Config = {} Config.UseTarget = GetConvar('UseTarget', 'false') == 'true' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around) Config.MaxInventoryWeight = 150000 -- Max weight a player can carry (default 120kg, written in grams) Config.MaxInventorySlots = 41 -- Max inventory slots for a player Config.CleanupDropTime = 15 * 60 -- How many seconds it takes for drops to be untouched before being deleted Config.MaxDropViewDistance = 12.5 -- The distance in GTA Units that a drop can be seen Config.UseItemDrop = true -- This will enable item object to spawn on drops instead of markers Config.ItemDropObject = `sf_prop_sf_backpack_01a` -- if Config.UseItemDrop is true, this will be the prop that spawns for the item Config.Progressbar = { Enable = false, -- True to Enable the progressbar while opening inventory minT = 150, -- Min Time for Inventory to open maxT = 250 -- Max Time for Inventory to open } Config.VendingObjects = { "prop_vend_soda_01", "prop_vend_soda_02", "prop_vend_water_01" } Config.BinObjects = { "prop_bin_05a", } Config.CraftingObject = `prop_toolchest_05` -- Only needed if not using target | Line 928 to change Target Models Config.VendingItem = { [1] = { name = "kurkakola", price = 4, amount = 50, info = {}, type = "item", slot = 1, }, [2] = { name = "water_bottle", price = 4, amount = 50, info = {}, type = "item", slot = 2, }, } Config.CraftingItems = { [1] = { name = "lockpick", amount = 50, info = {}, costs = { ["metalscrap"] = 22, ["plastic"] = 32, }, type = "item", slot = 1, threshold = 0, points = 1, }, [2] = { name = "screwdriverset", amount = 50, info = {}, costs = { ["metalscrap"] = 30, ["plastic"] = 42, }, type = "item", slot = 2, threshold = 0, points = 2, }, [3] = { name = "electronickit", amount = 50, info = {}, costs = { ["metalscrap"] = 30, ["plastic"] = 45, ["aluminum"] = 28, }, type = "item", slot = 3, threshold = 0, points = 3, }, [4] = { name = "radioscanner", amount = 50, info = {}, costs = { ["electronickit"] = 2, ["plastic"] = 52, ["steel"] = 40, }, type = "item", slot = 4, threshold = 0, points = 4, }, [5] = { name = "gatecrack", amount = 50, info = {}, costs = { ["metalscrap"] = 10, ["plastic"] = 50, ["aluminum"] = 30, ["iron"] = 17, ["electronickit"] = 2, }, type = "item", slot = 5, threshold = 110, points = 5, }, [6] = { name = "handcuffs", amount = 50, info = {}, costs = { ["metalscrap"] = 36, ["steel"] = 24, ["aluminum"] = 28, }, type = "item", slot = 6, threshold = 160, points = 6, }, [7] = { name = "repairkit", amount = 50, info = {}, costs = { ["metalscrap"] = 32, ["steel"] = 43, ["plastic"] = 61, }, type = "item", slot = 7, threshold = 200, points = 7, }, [8] = { name = "pistol_ammo", amount = 50, info = {}, costs = { ["metalscrap"] = 50, ["steel"] = 37, ["copper"] = 26, }, type = "item", slot = 8, threshold = 250, points = 8, }, [9] = { name = "ironoxide", amount = 50, info = {}, costs = { ["iron"] = 60, ["glass"] = 30, }, type = "item", slot = 9, threshold = 300, points = 9, }, [10] = { name = "aluminumoxide", amount = 50, info = {}, costs = { ["aluminum"] = 60, ["glass"] = 30, }, type = "item", slot = 10, threshold = 300, points = 10, }, [11] = { name = "armor", amount = 50, info = {}, costs = { ["iron"] = 33, ["steel"] = 44, ["plastic"] = 55, ["aluminum"] = 22, }, type = "item", slot = 11, threshold = 350, points = 11, }, [12] = { name = "drill", amount = 50, info = {}, costs = { ["iron"] = 50, ["steel"] = 50, ["screwdriverset"] = 3, ["advancedlockpick"] = 2, }, type = "item", slot = 12, threshold = 1750, points = 12, }, } Config.AttachmentCraftingLocation = vector3(88.91, 3743.88, 40.77) -- Only needed if not using target Config.AttachmentCrafting = { [1] = { name = "pistol_extendedclip", amount = 50, info = {}, costs = { ["metalscrap"] = 140, ["steel"] = 250, ["rubber"] = 60, }, type = "item", slot = 1, threshold = 0, points = 1, }, -- [2] = { -- name = "pistol_suppressor", -- amount = 50, -- info = {}, -- costs = { -- ["metalscrap"] = 165, -- ["steel"] = 285, -- ["rubber"] = 75, -- }, -- type = "item", -- slot = 2, -- threshold = 10, -- points = 2, -- }, -- [3] = { -- name = "smg_extendedclip", -- amount = 50, -- info = {}, -- costs = { -- ["metalscrap"] = 190, -- ["steel"] = 305, -- ["rubber"] = 85, -- }, -- type = "item", -- slot = 3, -- threshold = 25, -- points = 3, -- }, -- [4] = { -- name = "microsmg_extendedclip", -- amount = 50, -- info = {}, -- costs = { -- ["metalscrap"] = 205, -- ["steel"] = 340, -- ["rubber"] = 110, -- }, -- type = "item", -- slot = 4, -- threshold = 50, -- points = 4, -- }, -- [5] = { -- name = "smg_drum", -- amount = 50, -- info = {}, -- costs = { -- ["metalscrap"] = 230, -- ["steel"] = 365, -- ["rubber"] = 130, -- }, -- type = "item", -- slot = 5, -- threshold = 75, -- points = 5, -- }, -- [6] = { -- name = "smg_scope", -- amount = 50, -- info = {}, -- costs = { -- ["metalscrap"] = 255, -- ["steel"] = 390, -- ["rubber"] = 145, -- }, -- type = "item", -- slot = 6, -- threshold = 100, -- points = 6, -- }, -- [7] = { -- name = "assaultrifle_extendedclip", -- amount = 50, -- info = {}, -- costs = { -- ["metalscrap"] = 270, -- ["steel"] = 435, -- ["rubber"] = 155, -- ["smg_extendedclip"] = 1, -- }, -- type = "item", -- slot = 7, -- threshold = 150, -- points = 7, -- }, -- [8] = { -- name = "assaultrifle_drum", -- amount = 50, -- info = {}, -- costs = { -- ["metalscrap"] = 300, -- ["steel"] = 469, -- ["rubber"] = 170, -- ["smg_extendedclip"] = 2, -- }, -- type = "item", -- slot = 8, -- threshold = 200, -- points = 8, -- }, } BackEngineVehicles = { [`ninef`] = true, [`adder`] = true, [`vagner`] = true, [`t20`] = true, [`infernus`] = true, [`zentorno`] = true, [`reaper`] = true, [`comet2`] = true, [`comet3`] = true, [`jester`] = true, [`jester2`] = true, [`cheetah`] = true, [`cheetah2`] = true, [`prototipo`] = true, [`turismor`] = true, [`pfister811`] = true, [`ardent`] = true, [`nero`] = true, [`nero2`] = true, [`tempesta`] = true, [`vacca`] = true, [`bullet`] = true, [`osiris`] = true, [`entityxf`] = true, [`turismo2`] = true, [`fmj`] = true, [`re7b`] = true, [`tyrus`] = true, [`italigtb`] = true, [`penetrator`] = true, [`monroe`] = true, [`ninef2`] = true, [`stingergt`] = true, [`surfer`] = true, [`surfer2`] = true, [`gp1`] = true, [`autarch`] = true, [`tyrant`] = true } Config.MaximumAmmoValues = { ["pistol"] = 250, ["smg"] = 250, ["shotgun"] = 200, ["rifle"] = 250, }