BackItems = { ["markedbills"] = { -- Item Name model="prop_money_bag_01", -- Model you want to display back_bone = 24818, -- PED bone the entity is attached to. -- Location of the model on the players back. Note this is and offset relative to the players bone coords. x = -0.4, y = -0.17, z = -0.12, -- Rotaion of the object. x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0, }, ["meth"] = { model="hei_prop_pill_bag_01", back_bone = 24818, x = -0.1, y = -0.17, z = 0.12, x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0, }, ["weapon_smg"] = { model="w_sb_smg", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 180.0, y_rotation = 46.0, z_rotation = 180.0, }, ["weapon_assaultrifle"] = { model="w_ar_assaultrifle", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_assaultrifle_mk2"] = { model="w_ar_assaultrifle", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_carbinerifle"] = { model="w_ar_carbinerifle", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_carbinerifle_mk2"] = { model="w_ar_carbinerifle", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_tacticalrifle"] = { model="w_ar_carbinerifle", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_rpg"] = { model="w_lr_rpg", back_bone = 24818, x = 0.2, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = 180.0, z_rotation = 180.0, }, ["coke_brick"] = { model="bkr_prop_coke_cutblock_01", back_bone = 24818, x = -0.20, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = 90.0, z_rotation = 90.0, }, ["weed_bud"] = { model="bkr_prop_weed_drying_01a", back_bone = 24818, x = -0.20, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0, }, -- GGC Weapons -- Melees ["weapon_sledgehammer"] = { model="w_me_sledgehammer", back_bone = 24818, x = -0.0, y = -0.17, z = 0.08, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_katana"] = { model="w_me_katana", back_bone = 24818, x = -0.0, y = -0.17, z = 0.08, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_keyboard"] = { model="w_me_keyboard", back_bone = 24818, x = -0.0, y = -0.17, z = 0.08, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, -- GGC Weapons -- SMGs ["weapon_pmxfm"] = { model="pmx_fluffymods", back_bone = 24818, x = 0.05, y = -0.17, z = 0.0, x_rotation = 180.0, y_rotation = 30.0, z_rotation = 180.0, }, ["weapon_mac10"] = { model="w_sb_mac10", back_bone = 24818, x = 0.05, y = -0.17, z = 0.0, x_rotation = 180.0, y_rotation = 30.0, z_rotation = 180.0, }, ['weapon_microsmg'] = { model = "w_sb_microsmg", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 180.0, y_rotation = 46.0, z_rotation = 180.0, }, ['weapon_smg_mk2'] = { model = "w_sb_microsmg", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 180.0, y_rotation = 46.0, z_rotation = 180.0, }, ['weapon_assaultsmg'] = { model = "w_sb_assaultsmg", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 180.0, y_rotation = 46.0, z_rotation = 180.0, }, ['weapon_minismg'] = { model = "w_sb_microsmg", back_bone = 24818, x = -0.05, y = 0.20, z = 0.0, x_rotation = 180.0, y_rotation = 46.0, z_rotation = 180.0, }, -- GGC Weapons -- Rifles ["weapon_ak47"] = { model="w_ar_ak47", back_bone = 24818, x = 0.05, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_ak74"] = { model="w_ar_ak74", back_bone = 24818, x = 0.05, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_aks74"] = { model="w_ar_assaultrifle_aks74", back_bone = 24818, x = 0.12, y = -0.17, z = -0.0, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 0.0, }, ["weapon_groza"] = { model="w_ar_groza", back_bone = 24818, x = -0.05, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_m4"] = { model="w_ar_m4", back_bone = 24818, x = 0.05, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_m6ic"] = { model="m6ic", back_bone = 24818, x = 0.12, y = -0.17, z = -0.0, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 0.0, }, ["weapon_mk47fm"] = { model="MK47FluffysMods", back_bone = 24818, x = -0.0, y = -0.17, z = 0.08, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_scarsc"] = { model="w_ar_scarsc", back_bone = 24818, x = 0.05, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, ["weapon_scarh"] = { model="w_ar_scarh", back_bone = 24818, x = 0.05, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = -30.0, z_rotation = 180.0, }, }