QBCore.Functions = {} -- Player function QBCore.Functions.GetPlayerData(cb) if not cb then return QBCore.PlayerData else cb(QBCore.PlayerData) end end function QBCore.Functions.GetCoords(entity) local coords = GetEntityCoords(entity) return vector4(coords.x, coords.y, coords.z, GetEntityHeading(entity)) end function QBCore.Functions.HasItem(items, amount) return exports['ps-inventory']:HasItem(items, amount) end -- Utility function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text) -- Use local function instead SetTextFont(4) SetTextScale(scale, scale) SetTextColour(r, g, b, a) SetTextEntry('STRING') AddTextComponentString(text) DrawText(x - width / 2, y - height / 2 + 0.005) end function QBCore.Functions.DrawText3D(x, y, z, text) -- Use local function instead SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry('STRING') SetTextCentre(true) AddTextComponentString(text) SetDrawOrigin(x, y, z, 0) DrawText(0.0, 0.0) local factor = (string.len(text)) / 370 DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75) ClearDrawOrigin() end function QBCore.Functions.RequestAnimDict(animDict) if HasAnimDictLoaded(animDict) then return end RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(0) end end function QBCore.Functions.PlayAnim(animDict, animName, upperbodyOnly, duration) local flags = upperbodyOnly and 16 or 0 local runTime = duration or -1 QBCore.Functions.RequestAnimDict(animDict) TaskPlayAnim(PlayerPedId(), animDict, animName, 8.0, 1.0, runTime, flags, 0.0, false, false, true) RemoveAnimDict(animDict) end function QBCore.Functions.LoadModel(model) if HasModelLoaded(model) then return end RequestModel(model) while not HasModelLoaded(model) do Wait(0) end end function QBCore.Functions.LoadAnimSet(animSet) if HasAnimSetLoaded(animSet) then return end RequestAnimSet(animSet) while not HasAnimSetLoaded(animSet) do Wait(0) end end RegisterNUICallback('getNotifyConfig', function(_, cb) cb(QBCore.Config.Notify) end) -- function QBCore.Functions.Notify(text, texttype, length) -- if type(text) == "table" then -- local ttext = text.text or 'Placeholder' -- local caption = text.caption or 'Placeholder' -- texttype = texttype or 'primary' -- length = length or 5000 -- SendNUIMessage({ -- action = 'notify', -- type = texttype, -- length = length, -- text = ttext, -- caption = caption -- }) -- else -- texttype = texttype or 'primary' -- length = length or 5000 -- SendNUIMessage({ -- action = 'notify', -- type = texttype, -- length = length, -- text = text -- }) -- end -- end function QBCore.Functions.Notify(text, texttype, length) if texttype ~= 'success' or texttype ~= 'error' or texttype ~= 'warning' or texttype ~= 'info' or texttype ~= 'inform' then texttype = 'info' end local upperCase = texttype:gsub("^%l", string.upper) exports['hp_hud']:Notification(texttype, upperCase, text) -- Native Notify i HP_HUD -- exports['bp_hud']:notifyactive(text, length, texttype) -- BP_HUD Notify -- exports['brutal_notify']:SendAlert('Hyperion', text, length, texttype) -- Brutal_Notify end function QBCore.Debug(resource, obj, depth) TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth) end -- Callback Functions -- -- Client Callback function QBCore.Functions.CreateClientCallback(name, cb) QBCore.ClientCallbacks[name] = cb end function QBCore.Functions.TriggerClientCallback(name, cb, ...) if not QBCore.ClientCallbacks[name] then return end QBCore.ClientCallbacks[name](cb, ...) end -- Server Callback function QBCore.Functions.TriggerCallback(name, cb, ...) QBCore.ServerCallbacks[name] = cb TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...) end function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel) if GetResourceState('progressbar') ~= 'started' then error('progressbar needs to be started in order for QBCore.Functions.Progressbar to work') end exports['progressbar']:Progress({ name = name:lower(), duration = duration, label = label, useWhileDead = useWhileDead, canCancel = canCancel, controlDisables = disableControls, animation = animation, prop = prop, propTwo = propTwo, }, function(cancelled) if not cancelled then if