAnisotropy);
                                break;
                            case "mapEmissiveRepeat":
                            case "mapEmissiveOffset":
                            case "mapEmissiveWrap":
                            case "mapEmissiveAnisotropy":
                                break;
                            case "mapLight":
                                a.lightMap = r(s, t.mapLightRepeat, t.mapLightOffset, t.mapLightWrap, t.mapLightAnisotropy);
                                break;
                            case "mapLightRepeat":
                            case "mapLightOffset":
                            case "mapLightWrap":
                            case "mapLightAnisotropy":
                                break;
                            case "mapAO":
                                a.aoMap = r(s, t.mapAORepeat, t.mapAOOffset, t.mapAOWrap, t.mapAOAnisotropy);
                                break;
                            case "mapAORepeat":
                            case "mapAOOffset":
                            case "mapAOWrap":
                            case "mapAOAnisotropy":
                                break;
                            case "mapBump":
                                a.bumpMap = r(s, t.mapBumpRepeat, t.mapBumpOffset, t.mapBumpWrap, t.mapBumpAnisotropy);
                                break;
                            case "mapBumpScale":
                                a.bumpScale = s;
                                break;
                            case "mapBumpRepeat":
                            case "mapBumpOffset":
                            case "mapBumpWrap":
                            case "mapBumpAnisotropy":
                                break;
                            case "mapNormal":
                                a.normalMap = r(s, t.mapNormalRepeat, t.mapNormalOffset, t.mapNormalWrap, t.mapNormalAnisotropy);
                                break;
                            case "mapNormalFactor":
                                a.normalScale = s;
                                break;
                            case "mapNormalRepeat":
                            case "mapNormalOffset":
                            case "mapNormalWrap":
                            case "mapNormalAnisotropy":
                                break;
                            case "mapSpecular":
                                a.specularMap = r(s, t.mapSpecularRepeat, t.mapSpecularOffset, t.mapSpecularWrap, t.mapSpecularAnisotropy);
                                break;
                            case "mapSpecularRepeat":
                            case "mapSpecularOffset":
                            case "mapSpecularWrap":
                            case "mapSpecularAnisotropy":
                                break;
                            case "mapMetalness":
                                a.metalnessMap = r(s, t.mapMetalnessRepeat, t.mapMetalnessOffset, t.mapMetalnessWrap, t.mapMetalnessAnisotropy);
                                break;
                            case "mapMetalnessRepeat":
                            case "mapMetalnessOffset":
                            case "mapMetalnessWrap":
                            case "mapMetalnessAnisotropy":
                                break;
                            case "mapRoughness":
                                a.roughnessMap = r(s, t.mapRoughnessRepeat, t.mapRoughnessOffset, t.mapRoughnessWrap, t.mapRoughnessAnisotropy);
                                break;
                            case "mapRoughnessRepeat":
                            case "mapRoughnessOffset":
                            case "mapRoughnessWrap":
                            case "mapRoughnessAnisotropy":
                                break;
                            case "mapAlpha":
                                a.alphaMap = r(s, t.mapAlphaRepeat, t.mapAlphaOffset, t.mapAlphaWrap, t.mapAlphaAnisotropy);
                                break;
                            case "mapAlphaRepeat":
                            case "mapAlphaOffset":
                            case "mapAlphaWrap":
                            case "mapAlphaAnisotropy":
                                break;
                            case "flipSided":
                                a.side = 1;
                                break;
                            case "doubleSided":
                                a.side = 2;
                                break;
                            case "transparency":
                                console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity"),
                                a.opacity = s;
                                break;
                            case "depthTest":
                            case "depthWrite":
                            case "colorWrite":
                            case "opacity":
                            case "reflectivity":
                            case "transparent":
                            case "visible":
                            case "wireframe":
                                a[o] = s;
                                break;
                            case "vertexColors":
                                !0 === s && (a.vertexColors = 2),
                                "face" === s && (a.vertexColors = 1);
                                break;
                            default:
                                console.error("THREE.Loader.createMaterial: Unsupported", o, s)
                            }
                        }
                        return "MeshBasicMaterial" === a.type && delete a.emissive,
                        "MeshPhongMaterial" !== a.type && delete a.specular,
                        a.opacity < 1 && (a.transparent = !0),
                        qa.setTextures(n),
                        qa.parse(a)
                    }
                    )
                });
                var io, no, ro, ao, oo, so, co, ho, lo, uo, po = function() {
                    return void 0 === Xa && (Xa = new (window.AudioContext || window.webkitAudioContext)),
                    Xa
                };
                function fo(t) {
                    this.manager = void 0 !== t ? t : Qr
                }
                function mo(t, e, i, n) {
                    ot.call(this),
                    this.type = "CubeCamera";
                    var r = new Li(90,1,t,e);
                    r.up.set(0, -1, 0),
                    r.lookAt(new b(1,0,0)),
                    this.add(r);
                    var a = new Li(90,1,t,e);
                    a.up.set(0, -1, 0),
                    a.lookAt(new b(-1,0,0)),
                    this.add(a);
                    var o = new Li(90,1,t,e);
                    o.up.set(0, 0, 1),
                    o.lookAt(new b(0,1,0)),
                    this.add(o);
                    var s = new Li(90,1,t,e);
                    s.up.set(0, 0, -1),
                    s.lookAt(new b(0,-1,0)),
                    this.add(s);
                    var c = new Li(90,1,t,e);
                    c.up.set(0, -1, 0),
                    c.lookAt(new b(0,0,1)),
                    this.add(c);
                    var h = new Li(90,1,t,e);
                    h.up.set(0, -1, 0),
                    h.lookAt(new b(0,0,-1)),
                    this.add(h),
                    n = n || {
                        format: 1022,
                        magFilter: 1006,
                        minFilter: 1006
                    },
                    this.renderTarget = new I(i,i,n),
                    this.renderTarget.texture.name = "CubeCamera",
                    this.update = function(t, e) {
                        null === this.parent && this.updateMatrixWorld();
                        var i = t.getRenderTarget()
                          , n = this.renderTarget
                          , l = n.texture.generateMipmaps;
                        n.texture.generateMipmaps = !1,
                        n.activeCubeFace = 0,
                        t.render(e, r, n),
                        n.activeCubeFace = 1,
                        t.render(e, a, n),
                        n.activeCubeFace = 2,
                        t.render(e, o, n),
                        n.activeCubeFace = 3,
                        t.render(e, s, n),
                        n.activeCubeFace = 4,
                        t.render(e, c, n),
                        n.texture.generateMipmaps = l,
                        n.activeCubeFace = 5,
                        t.render(e, h, n),
                        t.setRenderTarget(i)
                    }
                    ,
                    this.clear = function(t, e, i, n) {
                        for (var r = t.getRenderTarget(), a = this.renderTarget, o = 0; o < 6; o++)
                            a.activeCubeFace = o,
                            t.setRenderTarget(a),
                            t.clear(e, i, n);
                        t.setRenderTarget(r)
                    }
                }
                function go(t) {
                    this.autoStart = void 0 === t || t,
                    this.startTime = 0,
                    this.oldTime = 0,
                    this.elapsedTime = 0,
                    this.running = !1
                }
                function vo() {
                    ot.call(this),
                    this.type = "AudioListener",
                    this.context = po(),
                    this.gain = this.context.createGain(),
                    this.gain.connect(this.context.destination),
                    this.filter = null,
                    this.timeDelta = 0
                }
                function yo(t) {
                    ot.call(this),
                    this.type = "Audio",
                    this.listener = t,
                    this.context = t.context,
                    this.gain = this.context.createGain(),
                    this.gain.connect(t.getInput()),
                    this.autoplay = !1,
                    this.buffer = null,
                    this.detune = 0,
                    this.loop = !1,
                    this.startTime = 0,
                    this.offset = 0,
                    this.playbackRate = 1,
                    this.isPlaying = !1,
                    this.hasPlaybackControl = !0,
                    this.sourceType = "empty",
                    this.filters = []
                }
                function xo(t) {
                    yo.call(this, t),
                    this.panner = this.context.createPanner(),
                    this.panner.connect(this.gain)
                }
                function bo(t, e) {
                    this.analyser = t.context.createAnalyser(),
                    this.analyser.fftSize = void 0 !== e ? e : 2048,
                    this.data = new Uint8Array(this.analyser.frequencyBinCount),
                    t.getOutput().connect(this.analyser)
                }
                function wo(t, e, i) {
                    this.binding = t,
                    this.valueSize = i;
                    var n, r = Float64Array;
                    switch (e) {
                    case "quaternion":
                        n = this._slerp;
                        break;
                    case "string":
                    case "bool":
                        r = Array,
                        n = this._select;
                        break;
                    default:
                        n = this._lerp
                    }
                    this.buffer = new r(4 * i),
                    this._mixBufferRegion = n,
                    this.cumulativeWeight = 0,
                    this.useCount = 0,
                    this.referenceCount = 0
                }
                Object.assign(fo.prototype, {
                    load: function(t, e, i, n) {
                        var r = new $r(this.manager);
                        r.setResponseType("arraybuffer"),
                        r.setPath(this.path),
                        r.load(t, (function(t) {
                            var i = t.slice(0);
                            po().decodeAudioData(i, (function(t) {
                                e(t)
                            }
                            ))
                        }
                        ), i, n)
                    },
                    setPath: function(t) {
                        return this.path = t,
                        this
                    }
                }),
                Object.assign(function() {
                    this.type = "StereoCamera",
                    this.aspect = 1,
                    this.eyeSep = .064,
                    this.cameraL = new Li,
                    this.cameraL.layers.enable(1),
                    this.cameraL.matrixAutoUpdate = !1,
                    this.cameraR = new Li,
                    this.cameraR.layers.enable(2),
                    this.cameraR.matrixAutoUpdate = !1
                }
                .prototype, {
                    update: (lo = new y,
                    uo = new y,
                    function(t) {
                        if (io !== this || no !== t.focus || ro !== t.fov || ao !== t.aspect * this.aspect || oo !== t.near || so !== t.far || co !== t.zoom || ho !== this.eyeSep) {
                            io = this,
                            no = t.focus,
                            ro = t.fov,
                            ao = t.aspect * this.aspect,
                            oo = t.near,
                            so = t.far,
                            co = t.zoom;
                            var e, i, n = t.projectionMatrix.clone(), r = (ho = this.eyeSep / 2) * oo / no, a = oo * Math.tan(g.DEG2RAD * ro * .5) / co;
                            uo.elements[12] = -ho,
                            lo.elements[12] = ho,
                            e = -a * ao + r,
                            i = a * ao + r,
                            n.elements[0] = 2 * oo / (i - e),
                            n.elements[8] = (i + e) / (i - e),
                            this.cameraL.projectionMatrix.copy(n),
                            e = -a * ao - r,
                            i = a * ao - r,
                            n.elements[0] = 2 * oo / (i - e),
                            n.elements[8] = (i + e) / (i - e),
                            this.cameraR.projectionMatrix.copy(n)
                        }
                        this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(uo),
                        this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(lo)
                    }
                    )
                }),
                mo.prototype = Object.create(ot.prototype),
                mo.prototype.constructor = mo,
                Object.assign(go.prototype, {
                    start: function() {
                        this.startTime = ("undefined" == typeof performance ? Date : performance).now(),
                        this.oldTime = this.startTime,
                        this.elapsedTime = 0,
                        this.running = !0
                    },
                    stop: function() {
                        this.getElapsedTime(),
                        this.running = !1,
                        this.autoStart = !1
                    },
                    getElapsedTime: function() {
                        return this.getDelta(),
                        this.elapsedTime
                    },
                    getDelta: function() {
                        var t = 0;
                        if (this.autoStart && !this.running)
                            return this.start(),
                            0;
                        if (this.running) {
                            var e = ("undefined" == typeof performance ? Date : performance).now();
                            t = (e - this.oldTime) / 1e3,
                            this.oldTime = e,
                            this.elapsedTime += t
                        }
                        return t
                    }
                }),
                vo.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: vo,
                    getInput: function() {
                        return this.gain
                    },
                    removeFilter: function() {
                        return null !== this.filter && (this.gain.disconnect(this.filter),
                        this.filter.disconnect(this.context.destination),
                        this.gain.connect(this.context.destination),
                        this.filter = null),
                        this
                    },
                    getFilter: function() {
                        return this.filter
                    },
                    setFilter: function(t) {
                        return null !== this.filter ? (this.gain.disconnect(this.filter),
                        this.filter.disconnect(this.context.destination)) : this.gain.disconnect(this.context.destination),
                        this.filter = t,
                        this.gain.connect(this.filter),
                        this.filter.connect(this.context.destination),
                        this
                    },
                    getMasterVolume: function() {
                        return this.gain.gain.value
                    },
                    setMasterVolume: function(t) {
                        return this.gain.gain.setTargetAtTime(t, this.context.currentTime, .01),
                        this
                    },
                    updateMatrixWorld: function() {
                        var t = new b
                          , e = new x
                          , i = new b
                          , n = new b
                          , r = new go;
                        return function(a) {
                            ot.prototype.updateMatrixWorld.call(this, a);
                            var o = this.context.listener
                              , s = this.up;
                            if (this.timeDelta = r.getDelta(),
                            this.matrixWorld.decompose(t, e, i),
                            n.set(0, 0, -1).applyQuaternion(e),
                            o.positionX) {
                                var c = this.context.currentTime + this.timeDelta;
                                o.positionX.linearRampToValueAtTime(t.x, c),
                                o.positionY.linearRampToValueAtTime(t.y, c),
                                o.positionZ.linearRampToValueAtTime(t.z, c),
                                o.forwardX.linearRampToValueAtTime(n.x, c),
                                o.forwardY.linearRampToValueAtTime(n.y, c),
                                o.forwardZ.linearRampToValueAtTime(n.z, c),
                                o.upX.linearRampToValueAtTime(s.x, c),
                                o.upY.linearRampToValueAtTime(s.y, c),
                                o.upZ.linearRampToValueAtTime(s.z, c)
                            } else
                                o.setPosition(t.x, t.y, t.z),
                                o.setOrientation(n.x, n.y, n.z, s.x, s.y, s.z)
                        }
                    }()
                }),
                yo.prototype = Object.assign(Object.create(ot.prototype), {
                    constructor: yo,
                    getOutput: function() {
                        return this.gain
                    },
                    setNodeSource: function(t) {
                        return this.hasPlaybackControl = !1,
                        this.sourceType = "audioNode",
                        this.source = t,
                        this.connect(),
                        this
                    },
                    setMediaElementSource: function(t) {
                        return this.hasPlaybackControl = !1,
                        this.sourceType = "mediaNode",
                        this.source = this.context.createMediaElementSource(t),
                        this.connect(),
                        this
                    },
                    setBuffer: function(t) {
                        return this.buffer = t,
                        this.sourceType = "buffer",
                        this.autoplay && this.play(),
                        this
                    },
                    play: function() {
                        if (!0 !== this.isPlaying) {
                            if (!1 !== this.hasPlaybackControl) {
                                var t = this.context.createBufferSource();
                                return t.buffer = this.buffer,
                                t.detune.value = this.detune,
                                t.loop = this.loop,
                                t.onended = this.onEnded.bind(this),
                                t.playbackRate.setValueAtTime(this.playbackRate, this.startTime),
                                this.startTime = this.context.currentTime,
                                t.start(this.startTime, this.offset),
                                this.isPlaying = !0,
                                this.source = t,
                                this.connect()
                            }
                            console.warn("THREE.Audio: this Audio has no playback control.")
