local QBCore = exports['qb-core']:GetCoreObject() Config = Config or {} Config.Debug = false -- If true, the resource will automatically spawn a Gun Van on a random location. -- When stopping/restarting the resource, it will clean up the previous script-data. -- If false, the resource will not spawn a Gun Van on resource-start. -- You'll have to wait until the server triggers a Gun Van spawn. Config.SpawnDuringNight = true -- If true, the Gun Van will only be able to spawn during the night (8PM-5AM in-game timecycle). If false, it can spawn during the entire day. Config.minutesBetweenVans = 180 -- This is the time between each Gun Van spawn. This is in minutes. Config.duration = 10 -- This is in minutes. This is the duration of the Gun Van event. After this time, the Gun Van will despawn. -- Make sure that minutesBetweenVans is higher than duration. -- Otherwise multiple vans will spawn at the same time, before the previous one despawns. -- Should the player be dropped, if they're more than 10 units away from the Gun Van? -- Recommended to keep true, to avoid players from cheating and buying items from a distance. Config.DropPlayer = false -- Permission level for using the Gun Van commands. Config.Permission = "admin" -- Server-side function. -- Function to trigger the emergency event. -- This is triggered, if "triggerCops" is set to true for the specific item. Config.EmergencyTrigger = function() print("Trigger the emergency event.") -- exports['ps-dispatch']:SuspiciousActivity() -- Change this to your dispatch system. end -- Function to log the player's activity. Config.LogHandler = function(msg) print(msg) end -- Server-side function. Config.NotifyEmpty = function(src, item) TriggerClientEvent('HudNotification', src, 'error', 'Gun Van', item.."? Jeg er sgu løbet tør makker....") end -- Server-side function. Config.NotifyNoMoney = function(src, item) TriggerClientEvent('HudNotification', src, 'error', 'Gun Van', "Du har ikke råd til at købe en "..item..".") end -- Server-side function. Config.Notify = function(src, item) TriggerClientEvent('HudNotification', src, 'success', 'Gun Van', 'Du købte en '..item) end -- Client-side function. Config.InventoryExport = function(src, item, amount) -- Change this to your inventory system. exports['ps-inventory']:AddItem(src, item, amount, false, { serie = "722"..tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(1) .. "GV" .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(4))}) end Config.Lang = { OutsideRange = "prøvede at købe våben fra Gun Van udenfor rækkevidde.", OutsideRangeKick = "blev kicked fra serveren. Overskred maks-rækkevidde for anti-cheat.", OutsideRangeKickPlayer = "Du blev smidt ud. Du forsøgte at trigger Gun Van køb udenfor rækkevidde.", OutsideBuyHours = "prøvede at købe våben fra Gun Van udenfor spawn-tidspunktet.", TimeUntilNext = "Tid til næste gunvan:", Seconds = "sekunder", Buy = "Køb", Currency = ",-", ItemBought = "Du købte:", ForcedSpawn = "Der blev tvangs-spawnet en Gun Van her:", SpawnedBy = "Den blev spawned af", ForcedRemoved = "Der blev tvangs-destroyet en Gun Van her:", RemovedBy = "Den blev fjernet af", } -- If true, the resource will use the items from the Gun Van config, otherwise we use VanItems. Config.perVanItems = true Config.VanItems = { { label = "Pistol", item = "weapon_pistol", weaponType = "pistol", iAmount = 1, aAmount = math.random(1,4), price = 35000, triggerCops = true }, { label = "Foldekniv", item = "weapon_switchblade", iAmount = 1, price = 5000, triggerCops = false } } --[[ This is where you configure your gunvans. Here's a small schematic, of how the gunvans are configured, and what each value does * Means that the value is required. -- Means that the value is optional, and will either be false, 0 or replaced by a default value. ped: "ig_gunvanseller" - The ped that will be spawned at the gunvan. (Required) - If not set, it will default to "ig_gunvanseller" vehicles = { -- array { coords = vector3(-1400.00, -2720.0, 13.94), -- Vector3. The coords of the gunvan. heading = 0.00, -- The heading of the gunvan. items = { -- Items array { label = "Pistol XM3", * The label of the item. - This is what the player will see in the menu. item = "weapon_pistolxm3", * The name of the item from QBCore/Shared/Items.lua. weaponType = "pistol", * Just to make sure, that if you use ammo, the correct ammo is given. If gun, specify the type of gun. iAmount = 1, * The amount of the item that the gunvan will have in stock. Should never be 0. aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase. Remove if you don't want to give ammo price = 35000, * The price of the item. triggerCops = true -- If the item should trigger the emergency event. - If not set, it won't trigger. }, { label = "Foldekniv", item = "weapon_switchblade", iAmount = 1, type = "blunt", triggerCops = false } } }, } --]] Config.Gunvans = { ped = "ig_gunvanseller", vehicles = { { coords = vector3(-915.84, -2600.69, 31.6), heading = 328.98, items = { { label = "Pistol", -- Label of the item item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua weaponType = "pistol", -- Only used for ammo. Specify the type of gun. iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger }, { label = "Foldekniv", item = "weapon_switchblade", iAmount = 1, price = 5000, triggerCops = false } } }, -- { -- coords = vector3(-1269.17, -2661.21, 13.94), -- heading = 329.6, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-1018.11, -2193.89, 8.98), -- heading = 352.8, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-559.84, -1799.59, 22.61), -- heading = 153.56, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-559.6, -1681.66, 19.31), -- heading = 350.13, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-1083.81, -1671.52, 4.7), -- heading = 126.03, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-1155.1, -1564.93, 4.43), -- heading = 168.59, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-659.96, -735.03, 31.27), -- heading = 327.81, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-1265.44, -820.3, 17.1), -- heading = 252.0, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-2021.38, -362.03, 44.11), -- heading = 208.51, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-1601.67, 3093.5, 32.57), -- heading = 323.71, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-2166.33, 4284.34, 48.96), -- heading = 332.96, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-598.55, 5349.68, 70.47), -- heading = 7.98, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-678.79, 5797.2, 17.33), -- heading = 64.67, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(-176.42, 6405.17, 31.86), -- heading = 225.81, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(1539.5, 6335.8, 23.81), -- heading = 241.77, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(2195.82, 5609.29, 53.33), -- heading = 166.43, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(1969.08, 5178.88, 47.6), -- heading = 334.39, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, -- { -- coords = vector3(1296.1, 4331.41, 38.24), -- heading = 84.15, -- items = { -- { -- label = "Pistol", -- Label of the item -- item = "weapon_pistol", -- Name of the item from QBCore/Shared/Items.lua -- weaponType = "pistol", -- Only used for ammo. Specify the type of gun. -- iAmount = 1, -- The amount of the item that the gunvan will have in stock. Should never be 0, for obvious reasons? -- aAmount = math.random(1,4), -- The amount of ammo that the gunvan will give to the player on purchase, if you don't want to give ammo, remove this line. -- price = 35000, -- The price of the item. Don't remove this, just set it to 0 if you want it to be free. -- triggerCops = true -- If cops should be alerted about a suspicious activity. If not set, it won't trigger Config.EmergencyTrigger -- }, -- { -- label = "Foldekniv", -- item = "weapon_switchblade", -- iAmount = 1, -- price = 5000, -- triggerCops = false -- } -- } -- }, } }