Config = {} Config.Notify = "qb-core" --Which type of notify you want to use? Choose one of the following: "okokNotify", "qb-core", "roda-notify" -- Step one: catching chicken detail Config.CatchAliveChicken = { ["label"] = "Kyllingefarm", --name of blips ["coords"] = vector3(2388.725, 5044.985, 46.304), -- where should this spot be? ["spawnCoords"] = vector3(2385.963, 5047.333, 46.400), -- where should player spawn? ["amount_alive_chicken_to_give"] = 4, -- amount of chicken to give player ["displayBlip"] = true, -- should blips be displayed? ["blipColor"] = 46, -- color of blips ["blipScale"] = 0.8, -- scale of blips ["blipSprite"] = 126, -- sprite of blips } -- Step one (additional): spawn chicken detail Config.SpawnChicken = { ["model"] = "a_c_hen", -- model of chicken (don't change) ["catching_chance"] = 70, -- catching chance success (70 = 70%, 100 = 100%) ["quantity"] = { -- where and how many chicken should spawn? [1] = { ["coords"] = vector4(2370.262, 5052.913, 46.437, 276.351), }, [2] = { ["coords"] = vector4(2372.040, 5059.604, 46.444, 223.595), }, [3] = { ["coords"] = vector4(2379.192, 5062.992, 46.444, 195.477), }, [4] = { ["coords"] = vector4(2386.4, 5049.39, 46.47, 71.13), }, } } -- Step two: slaughtered chicken detail Config.SlaughteredChicken = { [1] = { ["label"] = "Kyllingefabrik", -- name of blips ["coords"] = vector3(-96.007, 6206.92, 31.02), -- where should this spot be? ["heading"] = 311.0, -- heading of object (don't change) ["amount_alive_chicken_to_remove"] = 1, -- amount of alive chicken to remove from player at a time ["amount_slaughtered_chicken_to_give"] = 1, -- amount of slaughtered chicken to give player at a time ["processing_time"] = 7000, -- how long should processing take? ["displayBlip"] = true, -- should blips be displayed? ["blipColor"] = 46, -- color of blips ["blipScale"] = 0.8, -- scale of blips ["blipSprite"] = 273, -- sprite of blips ["prop"] = { -- object detail ["model"] = "prop_int_cf_chick_01", -- model of object (don't change) ["coords"] = vector3(-94.87, 6207.008, 30.08), -- where should object be? ["heading"] = 45.0, -- heading of object (don't change) }, }, [2] = { ["label"] = "Kyllingefabrik", ["coords"] = vector3(-100.64, 6202.30, 31.02), ["heading"] = 220.0, ["amount_alive_chicken_to_remove"] = 1, ["amount_slaughtered_chicken_to_give"] = 1, ["processing_time"] = 7000, ["displayBlip"] = false, ["blipColor"] = 46, ["blipScale"] = 0.8, ["blipSprite"] = 273, ["prop"] = { ["model"] = "prop_int_cf_chick_01", ["coords"] = vector3(-100.39, 6201.56, 29.99), ["heading"] = -45.0, }, } } -- Step three: packaged chicken detail Config.PackagedChicken = { [1] = { ["label"] = "Kyllingepakning", -- name of blips ["coords"] = vector3(-106.44, 6204.29, 31.02), -- where should this spot be? ["heading"] = 40.0, -- heading of object (don't change) ["amount_slaughtered_chicken_to_remove"] = 1, -- amount of slaughtered chicken to remove from player at a time ["amount_packaged_chicken_to_give"] = 1, -- amount of packaged chicken to give player at a time ["processing_time"] = 7000, -- how long should processing take? ["displayBlip"] = true, -- should blips be displayed? ["blipColor"] = 46, -- color of blips ["blipScale"] = 0.8, -- scale of blips ["blipSprite"] = 273, -- sprite of blips }, [2] = { ["label"] = "Kyllingepakning", ["coords"] = vector3(-104.20, 6206.45, 31.02), ["heading"] = 40.0, ["amount_slaughtered_chicken_to_remove"] = 1, ["amount_packaged_chicken_to_give"] = 1, ["processing_time"] = 7000, ["displayBlip"] = false, ["blipColor"] = 46, ["blipScale"] = 0.8, ["blipSprite"] = 273, } } Config.Selling = { ["label"] = "Kyllingesalg", -- name of blips ["coords"] = vector3(-1177.17, -890.68, 13.79), -- where should this spot be? ["money_type"] = "cash", -- type of money that should be given (cash, bank) ["price"] = 100, -- price of a chicken ["processing_time"] = 5000, -- how long should processing take? ["displayBlip"] = true, -- should blips be displayed? ["blipColor"] = 46, -- color of blips ["blipScale"] = 0.8, -- scale of blips ["blipSprite"] = 478, -- sprite of blips }