                        } else
                            console.warn("THREE.Audio: Audio is already playing.")
                    },
                    pause: function() {
                        if (!1 !== this.hasPlaybackControl)
                            return !0 === this.isPlaying && (this.source.stop(),
                            this.source.onended = null,
                            this.offset += (this.context.currentTime - this.startTime) * this.playbackRate,
                            this.isPlaying = !1),
                            this;
                        console.warn("THREE.Audio: this Audio has no playback control.")
                    },
                    stop: function() {
                        if (!1 !== this.hasPlaybackControl)
                            return this.source.stop(),
                            this.source.onended = null,
                            this.offset = 0,
                            this.isPlaying = !1,
                            this;
                        console.warn("THREE.Audio: this Audio has no playback control.")
                    },
                    connect: function() {
                        if (this.filters.length > 0) {
                            this.source.connect(this.filters[0]);
                            for (var t = 1, e = this.filters.length; t < e; t++)
                                this.filters[t - 1].connect(this.filters[t]);
                            this.filters[this.filters.length - 1].connect(this.getOutput())
                        } else
                            this.source.connect(this.getOutput());
                        return this
                    },
                    disconnect: function() {
                        if (this.filters.length > 0) {
                            this.source.disconnect(this.filters[0]);
                            for (var t = 1, e = this.filters.length; t < e; t++)
                                this.filters[t - 1].disconnect(this.filters[t]);
                            this.filters[this.filters.length - 1].disconnect(this.getOutput())
                        } else
                            this.source.disconnect(this.getOutput());
                        return this
                    },
                    getFilters: function() {
                        return this.filters
                    },
                    setFilters: function(t) {
                        return t || (t = []),
                        !0 === this.isPlaying ? (this.disconnect(),
                        this.filters = t,
                        this.connect()) : this.filters = t,
                        this
                    },
                    setDetune: function(t) {
                        return this.detune = t,
                        !0 === this.isPlaying && this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, .01),
                        this
                    },
                    getDetune: function() {
                        return this.detune
                    },
                    getFilter: function() {
                        return this.getFilters()[0]
                    },
                    setFilter: function(t) {
                        return this.setFilters(t ? [t] : [])
                    },
                    setPlaybackRate: function(t) {
                        if (!1 !== this.hasPlaybackControl)
                            return this.playbackRate = t,
                            !0 === this.isPlaying && this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, .01),
                            this;
                        console.warn("THREE.Audio: this Audio has no playback control.")
                    },
                    getPlaybackRate: function() {
                        return this.playbackRate
                    },
                    onEnded: function() {
                        this.isPlaying = !1
                    },
                    getLoop: function() {
                        return !1 === this.hasPlaybackControl ? (console.warn("THREE.Audio: this Audio has no playback control."),
                        !1) : this.loop
                    },
                    setLoop: function(t) {
                        if (!1 !== this.hasPlaybackControl)
                            return this.loop = t,
                            !0 === this.isPlaying && (this.source.loop = this.loop),
                            this;
                        console.warn("THREE.Audio: this Audio has no playback control.")
                    },
                    getVolume: function() {
                        return this.gain.gain.value
                    },
                    setVolume: function(t) {
                        return this.gain.gain.setTargetAtTime(t, this.context.currentTime, .01),
                        this
                    }
                }),
                xo.prototype = Object.assign(Object.create(yo.prototype), {
                    constructor: xo,
                    getOutput: function() {
                        return this.panner
                    },
                    getRefDistance: function() {
                        return this.panner.refDistance
                    },
                    setRefDistance: function(t) {
                        return this.panner.refDistance = t,
                        this
                    },
                    getRolloffFactor: function() {
                        return this.panner.rolloffFactor
                    },
                    setRolloffFactor: function(t) {
                        return this.panner.rolloffFactor = t,
                        this
                    },
                    getDistanceModel: function() {
                        return this.panner.distanceModel
                    },
                    setDistanceModel: function(t) {
                        return this.panner.distanceModel = t,
                        this
                    },
                    getMaxDistance: function() {
                        return this.panner.maxDistance
                    },
                    setMaxDistance: function(t) {
                        return this.panner.maxDistance = t,
                        this
                    },
                    setDirectionalCone: function(t, e, i) {
                        return this.panner.coneInnerAngle = t,
                        this.panner.coneOuterAngle = e,
                        this.panner.coneOuterGain = i,
                        this
                    },
                    updateMatrixWorld: function() {
                        var t = new b
                          , e = new x
                          , i = new b
                          , n = new b;
                        return function(r) {
                            if (ot.prototype.updateMatrixWorld.call(this, r),
                            !1 !== this.isPlaying) {
                                this.matrixWorld.decompose(t, e, i),
                                n.set(0, 0, 1).applyQuaternion(e);
                                var a = this.panner;
                                if (a.positionX) {
                                    var o = this.context.currentTime + this.listener.timeDelta;
                                    a.positionX.linearRampToValueAtTime(t.x, o),
                                    a.positionY.linearRampToValueAtTime(t.y, o),
                                    a.positionZ.linearRampToValueAtTime(t.z, o),
                                    a.orientationX.linearRampToValueAtTime(n.x, o),
                                    a.orientationY.linearRampToValueAtTime(n.y, o),
                                    a.orientationZ.linearRampToValueAtTime(n.z, o)
                                } else
                                    a.setPosition(t.x, t.y, t.z),
                                    a.setOrientation(n.x, n.y, n.z)
                            }
                        }
                    }()
                }),
                Object.assign(bo.prototype, {
                    getFrequencyData: function() {
                        return this.analyser.getByteFrequencyData(this.data),
                        this.data
                    },
                    getAverageFrequency: function() {
                        for (var t = 0, e = this.getFrequencyData(), i = 0; i < e.length; i++)
                            t += e[i];
                        return t / e.length
                    }
                }),
                Object.assign(wo.prototype, {
                    accumulate: function(t, e) {
                        var i = this.buffer
                          , n = this.valueSize
                          , r = t * n + n
                          , a = this.cumulativeWeight;
                        if (0 === a) {
                            for (var o = 0; o !== n; ++o)
                                i[r + o] = i[o];
                            a = e
                        } else {
                            var s = e / (a += e);
                            this._mixBufferRegion(i, r, 0, s, n)
                        }
                        this.cumulativeWeight = a
                    },
                    apply: function(t) {
                        var e = this.valueSize
                          , i = this.buffer
                          , n = t * e + e
                          , r = this.cumulativeWeight
                          , a = this.binding;
                        if (this.cumulativeWeight = 0,
                        r < 1) {
                            var o = 3 * e;
                            this._mixBufferRegion(i, n, o, 1 - r, e)
                        }
                        for (var s = e, c = e + e; s !== c; ++s)
                            if (i[s] !== i[s + e]) {
                                a.setValue(i, n);
                                break
                            }
                    },
                    saveOriginalState: function() {
                        var t = this.binding
                          , e = this.buffer
                          , i = this.valueSize
                          , n = 3 * i;
                        t.getValue(e, n);
                        for (var r = i, a = n; r !== a; ++r)
                            e[r] = e[n + r % i];
                        this.cumulativeWeight = 0
                    },
                    restoreOriginalState: function() {
                        var t = 3 * this.valueSize;
                        this.binding.setValue(this.buffer, t)
                    },
                    _select: function(t, e, i, n, r) {
                        if (n >= .5)
                            for (var a = 0; a !== r; ++a)
                                t[e + a] = t[i + a]
                    },
                    _slerp: function(t, e, i, n) {
                        x.slerpFlat(t, e, t, e, t, i, n)
                    },
                    _lerp: function(t, e, i, n, r) {
                        for (var a = 1 - n, o = 0; o !== r; ++o) {
                            var s = e + o;
                            t[s] = t[s] * a + t[i + o] * n
                        }
                    }
                });
                var _o, Mo, So, Eo, To, Lo, Ao, Po, Ro, Co, Oo, Io, Do, zo;
                function No(t, e, i) {
                    var n = i || Bo.parseTrackName(e);
                    this._targetGroup = t,
                    this._bindings = t.subscribe_(e, n)
                }
                function Bo(t, e, i) {
                    this.path = e,
                    this.parsedPath = i || Bo.parseTrackName(e),
                    this.node = Bo.findNode(t, this.parsedPath.nodeName) || t,
                    this.rootNode = t
                }
                function Uo(t, e, i) {
                    this._mixer = t,
                    this._clip = e,
                    this._localRoot = i || null;
                    for (var n = e.tracks, r = n.length, a = new Array(r), o = {
                        endingStart: 2400,
                        endingEnd: 2400
                    }, s = 0; s !== r; ++s) {
                        var c = n[s].createInterpolant(null);
                        a[s] = c,
                        c.settings = o
                    }
                    this._interpolantSettings = o,
                    this._interpolants = a,
                    this._propertyBindings = new Array(r),
                    this._cacheIndex = null,
                    this._byClipCacheIndex = null,
                    this._timeScaleInterpolant = null,
                    this._weightInterpolant = null,
                    this.loop = 2201,
                    this._loopCount = -1,
                    this._startTime = null,
                    this.time = 0,
                    this.timeScale = 1,
                    this._effectiveTimeScale = 1,
                    this.weight = 1,
                    this._effectiveWeight = 1,
                    this.repetitions = 1 / 0,
                    this.paused = !1,
                    this.enabled = !0,
                    this.clampWhenFinished = !1,
                    this.zeroSlopeAtStart = !0,
                    this.zeroSlopeAtEnd = !0
                }
                function Go(t) {
                    this._root = t,
                    this._initMemoryManager(),
                    this._accuIndex = 0,
                    this.time = 0,
                    this.timeScale = 1
                }
                function Fo(t) {
                    "string" == typeof t && (console.warn("THREE.Uniform: Type parameter is no longer needed."),
                    t = arguments[1]),
                    this.value = t
                }
                function Ho() {
                    St.call(this),
                    this.type = "InstancedBufferGeometry",
                    this.maxInstancedCount = void 0
                }
                function ko(t, e, i) {
                    ji.call(this, t, e),
                    this.meshPerAttribute = i || 1
                }
                function Vo(t, e, i, n) {
                    "number" == typeof i && (n = i,
                    i = !1,
                    console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),
                    ut.call(this, t, e, i),
                    this.meshPerAttribute = n || 1
                }
                function jo(t, e) {
                    return t.distance - e.distance
                }
                function Wo(t, e, i, n) {
                    if (!1 !== t.visible && (t.raycast(e, i),
                    !0 === n))
                        for (var r = t.children, a = 0, o = r.length; a < o; a++)
                            Wo(r[a], e, i, !0)
                }
                function qo(t, e) {
                    this.min = void 0 !== t ? t : new v(1 / 0,1 / 0),
                    this.max = void 0 !== e ? e : new v(-1 / 0,-1 / 0)
                }
                function Xo(t, e) {
                    this.start = void 0 !== t ? t : new b,
                    this.end = void 0 !== e ? e : new b
                }
                function Yo(t) {
                    ot.call(this),
                    this.material = t,
                    this.render = function() {}
                }
                function Jo(t, e, i, n) {
                    this.object = t,
                    this.size = void 0 !== e ? e : 1;
                    var r = void 0 !== i ? i : 16711680
                      , a = void 0 !== n ? n : 1
                      , o = 0
                      , s = this.object.geometry;
                    s && s.isGeometry ? o = 3 * s.faces.length : s && s.isBufferGeometry && (o = s.attributes.normal.count);
                    var c = new St
                      , h = new xt(2 * o * 3,3);
                    c.addAttribute("position", h),
                    tn.call(this, c, new Ki({
                        color: r,
                        linewidth: a
                    })),
                    this.matrixAutoUpdate = !1,
                    this.update()
                }
                function Zo(t, e) {
                    ot.call(this),
                    this.light = t,
                    this.light.updateMatrixWorld(),
                    this.matrix = t.matrixWorld,
                    this.matrixAutoUpdate = !1,
                    this.color = e;
                    for (var i = new St, n = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1], r = 0, a = 1; r < 32; r++,
                    a++) {
                        var o = r / 32 * Math.PI * 2
                          , s = a / 32 * Math.PI * 2;
                        n.push(Math.cos(o), Math.sin(o), 1, Math.cos(s), Math.sin(s), 1)
                    }
                    i.addAttribute("position", new xt(n,3));
                    var c = new Ki({
                        fog: !1
                    });
                    this.cone = new tn(i,c),
                    this.add(this.cone),
                    this.update()
                }
                function Qo(t) {
                    for (var e = function t(e) {
                        var i = [];
                        e && e.isBone && i.push(e);
                        for (var n = 0; n < e.children.length; n++)
                            i.push.apply(i, t(e.children[n]));
                        return i
                    }(t), i = new St, n = [], r = [], a = new q(0,0,1), o = new q(0,1,0), s = 0; s < e.length; s++) {
                        var c = e[s];
                        c.parent && c.parent.isBone && (n.push(0, 0, 0),
                        n.push(0, 0, 0),
                        r.push(a.r, a.g, a.b),
                        r.push(o.r, o.g, o.b))
                    }
                    i.addAttribute("position", new xt(n,3)),
                    i.addAttribute("color", new xt(r,3));
                    var h = new Ki({
                        vertexColors: 2,
                        depthTest: !1,
                        depthWrite: !1,
                        transparent: !0
                    });
                    tn.call(this, i, h),
                    this.root = t,
                    this.bones = e,
                    this.matrix = t.matrixWorld,
                    this.matrixAutoUpdate = !1
                }
                function Ko(t, e, i) {
                    this.light = t,
                    this.light.updateMatrixWorld(),
                    this.color = i;
                    var n = new sr(e,4,2)
                      , r = new qt({
                        wireframe: !0,
                        fog: !1
                    });
                    Xt.call(this, n, r),
                    this.matrix = this.light.matrixWorld,
                    this.matrixAutoUpdate = !1,
                    this.update()
                }
                function $o(t, e) {
                    this.type = "RectAreaLightHelper",
                    this.light = t,
                    this.color = e;
                    var i = new St;
                    i.addAttribute("position", new xt([1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0],3)),
                    i.computeBoundingSphere();
                    var n = new Ki({
                        fog: !1
                    });
                    $i.call(this, i, n);
                    var r = new St;
                    r.addAttribute("position", new xt([1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],3)),
                    r.computeBoundingSphere(),
                    this.add(new Xt(r,new qt({
                        side: THREE.BackSide,
                        fog: !1
                    }))),
                    this.update()
                }
                function ts(t, e, i) {
                    ot.call(this),
                    this.light = t,
                    this.light.updateMatrixWorld(),
                    this.matrix = t.matrixWorld,
                    this.matrixAutoUpdate = !1,
                    this.color = i;
                    var n = new yn(e);
                    n.rotateY(.5 * Math.PI),
                    this.material = new qt({
                        wireframe: !0,
                        fog: !1
                    }),
                    void 0 === this.color && (this.material.vertexColors = 2);
                    var r = n.getAttribute("position")
                      , a = new Float32Array(3 * r.count);
                    n.addAttribute("color", new ut(a,3)),
                    this.add(new Xt(n,this.material)),
                    this.update()
                }
                function es(t, e, i, n) {
                    t = t || 10,
                    e = e || 10,
                    i = new q(void 0 !== i ? i : 4473924),
                    n = new q(void 0 !== n ? n : 8947848);
                    for (var r = e / 2, a = t / e, o = t / 2, s = [], c = [], h = 0, l = 0, u = -o; h <= e; h++,
                    u += a) {
                        s.push(-o, 0, u, o, 0, u),
                        s.push(u, 0, -o, u, 0, o);
                        var p = h === r ? i : n;
                        p.toArray(c, l),
                        l += 3,
                        p.toArray(c, l),
                        l += 3,
                        p.toArray(c, l),
                        l += 3,
                        p.toArray(c, l),
                        l += 3
                    }
                    var d = new St;
                    d.addAttribute("position", new xt(s,3)),
                    d.addAttribute("color", new xt(c,3));
                    var f = new Ki({
                        vertexColors: 2
                    });
                    tn.call(this, d, f)
                }
                function is(t, e, i, n, r, a) {
                    t = t || 10,
                    e = e || 16,
                    i = i || 8,
                    n = n || 64,
                    r = new q(void 0 !== r ? r : 4473924),
                    a = new q(void 0 !== a ? a : 8947848);
                    var o, s, c, h, l, u, p, d = [], f = [];
                    for (h = 0; h <= e; h++)
                        c = h / e * (2 * Math.PI),
                        o = Math.sin(c) * t,
                        s = Math.cos(c) * t,
                        d.push(0, 0, 0),
                        d.push(o, 0, s),
                        p = 1 & h ? r : a,
                        f.push(p.r, p.g, p.b),
                        f.push(p.r, p.g, p.b);
