---------------------------
----rainmad scripts--------
---------------------------

local function ArtGalleryRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "artgalleryrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('artgalleryrobbery'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('ArtGalleryRobbery', ArtGalleryRobbery)

local function HumaneRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "humanelabsrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('humanerobbery'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('HumaneRobbery', HumaneRobbery)

local function TrainRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "trainrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('trainrobbery'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('TrainRobbery', TrainRobbery)

local function VanRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "vanrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('vanrobbery'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('VanRobbery', VanRobbery)

local function UndergroundRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "undergroundrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('underground'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('UndergroundRobbery', UndergroundRobbery)

local function DrugBoatRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "drugboatrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('drugboatrobbery'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('DrugBoatRobbery', DrugBoatRobbery)

local function UnionRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "unionrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('unionrobbery'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('UnionRobbery', UnionRobbery)

local function CarBoosting(vehicle)
    local vehdata = vehicleData(vehicle)
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "carboosting", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-50",
        firstStreet = locationInfo,
        gender = gender,
        model = vehdata.name,
        plate = vehdata.plate,
        priority = 2,
        firstColor = vehdata.colour,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = _U('carboosting'), -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('CarBoosting', CarBoosting)

---------------------------
---- ps-signrobbery -------
---------------------------

local function SignRobbery()
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "signrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-35",
        firstStreet = locationInfo,
        gender = gender,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = 'Skiltetyveri begÄet', -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('SignRobbery', SignRobbery)