-- Set on fire RegisterNetEvent('ps-adminmenu:client:SetOnFire', function(time) if not time then time = 10 end local timer = time * 1000 StartEntityFire(cache.serverId) Wait(timer) StopEntityFire(cache.serverId) end) -- Explode player RegisterNetEvent('ps-adminmenu:client:ExplodePlayer', function(damage) local coords = GetEntityCoords(cache.serverId) if damage == nil then damage = "nodamage" end if damage == "nodamage" then AddExplosion(coords.x, coords.y, coords.z, 'EXPLOSION_TANKER', 2.0, true, false, 2.0) else AddExplosion(coords.x, coords.y, coords.z, 2, 0.9, 1, 0, 1065353216, 0) end end) -- Play Sound RegisterNetEvent('ps-adminmenu:client:PlaySound', function(data, selectedData) local data = CheckDataFromKey(data) if not data or not CheckPerms(data.perms) then return end local player = selectedData["Player"].value local sound = selectedData["Sound"].value TriggerServerEvent("InteractSound_SV:PlayOnOne", player, sound, 0.30) end) -- Drunk Player RegisterNetEvent('ps-adminmenu:client:InitiateDrunkEffect', function() local playerPed = cache.ped lib.requestAnimSet("MOVE_M@DRUNK@VERYDRUNK") Wait(650) SetPedMotionBlur(playerPed, true) SetPedMovementClipset(playerPed, "MOVE_M@DRUNK@VERYDRUNK", true) SetPedIsDrunk(playerPed, true) ShakeGameplayCam("DRUNK_SHAKE", 2.0) Wait(30000) -- Time To Be Drunk SetPedMoveRateOverride(playerPed, 1.0) SetRunSprintMultiplierForPlayer(playerPed, 1.0) SetPedIsDrunk(playerPed, false) SetPedMotionBlur(playerPed, false) ResetPedMovementClipset(playerPed) ShakeGameplayCam("DRUNK_SHAKE", 0.0) SetTimecycleModifierStrength(0.0) end)