                    for (h = 0; h <= i; h++)
                        for (p = 1 & h ? r : a,
                        u = t - t / i * h,
                        l = 0; l < n; l++)
                            c = l / n * (2 * Math.PI),
                            o = Math.sin(c) * u,
                            s = Math.cos(c) * u,
                            d.push(o, 0, s),
                            f.push(p.r, p.g, p.b),
                            c = (l + 1) / n * (2 * Math.PI),
                            o = Math.sin(c) * u,
                            s = Math.cos(c) * u,
                            d.push(o, 0, s),
                            f.push(p.r, p.g, p.b);
                    var m = new St;
                    m.addAttribute("position", new xt(d,3)),
                    m.addAttribute("color", new xt(f,3));
                    var g = new Ki({
                        vertexColors: 2
                    });
                    tn.call(this, m, g)
                }
                function ns(t, e, i, n) {
                    this.object = t,
                    this.size = void 0 !== e ? e : 1;
                    var r = void 0 !== i ? i : 16776960
                      , a = void 0 !== n ? n : 1
                      , o = 0
                      , s = this.object.geometry;
                    s && s.isGeometry ? o = s.faces.length : console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");
                    var c = new St
                      , h = new xt(2 * o * 3,3);
                    c.addAttribute("position", h),
                    tn.call(this, c, new Ki({
                        color: r,
                        linewidth: a
                    })),
                    this.matrixAutoUpdate = !1,
                    this.update()
                }
                function rs(t, e, i) {
                    ot.call(this),
                    this.light = t,
                    this.light.updateMatrixWorld(),
                    this.matrix = t.matrixWorld,
                    this.matrixAutoUpdate = !1,
                    this.color = i,
                    void 0 === e && (e = 1);
                    var n = new St;
                    n.addAttribute("position", new xt([-e, e, 0, e, e, 0, e, -e, 0, -e, -e, 0, -e, e, 0],3));
                    var r = new Ki({
                        fog: !1
                    });
                    this.lightPlane = new $i(n,r),
                    this.add(this.lightPlane),
                    (n = new St).addAttribute("position", new xt([0, 0, 0, 0, 0, 1],3)),
                    this.targetLine = new $i(n,r),
                    this.add(this.targetLine),
                    this.update()
                }
                function as(t) {
                    var e = new St
                      , i = new Ki({
                        color: 16777215,
                        vertexColors: 1
                    })
                      , n = []
                      , r = []
                      , a = {}
                      , o = new q(16755200)
                      , s = new q(16711680)
                      , c = new q(43775)
                      , h = new q(16777215)
                      , l = new q(3355443);
                    function u(t, e, i) {
                        p(t, i),
                        p(e, i)
                    }
                    function p(t, e) {
                        n.push(0, 0, 0),
                        r.push(e.r, e.g, e.b),
                        void 0 === a[t] && (a[t] = []),
                        a[t].push(n.length / 3 - 1)
                    }
                    u("n1", "n2", o),
                    u("n2", "n4", o),
                    u("n4", "n3", o),
                    u("n3", "n1", o),
                    u("f1", "f2", o),
                    u("f2", "f4", o),
                    u("f4", "f3", o),
                    u("f3", "f1", o),
                    u("n1", "f1", o),
                    u("n2", "f2", o),
                    u("n3", "f3", o),
                    u("n4", "f4", o),
                    u("p", "n1", s),
                    u("p", "n2", s),
                    u("p", "n3", s),
                    u("p", "n4", s),
                    u("u1", "u2", c),
                    u("u2", "u3", c),
                    u("u3", "u1", c),
                    u("c", "t", h),
                    u("p", "c", l),
                    u("cn1", "cn2", l),
                    u("cn3", "cn4", l),
                    u("cf1", "cf2", l),
                    u("cf3", "cf4", l),
                    e.addAttribute("position", new xt(n,3)),
                    e.addAttribute("color", new xt(r,3)),
                    tn.call(this, e, i),
                    this.camera = t,
                    this.camera.updateProjectionMatrix && this.camera.updateProjectionMatrix(),
                    this.matrix = t.matrixWorld,
                    this.matrixAutoUpdate = !1,
                    this.pointMap = a,
                    this.update()
                }
                function os(t, e) {
                    this.object = t,
                    void 0 === e && (e = 16776960);
                    var i = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7])
                      , n = new Float32Array(24)
                      , r = new St;
                    r.setIndex(new ut(i,1)),
                    r.addAttribute("position", new ut(n,3)),
                    tn.call(this, r, new Ki({
                        color: e
                    })),
                    this.matrixAutoUpdate = !1,
                    this.update()
                }
                function ss(t, e) {
                    this.type = "Box3Helper",
                    this.box = t;
                    var i = void 0 !== e ? e : 16776960
                      , n = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7])
                      , r = new St;
                    r.setIndex(new ut(n,1)),
                    r.addAttribute("position", new xt([1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1],3)),
                    tn.call(this, r, new Ki({
                        color: i
                    })),
                    this.geometry.computeBoundingSphere()
                }
                function cs(t, e, i) {
                    this.type = "PlaneHelper",
                    this.plane = t,
                    this.size = void 0 === e ? 1 : e;
                    var n = void 0 !== i ? i : 16776960
                      , r = new St;
                    r.addAttribute("position", new xt([1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0],3)),
                    r.computeBoundingSphere(),
                    $i.call(this, r, new Ki({
                        color: n
                    }));
                    var a = new St;
                    a.addAttribute("position", new xt([1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1],3)),
                    a.computeBoundingSphere(),
                    this.add(new Xt(a,new qt({
                        color: n,
                        opacity: .2,
                        transparent: !0,
                        depthWrite: !1
                    })))
                }
                function hs(t, e, i, n, r, a) {
                    ot.call(this),
                    void 0 === t && (t = new THREE.Vector3(0,0,1)),
                    void 0 === e && (e = new THREE.Vector3(0,0,0)),
                    void 0 === i && (i = 1),
                    void 0 === n && (n = 16776960),
                    void 0 === r && (r = .2 * i),
                    void 0 === a && (a = .2 * r),
                    void 0 === Oo && ((Oo = new St).addAttribute("position", new xt([0, 0, 0, 0, 1, 0],3)),
                    (Io = new vr(0,.5,1,5,1)).translate(0, -.5, 0)),
                    this.position.copy(e),
                    this.line = new $i(Oo,new Ki({
                        color: n
                    })),
                    this.line.matrixAutoUpdate = !1,
                    this.add(this.line),
                    this.cone = new Xt(Io,new qt({
                        color: n
                    })),
                    this.cone.matrixAutoUpdate = !1,
                    this.add(this.cone),
                    this.setDirection(t),
                    this.setLength(i, r, a)
                }
                function ls(t) {
                    var e = [0, 0, 0, t = t || 1, 0, 0, 0, 0, 0, 0, t, 0, 0, 0, 0, 0, 0, t]
                      , i = new St;
                    i.addAttribute("position", new xt(e,3)),
                    i.addAttribute("color", new xt([1, 0, 0, 1, .6, 0, 0, 1, 0, .6, 1, 0, 0, 0, 1, 0, .6, 1],3));
                    var n = new Ki({
                        vertexColors: 2
                    });
                    tn.call(this, i, n)
                }
                Object.assign(No.prototype, {
                    getValue: function(t, e) {
                        this.bind();
                        var i = this._targetGroup.nCachedObjects_
                          , n = this._bindings[i];
                        void 0 !== n && n.getValue(t, e)
                    },
                    setValue: function(t, e) {
                        for (var i = this._bindings, n = this._targetGroup.nCachedObjects_, r = i.length; n !== r; ++n)
                            i[n].setValue(t, e)
                    },
                    bind: function() {
                        for (var t = this._bindings, e = this._targetGroup.nCachedObjects_, i = t.length; e !== i; ++e)
                            t[e].bind()
                    },
                    unbind: function() {
                        for (var t = this._bindings, e = this._targetGroup.nCachedObjects_, i = t.length; e !== i; ++e)
                            t[e].unbind()
                    }
                }),
                Object.assign(Bo, {
                    Composite: No,
                    create: function(t, e, i) {
                        return t && t.isAnimationObjectGroup ? new Bo.Composite(t,e,i) : new Bo(t,e,i)
                    },
                    sanitizeNodeName: (Po = new RegExp("[\\[\\]\\.:\\/]","g"),
                    function(t) {
                        return t.replace(/\s/g, "_").replace(Po, "")
                    }
                    ),
                    parseTrackName: (_o = "[^" + "\\[\\]\\.:\\/".replace("\\.", "") + "]",
                    Mo = /((?:WC+[\/:])*)/.source.replace("WC", "[^\\[\\]\\.:\\/]"),
                    So = /(WCOD+)?/.source.replace("WCOD", _o),
                    Eo = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", "[^\\[\\]\\.:\\/]"),
                    To = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", "[^\\[\\]\\.:\\/]"),
                    Lo = new RegExp("^" + Mo + So + Eo + To + "$"),
                    Ao = ["material", "materials", "bones"],
                    function(t) {
                        var e = Lo.exec(t);
                        if (!e)
                            throw new Error("PropertyBinding: Cannot parse trackName: " + t);
                        var i = {
                            nodeName: e[2],
                            objectName: e[3],
                            objectIndex: e[4],
                            propertyName: e[5],
                            propertyIndex: e[6]
                        }
                          , n = i.nodeName && i.nodeName.lastIndexOf(".");
                        if (void 0 !== n && -1 !== n) {
                            var r = i.nodeName.substring(n + 1);
                            -1 !== Ao.indexOf(r) && (i.nodeName = i.nodeName.substring(0, n),
                            i.objectName = r)
                        }
                        if (null === i.propertyName || 0 === i.propertyName.length)
                            throw new Error("PropertyBinding: can not parse propertyName from trackName: " + t);
                        return i
                    }
                    ),
                    findNode: function(t, e) {
                        if (!e || "" === e || "root" === e || "." === e || -1 === e || e === t.name || e === t.uuid)
                            return t;
                        if (t.skeleton) {
                            var i = t.skeleton.getBoneByName(e);
                            if (void 0 !== i)
                                return i
                        }
                        if (t.children) {
                            var n = function(t) {
                                for (var i = 0; i < t.length; i++) {
                                    var r = t[i];
                                    if (r.name === e || r.uuid === e)
                                        return r;
                                    var a = n(r.children);
                                    if (a)
                                        return a
                                }
                                return null
                            }
                              , r = n(t.children);
                            if (r)
                                return r
                        }
                        return null
                    }
                }),
                Object.assign(Bo.prototype, {
                    _getValue_unavailable: function() {},
                    _setValue_unavailable: function() {},
                    BindingType: {
                        Direct: 0,
                        EntireArray: 1,
                        ArrayElement: 2,
                        HasFromToArray: 3
                    },
                    Versioning: {
                        None: 0,
                        NeedsUpdate: 1,
                        MatrixWorldNeedsUpdate: 2
                    },
                    GetterByBindingType: [function(t, e) {
                        t[e] = this.node[this.propertyName]
                    }
                    , function(t, e) {
                        for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                            t[e++] = i[n]
                    }
                    , function(t, e) {
                        t[e] = this.resolvedProperty[this.propertyIndex]
                    }
                    , function(t, e) {
                        this.resolvedProperty.toArray(t, e)
                    }
                    ],
                    SetterByBindingTypeAndVersioning: [[function(t, e) {
                        this.targetObject[this.propertyName] = t[e]
                    }
                    , function(t, e) {
                        this.targetObject[this.propertyName] = t[e],
                        this.targetObject.needsUpdate = !0
                    }
                    , function(t, e) {
                        this.targetObject[this.propertyName] = t[e],
                        this.targetObject.matrixWorldNeedsUpdate = !0
                    }
                    ], [function(t, e) {
                        for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                            i[n] = t[e++]
                    }
                    , function(t, e) {
                        for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                            i[n] = t[e++];
                        this.targetObject.needsUpdate = !0
                    }
                    , function(t, e) {
                        for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                            i[n] = t[e++];
                        this.targetObject.matrixWorldNeedsUpdate = !0
                    }
                    ], [function(t, e) {
                        this.resolvedProperty[this.propertyIndex] = t[e]
                    }
                    , function(t, e) {
                        this.resolvedProperty[this.propertyIndex] = t[e],
                        this.targetObject.needsUpdate = !0
                    }
                    , function(t, e) {
                        this.resolvedProperty[this.propertyIndex] = t[e],
                        this.targetObject.matrixWorldNeedsUpdate = !0
                    }
                    ], [function(t, e) {
                        this.resolvedProperty.fromArray(t, e)
                    }
                    , function(t, e) {
                        this.resolvedProperty.fromArray(t, e),
                        this.targetObject.needsUpdate = !0
                    }
                    , function(t, e) {
                        this.resolvedProperty.fromArray(t, e),
                        this.targetObject.matrixWorldNeedsUpdate = !0
                    }
                    ]],
                    getValue: function(t, e) {
                        this.bind(),
                        this.getValue(t, e)
                    },
                    setValue: function(t, e) {
                        this.bind(),
                        this.setValue(t, e)
                    },
                    bind: function() {
                        var t = this.node
                          , e = this.parsedPath
                          , i = e.objectName
                          , n = e.propertyName
                          , r = e.propertyIndex;
                        if (t || (t = Bo.findNode(this.rootNode, e.nodeName) || this.rootNode,
                        this.node = t),
                        this.getValue = this._getValue_unavailable,
                        this.setValue = this._setValue_unavailable,
                        t) {
                            if (i) {
                                var a = e.objectIndex;
                                switch (i) {
                                case "materials":
                                    if (!t.material)
                                        return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this);
                                    if (!t.material.materials)
                                        return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this);
                                    t = t.material.materials;
                                    break;
                                case "bones":
                                    if (!t.skeleton)
                                        return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.", this);
                                    t = t.skeleton.bones;
                                    for (var o = 0; o < t.length; o++)
                                        if (t[o].name === a) {
                                            a = o;
                                            break
                                        }
                                    break;
                                default:
                                    if (void 0 === t[i])
                                        return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.", this);
                                    t = t[i]
                                }
                                if (void 0 !== a) {
                                    if (void 0 === t[a])
                                        return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, t);
                                    t = t[a]
                                }
                            }
                            var s = t[n];
                            if (void 0 !== s) {
                                var c = this.Versioning.None;
                                this.targetObject = t,
                                void 0 !== t.needsUpdate ? c = this.Versioning.NeedsUpdate : void 0 !== t.matrixWorldNeedsUpdate && (c = this.Versioning.MatrixWorldNeedsUpdate);
                                var h = this.BindingType.Direct;
                                if (void 0 !== r) {
                                    if ("morphTargetInfluences" === n) {
                                        if (!t.geometry)
                                            return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this);
                                        if (t.geometry.isBufferGeometry) {
                                            if (!t.geometry.morphAttributes)
                                                return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this);
                                            for (o = 0; o < this.node.geometry.morphAttributes.position.length; o++)
                                                if (t.geometry.morphAttributes.position[o].name === r) {
                                                    r = o;
                                                    break
                                                }
                                        } else {
                                            if (!t.geometry.morphTargets)
                                                return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.", this);
                                            for (o = 0; o < this.node.geometry.morphTargets.length; o++)
                                                if (t.geometry.morphTargets[o].name === r) {
                                                    r = o;
                                                    break
                                                }
                                        }
                                    }
                                    h = this.BindingType.ArrayElement,
                                    this.resolvedProperty = s,
                                    this.propertyIndex = r
                                } else
                                    void 0 !== s.fromArray && void 0 !== s.toArray ? (h = this.BindingType.HasFromToArray,
                                    this.resolvedProperty = s) : Array.isArray(s) ? (h = this.BindingType.EntireArray,
                                    this.resolvedProperty = s) : this.propertyName = n;
                                this.getValue = this.GetterByBindingType[h],
                                this.setValue = this.SetterByBindingTypeAndVersioning[h][c]
                            } else {
                                var l = e.nodeName;
                                console.error("THREE.PropertyBinding: Trying to update property for track: " + l + "." + n + " but it wasn't found.", t)
                            }
                        } else
                            console.error("THREE.PropertyBinding: Trying to update node for track: " + this.path + " but it wasn't found.")
