---@param coords vector3 The coords to check from. ---@param maxDistance number The max distance to check. ---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle. ---@return number? vehicle ---@return vector3? vehicleCoords function lib.getClosestVehicle(coords, maxDistance, includePlayerVehicle) local vehicles = GetGamePool('CVehicle') local closestVehicle, closestCoords maxDistance = maxDistance or 2.0 for i = 1, #vehicles do local vehicle = vehicles[i] if not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then local vehicleCoords = GetEntityCoords(vehicle) local distance = #(coords - vehicleCoords) if distance < maxDistance then maxDistance = distance closestVehicle = vehicle closestCoords = vehicleCoords end end end return closestVehicle, closestCoords end return lib.getClosestVehicle