local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end) function loadModel(model) local time = 1000 if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model) else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end Wait(10) end end end function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end function destroyProp(entity) if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end SetEntityAsMissionEntity(entity) Wait(5) DeleteEntity(entity) DetachEntity(entity, true, true) Wait(5) end function makeProp(data, freeze, synced) loadModel(data.prop) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or 0, synced or 0, 0) SetEntityHeading(prop, data.coords.w) FreezeEntityPosition(prop, freeze or 0) if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end return prop end function makePed(model, coords, freeze, collision, scenario, anim) loadModel(model) local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false) SetEntityInvincible(ped, true) SetBlockingOfNonTemporaryEvents(ped, true) FreezeEntityPosition(ped, freeze or true) if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end if anim then loadAnimDict(anim[1]) TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0) end if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end return ped end function makeBlip(data) local blip = AddBlipForCoord(data.coords) SetBlipAsShortRange(blip, true) SetBlipSprite(blip, data.sprite or 1) SetBlipColour(blip, data.col or 0) SetBlipScale(blip, data.scale or 0.7) SetBlipDisplay(blip, (data.disp or 6)) BeginTextCommandSetBlipName('STRING') AddTextComponentString(tostring(data.name)) EndTextCommandSetBlipName(blip) if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end return blip end function lookEnt(entity) if type(entity) == "vector3" then if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500) if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end end else if DoesEntityExist(entity) then if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500) if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end end end end end function triggerNotify(title, message, type, src) if Config.Notify == "okok" then if not src then exports['okokNotify']:Alert(title, message, 6000, type) else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end elseif Config.Notify == "qb" then if not src then TriggerEvent("QBCore:Notify", message, type) else TriggerClientEvent("QBCore:Notify", src, message, type) end elseif Config.Notify == "t" then if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true}) else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end elseif Config.Notify == "infinity" then if not src then TriggerEvent('infinity-notify:sendNotify', message, type) else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end elseif Config.Notify == "rr" then if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end end end function toggleItem(give, item, amount) TriggerServerEvent("jim-pizzathis:server:toggleItem", give, item, amount) end function HasItem(items, amount) local amount = amount or 1 local isTable = type(items) == 'table' local isArray = isTable and table.type(items) == 'array' or false local totalItems = #items local count = 0 local kvIndex = 2 if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required item^7 '^3"..tostring(items).."^7'") end for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do if itemData and (itemData.name == items) then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end count += itemData.amount end end if count >= amount then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end return true end if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end return false end function pairsByKeys (t, f) local a = {} -- build temporary table of the keys for n in pairs (t) do table.insert (a, n) end table.sort (a, f) -- sort using supplied function, if any local i = 0 -- iterator variable return function () -- iterator function i = i + 1 return a[i], t[a[i]] end -- iterator function end -- pairsByKeys function countTable(tbl) if not tbl then return "nil" end local cnt = 0 for k, v in pairs(tbl) do cnt = cnt + 1 end return cnt end