                    },
                    unbind: function() {
                        this.node = null,
                        this.getValue = this._getValue_unbound,
                        this.setValue = this._setValue_unbound
                    }
                }),
                //!\ DECLARE ALIAS AFTER assign prototype !
                Object.assign(Bo.prototype, {
                    _getValue_unbound: Bo.prototype.getValue,
                    _setValue_unbound: Bo.prototype.setValue
                }),
                Object.assign(function() {
                    this.uuid = g.generateUUID(),
                    this._objects = Array.prototype.slice.call(arguments),
                    this.nCachedObjects_ = 0;
                    var t = {};
                    this._indicesByUUID = t;
                    for (var e = 0, i = arguments.length; e !== i; ++e)
                        t[arguments[e].uuid] = e;
                    this._paths = [],
                    this._parsedPaths = [],
                    this._bindings = [],
                    this._bindingsIndicesByPath = {};
                    var n = this;
                    this.stats = {
                        objects: {
                            get total() {
                                return n._objects.length
                            },
                            get inUse() {
                                return this.total - n.nCachedObjects_
                            }
                        },
                        get bindingsPerObject() {
                            return n._bindings.length
                        }
                    }
                }
                .prototype, {
                    isAnimationObjectGroup: !0,
                    add: function() {
                        for (var t = this._objects, e = t.length, i = this.nCachedObjects_, n = this._indicesByUUID, r = this._paths, a = this._parsedPaths, o = this._bindings, s = o.length, c = void 0, h = 0, l = arguments.length; h !== l; ++h) {
                            var u = arguments[h]
                              , p = u.uuid
                              , d = n[p];
                            if (void 0 === d) {
                                d = e++,
                                n[p] = d,
                                t.push(u);
                                for (var f = 0, m = s; f !== m; ++f)
                                    o[f].push(new Bo(u,r[f],a[f]))
                            } else if (d < i) {
                                c = t[d];
                                var g = --i
                                  , v = t[g];
                                n[v.uuid] = d,
                                t[d] = v,
                                n[p] = g,
                                t[g] = u;
                                for (f = 0,
                                m = s; f !== m; ++f) {
                                    var y = o[f]
                                      , x = y[g]
                                      , b = y[d];
                                    y[d] = x,
                                    void 0 === b && (b = new Bo(u,r[f],a[f])),
                                    y[g] = b
                                }
                            } else
                                t[d] !== c && console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")
                        }
                        this.nCachedObjects_ = i
                    },
                    remove: function() {
                        for (var t = this._objects, e = this.nCachedObjects_, i = this._indicesByUUID, n = this._bindings, r = n.length, a = 0, o = arguments.length; a !== o; ++a) {
                            var s = arguments[a]
                              , c = s.uuid
                              , h = i[c];
                            if (void 0 !== h && h >= e) {
                                var l = e++
                                  , u = t[l];
                                i[u.uuid] = h,
                                t[h] = u,
                                i[c] = l,
                                t[l] = s;
                                for (var p = 0, d = r; p !== d; ++p) {
                                    var f = n[p]
                                      , m = f[l]
                                      , g = f[h];
                                    f[h] = m,
                                    f[l] = g
                                }
                            }
                        }
                        this.nCachedObjects_ = e
                    },
                    uncache: function() {
                        for (var t = this._objects, e = t.length, i = this.nCachedObjects_, n = this._indicesByUUID, r = this._bindings, a = r.length, o = 0, s = arguments.length; o !== s; ++o) {
                            var c = arguments[o]
                              , h = c.uuid
                              , l = n[h];
                            if (void 0 !== l)
                                if (delete n[h],
                                l < i) {
                                    var u = --i
                                      , p = t[u]
                                      , d = t[y = --e];
                                    n[p.uuid] = l,
                                    t[l] = p,
                                    n[d.uuid] = u,
                                    t[u] = d,
                                    t.pop();
                                    for (var f = 0, m = a; f !== m; ++f) {
                                        var g = (x = r[f])[u]
                                          , v = x[y];
                                        x[l] = g,
                                        x[u] = v,
                                        x.pop()
                                    }
                                } else {
                                    var y;
                                    n[(d = t[y = --e]).uuid] = l,
                                    t[l] = d,
                                    t.pop();
                                    for (f = 0,
                                    m = a; f !== m; ++f) {
                                        var x;
                                        (x = r[f])[l] = x[y],
                                        x.pop()
                                    }
                                }
                        }
                        this.nCachedObjects_ = i
                    },
                    subscribe_: function(t, e) {
                        var i = this._bindingsIndicesByPath
                          , n = i[t]
                          , r = this._bindings;
                        if (void 0 !== n)
                            return r[n];
                        var a = this._paths
                          , o = this._parsedPaths
                          , s = this._objects
                          , c = s.length
                          , h = this.nCachedObjects_
                          , l = new Array(c);
                        n = r.length,
                        i[t] = n,
                        a.push(t),
                        o.push(e),
                        r.push(l);
                        for (var u = h, p = s.length; u !== p; ++u) {
                            var d = s[u];
                            l[u] = new Bo(d,t,e)
                        }
                        return l
                    },
                    unsubscribe_: function(t) {
                        var e = this._bindingsIndicesByPath
                          , i = e[t];
                        if (void 0 !== i) {
                            var n = this._paths
                              , r = this._parsedPaths
                              , a = this._bindings
                              , o = a.length - 1
                              , s = a[o];
                            e[t[o]] = i,
                            a[i] = s,
                            a.pop(),
                            r[i] = r[o],
                            r.pop(),
                            n[i] = n[o],
                            n.pop()
                        }
                    }
                }),
                Object.assign(Uo.prototype, {
                    play: function() {
                        return this._mixer._activateAction(this),
                        this
                    },
                    stop: function() {
                        return this._mixer._deactivateAction(this),
                        this.reset()
                    },
                    reset: function() {
                        return this.paused = !1,
                        this.enabled = !0,
                        this.time = 0,
                        this._loopCount = -1,
                        this._startTime = null,
                        this.stopFading().stopWarping()
                    },
                    isRunning: function() {
                        return this.enabled && !this.paused && 0 !== this.timeScale && null === this._startTime && this._mixer._isActiveAction(this)
                    },
                    isScheduled: function() {
                        return this._mixer._isActiveAction(this)
                    },
                    startAt: function(t) {
                        return this._startTime = t,
                        this
                    },
                    setLoop: function(t, e) {
                        return this.loop = t,
                        this.repetitions = e,
                        this
                    },
                    setEffectiveWeight: function(t) {
                        return this.weight = t,
                        this._effectiveWeight = this.enabled ? t : 0,
                        this.stopFading()
                    },
                    getEffectiveWeight: function() {
                        return this._effectiveWeight
                    },
                    fadeIn: function(t) {
                        return this._scheduleFading(t, 0, 1)
                    },
                    fadeOut: function(t) {
                        return this._scheduleFading(t, 1, 0)
                    },
                    crossFadeFrom: function(t, e, i) {
                        if (t.fadeOut(e),
                        this.fadeIn(e),
                        i) {
                            var n = this._clip.duration
                              , r = t._clip.duration
                              , a = r / n
                              , o = n / r;
                            t.warp(1, a, e),
                            this.warp(o, 1, e)
                        }
                        return this
                    },
                    crossFadeTo: function(t, e, i) {
                        return t.crossFadeFrom(this, e, i)
                    },
                    stopFading: function() {
                        var t = this._weightInterpolant;
                        return null !== t && (this._weightInterpolant = null,
                        this._mixer._takeBackControlInterpolant(t)),
                        this
                    },
                    setEffectiveTimeScale: function(t) {
                        return this.timeScale = t,
                        this._effectiveTimeScale = this.paused ? 0 : t,
                        this.stopWarping()
                    },
                    getEffectiveTimeScale: function() {
                        return this._effectiveTimeScale
                    },
                    setDuration: function(t) {
                        return this.timeScale = this._clip.duration / t,
                        this.stopWarping()
                    },
                    syncWith: function(t) {
                        return this.time = t.time,
                        this.timeScale = t.timeScale,
                        this.stopWarping()
                    },
                    halt: function(t) {
                        return this.warp(this._effectiveTimeScale, 0, t)
                    },
                    warp: function(t, e, i) {
                        var n = this._mixer
                          , r = n.time
                          , a = this._timeScaleInterpolant
                          , o = this.timeScale;
                        null === a && (a = n._lendControlInterpolant(),
                        this._timeScaleInterpolant = a);
                        var s = a.parameterPositions
                          , c = a.sampleValues;
                        return s[0] = r,
                        s[1] = r + i,
                        c[0] = t / o,
                        c[1] = e / o,
                        this
                    },
                    stopWarping: function() {
                        var t = this._timeScaleInterpolant;
                        return null !== t && (this._timeScaleInterpolant = null,
                        this._mixer._takeBackControlInterpolant(t)),
                        this
                    },
                    getMixer: function() {
                        return this._mixer
                    },
                    getClip: function() {
                        return this._clip
                    },
                    getRoot: function() {
                        return this._localRoot || this._mixer._root
                    },
                    _update: function(t, e, i, n) {
                        if (this.enabled) {
                            var r = this._startTime;
                            if (null !== r) {
                                var a = (t - r) * i;
                                if (a < 0 || 0 === i)
                                    return;
                                this._startTime = null,
                                e = i * a
                            }
                            e *= this._updateTimeScale(t);
                            var o = this._updateTime(e)
                              , s = this._updateWeight(t);
                            if (s > 0)
                                for (var c = this._interpolants, h = this._propertyBindings, l = 0, u = c.length; l !== u; ++l)
                                    c[l].evaluate(o),
                                    h[l].accumulate(n, s)
                        } else
                            this._updateWeight(t)
                    },
                    _updateWeight: function(t) {
                        var e = 0;
                        if (this.enabled) {
                            e = this.weight;
                            var i = this._weightInterpolant;
                            if (null !== i) {
                                var n = i.evaluate(t)[0];
                                e *= n,
                                t > i.parameterPositions[1] && (this.stopFading(),
                                0 === n && (this.enabled = !1))
                            }
                        }
                        return this._effectiveWeight = e,
                        e
                    },
                    _updateTimeScale: function(t) {
                        var e = 0;
                        if (!this.paused) {
                            e = this.timeScale;
                            var i = this._timeScaleInterpolant;
                            if (null !== i)
                                e *= i.evaluate(t)[0],
                                t > i.parameterPositions[1] && (this.stopWarping(),
                                0 === e ? this.paused = !0 : this.timeScale = e)
                        }
                        return this._effectiveTimeScale = e,
                        e
                    },
                    _updateTime: function(t) {
                        var e = this.time + t
                          , i = this._clip.duration
                          , n = this.loop
                          , r = this._loopCount
                          , a = 2202 === n;
                        if (0 === t)
                            return -1 === r ? e : a && 1 == (1 & r) ? i - e : e;
                        if (2200 === n) {
                            -1 === r && (this._loopCount = 0,
                            this._setEndings(!0, !0, !1));
                            t: {
                                if (e >= i)
                                    e = i;
                                else {
                                    if (!(e < 0))
                                        break t;
                                    e = 0
                                }
                                this.clampWhenFinished ? this.paused = !0 : this.enabled = !1,
                                this._mixer.dispatchEvent({
                                    type: "finished",
                                    action: this,
                                    direction: t < 0 ? -1 : 1
                                })
                            }
                        } else {
                            if (-1 === r && (t >= 0 ? (r = 0,
                            this._setEndings(!0, 0 === this.repetitions, a)) : this._setEndings(0 === this.repetitions, !0, a)),
                            e >= i || e < 0) {
                                var o = Math.floor(e / i);
                                e -= i * o,
                                r += Math.abs(o);
                                var s = this.repetitions - r;
                                if (s <= 0)
                                    this.clampWhenFinished ? this.paused = !0 : this.enabled = !1,
                                    e = t > 0 ? i : 0,
                                    this._mixer.dispatchEvent({
                                        type: "finished",
                                        action: this,
                                        direction: t > 0 ? 1 : -1
                                    });
                                else {
                                    if (1 === s) {
                                        var c = t < 0;
                                        this._setEndings(c, !c, a)
                                    } else
                                        this._setEndings(!1, !1, a);
                                    this._loopCount = r,
                                    this._mixer.dispatchEvent({
                                        type: "loop",
                                        action: this,
                                        loopDelta: o
                                    })
                                }
                            }
                            if (a && 1 == (1 & r))
                                return this.time = e,
                                i - e
                        }
                        return this.time = e,
                        e
                    },
                    _setEndings: function(t, e, i) {
                        var n = this._interpolantSettings;
                        i ? (n.endingStart = 2401,
                        n.endingEnd = 2401) : (n.endingStart = t ? this.zeroSlopeAtStart ? 2401 : 2400 : 2402,
