local QBCore = exports['qb-core']:GetCoreObject()

RegisterNetEvent('qb-target:server:givemoneytoanuotherplayer', function(money, playerid)
    local src = source
	local id = playerid
	local amount = money
	if id and amount then
		local xPlayer = QBCore.Functions.GetPlayer(src)
		local xReciv = QBCore.Functions.GetPlayer(id)
		if xReciv and xPlayer then
			if src == id then
				TriggerClientEvent('QBCore:Notify', src, 'Du kan ikke give dig selv penge', 'error')
			else
                if xPlayer.Functions.RemoveMoney('cash', amount) then
                    if xReciv.Functions.AddMoney('cash', amount) then
                        TriggerClientEvent('QBCore:Notify', src, 'Du gav '.. tostring(amount) .. ',-', 'success')
                        TriggerClientEvent('QBCore:Notify', id, 'Du modtog ' .. tostring(amount) .. ',-', 'success')
                        TriggerClientEvent('inventory:client:Giveitemanim', src)
                        TriggerClientEvent('inventory:client:Reciveitemanim', id)
                    else
                        TriggerClientEvent('QBCore:Notify', src, 'Der opstod et problem', 'error')
                    end
                else
                    TriggerClientEvent('QBCore:Notify', src, 'Du har ikke nok penge', 'error')
                end
			end
		else
			TriggerClientEvent('QBCore:Notify', src, 'Kontroller ID', 'error')
		end
	end
end)

QBCore.Functions.CreateCallback('qb-target:GetPlayerInfo', function(source, cb, playerId)
    local Player = QBCore.Functions.GetPlayer(playerId)
    cb(Player.PlayerData.metadata['ishandcuffed'], Player.PlayerData.metadata['isdead'] or Player.PlayerData.metadata['inlaststand'], Player.PlayerData.metadata['isdead'], Player.PlayerData.citizenid)
end)