---@type table
local SettingsButton = {
    Rectangle = { Y = 0, Width = 431, Height = 38 },
    Text = { X = 8, Y = 3, Scale = 0.33 },
    LeftBadge = { Y = -2, Width = 40, Height = 40 },
    RightBadge = { X = 385, Y = -2, Width = 40, Height = 40 },
    RightText = { X = 420, Y = 4, Scale = 0.35 },
    SelectedSprite = { Dictionary = "commonmenu", Texture = "gradient_nav", Y = 0, Width = 431, Height = 38 },
}

---@type table
local SettingsSlider = {
    Background = { X = 250, Y = 14.5, Width = 150, Height = 9 },
    Slider = { X = 250, Y = 14.5, Width = 75, Height = 9 },
    Divider = { X = 323.5, Y = 9, Width = 2.5, Height = 20 },
    LeftArrow = { Dictionary = "commonmenutu", Texture = "arrowleft", X = 235, Y = 11.5, Width = 15, Height = 15 },
    RightArrow = { Dictionary = "commonmenutu", Texture = "arrowright", X = 400, Y = 11.5, Width = 15, Height = 15 },
}

function RageUI.Slider(Label, ProgressStart, ProgressMax, IncrementQty, Description, Divider, Style, Enabled, Actions)

    ---@type table
    local CurrentMenu = RageUI.CurrentMenu;
    local Audio = RageUI.Settings.Audio
    if CurrentMenu ~= nil then
        if CurrentMenu() then
            local Items = {}
            for i = 1, ProgressMax do
                table.insert(Items, i)
            end
            ---@type number
            local Option = RageUI.Options + 1

            if CurrentMenu.Pagination.Minimum <= Option and CurrentMenu.Pagination.Maximum >= Option then

                ---@type number
                local Selected = CurrentMenu.Index == Option

                ---@type boolean
                local LeftArrowHovered, RightArrowHovered = false, false

                RageUI.ItemsSafeZone(CurrentMenu)

                local Hovered = false;
				--if type(Style) == "table" then
					local LeftBadgeOffset = ((Style.LeftBadge == RageUI.BadgeStyle.None or Style.LeftBadge == nil) and 0 or 27)
					local RightBadgeOffset = ((Style.RightBadge == RageUI.BadgeStyle.None or Style.RightBadge == nil) and 0 or 32)
				--end
                local RightOffset = 0
                ---@type boolean
                if CurrentMenu.EnableMouse == true and (CurrentMenu.CursorStyle == 0) or (CurrentMenu.CursorStyle == 1) then
                    Hovered = RageUI.ItemsMouseBounds(CurrentMenu, Selected, Option, SettingsButton);
                end

                if Selected then
                    RenderSprite(SettingsButton.SelectedSprite.Dictionary, SettingsButton.SelectedSprite.Texture, CurrentMenu.X, CurrentMenu.Y + SettingsButton.SelectedSprite.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.SelectedSprite.Width + CurrentMenu.WidthOffset, SettingsButton.SelectedSprite.Height)
                    LeftArrowHovered = RageUI.IsMouseInBounds(CurrentMenu.X + SettingsSlider.LeftArrow.X + CurrentMenu.SafeZoneSize.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsSlider.LeftArrow.Y + CurrentMenu.SafeZoneSize.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.LeftArrow.Width, SettingsSlider.LeftArrow.Height)
                    RightArrowHovered = RageUI.IsMouseInBounds(CurrentMenu.X + SettingsSlider.RightArrow.X + CurrentMenu.SafeZoneSize.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsSlider.RightArrow.Y + CurrentMenu.SafeZoneSize.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.RightArrow.Width, SettingsSlider.RightArrow.Height)
                end
                if Enabled == true or Enabled == nil then
                    if Selected then
                        if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
                            RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 0, 0, 0, 255, 2)
                            RightOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
                        end
                    else
                        if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
                            RightOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
                            RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 245, 245, 245, 255, 2)
                        end
                    end
                end
                RightOffset = RightOffset + RightBadgeOffset
                if Enabled == true or Enabled == nil then
                    if Selected then
                        RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 0, 0, 0, 255)

