local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('qb-target:server:givemoneytoanuotherplayer', function(money, playerid) local src = source local id = playerid local amount = money if id and amount then local xPlayer = QBCore.Functions.GetPlayer(src) local xReciv = QBCore.Functions.GetPlayer(id) if xReciv and xPlayer then if src == id then TriggerClientEvent('QBCore:Notify', src, 'Du kan ikke give dig selv penge', 'error') else if xPlayer.Functions.RemoveMoney('cash', amount) then if xReciv.Functions.AddMoney('cash', amount) then TriggerClientEvent('QBCore:Notify', src, 'Du gav '.. tostring(amount) .. ',-', 'success') TriggerClientEvent('QBCore:Notify', id, 'Du modtog ' .. tostring(amount) .. ',-', 'success') TriggerClientEvent('inventory:client:Giveitemanim', src) TriggerClientEvent('inventory:client:Reciveitemanim', id) else TriggerClientEvent('QBCore:Notify', src, 'Der opstod et problem', 'error') end else TriggerClientEvent('QBCore:Notify', src, 'Du har ikke nok penge', 'error') end end else TriggerClientEvent('QBCore:Notify', src, 'Kontroller ID', 'error') end end end) QBCore.Functions.CreateCallback('qb-target:GetPlayerInfo', function(source, cb, playerId) local Player = QBCore.Functions.GetPlayer(playerId) cb(Player.PlayerData.metadata['ishandcuffed'], Player.PlayerData.metadata['isdead'] or Player.PlayerData.metadata['inlaststand'], Player.PlayerData.metadata['isdead'], Player.PlayerData.citizenid) end)