                        n.endingEnd = e ? this.zeroSlopeAtEnd ? 2401 : 2400 : 2402)
                    },
                    _scheduleFading: function(t, e, i) {
                        var n = this._mixer
                          , r = n.time
                          , a = this._weightInterpolant;
                        null === a && (a = n._lendControlInterpolant(),
                        this._weightInterpolant = a);
                        var o = a.parameterPositions
                          , s = a.sampleValues;
                        return o[0] = r,
                        s[0] = e,
                        o[1] = r + t,
                        s[1] = i,
                        this
                    }
                }),
                Go.prototype = Object.assign(Object.create(n.prototype), {
                    constructor: Go,
                    _bindAction: function(t, e) {
                        var i = t._localRoot || this._root
                          , n = t._clip.tracks
                          , r = n.length
                          , a = t._propertyBindings
                          , o = t._interpolants
                          , s = i.uuid
                          , c = this._bindingsByRootAndName
                          , h = c[s];
                        void 0 === h && (h = {},
                        c[s] = h);
                        for (var l = 0; l !== r; ++l) {
                            var u = n[l]
                              , p = u.name
                              , d = h[p];
                            if (void 0 !== d)
                                a[l] = d;
                            else {
                                if (void 0 !== (d = a[l])) {
                                    null === d._cacheIndex && (++d.referenceCount,
                                    this._addInactiveBinding(d, s, p));
                                    continue
                                }
                                var f = e && e._propertyBindings[l].binding.parsedPath;
                                ++(d = new wo(Bo.create(i, p, f),u.ValueTypeName,u.getValueSize())).referenceCount,
                                this._addInactiveBinding(d, s, p),
                                a[l] = d
                            }
                            o[l].resultBuffer = d.buffer
                        }
                    },
                    _activateAction: function(t) {
                        if (!this._isActiveAction(t)) {
                            if (null === t._cacheIndex) {
                                var e = (t._localRoot || this._root).uuid
                                  , i = t._clip.uuid
                                  , n = this._actionsByClip[i];
                                this._bindAction(t, n && n.knownActions[0]),
                                this._addInactiveAction(t, i, e)
                            }
                            for (var r = t._propertyBindings, a = 0, o = r.length; a !== o; ++a) {
                                var s = r[a];
                                0 == s.useCount++ && (this._lendBinding(s),
                                s.saveOriginalState())
                            }
                            this._lendAction(t)
                        }
                    },
                    _deactivateAction: function(t) {
                        if (this._isActiveAction(t)) {
                            for (var e = t._propertyBindings, i = 0, n = e.length; i !== n; ++i) {
                                var r = e[i];
                                0 == --r.useCount && (r.restoreOriginalState(),
                                this._takeBackBinding(r))
                            }
                            this._takeBackAction(t)
                        }
                    },
                    _initMemoryManager: function() {
                        this._actions = [],
                        this._nActiveActions = 0,
                        this._actionsByClip = {},
                        this._bindings = [],
                        this._nActiveBindings = 0,
                        this._bindingsByRootAndName = {},
                        this._controlInterpolants = [],
                        this._nActiveControlInterpolants = 0;
                        var t = this;
                        this.stats = {
                            actions: {
                                get total() {
                                    return t._actions.length
                                },
                                get inUse() {
                                    return t._nActiveActions
                                }
                            },
                            bindings: {
                                get total() {
                                    return t._bindings.length
                                },
                                get inUse() {
                                    return t._nActiveBindings
                                }
                            },
                            controlInterpolants: {
                                get total() {
                                    return t._controlInterpolants.length
                                },
                                get inUse() {
                                    return t._nActiveControlInterpolants
                                }
                            }
                        }
                    },
                    _isActiveAction: function(t) {
                        var e = t._cacheIndex;
                        return null !== e && e < this._nActiveActions
                    },
                    _addInactiveAction: function(t, e, i) {
                        var n = this._actions
                          , r = this._actionsByClip
                          , a = r[e];
                        if (void 0 === a)
                            a = {
                                knownActions: [t],
                                actionByRoot: {}
                            },
                            t._byClipCacheIndex = 0,
                            r[e] = a;
                        else {
                            var o = a.knownActions;
                            t._byClipCacheIndex = o.length,
                            o.push(t)
                        }
                        t._cacheIndex = n.length,
                        n.push(t),
                        a.actionByRoot[i] = t
                    },
                    _removeInactiveAction: function(t) {
                        var e = this._actions
                          , i = e[e.length - 1]
                          , n = t._cacheIndex;
                        i._cacheIndex = n,
                        e[n] = i,
                        e.pop(),
                        t._cacheIndex = null;
                        var r = t._clip.uuid
                          , a = this._actionsByClip
                          , o = a[r]
                          , s = o.knownActions
                          , c = s[s.length - 1]
                          , h = t._byClipCacheIndex;
                        c._byClipCacheIndex = h,
                        s[h] = c,
                        s.pop(),
                        t._byClipCacheIndex = null,
                        delete o.actionByRoot[(t._localRoot || this._root).uuid],
                        0 === s.length && delete a[r],
                        this._removeInactiveBindingsForAction(t)
                    },
                    _removeInactiveBindingsForAction: function(t) {
                        for (var e = t._propertyBindings, i = 0, n = e.length; i !== n; ++i) {
                            var r = e[i];
                            0 == --r.referenceCount && this._removeInactiveBinding(r)
                        }
                    },
                    _lendAction: function(t) {
                        var e = this._actions
                          , i = t._cacheIndex
                          , n = this._nActiveActions++
                          , r = e[n];
                        t._cacheIndex = n,
                        e[n] = t,
                        r._cacheIndex = i,
                        e[i] = r
                    },
                    _takeBackAction: function(t) {
                        var e = this._actions
                          , i = t._cacheIndex
                          , n = --this._nActiveActions
                          , r = e[n];
                        t._cacheIndex = n,
                        e[n] = t,
                        r._cacheIndex = i,
                        e[i] = r
                    },
                    _addInactiveBinding: function(t, e, i) {
                        var n = this._bindingsByRootAndName
                          , r = n[e]
                          , a = this._bindings;
                        void 0 === r && (r = {},
                        n[e] = r),
                        r[i] = t,
                        t._cacheIndex = a.length,
                        a.push(t)
                    },
                    _removeInactiveBinding: function(t) {
                        var e = this._bindings
                          , i = t.binding
                          , n = i.rootNode.uuid
                          , r = i.path
                          , a = this._bindingsByRootAndName
                          , o = a[n]
                          , s = e[e.length - 1]
                          , c = t._cacheIndex;
                        s._cacheIndex = c,
                        e[c] = s,
                        e.pop(),
                        delete o[r];
                        t: {
                            for (var h in o)
                                break t;
                            delete a[n]
                        }
                    },
                    _lendBinding: function(t) {
                        var e = this._bindings
                          , i = t._cacheIndex
                          , n = this._nActiveBindings++
                          , r = e[n];
                        t._cacheIndex = n,
                        e[n] = t,
                        r._cacheIndex = i,
                        e[i] = r
                    },
                    _takeBackBinding: function(t) {
                        var e = this._bindings
                          , i = t._cacheIndex
                          , n = --this._nActiveBindings
                          , r = e[n];
                        t._cacheIndex = n,
                        e[n] = t,
                        r._cacheIndex = i,
                        e[i] = r
                    },
                    _lendControlInterpolant: function() {
                        var t = this._controlInterpolants
                          , e = this._nActiveControlInterpolants++
                          , i = t[e];
                        return void 0 === i && ((i = new Br(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer)).__cacheIndex = e,
                        t[e] = i),
                        i
                    },
                    _takeBackControlInterpolant: function(t) {
                        var e = this._controlInterpolants
                          , i = t.__cacheIndex
                          , n = --this._nActiveControlInterpolants
                          , r = e[n];
                        t.__cacheIndex = n,
                        e[n] = t,
                        r.__cacheIndex = i,
                        e[i] = r
                    },
                    _controlInterpolantsResultBuffer: new Float32Array(1),
                    clipAction: function(t, e) {
                        var i = e || this._root
                          , n = i.uuid
                          , r = "string" == typeof t ? Xr.findByName(i, t) : t
                          , a = null !== r ? r.uuid : t
                          , o = this._actionsByClip[a]
                          , s = null;
                        if (void 0 !== o) {
                            var c = o.actionByRoot[n];
                            if (void 0 !== c)
                                return c;
                            s = o.knownActions[0],
                            null === r && (r = s._clip)
                        }
                        if (null === r)
                            return null;
                        var h = new Uo(this,r,e);
                        return this._bindAction(h, s),
                        this._addInactiveAction(h, a, n),
                        h
                    },
                    existingAction: function(t, e) {
                        var i = e || this._root
                          , n = i.uuid
                          , r = "string" == typeof t ? Xr.findByName(i, t) : t
                          , a = r ? r.uuid : t
                          , o = this._actionsByClip[a];
                        return void 0 !== o && o.actionByRoot[n] || null
                    },
                    stopAllAction: function() {
                        var t = this._actions
                          , e = this._nActiveActions
                          , i = this._bindings
                          , n = this._nActiveBindings;
                        this._nActiveActions = 0,
                        this._nActiveBindings = 0;
                        for (var r = 0; r !== e; ++r)
                            t[r].reset();
                        for (r = 0; r !== n; ++r)
                            i[r].useCount = 0;
                        return this
                    },
                    update: function(t) {
                        t *= this.timeScale;
                        for (var e = this._actions, i = this._nActiveActions, n = this.time += t, r = Math.sign(t), a = this._accuIndex ^= 1, o = 0; o !== i; ++o) {
                            e[o]._update(n, t, r, a)
                        }
                        var s = this._bindings
                          , c = this._nActiveBindings;
                        for (o = 0; o !== c; ++o)
                            s[o].apply(a);
                        return this
                    },
                    getRoot: function() {
                        return this._root
                    },
                    uncacheClip: function(t) {
                        var e = this._actions
                          , i = t.uuid
                          , n = this._actionsByClip
                          , r = n[i];
                        if (void 0 !== r) {
                            for (var a = r.knownActions, o = 0, s = a.length; o !== s; ++o) {
                                var c = a[o];
                                this._deactivateAction(c);
                                var h = c._cacheIndex
                                  , l = e[e.length - 1];
                                c._cacheIndex = null,
                                c._byClipCacheIndex = null,
                                l._cacheIndex = h,
                                e[h] = l,
                                e.pop(),
                                this._removeInactiveBindingsForAction(c)
                            }
                            delete n[i]
                        }
                    },
                    uncacheRoot: function(t) {
                        var e = t.uuid
                          , i = this._actionsByClip;
                        for (var n in i) {
                            var r = i[n].actionByRoot[e];
                            void 0 !== r && (this._deactivateAction(r),
                            this._removeInactiveAction(r))
                        }
                        var a = this._bindingsByRootAndName[e];
                        if (void 0 !== a)
                            for (var o in a) {
                                var s = a[o];
                                s.restoreOriginalState(),
                                this._removeInactiveBinding(s)
                            }
                    },
                    uncacheAction: function(t, e) {
                        var i = this.existingAction(t, e);
                        null !== i && (this._deactivateAction(i),
                        this._removeInactiveAction(i))
                    }
                }),
                Fo.prototype.clone = function() {
                    return new Fo(void 0 === this.value.clone ? this.value : this.value.clone())
                }
                ,
                Ho.prototype = Object.assign(Object.create(St.prototype), {
                    constructor: Ho,
                    isInstancedBufferGeometry: !0,
                    copy: function(t) {
                        return St.prototype.copy.call(this, t),
                        this.maxInstancedCount = t.maxInstancedCount,
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    }
                }),
                ko.prototype = Object.assign(Object.create(ji.prototype), {
                    constructor: ko,
                    isInstancedInterleavedBuffer: !0,
                    copy: function(t) {
                        return ji.prototype.copy.call(this, t),
                        this.meshPerAttribute = t.meshPerAttribute,
                        this
                    }
                }),
                Vo.prototype = Object.assign(Object.create(ut.prototype), {
                    constructor: Vo,
                    isInstancedBufferAttribute: !0,
                    copy: function(t) {
                        return ut.prototype.copy.call(this, t),
                        this.meshPerAttribute = t.meshPerAttribute,
                        this
                    }
                }),
                Object.assign(function(t, e, i, n) {
                    this.ray = new jt(t,e),
                    this.near = i || 0,
                    this.far = n || 1 / 0,
                    this.params = {
                        Mesh: {},
                        Line: {},
                        LOD: {},
                        Points: {
                            threshold: 1
                        },
                        Sprite: {}
                    },
                    Object.defineProperties(this.params, {
                        PointCloud: {
                            get: function() {
                                return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),
                                this.Points
                            }
                        }
                    })
                }
                .prototype, {
                    linePrecision: 1,
                    set: function(t, e) {
                        this.ray.set(t, e)
                    },
                    setFromCamera: function(t, e) {
                        e && e.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(e.matrixWorld),
                        this.ray.direction.set(t.x, t.y, .5).unproject(e).sub(this.ray.origin).normalize()) : e && e.isOrthographicCamera ? (this.ray.origin.set(t.x, t.y, (e.near + e.far) / (e.near - e.far)).unproject(e),
                        this.ray.direction.set(0, 0, -1).transformDirection(e.matrixWorld)) : console.error("THREE.Raycaster: Unsupported camera type.")
