CREDITS: SNIPE OP GAMING AND FJAMZOO --SOME SNIPPETS TO GO INTO PS-BUFFS/CLIENT LUA------------------------------------------------------------------------------------------------------------------------------------------------------------------ HEALTH AND ARMOR---- --- Method to add health buff to player --- @param time - Time in ms the health buff will be active --- @param value - The amount of HP the player will gain over time local hasHealthBuffActive = false local function AddHealthBuff(time, value) AddBuff("super-health", time) if not hasHealthBuffActive then hasHealthBuffActive = true CreateThread(function() while HasBuff("super-health") do Wait(5000) if GetEntityHealth(PlayerPedId()) < 200 then SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + value) end end hasHealthBuffActive = false end) end end exports('AddHealthBuff', AddHealthBuff) --- Method to add armor buff to player --- @param time - Time in ms the health buff will be active --- @param value - The amount of Armor the player will gain over time local hasArmorBuffActive = false local function AddArmorBuff(time, value) AddBuff("super-armor", time) if not hasArmorBuffActive then hasArmorBuffActive = true CreateThread(function() while HasBuff("super-armor") do Wait(5000) if GetPedArmour(PlayerPedId()) < 100 then SetPedArmour(PlayerPedId(), GetPedArmour(PlayerPedId()) + value) end end hasArmorBuffActive = false end) end end exports('AddArmorBuff', AddArmorBuff) RegisterCommand("stambuff", function() AddHealthBuff(50000, math.random(1,5)) Wait(1000) AddArmorBuff(50000, math.random(1,5)) end) exports["ps-buffs"]:AddHealthBuff(time in ms, buff amoount) exports["ps-buffs"]:AddArmorBuff(time in ms, buff amoount) STAMINA BUFF-- --- Method to add stamina buff to player --- @param time - Time in ms the health buff will be active --- @param value - The amount of speed boost the player will recieve local hasStaminaBuffActive = false local function StaminaBuffEffect(time, value) AddBuff("stamina", time) if not hasStaminaBuffActive then hasStaminaBuffActive = true CreateThread(function() SetRunSprintMultiplierForPlayer(PlayerId(), value) while exports['ps-buffs']:HasBuff("stamina") do Wait(500) SetPlayerStamina(PlayerId(), GetPlayerStamina(PlayerId()) + math.random(1,10)) end SetRunSprintMultiplierForPlayer(PlayerId(), 1.0) hasStaminaBuffActive = false end) end end exports('StaminaBuffEffect', StaminaBuffEffect) exports["ps-buffs"]:StaminaBuffEffect(time in ms, buff amoount) Stamina buff with values like time and buff amount SWIMMING BUFF --- Method to add swimming buff to player --- @param time - Time in ms the health buff will be active --- @param value - The amount of swimming speed boost the player will recieve local hasSwimmingBuffActive = false local function SwimmingBuffEffect(time, value) AddBuff("swimming", time) if not hasSwimmingBuffActive then hasSwimmingBuffActive = true CreateThread(function() SetSwimMultiplierForPlayer(PlayerId(), value) while exports['ps-buffs']:HasBuff("swimming") do Wait(500) SetPlayerStamina(PlayerId(), GetPlayerStamina(PlayerId()) + math.random(1,10)) end SetSwimMultiplierForPlayer(PlayerId(), 1.0) hasSwimmingBuffActive = false end) end end exports('SwimmingBuffEffect', SwimmingBuffEffect) exports["ps-buffs"]:SwimmingBuffEffect(time in ms, buff ammount) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hunger and Thirst Buff!! Notes. You need to replace the following snippets in core. Do not ADD If you add this block of code instead of replacing, you will get error In server console with hungerRate is nil or thirstRate is nil! --------------qb-core/client/loops.lua--------------------------------------------------------------------------- CreateThread(function() while true do local sleep = 0 if LocalPlayer.state.isLoggedIn then sleep = (1000 * 60) * QBCore.Config.UpdateInterval local hungerRate = 0 local thirstRate = 0 if exports["ps-buffs"]:HasBuff("super-hunger") then hungerRate = QBCore.Config.Player.HungerRate/2 else hungerRate = QBCore.Config.Player.HungerRate end if exports["ps-buffs"]:HasBuff("super-thirst") then thirstRate = QBCore.Config.Player.ThirstRate/2 else thirstRate = QBCore.Config.Player.ThirstRate end TriggerServerEvent('QBCore:UpdatePlayer', hungerRate, thirstRate) end Wait(sleep) end end) -- -- -- -- -- -- -- qb-core/server/events.lua - Replace the event with this new event-------------------------------------------------------- RegisterNetEvent('QBCore:UpdatePlayer', function(hungerRate, thirstRate) print('Updating Player', hungerRate, thirstRate) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end local newHunger = Player.PlayerData.metadata['hunger'] - hungerRate local newThirst = Player.PlayerData.metadata['thirst'] - thirstRate if newHunger <= 0 then newHunger = 0 end if newThirst <= 0 then newThirst = 0 end Player.Functions.SetMetaData('thirst', newThirst) Player.Functions.SetMetaData('hunger', newHunger) TriggerClientEvent('hud:client:UpdateNeeds', src, newHunger, newThirst) Player.Functions.Save() end) -- -- -- -- -- -- -- Replace this in qb-core/client/events.lua--------------------------------------------------------------------------------------------- RegisterNetEvent('QBCore:Player:UpdatePlayerData', function() local hungerRate = 0 local thirstRate = 0 if exports["ps-buffs"]:HasBuff("super-hunger") then hungerRate = QBCore.Config.Player.HungerRate/2 else hungerRate = QBCore.Config.Player.HungerRate end if exports["ps-buffs"]:HasBuff("super-thirst") then thirstRate = QBCore.Config.Player.ThirstRate/2 else thirstRate = QBCore.Config.Player.ThirstRate end TriggerServerEvent('QBCore:UpdatePlayer', hungerRate, thirstRate) end) -- -- -- -- -- -- --