Config = {} -- We also recommend hp_multichars for use on ESX, it fits perfectly with the style of the hp_charcreator! --| Client trigger to open the creator is: --| "hp_charcreator:openCreator" Config.Core = "QB-Core" -- "ESX" / "QB-Core" Config.CoreExport = function() -- return exports['es_extended']:getSharedObject() -- ESX return exports['qb-core']:GetCoreObject() -- QB-CORE end -- @Config.SkinManager for ESX: "esx_skin" / "fivem-appearance" / "illenium-appearance" -- @Config.SkinManager for QB-Core: "qb-clothing" / "fivem-appearance" / "illenium-appearance" Config.SkinManager = "illenium-appearance" Config.TestCommand = false -- /character -- command to test the character creator **(We do not recommend using this on the main server)** -- if Config.TestCommand then -- RegisterCommand('character', function() -- TriggerEvent('hp_charcreator:openCreator') -- end, false) -- end Config.AdminCommand = { Enabled = false, Group = {"mod", "moderator", "admin", "god"}, Name = "skin", Help = "Ă…ben karakter-menu for spiller", ArgHelp = "Spiller ID", } Config.Hud = { Enable = function() TriggerServerEvent("hp_hud:server:UpdateData", false) end, Disable = function() TriggerServerEvent("hp_hud:server:UpdateData", true) end } Config.defaultCamDistance = 1.00 -- camera distance from player location (during character creation) Config.CameraHeight = { ['parents'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face ['face'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face ['hairs'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face ['clothes'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso ['clothesets'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso ['makeup'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face } Config.TeleportPlayerByCommand = true -- when the player is given the character creation menu by the admin whether to be teleported to Config.creatingCharacterCoords Config.EnableCancelButtonUI = false -- this is only displayed when the player is in the character creator via the admin command Config.EnableHandsUpButtonUI = true -- Is there to be a button to raise hands on the UI Config.HandsUpKey = 'x' -- Key JS (key.code) - https://www.toptal.com/developers/keycode Config.HandsUpAnimation = {'missminuteman_1ig_2', 'handsup_enter', 50} Config.TeleportToNewSpawn = true -- whether the player should be teleported to the spawn point or their last location after creating a character Config.creatingCharacterCoords = vector4(-914.48, -440.31, 141.54, 206.64) -- this is where the player player will stand during character creation Config.afterCreateCharSpawn = vector4(-255.93, -983.88, 30.22, 250.85) -- this is where the player will spawn after completing character creation Config.CharacterCreationPedAnimation = {"anim@heists@heist_corona@team_idles@male_a", "idle"} -- animation of the player during character creation Config.soundsEffects = false -- if you want to sound effects by clicks set true Config.blurBehindPlayer = true -- to see it you need to have PostFX upper Very High or Ultra Config.EnableFirstCreationClothes = false -- You can set a default for the character the first outfit the player will be reborn with in the character creator - the default was laid out for both genders in just underwear so the player can see all the details of the character Config.FirstCreationClothes = { ['m'] = { tshirt_1 = 15, tshirt_2 = 0, torso_1 = 15, torso_2 = 0, arms = 15, arms_2 = 0, pants_1 = 14, pants_2 = 1, shoes_1 = 34, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, }, ['f'] = { tshirt_1 = 15, tshirt_2 = 0, torso_1 = 15, torso_2 = 0, arms = 15, arms_2 = 0, pants_1 = 15, pants_2 = 0, shoes_1 = 35, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, glasses_1 = 5, glasses_2 = 0, } } -- @BlockedClothes: -- For the clothing blockage to work correctly in the table, there must be at least two values. Only one value, for example {10}, cannot exist. -- To block only one value, you need to set the second value as a number that does not exist, for example {10, 100000}. Config.BlockedClothes = { ['male'] = { -- ['hair_1'] = {}, -- ['beard_1'] = {}, -- ['eyebrows_1'] = {}, -- ['chest_1'] = {}, -- ['makeup_1'] = {}, -- ['blush_1'] = {}, -- ['lipstick_1'] = {}, -- ['helmet_1'] = {46, 100000}, -- ['mask_1'] = {}, -- ['tshirt_1'] = {10, 15, 16, 17, 18, 19, 20}, -- ['torso_1'] = {}, -- ['arms'] = {}, -- ['decals_1'] = {}, -- ['bproof_1'] = {}, -- ['pants_1'] = {}, -- ['shoes_1'] = {}, -- ['chain_1'] = {}, -- ['glasses_1'] = {}, -- ['watches_1'] = {}, -- ['bracelets_1'] = {}, -- ['ears_1'] = {}, -- ['bags_1'] = {}, }, ['female'] = { -- ['hair_1'] = {}, -- ['beard_1'] = {}, -- ['eyebrows_1'] = {}, -- ['chest_1'] = {}, -- ['makeup_1'] = {}, -- ['blush_1'] = {}, -- ['lipstick_1'] = {}, -- ['helmet_1'] = {46, 100000}, -- ['mask_1'] = {}, -- ['tshirt_1'] = {10, 15, 16, 17, 18, 19, 20}, -- ['torso_1'] = {}, -- ['arms'] = {}, -- ['decals_1'] = {}, -- ['bproof_1'] = {}, -- ['pants_1'] = {}, -- ['shoes_1'] = {}, -- ['chain_1'] = {}, -- ['glasses_1'] = {}, -- ['watches_1'] = {}, -- ['bracelets_1'] = {}, -- ['ears_1'] = {}, -- ['bags_1'] = {}, }, } Config.EnablesCategories = { -- these are the available categories that the player should have when creating a character, if you don't want any, set it to false ['parents'] = true, ['face'] = true, ['hairs'] = true, ['clothes'] = true, ['clothesets'] = true, ['makeup'] = true, } Config.AvailableItems = { ['parents'] = { sex = true, parents = true, face_md_weight = true, skin_md_weight = true, }, ['face'] = { neck_thickness = true, age = true, eyebrows = true, nose = true, cheeks = true, lip_thickness = true, jaw = true, chin = true, eye_color = true, blemishes = true, complexion = true, sun = true, moles = true, }, ['clothes'] = { tshirt = true, torso = true, decals = true, arms = true, pants = true, shoes = true, mask = true, bproof = false, chain = true, helmet = true, glasses = true, watches = true, bracelets = true, bags = true, ears = true, }, ['hairs'] = { hair = true, beard = true, eyebrow = true, chesthair = true, }, ['makeup'] = { makeup = true, lipstick = true, blush = true, }, } Config.clotheSets = { -- here are sets of clothes, you can create some suggested clothes for the player [0] = { ['name'] = "FORMAL", ['m'] = { tshirt_1 = 4, tshirt_2 = 0, torso_1 = 10, torso_2 = 0, arms = 1, arms_2 = 0, pants_1 = 10, pants_2 = 0, shoes_1 = 10, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, }, ['f'] = { tshirt_1 = 41, tshirt_2 = 2, torso_1 = 6, torso_2 = 4, arms = 2, arms_2 = 0, pants_1 = 6, pants_2 = 0, shoes_1 = 29, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, }, }, [1] = { ['name'] = "NORMAL 1", ['m'] = { tshirt_1 = 15, tshirt_2 = 0, torso_1 = 80, torso_2 = 0, arms = 11, arms_2 = 0, pants_1 = 1, pants_2 = 1, shoes_1 = 7, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, }, ['f'] = { tshirt_1 = 14, tshirt_2 = 0, torso_1 = 30, torso_2 = 0, arms = 2, arms_2 = 0, pants_1 = 0, pants_2 = 1, shoes_1 = 27, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, }, }, [2] = { ['name'] = "NORMAL 2", ['m'] = { tshirt_1 = 15, tshirt_2 = 0, torso_1 = 193, torso_2 = 14, arms = 11, arms_2 = 0, pants_1 = 105, pants_2 = 0, shoes_1 = 57, shoes_2 = 10, helmet_1 = 96, helmet_2 = 0, chain_1 = 51, chain_2 = 0, }, ['f'] = { tshirt_1 = 14, tshirt_2 = 0, torso_1 = 195, torso_2 = 0, arms = 15, arms_2 = 0, pants_1 = 64, pants_2 = 1, shoes_1 = 60, shoes_2 = 10, helmet_1 = 0, helmet_2 = 0, chain_1 = 0, chain_2 = 0, }, }, }