---@param coords vector3 The coords to check from. ---@param maxDistance? number The max distance to check. ---@param includePlayer? boolean Whether or not to include the current player. ---@return { id: number, ped: number, coords: vector3 }[] function lib.getNearbyPlayers(coords, maxDistance, includePlayer) local players = GetActivePlayers() local nearby = {} local count = 0 maxDistance = maxDistance or 2.0 for i = 1, #players do local playerId = players[i] if playerId ~= cache.playerId or includePlayer then local playerPed = GetPlayerPed(playerId) local playerCoords = GetEntityCoords(playerPed) local distance = #(coords - playerCoords) if distance < maxDistance then count += 1 nearby[count] = { id = playerId, ped = playerPed, coords = playerCoords, } end end end return nearby end return lib.getNearbyPlayers