local QBCore = exports['qb-core']:GetCoreObject() PlayerJob = false local logged = false CreateThread(function() PlayerData = QBCore.Functions.GetPlayerData() if PlayerData then PlayerData = PlayerData PlayerJob = PlayerData.job logged = true end end) AddEventHandler('onResourceStart', function(resourceName) if (GetCurrentResourceName() ~= resourceName) then return end PlayerData = QBCore.Functions.GetPlayerData() if PlayerData then PlayerData = PlayerData PlayerJob = PlayerData.job logged = true end end) RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job end) end) RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo logged = true end) function getvehiclepropx(veh) return QBCore.Functions.GetVehicleProperties(veh) end function DrawText3D(x,y,z, text) local onScreen,_x,_y=World3dToScreen2d(x,y,z) local px,py,pz=table.unpack(GetGameplayCamCoords()) SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) local factor = (string.len(text)) / 370 DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68) end function notify(text) TriggerEvent('QBCore:Notify',text) end function getfuel(vehicle) return exports[Config.UsingFuel]:GetFuel(vehicle) end function checkJob(k) if Config.Mechanics[k].Job == "unjob" then return true else return Config.Mechanics[k].Job == PlayerJob.name end end function returnlogin() return logged end