local IsHacking = false AddEventHandler('open:minigame', function(callback) Callbackk = callback openHack() end) function OpenHackingGame(puzzleDuration, puzzleLength, puzzleAmount, callback) Callbackk = callback openHack(puzzleDuration, puzzleLength, puzzleAmount) end RegisterNUICallback('callback', function(data, cb) closeHack() Callbackk(data.success) cb('ok') end) function openHack(puzzleDuration, puzzleLength, puzzleAmount) SetNuiFocus(true, true) SendNUIMessage({ action = "open", duration = puzzleDuration, length = puzzleLength, amount = puzzleAmount, }) IsHacking = true end function closeHack() SetNuiFocus(false, false) IsHacking = false end function GetHackingStatus() return IsHacking end RegisterCommand('laptopgame', function() exports['qb-laptopgame']:OpenHackingGame(20, 4, 2, function(Success) print(Success) if Success then print("1") else print("2") end end) end) -- Example -- TIME = Time to failed -- SQUARE = Amount of square (4 minimum) -- AMOUNT = Amount of good answer to Success -- exports['qb-laptopgame']:OpenHackingGame(TIME, SQUARE, AMOUNT, function(Success) -- if Success then -- CODE HERE IF SUCCESS -- else -- CODE HERE IF FAILED -- end -- end)