onFinish then onFinish() end else if onCancel then onCancel() end end end) end -- Getters function QBCore.Functions.GetVehicles() return GetGamePool('CVehicle') end function QBCore.Functions.GetObjects() return GetGamePool('CObject') end function QBCore.Functions.GetPlayers() return GetActivePlayers() end function QBCore.Functions.GetPeds(ignoreList) local pedPool = GetGamePool('CPed') local peds = {} ignoreList = ignoreList or {} for i = 1, #pedPool, 1 do local found = false for j = 1, #ignoreList, 1 do if ignoreList[j] == pedPool[i] then found = true end end if not found then peds[#peds + 1] = pedPool[i] end end return peds end function QBCore.Functions.GetClosestPed(coords, ignoreList) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end ignoreList = ignoreList or {} local peds = QBCore.Functions.GetPeds(ignoreList) local closestDistance = -1 local closestPed = -1 for i = 1, #peds, 1 do local pedCoords = GetEntityCoords(peds[i]) local distance = #(pedCoords - coords) if closestDistance == -1 or closestDistance > distance then closestPed = peds[i] closestDistance = distance end end return closestPed, closestDistance end function QBCore.Functions.IsWearingGloves() local ped = PlayerPedId() local armIndex = GetPedDrawableVariation(ped, 3) local model = GetEntityModel(ped) if model == `mp_m_freemode_01` then if QBCore.Shared.MaleNoGloves[armIndex] then return false end else if QBCore.Shared.FemaleNoGloves[armIndex] then return false end end return true end function QBCore.Functions.GetClosestPlayer(coords) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords) local closestDistance = -1 local closestPlayer = -1 for i = 1, #closestPlayers, 1 do if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i])) local distance = #(pos - coords) if closestDistance == -1 or closestDistance > distance then closestPlayer = closestPlayers[i] closestDistance = distance end end end return closestPlayer, closestDistance end function QBCore.Functions.GetPlayersFromCoords(coords, distance) local players = GetActivePlayers() local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end distance = distance or 5 local closePlayers = {} for _, player in pairs(players) do local target = GetPlayerPed(player) local targetCoords = GetEntityCoords(target) local targetdistance = #(targetCoords - coords) if targetdistance <= distance then closePlayers[#closePlayers + 1] = player end end return closePlayers end function QBCore.Functions.GetClosestVehicle(coords) local ped = PlayerPedId() local vehicles = GetGamePool('CVehicle') local closestDistance = -1 local closestVehicle = -1 if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end for i = 1, #vehicles, 1 do local vehicleCoords = GetEntityCoords(vehicles[i]) local distance = #(vehicleCoords - coords) if closestDistance == -1 or closestDistance > distance then closestVehicle = vehicles[i] closestDistance = distance end end return closestVehicle, closestDistance end function QBCore.Functions.GetClosestObject(coords) local ped = PlayerPedId() local objects = GetGamePool('CObject') local closestDistance = -1 local closestObject = -1 if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end for i = 1, #objects, 1 do local objectCoords = GetEntityCoords(objects[i]) local distance = #(objectCoords - coords) if closestDistance == -1 or closestDistance > distance then closestObject = objects[i] closestDistance = distance end end return closestObject, closestDistance end function QBCore.Functions.GetClosestBone(entity, list) local playerCoords, bone, coords, distance = GetEntityCoords(PlayerPedId()) for _, element in pairs(list) do local boneCoords = GetWorldPositionOfEntityBone(entity, element.id or element) local boneDistance = #(playerCoords - boneCoords) if not coords then bone, coords, distance = element, boneCoords, boneDistance elseif distance > boneDistance then bone, coords, distance = element, boneCoords, boneDistance end end if not bone then bone = {id = GetEntityBoneIndexByName(entity, "bodyshell"), type = "remains", name = "bodyshell"} coords = GetWorldPositionOfEntityBone(entity, bone.id) distance = #(coords - playerCoords) end return bone, coords, distance end function QBCore.Functions.GetBoneDistance(entity, boneType, boneIndex) local bone if boneType == 1 then bone = GetPedBoneIndex(entity, boneIndex) else bone = GetEntityBoneIndexByName(entity, boneIndex) end local boneCoords = GetWorldPositionOfEntityBone(entity, bone) local playerCoords = GetEntityCoords(PlayerPedId()) return #(boneCoords - playerCoords) end function QBCore.Functions.AttachProp(ped, model, boneId, x, y, z, xR, yR, zR, vertex) local modelHash = type(model) == 'string' and GetHashKey(model) or model local bone = GetPedBoneIndex(ped, boneId) QBCore.Functions.LoadModel(modelHash) local prop = CreateObject(modelHash, 1.0, 1.0, 1.0, 1, 1, 0) AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not vertex and 2 or 0, 1) SetModelAsNoLongerNeeded(modelHash) return prop end -- Vehicle function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked, teleportInto) local ped = PlayerPedId() model = type(model) == 'string' and GetHashKey(model) or model if not IsModelInCdimage(model) then return end if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end isnetworked = isnetworked == nil or isnetworked QBCore.Functions.LoadModel(model) local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false) local netid = NetworkGetNetworkIdFromEntity(veh) SetVehicleHasBeenOwnedByPlayer(veh, true) SetNetworkIdCanMigrate(netid, true) SetVehicleNeedsToBeHotwired(veh, false) SetVehicleFuelLevel(veh, 100.0) SetModelAsNoLongerNeeded(model) if teleportInto then TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) end TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(veh)) if cb then cb(veh) end end function QBCore.Functions.DeleteVehicle(vehicle) SetEntityAsMissionEntity(vehicle, true, true) DeleteVehicle(vehicle) end function QBCore.Functions.GetPlate(vehicle) if vehicle == 0 then return end return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle)) end function QBCore.Functions.GetVehicleLabel(vehicle) if vehicle == nil or vehicle == 0 then return end return GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))) end function QBCore.Functions.SpawnClear(coords, radius) if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(PlayerPedId()) end local vehicles = GetGamePool('CVehicle') local closeVeh = {} for i = 1, #vehicles, 1 do local vehicleCoords = GetEntityCoords(vehicles[i]) local distance = #(vehicleCoords - coords) if distance <= radius then closeVeh[#closeVeh + 1] = vehicles[i] end end if #closeVeh > 0 then return false end return true end function QBCore.Functions.GetVehicleProperties(vehicle) if DoesEntityExist(vehicle) then local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) local colorPrimary, colorSecondary = GetVehicleColours(vehicle) if GetVehicleXenonLightsCustomColor(vehicle) == 1 then local _, r, g, b = GetVehicleXenonLightsCustomColor(vehicle) headlightColor = { r, g, b } else headlightColor = GetVehicleHeadlightsColour(vehicle) end if GetIsVehiclePrimaryColourCustom(vehicle) then local r, g, b = GetVehicleCustomPrimaryColour(vehicle) colorPrimary = { r, g, b, colorPrimary } end if GetIsVehicleSecondaryColourCustom(vehicle) then local r, g, b = GetVehicleCustomSecondaryColour(vehicle) colorSecondary = { r, g, b, colorSecondary } end local extras = {} for extraId = 0, 12 do if DoesExtraExist(vehicle, extraId) then local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1 extras[tostring(extraId)] = state end end local modLivery = GetVehicleMod(vehicle, 48) if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then modLivery = GetVehicleLivery(vehicle) end local tireHealth = {} local tireBurstState = {} local tireBurstCompletely = {} for _, id in pairs({0, 1, 2, 3, 4, 5, 45, 47}) do tireHealth[id] = GetVehicleWheelHealth(vehicle, id, false) tireBurstState[id] = IsVehicleTyreBurst(vehicle, id, false) tireBurstCompletely[id] = IsVehicleTyreBurst(vehicle, id, true) end local windowStatus = {} for i = 0, 7 do windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1 end local doorStatus = {} for i = 0, 5 do doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1 end return { model = GetEntityModel(vehicle), plate = QBCore.Functions.GetPlate(vehicle), plateIndex = GetVehicleNumberPlateTextIndex(vehicle), bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1), engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1), tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1), fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1), dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1), oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1), color1 = colorPrimary, color2 = colorSecondary, pearlescentColor = pearlescentColor, dashboardColor = GetVehicleDashboardColour(vehicle), wheelColor = wheelColor, wheels = GetVehicleWheelType(vehicle), wheelSize = GetVehicleWheelSize(vehicle), wheelWidth = GetVehicleWheelWidth(vehicle), tireHealth = tireHealth, tireBurstState = tireBurstState, tireBurstCompletely = tireBurstCompletely, windowTint = GetVehicleWindowTint(vehicle), windowStatus = windowStatus, doorStatus = doorStatus, headlightColor = headlightColor, neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) }, neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)), interiorColor = GetVehicleInteriorColour(vehicle), extras = extras, tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)), modSpoilers = GetVehicleMod(vehicle, 0), modFrontBumper = GetVehicleMod(vehicle, 1), modRearBumper = GetVehicleMod(vehicle, 2), modSideSkirt = GetVehicleMod(vehicle, 3), modExhaust = GetVehicleMod(vehicle, 4), modFrame = GetVehicleMod(vehicle, 5), modGrille = GetVehicleMod(vehicle, 6), modHood = GetVehicleMod(vehicle, 7), modFender = GetVehicleMod(vehicle, 8), modRightFender = GetVehicleMod(vehicle, 9), modRoof = GetVehicleMod(vehicle, 10), modEngine = GetVehicleMod(vehicle, 11), modBrakes = GetVehicleMod(vehicle, 12), modTransmission = GetVehicleMod(vehicle, 13), modHorns = GetVehicleMod(vehicle, 14), modSuspension = GetVehicleMod(vehicle, 15), modArmor = GetVehicleMod(vehicle, 16), modKit17 = GetVehicleMod(vehicle, 17), modTurbo = IsToggleModOn(vehicle, 18), modKit19 = GetVehicleMod(vehicle, 19), modSmokeEnabled = IsToggleModOn(vehicle, 20), modKit21 = GetVehicleMod(vehicle, 21), modXenon = IsToggleModOn(vehicle, 22), modFrontWheels = GetVehicleMod(vehicle, 23), modBackWheels = GetVehicleMod(vehicle, 24), modCustomTiresF = GetVehicleModVariation(vehicle, 23), modCustomTiresR = GetVehicleModVariation(vehicle, 24), modPlateHolder = GetVehicleMod(vehicle, 25), modVanityPlate = GetVehicleMod(vehicle, 26), modTrimA = GetVehicleMod(vehicle, 27), modOrnaments = GetVehicleMod(vehicle, 28), modDashboard = GetVehicleMod(vehicle, 29), modDial = GetVehicleMod(vehicle, 30), modDoorSpeaker = GetVehicleMod(vehicle, 31), modSeats = GetVehicleMod(vehicle, 32), modSteeringWheel = GetVehicleMod(vehicle, 33), modShifterLeavers = GetVehicleMod(vehicle, 34), modAPlate = GetVehicleMod(vehicle, 35), modSpeakers = GetVehicleMod(vehicle, 36), modTrunk = GetVehicleMod(vehicle, 37), modHydrolic = GetVehicleMod(vehicle, 38), modEngineBlock = GetVehicleMod(vehicle, 39), modAirFilter = GetVehicleMod(vehicle, 40), modStruts = GetVehicleMod(vehicle, 41), modArchCover = GetVehicleMod(vehicle, 42), modAerials = GetVehicleMod(vehicle, 43), modTrimB = GetVehicleMod(vehicle, 44), modTank = GetVehicleMod(vehicle, 45), modWindows = GetVehicleMod(vehicle, 46), modKit47 = GetVehicleMod(vehicle, 47), modLivery = modLivery, modKit49 = GetVehicleMod(vehicle, 49), liveryRoof = GetVehicleRoofLivery(vehicle), modDrift = GetDriftTyresEnabled(vehicle), modBProofTires = not GetVehicleTyresCanBurst(vehicle), } else return end end function QBCore.Functions.SetVehicleProperties(vehicle, props) if DoesEntityExist(vehicle) then if props.extras then for id, enabled in pairs(props.extras) do if enabled then SetVehicleExtra(vehicle, tonumber(id), 0) else SetVehicleExtra(vehicle, tonumber(id), 1) end end end local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) SetVehicleModKit(vehicle, 0) if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end if props.tankHealth then SetVehiclePetrolTankHealth(vehicle, props.tankHealth) end