--[[	LIST OF POSSIBLE VEHICLE MODIFIERS   ]]--
-- Using these will change how each vehicle spawns
-- This can be used for making sure the vehicles comes out exactly how you want it to

-- CustomName = "Police Car", this will show a custom override name for your vehicles so you don't need to add them to your vehicles.lua
-- rank = { 2, 4 }, -- This specifes which grades can see it, and only these grades
-- grade = 4, -- This specifies the lowest grade and above that can see the vehicle
-- colors = { 136, 137 }, -- This is the colour index id of the vehicle, Primary and Secondary in that order
-- bulletproof = true, -- This determines if the tyres are bullet proof (don't ask me why, I was asked to add this)
-- livery = 1, -- This sets the livery id of the vehicle, (most mod menus would number them or have them in number order) 0 = stock
-- extras = { 1, 5 }, -- This enables the selected extras on the vehicle
-- performance = "max", this sets the stats to max if available
-- performance = { 2, 3, 3, 2, 4, true }, -- This allows more specific settings for each upgrade level, in order: engine, brakes, suspension, transmission, armour, turbo
-- trunkItems = { }, -- Use this to add items to the trunk of the vehicle when it is spawned

-- ANY VEHICLE, BOATS, POLICE CARS, EMS VEHICLES OR EVEN PLANES CAN BE ADDED.

Config = {
	Debug = false,  -- Enable to use debug features
	Notify = "qb",
	CarDespawn = true, -- Sends the vehicle to hell
	Locations = {
		{
			zoneEnable = true,
			job = "police",
			garage = {
				spawn = vector4(430.77, -980.06, 25.14, 183.81),
				out = vector4(427.75, -988.33, 25.14, 273.73),
				list = {
					["polgauntlet"] = {
						CustomName = "Gauntlet Interceptor",
						grade = 0,
						colors = { 91, 132 },
						livery = 19,
						extras = { 3 },
						turbo = true,
						xenon = true,
						mod42 = 1,
						mod43 = 7,
						performance = "max",
						trunkItems = {
							{ name = "heavyarmor", amount = 2, info = {}, type = "item", slot = 1, },
							{ name = "empty_evidence_bag", amount = 10, info = {}, type = "item", slot = 2, },
							{ name = "police_stormram", amount = 1, info = {}, type = "item", slot = 3, },
						},
					},
				},
			},
		},
		{
			zoneEnable = true, -- disable if you want to hide this temporarily
			job = "police", -- set this to required job grade
			garage = {
				spawn = vector4(447.65, -981.21, 43.69, 93.61),  -- Where the vehicle will spawn
				out = vector4(463.93, -980.53, 43.69, 97.02),  -- Where you select the vehicles from
				list = {  -- The list of cars that will spawn
					["polmav"] = {
						CustomName = "Politihelikopter",
						livery = 0,
						extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
						performance = "max",
					}
				},
			},
		},
		{
			zoneEnable = true, -- disable if you want to hide this temporarily
			job = "ambulance", -- set this to required job grade
			garage = {
				spawn = vector4(351.58, -587.45, 74.16, 160.5),  -- Where the vehicle will spawn
				out = vector4(337.3927, -586.7730, 74.1617, 250.08),  -- Where you select the vehicles from
				list = {  -- The list of cars that will spawn
					["polmav"] = {
						CustomName = "Lægehelikopter",
						livery = 1,
						extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
						performance = "max",
					}
				},
			},
		},
		{
			zoneEnable = true, -- disable if you want to hide this temporarily
			job = "ambulance", -- set this to required job grade
			garage = {
				spawn = vector4(290.21, -572.13, 43.2, 75.99),  -- Where the vehicle will spawn
				out = vector4(293.33, -567.13, 43.26, 157.69),  -- Where you select the vehicles from
				list = {  -- The list of cars that will spawn
					["ambulance"] = {
						CustomName = "Ambulance",
						livery = 1,
						extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
						performance = "max",
					},
					["21yuk"] = {
						CustomName = "EMS SUV",
						livery = 1,
						extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
						performance = "max",
					}
				},
			},
		},
		{
			zoneEnable = true,
			job = "gardener",
			garage = {
				spawn = vector4(967.95, -1019.72, 40.85, 271.94),
				out = vector4(963.88, -1016.92, 40.85, 270.38),
				list = {
					["bison3"] = {
						CustomName = "Redskabsvogn",
						grade = 0,
						colors = { 131, 131 },
						livery = 19,
						extras = { 3 },
						turbo = true,
						xenon = true,
						performance = "max",
						trunkItems = {
							{ name = "shears", amount = 1, info = {}, type = "item", slot = 1, },
						},
					},
				},
			},
		},
	},
}