local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end) local time = 1000 function loadModel(model) if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end while not HasModelLoaded(model) do if time > 0 then time -= 1 RequestModel(model) else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end Wait(10) end end end function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end function destroyProp(entity) if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end SetEntityAsMissionEntity(entity) Wait(5) --DetachEntity(entity, true, true) Wait(5) DeleteObject(entity) end function makeProp(data, freeze, synced) loadModel(data.prop) local prop = CreateObject(data.prop, 0.0, 0.0, 0.0, synced or false, synced or false, false) SetEntityHeading(prop, data.coords.w+180.0) --FreezeEntityPosition(prop, freeze or false) SetEntityCompletelyDisableCollision(prop, true, false) DisableCamCollisionForEntity(prop) DisableCamCollisionForObject(prop) if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end return prop end function triggerNotify(title, message, type, src) if Config.Notify == "okok" then if not src then exports['okokNotify']:Alert(title, message, 6000, type) else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end elseif Config.Notify == "qb" then if not src then TriggerEvent("QBCore:Notify", message, type) else TriggerClientEvent("QBCore:Notify", src, message, type) end elseif Config.Notify == "t" then if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true}) else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end elseif Config.Notify == "infinity" then if not src then TriggerEvent('infinity-notify:sendNotify', message, type) else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end elseif Config.Notify == "rr" then if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end end end function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end function toggleItem(give, item, amount) TriggerServerEvent("ns-bars:server:toggleItem", give, item, amount) end --Screen Effects local alienEffect = false function AlienEffect() if alienEffect then return else alienEffect = true end if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0) Wait(math.random(5000, 8000)) local Ped = PlayerPedId() local animDict = "MOVE_M@DRUNK@VERYDRUNK" loadAnimDict(animDict) SetPedCanRagdoll(Ped, true) ShakeGameplayCam('DRUNK_SHAKE', 2.80) SetTimecycleModifier("Drunk") SetPedMovementClipset(Ped, animDict, 1) SetPedMotionBlur(Ped, true) SetPedIsDrunk(Ped, true) Wait(1500) SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0) Wait(13500) SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0) Wait(120500) ClearTimecycleModifier() ResetScenarioTypesEnabled() ResetPedMovementClipset(Ped, 0) SetPedIsDrunk(Ped, false) SetPedMotionBlur(Ped, false) AnimpostfxStopAll() ShakeGameplayCam('DRUNK_SHAKE', 0.0) AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0) Wait(math.random(45000, 60000)) AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0) AnimpostfxStop("DrugsMichaelAliensFightIn") AnimpostfxStop("DrugsMichaelAliensFight") AnimpostfxStop("DrugsMichaelAliensFightOut") alienEffect = false if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end end local weedEffect = false function WeedEffect() if weedEffect then return else weedEffect = true end if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0) Wait(math.random(3000, 20000)) AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0) Wait(math.random(15000, 20000)) AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0) AnimpostfxStop("DrugsMichaelAliensFightIn") AnimpostfxStop("DrugsMichaelAliensFight") AnimpostfxStop("DrugsMichaelAliensFightOut") weedEffect = false if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end end local trevorEffect = false function TrevorEffect() if trevorEffect then return else trevorEffect = true end if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0) Wait(3000) AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0) Wait(30000) AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0) AnimpostfxStop("DrugsTrevorClownsFight") AnimpostfxStop("DrugsTrevorClownsFightIn") AnimpostfxStop("DrugsTrevorClownsFightOut") trevorEffect = false if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end end local turboEffect = false function TurboEffect() if turboEffect then return else turboEffect = true end if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end AnimpostfxPlay('RaceTurbo', 0, true) SetTimecycleModifier('rply_motionblur') ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25) Wait(30000) StopGameplayCamShaking(true) SetTransitionTimecycleModifier('default', 0.35) Wait(1000) ClearTimecycleModifier() AnimpostfxStop('RaceTurbo') turboEffect = false if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end end local rampageEffect = false function RampageEffect() if rampageEffect then return else rampageEffect = true end if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end AnimpostfxPlay('Rampage', 0, true) SetTimecycleModifier('rply_motionblur') ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25) Wait(30000) StopGameplayCamShaking(true) SetTransitionTimecycleModifier('default', 0.35) Wait(1000) ClearTimecycleModifier() AnimpostfxStop('Rampage') rampageEffect = false if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end end local focusEffect = false function FocusEffect() if focusEffect then return else focusEffect = true end if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end Wait(1000) AnimpostfxPlay('FocusIn', 0, true) Wait(30000) AnimpostfxStop('FocusIn') focusEffect = false if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end end local NightVisionEffect = false function NightVisionEffect() if NightVisionEffect then return else NightVisionEffect = true end if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end SetNightvision(true) Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS SetNightvision(false) SetSeethrough(false) NightVisionEffect = false if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end end local thermalEffect = false function ThermalEffect() if thermalEffect then return else thermalEffect = true end if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2activated") end SetNightvision(true) SetSeethrough(true) Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS SetNightvision(false) SetSeethrough(false) thermalEffect = false if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2stopped") end end --Built-in Buff effects local healEffect = false function HealEffect(data) if healEffect