if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end if props.oilLevel then SetVehicleOilLevel(vehicle, props.oilLevel) end if props.color1 then if type(props.color1) == "number" then ClearVehicleCustomPrimaryColour(vehicle) colorPrimary = props.color1 SetVehicleColours(vehicle, colorPrimary, colorSecondary) else colorPrimary = props.color1[4] SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3]) SetVehicleColours(vehicle, props.color1[4], colorSecondary) end end if props.color2 then if type(props.color2) == "number" then ClearVehicleCustomSecondaryColour(vehicle) SetVehicleColours(vehicle, colorPrimary, props.color2) else SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3]) SetVehicleColours(vehicle, colorPrimary, props.color2[4]) end end if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end if props.dashboardColor then SetVehicleDashboardColour(vehicle, props.dashboardColor) end if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end if props.tireHealth then for wheelIndex, health in pairs(props.tireHealth) do SetVehicleWheelHealth(vehicle, wheelIndex, health) end end if props.tireBurstState then for wheelIndex, burstState in pairs(props.tireBurstState) do if burstState then SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0) end end end if props.tireBurstCompletely then for wheelIndex, burstState in pairs(props.tireBurstCompletely) do if burstState then SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0) end end end if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end if props.windowStatus then for windowIndex, smashWindow in pairs(props.windowStatus) do if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end end end if props.doorStatus then for doorIndex, breakDoor in pairs(props.doorStatus) do if breakDoor then SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true) end end end if props.neonEnabled then SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1]) SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2]) SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3]) SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4]) end if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end if props.headlightColor then if type(props.headlightColor) == "number" then ClearVehicleXenonLightsCustomColor(vehicle) SetVehicleXenonLightsColor(vehicle, props.headlightColor) else SetVehicleXenonLightsCustomColor(vehicle, props.headlightColor[1], props.headlightColor[2], props.headlightColor[3]) SetVehicleXenonLightsColor(vehicle, -1) end end if props.interiorColor then SetVehicleInteriorColour(vehicle, props.interiorColor) end if props.wheelSize then SetVehicleWheelSize(vehicle, props.wheelSize) end if props.wheelWidth then SetVehicleWheelWidth(vehicle, props.wheelWidth) end if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end if props.modKit17 then SetVehicleMod(vehicle, 17, props.modKit17, false) end if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end if props.modKit19 then SetVehicleMod(vehicle, 19, props.modKit19, false) end if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled) end if props.modKit21 then SetVehicleMod(vehicle, 21, props.modKit21, false) end if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end if props.modCustomTiresF then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end if props.modCustomTiresR then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end if props.modKit47 then SetVehicleMod(vehicle, 47, props.modKit47, false) end if props.modLivery then SetVehicleMod(vehicle, 48, props.modLivery, false) SetVehicleLivery(vehicle, props.modLivery) end if props.modKit49 then SetVehicleMod(vehicle, 49, props.modKit49, false) end if props.liveryRoof then SetVehicleRoofLivery(vehicle, props.liveryRoof) end if props.modDrift then SetDriftTyresEnabled(vehicle, true) end SetVehicleTyresCanBurst(vehicle, not props.modBProofTires) TriggerServerEvent('jim-mechanic:server:loadStatus', props, VehToNet(vehicle)) end end function QBCore.Functions.LoadParticleDictionary(dictionary) if HasNamedPtfxAssetLoaded(dictionary) then