# devyn-backitems FiveM Lua Script for displaying items on the players back. NOTE: I do not provide any support for this. Just posted because a lot of people asked for it. ![image](https://user-images.githubusercontent.com/7463741/154128851-a8325962-1ef3-4a08-ad5e-048dcb0e023b.png) If you want to add/remove/change model/backplacement it can be done in the BackItems.lua. Setup: in qb-spawn in client.lua edit the function PostSpawnPlayer and add ```TriggerEvent("backitems:start")``` to the last line. It should now look like this. ``` local function PostSpawnPlayer(ped) FreezeEntityPosition(ped, false) RenderScriptCams(false, true, 500, true, true) SetCamActive(cam, false) DestroyCam(cam, true) SetCamActive(cam2, false) DestroyCam(cam2, true) SetEntityVisible(PlayerPedId(), true) Wait(500) DoScreenFadeIn(250) TriggerEvent("backitems:start") end ``` If you use cd_spawnselect you need to edit the function "HasFullySpanwedIn" in the client_customize_me.lua and add ```TriggerEvent("backitems:start")``` ![image](https://user-images.githubusercontent.com/7463741/154318777-3c59ce86-47c6-4f11-b51e-5df52666ed10.png) If you use illenium-appearance you need to add the follow event to the openMenu function. ```TriggerEvent("backitems:displayItems", false)``` It should now look like this. ``` function openMenu(allowedMenus) TriggerEvent("backitems:displayItems", false) previousSkinData = json.encode(skinData) creatingCharacter = true local PlayerData = QBCore.Functions.GetPlayerData() local trackerMeta = PlayerData.metadata["tracker"] GetMaxValues() SendNUIMessage({ action = "open", menus = allowedMenus, currentClothing = skinData, hasTracker = trackerMeta, }) SetNuiFocus(true, true) SetCursorLocation(0.9, 0.25) FreezeEntityPosition(PlayerPedId(), true) enableCam() end ``` Also add ```TriggerEvent("backitems:displayItems", true)``` to the close NUI callback ``` RegisterNUICallback('close', function(_, cb) SetNuiFocus(false, false) creatingCharacter = false disableCam() TriggerEvent("backitems:displayItems", true) FreezeEntityPosition(PlayerPedId(), false) TriggerEvent('illenium-appearance:client:onMenuClose') cb('ok') end) ``` If you use fivem-appearance you need to add the triggers whenever you call the startPlayerCustomization export ``` TriggerEvent("backitems:displayItems", false) exports['fivem-appearance']:startPlayerCustomization(function (appearance) if appearance then TriggerServerEvent('fivem-appearance:save', appearance) print('Player Clothing Saved') else print('Canceled') end TriggerEvent("backitems:displayItems", true) end, config) ```