Database.PlayerSkins = {} function Database.PlayerSkins.UpdateActiveField(citizenID, active) MySQL.update.await("UPDATE playerskins SET active = ? WHERE citizenid = ?", {active, citizenID}) -- Make all the skins inactive / active end function Database.PlayerSkins.DeleteByModel(citizenID, model) MySQL.query.await("DELETE FROM playerskins WHERE citizenid = ? AND model = ?", {citizenID, model}) end function Database.PlayerSkins.Add(citizenID, model, appearance, active) MySQL.insert.await("INSERT INTO playerskins (citizenid, model, skin, active) VALUES (?, ?, ?, ?)", {citizenID, model, appearance, active}) end function Database.PlayerSkins.GetByCitizenID(citizenID, model) local query = "SELECT skin FROM playerskins WHERE citizenid = ?" local queryArgs = {citizenID} if model ~= nil then query = query .. " AND model = ?" queryArgs[#queryArgs + 1] = model else query = query .. " AND active = ?" queryArgs[#queryArgs + 1] = 1 end return MySQL.scalar.await(query, queryArgs) end function Database.PlayerSkins.DeleteByCitizenID(citizenID) MySQL.query.await("DELETE FROM playerskins WHERE citizenid = ?", { citizenID }) end function Database.PlayerSkins.GetAll() return MySQL.query.await("SELECT * FROM playerskins") end