exports('GetCriminalEnterpriseWarehouseObject', function() return CriminalEnterpriseWarehouse end) CriminalEnterpriseWarehouse = { InteriorId = 289793, Ipl = { Interior = { ipl = { 'reh_int_placement_sum2_interior_1_dlc_int_04_sum2_milo_', } }, Load = function() EnableIpl(CriminalEnterpriseWarehouse.Ipl.Interior.ipl, true) end, Remove = function() EnableIpl(CriminalEnterpriseWarehouse.Ipl.Interior.ipl, false) end }, Entities = { entity_set_style_1 = false, entity_set_style_2 = false, entity_set_style_3 = false, entity_set_style_4 = false, entity_set_style_5 = true, Set = function(name, state) for entity, _ in pairs(CriminalEnterpriseWarehouse.Entities) do if entity == name then CriminalEnterpriseWarehouse.Entities[entity] = state CriminalEnterpriseWarehouse.Entities.Clear() CriminalEnterpriseWarehouse.Entities.Load() end end end, Load = function() for entity, state in pairs(CriminalEnterpriseWarehouse.Entities) do if type(entity) == 'string' and state then ActivateInteriorEntitySet(CriminalEnterpriseWarehouse.InteriorId, entity) end end end, Clear = function() for entity, _ in pairs(CriminalEnterpriseWarehouse.Entities) do if type(entity) == 'string' then DeactivateInteriorEntitySet(CriminalEnterpriseWarehouse.InteriorId, entity) end end end }, LoadDefault = function() CriminalEnterpriseWarehouse.Ipl.Load() CriminalEnterpriseWarehouse.Entities.Load() RefreshInterior(CriminalEnterpriseWarehouse.interiorId) end }