                    },
                    intersectObject: function(t, e, i) {
                        var n = i || [];
                        return Wo(t, this, n, e),
                        n.sort(jo),
                        n
                    },
                    intersectObjects: function(t, e, i) {
                        var n = i || [];
                        if (!1 === Array.isArray(t))
                            return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),
                            n;
                        for (var r = 0, a = t.length; r < a; r++)
                            Wo(t[r], this, n, e);
                        return n.sort(jo),
                        n
                    }
                }),
                Object.assign(function(t, e, i) {
                    return this.radius = void 0 !== t ? t : 1,
                    this.phi = void 0 !== e ? e : 0,
                    this.theta = void 0 !== i ? i : 0,
                    this
                }
                .prototype, {
                    set: function(t, e, i) {
                        return this.radius = t,
                        this.phi = e,
                        this.theta = i,
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.radius = t.radius,
                        this.phi = t.phi,
                        this.theta = t.theta,
                        this
                    },
                    makeSafe: function() {
                        return this.phi = Math.max(1e-6, Math.min(Math.PI - 1e-6, this.phi)),
                        this
                    },
                    setFromVector3: function(t) {
                        return this.setFromCartesianCoords(t.x, t.y, t.z)
                    },
                    setFromCartesianCoords: function(t, e, i) {
                        return this.radius = Math.sqrt(t * t + e * e + i * i),
                        0 === this.radius ? (this.theta = 0,
                        this.phi = 0) : (this.theta = Math.atan2(t, i),
                        this.phi = Math.acos(g.clamp(e / this.radius, -1, 1))),
                        this
                    }
                }),
                Object.assign(function(t, e, i) {
                    return this.radius = void 0 !== t ? t : 1,
                    this.theta = void 0 !== e ? e : 0,
                    this.y = void 0 !== i ? i : 0,
                    this
                }
                .prototype, {
                    set: function(t, e, i) {
                        return this.radius = t,
                        this.theta = e,
                        this.y = i,
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.radius = t.radius,
                        this.theta = t.theta,
                        this.y = t.y,
                        this
                    },
                    setFromVector3: function(t) {
                        return this.setFromCartesianCoords(t.x, t.y, t.z)
                    },
                    setFromCartesianCoords: function(t, e, i) {
                        return this.radius = Math.sqrt(t * t + i * i),
                        this.theta = Math.atan2(t, i),
                        this.y = e,
                        this
                    }
                }),
                Object.assign(qo.prototype, {
                    set: function(t, e) {
                        return this.min.copy(t),
                        this.max.copy(e),
                        this
                    },
                    setFromPoints: function(t) {
                        this.makeEmpty();
                        for (var e = 0, i = t.length; e < i; e++)
                            this.expandByPoint(t[e]);
                        return this
                    },
                    setFromCenterAndSize: function() {
                        var t = new v;
                        return function(e, i) {
                            var n = t.copy(i).multiplyScalar(.5);
                            return this.min.copy(e).sub(n),
                            this.max.copy(e).add(n),
                            this
                        }
                    }(),
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.min.copy(t.min),
                        this.max.copy(t.max),
                        this
                    },
                    makeEmpty: function() {
                        return this.min.x = this.min.y = 1 / 0,
                        this.max.x = this.max.y = -1 / 0,
                        this
                    },
                    isEmpty: function() {
                        return this.max.x < this.min.x || this.max.y < this.min.y
                    },
                    getCenter: function(t) {
                        return void 0 === t && (console.warn("THREE.Box2: .getCenter() target is now required"),
                        t = new v),
                        this.isEmpty() ? t.set(0, 0) : t.addVectors(this.min, this.max).multiplyScalar(.5)
                    },
                    getSize: function(t) {
                        return void 0 === t && (console.warn("THREE.Box2: .getSize() target is now required"),
                        t = new v),
                        this.isEmpty() ? t.set(0, 0) : t.subVectors(this.max, this.min)
                    },
                    expandByPoint: function(t) {
                        return this.min.min(t),
                        this.max.max(t),
                        this
                    },
                    expandByVector: function(t) {
                        return this.min.sub(t),
                        this.max.add(t),
                        this
                    },
                    expandByScalar: function(t) {
                        return this.min.addScalar(-t),
                        this.max.addScalar(t),
                        this
                    },
                    containsPoint: function(t) {
                        return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y)
                    },
                    containsBox: function(t) {
                        return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y
                    },
                    getParameter: function(t, e) {
                        return void 0 === e && (console.warn("THREE.Box2: .getParameter() target is now required"),
                        e = new v),
                        e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y))
                    },
                    intersectsBox: function(t) {
                        return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y)
                    },
                    clampPoint: function(t, e) {
                        return void 0 === e && (console.warn("THREE.Box2: .clampPoint() target is now required"),
                        e = new v),
                        e.copy(t).clamp(this.min, this.max)
                    },
                    distanceToPoint: function() {
                        var t = new v;
                        return function(e) {
                            return t.copy(e).clamp(this.min, this.max).sub(e).length()
                        }
                    }(),
                    intersect: function(t) {
                        return this.min.max(t.min),
                        this.max.min(t.max),
                        this
                    },
                    union: function(t) {
                        return this.min.min(t.min),
                        this.max.max(t.max),
                        this
                    },
                    translate: function(t) {
                        return this.min.add(t),
                        this.max.add(t),
                        this
                    },
                    equals: function(t) {
                        return t.min.equals(this.min) && t.max.equals(this.max)
                    }
                }),
                Object.assign(Xo.prototype, {
                    set: function(t, e) {
                        return this.start.copy(t),
                        this.end.copy(e),
                        this
                    },
                    clone: function() {
                        return (new this.constructor).copy(this)
                    },
                    copy: function(t) {
                        return this.start.copy(t.start),
                        this.end.copy(t.end),
                        this
                    },
                    getCenter: function(t) {
                        return void 0 === t && (console.warn("THREE.Line3: .getCenter() target is now required"),
                        t = new b),
                        t.addVectors(this.start, this.end).multiplyScalar(.5)
                    },
                    delta: function(t) {
                        return void 0 === t && (console.warn("THREE.Line3: .delta() target is now required"),
                        t = new b),
                        t.subVectors(this.end, this.start)
                    },
                    distanceSq: function() {
                        return this.start.distanceToSquared(this.end)
                    },
                    distance: function() {
                        return this.start.distanceTo(this.end)
                    },
                    at: function(t, e) {
                        return void 0 === e && (console.warn("THREE.Line3: .at() target is now required"),
                        e = new b),
                        this.delta(e).multiplyScalar(t).add(this.start)
                    },
                    closestPointToPointParameter: (Ro = new b,
                    Co = new b,
                    function(t, e) {
                        Ro.subVectors(t, this.start),
                        Co.subVectors(this.end, this.start);
                        var i = Co.dot(Co)
                          , n = Co.dot(Ro) / i;
                        return e && (n = g.clamp(n, 0, 1)),
                        n
                    }
                    ),
                    closestPointToPoint: function(t, e, i) {
                        var n = this.closestPointToPointParameter(t, e);
                        return void 0 === i && (console.warn("THREE.Line3: .closestPointToPoint() target is now required"),
                        i = new b),
                        this.delta(i).multiplyScalar(n).add(this.start)
                    },
                    applyMatrix4: function(t) {
                        return this.start.applyMatrix4(t),
                        this.end.applyMatrix4(t),
                        this
                    },
                    equals: function(t) {
                        return t.start.equals(this.start) && t.end.equals(this.end)
                    }
                }),
                Yo.prototype = Object.create(ot.prototype),
                Yo.prototype.constructor = Yo,
                Yo.prototype.isImmediateRenderObject = !0,
                Jo.prototype = Object.create(tn.prototype),
                Jo.prototype.constructor = Jo,
                Jo.prototype.update = function() {
                    var t = new b
                      , e = new b
                      , i = new w;
                    return function() {
                        var n = ["a", "b", "c"];
                        this.object.updateMatrixWorld(!0),
                        i.getNormalMatrix(this.object.matrixWorld);
                        var r = this.object.matrixWorld
                          , a = this.geometry.attributes.position
                          , o = this.object.geometry;
                        if (o && o.isGeometry)
                            for (var s = o.vertices, c = o.faces, h = 0, l = 0, u = c.length; l < u; l++)
                                for (var p = c[l], d = 0, f = p.vertexNormals.length; d < f; d++) {
                                    var m = s[p[n[d]]]
                                      , g = p.vertexNormals[d];
                                    t.copy(m).applyMatrix4(r),
                                    e.copy(g).applyMatrix3(i).normalize().multiplyScalar(this.size).add(t),
                                    a.setXYZ(h, t.x, t.y, t.z),
                                    h += 1,
                                    a.setXYZ(h, e.x, e.y, e.z),
                                    h += 1
                                }
                        else if (o && o.isBufferGeometry) {
                            var v = o.attributes.position
                              , y = o.attributes.normal;
                            for (h = 0,
                            d = 0,
                            f = v.count; d < f; d++)
                                t.set(v.getX(d), v.getY(d), v.getZ(d)).applyMatrix4(r),
                                e.set(y.getX(d), y.getY(d), y.getZ(d)),
                                e.applyMatrix3(i).normalize().multiplyScalar(this.size).add(t),
                                a.setXYZ(h, t.x, t.y, t.z),
                                h += 1,
                                a.setXYZ(h, e.x, e.y, e.z),
                                h += 1
                        }
                        a.needsUpdate = !0
                    }
                }(),
                Zo.prototype = Object.create(ot.prototype),
                Zo.prototype.constructor = Zo,
                Zo.prototype.dispose = function() {
                    this.cone.geometry.dispose(),
                    this.cone.material.dispose()
                }
                ,
                Zo.prototype.update = function() {
                    var t = new b;
                    return function() {
                        this.light.updateMatrixWorld();
                        var e = this.light.distance ? this.light.distance : 1e3
                          , i = e * Math.tan(this.light.angle);
                        this.cone.scale.set(i, i, e),
                        t.setFromMatrixPosition(this.light.target.matrixWorld),
                        this.cone.lookAt(t),
                        void 0 !== this.color ? this.cone.material.color.set(this.color) : this.cone.material.color.copy(this.light.color)
                    }
                }(),
                Qo.prototype = Object.create(tn.prototype),
                Qo.prototype.constructor = Qo,
                Qo.prototype.updateMatrixWorld = function() {
                    var t = new b
                      , e = new y
                      , i = new y;
                    return function(n) {
                        var r = this.bones
                          , a = this.geometry
                          , o = a.getAttribute("position");
                        i.getInverse(this.root.matrixWorld);
                        for (var s = 0, c = 0; s < r.length; s++) {
                            var h = r[s];
                            h.parent && h.parent.isBone && (e.multiplyMatrices(i, h.matrixWorld),
                            t.setFromMatrixPosition(e),
                            o.setXYZ(c, t.x, t.y, t.z),
                            e.multiplyMatrices(i, h.parent.matrixWorld),
                            t.setFromMatrixPosition(e),
                            o.setXYZ(c + 1, t.x, t.y, t.z),
                            c += 2)
                        }
                        a.getAttribute("position").needsUpdate = !0,
                        ot.prototype.updateMatrixWorld.call(this, n)
                    }
                }(),
                Ko.prototype = Object.create(Xt.prototype),
                Ko.prototype.constructor = Ko,
                Ko.prototype.dispose = function() {
                    this.geometry.dispose(),
                    this.material.dispose()
                }
                ,
                Ko.prototype.update = function() {
                    void 0 !== this.color ? this.material.color.set(this.color) : this.material.color.copy(this.light.color)
                }
                ,
                $o.prototype = Object.create($i.prototype),
                $o.prototype.constructor = $o,
                $o.prototype.update = function() {
                    if (this.scale.set(.5 * this.light.width, .5 * this.light.height, 1),
                    void 0 !== this.color)
                        this.material.color.set(this.color),
                        this.children[0].material.color.set(this.color);
                    else {
                        this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);
                        var t = this.material.color
                          , e = Math.max(t.r, t.g, t.b);
                        e > 1 && t.multiplyScalar(1 / e),
                        this.children[0].material.color.copy(this.material.color)
                    }
                }
                ,
                $o.prototype.dispose = function() {
                    this.geometry.dispose(),
                    this.material.dispose(),
                    this.children[0].geometry.dispose(),
                    this.children[0].material.dispose()
                }
                ,
                ts.prototype = Object.create(ot.prototype),
                ts.prototype.constructor = ts,
                ts.prototype.dispose = function() {
                    this.children[0].geometry.dispose(),
                    this.children[0].material.dispose()
                }
                ,
                ts.prototype.update = function() {
                    var t = new b
                      , e = new q
                      , i = new q;
                    return function() {
                        var n = this.children[0];
                        if (void 0 !== this.color)
                            this.material.color.set(this.color);
                        else {
                            var r = n.geometry.getAttribute("color");
                            e.copy(this.light.color),
                            i.copy(this.light.groundColor);
                            for (var a = 0, o = r.count; a < o; a++) {
                                var s = a < o / 2 ? e : i;
                                r.setXYZ(a, s.r, s.g, s.b)
                            }
                            r.needsUpdate = !0
                        }
                        n.lookAt(t.setFromMatrixPosition(this.light.matrixWorld).negate())
                    }
                }(),
                es.prototype = Object.create(tn.prototype),
                es.prototype.constructor = es,
                is.prototype = Object.create(tn.prototype),
                is.prototype.constructor = is,
                ns.prototype = Object.create(tn.prototype),
                ns.prototype.constructor = ns,
                ns.prototype.update = function() {
                    var t = new b
                      , e = new b
                      , i = new w;
                    return function() {
                        this.object.updateMatrixWorld(!0),
                        i.getNormalMatrix(this.object.matrixWorld);
                        for (var n = this.object.matrixWorld, r = this.geometry.attributes.position, a = this.object.geometry, o = a.vertices, s = a.faces, c = 0, h = 0, l = s.length; h < l; h++) {
                            var u = s[h]
                              , p = u.normal;
                            t.copy(o[u.a]).add(o[u.b]).add(o[u.c]).divideScalar(3).applyMatrix4(n),
                            e.copy(p).applyMatrix3(i).normalize().multiplyScalar(this.size).add(t),
                            r.setXYZ(c, t.x, t.y, t.z),
                            c += 1,
                            r.setXYZ(c, e.x, e.y, e.z),
                            c += 1
                        }
                        r.needsUpdate = !0
                    }
                }(),
                rs.prototype = Object.create(ot.prototype),
                rs.prototype.constructor = rs,
                rs.prototype.dispose = function() {
                    this.lightPlane.geometry.dispose(),
                    this.lightPlane.material.dispose(),
                    this.targetLine.geometry.dispose(),
                    this.targetLine.material.dispose()
                }
                ,
                rs.prototype.update = function() {
                    var t = new b
                      , e = new b
                      , i = new b;
                    return function() {
                        t.setFromMatrixPosition(this.light.matrixWorld),
                        e.setFromMatrixPosition(this.light.target.matrixWorld),
                        i.subVectors(e, t),
                        this.lightPlane.lookAt(e),
                        void 0 !== this.color ? (this.lightPlane.material.color.set(this.color),
                        this.targetLine.material.color.set(this.color)) : (this.lightPlane.material.color.copy(this.light.color),
                        this.targetLine.material.color.copy(this.light.color)),
                        this.targetLine.lookAt(e),
                        this.targetLine.scale.z = i.length()
                    }
                }(),
                as.prototype = Object.create(tn.prototype),
                as.prototype.constructor = as,
                as.prototype.update = function() {
                    var t, e, i = new b, n = new Ti;
                    function r(r, a, o, s) {
                        i.set(a, o, s).unproject(n);
                        var c = e[r];
                        if (void 0 !== c)
                            for (var h = t.getAttribute("position"), l = 0, u = c.length; l < u; l++)
                                h.setXYZ(c[l], i.x, i.y, i.z)
                    }
                    return function() {
                        t = this.geometry,
                        e = this.pointMap;
                        n.projectionMatrix.copy(this.camera.projectionMatrix),
                        r("c", 0, 0, -1),
                        r("t", 0, 0, 1),
                        r("n1", -1, -1, -1),
                        r("n2", 1, -1, -1),
                        r("n3", -1, 1, -1),
                        r("n4", 1, 1, -1),
                        r("f1", -1, -1, 1),
                        r("f2", 1, -1, 1),
                        r("f3", -1, 1, 1),
                        r("f4", 1, 1, 1),
                        r("u1", .7, 1.1, -1),
                        r("u2", -.7, 1.1, -1),
                        r("u3", 0, 2, -1),
                        r("cf1", -1, 0, 1),
                        r("cf2", 1, 0, 1),
                        r("cf3", 0, -1, 1),
                        r("cf4", 0, 1, 1),
                        r("cn1", -1, 0, -1),
                        r("cn2", 1, 0, -1),
                        r("cn3", 0, -1, -1),
                        r("cn4", 0, 1, -1),
                        t.getAttribute("position").needsUpdate = !0
                    }
                }(),
                os.prototype = Object.create(tn.prototype),
                os.prototype.constructor = os,
                os.prototype.update = function() {
                    var t = new z;
                    return function(e) {
                        if (void 0 !== e && console.warn("THREE.BoxHelper: .update() has no longer arguments."),
                        void 0 !== this.object && t.setFromObject(this.object),
                        !t.isEmpty()) {
                            var i = t.min
                              , n = t.max
                              , r = this.geometry.attributes.position
                              , a = r.array;
                            a[0] = n.x,
                            a[1] = n.y,
                            a[2] = n.z,
                            a[3] = i.x,
                            a[4] = n.y,
                            a[5] = n.z,
                            a[6] = i.x,
