function CheckDuty() return not Config.OnDutyOnlyClothingRooms or (Config.OnDutyOnlyClothingRooms and client.job.onduty) end function IsPlayerAllowedForOutfitRoom(outfitRoom) local isAllowed = false local count = #outfitRoom.citizenIDs for i = 1, count, 1 do if Framework.IsPlayerAllowed(outfitRoom.citizenIDs[i]) then isAllowed = true break end end return isAllowed or not outfitRoom.citizenIDs or count == 0 end function GetPlayerJobOutfits(job) local outfits = {} local gender = Framework.GetGender() local gradeLevel = job and Framework.GetJobGrade() or Framework.GetGangGrade() local jobName = job and client.job.name or client.gang.name if Config.BossManagedOutfits then local mType = job and "Job" or "Gang" local result = lib.callback.await("illenium-appearance:server:getManagementOutfits", false, mType, gender) for i = 1, #result, 1 do outfits[#outfits + 1] = { type = mType, model = result[i].model, components = result[i].components, props = result[i].props, disableSave = true, name = result[i].name } end elseif Config.Outfits[jobName] and Config.Outfits[jobName][gender] then for i = 1, #Config.Outfits[jobName][gender], 1 do for _, v in pairs(Config.Outfits[jobName][gender][i].grades) do if v == gradeLevel then outfits[#outfits + 1] = Config.Outfits[jobName][gender][i] outfits[#outfits].gender = gender outfits[#outfits].jobName = jobName end end end end return outfits end function OpenOutfitRoom(outfitRoom) local isAllowed = IsPlayerAllowedForOutfitRoom(outfitRoom) if isAllowed then OpenMenu(nil, "outfit") end end function OpenBarberShop() local config = GetDefaultConfig() config.headOverlays = true OpenShop(config, false, "barber") end function OpenTattooShop() local config = GetDefaultConfig() config.tattoos = true OpenShop(config, false, "tattoo") end function OpenSurgeonShop() local config = GetDefaultConfig() config.headBlend = true config.faceFeatures = true OpenShop(config, false, "surgeon") end AddEventHandler("onResourceStop", function(resource) if resource == GetCurrentResourceName() then if Config.BossManagedOutfits then Management.RemoveItems() end end end)