Config = {} -- NPC Vehicle Lock States Config.LockNPCDrivingCars = false -- Lock state for NPC cars being driven by NPCs [true = locked, false = unlocked] Config.LockNPCParkedCars = true -- Lock state for NPC parked cars [true = locked, false = unlocked] Config.UseKeyfob = false -- you can set this true if you dont need ui -- Lockpick Settings Config.RemoveLockpickNormal = 0.8 -- Chance to remove lockpick on fail Config.RemoveLockpickAdvanced = 0.5 -- Chance to remove advanced lockpick on fail Config.LockPickDoorEvent = function() loadAnimDict("veh@break_in@0h@p_m_one@") TaskPlayAnim(PlayerPedId(), "veh@break_in@0h@p_m_one@", "low_force_entry_ds", 3.0, 3.0, -1, 56, 0, 0, 0, 0) exports['ps-ui']:Circle(function(success) if success then LockpickFinishCallback(success) else TriggerServerEvent('hud:server:GainStress', math.random(1, 4)) TriggerEvent("QBCore:Notify", "Lockpicking fejlede.", "error") end end, 8, 10) -- NumberOfCircles, MS end -- Carjack Settings Config.CarJackEnable = true -- True allows for the ability to car jack peds. Config.CarjackingTime = 2500 -- How long it takes to carjack Config.DelayBetweenCarjackings = 5000 -- Time before you can carjack again Config.CarjackChance = { ['2685387236'] = 0.0, -- melee ['416676503'] = 0.5, -- handguns ['-957766203'] = 0.75, -- SMG ['860033945'] = 0.90, -- shotgun ['970310034'] = 0.90, -- assault ['1159398588'] = 0.99, -- LMG ['3082541095'] = 0.99, -- sniper ['2725924767'] = 0.99, -- heavy ['1548507267'] = 0.0, -- throwable ['4257178988'] = 0.0, -- misc } -- Hotwire Settings Config.HotwireChance = 0.8 -- Chance for successful hotwire or not Config.TimeBetweenHotwires = 2000 -- Time in ms between hotwire attempts Config.minHotwireTime = 10000 -- Minimum hotwire time in ms Config.maxHotwireTime = 20000 -- Maximum hotwire time in ms -- Police Alert Settings Config.AlertCooldown = 10000 -- 10 seconds Config.PoliceAlertChance = 0.75 -- Chance of alerting police during the day Config.PoliceNightAlertChance = 0.50 -- Chance of alerting police at night (times:01-06) -- Job Settings Config.SharedKeys = { -- Share keys amongst employees. Employees can lock/unlock any job-listed vehicle ['police'] = { -- Job name requireOnduty = false, vehicles = { 'police', -- Vehicle model 'police2', -- Vehicle model 'police3', -- Vehicle model 'police4', -- Vehicle model 'police5', -- Vehicle model 'police6', -- Vehicle model } }, ['ambulance'] = { requireOnduty = true, vehicles = { 'ambulance', } }, ['mechanic'] = { requireOnduty = false, vehicles = { 'towtruck', } } } -- These vehicles cannot be jacked Config.ImmuneVehicles = { 'stockade' } -- These vehicles will never lock Config.NoLockVehicles = {} -- These weapons cannot be used for carjacking Config.NoCarjackWeapons = { "WEAPON_UNARMED", "WEAPON_Knife", "WEAPON_Nightstick", "WEAPON_HAMMER", "WEAPON_Bat", "WEAPON_Crowbar", "WEAPON_Golfclub", "WEAPON_Bottle", "WEAPON_Dagger", "WEAPON_Hatchet", "WEAPON_KnuckleDuster", "WEAPON_Machete", "WEAPON_Flashlight", "WEAPON_SwitchBlade", "WEAPON_Poolcue", "WEAPON_Wrench", "WEAPON_Battleaxe", "WEAPON_Grenade", "WEAPON_StickyBomb", "WEAPON_ProximityMine", "WEAPON_BZGas", "WEAPON_Molotov", "WEAPON_FireExtinguisher", "WEAPON_PetrolCan", "WEAPON_Flare", "WEAPON_Ball", "WEAPON_Snowball", "WEAPON_SmokeGrenade", }