                            a[7] = i.y,
                            a[8] = n.z,
                            a[9] = n.x,
                            a[10] = i.y,
                            a[11] = n.z,
                            a[12] = n.x,
                            a[13] = n.y,
                            a[14] = i.z,
                            a[15] = i.x,
                            a[16] = n.y,
                            a[17] = i.z,
                            a[18] = i.x,
                            a[19] = i.y,
                            a[20] = i.z,
                            a[21] = n.x,
                            a[22] = i.y,
                            a[23] = i.z,
                            r.needsUpdate = !0,
                            this.geometry.computeBoundingSphere()
                        }
                    }
                }(),
                os.prototype.setFromObject = function(t) {
                    return this.object = t,
                    this.update(),
                    this
                }
                ,
                os.prototype.copy = function(t) {
                    return tn.prototype.copy.call(this, t),
                    this.object = t.object,
                    this
                }
                ,
                os.prototype.clone = function() {
                    return (new this.constructor).copy(this)
                }
                ,
                ss.prototype = Object.create(tn.prototype),
                ss.prototype.constructor = ss,
                ss.prototype.updateMatrixWorld = function(t) {
                    var e = this.box;
                    e.isEmpty() || (e.getCenter(this.position),
                    e.getSize(this.scale),
                    this.scale.multiplyScalar(.5),
                    ot.prototype.updateMatrixWorld.call(this, t))
                }
                ,
                cs.prototype = Object.create($i.prototype),
                cs.prototype.constructor = cs,
                cs.prototype.updateMatrixWorld = function(t) {
                    var e = -this.plane.constant;
                    Math.abs(e) < 1e-8 && (e = 1e-8),
                    this.scale.set(.5 * this.size, .5 * this.size, e),
                    this.children[0].material.side = e < 0 ? 1 : 0,
                    this.lookAt(this.plane.normal),
                    ot.prototype.updateMatrixWorld.call(this, t)
                }
                ,
                hs.prototype = Object.create(ot.prototype),
                hs.prototype.constructor = hs,
                hs.prototype.setDirection = (zo = new b,
                function(t) {
                    t.y > .99999 ? this.quaternion.set(0, 0, 0, 1) : t.y < -.99999 ? this.quaternion.set(1, 0, 0, 0) : (zo.set(t.z, 0, -t.x).normalize(),
                    Do = Math.acos(t.y),
                    this.quaternion.setFromAxisAngle(zo, Do))
                }
                ),
                hs.prototype.setLength = function(t, e, i) {
                    void 0 === e && (e = .2 * t),
                    void 0 === i && (i = .2 * e),
                    this.line.scale.set(1, Math.max(0, t - e), 1),
                    this.line.updateMatrix(),
                    this.cone.scale.set(i, e, i),
                    this.cone.position.y = t,
                    this.cone.updateMatrix()
                }
                ,
                hs.prototype.setColor = function(t) {
                    this.line.material.color.copy(t),
                    this.cone.material.color.copy(t)
                }
                ,
                hs.prototype.copy = function(t) {
                    return ot.prototype.copy.call(this, t, !1),
                    this.line.copy(t.line),
                    this.cone.copy(t.cone),
                    this
                }
                ,
                hs.prototype.clone = function() {
                    return (new this.constructor).copy(this)
                }
                ,
                ls.prototype = Object.create(tn.prototype),
                ls.prototype.constructor = ls;
                function us(t) {
                    console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),
                    pa.call(this, t),
                    this.type = "catmullrom"
                }
                ra.create = function(t, e) {
                    return console.log("THREE.Curve.create() has been deprecated"),
                    t.prototype = Object.create(ra.prototype),
                    t.prototype.constructor = t,
                    t.prototype.getPoint = e,
                    t
                }
                ,
                Object.assign(Sa.prototype, {
                    createPointsGeometry: function(t) {
                        console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
                        var e = this.getPoints(t);
                        return this.createGeometry(e)
                    },
                    createSpacedPointsGeometry: function(t) {
                        console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
                        var e = this.getSpacedPoints(t);
                        return this.createGeometry(e)
                    },
                    createGeometry: function(t) {
                        console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
                        for (var e = new lt, i = 0, n = t.length; i < n; i++) {
                            var r = t[i];
                            e.vertices.push(new b(r.x,r.y,r.z || 0))
                        }
                        return e
                    }
                }),
                Object.assign(Ea.prototype, {
                    fromPoints: function(t) {
                        console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),
                        this.setFromPoints(t)
                    }
                }),
                Object.create(pa.prototype),
                Object.create(pa.prototype),
                us.prototype = Object.create(pa.prototype),
                Object.assign(us.prototype, {
                    initFromArray: function() {
                        console.error("THREE.Spline: .initFromArray() has been removed.")
                    },
                    getControlPointsArray: function() {
                        console.error("THREE.Spline: .getControlPointsArray() has been removed.")
                    },
                    reparametrizeByArcLength: function() {
                        console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")
                    }
                }),
                es.prototype.setColors = function() {
                    console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")
                }
                ,
                Qo.prototype.update = function() {
                    console.error("THREE.SkeletonHelper: update() no longer needs to be called.")
                }
                ,
                Object.assign(eo.prototype, {
                    extractUrlBase: function(t) {
                        return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),
                        Ga(t)
                    }
                }),
                Object.assign(ka.prototype, {
                    setTexturePath: function(t) {
                        return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),
                        this.setResourcePath(t)
                    }
                }),
                Object.assign(qo.prototype, {
                    center: function(t) {
                        return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),
                        this.getCenter(t)
                    },
                    empty: function() {
                        return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),
                        this.isEmpty()
                    },
                    isIntersectionBox: function(t) {
                        return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),
                        this.intersectsBox(t)
                    },
                    size: function(t) {
                        return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),
                        this.getSize(t)
                    }
                }),
                Object.assign(z.prototype, {
                    center: function(t) {
                        return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),
                        this.getCenter(t)
                    },
                    empty: function() {
                        return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),
                        this.isEmpty()
                    },
                    isIntersectionBox: function(t) {
                        return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),
                        this.intersectsBox(t)
                    },
                    isIntersectionSphere: function(t) {
                        return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),
                        this.intersectsSphere(t)
                    },
                    size: function(t) {
                        return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),
                        this.getSize(t)
                    }
                }),
                Xo.prototype.center = function(t) {
                    return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),
                    this.getCenter(t)
                }
                ,
                Object.assign(g, {
                    random16: function() {
                        return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),
                        Math.random()
                    },
                    nearestPowerOfTwo: function(t) {
                        return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),
                        g.floorPowerOfTwo(t)
                    },
                    nextPowerOfTwo: function(t) {
                        return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),
                        g.ceilPowerOfTwo(t)
                    }
                }),
                Object.assign(w.prototype, {
                    flattenToArrayOffset: function(t, e) {
                        return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),
                        this.toArray(t, e)
                    },
                    multiplyVector3: function(t) {
                        return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),
                        t.applyMatrix3(this)
                    },
                    multiplyVector3Array: function() {
                        console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")
                    },
                    applyToBuffer: function(t) {
                        return console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."),
                        this.applyToBufferAttribute(t)
                    },
                    applyToVector3Array: function() {
                        console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")
                    }
                }),
                Object.assign(y.prototype, {
                    extractPosition: function(t) {
                        return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),
                        this.copyPosition(t)
                    },
                    flattenToArrayOffset: function(t, e) {
                        return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),
                        this.toArray(t, e)
                    },
                    getPosition: function() {
                        var t;
                        return function() {
                            return void 0 === t && (t = new b),
                            console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),
                            t.setFromMatrixColumn(this, 3)
                        }
                    }(),
                    setRotationFromQuaternion: function(t) {
                        return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),
                        this.makeRotationFromQuaternion(t)
                    },
                    multiplyToArray: function() {
                        console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")
                    },
                    multiplyVector3: function(t) {
                        return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),
                        t.applyMatrix4(this)
                    },
                    multiplyVector4: function(t) {
                        return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),
                        t.applyMatrix4(this)
                    },
                    multiplyVector3Array: function() {
                        console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")
                    },
                    rotateAxis: function(t) {
                        console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),
                        t.transformDirection(this)
                    },
                    crossVector: function(t) {
                        return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),
                        t.applyMatrix4(this)
                    },
                    translate: function() {
                        console.error("THREE.Matrix4: .translate() has been removed.")
                    },
                    rotateX: function() {
                        console.error("THREE.Matrix4: .rotateX() has been removed.")
                    },
                    rotateY: function() {
                        console.error("THREE.Matrix4: .rotateY() has been removed.")
                    },
                    rotateZ: function() {
                        console.error("THREE.Matrix4: .rotateZ() has been removed.")
                    },
                    rotateByAxis: function() {
                        console.error("THREE.Matrix4: .rotateByAxis() has been removed.")
                    },
                    applyToBuffer: function(t) {
                        return console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."),
                        this.applyToBufferAttribute(t)
                    },
                    applyToVector3Array: function() {
                        console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")
                    },
                    makeFrustum: function(t, e, i, n, r, a) {
                        return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),
                        this.makePerspective(t, e, n, i, r, a)
                    }
                }),
                B.prototype.isIntersectionLine = function(t) {
                    return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),
                    this.intersectsLine(t)
                }
                ,
                x.prototype.multiplyVector3 = function(t) {
                    return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),
                    t.applyQuaternion(this)
                }
                ,
                Object.assign(jt.prototype, {
                    isIntersectionBox: function(t) {
                        return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),
                        this.intersectsBox(t)
                    },
                    isIntersectionPlane: function(t) {
                        return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),
                        this.intersectsPlane(t)
                    },
                    isIntersectionSphere: function(t) {
                        return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),
                        this.intersectsSphere(t)
                    }
                }),
                Object.assign(Wt.prototype, {
                    area: function() {
                        return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),
                        this.getArea()
                    },
                    barycoordFromPoint: function(t, e) {
                        return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),
                        this.getBarycoord(t, e)
                    },
                    midpoint: function(t) {
                        return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),
                        this.getMidpoint(t)
                    },
                    normal: function(t) {
                        return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),
                        this.getNormal(t)
                    },
                    plane: function(t) {
                        return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),
                        this.getPlane(t)
                    }
                }),
                Object.assign(Wt, {
                    barycoordFromPoint: function(t, e, i, n, r) {
                        return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),
                        Wt.getBarycoord(t, e, i, n, r)
                    },
                    normal: function(t, e, i, n) {
                        return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),
                        Wt.getNormal(t, e, i, n)
                    }
                }),
                Object.assign(Ta.prototype, {
                    extractAllPoints: function(t) {
                        return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),
                        this.extractPoints(t)
                    },
                    extrude: function(t) {
                        return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),
                        new tr(this,t)
                    },
                    makeGeometry: function(t) {
                        return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),
                        new pr(this,t)
                    }
                }),
                Object.assign(v.prototype, {
                    fromAttribute: function(t, e, i) {
                        return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),
                        this.fromBufferAttribute(t, e, i)
                    },
                    distanceToManhattan: function(t) {
                        return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),
                        this.manhattanDistanceTo(t)
                    },
                    lengthManhattan: function() {
                        return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),
                        this.manhattanLength()
                    }
                }),
                Object.assign(b.prototype, {
                    setEulerFromRotationMatrix: function() {
                        console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")
                    },
                    setEulerFromQuaternion: function() {
                        console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")
                    },
                    getPositionFromMatrix: function(t) {
                        return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),
                        this.setFromMatrixPosition(t)
                    },
                    getScaleFromMatrix: function(t) {
                        return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),
                        this.setFromMatrixScale(t)
                    },
                    getColumnFromMatrix: function(t, e) {
                        return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),
                        this.setFromMatrixColumn(e, t)
                    },
                    applyProjection: function(t) {
                        return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),
                        this.applyMatrix4(t)
                    },
                    fromAttribute: function(t, e, i) {
                        return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),
                        this.fromBufferAttribute(t, e, i)
                    },
                    distanceToManhattan: function(t) {
                        return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),
                        this.manhattanDistanceTo(t)
                    },
                    lengthManhattan: function() {
                        return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),
                        this.manhattanLength()
                    }
                }),
                Object.assign(R.prototype, {
                    fromAttribute: function(t, e, i) {
                        return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),
                        this.fromBufferAttribute(t, e, i)
                    },
                    lengthManhattan: function() {
                        return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),
                        this.manhattanLength()
                    }
                }),
                Object.assign(lt.prototype, {
                    computeTangents: function() {
                        console.error("THREE.Geometry: .computeTangents() has been removed.")
                    },
                    computeLineDistances: function() {
                        console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")
                    }
                }),
                Object.assign(ot.prototype, {
                    getChildByName: function(t) {
                        return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),
                        this.getObjectByName(t)
                    },
                    renderDepth: function() {
                        console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")
                    },
                    translate: function(t, e) {
                        return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),
                        this.translateOnAxis(e, t)
                    },
                    getWorldRotation: function() {
                        console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")
                    }
                }),
                Object.defineProperties(ot.prototype, {
                    eulerOrder: {
                        get: function() {
                            return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),
                            this.rotation.order
                        },
                        set: function(t) {
                            console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),
                            this.rotation.order = t
                        }
                    },
                    useQuaternion: {
                        get: function() {
                            console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
                        },
                        set: function() {
                            console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
                        }
                    }
                }),
                Object.defineProperties(Yi.prototype, {
                    objects: {
                        get: function() {
                            return console.warn("THREE.LOD: .objects has been renamed to .levels."),
                            this.levels
                        }
                    }
                }),
                Object.defineProperty(Zi.prototype, "useVertexTexture", {
                    get: function() {
                        console.warn("THREE.Skeleton: useVertexTexture has been removed.")
