--[[ LIST OF POSSIBLE VEHICLE MODIFIERS ]]-- -- Using these will change how each vehicle spawns -- This can be used for making sure the vehicles comes out exactly how you want it to -- CustomName = "Police Car", this will show a custom override name for your vehicles so you don't need to add them to your vehicles.lua -- rank = { 2, 4 }, -- This specifes which grades can see it, and only these grades -- grade = 4, -- This specifies the lowest grade and above that can see the vehicle -- colors = { 136, 137 }, -- This is the colour index id of the vehicle, Primary and Secondary in that order -- bulletproof = true, -- This determines if the tyres are bullet proof (don't ask me why, I was asked to add this) -- livery = 1, -- This sets the livery id of the vehicle, (most mod menus would number them or have them in number order) 0 = stock -- extras = { 1, 5 }, -- This enables the selected extras on the vehicle -- performance = "max", this sets the stats to max if available -- performance = { 2, 3, 3, 2, 4, true }, -- This allows more specific settings for each upgrade level, in order: engine, brakes, suspension, transmission, armour, turbo -- trunkItems = { }, -- Use this to add items to the trunk of the vehicle when it is spawned -- ANY VEHICLE, BOATS, POLICE CARS, EMS VEHICLES OR EVEN PLANES CAN BE ADDED. Config = { Debug = false, -- Enable to use debug features Notify = "qb", CarDespawn = true, -- Sends the vehicle to hell Locations = { { zoneEnable = true, job = "police", garage = { spawn = vector4(430.77, -980.06, 25.14, 183.81), out = vector4(427.75, -988.33, 25.14, 273.73), list = { ["polgauntlet"] = { CustomName = "Gauntlet Interceptor", grade = 0, colors = { 91, 132 }, livery = 19, extras = { 3 }, turbo = true, xenon = true, mod42 = 1, mod43 = 7, performance = "max", trunkItems = { { name = "heavyarmor", amount = 2, info = {}, type = "item", slot = 1, }, { name = "empty_evidence_bag", amount = 10, info = {}, type = "item", slot = 2, }, { name = "police_stormram", amount = 1, info = {}, type = "item", slot = 3, }, }, }, }, }, }, { zoneEnable = true, -- disable if you want to hide this temporarily job = "police", -- set this to required job grade garage = { spawn = vector4(447.65, -981.21, 43.69, 93.61), -- Where the vehicle will spawn out = vector4(463.93, -980.53, 43.69, 97.02), -- Where you select the vehicles from list = { -- The list of cars that will spawn ["polmav"] = { CustomName = "Politihelikopter", livery = 0, extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, performance = "max", } }, }, }, { zoneEnable = true, -- disable if you want to hide this temporarily job = "ambulance", -- set this to required job grade garage = { spawn = vector4(351.58, -587.45, 74.16, 160.5), -- Where the vehicle will spawn out = vector4(337.3927, -586.7730, 74.1617, 250.08), -- Where you select the vehicles from list = { -- The list of cars that will spawn ["polmav"] = { CustomName = "Lægehelikopter", livery = 1, extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, performance = "max", } }, }, }, { zoneEnable = true, -- disable if you want to hide this temporarily job = "ambulance", -- set this to required job grade garage = { spawn = vector4(290.21, -572.13, 43.2, 75.99), -- Where the vehicle will spawn out = vector4(293.33, -567.13, 43.26, 157.69), -- Where you select the vehicles from list = { -- The list of cars that will spawn ["ambulance"] = { CustomName = "Ambulance", livery = 1, extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, performance = "max", }, ["21yuk"] = { CustomName = "EMS SUV", livery = 1, extras = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, performance = "max", } }, }, }, { zoneEnable = true, job = "gardener", garage = { spawn = vector4(967.95, -1019.72, 40.85, 271.94), out = vector4(963.88, -1016.92, 40.85, 270.38), list = { ["bison3"] = { CustomName = "Redskabsvogn", grade = 0, colors = { 131, 131 }, livery = 19, extras = { 3 }, turbo = true, xenon = true, performance = "max", trunkItems = { { name = "shears", amount = 1, info = {}, type = "item", slot = 1, }, }, }, }, }, }, }, }