<?xml version="1.0" encoding="UTF-8"?> <CWeaponInfoBlob> <SlotNavigateOrder> <Item> <WeaponSlots> <Item> <OrderNumber value="111" /> <Entry>SLOT_SNSPISTOL</Entry> </Item> </WeaponSlots> </Item> <Item> <WeaponSlots> <Item> <OrderNumber value="131" /> <Entry>SLOT_SNSPISTOL</Entry> </Item> </WeaponSlots> </Item> </SlotNavigateOrder> <SlotBestOrder> <WeaponSlots> <Item> <OrderNumber value="185" /> <Entry>SLOT_SNSPISTOL</Entry> </Item> </WeaponSlots> </SlotBestOrder> <TintSpecValues /> <FiringPatternAliases /> <UpperBodyFixupExpressionData /> <AimingInfos /> <Infos> <Item> <Infos /> </Item> <Item> <Infos> <Item type="CWeaponInfo"> <Name>WEAPON_SNSPISTOL</Name> <Model>w_pi_sns_pistol</Model> <Audio>AUDIO_ITEM_SNSPISTOL</Audio> <Slot>SLOT_SNSPISTOL</Slot> <DamageType>BULLET</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>INSTANT_HIT</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group>GROUP_PISTOL</Group> <AmmoInfo ref="AMMO_PISTOL" /> <AimingInfo ref="PISTOL_2H_BASE_STRAFE" /> <ClipSize value="6" /> <AccuracySpread value="1.750000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMaxModifier value="1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="2.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="0.000000" /> <Damage value="25.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <Force value="50.000000" /> <ForceHitPed value="125.000000" /> <ForceHitVehicle value="750.000000" /> <ForceHitFlyingHeli value="750.000000" /> <OverrideForces> <Item> <BoneTag>BONETAG_HEAD</BoneTag> <ForceFront value="100.000000" /> <ForceBack value="80.000000" /> </Item> <Item> <BoneTag>BONETAG_NECK</BoneTag> <ForceFront value="60.000000" /> <ForceBack value="70.000000" /> </Item> <Item> <BoneTag>BONETAG_L_THIGH</BoneTag> <ForceFront value="40.000000" /> <ForceBack value="1.000000" /> </Item> <Item> <BoneTag>BONETAG_R_THIGH</BoneTag> <ForceFront value="40.000000" /> <ForceBack value="1.000000" /> </Item> <Item> <BoneTag>BONETAG_L_CALF</BoneTag> <ForceFront value="70.000000" /> <ForceBack value="80.000000" /> </Item> <Item> <BoneTag>BONETAG_R_CALF</BoneTag> <ForceFront value="60.000000" /> <ForceBack value="100.000000" /> </Item> </OverrideForces> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="0.000000" /> <FragImpulse value="250.000000" /> <Penetration value="0.010000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="-1.000000" /> <ReloadTimeSP value="-1.000000" /> <VehicleReloadTime value="1.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="0.370000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="-1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.750000" /> <BulletBendingZoomedRadius value="0.375000" /> <FirstPersonBulletBendingNearRadius value="0.000000" /> <FirstPersonBulletBendingFarRadius value="0.000000" /> <FirstPersonBulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup> <FlashFx>muz_smg</FlashFx> <FlashFxAlt /> <FlashFxFP /> <FlashFxFPAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxFP /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <ShellFx>eject_pistol</ShellFx> <ShellFxFP /> <TracerFx>bullet_tracer</TracerFx> <PedDamageHash>BulletSmall</PedDamageHash> <TracerFxChanceSP value="0.200000" /> <TracerFxChanceMP value="0.750000" /> <FlashFxChanceSP value="1.000000" /> <FlashFxChanceMP value="1.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="0.800000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="false" /> <FlashFxLightOffsetDist value="0.200000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="150" /> <InitialRumbleIntensity value="0.200000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="95" /> <RumbleIntensity value="0.200000" /> <RumbleIntensityTrigger value="0.800000" /> <RumbleDamageIntensity value="1.000000" /> <InitialRumbleDurationFps value="150" /> <InitialRumbleIntensityFps value="1.000000" /> <RumbleDurationFps value="95" /> <RumbleIntensityFps value="1.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="0.500000" /> <LockOnRange value="55.000000" /> <WeaponRange value="120.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <AiSoundRange value="-1.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="30.000000" /> <DamageFallOffRangeMax value="120.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash /> <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash> <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <CameraFov value="45.000000" /> <FirstPersonAimFovMin value="42.000000" /> <FirstPersonAimFovMax value="47.000000" /> <FirstPersonScopeFov value="30.000000" /> <FirstPersonScopeAttachmentFov value="0.000000" /> <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.009000" /> <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" /> <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" /> <FirstPersonAsThirdPersonScopeOffset x="0.0850" y="0.000000" z="-0.025" /> <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" /> <FirstPersonDofMaxNearInFocusDistance value="0.000000" /> <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" /> <ZoomFactorForAccurateMode value="1.300000" /> <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash> <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <IkRecoilDisplacement value="0.000000" /> <IkRecoilDisplacementScope value="0.000000" /> <IkRecoilDisplacementScaleBackward value="1.000000" /> <IkRecoilDisplacementScaleVertical value="0.400000" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" /> <AimProbeLengthMin value="0.300000" /> <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" /> <AimProbeLengthMax value="0.275000" /> <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" /> <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" /> <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" /> <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" /> <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" /> <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" /> <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" /> <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" /> <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" /> <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" /> <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" /> <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" /> <TorsoAimOffset x="-1.300000" y="0.550000" /> <TorsoCrouchedAimOffset x="0.200000" y="0.050000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="0.650000" /> <ReticuleMinSizeCrouched value="0.550000" /> <ReticuleScale value="0.300000" /> <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash> <FirstPersonReticuleStyleHash /> <PickupHash>PICKUP_WEAPON_SNSPISTOL</PickupHash> <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> <HumanNameHash>WT_SNSPISTOL</HumanNameHash> <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle> <StatName>SNSPISTOL</StatName> <KnockdownCount value="3" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>normal</NmShotTuningSet> <AttachPoints> <Item> <AttachBone>WAPClip</AttachBone> <Components> <Item> <Name>COMPONENT_SNSPISTOL_CLIP_01</Name> <Default value="true" /> </Item> <Item> <Name>COMPONENT_SNSPISTOL_CLIP_02</Name> <Default value="false" /> </Item> </Components> </Item> </AttachPoints> <GunFeedBone /> <TargetSequenceGroup>Pistol</TargetSequenceGroup> <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" /> <ReloadUpperBodyFixupExpressionData ref="DEFAULT" /> <AmmoDiminishingRate value="3" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="1.000000" /> <StealthFiringBreathingAdditiveWeight value="1.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="1.000000" /> <StealthFiringLeanAdditiveWeight value="1.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="30" /> <HudSpeed value="40" /> <HudCapacity value="3" /> <HudAccuracy value="40" /> <HudRange value="20" /> <VehicleAttackAngle value="25.000000" /> <CamoDiffuseTexIdxs /> </Item> </Infos> </Item> <Item> <Infos /> </Item> <Item> <Infos /> </Item> </Infos> <VehicleWeaponInfos /> <Name>DLC - 'Saturday Night Special' Pistol</Name> </CWeaponInfoBlob>