local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end) local searched = {34343435323} -- No Touch. local canSearch = true -- No touch. local searchTime = 3000 -- How long after successful skill check the serach takes local scrap = { -- The mighty list of dumpters/trash cans `prop_wreckedcart`, `prop_snow_rub_trukwreck_2`, `prop_wrecked_buzzard`, `prop_rub_buswreck_01`, `prop_rub_buswreck_03`, `prop_rub_buswreck_06`, `prop_rub_carwreck_10`, `prop_rub_carwreck_11`, `prop_rub_carwreck_12`, `prop_rub_carwreck_13`, `prop_rub_carwreck_14`, `prop_rub_carwreck_15`, `prop_rub_carwreck_16`, `prop_rub_carwreck_17`, `prop_rub_carwreck_2`, `prop_rub_carwreck_3`, `prop_rub_carwreck_5`, `prop_rub_carwreck_7`, `prop_rub_carwreck_8`, `prop_rub_carwreck_9`, `prop_rub_railwreck_1`, `prop_rub_railwreck_2`, `prop_rub_railwreck_3`, `prop_rub_trukwreck_1`, `prop_rub_trukwreck_2`, `prop_rub_wreckage_3`, `prop_rub_wreckage_4`, `prop_rub_wreckage_5`, `prop_rub_wreckage_6`, `prop_rub_wreckage_7`, `prop_rub_wreckage_8`, `prop_rub_wreckage_9`, `ch1_01_sea_wreck_3`, `cs2_30_sea_ch2_30_wreck005`, `cs2_30_sea_ch2_30_wreck7`, `cs4_05_buswreck`, } --Loading/Unloading Asset Functions local function loadAnimDict(dict) if Config.Debug then print("Debug: Loading Anim Dictionary: '"..dict.."'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end local function unloadAnimDict(dict) if Config.Debug then print("Debug: Removing Anim Dictionary: '"..dict.."'") end RemoveAnimDict(dict) end CreateThread(function() --Dumpster Third Eye exports['qb-target']:AddTargetModel(scrap, { options = { { event = "jim-recycle:Scrap:Search", icon = "fas fa-dumpster", label = Loc[Config.Lan].target["search"], }, }, distance = 1.5 }) end) --Search animations local function startSearching(coords) canSearch = false --Calculate if you're facing the trash-- if #(coords - GetEntityCoords(PlayerPedId())) > 1.5 then TaskGoStraightToCoord(PlayerPedId(), coords, 0.4, 200, 0.0, 0) Wait(300) end lookEnt(coords) local dict = 'amb@prop_human_bum_bin@base' local anim = 'base' loadAnimDict(dict) --Play Serach animation TaskPlayAnim(PlayerPedId(), dict, anim, 2.0, 2.0, searchTime, 1, 1, 0, 0, 0) FreezeEntityPosition(PlayerPedId(), true) Wait(searchTime) --Stop Animation ClearPedTasks(PlayerPedId()) FreezeEntityPosition(PlayerPedId(), false) --Allow a new search canSearch = true unloadAnimDict(dict) --Give rewards TriggerServerEvent("jim-recycle:Scrap:Reward") end RegisterNetEvent('jim-recycle:Scrap:Search', function() if canSearch then local scrapFound = false for i = 1, #scrap do local scrapped = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 2.0, scrap[i], false, false, false) if #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(scrapped)) < 2.0 then if Config.Debug then print("^5Debug^7: ^2Starting Search of entity^7: '^6"..scrapped.."^7'") end for i = 1, #searched do if searched[i] == scrapped then scrapFound = true end -- Theres a dumpster nearby if i == #searched and scrapFound then TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["searched"], "error") return -- Let player know already searched elseif i == #searched and not scrapFound then -- If hasn't been searched yet local dict = "anim@amb@machinery@speed_drill@" local anim = "look_around_left_02_amy_skater_01" loadAnimDict(dict) TaskPlayAnim(PlayerPedId(), dict, anim, 1.0, 1.0, 3500, 1.5, 5, 0, 0, 0) if Config.Minigame == "qb-lock" then local success = exports['qb-lock']:StartLockPickCircle(math.random(2,4), math.random(10,15), success) if success then TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_scrap"], "success") startSearching(GetEntityCoords(scrapped)) searched[i+1] = scrapped else TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error") searched[i+1] = scrapped ClearPedTasks(PlayerPedId()) end elseif Config.Minigame == "qb-skillbar" then local Skillbar = exports['qb-skillbar']:GetSkillbarObject() Skillbar.Start({ duration = math.random(2500,5000), pos = math.random(10, 30), width = math.random(10, 20), }, function() TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_scrap"], "success") startSearching(GetEntityCoords(scrapped)) searched[i+1] = scrapped Citizen.Wait(1000) end, function() TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error") searched[i+1] = scrapped ClearPedTasks(PlayerPedId()) Citizen.Wait(1000) end) elseif Config.Minigame == "ps-ui" then exports['ps-ui']:Circle(function(success) if success then TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_scrap"], "success") startSearching(GetEntityCoords(scrapped)) searched[i+1] = scrapped else TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error") searched[i+1] = scrapped ClearPedTasks(PlayerPedId()) end end, 2, 15) -- NumberOfCircles, MS end break end end end end end end)