return end RequestNamedPtfxAsset(dictionary) while not HasNamedPtfxAssetLoaded(dictionary) do Wait(0) end end function QBCore.Functions.StartParticleAtCoord(dict, ptName, looped, coords, rot, scale, alpha, color, duration) if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(PlayerPedId()) end QBCore.Functions.LoadParticleDictionary(dict) UseParticleFxAssetNextCall(dict) SetPtfxAssetNextCall(dict) local particleHandle if looped then particleHandle = StartParticleFxLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0) if color then SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false) end SetParticleFxLoopedAlpha(particleHandle, alpha or 10.0) if duration then Wait(duration) StopParticleFxLooped(particleHandle, 0) end else SetParticleFxNonLoopedAlpha(alpha or 10.0) if color then SetParticleFxNonLoopedColour(color.r, color.g, color.b) end StartParticleFxNonLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0) end return particleHandle end function QBCore.Functions.StartParticleOnEntity(dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration) QBCore.Functions.LoadParticleDictionary(dict) UseParticleFxAssetNextCall(dict) local particleHandle, boneID if bone and GetEntityType(entity) == 1 then boneID = GetPedBoneIndex(entity, bone) elseif bone then boneID = GetEntityBoneIndexByName(entity, bone) end if looped then if bone then particleHandle = StartParticleFxLoopedOnEntityBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale) else particleHandle = StartParticleFxLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale) end if evolution then SetParticleFxLoopedEvolution(particleHandle, evolution.name, evolution.amount, false) end if color then SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false) end SetParticleFxLoopedAlpha(particleHandle, alpha) if duration then Wait(duration) StopParticleFxLooped(particleHandle, 0) end else SetParticleFxNonLoopedAlpha(alpha or 10.0) if color then SetParticleFxNonLoopedColour(color.r, color.g, color.b) end if bone then StartParticleFxNonLoopedOnPedBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale) else StartParticleFxNonLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale) end end return particleHandle end function QBCore.Functions.GetStreetNametAtCoords(coords) local streetname1, streetname2 = GetStreetNameAtCoord(coords.x, coords.y, coords.z) return { main = GetStreetNameFromHashKey(streetname1), cross = GetStreetNameFromHashKey(streetname2) } end function QBCore.Functions.GetZoneAtCoords(coords) return GetLabelText(GetNameOfZone(coords)) end function QBCore.Functions.GetCardinalDirection(entity) entity = DoesEntityExist(entity) and entity or PlayerPedId() if DoesEntityExist(entity) then local heading = GetEntityHeading(entity) if ((heading >= 0 and heading < 45) or (heading >= 315 and heading < 360)) then return "North" elseif (heading >= 45 and heading < 135) then return "West" elseif (heading >= 135 and heading < 225) then return "South" elseif (heading >= 225 and heading < 315) then return "East" end else return "Cardinal Direction Error" end end function QBCore.Functions.GetCurrentTime() local obj = {} obj.min = GetClockMinutes() obj.hour = GetClockHours() if obj.hour <= 12 then obj.ampm = "AM" elseif obj.hour >= 13 then obj.ampm = "PM" obj.formattedHour = obj.hour - 12 end if obj.min <= 9 then obj.formattedMin = "0" .. obj.min end return obj end function QBCore.Functions.GetGroundZCoord(coords) if not coords then return end local retval, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z, 0) if retval then return vector3(coords.x, coords.y, groundZ) else print('Couldn\'t find Ground Z Coordinates given 3D Coordinates') print(coords) return coords end end function QBCore.Functions.GetGroundHash(entity) local coords = GetEntityCoords(entity) local num = StartShapeTestCapsule(coords.x, coords.y, coords.z + 4, coords.x, coords.y, coords.z - 2.0, 1, 1, entity, 7) local retval, success, endCoords, surfaceNormal, materialHash, entityHit = GetShapeTestResultEx(num) return materialHash, entityHit, surfaceNormal, endCoords, success, retval end