                        RenderSprite(SettingsSlider.LeftArrow.Dictionary, SettingsSlider.LeftArrow.Texture, CurrentMenu.X + SettingsSlider.LeftArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.LeftArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.LeftArrow.Width, SettingsSlider.LeftArrow.Height, 0, 0, 0, 0, 255)
                        RenderSprite(SettingsSlider.RightArrow.Dictionary, SettingsSlider.RightArrow.Texture, CurrentMenu.X + SettingsSlider.RightArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.RightArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.RightArrow.Width, SettingsSlider.RightArrow.Height, 0, 0, 0, 0, 255)
                    else
                        RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 245, 245, 245, 255)
                    end
                else
                    RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 163, 159, 148, 255)

                    if Selected then
                        RenderSprite(SettingsSlider.LeftArrow.Dictionary, SettingsSlider.LeftArrow.Texture, CurrentMenu.X + SettingsSlider.LeftArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.LeftArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.LeftArrow.Width, SettingsSlider.LeftArrow.Height, 163, 159, 148, 255)
                        RenderSprite(SettingsSlider.RightArrow.Dictionary, SettingsSlider.RightArrow.Texture, CurrentMenu.X + SettingsSlider.RightArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.RightArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.RightArrow.Width, SettingsSlider.RightArrow.Height, 163, 159, 148, 255)
                    end
                end

                if type(Style) == "table" then
                    if Style.Enabled == true or Style.Enabled == nil then
                        if type(Style) == 'table' then
                            if Style.LeftBadge ~= nil then
                                if Style.LeftBadge ~= RageUI.BadgeStyle.None then
                                    local BadgeData = Style.LeftBadge(Selected)

                                    RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
                                end
                            end

                            if Style.RightBadge ~= nil then
                                if Style.RightBadge ~= RageUI.BadgeStyle.None then
                                    local BadgeData = Style.RightBadge(Selected)

                                    RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X + SettingsButton.RightBadge.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.RightBadge.Width, SettingsButton.RightBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
                                end
                            end
                        end
                    else
                        ---@type table
                        local LeftBadge = RageUI.BadgeStyle.Lock

                        if LeftBadge ~= RageUI.BadgeStyle.None and LeftBadge ~= nil then
                            local BadgeData = LeftBadge(Selected)

                            RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour.A or 255)
                        end
                    end
                else
                    error("UICheckBox Style is not a `table`")
                end
                RenderRectangle(CurrentMenu.X + SettingsSlider.Background.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.Background.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.Background.Width, SettingsSlider.Background.Height, 4, 32, 57, 255)
                RenderRectangle(CurrentMenu.X + SettingsSlider.Slider.X + (((SettingsSlider.Background.Width - SettingsSlider.Slider.Width) / (#Items - 1)) * (ProgressStart - 1)) + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.Slider.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.Slider.Width, SettingsSlider.Slider.Height, 57, 116, 200, 255)
                if Divider then
                    RenderRectangle(CurrentMenu.X + SettingsSlider.Divider.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsSlider.Divider.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.Divider.Width, SettingsSlider.Divider.Height, 245, 245, 245, 255)
                end

                RageUI.ItemOffset = RageUI.ItemOffset + SettingsButton.Rectangle.Height

                RageUI.ItemsDescription(CurrentMenu, Description, Selected);

				if Enabled == true or Enabled == nil then
					if Selected and (CurrentMenu.Controls.Left.Active or (CurrentMenu.Controls.Click.Active and LeftArrowHovered)) and not (CurrentMenu.Controls.Right.Active or (CurrentMenu.Controls.Click.Active and RightArrowHovered)) then
						ProgressStart = ProgressStart - IncrementQty or 1
						if ProgressStart < 1 then
							ProgressStart = #Items
						end
						if (Actions.onSliderChange ~= nil) then
							Actions.onSliderChange(ProgressStart);
						end
						RageUI.PlaySound(Audio[Audio.Use].LeftRight.audioName, Audio[Audio.Use].LeftRight.audioRef)
					elseif Selected and (CurrentMenu.Controls.Right.Active or (CurrentMenu.Controls.Click.Active and RightArrowHovered)) and not (CurrentMenu.Controls.Left.Active or (CurrentMenu.Controls.Click.Active and LeftArrowHovered)) then
						ProgressStart = ProgressStart + IncrementQty or 1
						if ProgressStart > #Items then
							ProgressStart = 1
						end
						if (Actions.onSliderChange ~= nil) then
							Actions.onSliderChange(ProgressStart);
						end
						RageUI.PlaySound(Audio[Audio.Use].LeftRight.audioName, Audio[Audio.Use].LeftRight.audioRef)
					end

					if Selected and (CurrentMenu.Controls.Select.Active or ((Hovered and CurrentMenu.Controls.Click.Active) and (not LeftArrowHovered and not RightArrowHovered))) then
						if (Actions.onSelected ~= nil) then
							Actions.onSelected(ProgressStart);
						end
						if Style.MuteOnSelected ~= nil then
							if Style.MuteOnSelected ~= true then
								RageUI.PlaySound(Audio[Audio.Use].Select.audioName, Audio[Audio.Use].Select.audioRef)
							end
						else
							RageUI.PlaySound(Audio[Audio.Use].Select.audioName, Audio[Audio.Use].Select.audioRef)
						end
					end
				end
            end

            RageUI.Options = RageUI.Options + 1
        end
    end
end