then return end if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end healEffect = true local count = (data[1] / 1000) while count > 0 do Wait(1000) count -= 1 SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2]) end healEffect = false if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end end local staminaEffect = false function StaminaEffect(data) if staminaEffect then return end if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end staminaEffect = true local startStamina = (data[1] / 1000) SetRunSprintMultiplierForPlayer(PlayerId(), 1.49) while startStamina > 0 do Wait(1000) if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end startStamina -= 1 if math.random(5, 100) < 51 then end end startStamina = 0 SetRunSprintMultiplierForPlayer(PlayerId(), 1.0) staminaEffect = false if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end end function StopEffects() -- Used to clear up any effects stuck on screen if Config.Debug then print("^5Debug^7: ^2All screen effects stopped") end ShakeGameplayCam('DRUNK_SHAKE', 0.0) SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0) ClearTimecycleModifier() ResetScenarioTypesEnabled() ResetPedMovementClipset(PlayerPedId(), 0) SetPedIsDrunk(PlayerPedId(), false) SetPedMotionBlur(PlayerPedId(), false) SetNightvision(false) SetSeethrough(false) AnimpostfxStop("DrugsMichaelAliensFightIn") AnimpostfxStop("DrugsMichaelAliensFight") AnimpostfxStop("DrugsMichaelAliensFightOut") AnimpostfxStop("DrugsTrevorClownsFight") AnimpostfxStop("DrugsTrevorClownsFightIn") AnimpostfxStop("DrugsTrevorClownsFightOut") AnimpostfxStop('RaceTurbo') AnimpostfxStop('FocusIn') AnimpostfxStop('Rampage') end local time = 1000 function loadModel(model) if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^3loadModel^7(): ^2Loading Model^7: '^6"..model.."^7'") end while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model) else time = 1000 print("^5Debug^7: ^3loadModel^7(): ^2Timed out loading model ^7'^6"..model.."^7'") break end Wait(10) end end end function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end function loadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end function loadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end function lookEnt(entity) if type(entity) == "vector3" then if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500) if Config.Debug then print("^5Debug^7: ^3lookEnt^7(): ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end Wait(1500) end else if DoesEntityExist(entity) then if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500) if Config.Debug then print("^5Debug^7: ^3lookEnt^7(): ^2Turning Player to^7: '^6"..entity.."^7'") end Wait(1500) end end end end function makeProp(data, freeze, synced) loadModel(data.prop) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, false) SetEntityHeading(prop, data.coords.w) FreezeEntityPosition(prop, freeze or 0) if Config.Debug then local coords = { string.format("%.2f", data.coords.x), string.format("%.2f", data.coords.y), string.format("%.2f", data.coords.z), (string.format("%.2f", data.coords.w or 0.0)) } print("^5Debug^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..(data.prop).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)") end return prop end function makePed(model, coords, freeze, collision, scenario, anim) loadModel(model) local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false) SetEntityInvincible(ped, true) SetBlockingOfNonTemporaryEvents(ped, true) FreezeEntityPosition(ped, freeze or true) if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end if anim then loadAnimDict(anim[1]) TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0) end if Config.Debug then local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) } print("^5Debug^7: ^1Ped ^2Created^7: '^6"..ped.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)") end return ped end function makeBlip(data) local blip = AddBlipForCoord(data.coords) SetBlipAsShortRange(blip, true) SetBlipSprite(blip, data.sprite or 1) SetBlipColour(blip, data.col or 0) SetBlipScale(blip, data.scale or 0.7) SetBlipDisplay(blip, (data.disp or 6)) if data.category then SetBlipCategory(blip, data.category) end BeginTextCommandSetBlipName('STRING') AddTextComponentString(tostring(data.name)) EndTextCommandSetBlipName(blip) if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end return blip end function triggerNotify(title, message, type, src) if not src then TriggerEvent("QBCore:Notify", message, type) else TriggerClientEvent("QBCore:Notify", src, message, type) end end function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end function searchCar(vehicle) local newName = nil for k, v in pairs(QBCore.Shared.Vehicles) do if tonumber(v.hash) == GetHashKey(vehicle) then if Config.Debug then print("^5Debug^7: ^2Vehicle info found in^7 ^4vehicles^7.^4lua^7: ^6"..v.hash.. " ^7(^6"..QBCore.Shared.Vehicles[k].name.."^7)") end newName = QBCore.Shared.Vehicles[k].name.." "..QBCore.Shared.Vehicles[k].brand end end if Config.Debug then if not newName then print("^5Debug^7: ^2Vehicle ^1not ^2found in ^4vehicles^7.^4lua^7: ^6"..vehicle.." ^7(^6"..GetDisplayNameFromVehicleModel(vehicle):lower().."^7)") end end if not newName then local name = GetDisplayNameFromVehicleModel(vehicle):lower() local brand = GetMakeNameFromVehicleModel(vehicle):lower() newName = name:sub(1,1):upper()..name:sub(2).." "..brand:sub(1,1):upper()..brand:sub(2) end return newName end function HasItem(items, amount) local isTable = type(items) == 'table' local isArray = isTable and table.type(items) == 'array' or false local totalItems = #items local count = 0 local kvIndex = 2 if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required items") end if isTable and not isArray then totalItems = 0 for _ in pairs(items) do totalItems += 1 end kvIndex = 1 end for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do if isTable then for k, v in pairs(items) do local itemKV = {k, v} if itemData and itemData.name == itemKV[kvIndex] and ((amount and itemData.amount >= amount) or (not isArray and itemData.amount >= v) or (not amount and isArray)) then count += 1 end end if count == totalItems then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^2FOUND^7") end return true end else -- Single item as string if itemData and itemData.name == items and (not amount or (itemData and amount and itemData.amount >= amount)) then if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2FOUND^7") end return true end end end if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end return false end