local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Server:UpdateObject', function() if source ~= '' then return false end QBCore = exports['qb-core']:GetCoreObject() end) local function cv(amount) local formatted = amount while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end return formatted end AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end for k in pairs(Config.Jobs) do if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared") end end end) QBCore.Commands.Add("cashregister", Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end) -- QBCore.Commands.Add("polcharge", Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end) RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission) if biller then -- If this is found, it ISN'T a phone payment, so add money to society here if gang then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm) elseif not gang then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm) end elseif not biller then --Find the biller from their citizenid for _, v in pairs(QBCore.Functions.GetPlayers()) do local Player = QBCore.Functions.GetPlayer(v) if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end end triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source) end -- If ticket system enabled, do this if (biller.PlayerData.job.onduty or gang) and Config.TicketSystem then if data.amount >= Config.Jobs[data.society].MinAmountforTicket then if Config.TicketSystemAll then for _, v in pairs(QBCore.Functions.GetPlayers()) do local Player = QBCore.Functions.GetPlayer(v) if Player ~= nil or Player ~= billed then if gang then if Player.PlayerData.gang.name == data.society then if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source) end else if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source) end end end end else if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source) end end end -- Commission section, does each config option separately local comm = tonumber(Config.Jobs[data.society].Commission) if Config.Commission and comm ~= 0 then if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end if Config.CommissionDouble then biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2))) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source) else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm)) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source) end if Config.CommissionAll then for _, v in pairs(QBCore.Functions.GetPlayers()) do local Player = QBCore.Functions.GetPlayer(v) if Player and Player ~= biller then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm)) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source) end end end end end end) RegisterServerEvent('jim-payments:Tickets:Sell', function() local Player = QBCore.Functions.GetPlayer(source) if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return else tickets = Player.Functions.GetItemByName("payticket").amount Player.Functions.RemoveItem('payticket', tickets) pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket) Player.Functions.AddMoney('bank', pay, 'ticket-payment') TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets) triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay)..",-", 'success', source) end end) QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb) cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket')) end) RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang) local src = source local biller = QBCore.Functions.GetPlayer(src) local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) local amount = tonumber(price) local balance = billed.Functions.GetMoney(billtype) if amount and amount > 0 then if balance < amount then triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src) triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen)) return end local label = biller.PlayerData.job.label if gang == true then label = biller.PlayerData.gang.label end if Config.PhoneBank == false or gang == true or billtype == "cash" then TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside) else if Config.PhoneType == "qb" then MySQL.Async.insert( 'INSERT INTO phone_invoices (citizenid, amount, societylabel, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?, ?)', {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id) if id then TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource()) end end) TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source) end triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src) triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source) end else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end end) RegisterServerEvent("jim-payments:server:PayPopup", function(data) local src = source local billed = QBCore.Functions.GetPlayer(src) local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount } if data.gang == true then newdata.society = biller.PlayerData.gang.name end if data.accept == true then billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang) triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller) elseif data.accept == false then triggerNotify(nil, Loc[Config.Lan].success["declined"], nil, src) triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller) end end) RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price) local src = source local biller = QBCore.Functions.GetPlayer(src) local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) local price = math.floor(tonumber(price)) local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission) if price > 0 then if not Config.FineJobConfirmation then if billed.Functions.RemoveMoney("bank", price) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7") end end if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission)) triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission)..",-", "success", src) triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission)..",-", nil, billed.PlayerData.source) else TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label) end else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end end) RegisterServerEvent("jim-payments:server:PolPopup", function(data) local src = source local billed = QBCore.Functions.GetPlayer(src) local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) data.amount = math.floor(data.amount) local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission) if data.accept == true then if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller) if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission) else triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src) triggerNotify(nil, billed.PlayerData.charinfo.firstname.." afviste en "..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller) end end) QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb) local onlineList = {} for _, v in pairs(QBCore.Functions.GetPlayers()) do local P = QBCore.Functions.GetPlayer(v) onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname } end cb(onlineList) end)