                    },
                    set: function() {
                        console.warn("THREE.Skeleton: useVertexTexture has been removed.")
                    }
                }),
                Ji.prototype.initBones = function() {
                    console.error("THREE.SkinnedMesh: initBones() has been removed.")
                }
                ,
                Object.defineProperty(ra.prototype, "__arcLengthDivisions", {
                    get: function() {
                        return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),
                        this.arcLengthDivisions
                    },
                    set: function(t) {
                        console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),
                        this.arcLengthDivisions = t
                    }
                }),
                Li.prototype.setLens = function(t, e) {
                    console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),
                    void 0 !== e && (this.filmGauge = e),
                    this.setFocalLength(t)
                }
                ,
                Object.defineProperties(La.prototype, {
                    onlyShadow: {
                        set: function() {
                            console.warn("THREE.Light: .onlyShadow has been removed.")
                        }
                    },
                    shadowCameraFov: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),
                            this.shadow.camera.fov = t
                        }
                    },
                    shadowCameraLeft: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),
                            this.shadow.camera.left = t
                        }
                    },
                    shadowCameraRight: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),
                            this.shadow.camera.right = t
                        }
                    },
                    shadowCameraTop: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),
                            this.shadow.camera.top = t
                        }
                    },
                    shadowCameraBottom: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),
                            this.shadow.camera.bottom = t
                        }
                    },
                    shadowCameraNear: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),
                            this.shadow.camera.near = t
                        }
                    },
                    shadowCameraFar: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),
                            this.shadow.camera.far = t
                        }
                    },
                    shadowCameraVisible: {
                        set: function() {
                            console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")
                        }
                    },
                    shadowBias: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowBias is now .shadow.bias."),
                            this.shadow.bias = t
                        }
                    },
                    shadowDarkness: {
                        set: function() {
                            console.warn("THREE.Light: .shadowDarkness has been removed.")
                        }
                    },
                    shadowMapWidth: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),
                            this.shadow.mapSize.width = t
                        }
                    },
                    shadowMapHeight: {
                        set: function(t) {
                            console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),
                            this.shadow.mapSize.height = t
                        }
                    }
                }),
                Object.defineProperties(ut.prototype, {
                    length: {
                        get: function() {
                            return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),
                            this.array.length
                        }
                    },
                    copyIndicesArray: function() {
                        console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")
                    }
                }),
                Object.assign(St.prototype, {
                    addIndex: function(t) {
                        console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),
                        this.setIndex(t)
                    },
                    addDrawCall: function(t, e, i) {
                        void 0 !== i && console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),
                        console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),
                        this.addGroup(t, e)
                    },
                    clearDrawCalls: function() {
                        console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),
                        this.clearGroups()
                    },
                    computeTangents: function() {
                        console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")
                    },
                    computeOffsets: function() {
                        console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")
                    }
                }),
                Object.defineProperties(St.prototype, {
                    drawcalls: {
                        get: function() {
                            return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),
                            this.groups
                        }
                    },
                    offsets: {
                        get: function() {
                            return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),
                            this.groups
                        }
                    }
                }),
                Object.assign(er.prototype, {
                    getArrays: function() {
                        console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")
                    },
                    addShapeList: function() {
                        console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")
                    },
                    addShape: function() {
                        console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")
                    }
                }),
                Object.defineProperties(Fo.prototype, {
                    dynamic: {
                        set: function() {
                            console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")
                        }
                    },
                    onUpdate: {
                        value: function() {
                            return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),
                            this
                        }
                    }
                }),
                Object.defineProperties(kt.prototype, {
                    wrapAround: {
                        get: function() {
                            console.warn("THREE.Material: .wrapAround has been removed.")
                        },
                        set: function() {
                            console.warn("THREE.Material: .wrapAround has been removed.")
                        }
                    },
                    overdraw: {
                        get: function() {
                            console.warn("THREE.Material: .overdraw has been removed.")
                        },
                        set: function() {
                            console.warn("THREE.Material: .overdraw has been removed.")
                        }
                    },
                    wrapRGB: {
                        get: function() {
                            return console.warn("THREE.Material: .wrapRGB has been removed."),
                            new q
                        }
                    },
                    shading: {
                        get: function() {
                            console.error("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead.")
                        },
                        set: function(t) {
                            console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."),
                            this.flatShading = 1 === t
                        }
                    }
                }),
                Object.defineProperties(Lr.prototype, {
                    metal: {
                        get: function() {
                            return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),
                            !1
                        },
                        set: function() {
                            console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")
                        }
                    }
                }),
                Object.defineProperties(Vt.prototype, {
                    derivatives: {
                        get: function() {
                            return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),
                            this.extensions.derivatives
                        },
                        set: function(t) {
                            console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),
                            this.extensions.derivatives = t
                        }
                    }
                }),
                Object.assign(Fi.prototype, {
                    clearTarget: function(t, e, i, n) {
                        console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),
                        this.setRenderTarget(t),
                        this.clear(e, i, n)
                    },
                    animate: function(t) {
                        console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),
                        this.setAnimationLoop(t)
                    },
                    getCurrentRenderTarget: function() {
                        return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),
                        this.getRenderTarget()
                    },
                    getMaxAnisotropy: function() {
                        return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),
                        this.capabilities.getMaxAnisotropy()
                    },
                    getPrecision: function() {
                        return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),
                        this.capabilities.precision
                    },
                    resetGLState: function() {
                        return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),
                        this.state.reset()
                    },
                    supportsFloatTextures: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),
                        this.extensions.get("OES_texture_float")
                    },
                    supportsHalfFloatTextures: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),
                        this.extensions.get("OES_texture_half_float")
                    },
                    supportsStandardDerivatives: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),
                        this.extensions.get("OES_standard_derivatives")
                    },
                    supportsCompressedTextureS3TC: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),
                        this.extensions.get("WEBGL_compressed_texture_s3tc")
                    },
                    supportsCompressedTexturePVRTC: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),
                        this.extensions.get("WEBGL_compressed_texture_pvrtc")
                    },
                    supportsBlendMinMax: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),
                        this.extensions.get("EXT_blend_minmax")
                    },
                    supportsVertexTextures: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),
                        this.capabilities.vertexTextures
                    },
                    supportsInstancedArrays: function() {
                        return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),
                        this.extensions.get("ANGLE_instanced_arrays")
                    },
                    enableScissorTest: function(t) {
                        console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),
                        this.setScissorTest(t)
                    },
                    initMaterial: function() {
                        console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")
                    },
                    addPrePlugin: function() {
                        console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")
                    },
                    addPostPlugin: function() {
                        console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")
                    },
                    updateShadowMap: function() {
                        console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")
                    },
                    setFaceCulling: function() {
                        console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")
                    }
                }),
                Object.defineProperties(Fi.prototype, {
                    shadowMapEnabled: {
                        get: function() {
                            return this.shadowMap.enabled
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),
                            this.shadowMap.enabled = t
                        }
                    },
                    shadowMapType: {
                        get: function() {
                            return this.shadowMap.type
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),
                            this.shadowMap.type = t
                        }
                    },
                    shadowMapCullFace: {
                        get: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")
                        },
                        set: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")
                        }
                    }
                }),
                Object.defineProperties(wi.prototype, {
                    cullFace: {
                        get: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")
                        },
                        set: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")
                        }
                    },
                    renderReverseSided: {
                        get: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")
                        },
                        set: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")
                        }
                    },
                    renderSingleSided: {
                        get: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")
                        },
                        set: function() {
                            console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")
                        }
                    }
                }),
                Object.defineProperties(C.prototype, {
                    wrapS: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),
                            this.texture.wrapS
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),
                            this.texture.wrapS = t
                        }
                    },
                    wrapT: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),
                            this.texture.wrapT
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),
                            this.texture.wrapT = t
                        }
                    },
                    magFilter: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),
                            this.texture.magFilter
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),
                            this.texture.magFilter = t
                        }
                    },
                    minFilter: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),
                            this.texture.minFilter
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),
                            this.texture.minFilter = t
                        }
                    },
                    anisotropy: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),
                            this.texture.anisotropy
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),
                            this.texture.anisotropy = t
                        }
                    },
                    offset: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),
                            this.texture.offset
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),
                            this.texture.offset = t
                        }
                    },
                    repeat: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),
                            this.texture.repeat
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),
                            this.texture.repeat = t
                        }
                    },
                    format: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),
                            this.texture.format
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),
                            this.texture.format = t
                        }
                    },
                    type: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),
                            this.texture.type
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),
                            this.texture.type = t
                        }
                    },
                    generateMipmaps: {
                        get: function() {
                            return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),
                            this.texture.generateMipmaps
                        },
                        set: function(t) {
                            console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),
                            this.texture.generateMipmaps = t
                        }
                    }
                }),
                Object.defineProperties(Ui.prototype, {
                    standing: {
                        set: function() {
                            console.warn("THREE.WebVRManager: .standing has been removed.")
                        }
                    },
                    userHeight: {
                        set: function() {
                            console.warn("THREE.WebVRManager: .userHeight has been removed.")
                        }
                    }
                }),
                yo.prototype.load = function(t) {
                    console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");
                    var e = this;
                    return (new fo).load(t, (function(t) {
                        e.setBuffer(t)
                    }
                    )),
                    this
                }
                ,
                bo.prototype.getData = function() {
                    return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),
                    this.getFrequencyData()
                }
                ,
                mo.prototype.updateCubeMap = function(t, e) {
                    return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),
                    this.update(t, e)
                }
                ;
                L.crossOrigin = void 0,
                L.loadTexture = function(t, e, i, n) {
                    console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");
                    var r = new na;
                    r.setCrossOrigin(this.crossOrigin);
                    var a = r.load(t, i, void 0, n);
                    return e && (a.mapping = e),
                    a
                }
                ,
                L.loadTextureCube = function(t, e, i, n) {
                    console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");
                    var r = new ia;
                    r.setCrossOrigin(this.crossOrigin);
                    var a = r.load(t, i, void 0, n);
                    return e && (a.mapping = e),
                    a
                }
                ,
                L.loadCompressedTexture = function() {
                    console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")
                }
                ,
                L.loadCompressedTextureCube = function() {
                    console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")
                }
                ;
                (new class {
                    initialize() {
                        window.addEventListener("message", t=>{
                            this.request = t.data.request
                        }
                        ),
                        window.addEventListener("resize", t=>{
                            this.resize()
                        }
                        );
                        const t = new Ia(window.innerWidth / -2,window.innerWidth / 2,window.innerHeight / 2,window.innerHeight / -2,-1e4,1e4);
                        t.position.z = 100;
                        const e = new Vi
                          , i = new C(window.innerWidth,window.innerHeight,{
                            minFilter: 1006,
                            magFilter: 1003,
                            format: 1023,
                            type: 1009
                        })
                          , n = new hn;
                        n.needsUpdate = !0;
                        const r = new Vt({
                            uniforms: {
                                tDiffuse: {
                                    value: n
                                }
                            },
                            vertexShader: "\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\t\t\t\tvUv = vec2(uv.x, 1.0-uv.y); // fuck gl uv coords\n\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t}\n",
                            fragmentShader: "\n\t\t\tvarying vec2 vUv;\n\t\t\tuniform sampler2D tDiffuse;\n\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\t\t\t}\n"
                        });
                        this.material = r;
                        const a = new Xt(new At(window.innerWidth,window.innerHeight),r);
                        a.position.z = -100,
                        e.add(a);
                        const o = new Fi;
                        o.setPixelRatio(window.devicePixelRatio),
                        o.setSize(window.innerWidth, window.innerHeight),
                        o.autoClear = !1,
                        document.getElementById("app").appendChild(o.domElement),
                        document.getElementById("app").style.display = "none",
                        this.renderer = o,
                        this.rtTexture = i,
                        this.sceneRTT = e,
                        this.cameraRTT = t,
                        this.animate = this.animate.bind(this),
                        requestAnimationFrame(this.animate)
                    }
                    resize() {
                        const t = new Ia(window.innerWidth / -2,window.innerWidth / 2,window.innerHeight / 2,window.innerHeight / -2,-1e4,1e4);
                        t.position.z = 100,
                        this.cameraRTT = t;
                        const e = new Vi
                          , i = new Xt(new At(window.innerWidth,window.innerHeight),this.material);
                        i.position.z = -100,
                        e.add(i),
                        this.sceneRTT = e,
                        this.rtTexture = new C(window.innerWidth,window.innerHeight,{
                            minFilter: 1006,
                            magFilter: 1003,
                            format: 1023,
                            type: 1009
                        }),
                        this.renderer.setSize(window.innerWidth, window.innerHeight)
                    }
                    animate() {
                        if (requestAnimationFrame(this.animate),
                        this.renderer.clear(),
                        this.renderer.render(this.sceneRTT, this.cameraRTT, this.rtTexture, !0),
                        this.request) {
                            const t = this.request;
                            this.request = null,
                            this.handleRequest(t)
                        }
                    }
                    handleRequest(t) {
                        const e = new Uint8Array(window.innerWidth * window.innerHeight * 4);
                        this.renderer.readRenderTargetPixels(this.rtTexture, 0, 0, window.innerWidth, window.innerHeight, e);
                        const i = document.createElement("canvas");
                        i.style.display = "inline",
                        i.width = window.innerWidth,
                        i.height = window.innerHeight;
                        const n = new Uint8ClampedArray(e.buffer);
                        i.getContext("2d").putImageData(new ImageData(n,window.innerWidth,window.innerHeight), 0, 0);
                        let r = "image/png";
                        switch (t.encoding) {
                        case "jpg":
                            r = "image/jpeg";
                            break;
                        case "png":
                            r = "image/png";
                            break;
                        case "webp":
                            r = "image/webp"
                        }
                        t.quality || (t.quality = .92);
                        const a = i.toDataURL(r, t.quality);
                        fetch(t.targetURL, {
                            method: "POST",
                            headers: t.headers,
                            body: t.targetField ? (()=>{
                                const e = new FormData;
                                return e.append(t.targetField, function(t) {
                                    const e = atob(t.split(",")[1])
                                      , i = t.split(",")[0].split(":")[1].split(";")[0]
                                      , n = new ArrayBuffer(e.length)
                                      , r = new Uint8Array(n);
                                    for (let t = 0; t < e.length; t++)
                                        r[t] = e.charCodeAt(t);
                                    return new Blob([n],{
                                        type: i
                                    })
                                }(a), "screenshot." + t.encoding),
                                e
                            }
                            )() : JSON.stringify({
                                data: a,
                                id: t.correlation
                            })
                        }).then(t=>t.text()).then(e=>{
                            t.resultURL && fetch(t.resultURL, {
                                method: "POST",
                                body: JSON.stringify({
                                    data: e,
                                    id: t.correlation
                                })
                            })
                        }).catch(t=>console.error(t))
                    }
                }
                ).initialize()
            }
            ]);
        </script>
    </body>
</html>